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Sorcerer/Wizard










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Third Party Sorcerer/Wizard Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Sorcerer/Wizard Spells (Cantrips)
Spell Name Comp. Description Source
Abjuration
Resistance Subject gains +1 on saving throws. PRG:CRB
Conjuration
Acid Splash Orb deals 1d3 acid damage. PRG:CRB
Drench A sudden downpour soaks a target creature or object. Blog
Divination
Detect Magic Detects all spells and magic items within 60 ft. PRG:CRB
Detect Poison Detects poison in one creature or small object. PRG:CRB
Read Magic Read scrolls and spellbooks. PRG:CRB
Enchantment
Daze A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Evocation
Breeze Create a light wind that blows against target from direction of your choice. Blog
Dancing Lights Creates torches or other lights. PRG:CRB
Flare Dazzles one creature (–1 on attack rolls). PRG:CRB
Light Object shines like a torch. PRG:CRB
Penumbra Protects creature or object touched from bright light. Blog
Ray of Frost Ray deals 1d3 cold damage. PRG:CRB
Scoop Create a scoop of force to pick up or carry liquids. Blog
Spark Ignites flammable objects. PRG:APG
Illusion
Ghost Sound Figment sounds. PRG:CRB
Haunted Fey Aspect You surround yourself with disturbing illusions. PRG:UC
Necromancy
Bleed Cause a stabilized creature to resume dying. PRG:CRB
Disrupt Undead Deals 1d6 damage to one undead. PRG:CRB
Touch of Fatigue Touch attack fatigues target. PRG:CRB
Transmutation
Jolt Deal 1d3 electrical damage with a ranged touch attack. Blog
Mage Hand 5-pound telekinesis. PRG:CRB
Mending Makes minor repairs on an object. PRG:CRB
Message Whisper conversation at distance. PRG:CRB
Open/Close Opens or closes small or light things. PRG:CRB
Root Reinforces a subjects defense against being moved or tripped. Blog
Universal
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Prestidigitation Performs minor tricks. PRG:CRB

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1st-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
Alarm Wards an area for 2 hours/level. PRG:CRB
Endure Elements Exist comfortably in hot or cold regions. PRG:CRB
Hold Portal Holds door shut. PRG:CRB
Invisibility Alarm As alarm, but reacting only to invisible creatures. PRG:ACG
Line in the Sand Increase your attacks of opportunity per round. PRG:ACG
Obscure Poison Make it harder to detect a poison or a venomous creature. PRG:UI
Peacebond Locks a weapon in place on the target’s body. PRG:UC
Protection from Chaos/Evil/Good/Law +2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Rite of Centered Mind M You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. PPC:DA
Shield Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. PRG:UC
Stunning Barrier Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Sunder Breaker The next weapon that sunders an item belonging to the target takes damage. PRG:ACG
Wave Shield Water blunts one incoming attack or fire effect. PRG:ACG
Winter Feathers The target’s feathers thicken and fluff up to ward against winter’s chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. PRG:ARG
Conjuration
Abundant Ammunition Replaces nonmagical ammunition every round. PRG:UC
Adhesive Spittle Spit a tanglefoot bag at a creature. PRG:ACG
Air Bubble Creates a small pocket of air around your head or an object. PRG:UC
Celestial Healing You anoint a wounded creature with the blood of a good outsider. PPC:AA
Corrosive Touch Touch attack deals 1d4 acid/level. PRG:UM
Desperate Weapon Create an improvised weapon. PRG:UI
Expeditious Construction You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet). PPC:AA
Glue Seal Makes one 5-ft. square or one object sticky. PRG:ACG
Grease Makes 10-ft. square or one object slippery. PRG:CRB
Guardian Armor Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Icicle Dagger Masterwork ice dagger deals +1 cold damage. PRG:UM
Infernal Healing Touch a creature with devils blood, giving it fast healing 1. PCS:ISWG
Ki Arrow Arrow deals damage as your unarmed strike. PRG:UM
Linked Legacy This spell helps build community and ensure a shared vision for the future. PPC:AA
Mage Armor Gives subject +4 armor bonus. PRG:CRB
Mount Summons riding horse for 2 hours/level. PRG:CRB
Mudball Range touch attack that cause the target to be blinded. PRG:ARG
Obscuring Mist Fog surrounds you. PRG:CRB
Secluded Grimoire Send a spellbook into a random safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PPC:MaTT
Snowball Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. PPC:PotN
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. PRG:ARG
Stumble Gap F Small hole trips creatures. PRG:APG
Summon Minor Monster Summon 1d3 Tiny animals. PRG:UM
Summon Monster I Summons extraplanar creature to fight for you. PRG:CRB
Unseen Servant Invisible force obeys your commands. PRG:CRB
Divination
Anticipate Peril Target gains a bonus on one initiative check. PRG:UM
Comprehend Languages You understand all spoken and written languages. PRG:CRB
Cultural Adaptation Adapt to fit the local culture. PRG:UI
Detect Charm As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. PC:ASL
Detect Metal You detect any metal objects or creatures within a 60-foot cone. PPC:PotR
Detect Secret Doors Reveals hidden doors within 60 ft. PRG:CRB
Detect Undead Reveals undead within 60 ft. PRG:CRB
Discern Next of Kin Read the target’s mind to learn about its family. PRG:ACG
Heightened Awareness Your recall and ability to process information improve. PRG:ACG
Identify Gives +10 bonus to identify magic items. PRG:CRB
See Alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PRG:UC
Technomancy As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. TG
True Strike +20 on your next attack roll. PRG:CRB
Enchantment
Aphasia Prevent a target from understanding language. PRG:UI
Bungle Target takes a -20 penalty on its next attack roll or check. PRG:UM
Charm Person Makes one person your friend. PRG:CRB
Delusional Pride Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Hypnotism Fascinates 2d4 HD of creatures. PRG:CRB
Keep Watch You are treated as having a night’s rest even while staying awake KoIS
Lock Gaze You compel the target to only look at you for the duration of the spell. PRG:UC
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG
Memory Lapse Subject forgets events back to last turn. PRG:APG
Moment of Greatness Doubles a morale bonus. PRG:UC
Sleep Puts 4 HD of creatures into magical slumber. PRG:CRB
Unprepared Combatant Target takes -4 on initiative and Reflex saves. PRG:UM
Evocation
Burning Hands 1d4/level fire damage (max 5d4). PRG:CRB
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Ear-Piercing Scream Deal sonic damage and daze target. PRG:UM
Flare Burst As flare, but affects all creatures in 10 ft. PRG:APG
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PRG:CRB
Gentle Breeze Light wind protects one target from clouds, gases, heat, and vapors. PRG:ACG
Hydraulic Push Wave of water bull rushes an enemy. PRG:APG
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). PRG:CRB
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PRG:CRB
Thunderstomp Trip one creature within range. PRG:ACG
Touch of Combustion Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PRG:ARG
Illusion
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PRG:ACG
Auditory Hallucination Create a phantasm with auditory effects. PRG:UI
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement As blur, but only while you are moving. PRG:ACG
Clarion Call Your voice can be heard across great distances KoIS
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Darting Duplicate You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Dazzling Blade Your weapon becomes shiny, gaining bonuses to several combat maneuvers PCS:RG
Disguise Self Changes your appearance. PRG:CRB
Disguise Weapon Changes one weapon’s appearance. PRG:ACG
Illusion of Calm You appear to be standing still, even when you take some actions. PRG:UC
Magic Aura Alters object’s magic aura. PRG:CRB
Negative Reaction Targeted creature may not positively influence anyone. PRG:UC
Open and Shut Obfuscate whether a door is open or closed. PRG:UI
Shadow Trap You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow Weapon Create a quasi-real masterwork weapon. PRG:UM
Silent Image Creates minor illusion of your design. PRG:CRB
Vanish As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism Throws voice for 1 min./level. PRG:CRB
Necromancy
Bed of Iron You can sleep comfortably in armor without suffering fatigue. KoIS
Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Decompose Corpse Turn a corpse into a clean skeleton. PRG:UM
Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Interrogation Target answers questions or suffers pain. PRG:UM
Itching Curse Curse target with a distracting, unbearable itch. PPC:MaTT
Phantom Blood Gain temporary hp if Con loss would knock you out or kill you. PRG:ACG
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening Ray makes the subject sickened. PRG:UM
Repair Undead Heals one undead of 1d8 hp + 1/level (max +5). PRG:ACG
Restore Corpse Skeletal corpse grows flesh. PRG:UM
Sculpt Corpse Makes corpse look like another creature. PRG:APG
Touch of Blindness A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PPC:BoS
Transmutation
Alchemical Tinkering Transform one firearm or alchemical item into another one. PRG:ARG
Alter Winds Increase/decrease strength of natural winds. PRG:APG
Animate Rope Makes a rope move at your command. PRG:CRB
Ant Haul Triples carrying capacity of a creature. PRG:APG
Body Capacitance Store electricity attacks used against you and release the energy as a touch attack. PRG:ACG
Bouncy Body The target’s flesh becomes flexible and rubbery. PRG:MC
Break Gives an object the broken condition. PRG:APG
Blood Money Use your blood to create material components for spells. PAP:RoRLAE
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. PC:CEoD
Crafter’s Curse Subject takes –5 on Craft skill checks. PRG:APG
Crafter’s Fortune Subject gains +5 on next Craft check. PRG:APG
Damp Powder Ruins ammunition loaded in the targeted firearm. PRG:UC
Dancing Lantern Animates a lantern that follows you. PRG:APG
Emblazon Crest Your coat of arms is magically displayed on any suitable item you carry. KoIS
Endothermic Touch DF/M This spell slows the metabolism and other bodily functions of a creature for a short amount of time. PRG:MC
Enlarge Person Humanoid creature doubles in size. PRG:CRB
Erase Mundane or magical writing vanishes. PRG:CRB
Expeditious Excavation Moves 5-ft. cubes of earth. PRG:APG
Expeditious Retreat Your base speed increases by 30 ft. PRG:CRB
Fabricate Bullets M Converts 1 pound of metal into ammunition. PRG:UC
Fabricate Disguise Create a disguise in an instant. PRG:UI
Feather Fall Objects or creatures fall slowly. PRG:CRB
Forced Quiet Target cannot make loud noises. PRG:UM
Gravity Bow Arrows do damage as though one size category larger. PRG:APG
Handy Grapnel Transform a ropelike object into a retracting grapple. PRG:UI
Jump Subject gets bonus on Acrobatics checks. PRG:CRB
Jury-Rig Removes the broken condition from the targeted object. PRG:UC
Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Lighten Object One object weighs half as much as normal FoB
Long Arm Your arms lengthen, giving you extra reach. PRG:ACG
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon Weapon gains +1 bonus. PRG:CRB
Marid’s Mastery If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PRG:ARG
Mirror Polish Polish a metal item until it’s usable as a mirror. PRG:ACG
Mirror Strike You may strike multiple opponents with a single attack. PRG:UC
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time. PRG:ACG
Poisoned Egg You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Polypurpose Panacea Gain a relaxing or entertaining effect. PRG:UM
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce Person Humanoid creature halves in size. PRG:CRB
Refine Improvised Weapon Transform improvised weapon into a masterwork simple or martial weapon. PRG:ACG
Reinforce Armaments Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Snapdragon Fireworks Create 1 dragon firework/level. PRG:UM
Stone Fist Your unarmed strikes are lethal. PRG:APG
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Swift Girding Your allies are instantly suited up KoIS
Touch of Gracelessness Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Touch of the Sea Swim speed becomes 30 ft. PRG:APG
Transfer Tattoo Move a magic tattoo from one creature to another. PCS:ISM
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Vocal Alteration Disguise target’s voice. PRG:UM
Weaken Powder Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. PRG:UC
Windy Escape You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. PRG:ARG
Wizened Appearance Make a target appear as an older version of itself. PRG:UI
Youthful Appearance Target appears younger. PRG:UM

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2nd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Anti-Summoning Shield Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. PPC:DHH
Arcane Lock M Magically locks a portal or chest. PRG:CRB
Book Ward As protection from energy, except lasts much longer and only protects against acid and fire damage. PCh:SoS
Bullet Shield You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Crimson Confession Touching the marked object or area turns one’s skin red. PRG:ACG
Death from Below Grant bonus to AC against larger creatures. PRG:ARG
Disrupt Link The target has her link with her bonded creature temporarily severed. PPC:FF
Endure Elements, Communal As endure elements, but you may divide the duration among creatures touched. PRG:UC
Escaping Ward Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
Gird Ally You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) PPC:MSH
Miserable Pity Opponents cannot attack a pathetic creature. PRG:UM
Obscure Object Masks object against scrying. PRG:CRB
Protection from Arrows Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protection from Chaos, Communal As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection from Good, Communal As protection from good, but you may divide the duration among creatures touched. PRG:UC
Protection from Law, Communal As protection from law, but you may divide the duration among creatures touched. PRG:UC
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Conjuration
Acid Arrow Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PRG:CRB
Alter Summoned Monster You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Arrow Eruption Creates duplicates of killing arrow. PRG:APG
Blade Tutor’s Spirit Attack penalties you choose to suffer are reduced. PPC:MTT
Callback If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Cloud of Seasickness As stinking cloud, except as noted and creatures are sickened instead of nauseated. PAP55:WM
Create Pit F Creates an extradimensional pit. PRG:APG
Cushioning Bands Force bands protect against crushing. PRG:UM
Dust of Twilight Black particles extinguish light sources within area. PRG:APG
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. PRG:UC
Fog Cloud Fog obscures vision. PRG:CRB
Glitterdust Blinds creatures, outlines invisible creatures. PRG:CRB
Instant Weapon You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Mount, Communal As mount, but you may divide the duration among creatures touched. PRG:UC
Mud Buddy You create a Small minion out of mud, and it obeys your commands. PRG:MC
Reloading Hands Loads a single shot into your weapon every round. PRG:UC
Retrieve Item Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. PCh:CTR
Returning Weapon Grants a weapon the returning special weapon quality. PRG:UC
River Whip Create a whip of water that you wield as a weapon. PRG:ACG
Shackle You summon a set of Small or Medium masterwork restraints into being. PPC:PotH
Slipstream Wave boosts creature’s speed. PRG:APG
Stone Call 2d6 damage to all creatures in area. PRG:APG
Stone Discus Flying discus deals bludgeoning or slashing damage. PRG:ACG
Summon Monster II Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm Summons swarm of bats, rats, or spiders. PRG:CRB
Vine Strike Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. PPC:MTT
Web Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PRG:CRB
Web Shelter Create a comfortable shelter made of webbing. PRG:UM
Whip of Spiders Create a whip made of poisonous spiders. PRG:ACG
Divination
Blood Transcription Wizard Only. Learn a spell from the target’s blood. PRG:UM
Carrion Compass You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PPC:USH
Commune with Birds You can ask birds a question. PRG:ARG
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Detect Magic, Greater As detect magic, but learn more information. PRG:UI
Detect Thoughts Allows “listening” to surface thoughts. PRG:CRB
Determine Depth With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. PPC:DHB
Elemental Speech Enables you to speak to elementals and some creatures. PRG:APG
Embrace Destiny Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. PCS:LK
Know Peerage Target uses your Knowledge (nobility) ranks. PRG:UI
Locate Object Senses direction toward object (specific or type). PRG:CRB
See Invisibility Reveals invisible creatures or objects. PRG:CRB
Share Language Subject understands chosen language. PRG:APG
Share Memory Share one memory with the target. PRG:UM
Spell Gauge You learn the spells known or prepared by the target. FoB
Track Ship Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PPC:Pirates
Twisted Futures A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Enchantment
Arcane Disruption This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. ACO
Bestow Insight Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Compassionate Ally Target is compelled to help injured ally. PRG:UM
Compulsive Liar Prevent target from speaking the truth. PRG:UI
Daze Monster Living creature of 6 HD or less loses its next action. PRG:CRB
Delay Pain Ignore pain for 1 hour/level. PRG:UM
Heckle You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hidden Presence Prevent creatures from noticing your presence. PRG:UI
Hideous Laughter Subject loses actions for 1 round/level. PRG:CRB
Investigative Mind Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Oppressive Boredom Target loses its next action. PRG:UM
Passing Fancy When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Qualm Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Seducer’s Eyes You become more attractive to those around you. FoB
Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Touch of Mercy The target creature deals only nonlethal damage with all of its weapon attacks. PPC:Champions
Unnatural Lust Target is compelled to kiss or caress another creature. PRG:UM
Evocation
Admonishing Ray You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
Aggressive Thundercloud Flying storm cloud deals 3d6 electricity damage. PRG:ACG
Burning Arc Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. PPC:Humans
Burning Gaze Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. PPC:Champions
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Continual Flame M Makes a permanent, heatless light. PRG:CRB
Darkness 20-ft. radius of supernatural shadow. PRG:CRB
Defensive Shock Electricity damages your attackers. PRG:UM
Elemental Touch Gain energy damage touch attack. PRG:APG
Fiery Runes You charge a weapon with a magic rune of fire. PPC:MTT
Fire Breath Exhale a cone of flame at will. PRG:APG
Fire Sneeze Launch flaming, forceful phlegm at your enemies. PPC:Goblins
Flaming Sphere Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flickering Lights Create an area of inconsistent lighting. PRG:HA
Force Sword You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frigid Touch Target takes cold damage and is staggered. PRG:UM
Frost Fall The area is covered in a chilling frost. PRG:UC
Gust of Wind Blows away or knocks down smaller creatures. PRG:CRB
Gusting Sphere Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PRG:ARG
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Imbue with Elemental Might As imbue with spell ability except it transfers the use of elemental assault ability. PRG:ARG
Pilfering Hand You may seize an object or manipulate it from afar. PRG:UC
Protective Penumbra Shadow protects the target from light. PRG:UM
Ricochet Shot Imbues a projectile weapon to give its ammunition the ability to ricochet. PRG:UC
Scorching Ray Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PRG:CRB
Shatter Sonic energy damages objects or crystalline creatures. PRG:CRB
Sonic Scream Create a cone of damaging sound at will. PRG:ACG
Spontaneous Immolation Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Illusion
Blur Attacks miss subject 20% of the time. PRG:CRB
Dark Whispers Whisper through the shadows. PRG:UI
Disguise Other As disguise self, but affects you or another. PRG:UM
Ghostly Disguise You look like a ghost of yourself. PRG:UM
Haunting Mists Creatures are shaken and take Wis damage. PRG:UM
Hidden Blades Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hypnotic Pattern Fascinates 2d4 + level HD of creatures. PRG:CRB
Invisibility Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jitterbugs Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Mad Hallucination Target takes penalties to mental actions. PRG:UM
Magic Mouth M Object speaks once when triggered. PRG:CRB
Minor Image As silent image, plus some sound. PRG:CRB
Mirror Image Creates decoy duplicates of you. PRG:CRB
Misdirection Misleads divinations for 1 creature or object. PRG:CRB
Phantom Trap M Makes item seem trapped. PRG:CRB
Shadow Anchor Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shifted Steps Make a target sound as if elsewhere. PRG:UI
Silent Table Give yourself privacy by muffling sound leaving the area. PRG:ACG
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Twilight Haze Illusory fog obscures vision. PRG:ACG
Umbral Weapon 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Necromancy
Blindness/Deafness Makes subject blinded or deafened. PRG:CRB
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood in the Water DF While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Bone Fists The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Boneshaker F Momentarily control a living or undead creature’s skeleton. PRG:HA
Brow Gasher Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
Command Undead Undead creature obeys your commands. PRG:CRB
Companion Life Link Sense whenever your companion is wounded and call out to it in a time of need. PRG:ACG
Curse Terrain, Lesser M Curse an area with three mild hazards. PRG:HA
Defending Bone You animate a bone which gives you damage reduction 5/bludgeoning. PCh:Gods
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. PC:SLC
Dress Corpse Doctor the evidence on a corpse. PRG:UI
False Life Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened. PRG:CRB
Languid Venom Delay a poison’s onset and hide its presence. PRG:UI
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Limp Lash Create a magical noose around target’s head, possibly paralyzing them. PPC:Goblins
Pernicious Poison Target takes a -4 penalty against poison. PRG:UM
Scare Frightens creatures of less than 6 HD. PRG:CRB
Sentry Skull M Turn a severed head into a magical sentry. PRG:ARG
Skinsend Animate and possess your own skin as if it were a separate creature. PRG:UM
Spectral Hand Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Steal Voice Target gains the croaking spellblight. PRG:UM
Stricken Heart Touch attack deals 2d6 damage and staggers target. PRG:ACG
Touch of Bloodletting This spell causes existing wounds on a target to bleed profusely. PCS:ISG
Unshakable Chill Target is afflicted with severe cold. PRG:UM
Transmutation
Aboleth’s Lung Targets gain the ability to breathe water but can no longer breathe air. PRG:ARG
Accelerate Poison Hastens targeted poison’s onset. PRG:APG
Adhesive Blood Attackers’ weapons stick to your gluey blood. PRG:ACG
Adoration You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Air Step Tread unsteadily on air, with limitations. PRG:ACG
Alter Self Assume form of a Small or Medium humanoid. PRG:CRB
Amplify Stench You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Angelic Aspect, Lesser You gain low-light vision, acid and cold resistance 5, and protection from evil. PPC:Champions
Animal Aspect You gain some of the beneficial qualities of an animal. PRG:UC
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched. PRG:UC
Badger’s Ferocity Weapons are keen while you concentrate. PRG:UM
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PRG:CRB
Blood Armor Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Blood Blaze Aura that makes injured creatures spray burning blood. PRG:ARG
Boiling Blood Targets take fire damage; orcs get +2 Strength. PRG:UM
Bull’s Strength Subject gains +4 to Str for 1 min./level. PRG:CRB
Buoyancy Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Carry Companion Your companion creature is transformed into a miniature statue which you can carry. KoIS
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PRG:CRB
Certain Grip You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Codespeak Speak, read, and write a new code language. PRG:UI
Darkvision See 60 ft. in total darkness. PRG:CRB
Destabilize Powder Ammunition in the targeted firearm is prone to misfire. PRG:UC
Disfiguring Touch Target becomes disfigured. PRG:UM
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PRG:CRB
Eldritch Conduit Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. PCS:ISM
Extreme Flexibility Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
Fear the Sun Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Fleshcurdle Cause target’s limbs to mutate to hamper attacks, defense, or movement. PCS:ISM
Fool’s Gold Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Fox’s Cunning Subject gains +4 to Int for 1 min./level. PRG:CRB
Full Pouch You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
Glide You take no falling damage, move 60 ft./round while falling. PRG:APG
Greensight You can see through thick plant matter as though it were transparent. PCS:RG
Hidden Knowledge You purposely forget some information which is transcribed upon you in the form of a tattoo. PC:SDPG
Human Potential The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Kinetic Reverberation Channels the force of an enemy’s attack back into its weapon. PRG:UC
Knock Opens locked or magically sealed door. PRG:CRB
Levitate Subject moves up and down at your direction. PRG:CRB
Magic Siege Engine Siege gains +1 on targeting and damage rolls. PRG:UC
Make Whole Repairs an object. PRG:CRB
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Merge with Familiar Your familiar merges harmlessly into your body. PPC:FF
Mirror Hideaway As many as eight creatures hide in an extradimensional space. PRG:ACG
Molten Orb Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PRG:ACG
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pyrotechnics Turns fire into blinding light or thick smoke. PRG:CRB
Quick Change Use change shape as a swift action and surprise foes. PRG:HA
Raven’s Flight You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Recoil Fire Ammunition in the targeted firearm generates excessive recoil. PRG:UC
Reinforce Armaments, Communal As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Rope Trick As many as eight creatures hide in extradimensional space. PRG:CRB
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Sculpt Simulacrum Alter a simulacrum’s appearance. PRG:UM
Silk To Steel Use a scarf as a shield or whip. PRG:UM
Snow Shape As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. PPC:Humans
Spider Climb Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Stabilize Powder Ammunition in the targeted firearm is less likely to misfire. PRG:UC
Staggering Fall Cause additional damage to a falling creature. PCS:RG
Steal Breath You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Size Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PPC:GHH
Stone Throwing The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Strong Wings Touched target’s wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good). PRG:ARG
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. PCS:ISM
Tears to Wine This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Telekinetic Volley Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. PPC:RTT
Thunder Fire Ammunition in the targeted firearm deafens opponents. PRG:UC
Time Shudder Nearby creatures are affected by haste or slow each round. PRG:ACG
Tremor Blast You create a minor earthquake that can trip creatures. PCS:ISG
Twisted Space Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Visualization of the Mind M You enhance a single aspect of your mind, nurturing and empowering it. PPC:DA
Whispering Wind Sends a short message 1 mile/level. PRG:CRB
Winged Sword Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA

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3rd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Ablative Sphere M An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. PPC:Humans
Blade Snare This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PCS:ISG
Cloak of Winds Creates a screen of wind around you. PRG:APG
Dispel Magic Cancels one magical spell or effect. PRG:CRB
Explosive Runes Deals 6d6 damage when read. PRG:CRB
Guardian Monument, Lesser An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Nondetection M Hides subject from divination, scrying. PRG:CRB
Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Quell Energy You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scales of Deflection Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm As alarm, but only against selected creatures. PRG:UI
Shield Companion As shield other, but affecting your companion creature. PRG:ACG
Stunning Barrier, Greater Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Conjuration
Ablative Barrier F Surrounds the target with layers of force. PRG:UC
Aqueous Orb Creates rolling sphere of water. PRG:APG
Ash Storm Hamper vision and movement. PRG:UM
Conjure Carriage Create a fine carriage. PRG:UI
Force Anchor Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PPC:USH
Gloomblind Bolts Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PRG:ARG
Ice Spears Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. PCS:ISM
Infernal Challenger This spell summons a bearded devil, causing it to appear where you designate. PPC:PotH
Mad Monkeys Summon a swarm of mischievous monkeys. PRG:UM
Nauseating Trail Creature leaves a trail of stinking cloud squares. PRG:ACG
Pellet Blast M Creates an explosion of conjured metal pellets. PRG:UC
Penumbral Disguise You mask your features with shadowy illumination. PPC:BoS
Phantom Driver Conjures a phantom to drive vehicles. PRG:UC
Phantom Steed Magic horse appears for 1 hour/level. PRG:CRB
Planar Inquiry This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Rain of Frogs Summon a swarm of poisonous frogs. PRG:UM
Returning Weapon, Communal As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Sepia Snake Sigil M Creates text symbol that immobilizes reader. PRG:CRB
Silver Darts Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PRG:ACG
Sleet Storm Hampers vision and movement. PRG:CRB
Spiked Pit As create pit, but filled with spikes. PRG:APG
Stinking Cloud Nauseating vapors, 1 round/level. PRG:CRB
Storm Step You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. PPC:BoE
Summon Monster III Summons extraplanar creature to fight for you. PRG:CRB
Summon Totem Creature As summon nature’s ally III except for different creatures as options. PPC:Humans
Sundered Serpent Coil As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PRG:MC
Urban Step Step into one doorway and out another. PRG:UI
Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Web Bolt You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature’s space. PRG:ARG
Divination
Arcane Sight Magical auras become visible to you. PRG:CRB
Aura Sight Alignment auras become visible to you. PRG:ACG
Blood Biography Learn about a creature with its blood. PRG:APG
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PRG:CRB
Detect Anxieties Learn what makes creatures anxious. PRG:UI
Detect Desires Learn what creatures desire. PRG:UI
Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. PPC:DHB
Find Fault You instantly learn many of the target’s weaknesses. PPC:AA
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PCS:ISWG
Insect Scouts This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Pack Empathy Create an empathic bond with allies. PRG:UI
Perfect Placement Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Pierce Disguise See through low-level magical disguises. PRG:ACG
See Beyond M You attune your mind and your sight to the hidden world of spirits. PPC:DA
Seek Thoughts Detects thinking creatures’ thoughts. PRG:APG
Share Language, Communal As share language, but you may divide the duration among creatures touched. PRG:UC
Spherescry F Remotely view through spheres that have consumed some portion of the caster’s body. PCh:CTR
Spirit Bonds M You know the direction, relative distance to, and condition of target creatures or objects. PPC:DA
Tongues Speak and understand any language. PRG:CRB
Unravel Destiny A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. PRG:APG
Voluminous Vocabulary Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Enchantment
Burdened Thoughts Target creature gains heavy encumbrance and is cannot fly. PCS:GHH
Charitable Impulse Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Deep Slumber Puts 10 HD of creatures to sleep. PRG:CRB
Deflect Blame Blame someone else for your action. PRG:UI
Draconic Malice You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Heroism Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hold Person Paralyzes one humanoid for 1 round/level. PRG:CRB
Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Matchmaker Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger Target gains a message that can be given only to its intended recipient. PRG:ACG
Nixie’s lure Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Open Book Make it permanently easier to learn more about a target. PRG:UI
Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Pugwampi’s Grace One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PCS:ISM
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation Target is compelled to stay near another. PRG:UM
Shadow Enchantment You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Stage Fright You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPC:AA
Suggestion Compels a subject to follow stated course of action. PRG:CRB
Unadulterated Loathing Target is compelled to avoid another creature. PRG:UM
Evocation
Air Geyser Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. PCS:Dungeons
BlackLight You create an area of darkness impenetrable even to darkvision, but you can see normally within it. PCh:CS
Call the Void An aura of nothingness damages and suffocates creatures adjacent to you. PPC:DEP
Campfire Wall Creates a shelter around a campfire. PRG:APG
Chain of Perdition Creates a floating chain of force. PRG:UC
Channel the Gift Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:Gods
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contingent Action Set the condition for triggering a target’s readied standard, move, or swift action. PRG:ACG
Daylight 60-ft. radius of bright light. PRG:CRB
Diamond Spray A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. PAP:LoF
Distracting Cacophony Noise makes it difficult to cast. PRG:UM
Draconic Reservoir Subject can absorb energy damage and enhance melee attacks with it. PRG:APG
Elemental Aura Creates an aura of energy around you. PRG:APG
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target PPC:MSH
Fireball 1d6 damage per level, 20-ft. radius. PRG:CRB
Firestream 2d6 points of fire damage in a 20-ft. line, that can change each round. PRG:ARG
Force Punch Target takes force damage and is pushed away. PRG:UM
Heatstroke As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. PC:SLC
Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path. PRG:APG
Lightning Bolt Electricity deals 1d6/level damage. PRG:CRB
Motes of Dusk And Dawn When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Pain Strike Inflicts 1d6 nonlethal damage 1 round/level. PRG:APG
Sheet Lightning Deal electricity damage and daze creatures in a 20-foot spread. PCS:RG
Spotlight You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Thunderstomp, Greater Trip multiple creatures within range. PRG:ACG
Tiny Hut Creates shelter for 10 creatures. PRG:CRB
Trial of Fire and Acid The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twilight Knife Floating knife attacks with you. PRG:APG
Vengeful Comets Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. PCS:ISM
Wall of Split Illumination An immobile curtain of illumination springs into existence. PPC:BoS
Wind Wall Deflects arrows, smaller creatures, and gases. PRG:CRB
Illusion
Adjustable Disguise As disguise self, but you can change the disguise as a swift action. PRG:ACG
Appearance of Life M Undead appear to be alive. PRG:HA
Audiovisual Hallucination Create a phantasm with auditory and visual effects. PRG:UI
Dazzling Blade, Mass Multiple weapons become shiny, granting bonuses to combat maneuvers. PCS:RG
Displacement Attacks miss subject 50% of the time. PRG:CRB
Fearsome Duplicate Make a monstrously distorted duplicate of you and control it. PRG:ARG
Illusory Poison Coat a weapon with phantasmal poison. PC:Gnomes
Illusory Script M Only select creatures can read text. PRG:CRB
Invisibility Sphere Makes everyone within 10 ft. invisible. PRG:CRB
Isolate You cause the target to become invisible and silent, but only to his allies. PRG:MC
Loathsome Veil Nauseate and/or sicken weak creatures. PRG:UM
Major Image As silent image, plus sound, smell and thermal effects. PRG:CRB
Minor Dream As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. PRG:ARG
Phantasmal Affliction Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Vision of Hell Illusory hellscape makes creatures shaken. PRG:UM
Wall of Nausea Creatures that pass through the wall are nauseated and might fall prone. PRG:ACG
Necromancy
Accursed Glare Cause one creature to reroll attacks and saving throws, taking the worse result PPC:BotM
Animate Dead, Lesser Create one skeleton or zombie. PRG:UM
Aura of Cannibalism You emanate an aura that saps the strength of others of your kind and channels their energy into you. PRG:MC
Barrow Haze Fog obscures the vision of others and extends the range of your hexes. PRG:ACG
Deathwine Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. PAP:RotR
Eldritch Fever Target gains the eldritch ague spellblight. PRG:UM
Gentle Repose Preserves one corpse. PRG:CRB
Halt Undead Immobilizes undead for 1 round/level. PRG:CRB
Healing Thief You siphon half of all magical healing that the targeted creature receives. PRG:UC
Howling Agony Screaming pain limits the target’s actions. PRG:UM
Hydrophobia Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Ki Leech Add to your ki pool when you critically hit. PRG:UM
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. PRG:APG
Marionette Possession As magic jar, but limited to line of sight. PRG:UM
Ray of Exhaustion Ray makes subject exhausted. PRG:CRB
Sands of Time Target temporarily ages. PRG:UM
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Toxic Gift Target suffers the effect of the poison in you. PRG:UM
Unliving Rage As rage, except affecting only undead. PRG:ACG
Vampiric Touch Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Transmutation
Air Breathing The transmuted creatures can breathe air freely. PRG:MC
Ancestral Regression Transform a drow into a surface elf. PRG:ARG
Anchored Step Vines beneath your feet stabilize you but slow you down. PRG:ACG
Anthropomorphic Animal Animal becomes bipedal. PRG:UM
Ape Walk Target gains climb 30 and +8 racial bonus on Climb skill checks. PC:SLC
Aristocrat’s Nightmare Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Armor Lock You lock up an opponent in their own armor, entangling or staggering them. KoIS
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Beast Shape I You take the form and some of the powers of a Small or Medium animal. PRG:CRB
Blast Barrier Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PCS:ISM
Blink You randomly vanish and reappear for 1 round per level. PRG:CRB
Blood Scent Gain scent ability against injured creatures. PRG:ARG
Blood Sentinel M Animate an animal sculpture to be your temporary familiar. PRG:ACG
Blot Ruins writing. PPC:Goblins
Burrow Target gains a burrow speed of 15. PRG:UM
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Countless Eyes Extra eyes give all-around vision. PRG:UM
Darkvision, Communal As darkvision, but you may divide the duration among creatures touched. PRG:UC
Deft Digits You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Devolution Target eidolon temporarily loses 1 evolution +1/five levels. PRG:APG
Disable Construct Touch attack makes a construct helpless for 1 round/level. PRG:ACG
Enter Image Transfers your consciousness to an object bearing your likeness. PRG:APG
Eruptive Pustules Acid boils burst when you are attacked. PRG:UM
Excruciating Deformation Target takes Dex and Con damage. PRG:UM
Fins to Feet Transform the target’s fins, flippers, or tail into legs and feet. PRG:ARG
Fire Trail Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PRG:ARG
First World Revisions As ancestral regression, except as noted. PPC:BoS
Flame Arrow Arrows deal +1d6 fire damage. PRG:CRB
Flash Fire Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. PRG:UC
Fly Subject flies at speed of 60 ft. PRG:CRB
Fractions of Heal and Harm Heal yourself when you cast your next damaging spell. PAP:SS
Gaseous Form Subject becomes insubstantial and can fly slowly. PRG:CRB
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PRG:ACG
Hollow Blades Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Hostile Levitation Levitates the targeted creature up off the ground. PRG:UC
Imbue With Addiction Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. PPC:MM
Improve trap Improve one specific element of a trap. PRG:ARG
Keen Edge Doubles normal weapon’s threat range. PRG:CRB
Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Monstrous Extremities You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PCS:ISG
Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid. PRG:UM
Paragon Surge Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Polymorph Familiar Give your familiar the shape of another animal. PRG:ACG
Prehensile Pilfer Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PRG:ARG
Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. PRG:UC
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Secret Page Changes one page to hide its real content. PRG:CRB
Shifting Sand Creates difficult terrain and erases tracks, can carry along some creatures and objects. PRG:APG
Shrink Item Object shrinks to one-sixteenth size. PRG:CRB
Slow One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Spellsword You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA
Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched. PRG:UC
Strangling Hair Your hair animates and grapples. PRG:UM
Tail Strike You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
Touch Injection You can deliver an infusion, elixir, poison, or potion as a touch attack. PRG:UC
Undead Anatomy I Take the form and some of the powers of a Small or Medium undead. PRG:UM
Versatile Weapon Weapon bypasses some DR. PRG:APG
Water Breathing Subjects can breathe underwater. PRG:CRB

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4th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Conjuration Foil Interfere with nearby teleportation effects. PRG:UI
Curse of Magic Negation M Target gains the negated spellblight. PRG:UM
Dimensional Anchor Bars extradimensional movement. PRG:CRB
Dream Shield You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Enchantment Foil Trick opponents who try to cast enchantments on you. PRG:ACG
Fire Trap M Opened object deals 1d4 damage + 1/level. PRG:CRB
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects. PRG:CRB
Medusa’s Bane This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. PPC:DA
Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy, Communal As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Remove Curse Frees object or person from curse. PRG:CRB
Spellcrash, Lesser Target loses a 3rd-level prepared spell or spell slot. PRG:ACG
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Suppress Primal Magic Prevent primal magic events from occurring in a 10-ft. radius around you. PCS:ISM
Tough Crowd You fortify your allies against attempts to control or mislead them. PPC:AA
True Form Removes polymorph effects. PRG:APG
Ward Shield Your shield is effective at resisting some types of spells. KoIS
Conjuration
Acid Pit F Creates a pit with a layer of acid on the bottom. PRG:APG
Bind Sage Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Black Tentacles Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Celestial Healing, Greater As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Conjure Deadfall You conjure a large metal cube covered in sharp spikes. PPC:DHB
Create Armaments You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Dimension Door Teleports you a short distance. PRG:CRB
Fleshworm Infestation Worms deal hp and Dex damage. PRG:UM
Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. PC:Orcs
Infernal Healing, Greater Touch a creature with devils blood, giving it fast healing 4. PCS:ISWG
Master’s Escape You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Minor Creation Creates one cloth or wood object. PRG:CRB
Phantom Chariot Conjures a quasi-real heavy chariot pulled by four horses. PRG:UC
Phantom Steed, Communal As phantom steed, but you may divide the duration among creatures touched. PRG:UC
Secure Shelter Creates sturdy cottage. PRG:CRB
Solid Fog Blocks vision and slows movement. PRG:CRB
Summon Accuser Summons a single accuser devil from Hell to do your bidding. PCS:RG
Summon Monster IV Summons extraplanar creature to fight for you. PRG:CRB
Touch of Slime Touch infests a target with green slime. PRG:UM
Trade Items Swap a focus object with a target object. PRG:UI
Divination
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Eye Invisible floating eye moves 30 ft./round. PRG:CRB
Detect Scrying Alerts you to magical eavesdropping. PRG:CRB
Insect Spies Use magic beetles as spies. PRG:UI
Locate Creature Indicates direction to familiar creature. PRG:CRB
Meticulous Match Determine if two things are identical. PRG:UI
Named Bullet Imbues ammunition with accuracy against a specific creature type. PRG:UC
Scrying F Spies on subject from a distance. PRG:CRB
Share Senses See/hear/smell what your familiar is. PRG:APG
Symbol of Revelation M Triggered symbol reveals illusions. PRG:UM
Tongues, Communal As tongues, but you may divide the duration among creatures touched. PRG:UC
Vicarious View Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Watchful Animal You place a scrying sensor on your animal companion or familiar. PPC:SpyHB
Enchantment
Antithetical Constraint The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
Aura of the Unremarkable Make actions seem mundane to nearby creatures. PRG:UI
Charm Monster Makes monster believe it is your ally. PRG:CRB
Confusion Subjects behave oddly for 1 round/level. PRG:CRB
Control Summoned Creature Direct a summoned monster as if you had summoned it. PRG:UM
Crushing Despair Subjects take –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Daze, Mass As daze, but affecting multiple creatures. PRG:UM
Demanding Message Send messages as per message with a suggestion for one creature. PRG:UI
Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. PRG:ARG
Geas, Lesser Commands subject of 7 HD or less. PRG:CRB
Hollow Heroism Provide a heroism effect that you can reverse at any time. PRG:UI
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Malfunction Construct behaves oddly for 1 round/level. PRG:UM
Malicious Spite M Target is compelled to plot against another. PRG:UM
Moonstruck Subject is enraged and confused. PRG:APG
Overwhelming Grief Grieving target can take no actions and is denied its Dex bonus. PRG:UM
Symbol of Laughter M Triggered rune makes nearby creatures lose actions for 1 round/level. PRG:ACG
Terrible Remorse Creature is compelled to harm itself. PRG:UM
Triggered Suggestion As suggestion, but triggered only and target doesn’t remember the suggestion. PRG:ACG
Evocation
Aggressive Thundercloud, Greater Flying storm cloud deals 6d6 electricity damage. PRG:ACG
Agonize Pain encourages an outsider to obey you. PRG:UM
Ball Lightning Flying balls of lightning deal 3d6 electricity damage each. PRG:APG
Contingent Scroll F, M Transfer a scroll’s power to the target; the scroll is then triggered as contingency. PRG:ACG
Controlled Fireball As fireball, but secretly deals less damage to your allies. PRG:UI
Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface. PRG:ACG
Deadman’s Contingency Set one of a list of contingencies for your demise. PRG:UI
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PRG:APG
Dragon’s Breath Gives you a dragon’s breath weapon. PRG:APG
Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PRG:CRB
Flaming Sphere, Greater Rolling ball of fire deals 6d6 fire damage and ignites targets. PRG:ACG
Hurricane Blast Creates a severe blast of wind. PAP:LoF
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Mydriatic Spontaneity You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Pyrotechnic Eruption Erupting flames burn a target several times. PRG:HA
Resilient Sphere Force globe protects but traps one subject. PRG:CRB
River of Wind A stream of wind causes nonlethal damage and can knock down or push creatures. PRG:APG
Shout Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Telekinetic Charge Launches an ally through the air. PRG:UC
Unbearable Brightness Your glowing body dazzles or blinds others. PRG:ACG
Vitriolic Mist As fire shield, except acid damage. PRG:UM
Volcanic Storm Hot rocks deal 5d6 damage. PRG:UM
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PRG:CRB
Wall of Ice Ice plane creates wall or hemisphere creates dome. PRG:CRB
Illusion
Complex Hallucination Create a phantasm with effects for all senses. PRG:UI
Dreadscape Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Fool’s Teleport This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like). PRG:CRB
Horrific Doubles Call forth disturbing mirror images. PRG:HA
Illusion of Treachery Make it seem like another is also responsible for your attacks. PRG:UI
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. PRG:CRB
Instant Fake Provide a short-term replica of an object. PRG:UI
Invisibility, Greater As invisibility, but subject can attack and stay invisible. PRG:CRB
Magic Aura, Greater As magic aura, but also affects creatures and allows more options. PRG:UI
Majestic Image As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Minor Phantom Object As minor creation spell, except the object created is a semi-real phantasm). PRG:ARG
Phantasmal Asphyxiation Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Quieting Weapons Weapons make no sound and quiet their victims. PRG:UI
Rainbow Pattern Lights fascinate 24 HD of creatures. PRG:CRB
Shadowform You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow Barbs Creates a shadowy vicious spiked chain that radiates darkness around you. PCS:ISM
Shadow Conjuration Mimics conjuration spell below 4th level, but only 20% real. PRG:CRB
Shadow Step Teleport from one shadow to another. PRG:UM
Shocking Image As mirror image, but the duplicates emit electrical damage when destroyed. PRG:UC
Simulacrum, Lesser M Creates a double of a weak creature. PRG:UM
Wandering Star Motes Outlines subject and produces light as a sunrod. PRG:APG
Necromancy
Aggravate Affliction All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Animate Dead M Creates undead skeletons and zombies out of corpses. PRG:CRB
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bloatbomb Kill a weak creature and turn its corpse into an explosive trap. PRG:ACG
Bloody Arrows When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Boneshatter The target’s bones (or exoskeleton) splinter. AP84
Contagion Infects subject with chosen disease. PRG:CRB
Contingent Venom As languid venom, but with a triggering condition. PRG:UI
Curse Terrain M Curse an area with four hazards. PRG:HA
Earsend Cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. PPC:MaTT
Enervation Subject gains 1d4 negative levels. PRG:CRB
False Life, Greater Gain 2d10 temporary hp + 1/level. PRG:UM
Familiar Melding Possess your familiar. PRG:UM
Fear Subjects within cone flee for 1 round/level. PRG:CRB
Flesh Puppet M Control a zombie in human guise. PRG:HA
Hunger for Flesh Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Masochistic Shadow You animate the target’s shadow with semi-living energies drawn from the Shadow Plane. PPC:BoS
Sadomasochism When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PCS:ISG
Shadow Projection Temporarily become a shadow. PRG:APG
Skeleton Crew Turn corpses into skeletons that act as a ships crew and obey your commands. PPC:Pirates
Umbral Infusion You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Wall of Blindness/Deafness Translucent wall blinds or deafens creatures that pass through it. PRG:ACG
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Transmutation
Absorbing Inhalation Inhale a gas removing it from the area without harm and use it as a breath weapon. PRG:ARG
Abyssal Vermin Grant one vermin or vermin swarm the fiendish creature simple template. AP78
Adjustable Polymorph As alter self, but you can change the shape as a swift action. PRG:ACG
Age Resistance, Lesser Ignore penalties from middle age. PRG:UM
Animal Aspect, Greater As animal aspect, but you gain two animal qualities. PRG:UC
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Beast Shape II You take the form and some of the powers of a Tiny or Large animal. PRG:CRB
Calcific Touch Touch attack slows target, 1d4 Dex damage. PRG:APG
Claim Identity You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Cloud Shape Subject becomes insubstantial and can fly slowly. PRG:ARG
Conversing Wind As whispering wind, except it can carry responses and doesn’t end after delivering its first message. PPC:RTT
Create Holds You create a path of handholds on earthen, plaster, stone, or wooden walls. PPC:DHB
Curse of Burning Sleep Creature catches fire the next time it sleeps for an hour. PRG:ACG
Darkvision, Greater See 120 ft. in total darkness. PRG:UM
Earth Glide Gain the ability to pass through stone, dirt and earth. PRG:ARG
Elemental Body I Turns you into a Small elemental. PRG:CRB
Enlarge Person, Mass 1 humanoid creature/level doubles in size. PRG:CRB
Eyes of the Void See 60 ft. in darkness, including magical darkness. PRG:ACG
Firefall Causes fire to burst up, dealing 2d6 fire damage. PRG:APG
Hellmouth Lash Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). PRG:ARG
Ignoble Form Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Innocuous Shape Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Irregular Size Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Liquefy The object you target becomes a liquid version of itself. PPC:AA
Magic Siege Engine, Greater Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Make Whole, Greater Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0 hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole. TG
Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. PRG:ARG
Mirror Transport Mirror becomes a multiple-use dimension door. PRG:ACG
Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. PRG:CRB
Monstrous Physique II Take the form and some of the powers of a Tiny or Large monstrous humanoid. PRG:UM
Obsidian Flow Converts the surface of the ground into molten glass. PRG:UC
Rags to Riches The target object is enhanced to function as a masterwork item. PPC:AA
Reduce Person, Mass As reduce person, but affects 1 humanoid creature/level. PRG:CRB
Resilient Reservoir Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PRG:ARG
Revenant Armor When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Ride the Waves Target can breathe water and swim. PRG:UM
Rigor Mortis Painfully swell a target’s joints. PRG:HA
Scorching Ash Form M As gaseous form, except you become a swirl of ash. PRG:ARG
Shadowy Haven As rope trick, except the point of entry is through a 5-foot-square instead of a rope. PRG:ARG
Stone Shape Sculpts stone into any shape. PRG:CRB
Symbol of Slowing M Triggered rune slows creatures. PRG:UM
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PRG:HA
Vermin Shape I Take the form and some of the powers of a Small or Medium vermin. PRG:UM
Warp Metal Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

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5th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Banishing Blade You imbue a weapon with the ability to bull rush a creature. PPC:AA
Break Enchantment Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Calm Air You calm the air and disperse fog, dust, and other particles. PPC:RTT
Covetous Aura Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. PCS:ISWG
Darkvault You ward an area’s shadows such that light cannot penetrate them. PPC:BoS
Dismissal Forces a creature to return to its native plane. PRG:CRB
Globe of Tranquil Water Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. PPC:HotW
Guardian Monument, Greater As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Life Bubble Protects creature from sustained environmental effects. PRG:APG
Mage’s Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours. PRG:CRB
Peacebond, Greater As peacebond, but on multiple weapons, even if they aren’t sheathed. PRG:UI
Siphon Magic Transfers a magical effect from touched creature to yourself. PCS:ISM
Soothe Construct Reduce the berserk chance of a construct. PRG:UM
Spell Absorption Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. PCS:ISM
Spellsteal You create a discordant blast of energy that disrupts the target’s available magic and transfers knowledge of that magic to you. PRG:MC
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PRG:UC
Unbreakable Construct M Increase construct hardness or DR. PRG:UM
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PRG:UC
Conjuration
Acidic Spray M 1d6/level acid damage plus 1 round of acid. PRG:UM
Callback, Greater As callback but with increased range. PPC:FF
Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PRG:CRB
Corrosive Consumption Acidic patch damages an opponent. PRG:UM
Damnation Stride Teleports you a short distance and produce a burst of fire. PRG:ARG
Duplicate Familiar You create a duplicate of a familiar. PPC:FF
Flash Forward At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Geyser Creates a geyser of boiling water. PRG:APG
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. PRG:UC
Hungry Pit As create pit, but dealing 4d6 damage to those in it as it closes. PRG:APG
Mage’s Faithful Hound Phantom dog can guard a location and attack intruders. PRG:CRB
Major Creation As minor creation, plus stone and metal. PRG:CRB
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task. PRG:CRB
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. PRG:CRB
Straitjacket Restrain a creature’s arms and grant it a second saving throw against certain magic. PRG:HA
Summon Infernal Host Summon host devils. PCS:RG
Summon Lesser Psychopomp As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. AP80
Summon Monster V Summons extraplanar creature to fight for you. PRG:CRB
Teleport Instantly transports you as far as 100 miles per level. PRG:CRB
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PPC:Pirates
Wall of Stone Creates a stone wall that can be shaped. PRG:CRB
Whip of Centipedes Create a whip made of poisonous centipedes. PRG:ACG
Divination
Contact Other Plane Lets you ask question of extraplanar entity. PRG:CRB
Foretell Failure You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Glimpse of Truth Gain true seeing for 1 round. PRG:UI
Locate Gate Find a nearby magical portal. PRG:HA
Mask From Divination You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. PPC:AA
Prying Eyes 1d4 + 1/level floating eyes scout for you. PRG:CRB
Symbol of Scrying M Triggered rune activates scrying sensor. PRG:UM
Telepathic Bond Link lets allies communicate. PRG:CRB
Trace Teleport Determine where and when teleportation occurred, and glimpse the origin or destination. PRG:UI
Enchantment
Apparent Master Charm makes a construct regard you as its master. PM:GoD
Charm Person, Mass As charm person, but affects multiple creatures within 30 ft. PRG:UI
Compelling Rant People believe your ridiculous speech as long as you keep talking. PRG:HA
Constricting Coils As hold monster, but does 1d6+6 bludgeoning damage/round. PAP:SS
Curse of Disgust Target is sickened when viewing a trigger. PRG:UM
Dominate Person Controls humanoid telepathically. PRG:CRB
Feeblemind Subject’s Int and Cha drop to 1. PRG:CRB
Grand Destiny The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Hold Monster As hold person, but any creature. PRG:CRB
Mind Fog Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Passing Fancy, Mass This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Pessimism Force a creature to see the negative side of things. PRG:HA
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Smug Narcissism Target is distracted by its sense of self. PRG:UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. PRG:CRB
Touch of Slumber A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Evocation
Augmenting Wall You create a wall of faintly shimmering elemental energy. PPC:RTT
Cone of Cold 1d6/level cold damage. PRG:CRB
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Fire Snake Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PRG:APG
Icy Prison Thick ice holds and damages the target. PRG:UM
Interposing Hand Hand provides cover against 1 opponent. PRG:CRB
Lightning Arc Targets in a line take 1d6 electricity/level. PRG:UM
Pain Strike, Mass As pain strike, but affects multiple creatures. PRG:APG
Runic Overload Cause magical runes to explode. PCS:GHH
Sending Delivers short message anywhere, instantly. PRG:CRB
Sonic Thrust Sound moves targets away from you. PRG:UM
Wall of Force Wall is immune to damage. PRG:CRB
Wall of Light An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
Wall of Sound Sonic wall deflects and damages creatures. PRG:UM
Illusion
Charnel House M Create an area of semi-real gore. PRG:HA
Dream Sends message to anyone sleeping. PRG:CRB
False Future Cause divinations of the future to reveal the result you choose. PRG:UI
False Vision M Fools scrying with an illusion. PRG:CRB
Impossible Angles Distort geometry in an area. PRG:HA
Major Phantom Object As major creation but the creation is semi-real phantasm. PRG:ARG
Mirage Arcana As hallucinatory terrain, plus structures. PRG:CRB
Nightmare Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Persistent Image As major image, but with no concentration required. PRG:CRB
Phantasmal Web Catches subjects in illusory web. PRG:APG
Scripted Hallucination As complex hallucination, but without concentration. PRG:UI
Seeming Changes appearance of 1 person per 2 levels. PRG:CRB
Shadow Evocation Mimics evocation spell below 5th level, but only 20% real. PRG:CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. PRG:UC
Necromancy
Absorb Toxicity You become immune to diseases and toxins, absorb one, and then spread it to others. PRG:UC
Astral Projection, Lesser Limited astral travel. PRG:UM
Black Spot Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PPC:Pirates
Blight Withers one plant or deals 1d6/level damage to plant creature. PRG:CRB
Blood Boil Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Conditional Curse Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Daywalker You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. PPC:C&C
Decollate A target can safely remove its head. PRG:HA
Empathy Conduit You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. PPC:FF
Feast on Fear Targets are panicked, and you gain temporary hit points. PRG:ACG
Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Ghoul Army 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. PCS:ISM
Magic Jar F Enables possession of another creature. PRG:CRB
Plague Carrier target’s attacks carry filth fever. PRG:UM
Possess Object M Possess and animate one object. PRG:UM
Red Hand of the Killer Stain the hand of a creature’s killer red. PRG:UI
Repair Undead, Mass Heals undead of 1d8 hp + 1/level; affects 1 undead/level. PRG:ACG
Soulswitch You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Suffocation Target quickly suffocates to death. PRG:APG
Summoner Conduit The target eidolon’s summoner takes damage whenever the eidolon does. PRG:UC
Symbol of Pain M Triggered rune wracks creatures with pain. PRG:CRB
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Vampiric Shadow Shield As fire shield, except attackers take negative energy damage and attacks heal you. PRG:ACG
Waves of Fatigue Several targets become fatigued. PRG:CRB
Transmutation
Angelic Aspect As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. PPC:Champions
Animal Growth One animal doubles in size. PRG:CRB
Baleful Polymorph Turns subject into harmless animal. PRG:CRB
Beast Shape III You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PRG:CRB
Caustic Blood Acidic blood spurts from your body when you take piercing or slashing damage. PCS:ISG
Dissolution You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item ceases to be visible to or interact with the world in any way, as if it no longer existed. PPC:AA
Echolocation Sonic sense gives you blindsight 40 ft. PRG:UM
Elemental Body II Turns you into a Medium elemental. PRG:CRB
Energy Siege Shot A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. PRG:UC
Fabricate M Transforms raw materials into finished items. PRG:CRB
Fickle Winds Wind walls selectively block attacks. PRG:UM
Flexile Curse Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Geniekind Gain your choice of genie-themed powers. PCS:ISM
Gift of the Deep DF You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants. PRG:MC
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. PRG:ARG
Hungry Earth The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. PRG:MC
Lighten Object, Mass Multiple objects are half as heavy as normal. FoB
Master’s Mutation You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs PPC:MSH
Monstrous Physique III Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. PRG:UM
Open Arms You cast this spell in response to a specific cavalier’s challenge, inquisitor’s judgment, or smite (such as a paladin’s smite evil) declared against you by an enemy creature. It can also be cast if a creature uses a spell that causes you to qualify as the creature’s favored enemy when you normally wouldn’t, such as instant enemy (Advanced Player’s Guide 229). PPC:AA
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. PRG:CRB
Passwall Creates passage through wood or stone wall. PRG:CRB
Planar Adaptation Resist harmful effects of other plane. PRG:APG
Plant Shape I Turns you into a Small or Medium plant. PRG:CRB
Polymorph Gives one willing subject a new form. PRG:CRB
Rapid Repair Construct gains fast healing 5. PRG:UM
Rubberskin Bludgeoning and falling damage you take is converted into nonlethal damage. PPC:MTT
Rune of Ruin You curse a magic item, reducing it to 1/4 its normal hit point total, granting it the broken condition. PPC:AA
Slough Slough off a target’s skin. PRG:HA
Telekinesis Moves object, attacks creature, or hurls object or creature. PRG:CRB
Transmute Mud to Rock Transforms two 10-ft. cubes per level. PRG:CRB
Transmute Rock to Mud Transforms two 10-ft. cubes per level. PRG:CRB
Transplant Visage You add or remove a creature’s face to or from your own. PCS:ISG
Treasure Stitching M Objects on cloth become embroidered. PRG:APG
Undead Anatomy II Take the form and some of the powers of a Tiny or Large undead. PRG:UM
Vermin Shape II As vermin shape, but Tiny or Large. PRG:UM
Vile Dog Transformation Transform ordinary dogs into fiendish minions. PRG:HA
Universal
Permanency M Makes certain spells permanent. PRG:CRB

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6th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Antimagic Field Negates magic within 10 ft. PRG:CRB
Dispel Magic, Greater As dispel magic, but with multiple targets. PRG:CRB
Dust Ward You ward a magic item against other creatures who try to learn to use or copy it. PRG:MC
Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects. PRG:CRB
Guards and Wards Array of magic effects protect area. PRG:CRB
Repulsion F Creatures can’t approach you. PRG:CRB
Spellcrash Target loses a 5th-level prepared spell or spell slot. PRG:ACG
Symbol of Sealing M Create triggered wall of force. PRG:UM
Undeath Ward You create a pale silver barrier that repels undead. PCS:Dungeons
Conjuration
Acid Fog Fog deals acid damage. PRG:CRB
Chains of Light Target is held immobile by glowing golden chains composed of pure light. PPC:Champions
Conjure Black Pudding M Summon a black pudding. PRG:UM
Cruel Jaunt Sense creatures suffering from fear, then teleport close to them. PRG:HA
Getaway Teleports you and select creatures to predetermined location. PRG:APG
Ice Crystal Teleport Target is frozen, then teleported. PRG:UM
Planar Binding As lesser planar binding, but up to 12 HD. PRG:CRB
Summon Monster VI Summons extraplanar creature to fight for you. PRG:CRB
Summon Vanth As summon monster, except summons a single vanth psychopomp. AP80
Treacherous Teleport As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Wall of Iron M 30 hp/four levels; can topple onto foes. PRG:CRB
Whip of Ants Create a whip made of army ants. PRG:ACG
Divination
Analyze Dweomer F Reveals magical aspects of subject. PRG:CRB
Battlemind Link You and an ally gain attack and AC bonuses. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Named Bullet, Greater As named bullet, but deals 2 points of damage for every caster level. PRG:UC
Telepathy Communicate mentally with creatures within 100 ft. PRG:OA
True Seeing M Lets you see all things as they really are. PRG:CRB
Enchantment
Cloak of Dreams Creatures within 5 ft. fall asleep. PRG:APG
Envious Urge Targets steal from or disarm others. PRG:UM
Geas/Quest As lesser geas, but affects any creature. PRG:CRB
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Phobia Induce an irrational fear in a creature to the point of madness. PRG:HA
Serenity Peaceful feelings harm those attempting violence. PRG:UM
Shadow Enchantment, Greater As shadow enchantment but up to 5th level spells. PCS:OR
Suggestion, Mass As suggestion, affects 1 subject/level. PRG:CRB
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion M Triggered rune charms creatures. PRG:CRB
Unconscious Agenda Plant subconscious directive in target creature. PAP:RoRLAE
Utter Contempt Target’s attitude worsens by two categories. PRG:UM
Vengeful Outrage Target is compelled to destroy one enemy. PRG:UM
Evocation
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PRG:ARG
Chain Lightning 1d6/level damage and 1 secondary bolt/level. PRG:CRB
Cold Ice Strike Cone of ice slivers deals 1d6 cold/level. PRG:UM
Contagious Flame Scorching rays cause 4d6 fire damage, then move on to new targets. PRG:APG
Contingency F Sets trigger condition for another spell. PRG:CRB
Decapitate F Turn a critical hit into a decapitation. PRG:HA
Defending Sword As mage’s sword except as noted. PPC:AA
Elemental Assessor Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. PCS:Righteous
Forceful Hand Hand pushes creatures away. PRG:CRB
Freezing Sphere Freezes water or deals cold damage. PRG:CRB
Hellfire Ray A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
Leashed Shackles Target is restricted to a specific location. PRG:UM
Mage’s Decree Send a message to creatures within miles. PRG:UI
Path of the Winds Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. PRG:ARG
Sirocco Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PRG:APG
Spellblight Jinx Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Illusion
Baleful Shadow Transmutation You infuse a target’s shadow with energies from the Shadow Plane. PPC:BoS
Illusion of Treachery, Greater Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Mislead Turns you invisible and creates illusory double. PRG:CRB
Night Terrors Disturb a creature’s rest with dark dreams. PRG:HA
Permanent Image Permanent illusion, includes sight, sound, smell, and thermal effects. PRG:CRB
Phantasmal Putrefaction Trick creatures into thinking their flesh is rotting. PRG:HA
Programmed Image M As major image, but triggered by event. PRG:CRB
Shadow Transmutation You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Shadow Walk Step into shadow to travel rapidly. PRG:CRB
Transfer Familiar You temporarily grant control of your familiar to another willing creature. PPC:FF
Triggered Hallucination As scripted hallucination, but it only appears when triggered. PRG:UI
Veil Changes appearance of a group of creatures. PRG:CRB
Necromancy
Banshee Blast Cone deals 1d4 per level and panics creatures. PRG:ACG
Circle of Death M Kills 1d4/level HD of creatures. PRG:CRB
Contagion, Greater Infect a subject with a magical disease. PRG:UM
Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains. PRG:CRB
Curse, Major As bestow curse, but harder to remove. PRG:UM
Curse Terrain, Greater M Curse an area with six dangerous hazards. PRG:HA
Eyebite Target becomes panicked, sickened, and comatose. PRG:CRB
Flesh Wall M Create a wall of zombies. PRG:HA
Symbol of Fear M Triggered rune panics nearby creatures. PRG:CRB
Undeath to Death Destroys 1d4/level HD of undead (max. 20d4). PRG:CRB
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Wither Limb Make one of the target’s limbs useless. PRG:HA
Transmutation
Age Resistance Ignore penalties from old age. PRG:UM
Bear’s Endurance, Mass As bear’s endurance, affects one subject/level. PRG:CRB
Beast Shape IV You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. PRG:CRB
Break, Greater Break all nearby objects. PRG:UI
Bull’s Strength, Mass As bull’s strength, affects 1 subject per level. PRG:CRB
Cat’s Grace, Mass As cat’s grace, affects 1 subject/level. PRG:CRB
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Control Water Raises or lowers bodies of water. PRG:CRB
Dimensional Blade For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Disintegrate Reduces one creature or object to dust. PRG:CRB
Eagle’s Splendor, Mass As eagle’s splendor, 1 subject/level. PRG:CRB
Eldritch Conduit, Greater Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. PCS:ISM
Elemental Body III Turns you into a Large elemental. PRG:CRB
Emblem of Greed You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Enemy Hammer Allows you to telekinetically use a creature as a weapon. PRG:APG
Energy Siege Shot, Greater As energy siege shot, but you can affect any size siege engine. PRG:UC
Flesh to Stone Turns subject creature into statue. PRG:CRB
Fluid Form Gain DR 10/slashing, increases reach 10 ft., and breath water PRG:APG
Form of the Alien Dragon I You become a Medium esoteric or outer dragon. PPC:LoD
Form of the Dragon I Turns you into a Medium dragon. PRG:CRB
Form of the Exotic Dragon I You become a Medium imperial or primal dragon. PPC:LoD
Fox’s Cunning, Mass As fox’s cunning, affects 1 subject/ level. PRG:CRB
Hardening Permanently increases the hardness of materials by 1 point per 2 caster levels. PCh:CS
Human Potential, Mass As human potential, except it affects multiple creatures. PPC:AA
Impart Mind M Grant temporary intelligence and powers to a magic item. PCS:ISM
Mage’s Lucubration Wizard Only. Recalls spell of 5th level or lower. PRG:CRB
Monstrous Physique IV As monstrous physique III, with more abilities. PRG:UM
Move Earth Digs trenches and builds hills. PRG:CRB
Oasis This spell redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. PPC:HotW
Owl’s Wisdom, Mass As owl’s wisdom, affects 1 subject/level. PRG:CRB
Plant Shape II Turns you into a Large plant creature. PRG:CRB
Sabotage Construct As confusion, except that it affects only constructs. PPC:PotR
Sonic Form Turn yourself into a creature of semisolid sound. PRG:ACG
Stone to Flesh Restores petrified creature. PRG:CRB
Tar Pool Converts the top layer of the ground into hot tar. PRG:UC
Transformation M You gain combat bonuses. PRG:CRB
Undead Anatomy III Take the form and some of the powers of a Diminutive or Huge undead. PRG:UM

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7th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Banishment Banishes 2 HD/level of extraplanar creatures. PRG:CRB
Circle of Clarity F Emanation hampers illusions and stealth. PRG:UM
Expend Wastes creatures’ limited use magical ability. PRG:APG
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Sequester Subject is invisible to sight and scrying; renders creature comatose. PRG:CRB
Spell Turning M Reflect 1d4+6 spell levels back at caster. PRG:CRB
Teleport Trap M You can cause those teleporting into an area to appear in a specific part of that area. PCS:ISWG
Conjuration
Caustic Eruption Burst deals 1d6 acid/level and lingers. PRG:UM
Create Demiplane, Lesser F Create your own demiplane. PRG:UM
Dimensional Bounce Teleport multiple times between two designated locations. PRG:ACG
Hostile Juxtaposition, Greater You may target one creature for every four of your caster levels. PRG:UC
Instant Summons M Prepared object appears in your hand. PRG:CRB
Joyful Rapture Negate harmful emotions. PRG:UM
Mage’s Magnificent Mansion F Door leads to extradimensional mansion. PRG:CRB
Phase Door Creates an invisible passage through a barrier. PRG:CRB
Planar Refuge M This spell enforces the rules of the Material Plane on other planes of existence. PPC:HotW
Plane Shift F As many as eight subjects travel to another plane. PRG:CRB
Rampart Creates 5-ft.-thick earthen barrier. PRG:APG
Summon Monster VII Summons extraplanar creature to fight for you. PRG:CRB
Teleport, Greater As teleport, but no range limit and no off-target arrival. PRG:CRB
Teleport Object As teleport, but affects a touched object. PRG:CRB
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PRG:UC
Divination
Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects. PRG:CRB
Insect Spies, Greater Use magic beetles as spies and also share their senses. PRG:UI
Scrying, Greater As scrying, but faster and longer. PRG:CRB
Vision M As legend lore, but quicker. PRG:CRB
Enchantment
Crime Wave Compel targets to commit criminal actions. PRG:UI
Demanding Message, Mass Send messages as per message with one suggestion for each creature. PRG:UI
Hold Person, Mass As hold person, but all within 30 ft. PRG:CRB
Hollow Heroism, Greater Provide a greater heroism effect that you can reverse at any time. PRG:UI
Insanity Subject suffers continuous confusion. PRG:CRB
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Power Word Blind Blinds creature with 200 hp or less. PRG:CRB
Pox of Rumors Curse a creature to attract nasty rumors. PRG:UI
Symbol of Stunning M Triggered rune stuns creatures. PRG:CRB
Waves of Ecstasy Pleasure stuns and staggers creatures. PRG:UM
Evocation
Archon’s Trumpet Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:Champions
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for up to 5 rounds. PRG:CRB
Forcecage M Cube or cage of force imprisons all inside. PRG:CRB
Grasping Hand Hand provides cover, pushes, or grapples. PRG:CRB
Hungry Darkness As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. PCS:ISM
Ki Shout Target takes 1d6 sonic/level and is stunned. PRG:UM
Mage’s Sword F Floating magic blade strikes opponents. PRG:CRB
Mydriatic Spontaneity, Mass As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Prismatic Spray Rays hit subjects with variety of effects. PRG:CRB
Scouring Winds Winds block vision and deal 3d6 damage per round. PRG:UM
Vortex Creates a whirlpool in water. PRG:APG
Illusion
False Vision, Greater As false vision, but moves with the target. PRG:UI
Invisibility, Mass As invisibility, but affects all in range. PRG:CRB
Lunar Veil Dispel light and revert lycanthropes. PRG:UM
Permanent Hallucination As scripted hallucination, but permanent. PRG:UI
Phantasmal Revenge Ghost from corpse hunts killer. PRG:APG
Project Image Illusory double can talk and cast spells. PRG:CRB
Shadow Conjuration, Greater As shadow conjuration, but up to 6th level and 60% real. PRG:CRB
Simulacrum M Creates partially real double of a creature. PRG:CRB
Subjective Reality You alter your perceptions to become convinced the target is an illusion. PPC:OO
Necromancy
Control Undead Undead don’t attack you while under your command. PRG:CRB
Create Variant Mummy As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian. AP81
Epidemic Infect a subject with a highly contagious disease. PRG:UM
Finger of Death Deals 10 damage/level to one subject. PRG:CRB
Hunger for Flesh, Mass Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Plague Storm Cloud infects creatures like contagion. PRG:UM
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Symbol of Weakness M Triggered rune weakens creatures. PRG:CRB
Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again. PRG:UM
Umbral Strike You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Waves of Exhaustion Several targets become exhausted. PRG:CRB
Transmutation
Age Resistance, Greater Ignore penalties from venerable age. PRG:UM
Arcane Cannon F Your focus becomes a magical cannon that fires on its own. PRG:UC
Artificer’s Curse You temporarily suppress the most powerful qualities of a magical item. PPC:AA
Black Tentacles, Greater This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. PPC:AA
Control Construct Take control of a construct. PRG:UM
Control Weather Changes weather in local area. PRG:CRB
Elemental Body IV Turns you into a Huge elemental. PRG:CRB
Ethereal Jaunt You become ethereal for 1 round/level. PRG:CRB
Firebrand Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. PRG:APG
Fly, Mass One creature/level gains ability to fly. PRG:APG
Form of the Alien Dragon II As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon II As form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. PPC:LoD
Form of the Dragon II Turns you into a Large dragon. PRG:CRB
Giant Form I Turns you into a Large giant. PRG:CRB
Ice Body Your body becomes living ice. PRG:UM
Legendary Proportions You call upon the primordial power of ancient megafauna to boost the size of your target. The creature’s height doubles and its weight increases by a factor of 8. PPC:AA
Magic Army You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4). PPC:AA
Memory of Function M You restore a broken object or damaged construct to a functional state, as if it were new and intact. TG
Particulate Form Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Planar Adaptation, Mass As planar adaptation, but affects multiple creatures. PRG:APG
Plant Shape III Turns you into a Huge plant. PRG:CRB
Polymorph, Greater Gives one willing subject a new, more powerful form. PRG:CRB
Resonating Word Target is damaged, staggered, and stunned. PRG:UM
Reverse Gravity Objects and creatures fall upward. PRG:CRB
Statue Subject can become a statue at will. PRG:CRB
Submerge Ship Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. AP56
Universal
Limited Wish M Alters reality (within limits). PRG:CRB

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8th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Dimensional Lock Teleportation and interplanar travel blocked for 1 day/level. PRG:CRB
Mind Blank Subject is protected from mental/emotional magic and scrying. PRG:CRB
Prismatic Wall Wall’s colors have array of effects. PRG:CRB
Protection from Spells MF Confers +8 resistance bonus. PRG:CRB
Spell Absorption, Greater Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. PCS:ISM
Spellscar Infuse area with primal magic. PCS:ISM
Symbol of Dispelling As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic. PCS:ISG
Conjuration
Call Construct M Summon your construct to you. PRG:UM
Create Demiplane F As lesser create demiplane, but larger and with planar traits. PRG:UM
Incendiary Cloud Cloud deals 6d6 fire damage/round. PRG:CRB
Instant Summons, Greater As instant summons, but for multiple objects and creatures. PRG:UI
Maze Traps subject in extradimensional maze. PRG:CRB
Planar Binding, Greater As lesser planar binding, but up to 18 HD. PRG:CRB
Rain of Arrows You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. PPC:RTT
Rift of Ruin Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
Seamantle Sheathes you in protective water/ PRG:APG
Spellcrash, Greater Target loses a 7th-level prepared spell or spell slot. PRG:ACG
Summon Monster VIII Summons extraplanar creature to fight for you. PRG:CRB
Trap the Soul M Imprisons subject within gem. PRG:CRB
Wall of Lava Wall damages foes that try to enter, periodically launches lava at nearby targets. PRG:APG
Divination
Discern Location Reveals exact location of creature or object. PRG:CRB
Moment of Prescience You gain +1/level insight bonus on single attack roll, check, or save. PRG:CRB
Prediction of Failure Target is permanently shaken and sickened, and may gain a spellblight. PRG:UM
Prying Eyes, Greater As prying eyes, but eyes have true seeing. PRG:CRB
Enchantment
Antipathy Object or location affected by spell repels certain creatures. PRG:CRB
Binding M Utilizes an array of techniques to imprison a creature. PRG:CRB
Charm Monster, Mass As charm monster, but all within 30 ft. PRG:CRB
Demand As sending, plus you can send suggestion. PRG:CRB
Euphoric Tranquility Makes a creature friendly. PRG:APG
Irresistible Dance Forces subject to dance. PRG:CRB
Life of Crime Permanently turn someone into a crazed criminal. PRG:UI
Power Word Stun Stuns creature with 150 hp or less. PRG:CRB
Symbol of Insanity M Triggered rune renders nearby creatures insane. PRG:CRB
Sympathy M Object or location attracts certain creatures. PRG:CRB
Evocation
Clenched Fist Large hand provides cover, pushes, or attacks your foes. PRG:CRB
Curse of Night F Curse an area with eternal night. PRG:HA
Polar Ray Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. PRG:CRB
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures. PRG:CRB
Stormbolts 1d8 damage/level (max 20d8) to targets. PRG:APG
Sunburst Blinds all within 10 ft., deals 6d6 damage. PRG:CRB
Telekinetic Sphere As resilient sphere, but you move the sphere telekinetically. PRG:CRB
Illusion
Scintillating Pattern Twisting colors confuse, stun, or render unconscious. PRG:CRB
Screen Illusion hides area from vision and scrying. PRG:CRB
Shadow Evocation, Greater As shadow evocation, but up to 7th level and 60% real. PRG:CRB
Necromancy
Clone MF Duplicate awakens when original dies. PRG:CRB
Create Greater Undead M Creates shadows, wraiths, spectres, or devourers. PRG:CRB
Curse Terrain, Supreme M Curse an area with seven deadly hazards. PRG:HA
Death Clutch Rip out someone’s heart. PRG:HA
Horrid Wilting Deals 1d6/level damage within 30 ft. PRG:CRB
Orb of the Void M Sphere inflicts negative levels. PRG:UM
Symbol of Death M Triggered rune kills nearby creatures. PRG:CRB
Umbral Infusion, Mass As umbral infusion, except it can affect multiple mindless undead creatures. PPC:BoS
Transmutation
Angelic Aspect, Greater As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). PPC:Champions
Form of the Alien Dragon III This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon III As form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon. PPC:LoD
Form of the Dragon III Turns you into a Huge dragon. PRG:CRB
Frightful Aspect You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Giant Form II Turns you into a Huge giant. PRG:CRB
Iron Body Your body becomes living iron. PRG:CRB
Phasic Challenge Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Polymorph Any Object Changes a subject into anything else. PRG:CRB
Temporal Stasis M Puts subject into suspended animation. PRG:CRB
Undead Anatomy IV As undead anatomy III, but with more abilities. PRG:UM

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9th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Freedom Releases creature from imprisonment. PRG:CRB
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Imprisonment Entombs subject beneath the earth. PRG:CRB
Mage’s Disjunction Dispels magic, disenchants magic items. PRG:CRB
Mage’s Excellent Enclosure You make an impenetrable barrier of force that negates all magic within it. PCS:RG
Mind Blank, Communal As mind blank, but you may divide the duration among creatures touched. PRG:UC
Prismatic Sphere As prismatic wall, but surrounds on all sides. PRG:CRB
Spellbane F Prevent 1 spell per 5 levels from working in a 10-foot emanation. PCS:ISM
Symbol of Vulnerability M Triggered rune gives penalties. PRG:UM
Wall of Suppression M Creates wall that disables magic. PRG:APG
Conjuration
Clashing Rocks 20d6 damage to target creature. PRG:APG
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. PRG:UM
Gate M Connects two planes for travel or summoning. PRG:CRB
Interplanetary Teleport Teleport to another planet. PRG:UM
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA
Refuge M Alters item to transport its possessor to your abode. PRG:CRB
Resplendent Mansion Conjure an opulent mansion several stories tall. PRG:UI
Summon Monster IX Summons extraplanar creature to fight for you. PRG:CRB
Teleportation Circle M Teleports creatures inside circle. PRG:CRB
Tsunami Huge wave damages and sweeps up all in its path. PRG:APG
Wooden Phalanx Creates 1d4+2 temporary wood golems to fight for you. PRG:UM
Divination
Foresight “Sixth sense” warns of impending danger. PRG:CRB
Enchantment
Dominate Monster As dominate person, but any creature. PRG:CRB
Heroic Invocation Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. PRG:UC
Hold Monster, Mass As hold monster, but all within 30 ft. PRG:CRB
Overwhelming Presence Creatures bow before you as if you were divine. PRG:UM
Power Word Kill Kills one creature with 100 hp or less. PRG:CRB
Symbol of Strife M Triggered rune makes creatures attack. PRG:UM
Evocation
Crushing Hand Large hand provides cover, pushes, or crushes your foes. PRG:CRB
Defending Sword, Mass This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range. PPC:AA
Icy Prison, Mass As icy prison, but it affects 1 creature/level. PRG:UM
Meteor Swarm Four exploding spheres each deal 6d6 fire damage. PRG:CRB
Ride the Lightning Transform into electricity. PRG:UM
Winds of Vengeance Gives you the ability to fly and attack with wind. PRG:APG
Illusion
Shades As shadow conjuration, but up to 8th level and 80% real. PRG:CRB
Shadow Transmutation, Greater As shadow transmutation, except it can mimic greater polymorph instead of polymorph. The illusory attacks and special abilities of any shape assumed using greater shadow transmutation deal three-fifths (60%) damage to nonbelievers, and non-damaging effects are 60% likely to work against nonbelievers. PPC:BoS
Weird As phantasmal killer, but affects all within 30 ft. PRG:CRB
Necromancy
Astral Projection M Projects you and companions onto Astral Plane. PRG:CRB
Canopic Conversion Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating a dune mummy 1d4 rounds later. PC:OLoP
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. PRG:UM
Energy Drain Subject gains 2d4 negative levels. PRG:CRB
Massacre M Slaughter creatures in a line. PRG:HA
Soul Bind F Traps newly dead soul to prevent resurrection. PRG:CRB
Suffocation, Mass One creature/level suffocates to death. PRG:APG
Wail of the Banshee Deals 10 damage/level to 1 creature/level. PRG:CRB
Transmutation
Curse of Fell Seasons F Curse an area’s weather. PRG:HA
Etherealness Travel to Ethereal Plane with companions. PRG:CRB
Fiery Body You gain various fire-related powers. PRG:APG
Salvage Raise and repair a sunken ship. PPC:Pirates
Scribe’s Binding F This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. PPC:SpyHB
Shapechange F Transforms you into certain creatures, and lets you change forms once per round. PRG:CRB
Time Stop You act freely for 1d4+1 rounds. PRG:CRB
Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage. PRG:UM
Transmute Golem You turn one type of golem into another. PPC:AA
World Wave Earth moves you across distances. PRG:APG
Universal
Wish M As limited wish, but with fewer limits. PRG:CRB

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