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Paladin Spells (3pp)

1st-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Calling the Flock Home 4W:BoDM
Clarity of the Faith Gives the target a +5 bonus to Knowledge (religion) checks regarding your faith. RP:101-1
Detect Charm Determines whether a creature is under a charm effect. RP:101-0
Detect Disease 4W:BoDM
Divine Beacon An individual or group knows the direction and range of the caster and his condition. RP:101-1
Divine Mark 4W:BoDM
Divine Mark TO:FF
Divine Strike 4W:BoDM
Draw on Faith Gain a +1 bonus on one save, check, or attack roll. RP:101-1
Earth Charger Mount gains +4 Str and trample ability when in contact with ground. RP:101-1
Even Odds 4W:BoDM
Illuminated Weapon Imposes a –2 penalty to attacks, saves, and checks to undead struck. RP:101-1
Judgmental Cure Heals 1d8 hit points to good creatures; deals 1d8 damage to evil creatures. 4W:S&T
Melodious Joy 4W:BoDM
Pleasant Dreams 4W:BoDM
Potent Weapon Weapon gains bonuses against a specific foe. RP:101-1
Ray of Light 4W:BoDM
Ray of Light TO:FF
Righteous Strike You bypass evil creatures’ damage reduction on a single strike. RP:101-1
Serenity 4W:BoDM
Share Sacrifice You heal half a creature’s hit points and take half of that amount as damage. RP:101-1
Silver Tongue 4W:BoDM
Soul Beacon Amplify your soul to gain combat benefits but become extremely visible to undead. RP:101-1
Spirit Guide 4W:BoDM
Summon Weapon Melee or ranged weapon of your choice (Immediate). RP:101-1
Weighty Sins As lead blades or gravity bow, but the extra damage applies only against evil targets. SGG:110SV

2nd-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Analyze Ancestry M 4W:BoDM
Argent Blade As align weapon, but the weapon is considered silver instead of an alignment . SGG:110SV
Confront Outsider You reveal the presence of an outsider and learn its name. RP:101-2
Contingent Light Healing Target that takes 4 or more damage instantly heals 1d8 hit points. RP:101-2
Coward’s Bane You gain a +1 bonus per 3 levels to attack and damage against dishonorable foes. RP:101-2
Flexarmor You reduce the armor check penalty and arcane spell failure chance for a single set of armor or a shield. RP:101-2
Fool’s Luck Touched creature is briefly luckier against traps, hazards, poisons and diseases. RP:101-2
Intercept Attack You suffer all damage meant for an adjacent ally. RP:101-2
Mantle of Love M 4W:BoDM
Mantle of Love TO:FF
Peace Bonding Creatures within an area must sheathe, and may not unsheathe, their weapons. RP:101-2
Phantom Caretaker F Summoned doctor tends to creatures in your stead. AG:PS
Resist Temptation 4W:BoDM
Retribution 4W:BoDM
Righteous Armor You store or summon your armor from an extradimensional space. RP:101-2
Song of Rapture 4W:BoDM
Stand Your Ground You gain a +1 bonus per 3 levels to CMD and ignore the blown away, confused, cowering, dazed, frightened, knocked down, panicked, prone and slowed conditions. RP:101-2
Take My Hand You prevent an adjacent ally from falling. RP:101-2
Thief Ward Sleight of Hand and Stealth checks are made at a -10 penalty. RP:101-2
To The Rescue You and your bonded mount exchange places with a helpless creature. RP:101-2
Unseen Guardian Creates magical sensor that alerts you to danger. RP:101-2
Utter Determination For 5 rounds you ignore the dead, disabled, dying, staggered and/or unconscious conditions. RP:101-2
Vanguard As rally point, but targets all adjacent good creatures. SGG:110SV
Voice of the Gods 4W:BoDM

3rd-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Armor of Light Creates a shimmering armor that grants a +1 deflection bonus, dazzles attackers, and causes attacks to miss 20% of the time. RP:101-3
Body and Mind Add Con modifier plus Wis modifier to Will saves, add Wis modifier to melee damage rolls. RP:101-3
Companion’s Vengeance If your companion sustains damage, you or your companion receives a morale bonus to the next attack and damage roll. RP:101-3
Crown of Terror Enemies within 10 feet become shaken or frightened when you attack. RP:101-3
Crown of Valor You and allies within 10 feet gain +1 on attacks and checks, +2 on saves against fear. RP:101-3
Curse of Truth Target is incapable of speaking falsehoods. RP:101-3
Detect Curse As detect magic, but it detects cursed items and creatures rather than magic. SGG:110SV
Disarmament You disarm all of your targets. RP:101-3
Falcon Flag Animate a flag to guide creatures untiringly to a destination. PFU:W1
Golden Shield 4W:BoDM
Intercession Redirect an attack or effect upon yourself to protect its intended target. RP:101-3
Mighty Steed Your special mount is enhanced for war. RP:101-3
No Rest for the Wicked You fascinate ability your opponents with the exhausted or fatigued condition. RP:101-3
Order of Battle 4W:BoDM
Reveal Curse 4W:BoDM
Saving Grace 4W:BoDM
Serenity, Greater 4W:BoDM
Shield of Loyalty Grant the benefits of your shield to both you and your allies. RP:101-3
Spirit Guide, Greater 4W:BoDM
Sudden Smiting You can smite evil as part of casting this spell. RP:101-3
Weapons Storm You create force duplicates of your weapon that hit what you hit. RP:101-3
Wings of Heaven Your mount grows wings and can fly. RP:101-3

4th-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Banish Shadows Creates brilliant light within 30 ft., negates darkness and shadow magic. AG:PS
Crusader’s Blessing As blessing of courage and life, but it grants a +2 morale bonus to AC and attack rolls and the burst of healing energy heals 3d8 + caster level . SGG:110SV
Disarming Storm Disarms targets in an area. 4W:S&T
Earth Storm 4W:BoDM
Glory of the Faithful 4W:BoDM
Retribution, Greater 4W:BoDM
Succor 4W:BoDM