Wendo callers are powerful mediums who are sensitive to the presence and desires of the wendo, powerful and mysterious entities that shape fate and guide destiny. Rather than simply communing with the wendo like some oracles do, a wendo caller invites the wendo to use his body as a vessel, gaining fantastic powers even while struggling to maintain control of his body against the crushing might of the wendo’s presence.
This alters the medium’s class skills.
Rather than channeling spirits, a wendo caller channels the wendo, otherworldly entities that walk among mortals. This functions like channeling a spirit, except instead of requiring a favored location to channel a wendo, a wendo caller must offer the wendo a sacrifice worth at least 50 gp per Hit Die the wendo caller has. Alternatively, the wendo caller can instead accept 1 point of burn, as per the kineticist class ability, instead of sacrificing material wealth. While channeling a wendo, the wendo caller gains the 1st-level domain power of one druid animal or terrain domain, or the 1st-level domain power of one of the following cleric domains:
The wendo caller has an effective cleric or druid level equal to 1/2 his medium level (minimum 1st) for the purpose of this ability. In addition, he adds all spells from his chosen domain that are of a spell level he can cast (including modifications to the wendo caller’s spellcasting from the archmage arcana or divine surge lesser spirit powers) to his medium spell list and medium spells known as medium spells of their domain spell level.
A wendo caller cannot invite allies to a seance to summon a wendo, and by channeling a wendo, the wendo caller allows the entity to gain 2 points of influence over him. If any sentient creature that doesn’t practice juju witnesses the wendo caller’s seance, both creatures become permanently cursed with a –2 penalty on all d20 rolls and checks (as per bestow curse) and the attempt fails.
This ability alters spirit.
At 2nd level, a wendo caller learns most of his information through tales and secrets whispered to him by the wendo. He adds his Charisma bonus (if any) to all Knowledge checks that he attempts in addition to his Intelligence modifier.
This ability replaces shared seance.
At 3rd level, a wendo caller can invoke the wendo to commune with nearby spirits for a number of minutes per day equal to his level. These minutes don’t need to be used consecutively, but they must be spent in 1-minute increments. The wendo caller can use this ability to speak with corpses (as per speak with dead) at 3rd level, with animals and plants (as per speak with animals or speak with plants) at 5th level, and with humanoids (as per tongues) at 7th level.
This ability replaces haunt channeler, location channel, and connection channel.
Pathfinder Player Companion: Haunted Heroes Handbook © 2016, Paizo Inc.; Authors: Alexander Augunas, Thurston Hillman, Isabelle Lee, Stephen Rowe, and Christopher Wasko.