You can manipulate raw eldritch energies to do more than just deal damage.
Prerequisite(s): Arcane Blast.
Benefit(s): When you use Arcane Blast, you may halve the damage dice to also perform your choice of either a trip or bull rush combat maneuver against the target of the blast. You can’t move with an opponent you bull rush with this feat. You gain a bonus on your combat maneuver check for this attempt equal to half the spell level of the spell you sacrificed when using Arcane Blast, and you can substitute your Intelligence or Charisma modifier in place of your Strength modifier when determining your combat maneuver bonus.
In addition, you can expend one use of mythic power to change the damage dice of your Arcane Blast to d8s instead of d6s.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.