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Spiritualist


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Bleed Cause a stabilized creature to resume dying.PRG:CRB
Daze A single humanoid creature with 4 HD or less loses its next action.PRG:CRB
Detect magic Detects spells and magic items within 60 ft.PRG:CRB
Detect psychic significance Find psychically charged items.PRG:OA
Grave words Force a corpse to babble.PRG:OA
Guidance Touched creature gains +1 on one attack roll, saving throw, or skill check.PRG:CRB
Light Object shines like a torch.PRG:CRB
Mage hand 5-pound telekinesis.PRG:CRB
Mending Makes minor repairs on an object.PRG:CRB
Message Whisper conversation at distance.PRG:CRB
Open/close Opens or closes small or light things.PRG:CRB
Read magic Read scrolls and spellbooks.PRG:CRB
Resistance Touched creature gains +1 on saving throws.PRG:CRB
Stabilize Cause a dying creature to stabilize.PRG:CRB
Telekinetic projectile Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.PRG:OA
Virtue Touched creature gains 1 temporary hp.PRG:CRB

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1st-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Alarm Wards an area for 2 hours/level.PRG:CRB
Alter winds Increase/decrease strength of natural winds. PRG:APG
Anticipate peril Target gains a bonus on one initiative check.PRG:UM
Burst of adrenaline Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.PRG:OA
Burst of insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.PRG:CRB
Cause fear One creature of 5 HD or less flees for 1d4 rounds.PRG:OA
Charge object Infuse psychic energy and ownership history into an item.PRG:OA
Chill touch One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Comprehend languages You understand all spoken and written languages.PRG:CRB
Cure Light Wounds Cures 1d8 damage + 1/level (max +5). PRG:CRB
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like.PPC:BoS
Deathwatch Reveals how near death subjects within 30 ft. are.PRG:CRB
Decompose corpse Turn corpse into clean skeleton.PRG:UM
Detect chaos/evil/good/law Reveals creatures, spells, or objects of selected alignment. PRG:CRB
Detect undead Reveals undead within 60 ft.PRG:CRB
Discern next of kin Read the target’s mind to learn about its family.PRG:ACG
Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Endure elements Exist comfortably in hot or cold regions. PRG:CRB
Expeditious retreat Your base land speed increases by 30 ft.PRG:CRB
Feather fall Objects or creatures fall slowly. PRG:CRB
Grasping CorpseMCause a corpse to grab or trip a foe.PRG:HA
Identify Gives +10 bonus to identify magic items.PRG:CRB
Inflict light wounds Touch deals 1d8 damage +1/level (max +5). PRG:CRB
Mage armor Gives subject +4 armor bonus. PRG:CRB
Magic fang One natural weapon of subject creature gets +1 on attack and damage rolls. PRG:CRB
Mindlink Communicate a great deal of information in an instant.PRG:OA
Obscuring mist Fog surrounds you. PRG:CRB
Phantom blood Gain temporary hp if Con loss would knock you out or kill you. PRG:ACG
Protection from Chaos/Evil/Good/Law +2 to AC and saves, plus additional protection against selected alignment.PRG:CRB
Psychic reading Read surface thoughts to learn information about a subject.PRG:OA
Remove fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.PRG:CRB
Remove sickness Suppress disease, nausea, and the sickened condition.PRG:UM
Sanctify corpse Prevent a corpse from becoming an undead creature. PRG:UM
Sanctuary Opponents can’t attack you, and you can’t attack. PRG:CRB
Shield Invisible disc gives +4 to AC, blocks magic missiles.PRG:CRB
Summon monster I Summons extraplanar creature to fight for you.PRG:CRB
Telempathic projection Alter the target’s attitude or give bonuses to those interacting with the target.PRG:OA
Touch of Gracelessness Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.PRG:APG
Unseen servant Invisible force obeys your commands.PRG:CRB
Ventriloquism Throws voice for 1 min./level.PRG:CRB

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2nd-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Absurdity Threats seem like a ridiculous farce.PRG:HA
Aid   
Animate dead (lesser)   
Augury   
BloodbathFCause yourself and enemies to bleed.PRG:HA
Blur Attacks miss subject 20% of the time.PRG:CRB
BoneshakerFMomentarily control a living or undead creature’s skeleton.PRG:HA
Calm spirit Postpone hostile action by a haunt or incorporeal undead.PRG:OA
Catatonia Make a willing target appear to be dead.PRG:OA
Cure moderate wounds   
Death knell   
Detect Magic, Greater As detect magic, but learn more information.PRG:UI
Detect Thoughts Allows “listening” to surface thoughts.PRG:CRB
Disfiguring Touch Target becomes disfigured.PRG:UM
Emotive block Add an emotion component to all of the target’s spells.PRG:OA
False Life Gain 1d10 temporary hp + 1/level (max +10).PRG:CRB
Garrulous Grin This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness.PPC:SpyHB
Gentle repose   
Force Sword You create a longsword of pure force sized appropriately for you that you can wield or give to another creature.PPC:AA
Ghost whip Create a ghost touch whip that passes through objects.PRG:OA
Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened.PRG:CRB
Inflict moderate wounds   
Inflict pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks.PRG:OA
Instigate psychic duel Start a psychic duel between yourself and another creature.PRG:OA
Invisibility Subject is invisible for 1 min./level or until it attacks.PRG:CRB
Jealous Rage You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have.PPC:OO
Levitate Subject moves up and down at your direction.PRG:CRB
Life Pact Affected creatures automatically donate hp to stabilize fallen ally.PRG:ACG
Locate Object Senses direction toward object (specific or type).PRG:CRB
Mind Over Matter You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score.PPC:OO
Mindshock You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.PPC:OO
Misdirection Misleads divinations for 1 creature or object.PRG:CRB
Object reading Read psychic impressions left on an object.PRG:OA
Phantom steed   
Phantom TrapMMakes item seem trapped.PRG:CRB
Pilfering Hand You may seize an object or manipulate it from afar.PRG:UC
Protection from Arrows Subject gains DR 10/magic against ranged attacks.PRG:CRB
Protective Penumbra Shadow protects the target from light.PRG:UM
Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity.PPC:OO
Purge spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.PRG:OA
Quick Change Use change shape as a swift action and surprise foes.PRG:HA
Remove paralysis   
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type.PRG:CRB
Restoration (lesser)   
Scare Frightens creatures of less than 6 HD.PRG:CRB
See Invisibility Reveals invisible creatures or objects.PRG:CRB
Sense Fear Perceive nearby creatures that are experiencing fear.PRG:HA
Shifted Steps Make a target sound as if elsewhere.PRG:UI
Spectral Hand Creates disembodied glowing hand to deliver touch attacks.PRG:CRB
Spiritual Squire An ally made of pure force appears in a single 5-foot square within range. On your turn, the squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 lbs./CL, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time).PPC:AMH
Spiritual weapon   
Status   
Stricken Heart Touch attack deals 2d6 damage and staggers target.PRG:ACG
Summon monster II   
Surmount affliction   
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha.PRG:CRB
Twilight Haze Illusory fog obscures vision.PRG:ACG

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3rd-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Analyze aura Read a creature’s or an object’s alignment, emotion, health, and magic auras.PRG:OA
Animate dead   
Appearance of LifeMUndead appear to be alive.PRG:HA
Assume AppearanceFUse a creature’s corpse to adopt its form.PRG:HA
Aura Sight Alignment auras become visible to you.PRG:ACG
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.PRG:CRB
Blindness/Deafness Makes subject blinded or deafened.PRG:CRB
Clairaudience/clairvoyance   
Cloak of winds   
Condensed ether Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.PRG:OA
Contagious zeal Grant bonuses and temporary hit points that spread from creature to creature.PRG:OA
Create Armaments You create one non-magical weapon, shield, or set of armor but it might be broken condition.PPC:AA
Cure serious wounds   
Deft Digits You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability.PPC:AA
Detect Anxieties Learn what makes creatures anxious.PRG:UI
Detect Desires Learn what creatures desire.PRG:UI
Dispel magic   
Displacement   
Ectoplasmic snare Tendril of ectoplasm grapples a creature and tethers you to it.PRG:OA
Ethereal fists Your claws, unarmed strikes, and touch spells affect ethereal creatures.PRG:OA
Flesh PuppetMControl a zombie in human guise.PRG:HA
Fly   
Force punch   
Gaseous form   
Haste   
Helping hand   
Heroism Gives +2 bonus on attack rolls, saves, skill checks.PRG:CRB
Hostile levitation   
Howling agony   
Inflict serious wounds   
Invisibility Purge   
Locate Object Senses direction toward object (specific or type).PRG:CRB
Magic circle against chaos/evil/good/law   
Magic fang (greater)   
Mindlocked Messenger   
Minor creation   
Nondetection   
Object Possession (lesser) Project your soul into an object, animating it.PRG:OA
Obscure Object Masks object against scrying.PRG:CRB
Pack Empathy Create an empathic bond with allies.PRG:UI
Pain Strike   
Phantom Driver   
Phantom Steed   
Protection from Energy   
Ray of exhaustion   
Remove blindness/deafness   
Remove Curse Frees object or person from curse.PRG:CRB
Remove disease   
Retributive Reparations If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you.PPC:OO
Revenant Armor When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control.PPC:AMH
Riding possession As possession, but you observe instead of control the subject.PRG:OA
Rigor Mortis Painfully swell a target’s joints.PRG:HA
Sands of time   
Scales of Deflection Brilliant draconic iconography matching your draconic heritage.PPC:LoD
Sealed life Prevent a creature from transferring life force to or from others.PRG:OA
Seek thoughts   
Selective Alarm As alarm, but only against selected creatures.PRG:UI
Sessile spirit Cause a spirit inhabiting a creature or an object to go dormant.PRG:OA
Shield of Darkness You shield yourself with darkness.PPC:BoS
Slow   
Speak with dead   
Spirit-bound blade Give a weapon ghost touch and another ability tied to an emotion.PRG:OA
Summon monster III   
Tongues   
Twilight knife   
Undead anatomy I   
Unliving rage   
Vampiric touch   
Voluminous Vocabulary Grant ability to speak, read, and write one or more languages for 8 hours.PRG:UI
Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick.PRG:HA
Wind wall   

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4th-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Akashic CommunionM/DFAttempt to gain a glimpse of some specific event from the Akashic Record.PPC:MaTT
Anti-incorporeal shell   
Assume Appearance, GreaterFUse a likeness to adopt a dead creature’s form.PRG:HA
Aura alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras.PRG:OA
Aura of doom   
Black tentacles   
Confusion   
Conjuration Foil Interfere with nearby teleportation effects.PRG:UI
Crushing despair   
Cure critical wounds   
Death ward   
Debilitating portent   
Decollate A target can safely remove its head.PRG:HA
Detect scrying   
Dimension door   
Dimensional anchor   
Divination   
Ectoplasmic Hand You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance.PPC:OO
Enervation   
Entrap spirit Trap an incorporeal creature or a haunt in a mirror.PRG:OA
Erase impressions Erase psychic impressions from an object.PRG:OA
Ethereal envelope Shroud your unconscious self in a cocoon on the Ethereal Plane.PRG:OA
Etheric shards Fill an area with invisible shards that slow movement and damage creatures.PRG:OA
False Future Cause divinations of the future to reveal the result you choose.PRG:UI
False life (greater)   
Fear   
Flesh Puppet HordeMControl multiple zombies in human guise.PRG:HA
Freedom of movement   
Ghost Brand Allow an item to transform into a brand and back.PRG:UI
Hollow Heroism Provide a heroism effect that you can reverse at any time.PRG:UI
Hunger for Flesh Give a creature a bite attack and a hunger for its own kind’s flesh.PRG:HA
Imbue with spell ability   
Inflict critical wounds   
Invisibility (greater)   
Irregular Size Curse a creature so one set of its limbs shrivels in size.PPC:MaTT
Locate creature   
Majestic Image As enter image, but also gain bonuses on social skills while in the image.PRG:UI
Mind swap Switch minds with another creature for 1 hour per level.PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting Negative levels.PRG:OA
Mirror transport   
Neutralize poison   
Phantasmal Asphyxiation Trick a creature into thinking it can’t breathe.PRG:HA
Phantasmal killer   
Phantom chariot   
Phantom steed (communal)   
Possession Project your soul into a creature’s body.PRG:OA
Quieting Weapons Weapons make no sound and quiet their victims.PRG:UI
Red Hand of the Killer Stain the hand of a creature’s killer red.PRG:UI
Remove Curse Frees object or person from curse.PRG:CRB
Restoration   
Shadow conjuration   
Shadowform You replace the target’s body with mystic shadow material drawn from the Shadow Plane.PPC:BoS
Shadow step   
Slough Slough off a target’s skin.PRG:HA
Solid fog   
Speak with haunt   
Spell immunity   
Spiritual ally   
Summon monster IV   
Telekinetic charge   
Telekinetic maneuver Perform a telekinetic combat maneuver.PRG:OA
Terrible remorse   
Thoughtsense Automatically detect nearby conscious creatures.PRG:OA
Torpid ReanimationMAnimate dead when a specific trigger condition occurs.PRG:HA
Vicarious View Plant a scrying sensor that you can use to spy on a creature, object, or location.PRG:UI
Wall of BoneMCreate a vertical wall of skeletal arms that attaches itself to any solid surface.PPC:MaTT

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5th-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Banishing Blade You imbue a weapon with the ability to bull rush a creature.PPC:AA
Break enchantment   
Breath of life   
Call spirit Make the spirit of one creature manifest.PRG:OA
Cloudkill   
Conditional Curse Bestow a curse that is difficult to remove without fulfilling a condition.PRG:UI
Contact other plane   
Curse (major)   
Dismissal   
Disrupting weapon   
Dominate person   
Dream   
Ethereal envelopment As ethereal envelope, but able to affect an unwilling creature.PRG:OA
False vision   
Feast on fear   
Feeblemind   
Fickle winds   
Flesh WallMCreate a wall of zombies.PRG:HA
Foster hatred Cause creatures to hate one type of creature.PRG:OA
Glimpse of Truth Gain true seeing for 1 round.PRG:UI
Incorporeal chains Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier.PRG:OA
Inflict pain (mass) As inflict pain, but affecting one creature per level.PRG:OA
Mage’s faithful hound   
Mage’s private sanctum   
Mindfog   
Nightmare   
Object possession As lesser object possession, but with a larger object.PRG:OA
Overland flight   
Pain strike (mass)   
Phantasmal web   
Phantom Limb This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts.PPC:OO
Plane shift   
Planar adaption   
Pox of Rumors Curse a creature to attract nasty rumors.PRG:UI
Prying eyes   
Raise dead   
Repair undead (mass)   
Remote viewing Gain psychic impressions from a distant location.PRG:OA
Scrying   
Secret chest   
Sending   
Shadow body Turn your body into a living shadow.PRG:OA
Shadow evocation   
Slay living   
Spell resistance   
Suffocation   
Summon monster V   
Telekinesis   
Telepathic bond   
Teleport   
Undead anatomy II   
Vampiric shadow shield   
Wall of ectoplasm Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.PRG:OA
Wall of sound   
Waves of fatigue   
Withdraw affliction Remove an affliction and inflict it on another creature.PRG:OA
Wither Limb Make one of the target’s limbs useless.PRG:HA

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6th-Level Spiritualist Spells
Spell NameComp.DescriptionSource
Alleviate CorruptionMAttempt to weaken a corruption’s effect at risk to yourself.PRG:HA
Analyze dweomer   
Baleful Shadow Transmutation You infuse a target’s shadow with energies from the Shadow Plane.PPC:BoS
Banishment   
Banshee blast   
Circle of death   
Create undead   
Disintegrate   
Dispel magic (greater)   
Dissolution You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item ceases to be visible to or interact with the world in any way, as if it no longer existed.PPC:AA
Ectoplasmic eruption Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane.PRG:OA
Enemy Hammer Allows you to telekinetically use a creature as a weapon.PRG:APG
Eyebite Target becomes panicked, sickened, and comatose.PRG:CRB
Find the path   
Getaway Teleports you and select creatures to predetermined location.PRG:APG
Harm   
Heal   
Heroism (greater)   
Hunger for Flesh, Mass Give creatures bite attacks and a hunger for their own kind’s flesh.PRG:HA
Impenetrable VeilMEnchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits.PPC:MaTT
Leashed Shackles Target is restricted to a specific location.PRG:UM
Legend LoreMFLets you learn tales about a person, place, or thing.PRG:CRB
Mislead Turns you invisible and creates illusory double.PRG:CRB
Object possession (greater) As possess object, but the object is more powerful and you can possess a construct.PRG:OA
Phasic Challenge Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another.PPC:MaTT
Possession (greater) As possession, but your body vanishes.PRG:OA
Prognostication Gain cryptic information from further in the future than divination.PRG:UI
RepulsionFCreatures can’t approach you.PRG:CRB
Sealed life (greater) As sealed life, plus death ward and immunity to soul transference.PRG:OA
Shadow Transmutation You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane.PPC:BoS
Shadow Walk Step into shadow to travel rapidly.PRG:CRB
Summon monster VI   
Telepathy Communicate mentally with creatures within 100 ft.PRG:OA
TransformationMYou gain combat bonuses.PRG:CRB
True SeeingMLets you see all things as they really are.PRG:CRB
Umbral Strike You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).PPC:BoS
Undead anatomy III   
Undeath to Death Destroys 1d4/level HD of undead (max. 20d4).PRG:CRB
Unshakable zeal Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.PRG:OA
Unwilling ShieldMSubject shares wounds you receive.PRG:APG

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