The following armor special abilities feature additional effects that triggers on the use of mythic power.
Price +3 Bonus; Aura strong abjuration; CL 13th; Weight —
Three times per day, the wearer of a shield with this ability can cause a group of two dozen small, shiny metal plates to dislodge from the shield and orbit his immediate area. These metal plates protect the wearer and his allies from attacks, granting him and all allies within 10 feet a deflection bonus to AC. This bonus is equal to the shield’s enhancement bonus.
This ability lasts for 1 minute or until dismissed as a free action. A mythic wearer can expend one use of mythic power when using this ability to increase the deflection bonus granted by the shield by half his mythic tier (minimum 1).
This ability can be applied only to steel shields.
Price +4 Bonus; Aura strong abjuration; CL 13th; Weight —
Once per day, when this armor’s wearer is subject to either a critical hit or a sneak attack made with a melee weapon, she can automatically negate that critical or sneak attack and make it a normal attack. If the attack is both a sneak attack and a critical hit, the wearer must decide which of those she wants to negate before the damage is rolled. One use of this special ability doesn’t negate both. A mythic wearer can expend two uses of mythic power to use this ability an additional time per day, and can even expend two more uses of mythic power to negate both a critical hit and sneak attack from the same attack. This ability can be applied only to heavy armors.
Price +1 Bonus; Aura moderate abjuration; CL 7th; Weight —
Three times per day, when the wearer expends at least one use of mythic power on his turn, this armor surges with sympathetic power. Its enhancement bonus increases by 2, and any damage reduction the wearer has increases by 5. This lasts for a number of rounds equal to the wearer’s tier, and doesn’t stack with itself.
These armors can be used by anyone, but have greater function when worn by a mythic creature.
Price 22,170 gp; Slot shield; CL 5th; Weight 15 lbs.; Aura faint abjuration
This +1 rallying heavy steel shield also functions as a holy symbol for worshipers of the god it is dedicated to. When using this shield, the wearer reduces the extra damage she takes from anarchic weapons, smite good, smite law, and unholy weapons by her tier, to a minimum of 0. When its wearer uses the smite evil class feature, she can expend one use of mythic power to extend the deflection bonus to AC she gains against her target to all allies in a 10-foot-radius burst centered on her. This bonus lasts for 1 minute or until the smite evil ends, whichever comes first.
This +2 improved shadow leather armor is attractive, yet eerie. It grants its wearer the ability to use vanish as a quickened spell-like ability five times per day. If a mythic wearer uses the vanish ability, he can expend one use of mythic power to also make himself incorporeal for 1 round.
Price 22,350 gp; Slot armor; CL 13th; Weight 40 lbs.; Aura strong abjuration
The burden of this weighty +1 light fortification breastplate gives it an armor check penalty of –5. As an immediate action, the wearer can negate the effects of a successful combat maneuver made to bull rush, overrun, or trip her. As a swift action, the wearer can expend one use of mythic power to gain immunity to ability damage, ability drain, critical hits, and sneak attacks. This effect lasts for 1 round per mythic tier the wearer possesses.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.