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Ranger Spells (3pp)

1st-Level Ranger Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Bear Claws 4W:BoDM
Borrow Skill Use target creature’s ranks in one skill. RP:101-1
Calling the Flock Home 4W:BoDM
Clear Jam Any barrel jams in the target firearm are cleared. AE:ToS
Compass 4W:BoDM
Daze Animal Dazes one animal of 4 or fewer HD. RP:101-0
Deadeye As bomber’s eye, but it applies to ranged weapons that are not thrown. SGG:110SV
Deep Shadows Enhances shadows so they grant minor concealment bonus. RP:101-1
Detect Blight 4W:BoDM
Detect Disease 4W:BoDM
Detect Enemy As detect undead, but it detects creatures against which you have a favored enemy bonus. SGG:110SV
Divine Mark 4W:BoDM
Divine Mark This spell functions exactly as arcane mark does for sorcerers and wizards. TO:FF
Divining Rod Use natural spirits as a guide to food or water. RP:101-0
Dry Camp 4W:BoDM
Elemental Beast As elemental touch, but effecting animals and magical beasts. SGG:110SV
Hidden Shelter Creates a camouflaged shelter from the surrounding materials. RP:101-1
Hot Pursuit 4W:BoDM
Ignore Distracted creature suffers a –5 penalty to Perception checks. RP:101-1
Jam Barrel Your successful melee touch attack causes a jam in the targeted firearm. AE:ToS
Keen Senses Doubles range of sight, +2 bonus on Perception checks. RP:101-1
Land on Your Feet 4W:BoDM
Mental Sentinel Gain a +2 perception bonus or expend the spell for a +2 bonus to initiative RP:101-1
Mistsight You can see through mist, fog, and rain. RP:101-1
Moonblade 4W:BoDM
Poison Weapon As magic weapon, but weapon becomes coated with poison. RP:101-1
Potent Weapon Weapon gains bonuses against a specific foe. RP:101-1
Self-Loading Bolts Target bolts automatically load. RP:101-1
Spikes of the Locust Tree Improves grapple and Escape Artist checks (Immediate). RP:101-1
Spirit Guide 4W:BoDM
Summon Weapon Melee or ranged weapon of your choice (Immediate). RP:101-1
Tunnel You gain a burrow speed through dirt. RP:101-1
Undetectable Poison Allows you to mask the presence of poisons. RP:101-1
War Paint 4W:BoDM
War Paint You imbue normal face paint with divine energy causing foes to become shaken. TO:FF
Woodcraft As crafter’s fortune, but the bonus is to the next Knowledge (nature) or Survival check. SGG:110SV

2nd-Level Ranger Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Analyze Ancestry M 4W:BoDM
Arboreal Archer You grant limited intelligence to a plant enabling it to hurl missiles at a designated target. RP:101-2
Augment Poison Changes a poison’s DC, adds +1 to ability damage, and adds 1 round to its duration. RP:101-2
Bloodhound 4W:BoDM
Contingent Light Healing Target that takes 4 or more damage instantly heals 1d8 hit points. RP:101-2
Dire Form Animals or magical beasts become feral and more powerful. RP:101-2
Dust Wall Curtain of airborne dust grants soft cover, blinds living creatures. RP:101-2
Envenomed Skin The caster’s skin becomes mottled with poison-filled pustules that can burst in a 5-ft. radius. RP:101-2
Fetch Teaches target animals the disarm combat maneuver. 4W:S&T
Flexarmor You reduce the armor check penalty and arcane spell failure chance for a single set of armor or a shield. RP:101-2
Fool’s Luck Touched creature is briefly luckier against traps, hazards, poisons and diseases. RP:101-2
Luckwing Summons a 1-ft.long butterfly; caster can see, hear, and feel everything the butterfly does. RP:101-2
Magnify Vision Double the range of your vision LPJ:NEM
Mire of Stone and Earth Earth entangle foes. RP:101-2
Nauseating Pollen You conjure a cloud of pollen that inflicts the nauseated condition. RP:101-2
Premonition 4W:BoDM
Readied Pistol Target firearm is loaded and can be fired immediately. AE:ToS
Scout’s Hike Target receives +2 to Dex, +4 to Stealth checks, and base land speed increases by 10 feet. RP:101-2
Silent and Unseen 4W:BoDM
Sword of the Elf Mother 4W:BoDM
Talon Tagalong You are weightless for a flying creature that is carrying you. PFU:W1
Unseen Guardian Creates magical sensor that alerts you to danger. RP:101-2
Web Shelter You create a small but relatively secure shelter out of sticky webs. RP:101-2
Wildheart Target gains physical ability and speed bonuses. RP:101-2

3rd-Level Ranger Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Accelerate Decay You deal 1d6 hit points per level and suppress the fast healing ability of undead. RP:101-3
Airsphere You create a sphere of fresh air around the individual or object touched; it also negates one breath weapon attack. RP:101-3
Animal Mind Subject believes it’s a specific kind of animal. RP:101-3
Beast’s Curse Target is incessantly hounded by animals. RP:101-3
Companion’s Vengeance If your companion sustains damage, you or your companion receives a morale bonus to the next attack and damage roll. RP:101-3
Deepsight Extend darkvision by 60 ft. RP:101-3
Forest Walk You move more easily through undergrowth. RP:101-3
Halt Plants Holds plant creatures immobile. RP:101-3
Hand of the Marksman Your firearm or crossbow attack is an automatic critical threat. RP:101-3
Lost Subject moves at half speed in a random direction each round. RP:101-3
Phantom Ambush 4W:BoDM
Plant Spy Turn a plant into a recording device. RP:101-3
Predatory Stealth Target creatures become harder to detect. RP:101-3
Primeval Might You gain a number of bonuses versus fey, magical beast and plant creatures. RP:101-3
Psychic Twin You and target share skill ranks, neither can be surprised nor flanked unless both are. RP:101-3
Spirit Guide, Greater 4W:BoDM
Troll Arms Creature gains increased Strength and reach. RP:101-3
Weapons Storm You create force duplicates of your weapon that hit what you hit. RP:101-3

4th-Level Ranger Spells (3rd Party Publishers)

Spell Name Comp. Description Source
Allfeast As allfood, but is tasty and also provides the bonuses (though not curative) of heroes’ feast . SGG:110SV
Arrow of Vengeance Obtain vengeance with a (un)holy arrow attack BP:VR
Call Totem Animal 4W:BoDM
Fires of Renewal 4W:BoDM
Scout As share senses, but targets a friendly animal or magical beast. SGG:110SV