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Antipaladin Spells (3pp)

1st-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Ail As magic weapon, but the weapon gains ability to inflict flare (as the spell) on targets that are hit, rather than gain an enhancement bonus . SGG:110SV

2nd-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Abyssal Body Touched creature gains DR 5/good. BoM: SS1
Anarchic Body Touched creature gains DR 5/lawful. BoM: SS1
Dark Confinement Subjects are unable to leave dimly lit areas. AG:PS
Ox Mind Touched Creature gains resistance bonus to Will saves. BoM: SS1
Shadow Wound Strike at a creature by attacking its elongated shadow. AG:PS
Vile Mark As scorching ray but you only ever receive 1 bolt and the target is affected as by a brand spell. SGG:110SV

3rd-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Backhand As inflict light wounds, but a target that fails its Fortitude saving throw is also knocked prone . SGG:110SV
Summon Dwarven Armor Willing creature is surrounded by magical full plate armor BoM: SS1
Night Terror Subjects become terrified of darkness. AG:PS

4th-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Banish Light Creates total darkness within 30 ft., negates light and fire magic. AG:PS
Void Field Pitch-black field negates all sensory input. AG:PS