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Summoner








Spell Level 1 | 2 | 3 | 4 | 5 | 6

Third Party Summoner Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Summoner Spells (Cantrips)
Spell Name Comp. Description Source
Acid Splash   Orb deals 1d3 acid damage. PRG:CRB
Arcane Mark   Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Daze   A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic   Detects all spells and magic items within 60 ft. PRG:CRB
Guidance   +1 on one attack roll, saving throw, or skill check. PRG:CRB
Light   Object shines like a torch. PRG:CRB
Mage Hand   5-pound telekinesis. PRG:CRB
Mending   Makes minor repairs on an object. PRG:CRB
Message   Whisper conversation at distance. PRG:CRB
Open/Close   Opens or closes small or light things. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Resistance   Subject gains +1 on saving throws. PRG:CRB

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1st-Level Summoner Spells
Spell Name Comp. Description Source
Alarm   Wards an area for 2 hours/level. PRG:CRB
Ant Haul   Triples carrying capacity of a creature. PRG:APG
Barbed Chains M Hellish chains attack and cause a target to become shaken. PRG:HA
Blurred Movement   As blur, but only while you are moving. PRG:ACG
Celestial Healing   You anoint a wounded creature with the blood of a good outsider. PPC:AA
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Corrosive Touch   Touch attack deals 1d4 acid/level. PRG:UM
Daze Monster   Living creature of 6 HD or less loses its next action. PRG:CRB
Detect Metal   You detect any metal objects or creatures within a 60-foot cone. PPC:PotR
Endure Elements   Exist comfortably in hot or cold regions. PRG:CRB
Enlarge Person   Humanoid creature doubles in size. PRG:CRB
Expeditious Retreat   Your base speed increases by 30 ft. PRG:CRB
Feather Fall   Objects or creatures fall slowly. PRG:CRB
Flotsam Vessel   Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PPC:PotR
Glue Seal   Makes one 5-ft.-square or one object sticky. PRG:ACG
Grease   Makes 10-ft. square or one object slippery. PRG:CRB
Icicle Dagger   Masterwork ice dagger deals +1 cold damage. PRG:UM
Identify   Gives +10 bonus to identify magic items. PRG:CRB
Infernal Healing   Touch a creature with devi’ls blood, giving it fast healing 1. ISWG
Jump   Subject gets bonus on Acrobatics checks. PRG:CRB
Jury-Rig   Removes the broken condition from the targeted object. PRG:UC
Life Conduit   You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. PRG:UC
Lighten Object   Reduce weight of 1 object by 50%. PC:FoB
Long Arm   Your arms lengthen, giving you extra reach. PRG:ACG
Mage Armor   Gives subject +4 armor bonus. PRG:CRB
Magic Fang   One natural weapon of subject creature gets +1 on attack and damage rolls. PRG:CRB
Magic Mouth M Object speaks once when triggered. PRG:CRB
Mount   Summons riding horse for 2 hours/level. PRG:CRB
Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Ray of Sickening   Ray makes the subject sickened. PRG:UM
Reduce Person   Humanoid creature halves in size. PRG:CRB
Rejuvenate Eidolon, Lesser   Eidolon cured 1d10 damage +1/level (max +5) PRG:APG
Shield   Invisible disc gives +4 to AC, blocks magic missiles PRG:CRB
Snowball Throw a conjured ball of snow at a target. PRG:UW
Summon Minor Monster   Summon 1d3 Tiny animals. PRG:UM
Summon Monster I   Summons extraplanar creature to fight for you. PRG:CRB
Unfetter   Remove distance restriction on eidolon. PRG:APG
Unseen Servant   Invisible force obeys your commands. PRG:CRB
Ventriloquism   Throws voice for 1 min./level. PRG:CRB

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2nd-Level Summoner Spells
Spell Name Comp. Description Source
Ablative Barrier   Surrounds the target with layers of force. PRG:UC
Alter Self   Assume form of a Small or Medium humanoid. PRG:CRB
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. PRG:UC
Anti-Summoning Shield   Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. PPC:DHH
Aquatic Cavalry Summon hippocampi to serve as mounts. PRG:UW
Barkskin   Grants +2 (or higher) enhancement to natural armor. PRG:CRB
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PRG:CRB
Blade Tutor’s Spirit   Attack penalties you choose to suffer are reduced. PPC:MTT
Blood Armor   Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Blur   Attacks miss subject 20% of the time. PRG:CRB
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PRG:CRB
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PRG:CRB
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Create Pit F Creates an extradimensional pit. PRG:APG
Cushioning Bands   Force bands protect against crushing. PRG:UM
Dark Whispers   Whisper through the shadows. PRG:UI
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Detect Thoughts   Allows “listening” to surface thoughts. PRG:CRB
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Evolution Surge, Lesser   Grants eidolon an evolution with 2 evolution points. PRG:APG
Final Sacrifice   You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target PPC:MSH
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PPC:USH
Fox’s Cunning   Subject gains +4 to Int for 1 min./level. PRG:CRB
Ghost Wolf F As phantom steed, except Large quasi-real wolf instead of horse and it radiates fear and can be used in combat. PRG:ARG
Gird Ally   You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) PPC:MSH
Glide   You take no falling damage and move 60 ft./round while falling. PRG:APG
Glitterdust   Blinds creatures, outlines invisible creatures. PRG:CRB
Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Hidden Blades   Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Invisibility   Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Levitate   Subject moves up and down at your direction. PRG:CRB
Misdirection   Misleads divinations for 1 creature or object. PRG:CRB
Mount, Communal   As mount, but you may divide the duration among creatures touched. PRG:UC
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PRG:CRB
Phantom Steed   Magic horse appears for 1 hour/level. PRG:CRB
Protection from Arrows   Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. PRG:UC
Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. PRG:UC
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Restore Eidolon, Lesser   Lesser restoration for an eidolon. PRG:UM
See Invisibility   Reveals invisible creatures or objects. PRG:CRB
Shackle   You summon a set of Small or Medium masterwork restraints into being. PPC:PotH
Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Spider Climb   Grants ability to walk on walls and ceilings. PRG:CRB
Summon Eidolon   Instantly summons your eidolon for duration of spell. PRG:APG
Summon Monster II   Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm   Summons swarm of bats, rats, or spiders. PRG:CRB
Time Shudder   Nearby creatures are affected by haste or slow each round. PRG:ACG
Twisted Space   Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Web Shelter   Create a comfortable shelter made of webbing. PRG:UM
Whip of Spiders   Create a whip made of poisonous spiders. PRG:ACG
Wind Wall   Deflects arrows, smaller creatures, and gases. PRG:CRB

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3rd-Level Summoner Spells
Spell Name Comp. Description Source
Agonize   Pain encourages an outsider to obey you. PRG:UM
Air Breathing   The transmuted creatures can breathe air freely. PRG:MC
Aqueous Orb   Creates rolling sphere of water. PRG:APG
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Charm Monster   Makes monster believe it is your ally. PRG:CRB
Conjuration Foil   Interfere with nearby teleportation effects. PRG:UI
Conjure Carriage   Create a fine carriage. PRG:UI
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Control Summoned Creature   Direct a summoned monster as if you had summoned it. PRG:UM
Creeping Ice   Sheet of ice slowly spreads outward on a horizontal surface. PRG:ACG
Deft Digits   You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Devolution   An eidolon temporarily loses 1 evolution +1/five levels. PRG:APG
Dimension Door   Teleports you a short distance. PRG:CRB
Dimensional Anchor   Bars extradimensional movement. PRG:CRB
Dispel Magic   Cancels one magical spell or effect. PRG:CRB
Displacement   Attacks miss subject 50% of the time. PRG:CRB
Enlarge Person, Mass   1 humanoid creature/level doubles in size. PRG:CRB
Evolution Surge   Grants eidolon an evolution with 4 evolution points. PRG:APG
Fire Shield   Creatures attacking you take fire damage; you’re protected from heat or cold. PRG:CRB
Fly   Subject flies at speed of 60 ft. PRG:CRB
Heroism   Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Infernal Challenger   This spell summons a bearded devil, causing it to appear where you designate. PPC:PotH
Insect Scouts   Summon vermin to investigate a location or building you can see. PPC:SpyHB
Insect Spies   Use magic beetles as spies. PRG:UI
Invisibility, Greater   As invisibility, but subject can attack and stay invisible. PRG:CRB
Life Conduit, Improved   Transfers 2d6 hit points to your eidolon as a swift action. PRG:UC
Locate Creature   Indicates direction to familiar creature. PRG:CRB
Mad Monkeys   Summon a swarm of mischievous monkeys. PRG:UM
Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Magic Fang, Greater   One natural weapon gets + 1/four levels (max +5). PRG:CRB
Marionette Possession   As magic jar, but limited to line of sight. PRG:UM
Master’s Escape   You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Minor Creation   Creates one cloth or wood object. PRG:CRB
Nondetection M Hides subject from divination, scrying. PRG:CRB
Obsidian Flow   Converts the surface of the ground into molten glass. PRG:UC
Pack Empathy   Create an empathic bond with allies. PRG:UI
Pellet Blast M Creates an explosion of conjured metal pellets. PRG:UC
Phantom Chariot   Conjures a quasi-real heavy chariot pulled by four horses. PRG:UC
Phantom Steed, Communal   As phantom steed, but you may divide the duration among creatures touched. PRG:UC
Planar Inquiry   This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Protection from Arrows, Communal   As protection from arrows, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Rain of Frogs   Summon a swarm of poisonous frogs. PRG:UM
Reduce Person, Mass   As reduce person, but affects 1 humanoid creature/level. PRG:CRB
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PRG:UC
Rejuvenate Eidolon   As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10). PRG:APG
Restore Eidolon M Restoration for an eidolon. PRG:UM
Scales of Deflection   Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Seek Thoughts   Detects creatures in the area thinking about something. PRG:APG
Selective Alarm   As alarm, but only against selected creatures. PRG:UI
Shield Companion   As shield other, but affecting your companion creature. PRG:ACG
Siphon Might   You drain the might of the target and transfer that power to another creature. PPC:GHH
Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. PRG:UC
Spiked Pit   As create pit, but filled with spikes. PRG:APG
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Summon Monster IV   Summons extraplanar creature to fight for you. PRG:CRB
Summon Totem Creature   As summon nature’s ally III except for different creatures as options. PPC:Humans
Sundered Serpent Coil   As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Swarm of Fangs   You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PRG:MC
Tongues   Speak and understand any language. PRG:CRB
Trade Items   Swap a focus object with a target object. PRG:UI
Urban Step   Step into one doorway and out another. PRG:UI
Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PRG:CRB
Wall of Ice   Ice plane creates wall or hemisphere creates dome. PRG:CRB
Water Breathing   Subjects can breathe underwater. PRG:CRB

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4th-Level Summoner Spells
Spell Name Comp. Description Source
Acid Pit M Creates a pit with a layer of acid on the bottom. PRG:APG
Adjustable Polymorph   As alter self, but you can change the shape as a swift action. PRG:ACG
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Baleful Polymorph   Turns subject into harmless animal. PRG:CRB
Bear’s Endurance, Mass   As bear’s endurance, affects one subject/level. PRG:CRB
Bind Sage   Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Bull’s Strength, Mass   As bull’s strength, affects 1 subject per level. PRG:CRB
Calm Air   You calm the air and disperse fog, dust, and other particles. PPC:RTT
Cat’s Grace, Mass   As cat’s grace, affects 1 subject/level. PRG:CRB
Caustic Blood   Acidic blood spurts from your body when you take piercing or slashing damage. PCS:ISG
Celestial Healing, Greater   As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Contact Other Plane   Lets you ask question of extraplanar entity. PRG:CRB
Damnation Stride   Teleports you a short distance and produce a burst of fire. PRG:ARG
Daze, Mass   As daze, but affecting multiple creatures. PRG:UM
Dismissal   Forces a creature to return to its native plane. PRG:CRB
Eagle’s splendor, Mass   As eagle’s splendor, 1 subject/level. PRG:CRB
Evolution Surge, Greater   Grants eidolon two evolutions with a total of 6 evolution points. PRG:APG
Fox’s Cunning, Mass   As fox’s cunning, affects 1 subject/ level. PRG:CRB
Hold Monster   As hold person, but any creature. PRG:CRB
Hollow Heroism   Provide a heroism effect that you can reverse at any time. PRG:UI
Hostile Juxtaposition   You create a dimensional link with a targeted creature, and switch spots with it. PRG:UC
Infernal Healing, Greater   Touch a creature with devil’s blood, giving it fast healing 4. ISWG
Insect Plague   Wasp swarms attack creatures. PRG:CRB
Instant Restoration   You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. PPC:MSH
Mage’s Faithful Hound   Phantom dog can guard a location and attack intruders. PRG:CRB
Magic Jar F Enables possession of another creature. PRG:CRB
Major Creation   As minor creation, plus stone and metal. PRG:CRB
Nixie’s lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. PRG:CRB
Owl’s Wisdom, Mass   As owl’s wisdom, affects 1 subject/level. PRG:CRB
Planar Binding, Lesser   Traps extraplanar creature of 6 HD or less until it performs a task. PRG:CRB
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Purified Calling   Eidolon summoned is fully healed. PRG:APG
Sending   Delivers short message anywhere, instantly. PRG:CRB
Skeleton Crew   Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PRG:UC
Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
Summon Lesser Psychopomp   As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. PAP80
Summon Monster V   Summons extraplanar creature to fight for you. PRG:CRB
Summon Stampede   You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. PCS:Righteous
Summoner Conduit   The target takes damage whenever its summoned creature does. PRG:UC
Teleport   Instantly transports you as far as 100 miles per level. PRG:CRB
Tongues, Communal   As tongues, but you may divide the duration among creatures touched. PRG:UC
Transmogrify M Change your eidolon’s evolutions. PRG:APG
Vitriolic Mist   As fire shield, except acid damage. PRG:UM
Wall of Stone   Creates a stone wall that can be shaped. PRG:CRB

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5th-Level Summoner Spells
Spell Name Comp. Description Source
Banishing Blade   You imbue a weapon with the ability to bull rush a creature. PPC:AA
Banishment   Banishes 2 HD/level of extraplanar creatures. PRG:CRB
Conjure Black Pudding M Summon a black pudding. PRG:UM
Create Demiplane, Lesser   Create your own demiplane. PRG:UM
Creeping Doom   Swarms of centipedes attack at your command. PRG:CRB
Dispel Magic, Greater   As dispel magic, but with multiple targets. PRG:CRB
Eaglesoul   Grants combat bonuses against evil creatures, particularly against evil outsiders. PCS:ISM
Energy Siege Shot   A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. PRG:UC
Ethereal Jaunt   You become ethereal for 1 round/level. PRG:CRB
Flesh Wall M Create a wall of zombies. PRG:HA
Geniekind   Gain your choice of genie-themed powers. PCS:ISM
Grand Destiny   The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Hungry Pit   As create pit, but dealing 4d6 damage to those in it as it closes. PRG:APG
Ice Crystal Teleport   Target is frozen, then teleported. PRG:UM
Invisibility, Mass   As invisibiilty, but affects unlimited creatures in 180 ft; any attack breaks effect. PRG:CRB
Life Conduit, Greater   You transfer 3d6 hit points to your eidolon as a swift action. PRG:UC
Lighten Object, Mass   As lighten object, except that it affects a number of objects equal to half your caster level. PC:FoB
Locate Gate   Find a nearby magical portal. PRG:HA
Mage’s Decree   Send a message to creatures within miles. PRG:UI
Master’s Mutation   You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs PPC:MSH
Planar Adaptation   Resist harmful effects of other plane. PRG:APG
Planar Binding   As lesser planar binding, but up to 12 HD. PRG:CRB
Plane Shift F As many as eight subjects travel to another plane. PRG:CRB
Rejuvenate Eidolon, Greater   As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20). PRG:APG
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Repulsion F Creatures can’t approach you. PRG:CRB
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Sequester   Subject is invisible to sight and scrying; renders creature comatose. PRG:CRB
Simulacrum M Creates partially real double of a creature. PRG:CRB
Spell Turning M Reflect 1d4+6 spell levels back at caster. PRG:CRB
Straitjacket   Restrain a creature’s arms and grant it a second saving throw against certain magic. PRG:HA
Summon Infernal Host   Summon host devils. RG
Summon Monster VII   Summons extraplanar creature to fight for you. PRG:CRB
Summon Vanth   As summon monster, except summons a single vanth psychopomp. PAP80
Tar Pool   Converts the top layer of the ground into hot tar. PRG:UC
Teleport, Greater   As teleport, but no range limit and no off-target arrival. PRG:CRB
True Seeing M Lets you see all things as they really are. PRG:CRB
Unseen Crew   Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
Wall of Iron M 30 hp/four levels; can topple onto foes. PRG:CRB
Whip of Centipedes   Create a whip made of poisonous centipedes. PRG:ACG
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PRG:UC

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6th-Level Summoner Spells
Spell Name Comp. Description Source
Antipathy   Object or location affected by spell repels certain creatures. PRG:CRB
Baleful Shadow Transmutation   You infuse a target’s shadow with energies from the Shadow Plane. PPC:BoS
Binding M Utilizes an array of techniques to imprison a creature. PRG:CRB
Charm Monster, Mass   As charm monster, but all within 30 ft. PRG:CRB
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Create Demiplane F As lesser create demiplane, but larger and with planar traits. PRG:UM
Dimensional Bounce   Teleport multiple times between two designated locations. PRG:ACG
Dimensional Lock   Teleportation and interplanar travel blocked for 1 day/level. PRG:CRB
Discern Location   Reveals exact location of creature or object. PRG:CRB
Dissolution   You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item ceases to be visible to or interact with the world in any way, as if it no longer existed. PPC:AA
Dominate Monster   As dominate person, but any creature. PRG:CRB
Eagle Aerie   Summon 1 giant eagle/3 levels. PRG:UM
Energy Siege Shot, Greater   As energy siege shot, but you can affect any size siege engine. PRG:UC
Fey Gate Create a portal that allows travel to the Fey World. PRG:UW
Hostile Juxtaposition, Greater   You may target one creature for every four of your caster levels. PRG:UC
Human Potential, Mass   As human potential, except it affects multiple creatures. PPC:AA
Incendiary Cloud   Cloud deals 6d6 fire damage/round. PRG:CRB
Insect Spies, Greater   Use magic beetles as spies and also share their senses. PRG:UI
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Maze   Traps subject in extradimensional maze. PRG:CRB
Planar Adaptation, Mass   As planar adaptation, but affects multiple creatures. PRG:APG
Planar Binding, Greater   As lesser planar binding, but up to 18 HD. PRG:CRB
Planar Refuge M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. PPC:HotW
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Protection from Spells MF Confers +8 resistance bonus. PRG:CRB
Shadow Transmutation   You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Summon Laborers   This spell summons one humanoid petitioner per caster level PPC:MSH
Summon Monster VIII   Summons extraplanar creature to fight for you. PRG:CRB
Sympathy M Object or location attracts certain creatures. PRG:CRB
Teleportation Circle M Teleports creatures inside circle. PRG:CRB
Treacherous Teleport   As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PRG:UC
Whip of Ants   Create a whip made of army ants. PRG:ACG

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