Home >Magic >Variant Magic Rules >Spheres Of Power >

NPCs

Armorist

Human armorist 3
CG Medium Humanoid (human)
Init +1; Senses Perception +2

DEFENSE

AC 18, 12 touch, 17 flat-footed (+1 Dex, +6 armor, +1 deflection)
hp 30
Fort +5, Ref +2, Will +3

OFFENSE

Speed 30 ft
Melee +1 greatsword +6 (2d6+5) or +1 greatsword +5 (2d6+8) or +1 greatsword +4 (2d6+8, +1 AC)
Special Attacks Summon Equipment (+1), Bound Equipment (+1 greatsword)

STATISTICS

Str 16, Dex 12, Con 14, Int 13, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 17
Feats Combat Expertise, Furious Focus, Power Attack
Arsenal Trick Arcane Strike
Skills Climb +9, Knowledge (arcana) +7, Spellcraft +7, Swim +9
Languages Common, Elvish
Magic Spell Pool 7 Caster Level 1
Spheres Enhancement (Physical Enhancement, Deep Enhancement)
Tradition Battlemage (Verbal Caster, Prepared Caster)
SQ Armor Training
Gear breastplate, ring of protection +1

Elementalist

Elf elementalist 7
NG Medium Humanoid (elf)
Init +3; Senses Perception +9

DEFENSE

AC 15, 15 touch, 10 flat-footed (+3 Dex, +2 dodge)
hp 49
Fort +6, Ref +8, Will +4; +2 vs enchantments
Defensive Abilities Evasion, resistance acid 5, electricity 5, frost 5, fire 5, Life (3d8+5 healing, Greater Restore, Break Enchantment); Immune sleep

OFFENSE

Speed 30 ft., 20 ft. fly (average)
Melee +2 rapier +10 (1d6+2+destructive blast)
Ranged +2 longbow +10 (1d8+2+destructive blast)
Special Attacks destructive blast (melee, 4d6 or 7d6, electric blast, air blast [CMB +10], frost blast), favored element (electric blast +3)

STATISTICS

Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 17
Base Atk +5; CMB +5; CMD 18
Feats Weapon Finesse, Point-Blank Shot, Precise Shot, Bullseye Shot, Dodge, Cantrips
Skills Acrobatics +13, Bluff +13, Fly +13, Perception +9, Spellcraft +12, Stealth +13
Languages Common, Elvish, Orc, Sylvan
Magic Spell Pool 10 Caster Level 5 (7 Destruction)
Spheres Destruction (Electric Blast, Frost Blast, Air Blast, Energy Blade) Weather (Severe Weather), Life (Break Enchantment, Greater Restore)
Tradition Monastic
Special Qualities Easy focus (boon)
Gear +2 rapier, +2 longbow

Eliciter

Human eliciter 2
N Medium Humanoid (human)
Init +2; Senses Perception +0

DEFENSE

AC 15, 12 touch, 13 flat-footed (+2 Dex, +2 armor, +1 shield)
hp 14
Fort +0, Ref +2, Will +3
Defensive Abilities Persuasive (+2)

OFFENSE

Speed 30 ft
Melee light mace +1 (1d6) or light mace -1 (1d6), light shield bash -1 (1d6)
Special Attacks Charming touch (7/day), hypnotism (4/day) fascinate (2 rounds, DC 17).

STATISTICS

Str 10, Dex 15, Con 10, Int 13, Wis 10, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats Improved Shield Bash, Two-Weapon Fighting, Skills Acrobatics +4, Bluff +11, Diplomacy +11, Intimidate +11, Sense Motive +5, Stealth +7
Languages Common, Silvan, Gnomish
Magic Spell Pool 6 Caster Level 1 (2 Mind)
Spheres Mind (Powerful Charm), Illusion (Invisibility)
Tradition None
Gear Light mace, light steel shield, leather armor

Eliciter

Human aristocrat 1/eliciter 4
NE Medium humanoid (human)
Init +5; Senses Perception +0

DEFENSE

AC 15, 11 touch, 14 flat-footed (+1 Dex, +4 armor)
hp 30
Fort +1, Ref +2, Will +6 (+8 vs enchantment)
Defensive Abilities Defensive Empathy

OFFENSE

Speed 30 ft
Melee +2 cold iron dagger +6 (1d4+3)
Special Attacks Fascinate (3 rounds, DC 18), hypnotize 7/day, liberate, touch of fear 7/day.

STATISTICS

Str 13, Dex 12, Con 10, Int 14, Wis 10, Cha 18
Base Atk +3; CMB +4; CMD 15
Feats Improved Initiative, Extra Spell Points, Quicken Spell Skills Bluff +13, Climb +5, Diplomacy +14, Intimidate +13, Knowledge +9 (Local), Knowledge +9 (nobility), Linguistics +7, Ride +6, Sense Motive +9, Spellcraft +6, Stealth +7, and Use Magic Device +8
Languages Common, Elven, Goblin, Dwarven, Giant
Magic Spell Pool 12 Caster Level 3 (4 Mind) Spheres Mind (Powerful Charm, Enthrall), Dark (Bestow Darkvision, Hide in Darkness)
Tradition Ring-bound (Focus Casting (ring), Draining Casting)
Gear Ring of mind-shielding (emerald ring set in silver), +2 cold iron dagger, +2 leather armor

Fey Adept

Lizardfolk fey adept 9
CN Humanoid (lizardfolk)
Init +0; Senses darkvision 60 ft., Perception +12

DEFENSE

AC 12, 10 touch, 12 flat-footed (+2 natural)
hp 98
Fort +7, Ref +3, Will +6

OFFENSE

Speed 30 ft., 30 ft. swim
Melee bite +8 (1d3+6) or bite +8 (1d3+4), 2 claws +8 (1d4+4)
Special Attacks Shadowmark (5d8, -2), Truesight (2/day), Illusions (DC 20, 22 w/ staff)

STATISTICS

Str 18, Dex 10, Con 18, Int 10, Wis 10, Cha 20
Base Atk +4; CMB +8; CMD 18
Feats Toughness, Sphere Focus (Illusion), Widen Spell, Quicken Spell, Greater Shadowmark
Skills Appraise +10, Escape Artist +12, Linguistics +5, Perception +12, Stealth +12
Languages Common, Lizardfolk, Sylvan
Magic Spell Pool 23 Caster Level 9 (12 Illusion w/ staff)
Spheres Illusion (Complex Illusion, Enlarged Illusion, Illusionary Disguise, Illusionary Odor, Illusionary Sound, Illusionary Touch, Invisibility, Lingering Illusion, Ranged Illusion, Ranged Illusion), Mind
Tradition Traditional Magic
Special Abilities Darkvision, 9 shadow points, Master Illusionist, Create Reality
Gear belt of physical might +2 (Strength, Constitution), headband of alluring charisma +2, staff of Illusion +3

Hedgewitch

Tiefling hedgewitch 18
CN Outsider (native)
Init +6; Senses darkvision 60 ft., Perception +23

DEFENSE

AC 16, 16 touch, 10 flat-footed (+6 Dex)
hp 174
Fort +15, Ref +17, Will +18
Defensive Abilities resistance cold 5, electricity 5, fire 5

OFFENSE

Speed 30 ft
Melee (transformed) bite +19 (1d6+3) or bite +19 (1d6+3), 2 or 4 claws +19 (1d4+3)
Special Attacks darkness (1/day), Barrier (17 hp, break DC 21 or 130 hp, break DC 31), shapeshift (DC 29)

STATISTICS

Str 16, Dex 22, Con 18, Int 28, Wis 14, Cha 18
Base Atk +13; CMB +16; CMD 32
Feats Weapon Finesse, Circle Casting, Cantrips, Ritual Caster, Ritual Master, Sphere Focus (Alteration), Contingency, Counterspell, Improved Counterspell, Quicken Spell, Craft Rituals
Secrets Familiar, Amateur Spiritualist, Extra Spirit x3, Arcane Builder (Craft Rituals), Metamagic Feat, Artificer (Craft Rituals), Metamagic Master (Quicken Spell)
Skills Bluff +25, Disguise +20, Diplomacy +25, Fly +20, Intimidate +25, Knowledge (arcana) +30, Knowledge (geography) +29, Knowledge (history) +29, Knowledge (nature) +29, Knowledge (planes) +29, Knowledge (religion) +30, Sense Motive +23, Perception +23, Spellcraft +30, Stealth +25, Use Magic Device +25
Languages All
Magic Spell Pool 54 (Int Casting Ability Modifier)
Caster Level 13 (18 Alteration)
Spheres Alteration (Animal Mind, Animalistic Transformation, Avian Transformation, Bestial Spirit, Size Change, Mass Alteration, Range Alteration x 2), Divination (Dowsing, Divine Information, Viewing), Protection (Greater Barrier)
Tradition Traditional Magic
Special Abilities Traditions (academic, black magic), spirit allies (6/day), black magic curse (12/day). roll all Knowledge checks twice, Oracle’s Curse (Tongues, Abyssal, Infernal), speak and understand all languages
Gear Headband of mental superiority +6, staff of alteration +5 (Permanent Transformation), ring of wishes (2 remaining), cloak of resistance +5, belt of physical perfection +6, ritual books with all wizard spells of 9th level and below.

Incanter

Human incanter 20
N Humanoid (human)
Init +0; Senses Perception +4

DEFENSE

AC 15, 15 touch, 15 flat-footed (+5 deflection)
hp 192
Fort +16, Ref +11, Will +21

OFFENSE

Speed 30 ft
Melee wand of destruction (crystal blast 10d4 or 20d4, touch attack)
Special Attacks create, wand of destruction

STATISTICS

Str 8, Dex 10, Con 20, Int 18, Wis 18, Cha 30
Base Atk +10; CMB +9; CMD 19
Feats Extra Magic Talent x5, Command Undead, Selective Channeling, Quick Channel, Quicken Spell, Circle Casting, Contingency, Skills Bluff +33, Diplomacy +33, Knowledge (planes) +27, Knowledge (religion) +27, Spellcraft +27, Perform (strings) +30, Use Magic Device +27
Languages Common, Celestial, Abyssal, Draconic, Infernal
Magic Spell Pool 30 Caster Level 20 (21 Conjuration)
Spheres Conjuration (Ranged Summoning, Link, Greater Summoning, Extra Companion x3, [form] talents x8, Diagram, Summoning), Creation (Expanded Materials, Larger Creation, Lingering Creation), Death (Command Undead, Empowered Reanimate, Greater Reanimate x3, Expanded Necromancy, Lingering Necromancy, Mass Reanimate, Necrotic Sense, Summon Spirit, Greater Undead, Permanent Undead), Divination, Illusion
Tradition None
Companions Succubus (Medium biped, Lingering Companion, Magical Companion, Transformative, Skillful Companion), imp (Diminutive biped, Avian Creature, Altered Size x2, Roguish Creature, Magic Attacks, Skillful Companion), warrior (Medium biped, Battle Creature x2), behemoth (Large quadruped, Altered Size)
Special Abilities Channel Energy (negative, 10d6, DC 30) 13/day, Summoner’s Charm, Unstable Bonds 13/day, Aura of Banishment 20 rounds.
Gear Belt of mighty constitution +6, headband of mental superiority +6, cloak of resistance +5, ring of protection +5, wand of life (20 CL, 5 SP, Break Enchantment, Ranged Healing, Mass Healing, Greater Healing x2), wand of destruction (20 CP, 7 SP, Crystal Blast, Electric Blast, Sculpt Blast), staff of conjuration +4 (Armored Companion, Fortified Companion, Powerful Companion)

Incanter

Human incanter 16
LN medium humanoid (human)
Init +4; Senses Perception +16

DEFENSE

AC 21, 13 touch, 18 flat-footed (+5 armor aegis, +3 shield aegis, +3 deflection aegis)
hp 90
Fort +8, Ref +8, Will +13

OFFENSE

Speed 30 ft
Melee destructive blast 8d6 or 16d6, touch attack
Special Attacks destructive blast (Long range, bludgeoning or force, ranged touch attack or 25-ft. radius burst DC 25) Searing Light (16 fire per round, double vs undead)

STATISTICS

Str 10, Dex 10, Con 12, Int 24, Wis 10, Cha 8
Base Atk +8; CMB +8; CMD 18
Feats Craft Rituals, Cantrips, Counterspell, Improved Counterspell, Greater Counterspell, Counterspell Mastery, Ritual Caster, Extra Magic Talent x4, Quicken Spell, Improved Initiative, Scribe Scroll, Contingency, Sphere Focus (light)
Skills Appraise +25, Knowledge (arcana) +25, Knowledge (history) +25, Knowledge (geography) +25, Knowledge (planes) +25, Knowledge (religion) +25, Perception +16, Sense Motive +16, Stealth +16, Spellcraft +27
Languages Common, Celestial, Draconic, Dwarven, Elvish, Giant, Infernal, Gnomish
Magic Spell Pool 34 Caster Level 16 (21 Light)
Spheres Destruction (Force Blast, Explosive Orb, Ranged Destruction x2), Divination, Light (Area Glow, Blinding Light, Bound Light, Dancing Light, Hypnotic Pattern, Repelling Light, Revealing Light Searing Light), Nature (earth Package), Protection (Armored Aegis, Luck, Healing Aegis, resistance, Greater Barrier), Time (Time Freeze), War (Invigorating Totem, Absorb) Warp (Quick Teleport) +6
Tradition Traditional Magic
Gear Ritual Books with all rituals of 8th level wizard spells and below, staff of light +5

Mageknight

Human mageknight 10
NG medium humanoid (human)
Init +0; Senses Perception +0

DEFENSE

AC 23, 14 touch, 19 flat-footed (+4 Dex, +9 armor)
hp 59
Fort +7, Ref +7, Will +7 (all +3 vs magic)
Defensive Abilities Stalwart, Quicken Reflexes (immediate action, 1 spell point, 1 round, +5 AC dodge bonus)

OFFENSE

Speed 30 ft
Melee +3 dagger +13/+8 (1d4+6)
Range +3 longbow +18/+13 (1d8+6) or +3 longbow +15/+10 (1d8+12) or +3 longbow +13/+13/+8 (1d8+12)

STATISTICS

Str 10, Dex 18, Con 10, Int 16, Wis 10, Cha 14
Base Atk +10; CMB +10; CMD +24
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Multishot, Deadly Aim, Spellcrafting, Snapshot, Weapon Focus (longbow)
Mystic Combat Arcane Strike, High Jump, Quick Reflexes
Skills Acrobatics +17, Diplomacy +15, Knowledge (nobility) +16, Ride +17, Sense Motive +10, Perform (Dance) +15, Languages Common, Giant, Gnoll, Goblin
Magic Spell Pool 17 (Int casting ability modifier)
Caster Level 5
Spheres Enhancement (Energy Weapon, Physical Enhancement), Light (Area Glow, Guiding Light)
Tradition Battle Lord (Verbal Casting, Magic Signs [dead ancestor soldiers appear])
Special Abilities High Jump, Mark, Spell-Battle Lord: 3 SP, 1 round, duration: 5 minutes. This spell grants the caster or an ally within Close range a +2 enhancement bonus to Dex and Con, and their weapon gains the corrosive, flaming, frost, or shock special weapon quality with an additional +2 damage
Gear +3 longbow, +3 mithral breastplate

Shifter

Goblin shifter 5
NE Humanoid (goblinoid)
Init +8; Senses darkvision 60 ft., Perception +11

DEFENSE

AC 18, 15 touch, 14 flat-footed (+4 Dex, +3 armor, +1 size)
hp 31
Fort +4, Ref +8, Will +4

OFFENSE

Speed 30 ft
Melee 2 claws +8 (1d3)

STATISTICS

Str 10, Dex 18, Con 11, Int 12, Wis 19, Cha 8
Base Atk +3; CMB +2; CMD 13
Feats Weapon Finesse, Ritual Caster, Improved Initiative
Bestial Traits claws
Skills Knowledge (religion) +6, Perception +11, Ride +13, Spellcraft +9, Stealth +16
Languages Common, Goblin
Magic Spell Pool 12 Caster Level 3 (5 Alteration)
Spheres Alteration (Animal Mind, Avian Transformation, Ranged Alteration, Mass Alteration, Vermin Transformation)
Tradition Divine Petitioner
Special Abilities Wild Empathy, Steal Language, Lingering Transformation
Gear +1 leather armor, headband of inspired wisdom +2, ritual books with all level 1 cleric/druid spells

Soul Weaver

Dhampir soul weaver 4
N Humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision, Perception +0

DEFENSE

AC 14, 14 touch, 12 flat-footed (+2 Dex, +2 deflection)
hp 22
Fort +2, Ref +3, Will +4 (+2 vs disease, mind-altering)
Defensive Abilities Resist level drain

OFFENSE

Speed 30 ft
Melee dagger +2 (1d4)
Special Attacks ghost strike (Medium range, exhausting, sickening, weakening) ranged touch or Close-range cone, Detect undead 3/day

STATISTICS

Str 10, Dex 14, Con 12, Int 10, Wis 10, Cha 20
Base Atk +2; CMB +2; CMD 14
Feats Command Undead, Blessing/Blight Mastery
Skills Craft (calligraphy) +7, Spellcraft +7
Languages Common
Magic Spell Pool 13 Caster Level 4
Spheres Death (Greater Ghost Strike, Sickening, Weakening, Killing Curse, Lingering Necromancy)
Tradition Runist
Special Abilities Channel Energy 6/day, Bound Nexus 6/day, Blight, Light Sensitivity, Negative Energy Affinity
Gear 2 scrolls of reanimate (CL 5, Lingering Necromancy), dagger, ring of protection +2

Symbiat

Half-Elf symbiat 3
LG Humanoid (human, elf)
Init +2; Senses low-light vision, Perception +12

DEFENSE

AC 16, 16 touch, 14 flat-footed (+2 Dex, +3 battlefield sense, +1 deflection)
hp 23
Fort +2, Ref +5, Will +4 (+2 vs enchantments)
Defensive Abilities evasion, trapsense +1; Immune sleep

OFFENSE

Speed 40 ft
Melee +1 rapier +4 (1d6+2) or +1 rapier +3 (1d6+2) +1 AC
Special Attacks Psionics (battlefield relay, share expertise) 13 rounds

STATISTICS

Str 12, Dex 15, Con 12, Int 16, Wis 12, Cha 12
Base Atk +2; CMB +3; CMD 18
Feats Skill Focus (Perception), Weapon Finesse, Combat Expertise
Skills Acrobatics +8, Disguise +2, Diplomacy +7, Knowledge (local) +8, Perception +12, Sense Motive +8, Spellcraft +9, Stealth +8
Languages Common, Elvish, Undercommon, Dwarven, Goblin
Magic Spell Pool 6 Caster Level 2
Spheres Illusion (Invisibility), Mind (Courage, Sleep, Expanded Charm), Telekinesis
Tradition Disappearance (Illusion)
Special Abilities ESP, psionics 13 rounds
Gear +1 rapier, ring of protection +1

Thaumaturge

Human thaumaturge 16
N Humanoid (human)
Init +5; Senses Perception +5

DEFENSE

AC 33, 21 touch, 27 flat-footed (+5 Dex, +1 Dodge +7 armor aegis, +5 shield aegis, +5 deflection aegis)
hp 171
Fort +15, Ref +15, Will +20 (-5 without resistance aegis)

OFFENSE

Speed 30 ft
Melee unarmed strike +20/15/10 (1d3+8), or unarmed strike +16/11/6 (1d3 +16), either + destructive blast
Special Attacks destructive blast (melee attack, 8d6 or 16d6, forbidden lore: +5 CL, 11d6 or 21d6, Crafted Blast)

STATISTICS

Str 26, Dex 20, Con 20, Int 10, Wis 20, Cha 10
Base Atk +12; CMB +20; CMD 35
Feats Improved Unarmed Strike, Combat Casting, Power Attack, Master of Cosmos, Dodge, Extra Magic Talent x7
Skills Acrobatics +21, Climb +12, Diplomacy +19, Heal +15, Sense Motive +24, Swim +10, Spellcraft +19
Languages Common
Magic Spell Pool 34 (Wis casting ability modifier)
Caster Level 16
Spheres Protection (Armored Aegis, Luck, Healing Aegis, resistance), Conjuration (Extra Companion x2, form talents x4, Greater Summoning), Destruction (Energy Blade, Crafted Blast), Divination (Divine Future x5)
Tradition Shaman (Somatic Casting x2, Verbal Casting, Magical Signs [moaning spirits of the dead], Wild Magic, Limited Protection [Protection, aegis only], Destructive Touch [Destruction])
Special Abilities Forbidden Lore (+5), Invocations 5/day, Occult Knowledge, Companions (CL 21): Lae’thoani’retafka (Huge biped, Altered Size x2, Powerful Companion), Denives (Medium biped, Lingering Companion, Magical Companion), Dimo (Tiny serpentine, Shadow Creature, Altered Size)
Gear Belt of physical perfection +6, headband of inspired wisdom +6, staff of destruction +5 (electric blast, air blast, force blast), 3 potions of life (1d8+50), ring of invisibility, ring of regeneration, cape of the mountebank

Section 15: Copyright Notice

Spheres of Power © 2014 Drop Dead Studios LLC, Author Adam Meyers