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Necromancer Spells (3pp)

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

 

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Necromancer Spells
Spell Name Comp. Description Source
Arcane Mark Inscribes a rune on an object or creature. CRB
Bleed Cause a stabilized creature to resume dying. CRB
Daze Humanoid creature with 4 HD or less loses next action. CRB
Detect Magic Detects spells and magic items within 60 ft. CRB
Ghost Sound Figment sounds. CRB
Grave Words Force a corpse to babble. PRG:OA
Mage Hand 5-pound telekinesis. CRB
Putrefy Food and Drink Makes food and water inedible. APG
Touch of Fatigue Touch attack fatigues target. CRB

Hides presence of a spell from detect magic.APG

1st-Level Necromancer Spells
Spell Name Comp. Description Source
Bane Enemies take –1 on attack rolls and saves against fear. CRB
Cause Fear One creature of 5 HD or less flees. CRB
Deathwatch Reveals status of dying subjects within 30 ft. CRB
Decompose Corpse Turn a corpse into a clean skeleton. UM
Detect Undead Reveals undead within 60 ft. CRB
Diagnose Disease Detect and identify diseases. UM
Doom Subject takes –2 penalty on everything. CRB
Mask Dweomer Hides presence of a spell from detect magic. UC
Undetectable Alignment Conceals alignment for 24 hours. CRB

2nd-Level Necromancer Spells
Spell Name Comp. Description Source
Animate Dead, Lesser Create one skeleton or zombie. UM
Blindness/Deafness Makes subject blinded or deafened. CRB
Blood Biography Learn about a creature with its blood. APG
Command Undead Undead creature obeys your commands. CRB
Companion Life Link Sense wounded companion. ACG
Gentle Repose Preserves one corpse. CRB
Ghostbane Dirge Nonmagical weapons harm incorporeal. APG
Ghostly Disguise You look like a ghost of yourself. UM
Life Pact Creatures donate hp to stabilize fallen ally. ACG
Scare Frightens creatures of less than 6 HD. CRB
Sentry Skull Turn a severed head into a magical sentry. ARG
Severed Fate Target becomes unable to use hero points. APG
Status Monitors condition, position of allies. CRB

3rd-Level Necromancer Spells
Spell Name Comp. Description Source
Cackling Skull Skull acts as magic mouth. UM
Cup of Dust Causes a creature to become dehydrated. APG
Diminish Plants Reduces or blights plants. CRB
Halt Undead Immobilizes undead for 1 round/level. CRB
Howling Agony Screaming pain limits the target’s actions. UM
Marionette Possession As magic jar, but limited. UM
Ray of Exhaustion Ray makes subject exhausted. CRB
Speak with Dead Corpse answers one question/two levels. CRB

4th-Level Necromancer Spells
Spell Name Comp. Description Source
Age Resistance, Lesser Ignore penalties from middle age. UM
Anti-Incorporeal Shell Incorporeal creatures stay away. ACG
Aura of Doom Creatures in your aura become shaken. UM
Blight Withers one plant or deals damage to plant creature. CRB
Death Ward Resist death spells and negative energy. CRB
Fear Subjects within cone flee for 1 round/level. CRB
Ghostbane Dirge, Mass Ghostbane dirge affects more. APG
Shadow Step Teleport from one shadow to another. UM
Speak with Haunt Haunt answers one question/2 levels. ACG

5th-Level Necromancer Spells
Spell Name Comp. Description Source
Nightmare Sends vision dealing 1d10 damage, fatigue. CRB
Rest Eternal Dead creature cannot be revived. APG
Shadow Walk Step into shadow to travel rapidly. CRB
Suffocation Target quickly suffocates to death. APG
Unhallow Designates location as unholy. CRB
Unwilling Shield Subject shares wounds you receive. APG
Waves of Fatigue Several targets become fatigued. CRB

6th-Level Necromancer Spells
Spell Name Comp. Description Source
Age Resistance Ignore penalties from old age. UM
Antilife Shell 10-ft.-radius field hedges out living creatures. CRB
Contingency Sets trigger condition for another spell. CRB
Repulsion Creatures can’t approach you. CRB
Spellstaff Stores one spell in wooden quarterstaff. CRB
Twin Form Creates controllable duplicate of you. APG

7th-Level Necromancer Spells
Spell Name Comp. Description Source
Age Resistance, Greater Ignore penalties from age. UM
Blasphemy Kill, paralyze, weaken, or daze nonevil subjects. CRB
Ethereal Jaunt You become ethereal for 1 round/level. CRB
Phantasmal Revenge Ghost from corpse hunts killer. APG
Symbol of Weakness Rune weakens nearby creatures. CRB
Waves of Exhaustion Several targets become exhausted. CRB

8th-Level Necromancer Spells
Spell Name Comp. Description Source
Antipathy Object or location repels certain creatures. CRB
Curse of Night Curse an area with eternal night. PRG:HA
Death Clutch Rip out someone’s heart. PRG:HA
Horrid Wilting Deals 1d6/level damage within 30 ft. CRB
Symbol of Death Triggered rune kills nearby creatures. CRB

9th-Level Necromancer Spells
Spell Name Comp. Description Source
Cursed Earth Harm plants or creatures, or raise zombies. UM
Etherealness Travel to Ethereal Plane with companions. CRB
Soul Bind Traps newly dead soul to prevent resurrection. CRB
Suffocation, Mass One creature/level suffocates to death. APG
Wail of the Banshee Deals 10 damage/level to creatures. CRB