Your mounted charge knocks the wind and wits from those foolish enough to stand against you.
Prerequisite(s): Spirited Charge.
Benefit: When you hit an opponent with a mounted charge, that opponent must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Str modifier) or be staggered for a number of rounds equal to your tier. If you use a lance with this attack, increase the saving throw DC by 2. As a free action before you make the attack, you can expend one use of mythic power to daze your opponent on a failed saving throw instead of staggering it.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.