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Third Party Sorcerer/Wizard Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Sorcerer/Wizard Spells (Cantrips)
Spell Name Comp. Description Source
Subject gains +1 on saving throws. PRG:CRB
Acid Splash
Orb deals 1d3 acid damage. PRG:CRB
A sudden downpour soaks a target creature or object. Blog
Detect Magic
Detects all spells and magic items within 60 ft. PRG:CRB
Detect Poison
Detects poison in one creature or small object. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Create a light wind that blows against target from direction of your choice. Blog
Dancing Lights
Creates torches or other lights. PRG:CRB
Dazzles one creature (–1 on attack rolls). PRG:CRB
Object shines like a torch. PRG:CRB
Protects creature or object touched from bright light. Blog
Ray of Frost
Ray deals 1d3 cold damage. PRG:CRB
Create a scoop of force to pick up or carry liquids. Blog
Ignites flammable objects. PRG:APG
Ghost Sound
Figment sounds. PRG:CRB
Haunted Fey Aspect
You surround yourself with disturbing illusions. PRG:UC
Cause a stabilized creature to resume dying. PRG:CRB
Disrupt Undead
Deals 1d6 damage to one undead. PRG:CRB
Touch of Fatigue
Touch attack fatigues target. PRG:CRB
Deal 1d3 electrical damage with a ranged touch attack. Blog
Mage Hand
5-pound telekinesis. PRG:CRB
Makes minor repairs on an object. PRG:CRB
Whisper conversation at distance. PRG:CRB
Opens or closes small or light things. PRG:CRB
Reinforces a subjects defense against being moved or tripped. Blog
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Performs minor tricks. PRG:CRB

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1st-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Adjuring Step
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
Wards an area for 2 hours/level. PRG:CRB
Endure Elements
Exist comfortably in hot or cold regions. PRG:CRB
Hold Portal
Holds door shut. PRG:CRB
Invisibility Alarm
As alarm, but reacting only to invisible creatures. PRG:ACG
Line in the Sand
Increase your attacks of opportunity per round. PRG:ACG
Obscure Poison
Make it harder to detect a poison or a venomous creature. PRG:UI
Locks a weapon in place on the target’s body. PRG:UC
Protection from Chaos/Evil/Good/Law
+2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Rite of Centered Mind M You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. PPC:DA
Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity. PRG:UC
Stunning Barrier
Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Sunder Breaker
The next weapon that sunders an item belonging to the target takes damage. PRG:ACG
Wave Shield
Water blunts one incoming attack or fire effect. PRG:ACG
Winter Feathers
The target’s feathers thicken and fluff up to ward against winter’s chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. PRG:ARG
Abundant Ammunition
Replaces nonmagical ammunition every round. PRG:UC
Adhesive Spittle
Spit a tanglefoot bag at a creature. PRG:ACG
Air Bubble
Creates a small pocket of air around your head or an object. PRG:UC
Celestial Healing
You anoint a wounded creature with the blood of a good outsider. PPC:AA
Corrosive Touch
Touch attack deals 1d4 acid/level. PRG:UM
Desperate Weapon
Create an improvised weapon. PRG:UI
Expeditious Construction
You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet). PPC:AA
Glue Seal
Makes one 5-ft. square or one object sticky. PRG:ACG
Makes 10-ft. square or one object slippery. PRG:CRB
Guardian Armor
Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Icicle Dagger
Masterwork ice dagger deals +1 cold damage. PRG:UM
Infernal Healing
Touch a creature with devils blood, giving it fast healing 1. PCS:ISWG
Ki Arrow
Arrow deals damage as your unarmed strike. PRG:UM
Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Mage Armor
Gives subject +4 armor bonus. PRG:CRB
Summons riding horse for 2 hours/level. PRG:CRB
Range touch attack that cause the target to be blinded. PRG:ARG
Obscuring Mist
Fog surrounds you. PRG:CRB
Secluded Grimoire
Send a spellbook into a random safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PPC:MaTT
Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
Stone Shield
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. PRG:ARG
Stumble Gap F Small hole trips creatures. PRG:APG
Summon Minor Monster
Summon 1d3 Tiny animals. PRG:UM
Summon Monster I
Summons extraplanar creature to fight for you. PRG:CRB
Unseen Servant
Invisible force obeys your commands. PRG:CRB
Anticipate Peril
Target gains a bonus on one initiative check. PRG:UM
Comprehend Languages
You understand all spoken and written languages. PRG:CRB
Cultural Adaptation
Adapt to fit the local culture. PRG:UI
Detect Charm
As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. PC:ASL
Detect Metal   You detect any metal objects or creatures within a 60-foot cone. PPC:PotR
Detect Secret Doors
Reveals hidden doors within 60 ft. PRG:CRB
Detect Undead
Reveals undead within 60 ft. PRG:CRB
Discern Next of Kin
Read the target’s mind to learn about its family. PRG:ACG
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Gives +10 bonus to identify magic items. PRG:CRB
See Alignment
Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PRG:UC
As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. TG
True Strike
+20 on your next attack roll. PRG:CRB
Prevent a target from understanding language. PRG:UI
Target takes a -20 penalty on its next attack roll or check. PRG:UM
Charm Person
Makes one person your friend. PRG:CRB
Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Fascinates 2d4 HD of creatures. PRG:CRB
Keep Watch
You are treated as having a night’s rest even while staying awake KoIS
Lock Gaze
You compel the target to only look at you for the duration of the spell. PRG:UC
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG
Memory Lapse
Subject forgets events back to last turn. PRG:APG
Moment of Greatness
Doubles a morale bonus. PRG:UC
Puts 4 HD of creatures into magical slumber. PRG:CRB
Unprepared Combatant
Target takes -4 on initiative and Reflex saves. PRG:UM
Burning Hands
1d4/level fire damage (max 5d4). PRG:CRB
Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Ear-Piercing Scream
Deal sonic damage and daze target. PRG:UM
Flare Burst
As flare, but affects all creatures in 10 ft. PRG:APG
Floating Disk
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PRG:CRB
Gentle Breeze
Light wind protects one target from clouds, gases, heat, and vapors. PRG:ACG
Hydraulic Push
Wave of water bull rushes an enemy. PRG:APG
Magic Missile
1d4+1 damage; +1 missile per two levels above 1st (max 5). PRG:CRB
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6). PRG:CRB
Trip one creature within range. PRG:ACG
Touch of Combustion
Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PRG:ARG
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PRG:ACG
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement
As blur, but only while you are moving. PRG:ACG
Clarion Call
Your voice can be heard across great distances KoIS
Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Darting Duplicate
You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Dazzling Blade
Your weapon becomes shiny, gaining bonuses to several combat maneuvers PCS:RG
Disguise Self
Changes your appearance. PRG:CRB
Disguise Weapon
Changes one weapon’s appearance. PRG:ACG
Illusion of Calm
You appear to be standing still, even when you take some actions. PRG:UC
Magic Aura
Alters object’s magic aura. PRG:CRB
Negative Reaction
Targeted creature may not positively influence anyone. PRG:UC
Open and Shut
Obfuscate whether a door is open or closed. PRG:UI
Shadow Trap
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow Weapon
Create a quasi-real masterwork weapon. PRG:UM
Silent Image
Creates minor illusion of your design. PRG:CRB
As invisibility for 1 round/level (5 max). PRG:APG
Throws voice for 1 min./level. PRG:CRB
Bed of Iron
You can sleep comfortably in armor without suffering fatigue. KoIS
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Decompose Corpse
Turn a corpse into a clean skeleton. PRG:UM
Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Target answers questions or suffers pain. PRG:UM
Itching Curse
Curse target with a distracting, unbearable itch. PPC:MaTT
Phantom Blood
Gain temporary hp if Con loss would knock you out or kill you. PRG:ACG
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening
Ray makes the subject sickened. PRG:UM
Repair Undead
Heals one undead of 1d8 hp + 1/level (max +5). PRG:ACG
Restore Corpse
Skeletal corpse grows flesh. PRG:UM
Sculpt Corpse
Makes corpse look like another creature. PRG:APG
Touch of Blindness
A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PPC:BoS
Alchemical Tinkering
Transform one firearm or alchemical item into another one. PRG:ARG
Alter Winds
Increase/decrease strength of natural winds. PRG:APG
Animate Rope
Makes a rope move at your command. PRG:CRB
Ant Haul
Triples carrying capacity of a creature. PRG:APG
Body Capacitance
Store electricity attacks used against you and release the energy as a touch attack. PRG:ACG
Bouncy Body
The target’s flesh becomes flexible and rubbery. PRG:MC
Gives an object the broken condition. PRG:APG
Blood Money
Use your blood to create material components for spells. PAP:RoRLAE
Burning Disarm
A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. PC:CEoD
Crafter’s Curse
Subject takes –5 on Craft skill checks. PRG:APG
Crafter’s Fortune
Subject gains +5 on next Craft check. PRG:APG
Damp Powder
Ruins ammunition loaded in the targeted firearm. PRG:UC
Dancing Lantern
Animates a lantern that follows you. PRG:APG
Emblazon Crest
Your coat of arms is magically displayed on any suitable item you carry. KoIS
Endothermic Touch DF/M This spell slows the metabolism and other bodily functions of a creature for a short amount of time. PRG:MC
Enlarge Person
Humanoid creature doubles in size. PRG:CRB
Mundane or magical writing vanishes. PRG:CRB
Expeditious Excavation
Moves 5-ft. cubes of earth. PRG:APG
Expeditious Retreat
Your base speed increases by 30 ft. PRG:CRB
Fabricate Bullets M Converts 1 pound of metal into ammunition. PRG:UC
Fabricate Disguise
Create a disguise in an instant. PRG:UI
Feather Fall
Objects or creatures fall slowly. PRG:CRB
Forced Quiet
Target cannot make loud noises. PRG:UM
Gravity Bow
Arrows do damage as though one size category larger. PRG:APG
Handy Grapnel
Transform a ropelike object into a retracting grapple. PRG:UI
Subject gets bonus on Acrobatics checks. PRG:CRB
Removes the broken condition from the targeted object. PRG:UC
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Lighten Object
One object weighs half as much as normal FoB
Long Arm
Your arms lengthen, giving you extra reach. PRG:ACG
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon
Weapon gains +1 bonus. PRG:CRB
Marid’s Mastery
If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PRG:ARG
Mirror Polish
Polish a metal item until it’s usable as a mirror. PRG:ACG
Mirror Strike
You may strike multiple opponents with a single attack. PRG:UC
Monkey Fish
Gain a climb speed and a swim speed of 10 ft. for a time. PRG:ACG
Poisoned Egg
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Polypurpose Panacea
Gain a relaxing or entertaining effect. PRG:UM
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce Person
Humanoid creature halves in size. PRG:CRB
Refine Improvised Weapon
Transform improvised weapon into a masterwork simple or martial weapon. PRG:ACG
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Snapdragon Fireworks
Create 1 dragon firework/level. PRG:UM
Stone Fist
Your unarmed strikes are lethal. PRG:APG
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Swift Girding
Your allies are instantly suited up KoIS
Touch of Gracelessness
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Touch of the Sea
Swim speed becomes 30 ft. PRG:APG
Transfer Tattoo
Move a magic tattoo from one creature to another. PCS:ISM
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Vocal Alteration
Disguise target’s voice. PRG:UM
Weaken Powder
Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. PRG:UC
Windy Escape
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. PRG:ARG
Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

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2nd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Anti-Summoning Shield
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. PPC:DHH
Arcane Lock M Magically locks a portal or chest. PRG:CRB
Book Ward
As protection from energy, except lasts much longer and only protects against acid and fire damage. PCh:SoS
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Crimson Confession
Touching the marked object or area turns one’s skin red. PRG:ACG
Death from Below
Grant bonus to AC against larger creatures. PRG:ARG
Disrupt Link
The target has her link with her bonded creature temporarily severed. PPC:FF
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. PRG:UC
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
Gird Ally   You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) PPC:MSH
Miserable Pity
Opponents cannot attack a pathetic creature. PRG:UM
Obscure Object
Masks object against scrying. PRG:CRB
Protection from Arrows
Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protection from Chaos, Communal
As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal
As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection from Good, Communal
As protection from good, but you may divide the duration among creatures touched. PRG:UC
Protection from Law, Communal
As protection from law, but you may divide the duration among creatures touched. PRG:UC
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PRG:CRB
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Arrow Eruption
Creates duplicates of killing arrow. PRG:APG
Blade Tutor’s Spirit
Attack penalties you choose to suffer are reduced. PPC:MTT
If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Cloud of Seasickness
As stinking cloud, except as noted and creatures are sickened instead of nauseated. PAP55:WM
Create Pit F Creates an extradimensional pit. PRG:APG
Cushioning Bands
Force bands protect against crushing. PRG:UM
Dust of Twilight
Black particles extinguish light sources within area. PRG:APG
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. PRG:UC
Fog Cloud
Fog obscures vision. PRG:CRB
Blinds creatures, outlines invisible creatures. PRG:CRB
Instant Weapon
You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Mount, Communal
As mount, but you may divide the duration among creatures touched. PRG:UC
Mud Buddy
You create a Small minion out of mud, and it obeys your commands. PRG:MC
Reloading Hands
Loads a single shot into your weapon every round. PRG:UC
Retrieve Item
Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. PCh:CTR
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
River Whip
Create a whip of water that you wield as a weapon. PRG:ACG
You summon a set of Small or Medium masterwork restraints into being. PPC:PotH
Wave boosts creature’s speed. PRG:APG
Stone Call
2d6 damage to all creatures in area. PRG:APG
Stone Discus
Flying discus deals bludgeoning or slashing damage. PRG:ACG
Summon Monster II
Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. PRG:CRB
Vine Strike
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. PPC:MTT
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PRG:CRB
Web Shelter
Create a comfortable shelter made of webbing. PRG:UM
Whip of Spiders
Create a whip made of poisonous spiders. PRG:ACG
Blood Transcription
Wizard Only. Learn a spell from the target’s blood. PRG:UM
Carrion Compass
You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PPC:USH
Commune with Birds
You can ask birds a question. PRG:ARG
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Determine Depth
With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. PPC:DHB
Elemental Speech
Enables you to speak to elementals and some creatures. PRG:APG
Embrace Destiny

Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. PCS:LK
Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Locate Object
Senses direction toward object (specific or type). PRG:CRB
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Share Language
Subject understands chosen language. PRG:APG
Share Memory
Share one memory with the target. PRG:UM
Spell Gauge
You learn the spells known or prepared by the target. FoB
Track Ship
Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PPC:Pirates
Twisted Futures
A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Arcane Disruption
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. ACO
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Compassionate Ally
Target is compelled to help injured ally. PRG:UM
Compulsive Liar
Prevent target from speaking the truth. PRG:UI
Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Delay Pain
Ignore pain for 1 hour/level. PRG:UM
You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hidden Presence
Prevent creatures from noticing your presence. PRG:UI
Hideous Laughter
Subject loses actions for 1 round/level. PRG:CRB
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Oppressive Boredom
Target loses its next action. PRG:UM
Passing Fancy
When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Seducer’s Eyes
You become more attractive to those around you. FoB
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Touch of Mercy
The target creature deals only nonlethal damage with all of its weapon attacks. PPC:Champions
Unnatural Lust
Target is compelled to kiss or caress another creature. PRG:UM
Admonishing Ray
You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
Aggressive Thundercloud
Flying storm cloud deals 3d6 electricity damage. PRG:ACG
Burning Arc
Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. PPC:Humans
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Burst of Radiance
Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. PPC:Champions
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Continual Flame M Makes a permanent, heatless light. PRG:CRB
20-ft. radius of supernatural shadow. PRG:CRB
Defensive Shock
Electricity damages your attackers. PRG:UM
Elemental Touch
Gain energy damage touch attack. PRG:APG
Fiery Runes
You charge a weapon with a magic rune of fire. PPC:MTT
Fire Breath
Exhale a cone of flame at will. PRG:APG
Fire Sneeze
Launch flaming, forceful phlegm at your enemies. PPC:Goblins
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flickering Lights
Create an area of inconsistent lighting. PRG:HA
Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frigid Touch
Target takes cold damage and is staggered. PRG:UM
Frost Fall
The area is covered in a chilling frost. PRG:UC
Gust of Wind
Blows away or knocks down smaller creatures. PRG:CRB
Gusting Sphere
Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PRG:ARG
Ice Slick
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Imbue with Elemental Might
As imbue with spell ability except it transfers the use of elemental assault ability. PRG:ARG
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Protective Penumbra
Shadow protects the target from light. PRG:UM
Ricochet Shot
Imbues a projectile weapon to give its ammunition the ability to ricochet. PRG:UC
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PRG:CRB
Sonic energy damages objects or crystalline creatures. PRG:CRB
Sonic Scream
Create a cone of damaging sound at will. PRG:ACG
Spontaneous Immolation
Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Attacks miss subject 20% of the time. PRG:CRB
Dark Whispers
Whisper through the shadows. PRG:UI
Disguise Other
As disguise self, but affects you or another. PRG:UM
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
Hidden Blades
Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hypnotic Pattern
Fascinates 2d4 + level HD of creatures. PRG:CRB
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Mad Hallucination
Target takes penalties to mental actions. PRG:UM
Magic Mouth M Object speaks once when triggered. PRG:CRB
Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you. PRG:CRB
Misleads divinations for 1 creature or object. PRG:CRB
Phantom Trap M Makes item seem trapped. PRG:CRB
Shadow Anchor
Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Silent Table
Give yourself privacy by muffling sound leaving the area. PRG:ACG
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Twilight Haze
Illusory fog obscures vision. PRG:ACG
Umbral Weapon
1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Makes subject blinded or deafened. PRG:CRB
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood in the Water DF
While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Bone Fists
The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Boneshaker F Momentarily control a living or undead creature’s skeleton. PRG:HA
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
Command Undead
Undead creature obeys your commands. PRG:CRB
Companion Life Link
Sense whenever your companion is wounded and call out to it in a time of need. PRG:ACG
Curse Terrain, Lesser M Curse an area with three mild hazards. PRG:HA
Defending Bone
You animate a bone which gives you damage reduction 5/bludgeoning. PCh:Gods
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. PC:SLC
Dress Corpse
Doctor the evidence on a corpse. PRG:UI
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Ghoul Touch
Paralyzes one subject, which exudes stench that makes those nearby sickened. PRG:CRB
Languid Venom
Delay a poison’s onset and hide its presence. PRG:UI
Life Pact
Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Limp Lash
Create a magical noose around target’s head, possibly paralyzing them. PPC:Goblins
Pernicious Poison
Target takes a -4 penalty against poison. PRG:UM
Frightens creatures of less than 6 HD. PRG:CRB
Sentry Skull M Turn a severed head into a magical sentry. PRG:ARG
Animate and possess your own skin as if it were a separate creature. PRG:UM
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Steal Voice
Target gains the croaking spellblight. PRG:UM
Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG
Touch of Bloodletting
This spell causes existing wounds on a target to bleed profusely. PCS:ISG
Unshakable Chill
Target is afflicted with severe cold. PRG:UM
Aboleth’s Lung
Targets gain the ability to breathe water but can no longer breathe air. PRG:ARG
Accelerate Poison
Hastens targeted poison’s onset. PRG:APG
Adhesive Blood
Attackers’ weapons stick to your gluey blood. PRG:ACG
You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Air Step
Tread unsteadily on air, with limitations. PRG:ACG
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Amplify Stench
You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Angelic Aspect, Lesser
You gain low-light vision, acid and cold resistance 5, and protection from evil. PPC:Champions
Animal Aspect
You gain some of the beneficial qualities of an animal. PRG:UC
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. PRG:UC
Badger’s Ferocity
Weapons are keen while you concentrate. PRG:UM
Bear’s Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Blood Armor
Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Blood Blaze
Aura that makes injured creatures spray burning blood. PRG:ARG
Boiling Blood
Targets take fire damage; orcs get +2 Strength. PRG:UM
Bull’s Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Carry Companion
Your companion creature is transformed into a miniature statue which you can carry. KoIS
Cat’s Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Speak, read, and write a new code language. PRG:UI
See 60 ft. in total darkness. PRG:CRB
Destabilize Powder
Ammunition in the targeted firearm is prone to misfire. PRG:UC
Disfiguring Touch
Target becomes disfigured. PRG:UM
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Eldritch Conduit
Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. PCS:ISM
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
Fear the Sun
Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Cause target’s limbs to mutate to hamper attacks, defense, or movement. PCS:ISM
Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Fox’s Cunning
Subject gains +4 to Int for 1 min./level. PRG:CRB
Full Pouch
You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
You take no falling damage, move 60 ft./round while falling. PRG:APG
You can see through thick plant matter as though it were transparent. PCS:RG
Hidden Knowledge
You purposely forget some information which is transcribed upon you in the form of a tattoo. PC:SDPG
Human Potential
The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon. PRG:UC
Opens locked or magically sealed door. PRG:CRB
Subject moves up and down at your direction. PRG:CRB
Magic Siege Engine
Siege gains +1 on targeting and damage rolls. PRG:UC
Make Whole
Repairs an object. PRG:CRB
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Merge with Familiar
Your familiar merges harmlessly into your body. PPC:FF
Mirror Hideaway
As many as eight creatures hide in an extradimensional space. PRG:ACG
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PRG:ACG
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Turns fire into blinding light or thick smoke. PRG:CRB
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Raven’s Flight
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil. PRG:UC
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Rope Trick
As many as eight creatures hide in extradimensional space. PRG:CRB
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Sculpt Simulacrum
Alter a simulacrum’s appearance. PRG:UM
Silk To Steel
Use a scarf as a shield or whip. PRG:UM
Snow Shape
As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. PPC:Humans
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance
You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire. PRG:UC
Staggering Fall
Cause additional damage to a falling creature. PCS:RG
Steal Breath
You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Size
Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PPC:GHH
Stone Throwing
The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Strong Wings
Touched target’s wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good). PRG:ARG
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. PCS:ISM
Tears to Wine
This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Telekinetic Volley
Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them.
Thunder Fire
Ammunition in the targeted firearm deafens opponents. PRG:UC
Time Shudder
Nearby creatures are affected by haste or slow each round. PRG:ACG
Tremor Blast
You create a minor earthquake that can trip creatures. PCS:ISG
Twisted Space
Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Visualization of the Mind M You enhance a single aspect of your mind, nurturing and empowering it. PPC:DA
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB
Winged Sword
Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA

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3rd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Ablative Sphere M An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. PPC:Humans
Blade Snare
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PCS:ISG
Cloak of Winds
Creates a screen of wind around you. PRG:APG
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Explosive Runes
Deals 6d6 damage when read. PRG:CRB
Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
Magic Circle against Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Nondetection M Hides subject from divination, scrying. PRG:CRB
Protection from Arrows, Communal
As protection from arrows, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Quell Energy
You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm
As alarm, but only against selected creatures. PRG:UI
Shield Companion
As shield other, but affecting your companion creature. PRG:ACG
Stunning Barrier, Greater
Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Ablative Barrier F Surrounds the target with layers of force. PRG:UC
Aqueous Orb
Creates rolling sphere of water. PRG:APG
Ash Storm
Hamper vision and movement. PRG:UM
Conjure Carriage
Create a fine carriage. PRG:UI
Force Anchor
Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PPC:USH
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PRG:ARG
Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. PCS:ISM
Infernal Challenger
This spell summons a bearded devil, causing it to appear where you designate. PPC:PotH
Mad Monkeys
Summon a swarm of mischievous monkeys. PRG:UM
Nauseating Trail
Creature leaves a trail of stinking cloud squares. PRG:ACG
Pellet Blast M Creates an explosion of conjured metal pellets. PRG:UC
Penumbral Disguise
You mask your features with shadowy illumination. PPC:BoS
Phantom Driver
Conjures a phantom to drive vehicles. PRG:UC
Phantom Steed
Magic horse appears for 1 hour/level. PRG:CRB
Planar Inquiry
This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Rain of Frogs
Summon a swarm of poisonous frogs. PRG:UM
Returning Weapon, Communal
As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Sepia Snake Sigil M Creates text symbol that immobilizes reader. PRG:CRB
Silver Darts
Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PRG:ACG
Sleet Storm
Hampers vision and movement. PRG:CRB
Spiked Pit
As create pit, but filled with spikes. PRG:APG
Stinking Cloud
Nauseating vapors, 1 round/level. PRG:CRB
Storm Step
You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. PPC:BoE
Summon Monster III
Summons extraplanar creature to fight for you. PRG:CRB
Summon Totem Creature
As summon nature’s ally III except for different creatures as options. PPC:Humans
Sundered Serpent Coil
As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Swarm of Fangs
You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PRG:MC
Urban Step
Step into one doorway and out another. PRG:UI
Waves of Blood
A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Web Bolt
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature’s space. PRG:ARG
Arcane Sight
Magical auras become visible to you. PRG:CRB
Aura Sight
Alignment auras become visible to you. PRG:ACG
Blood Biography
Learn about a creature with its blood. PRG:APG
Hear or see at a distance for 1 min./level. PRG:CRB
Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. PPC:DHB
Find Fault
You instantly learn many of the target’s weaknesses. PPC:AA
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PCS:ISWG
Insect Scouts
This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Pack Empathy
Create an empathic bond with allies. PRG:UI
Perfect Placement
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Pierce Disguise
See through low-level magical disguises. PRG:ACG
See Beyond M You attune your mind and your sight to the hidden world of spirits. PPC:DA
Seek Thoughts
Detects thinking creatures’ thoughts. PRG:APG
Share Language, Communal
As share language, but you may divide the duration among creatures touched. PRG:UC
Spherescry F Remotely view through spheres that have consumed some portion of the caster’s body. PCh:CTR
Spirit Bonds M You know the direction, relative distance to, and condition of target creatures or objects. PPC:DA
Speak and understand any language. PRG:CRB
Unravel Destiny
A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. PRG:APG
Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Burdened Thoughts
Target creature gains heavy encumbrance and is cannot fly. PCS:GHH
Charitable Impulse
Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Deep Slumber
Puts 10 HD of creatures to sleep. PRG:CRB
Deflect Blame
Blame someone else for your action. PRG:UI
Draconic Malice
You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger
Target gains a message that can be given only to its intended recipient. PRG:ACG
Nixie’s lure
Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Open Book
Make it permanently easier to learn more about a target. PRG:UI
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Pugwampi’s Grace
One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PCS:ISM
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation
Target is compelled to stay near another. PRG:UM
Shadow Enchantment
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Stage Fright
You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPC:AA
Compels a subject to follow stated course of action. PRG:CRB
Unadulterated Loathing
Target is compelled to avoid another creature. PRG:UM
Air Geyser
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Battering Blast
You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. PCS:Dungeons
You create an area of darkness impenetrable even to darkvision, but you can see normally within it. PCh:CS
Call the Void
An aura of nothingness damages and suffocates creatures adjacent to you. PPC:DEP
Campfire Wall
Creates a shelter around a campfire. PRG:APG
Chain of Perdition
Creates a floating chain of force. PRG:UC
Channel the Gift
Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:Gods
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contingent Action
Set the condition for triggering a target’s readied standard, move, or swift action. PRG:ACG
60-ft. radius of bright light. PRG:CRB
Diamond Spray
A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. PAP:LoF
Distracting Cacophony
Noise makes it difficult to cast. PRG:UM
Draconic Reservoir
Subject can absorb energy damage and enhance melee attacks with it. PRG:APG
Elemental Aura
Creates an aura of energy around you. PRG:APG
Final Sacrifice   You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target PPC:MSH
1d6 damage per level, 20-ft. radius. PRG:CRB
2d6 points of fire damage in a 20-ft. line, that can change each round. PRG:ARG
Force Punch
Target takes force damage and is pushed away. PRG:UM
As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. PC:SLC
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. PRG:APG
Lightning Bolt
Electricity deals 1d6/level damage. PRG:CRB
Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Pain Strike
Inflicts 1d6 nonlethal damage 1 round/level. PRG:APG
Sheet Lightning
Deal electricity damage and daze creatures in a 20-foot spread. PCS:RG
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Thunderstomp, Greater
Trip multiple creatures within range. PRG:ACG
Tiny Hut
Creates shelter for 10 creatures. PRG:CRB
Trial of Fire and Acid
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twilight Knife
Floating knife attacks with you. PRG:APG
Vengeful Comets
Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. PCS:ISM
Wall of Split Illumination
An immobile curtain of illumination springs into existence. PPC:BoS
Wind Wall
Deflects arrows, smaller creatures, and gases. PRG:CRB
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. PRG:ACG
Appearance of Life M Undead appear to be alive. PRG:HA
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Dazzling Blade, Mass
Multiple weapons become shiny, granting bonuses to combat maneuvers. PCS:RG
Attacks miss subject 50% of the time. PRG:CRB
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it. PRG:ARG
Illusory Poison
Coat a weapon with phantasmal poison. PC:Gnomes
Illusory Script M Only select creatures can read text. PRG:CRB
Invisibility Sphere
Makes everyone within 10 ft. invisible. PRG:CRB
You cause the target to become invisible and silent, but only to his allies. PRG:MC
Loathsome Veil
Nauseate and/or sicken weak creatures. PRG:UM
Major Image
As silent image, plus sound, smell and thermal effects. PRG:CRB
Minor Dream
As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. PRG:ARG
Phantasmal Affliction
Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder
Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Vision of Hell
Illusory hellscape makes creatures shaken. PRG:UM
Wall of Nausea
Creatures that pass through the wall are nauseated and might fall prone. PRG:ACG
Accursed Glare
Cause one creature to reroll attacks and saving throws, taking the worse result PPC:BotM
Animate Dead, Lesser
Create one skeleton or zombie. PRG:UM
Aura of Cannibalism
You emanate an aura that saps the strength of others of your kind and channels their energy into you. PRG:MC
Barrow Haze
Fog obscures the vision of others and extends the range of your hexes. PRG:ACG
Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. PAP:RotR
Eldritch Fever
Target gains the eldritch ague spellblight. PRG:UM
Gentle Repose
Preserves one corpse. PRG:CRB
Halt Undead
Immobilizes undead for 1 round/level. PRG:CRB
Healing Thief
You siphon half of all magical healing that the targeted creature receives. PRG:UC
Howling Agony
Screaming pain limits the target’s actions. PRG:UM
Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Ki Leech
Add to your ki pool when you critically hit. PRG:UM
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. PRG:APG
Marionette Possession
As magic jar, but limited to line of sight. PRG:UM
Ray of Exhaustion
Ray makes subject exhausted. PRG:CRB
Sands of Time
Target temporarily ages. PRG:UM
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Toxic Gift
Target suffers the effect of the poison in you. PRG:UM
Unliving Rage
As rage, except affecting only undead. PRG:ACG
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Air Breathing
The transmuted creatures can breathe air freely. PRG:MC
Ancestral Regression
Transform a drow into a surface elf. PRG:ARG
Anchored Step
Vines beneath your feet stabilize you but slow you down. PRG:ACG
Anthropomorphic Animal
Animal becomes bipedal. PRG:UM
Ape Walk
Target gains climb 30 and +8 racial bonus on Climb skill checks. PC:SLC
Aristocrat’s Nightmare
Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Armor Lock
You lock up an opponent in their own armor, entangling or staggering them. KoIS
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Beast Shape I
You take the form and some of the powers of a Small or Medium animal. PRG:CRB
Blast Barrier
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PCS:ISM
You randomly vanish and reappear for 1 round per level. PRG:CRB
Blood Scent
Gain scent ability against injured creatures. PRG:ARG
Blood Sentinel M Animate an animal sculpture to be your temporary familiar. PRG:ACG
Ruins writing. PPC:Goblins
Target gains a burrow speed of 15. PRG:UM
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Countless Eyes
Extra eyes give all-around vision. PRG:UM
Darkvision, Communal
As darkvision, but you may divide the duration among creatures touched. PRG:UC
Deft Digits
You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Target eidolon temporarily loses 1 evolution +1/five levels. PRG:APG
Disable Construct
Touch attack makes a construct helpless for 1 round/level. PRG:ACG
Enter Image
Transfers your consciousness to an object bearing your likeness. PRG:APG
Eruptive Pustules
Acid boils burst when you are attacked. PRG:UM
Excruciating Deformation
Target takes Dex and Con damage. PRG:UM
Fins to Feet
Transform the target’s fins, flippers, or tail into legs and feet. PRG:ARG
Fire Trail
Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PRG:ARG
First World Revisions
As ancestral regression, except as noted. PPC:BoS
Flame Arrow
Arrows deal +1d6 fire damage. PRG:CRB
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. PRG:UC
Subject flies at speed of 60 ft. PRG:CRB
Form of the Alien Dragon I
You become a Medium esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon I
You become a Medium imperial or primal dragon. PPC:LoD
Fractions of Heal and Harm
Heal yourself when you cast your next damaging spell. PAP:SS
Gaseous Form
Subject becomes insubstantial and can fly slowly. PRG:CRB
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PRG:ACG
Hollow Blades
Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Hostile Levitation
Levitates the targeted creature up off the ground. PRG:UC
Imbue With Addiction
Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. PPC:MM
Improve trap
Improve one specific element of a trap. PRG:ARG
Keen Edge
Doubles normal weapon’s threat range. PRG:CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Monstrous Extremities
You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PCS:ISG
Monstrous Physique I
Take the form and some of the powers of a Small or Medium monstrous humanoid. PRG:UM
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Polymorph Familiar
Give your familiar the shape of another animal. PRG:ACG
Prehensile Pilfer
Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PRG:ARG
Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. PRG:UC
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Secret Page
Changes one page to hide its real content. PRG:CRB
Shifting Sand
Creates difficult terrain and erases tracks, can carry along some creatures and objects. PRG:APG
Shrink Item
Object shrinks to one-sixteenth size. PRG:CRB
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA
Spider Climb, Communal
As spider climb, but you may divide the duration among creatures touched. PRG:UC
Strangling Hair
Your hair animates and grapples. PRG:UM
Tail Strike
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
Touch Injection
You can deliver an infusion, elixir, poison, or potion as a touch attack. PRG:UC
Undead Anatomy I
Take the form and some of the powers of a Small or Medium undead. PRG:UM
Versatile Weapon
Weapon bypasses some DR. PRG:APG
Water Breathing
Subjects can breathe underwater. PRG:CRB

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4th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Curse of Magic Negation M Target gains the negated spellblight. PRG:UM
Dimensional Anchor
Bars extradimensional movement. PRG:CRB
Dream Shield
You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Enchantment Foil
Trick opponents who try to cast enchantments on you. PRG:ACG
Fire Trap M Opened object deals 1d4 damage + 1/level. PRG:CRB
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Globe of Invulnerability, Lesser
Stops 1st- through 3rd-level spell effects. PRG:CRB
Medusa’s Bane
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. PPC:DA
Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Remove Curse
Frees object or person from curse. PRG:CRB
Spellcrash, Lesser
Target loses a 3rd-level prepared spell or spell slot. PRG:ACG
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Suppress Primal Magic
Prevent primal magic events from occurring in a 10-ft. radius around you. PCS:ISM
Tough Crowd
You fortify your allies against attempts to control or mislead them. PPC:AA
True Form
Removes polymorph effects. PRG:APG
Ward Shield
Your shield is effective at resisting some types of spells. KoIS
Acid Pit F Creates a pit with a layer of acid on the bottom. PRG:APG
Bind Sage
Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Celestial Healing, Greater
As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Conjure Deadfall
You conjure a large metal cube covered in sharp spikes. PPC:DHB
Create Armaments
You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Dimension Door
Teleports you a short distance. PRG:CRB
Fleshworm Infestation
Worms deal hp and Dex damage. PRG:UM
Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. PC:Orcs
Infernal Healing, Greater
Touch a creature with devils blood, giving it fast healing 4. PCS:ISWG
Master’s Escape   You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Minor Creation
Creates one cloth or wood object. PRG:CRB
Phantom Chariot
Conjures a quasi-real heavy chariot pulled by four horses. PRG:UC
Phantom Steed, Communal
As phantom steed, but you may divide the duration among creatures touched. PRG:UC
Secure Shelter
Creates sturdy cottage. PRG:CRB
Solid Fog
Blocks vision and slows movement. PRG:CRB
Summon Accuser
Summons a single accuser devil from Hell to do your bidding. PCS:RG
Summon Monster IV
Summons extraplanar creature to fight for you. PRG:CRB
Touch of Slime
Touch infests a target with green slime. PRG:UM
Trade Items
Swap a focus object with a target object. PRG:UI
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Eye
Invisible floating eye moves 30 ft./round. PRG:CRB
Detect Scrying
Alerts you to magical eavesdropping. PRG:CRB
Insect Spies
Use magic beetles as spies. PRG:UI
Locate Creature
Indicates direction to familiar creature. PRG:CRB
Meticulous Match
Determine if two things are identical. PRG:UI
Named Bullet
Imbues ammunition with accuracy against a specific creature type. PRG:UC
Scrying F Spies on subject from a distance. PRG:CRB
Share Senses
See/hear/smell what your familiar is. PRG:APG
Symbol of Revelation M Triggered symbol reveals illusions. PRG:UM
Tongues, Communal
As tongues, but you may divide the duration among creatures touched. PRG:UC
Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Watchful Animal
You place a scrying sensor on your animal companion or familiar. PPC:SpyHB
Antithetical Constraint
The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
Aura of the Unremarkable
Make actions seem mundane to nearby creatures. PRG:UI
Charm Monster
Makes monster believe it is your ally. PRG:CRB
Subjects behave oddly for 1 round/level. PRG:CRB
Control Summoned Creature
Direct a summoned monster as if you had summoned it. PRG:UM
Crushing Despair
Subjects take –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. PRG:ARG
Geas, Lesser
Commands subject of 7 HD or less. PRG:CRB
Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Construct behaves oddly for 1 round/level. PRG:UM
Malicious Spite M Target is compelled to plot against another. PRG:UM
Subject is enraged and confused. PRG:APG
Overwhelming Grief
Grieving target can take no actions and is denied its Dex bonus. PRG:UM
Symbol of Laughter M Triggered rune makes nearby creatures lose actions for 1 round/level. PRG:ACG
Terrible Remorse
Creature is compelled to harm itself. PRG:UM
Triggered Suggestion
As suggestion, but triggered only and target doesn’t remember the suggestion. PRG:ACG
Aggressive Thundercloud, Greater
Flying storm cloud deals 6d6 electricity damage. PRG:ACG
Pain encourages an outsider to obey you. PRG:UM
Ball Lightning
Flying balls of lightning deal 3d6 electricity damage each. PRG:APG
Contingent Scroll F, M Transfer a scroll’s power to the target; the scroll is then triggered as contingency. PRG:ACG
Controlled Fireball
As fireball, but secretly deals less damage to your allies. PRG:UI
Creeping Ice
Sheet of ice slowly spreads outward on a horizontal surface. PRG:ACG
Deadman’s Contingency
Set one of a list of contingencies for your demise. PRG:UI
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PRG:APG
Dragon’s Breath
Gives you a dragon’s breath weapon. PRG:APG
Fire Shield
Creatures attacking you take fire damage; you’re protected from heat or cold. PRG:CRB
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets. PRG:ACG
Hurricane Blast
Creates a severe blast of wind. PAP:LoF
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Mydriatic Spontaneity
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Pyrotechnic Eruption
Erupting flames burn a target several times. PRG:HA
Resilient Sphere
Force globe protects but traps one subject. PRG:CRB
River of Wind
A stream of wind causes nonlethal damage and can knock down or push creatures. PRG:APG
Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Telekinetic Charge
Launches an ally through the air. PRG:UC
Unbearable Brightness
Your glowing body dazzles or blinds others. PRG:ACG
Vitriolic Mist
As fire shield, except acid damage. PRG:UM
Volcanic Storm
Hot rocks deal 5d6 damage. PRG:UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PRG:CRB
Wall of Ice
Ice plane creates wall or hemisphere creates dome. PRG:CRB
Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Fool’s Teleport
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Hallucinatory Terrain
Makes one type of terrain appear like another (field as forest, or the like). PRG:CRB
Horrific Doubles
Call forth disturbing mirror images. PRG:HA
Illusion of Treachery
Make it seem like another is also responsible for your attacks. PRG:UI
Illusory Wall
Wall, floor, or ceiling looks real, but anything can pass through. PRG:CRB
Instant Fake
Provide a short-term replica of an object. PRG:UI
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. PRG:CRB
Magic Aura, Greater
As magic aura, but also affects creatures and allows more options. PRG:UI
Majestic Image
As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Minor Phantom Object
As minor creation spell, except the object created is a semi-real phantasm). PRG:ARG
Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Rainbow Pattern
Lights fascinate 24 HD of creatures. PRG:CRB
You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow Barbs
Creates a shadowy vicious spiked chain that radiates darkness around you. PCS:ISM
Shadow Conjuration
Mimics conjuration spell below 4th level, but only 20% real. PRG:CRB
Shadow Step
Teleport from one shadow to another. PRG:UM
Shocking Image
As mirror image, but the duplicates emit electrical damage when destroyed. PRG:UC
Simulacrum, Lesser M Creates a double of a weak creature. PRG:UM
Wandering Star Motes
Outlines subject and produces light as a sunrod. PRG:APG
Aggravate Affliction
All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Animate Dead M Creates undead skeletons and zombies out of corpses. PRG:CRB
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Kill a weak creature and turn its corpse into an explosive trap. PRG:ACG
Bloody Arrows
When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
The target’s bones (or exoskeleton) splinter. AP84
Infects subject with chosen disease. PRG:CRB
Contingent Venom
As languid venom, but with a triggering condition. PRG:UI
Curse Terrain M Curse an area with four hazards. PRG:HA
Cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. PPC:MaTT
Subject gains 1d4 negative levels. PRG:CRB
False Life, Greater
Gain 2d10 temporary hp + 1/level. PRG:UM
Familiar Melding
Possess your familiar. PRG:UM
Subjects within cone flee for 1 round/level. PRG:CRB
Flesh Puppet M Control a zombie in human guise. PRG:HA
Hunger for Flesh
Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Masochistic Shadow
You animate the target’s shadow with semi-living energies drawn from the Shadow Plane. PPC:BoS
When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PCS:ISG
Shadow Projection
Temporarily become a shadow. PRG:APG
Skeleton Crew
Turn corpses into skeletons that act as a ships crew and obey your commands. PPC:Pirates
Umbral Infusion
You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Wall of Blindness/Deafness
Translucent wall blinds or deafens creatures that pass through it. PRG:ACG
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Absorbing Inhalation
Inhale a gas removing it from the area without harm and use it as a breath weapon. PRG:ARG
Abyssal Vermin
Grant one vermin or vermin swarm the fiendish creature simple template. AP78
Adjustable Polymorph
As alter self, but you can change the shape as a swift action. PRG:ACG
Age Resistance, Lesser
Ignore penalties from middle age. PRG:UM
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. PRG:UC
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Beast Shape II
You take the form and some of the powers of a Tiny or Large animal. PRG:CRB
Calcific Touch
Touch attack slows target, 1d4 Dex damage. PRG:APG
Claim Identity
You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Cloud Shape
Subject becomes insubstantial and can fly slowly. PRG:ARG
Conversing Wind
As whispering wind, except it can carry responses and doesn’t end after delivering its first message. PPC:RTT
Create Holds
You create a path of handholds on earthen, plaster, stone, or wooden walls. PPC:DHB
Curse of Burning Sleep
Creature catches fire the next time it sleeps for an hour. PRG:ACG
Darkvision, Greater
See 120 ft. in total darkness. PRG:UM
Earth Glide
Gain the ability to pass through stone, dirt and earth. PRG:ARG
Elemental Body I
Turns you into a Small elemental. PRG:CRB
Enlarge Person, Mass
1 humanoid creature/level doubles in size. PRG:CRB
Eyes of the Void
See 60 ft. in darkness, including magical darkness. PRG:ACG
Causes fire to burst up, dealing 2d6 fire damage. PRG:APG
Hellmouth Lash
Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). PRG:ARG
Ignoble Form
Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Innocuous Shape
Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Irregular Size
Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
The object you target becomes a liquid version of itself. PPC:AA
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Make Whole, Greater
Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0 hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole. TG
Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. PRG:ARG
Mirror Transport
Mirror becomes a multiple-use dimension door. PRG:ACG
Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. PRG:CRB
Monstrous Physique II
Take the form and some of the powers of a Tiny or Large monstrous humanoid. PRG:UM
Obsidian Flow
Converts the surface of the ground into molten glass. PRG:UC
Rags to Riches
The target object is enhanced to function as a masterwork item. PPC:AA
Reduce Person, Mass
As reduce person, but affects 1 humanoid creature/level. PRG:CRB
Resilient Reservoir
Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PRG:ARG
Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Ride the Waves
Target can breathe water and swim. PRG:UM
Rigor Mortis
Painfully swell a target’s joints. PRG:HA
Scorching Ash Form M As gaseous form, except you become a swirl of ash. PRG:ARG
Shadowy Haven
As rope trick, except the point of entry is through a 5-foot-square instead of a rope. PRG:ARG
Stone Shape
Sculpts stone into any shape. PRG:CRB
Symbol of Slowing M Triggered rune slows creatures. PRG:UM
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PRG:HA
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. PRG:UM
Warp Metal
Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

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5th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Banishing Blade
You imbue a weapon with the ability to bull rush a creature. PPC:AA
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Calm Air
You calm the air and disperse fog, dust, and other particles. PPC:RTT
Covetous Aura
Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. PCS:ISWG
You ward an area’s shadows such that light cannot penetrate them. PPC:BoS
Forces a creature to return to its native plane. PRG:CRB
Globe of Tranquil Water
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. PPC:HotW
Guardian Monument, Greater
As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Life Bubble
Protects creature from sustained environmental effects. PRG:APG
Mage’s Private Sanctum
Prevents anyone from viewing or scrying an area for 24 hours. PRG:CRB
Peacebond, Greater
As peacebond, but on multiple weapons, even if they aren’t sheathed. PRG:UI
Siphon Magic
Transfers a magical effect from touched creature to yourself. PCS:ISM
Soothe Construct
Reduce the berserk chance of a construct. PRG:UM
Spell Absorption
Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. PCS:ISM
You create a discordant blast of energy that disrupts the target’s available magic and transfers knowledge of that magic to you. PRG:MC
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PRG:UC
Unbreakable Construct M Increase construct hardness or DR. PRG:UM
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PRG:UC
Acidic Spray M 1d6/level acid damage plus 1 round of acid. PRG:UM
Callback, Greater
As callback but with increased range. PPC:FF
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PRG:CRB
Corrosive Consumption
Acidic patch damages an opponent. PRG:UM
Damnation Stride
Teleports you a short distance and produce a burst of fire. PRG:ARG
Duplicate Familiar
You create a duplicate of a familiar. PPC:FF
Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Creates a geyser of boiling water. PRG:APG
Hostile Juxtaposition
You create a dimensional link with a targeted creature, and switch spots with it. PRG:UC
Hungry Pit
As create pit, but dealing 4d6 damage to those in it as it closes. PRG:APG
Mage’s Faithful Hound
Phantom dog can guard a location and attack intruders. PRG:CRB
Major Creation
As minor creation, plus stone and metal. PRG:CRB
Planar Binding, Lesser
Traps extraplanar creature of 6 HD or less until it performs a task. PRG:CRB
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. PRG:CRB
Restrain a creature’s arms and grant it a second saving throw against certain magic. PRG:HA
Summon Infernal Host
Summon host devils. PCS:RG
Summon Lesser Psychopomp
As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. AP80
Summon Monster V
Summons extraplanar creature to fight for you. PRG:CRB
Instantly transports you as far as 100 miles per level. PRG:CRB
Unseen Crew
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PPC:Pirates
Wall of Stone
Creates a stone wall that can be shaped. PRG:CRB
Whip of Centipedes
Create a whip made of poisonous centipedes. PRG:ACG
Contact Other Plane
Lets you ask question of extraplanar entity. PRG:CRB
Foretell Failure
You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Locate Gate
Find a nearby magical portal. PRG:HA
Mask From Divination
You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. PPC:AA
Prying Eyes
1d4 + 1/level floating eyes scout for you. PRG:CRB
Symbol of Scrying M Triggered rune activates scrying sensor. PRG:UM
Telepathic Bond
Link lets allies communicate. PRG:CRB
Trace Teleport
Determine where and when teleportation occurred, and glimpse the origin or destination. PRG:UI
Apparent Master
Charm makes a construct regard you as its master. PM:GoD
Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI
Compelling Rant
People believe your ridiculous speech as long as you keep talking. PRG:HA
Constricting Coils
As hold monster, but does 1d6+6 bludgeoning damage/round. PAP:SS
Curse of Disgust
Target is sickened when viewing a trigger. PRG:UM
Dominate Person
Controls humanoid telepathically. PRG:CRB
Subject’s Int and Cha drop to 1. PRG:CRB
Grand Destiny
The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Hold Monster
As hold person, but any creature. PRG:CRB
Mind Fog
Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Passing Fancy, Mass
This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Force a creature to see the negative side of things. PRG:HA
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Smug Narcissism
Target is distracted by its sense of self. PRG:UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. PRG:CRB
Touch of Slumber
A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Augmenting Wall
You create a wall of faintly shimmering elemental energy. PPC:RTT
Cone of Cold
1d6/level cold damage. PRG:CRB
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PRG:APG
Icy Prison
Thick ice holds and damages the target. PRG:UM
Interposing Hand
Hand provides cover against 1 opponent. PRG:CRB
Lightning Arc
Targets in a line take 1d6 electricity/level. PRG:UM
Pain Strike, Mass
As pain strike, but affects multiple creatures. PRG:APG
Runic Overload
Cause magical runes to explode. PCS:GHH
Delivers short message anywhere, instantly. PRG:CRB
Sonic Thrust
Sound moves targets away from you. PRG:UM
Wall of Force
Wall is immune to damage. PRG:CRB
Wall of Light
An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
Wall of Sound
Sonic wall deflects and damages creatures. PRG:UM
Charnel House M Create an area of semi-real gore. PRG:HA
Sends message to anyone sleeping. PRG:CRB
False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False Vision M Fools scrying with an illusion. PRG:CRB
Impossible Angles
Distort geometry in an area. PRG:HA
Major Phantom Object
As major creation but the creation is semi-real phantasm. PRG:ARG
Mirage Arcana
As hallucinatory terrain, plus structures. PRG:CRB
Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Persistent Image
As major image, but with no concentration required. PRG:CRB
Phantasmal Web
Catches subjects in illusory web. PRG:APG
Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
Changes appearance of 1 person per 2 levels. PRG:CRB
Shadow Evocation
Mimics evocation spell below 5th level, but only 20% real. PRG:CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. PRG:UC
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. PRG:UC
Astral Projection, Lesser
Limited astral travel. PRG:UM
Black Spot
Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PPC:Pirates
Withers one plant or deals 1d6/level damage to plant creature. PRG:CRB
Blood Boil
Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. PPC:C&C
A target can safely remove its head. PRG:HA
Empathy Conduit
You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. PPC:FF
Feast on Fear
Targets are panicked, and you gain temporary hit points. PRG:ACG
Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Ghoul Army
1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. PCS:ISM
Magic Jar F Enables possession of another creature. PRG:CRB
Plague Carrier
target’s attacks carry filth fever. PRG:UM
Possess Object M Possess and animate one object. PRG:UM
Red Hand of the Killer
Stain the hand of a creature’s killer red. PRG:UI
Repair Undead, Mass
Heals undead of 1d8 hp + 1/level; affects 1 undead/level. PRG:ACG
You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Target quickly suffocates to death. PRG:APG
Summoner Conduit
The target eidolon’s summoner takes damage whenever the eidolon does. PRG:UC
Symbol of Pain M Triggered rune wracks creatures with pain. PRG:CRB
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Vampiric Shadow Shield
As fire shield, except attackers take negative energy damage and attacks heal you. PRG:ACG
Waves of Fatigue
Several targets become fatigued. PRG:CRB
Angelic Aspect
As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. PPC:Champions
Animal Growth
One animal doubles in size. PRG:CRB
Baleful Polymorph
Turns subject into harmless animal. PRG:CRB
Beast Shape III
You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PRG:CRB
Caustic Blood
Acidic blood spurts from your body when you take piercing or slashing damage. PCS:ISG
You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item ceases to be visible to or interact with the world in any way, as if it no longer existed. PPC:AA
Sonic sense gives you blindsight 40 ft. PRG:UM
Elemental Body II
Turns you into a Medium elemental. PRG:CRB
Energy Siege Shot
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. PRG:UC
Fabricate M Transforms raw materials into finished items. PRG:CRB
Fickle Winds
Wind walls selectively block attacks. PRG:UM
Flexile Curse
Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Gain your choice of genie-themed powers. PCS:ISM
Gift of the Deep DF You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants. PRG:MC
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. PRG:ARG
Hungry Earth
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. PRG:MC
Lighten Object, Mass
Multiple objects are half as heavy as normal. FoB
Master’s Mutation   You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs PPC:MSH
Monstrous Physique III
Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. PRG:UM
Open Arms
You cast this spell in response to a specific cavalier’s challenge, inquisitor’s judgment, or smite (such as a paladin’s smite evil) declared against you by an enemy creature. It can also be cast if a creature uses a spell that causes you to qualify as the creature’s favored enemy when you normally wouldn’t, such as instant enemy (Advanced Player’s Guide 229). PPC:AA
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances. PRG:CRB
Creates passage through wood or stone wall. PRG:CRB
Planar Adaptation
Resist harmful effects of other plane. PRG:APG
Plant Shape I
Turns you into a Small or Medium plant. PRG:CRB
Gives one willing subject a new form. PRG:CRB
Rapid Repair
Construct gains fast healing 5. PRG:UM
Bludgeoning and falling damage you take is converted into nonlethal damage. PPC:MTT
Rune of Ruin
You curse a magic item, reducing it to 1/4 its normal hit point total, granting it the broken condition. PPC:AA
Slough off a target’s skin. PRG:HA
Moves object, attacks creature, or hurls object or creature. PRG:CRB
Transmute Mud to Rock
Transforms two 10-ft. cubes per level. PRG:CRB
Transmute Rock to Mud
Transforms two 10-ft. cubes per level. PRG:CRB
Transplant Visage
You add or remove a creature’s face to or from your own. PCS:ISG
Treasure Stitching M Objects on cloth become embroidered. PRG:APG
Undead Anatomy II
Take the form and some of the powers of a Tiny or Large undead. PRG:UM
Vermin Shape II
As vermin shape, but Tiny or Large. PRG:UM
Vile Dog Transformation
Transform ordinary dogs into fiendish minions. PRG:HA
Permanency M Makes certain spells permanent. PRG:CRB

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6th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Antimagic Field
Negates magic within 10 ft. PRG:CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. PRG:CRB
Dust Ward
You ward a magic item against other creatures who try to learn to use or copy it. PRG:MC
Globe of Invulnerability
As lesser globe of invulnerability, plus 4th-level spell effects. PRG:CRB
Guards and Wards
Array of magic effects protect area. PRG:CRB
Repulsion F Creatures can’t approach you. PRG:CRB
Target loses a 5th-level prepared spell or spell slot. PRG:ACG
Symbol of Sealing M Create triggered wall of force. PRG:UM
Undeath Ward
You create a pale silver barrier that repels undead. PCS:Dungeons
Acid Fog
Fog deals acid damage. PRG:CRB
Chains of Light
Target is held immobile by glowing golden chains composed of pure light. PPC:Champions
Conjure Black Pudding M Summon a black pudding. PRG:UM
Cruel Jaunt
Sense creatures suffering from fear, then teleport close to them. PRG:HA
Teleports you and select creatures to predetermined location. PRG:APG
Ice Crystal Teleport
Target is frozen, then teleported. PRG:UM
Planar Binding
As lesser planar binding, but up to 12 HD. PRG:CRB
Summon Monster VI
Summons extraplanar creature to fight for you. PRG:CRB
Summon Vanth
As summon monster, except summons a single vanth psychopomp. AP80
Treacherous Teleport
As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Wall of Iron M 30 hp/four levels; can topple onto foes. PRG:CRB
Whip of Ants
Create a whip made of army ants. PRG:ACG
Analyze Dweomer F Reveals magical aspects of subject. PRG:CRB
Battlemind Link
You and an ally gain attack and AC bonuses. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level. PRG:UC
Communicate mentally with creatures within 100 ft. PRG:OA
True Seeing M Lets you see all things as they really are. PRG:CRB
Cloak of Dreams
Creatures within 5 ft. fall asleep. PRG:APG
Envious Urge
Targets steal from or disarm others. PRG:UM
As lesser geas, but affects any creature. PRG:CRB
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Induce an irrational fear in a creature to the point of madness. PRG:HA
Peaceful feelings harm those attempting violence. PRG:UM
Shadow Enchantment, Greater
As shadow enchantment but up to 5th level spells. PCS:OR
Suggestion, Mass
As suggestion, affects 1 subject/level. PRG:CRB
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion M Triggered rune charms creatures. PRG:CRB
Unconscious Agenda

Plant subconscious directive in target creature. PAP:RoRLAE
Utter Contempt
Target’s attitude worsens by two categories. PRG:UM
Vengeful Outrage
Target is compelled to destroy one enemy. PRG:UM
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PRG:ARG
Chain Lightning
1d6/level damage and 1 secondary bolt/level. PRG:CRB
Cold Ice Strike
Cone of ice slivers deals 1d6 cold/level. PRG:UM
Contagious Flame
Scorching rays cause 4d6 fire damage, then move on to new targets. PRG:APG
Contingency F Sets trigger condition for another spell. PRG:CRB
Decapitate F Turn a critical hit into a decapitation. PRG:HA
Defending Sword
As mage’s sword except as noted. PPC:AA
Elemental Assessor
Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. PCS:Righteous
Forceful Hand
Hand pushes creatures away. PRG:CRB
Freezing Sphere
Freezes water or deals cold damage. PRG:CRB
Hellfire Ray
A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
Leashed Shackles
Target is restricted to a specific location. PRG:UM
Mage’s Decree
Send a message to creatures within miles. PRG:UI
Path of the Winds
Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. PRG:ARG
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PRG:APG
Spellblight Jinx
Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Baleful Shadow Transmutation
You infuse a target’s shadow with energies from the Shadow Plane. PPC:BoS
Illusion of Treachery, Greater
Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Turns you invisible and creates illusory double. PRG:CRB
Night Terrors
Disturb a creature’s rest with dark dreams. PRG:HA
Permanent Image
Permanent illusion, includes sight, sound, smell, and thermal effects. PRG:CRB
Phantasmal Putrefaction
Trick creatures into thinking their flesh is rotting. PRG:HA
Programmed Image M As major image, but triggered by event. PRG:CRB
Shadow Transmutation
You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Shadow Walk
Step into shadow to travel rapidly. PRG:CRB
Transfer Familiar
You temporarily grant control of your familiar to another willing creature. PPC:FF
Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
Changes appearance of a group of creatures. PRG:CRB
Banshee Blast
Cone deals 1d4 per level and panics creatures. PRG:ACG
Circle of Death M Kills 1d4/level HD of creatures. PRG:CRB
Contagion, Greater
Infect a subject with a magical disease. PRG:UM
Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains. PRG:CRB
Curse, Major
As bestow curse, but harder to remove. PRG:UM
Curse Terrain, Greater M Curse an area with six dangerous hazards. PRG:HA
Target becomes panicked, sickened, and comatose. PRG:CRB
Flesh Wall M Create a wall of zombies. PRG:HA
Symbol of Fear M Triggered rune panics nearby creatures. PRG:CRB
Undeath to Death
Destroys 1d4/level HD of undead (max. 20d4). PRG:CRB
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Wither Limb
Make one of the target’s limbs useless. PRG:HA
Age Resistance
Ignore penalties from old age. PRG:UM
Bear’s Endurance, Mass
As bear’s endurance, affects one subject/level. PRG:CRB
Beast Shape IV
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. PRG:CRB
Break, Greater
Break all nearby objects. PRG:UI
Bull’s Strength, Mass
As bull’s strength, affects 1 subject per level. PRG:CRB
Cat’s Grace, Mass
As cat’s grace, affects 1 subject/level. PRG:CRB
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Control Water
Raises or lowers bodies of water. PRG:CRB
Dimensional Blade
For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Reduces one creature or object to dust. PRG:CRB
Eagle’s Splendor, Mass
As eagle’s splendor, 1 subject/level. PRG:CRB
Eldritch Conduit, Greater
Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. PCS:ISM
Elemental Body III
Turns you into a Large elemental. PRG:CRB
Emblem of Greed
You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Enemy Hammer
Allows you to telekinetically use a creature as a weapon. PRG:APG
Energy Siege Shot, Greater
As energy siege shot, but you can affect any size siege engine. PRG:UC
Flesh to Stone
Turns subject creature into statue. PRG:CRB
Fluid Form
Gain DR 10/slashing, increases reach 10 ft., and breath water PRG:APG
Form of the Dragon I
Turns you into a Medium dragon. PRG:CRB
Fox’s Cunning, Mass
As fox’s cunning, affects 1 subject/ level. PRG:CRB
Permanently increases the hardness of materials by 1 point per 2 caster levels. PCh:CS
Human Potential, Mass
As human potential, except it affects multiple creatures. PPC:AA
Impart Mind M Grant temporary intelligence and powers to a magic item. PCS:ISM
Mage’s Lucubration
Wizard Only. Recalls spell of 5th level or lower. PRG:CRB
Monstrous Physique IV
As monstrous physique III, with more abilities. PRG:UM
Move Earth
Digs trenches and builds hills. PRG:CRB
This spell redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. PPC:HotW
Owl’s Wisdom, Mass
As owl’s wisdom, affects 1 subject/level. PRG:CRB
Plant Shape II
Turns you into a Large plant creature. PRG:CRB
Sabotage Construct
As confusion, except that it affects only constructs. PPC:PotR
Sonic Form
Turn yourself into a creature of semisolid sound. PRG:ACG
Stone to Flesh
Restores petrified creature. PRG:CRB
Tar Pool
Converts the top layer of the ground into hot tar. PRG:UC
Transformation M You gain combat bonuses. PRG:CRB
Undead Anatomy III
Take the form and some of the powers of a Diminutive or Huge undead. PRG:UM

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7th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Banishes 2 HD/level of extraplanar creatures. PRG:CRB
Circle of Clarity F Emanation hampers illusions and stealth. PRG:UM
Wastes creatures’ limited use magical ability. PRG:APG
Magnetic Field
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Subject is invisible to sight and scrying; renders creature comatose. PRG:CRB
Spell Turning M Reflect 1d4+6 spell levels back at caster. PRG:CRB
Teleport Trap M You can cause those teleporting into an area to appear in a specific part of that area. PCS:ISWG
Caustic Eruption
Burst deals 1d6 acid/level and lingers. PRG:UM
Create Demiplane, Lesser F Create your own demiplane. PRG:UM
Dimensional Bounce
Teleport multiple times between two designated locations. PRG:ACG
Hostile Juxtaposition, Greater
You may target one creature for every four of your caster levels. PRG:UC
Instant Summons M Prepared object appears in your hand. PRG:CRB
Joyful Rapture
Negate harmful emotions. PRG:UM
Mage’s Magnificent Mansion F Door leads to extradimensional mansion. PRG:CRB
Phase Door
Creates an invisible passage through a barrier. PRG:CRB
Planar Refuge M This spell enforces the rules of the Material Plane on other planes of existence. PPC:HotW
Plane Shift F As many as eight subjects travel to another plane. PRG:CRB
Creates 5-ft.-thick earthen barrier. PRG:APG
Summon Monster VII
Summons extraplanar creature to fight for you. PRG:CRB
Teleport, Greater
As teleport, but no range limit and no off-target arrival. PRG:CRB
Teleport Object
As teleport, but affects a touched object. PRG:CRB
Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PRG:UC
Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects. PRG:CRB
Insect Spies, Greater
Use magic beetles as spies and also share their senses. PRG:UI
Scrying, Greater
As scrying, but faster and longer. PRG:CRB
Vision M As legend lore, but quicker. PRG:CRB
Crime Wave
Compel targets to commit criminal actions. PRG:UI
Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI
Hold Person, Mass
As hold person, but all within 30 ft. PRG:CRB
Hollow Heroism, Greater
Provide a greater heroism effect that you can reverse at any time. PRG:UI
Subject suffers continuous confusion. PRG:CRB
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Power Word Blind
Blinds creature with 200 hp or less. PRG:CRB
Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Symbol of Stunning M Triggered rune stuns creatures. PRG:CRB
Waves of Ecstasy
Pleasure stuns and staggers creatures. PRG:UM
Archon’s Trumpet
Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:Champions
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Delayed Blast Fireball
1d6/level fire damage; you can postpone blast for up to 5 rounds. PRG:CRB
Forcecage M Cube or cage of force imprisons all inside. PRG:CRB
Grasping Hand
Hand provides cover, pushes, or grapples. PRG:CRB
Hungry Darkness
As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. PCS:ISM
Ki Shout
Target takes 1d6 sonic/level and is stunned. PRG:UM
Mage’s Sword F Floating magic blade strikes opponents. PRG:CRB
Mydriatic Spontaneity, Mass
As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Prismatic Spray
Rays hit subjects with variety of effects. PRG:CRB
Scouring Winds
Winds block vision and deal 3d6 damage per round. PRG:UM
Creates a whirlpool in water. PRG:APG
False Vision, Greater
As false vision, but moves with the target. PRG:UI
Invisibility, Mass
As invisibility, but affects all in range. PRG:CRB
Lunar Veil
Dispel light and revert lycanthropes. PRG:UM
Permanent Hallucination
As scripted hallucination, but permanent. PRG:UI
Phantasmal Revenge
Ghost from corpse hunts killer. PRG:APG
Project Image
Illusory double can talk and cast spells. PRG:CRB
Shadow Conjuration, Greater
As shadow conjuration, but up to 6th level and 60% real. PRG:CRB
Simulacrum M Creates partially real double of a creature. PRG:CRB
Subjective Reality
You alter your perceptions to become convinced the target is an illusion. PPC:OO
Control Undead
Undead don’t attack you while under your command. PRG:CRB
Create Variant Mummy
As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian. AP81
Infect a subject with a highly contagious disease. PRG:UM
Finger of Death
Deals 10 damage/level to one subject. PRG:CRB
Hunger for Flesh, Mass
Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Plague Storm
Cloud infects creatures like contagion. PRG:UM
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Symbol of Weakness M Triggered rune weakens creatures. PRG:CRB
Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again. PRG:UM
Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Waves of Exhaustion
Several targets become exhausted. PRG:CRB
Age Resistance, Greater
Ignore penalties from venerable age. PRG:UM
Arcane Cannon F Your focus becomes a magical cannon that fires on its own. PRG:UC
Artificer’s Curse
You temporarily suppress the most powerful qualities of a magical item. PPC:AA
Black Tentacles, Greater
This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted.
Control Construct
Take control of a construct. PRG:UM
Control Weather
Changes weather in local area. PRG:CRB
Elemental Body IV
Turns you into a Huge elemental. PRG:CRB
Ethereal Jaunt
You become ethereal for 1 round/level. PRG:CRB
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. PRG:APG
Fly, Mass
One creature/level gains ability to fly. PRG:APG
Form of the Alien Dragon II
As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon II
As form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. PPC:LoD
Form of the Dragon II
Turns you into a Large dragon. PRG:CRB
Giant Form I
Turns you into a Large giant. PRG:CRB
Ice Body
Your body becomes living ice. PRG:UM
Legendary Proportions
You call upon the primordial power of ancient megafauna to boost the size of your target. The creature’s height doubles and its weight increases by a factor of 8. PPC:AA
Magic Army
You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4). PPC:AA
Memory of Function M You restore a broken object or damaged construct to a functional state, as if it were new and intact. TG
Particulate Form
Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Planar Adaptation, Mass
As planar adaptation, but affects multiple creatures. PRG:APG
Plant Shape III
Turns you into a Huge plant. PRG:CRB
Polymorph, Greater
Gives one willing subject a new, more powerful form. PRG:CRB
Resonating Word
Target is damaged, staggered, and stunned. PRG:UM
Reverse Gravity
Objects and creatures fall upward. PRG:CRB
Subject can become a statue at will. PRG:CRB
Submerge Ship
Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. AP56
Limited Wish M Alters reality (within limits). PRG:CRB

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8th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Dimensional Lock
Teleportation and interplanar travel blocked for 1 day/level. PRG:CRB
Mind Blank
Subject is protected from mental/emotional magic and scrying. PRG:CRB
Prismatic Wall
Wall’s colors have array of effects. PRG:CRB
Protection from Spells MF Confers +8 resistance bonus. PRG:CRB
Spell Absorption, Greater
Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. PCS:ISM
Infuse area with primal magic. PCS:ISM
Symbol of Dispelling
As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic. PCS:ISG
Call Construct M Summon your construct to you. PRG:UM
Create Demiplane F As lesser create demiplane, but larger and with planar traits. PRG:UM
Incendiary Cloud
Cloud deals 6d6 fire damage/round. PRG:CRB
Instant Summons, Greater
As instant summons, but for multiple objects and creatures. PRG:UI
Traps subject in extradimensional maze. PRG:CRB
Planar Binding, Greater
As lesser planar binding, but up to 18 HD. PRG:CRB
Rain of Arrows
You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. PPC:RTT
Rift of Ruin
Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
Sheathes you in protective water/ PRG:APG
Spellcrash, Greater
Target loses a 7th-level prepared spell or spell slot. PRG:ACG
Summon Monster VIII
Summons extraplanar creature to fight for you. PRG:CRB
Trap the Soul M Imprisons subject within gem. PRG:CRB
Wall of Lava
Wall damages foes that try to enter, periodically launches lava at nearby targets. PRG:APG
Discern Location
Reveals exact location of creature or object. PRG:CRB
Moment of Prescience
You gain +1/level insight bonus on single attack roll, check, or save. PRG:CRB
Prediction of Failure
Target is permanently shaken and sickened, and may gain a spellblight. PRG:UM
Prying Eyes, Greater
As prying eyes, but eyes have true seeing. PRG:CRB
Object or location affected by spell repels certain creatures. PRG:CRB
Binding M Utilizes an array of techniques to imprison a creature. PRG:CRB
Charm Monster, Mass
As charm monster, but all within 30 ft. PRG:CRB
As sending, plus you can send suggestion. PRG:CRB
Euphoric Tranquility
Makes a creature friendly. PRG:APG
Irresistible Dance
Forces subject to dance. PRG:CRB
Life of Crime
Permanently turn someone into a crazed criminal. PRG:UI
Power Word Stun
Stuns creature with 150 hp or less. PRG:CRB
Symbol of Insanity M Triggered rune renders nearby creatures insane. PRG:CRB
Sympathy M Object or location attracts certain creatures. PRG:CRB
Clenched Fist
Large hand provides cover, pushes, or attacks your foes. PRG:CRB
Curse of Night F Curse an area with eternal night. PRG:HA
Polar Ray
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. PRG:CRB
Shout, Greater
Devastating yell deals 10d6 sonic damage; stuns creatures. PRG:CRB
1d8 damage/level (max 20d8) to targets. PRG:APG
Blinds all within 10 ft., deals 6d6 damage. PRG:CRB
Telekinetic Sphere
As resilient sphere, but you move the sphere telekinetically. PRG:CRB
Scintillating Pattern
Twisting colors confuse, stun, or render unconscious. PRG:CRB
Illusion hides area from vision and scrying. PRG:CRB
Shadow Evocation, Greater
As shadow evocation, but up to 7th level and 60% real. PRG:CRB
Clone MF Duplicate awakens when original dies. PRG:CRB
Create Greater Undead M Creates shadows, wraiths, spectres, or devourers. PRG:CRB
Curse Terrain, Supreme M Curse an area with seven deadly hazards. PRG:HA
Death Clutch
Rip out someone’s heart. PRG:HA
Horrid Wilting
Deals 1d6/level damage within 30 ft. PRG:CRB
Orb of the Void M Sphere inflicts negative levels. PRG:UM
Symbol of Death M Triggered rune kills nearby creatures. PRG:CRB
Umbral Infusion, Mass
As umbral infusion, except it can affect multiple mindless undead creatures. PPC:BoS
Angelic Aspect, Greater
As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). PPC:Champions
Form of the Alien Dragon III
This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon III
As form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon. PPC:LoD
Form of the Dragon III
Turns you into a Huge dragon. PRG:CRB
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Giant Form II
Turns you into a Huge giant. PRG:CRB
Iron Body
Your body becomes living iron. PRG:CRB
Phasic Challenge
Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Polymorph Any Object
Changes a subject into anything else. PRG:CRB
Temporal Stasis M Puts subject into suspended animation. PRG:CRB
Undead Anatomy IV
As undead anatomy III, but with more abilities. PRG:UM

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9th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Releases creature from imprisonment. PRG:CRB
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Entombs subject beneath the earth. PRG:CRB
Mage’s Disjunction
Dispels magic, disenchants magic items. PRG:CRB
Mage’s Excellent Enclosure
You make an impenetrable barrier of force that negates all magic within it. PCS:RG
Mind Blank, Communal
As mind blank, but you may divide the duration among creatures touched. PRG:UC
Prismatic Sphere
As prismatic wall, but surrounds on all sides. PRG:CRB
Spellbane F Prevent 1 spell per 5 levels from working in a 10-foot emanation. PCS:ISM
Symbol of Vulnerability M Triggered rune gives penalties. PRG:UM
Wall of Suppression M Creates wall that disables magic. PRG:APG
Clashing Rocks
20d6 damage to target creature. PRG:APG
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. PRG:UM
Gate M Connects two planes for travel or summoning. PRG:CRB
Interplanetary Teleport
Teleport to another planet. PRG:UM
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA
Refuge M Alters item to transport its possessor to your abode. PRG:CRB
Resplendent Mansion
Conjure an opulent mansion several stories tall. PRG:UI
Summon Monster IX
Summons extraplanar creature to fight for you. PRG:CRB
Teleportation Circle M Teleports creatures inside circle. PRG:CRB
Huge wave damages and sweeps up all in its path. PRG:APG
Wooden Phalanx
Creates 1d4+2 temporary wood golems to fight for you. PRG:UM
“Sixth sense” warns of impending danger. PRG:CRB
Dominate Monster
As dominate person, but any creature. PRG:CRB
Heroic Invocation
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. PRG:UC
Hold Monster, Mass
As hold monster, but all within 30 ft. PRG:CRB
Overwhelming Presence
Creatures bow before you as if you were divine. PRG:UM
Power Word Kill
Kills one creature with 100 hp or less. PRG:CRB
Symbol of Strife M Triggered rune makes creatures attack. PRG:UM
Crushing Hand
Large hand provides cover, pushes, or crushes your foes. PRG:CRB
Defending Sword, Mass
This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range. PPC:AA
Icy Prison, Mass
As icy prison, but it affects 1 creature/level. PRG:UM
Meteor Swarm
Four exploding spheres each deal 6d6 fire damage. PRG:CRB
Ride the Lightning
Transform into electricity. PRG:UM
Winds of Vengeance
Gives you the ability to fly and attack with wind. PRG:APG
As shadow conjuration, but up to 8th level and 80% real. PRG:CRB
Shadow Transmutation, Greater
As shadow transmutation, except it can mimic greater polymorph instead of polymorph. The illusory attacks and special abilities of any shape assumed using greater shadow transmutation deal three-fifths (60%) damage to nonbelievers, and non-damaging effects are 60% likely to work against nonbelievers. PPC:BoS
As phantasmal killer, but affects all within 30 ft. PRG:CRB
Astral Projection M Projects you and companions onto Astral Plane. PRG:CRB
Canopic Conversion
Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating a dune mummy 1d4 rounds later. PC:OLoP
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. PRG:UM
Energy Drain
Subject gains 2d4 negative levels. PRG:CRB
Massacre M Slaughter creatures in a line. PRG:HA
Soul Bind F Traps newly dead soul to prevent resurrection. PRG:CRB
Suffocation, Mass
One creature/level suffocates to death. PRG:APG
Wail of the Banshee
Deals 10 damage/level to 1 creature/level. PRG:CRB
Curse of Fell Seasons F Curse an area’s weather. PRG:HA
Travel to Ethereal Plane with companions. PRG:CRB
Fiery Body
You gain various fire-related powers. PRG:APG
Raise and repair a sunken ship. PPC:Pirates
Scribe’s Binding F This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. PPC:SpyHB
Shapechange F Transforms you into certain creatures, and lets you change forms once per round. PRG:CRB
Time Stop
You act freely for 1d4+1 rounds. PRG:CRB
Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage. PRG:UM
Transmute Golem
You turn one type of golem into another. PPC:AA
World Wave
Earth moves you across distances. PRG:APG
Wish M As limited wish, but with fewer limits. PRG:CRB

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