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Mythic Medusa

This unnatural woman has scaled skin, white bird wings, and long snake-hair that hangs past her feet.

Mythic Medusa CR 9/MR 3

XP 6,400
LE Medium monstrous humanoid (mythic)
Init +10M; Senses all-around vision, darkvision 60 ft.; Perception +18

DEFENSE

AC 23, touch 13, flat-footed 20 (+3 Dex, +10 natural)
hp 115 (9d10+66)
Fort +7, Ref +11, Will +8; DR 5/epic

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee mwk bastard sword +10/+5 (1d10/19–20 plus poison), 2 snake bites +12 (1d6+3 plus poison)
Ranged mwk longbow +13/+8 (1d8/×3 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with snake bite)
Special Attacks mythic power (3/day, surge +1d6), petrifying gaze, poison, poison weapons, summon snake, unpetrify

STATISTICS

Str 10, Dex 17, Con 18, Int 12, Wis 15, Cha 19
Base Atk +9; CMB +9; CMD 22
Feats Improved Initiative M, Lightning Reflexes, Point-Blank Shot, Precise Shot, Weapon Finesse M
Skills Bluff +13, Disguise +13, Fly +7, Intimidate +16, Perception +18, Stealth +15; Racial Modifiers +4 Perception
Languages Common

SPECIAL ABILITIES

Petrifying Gaze (Su)

Turn to stone permanently, 30 feet, Fortitude DC 18 negates. The save DC is Charisma-based.

Poison (Ex)

Snake bite; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.

Poison Weapons (Ex)

A mythic medusa can spend a standard action to apply her snake poison to her sword or to two arrows, and normally poisons her weapons in advance.

Summon Snake (Sp)

As a full-round action, a mythic medusa can summon an emperor cobra or 1d3 amphisbaenas as if using a summon monster spell. The summoned snakes are immune to the medusa’s gaze attack and remain for 8 rounds before disappearing.

Unpetrify (Su)

A mythic medusa can expend one use of mythic power to return a petrified creature to life (as if using stone to flesh) for 1 minute. The creature is under the medusa’s control (as if using dominate monster) and reverts to a statue at the end of this time. If the medusa expends three uses of mythic power, the creature remains unpetrified for 24 hours instead of 1 minute. A typical petrified victim in a mythic medusa’s lair is a half-elf fighter 6 or human warrior 6.

ECOLOGY

Environment temperate marshes and underground
Organization solitary
Treasure double (mwk bastard sword, mwk longbow with 20 arrows, other treasure)

A mythic medusa is one of the near-immortal progenitors of the medusa race, who mate with humanoids in order to produce weaker (but still deadly) offspring. With deadly poison, power over snakes, and the ability to animate and command those she has turned to stone, a mythic medusa is a dangerous foe who can’t be easily overcome by mirrored shields and blindfolds; she waits, strikes, and retreats, allowing her minions and venom to weaken her foes before she is ready to take their lives.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.