You are a master crafter of wondrous magic items.
Benefit(s): At the beginning of each day when you regain your uses of mythic power, you can expend one use of mythic power to accomplish eight hours of work on one wondrous item you are crafting. You can only do this once per day per item you are crafting, though you may also add an actual eight-hour work day toward the crafting of such an item. Unlike normal magic item crafting, work accomplished by expending a use of mythic power does not require any special work space or quiet (though the cost of making magic items created this way is normal).
You can also combine magic items, or change the form of a magic item. You can only do these things to a magic item you meet all the prerequisites to create (though it need not be a wondrous item, as long as you have the appropriate crafting feat). Changing the form of a magic item takes the same time and costs as much as making a magic item with a cost equal to 20% of the item to be changed, if the new form takes a magic item slot. If the new form can be hand-held, changing its form takes the same time and costs as much as making a magic item with a cost equal to 40% of the item to be changed. If the new form is an ioun stone, changing its form takes the same time and costs as much as making a magic item with a cost equal to 100% of the item to be changed. Some magic items may not be able to be changed into some forms (either due to the essential function of the items original form – such as a magic musical instrument or weapon, or because the end result is too silly – such as a clown nose of intellect) at the discretion of the GM.
Combining two magic items requires they have the same basic shape or magic item slot, and takes the same time and costs as much as making a magic item with a cost equal to 100% of the cheaper of the two items to be combined.
Mythic Options: The Missing Core Feats. © 2013, Owen K.C. Stephens; Author: Owen K.C. Stephens