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Third Party Ranger Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

1st-Level Ranger Spells
Spell Name Comp. Description Source
Abundant Ammunition   Replaces non-magical ammunition every round. PZO1118
Acid Maw   Your animal companion’s bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. ACG:O
Air Bubble   Creates a small pocket of air around your head or an object. PZO1118
Alarm   Wards an area for 2 hours/level. PZO1110
Animal Messenger   Sends a Tiny animal to a specific place. PZO1110
Animal Purpose Training   Animal gains a new general purpose. PZO1129
Ant Haul   Triples carrying capacity of a creature. PZO1115
Anticipate Peril   Target gains a bonus on one initiative check. PZO1117
Aspect of the Falcon   Gives bonuses on Perception and ranged attacks. PZO1115
Aspect of the Nightingale   You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PZO9267
Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Bowstaff   A shortbow may double as a club, or a longbow as a quarterstaff. PZO1118
Call Animal   Makes an animal come to you. PZO1115
Call Weapon   Telekinetically summon a weapon from an ally’s possession. PZO9237
Calm Animals   Calms 2d4 + level HD of animals. PZO1110
Carrion Compass   You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PZO9444
Charm Animal   Makes one animal your friend. PZO1110
Cheetah’s Sprint   A wild surge of energy courses through your body and propels you into a sprint. PZO9456
Cloak of Shade   Reduces effects of intense sun exposure and environmental heat. PZO1115
Commune with Birds   You can ask birds a question. PZO1121
Compel Hostility   Compels opponents to attack you instead of your allies. PZO1118
Dancing Lantern   Animates a lantern that follows you. PZO1115
Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Poison   Stops poison from harming subject for 1 hour/level. PZO1110
Desperate Weapon   Create an improvised weapon. PZO1134
Detect Aberration   Detect presence of aberrations. PZO1115
Detect Animals or Plants   Detects kinds of animals or plants. PZO1110
Detect Poison   Detects poison in one creature or object. PZO1110
Detect Snares and Pits   Reveals natural or primitive traps. PZO1110
Detect the Faithful   You can detect other worshipers of your deity. PZO1134
Diagnose Disease   Detect and identify diseases. PZO1117
Dream Feast   Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. AP:RotR
Echo   Cause a sound to repeat itself. PZO1140
Endure Elements   Exist comfortably in hot or cold regions. PZO1110
Entangle   Plants entangle everyone in 40-ft. radius. PZO1110
Feather Step   Subject ignores adverse movement effects in difficult terrain. PZO1115
Flotsam Vessel   Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PZO9448
Glide   No fall damage, move 60 ft./round while falling. PZO1115
Gravity Bow   Arrows do damage as though one size category bigger. PZO1115
Handy Grapnel   Transform a ropelike object into a retracting grapple. PZO1134
Heightened Awareness   Your recall and ability to process information improve. PZO1129
Hidden Spring   Discover a temporary spring of fresh, flowing water. PZO1140
Hide from animals   animals can’t perceive one subject/level. PZO1110
Hollow Blades   Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PZO9453
Horn of Pursuit   Create three notes heard miles away. PZO1117
Hunter’s Howl   Treat enemies as favored for 1 round/level. PZO1115
Hunter’s Lore   You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking. PZO1118
Invisibility Alarm   As alarm, but reacting only to invisible creatures. PZO1129
Ironbeard   Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
Jump   Subject gets bonus on Acrobatics checks. PZO1110
Keen Senses   Gain +2 Perception and low-light vision. PZO1115
Keep Watch   Targets are able to stand watch or keep vigil throughout the night without any ill effects. PZO9426
Know the Enemy   Gain +10 on a monster Knowledge check. PZO1117
Lead Blades   Melee weapons damage as if one size bigger. PZO1115
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PZO1118
Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PZO1121
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. PZO1118
Longstrider   Your base speed increases by 10 ft. PZO1110
Magic Fang   One natural weapon of subject creature gets +1 on attack and damage rolls. PZO1110
Marid’s Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PZO1121
Nature’s Paths   The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PZO9456
Negate Aroma   Subject cannot be tracked by scent. PZO1115
Pass without Trace   One subject/level leaves no tracks. PZO1110
Read Magic   Read scrolls and spellbooks. PZO1110
Read Weather   Forecast weather at your location for next 48 hours. PZO9418
Refine Improvised Weapon   Transform improvised weapon into a masterwork simple or martial weapon. PZO1129
Residual Tracking   Tell creature’s appearance by footprint. PZO1115
Resist Energy   Ignores 10 (or more) points of damage/attack from specified energy type. PZO1110
Returning Weapon   Grants a weapon the returning special weapon quality. PZO1118
Rite of Bodily Purity M You energize your body’s immune system, improving your ability to resist toxins and ailments. PZO9472
Savage Maw   Gain a bite attack. PZO1121
Shock Arrow   You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. PZO9202
Speak with animals   You can communicate with animals. PZO1110
Stone Throwing   The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PZO9453
Summon Minor Ally   Summon 1d3 Tiny animals. PZO1117
Summon Nature’s Ally I   Summons creature to fight for you. PZO1110
Sun Metal   Target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. PZO1118
Tamer’s Lash   Create a whip made of sound that damages foes and can frighten animals. PZO1140
Thorn Javelin   Wield a javelin that sickens opponents when it strikes. PZO1129
Thunderstomp   Trip one creature within range. PZO1129
Tireless Pursuit   Ignore fatigue while hustling. PZO1115
Tracking Mark   You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PZO9267
Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PZO9226
Underbrush Decoy   Create a rustling distraction to hide. PZO1134
Wartrain Mount   Animal gains combat training. PZO1117
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. ARG

2nd-Level Ranger Spells
Spell Name Comp. Description Source
Accelerate Poison   Hastens targeted poison’s onset. PZO1115
Acute Senses   Subject gains a bonus on Perception checks. PZO1117
Air Step   Tread unsteadily on air, with limitations. PZO1129
Allfood   Turns item up to 5 lbs./level into food. PZO1115
Alpha Instinct   Gain bonuses when you’re interacting with animals. PZO1140
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PZO9458
Animal Aspect   You gain some of the beneficial qualities of an animal. PZO1118
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. PZO1118
Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Aquatic Cavalry   Summon hippocampi to serve as aquatic mounts. PZO1140
Arrow Eruption   Creates duplicates of an arrow used to kill a creature in the previous round. PZO1115
Aspect of the Bear   +2 AC and combat maneuver rolls. PZO1115
Badger’s Ferocity   Weapons are keen while you concentrate. PZO1117
Barkskin   Grants +2 (or higher) enhancement to natural armor. PZO1110
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PZO1110
Bloodhound   Gives caster the scent special ability. PZO1115
Blood Scent   Gain scent ability against injured creatures. PZO1121
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. PZO1118
Bullet Ward F Adamantine bullets intercept firearm attacks. PZO1129
Campfire Wall   Creates a shelter around a campfire. PZO1115
Carry Companion   You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. PZO9426
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PZO1110
Chameleon Stride   Gives a +4 bonus on Stealth checks and concealment. PZO1115
Clear Grove   Trees, shrubs, and other thick vegetation move out of the spell’s area. PZO9456
Companion Life Link   Sense whenever your companion is wounded and call out to it in a time of need. PZO1129
Create Treasure Map M Creates treasure map out of a creature’s corpse. PZO1115
Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). PZO1110
Delay Disease DF Gain immunity to disease for 24h. PZO1121
Eagle Eye   Creates a magical sensor high above you. PZO1115
Effortless Armor   Armor you wear no longer slows your speed. PZO1118
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. PZO1118
Enemy Insight   Grant others a bonus against your favored enemies. PZO1129
Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. PZO1121
Forest Friend   Plants in a forested area become helpful instead of hindering you and your allies. PZO1118
Greensight   Grant a target the ability to see through plant matter as if it were transparent. PZO1140
Groundswell   Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses. ARG
Guiding Star   Know approximate distance from where you cast this spell. PZO1115
Hide Campsite   Hides all traces of your campsite. PZO1115
Hold Animal   Paralyzes one animal for 1 round/level. PZO1110
Hunter’s Eye   +20 on Perception checks to locate a target. PZO1115
Hunter’s Lore   Take 20 on Knowledge checks to learn monster’s weaknesses. PZO9237
Ice Slick   You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PZO1130
Ignoble Form   Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PZO9466
Improve trap   Improve one specific element of a trap. PZO1121
Insect Scouts   This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PZO9469
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PZO1130
Iron Stake   Hurl a spike of cold iron at a foe. PZO1140
Lay of the Land   In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PZO9436
Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. PZO1118
Lockjaw   Gives creature grab ability with a natural attack. PZO1115
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PZO1110
Pack Empathy   Create an empathic bond with allies. PZO1134
Perceive Cues   +5 Perception and Sense Motive 10 min./level. PZO1115
Pouncing Fury   Make a full attack with your claws after a charge. PZO1140
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. PZO1110
Protective Spirit   Protects from attacks of opportunity. PZO1115
Quick Change   Use change shape as a swift action and surprise foes. PZO1135
Raven’s Flight   You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PZO9456
Reloading Hands   Loads a single shot into your weapon every round. PZO1118
Replay Tracks   Reconstruct past events from a set of tracks. PZO1140
Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. PZO1118
Ricochet Shot   Imbues a projectile weapon to give its ammunition the ability to ricochet. PZO1118
Riversight   You can view events transpiring along a natural watercourse you touch. PZO9448
Ropeweave   Create useful tools from a coil of rope. PZO1140
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PZO1130
Scamper   Grant your animal companion astonishing agility. PZO1140
Sea Steed   Your mount adapts to an aquatic environment. PZO1140
Selective Alarm   As alarm, but only against selected creatures. PZO1134
Sense Fear   Perceive nearby creatures that are experiencing fear. PZO1135
Shackle   You summon a set of Small or Medium masterwork restraints into being. PZO9293
Shield Companion   As shield other, but affecting your companion creature. PZO1129
Sickening Entanglement   As entangle, but plants have sickening sap. PZO1129
Slipstream   Wave boosts creature’s speed. PZO1115
Snare   Creates a magic booby trap. PZO1110
Speak with Plants   You can talk to plants and plant creatures. PZO1110
Spike Growth   Creatures in area take 1d4 damage, may be slowed. PZO1110
Stone Call   2d6 damage to all creatures in area. PZO1115
Summon Nature’s Ally II   Summons creature to fight for you. PZO1110
Undetectable Trap   Make a trap extremely difficult to find. PZO1134
Versatile Weapon   Weapon bypasses some DR. PZO1115
Vine Strike   Enhance one of your natural or unarmed attacks with thorny vine growth. PZO1140
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PZO9472
Web Shelter   Create a comfortable shelter made of webbing. PZO1117
Wilderness Soldiers   Nearby plants aid you in combat. PZO1118
Wild Instinct   This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. PZO9456
Wind Wall   Deflects arrows, smaller creatures, and gases. PZO1110
With the Wind   Protect a target from being blown away by wind of less than windstorm force. PZO1140

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3rd-Level Ranger Spells
Spell Name Comp. Description Source
Aerial Tracks   Track flying creatures through the air. PZO1134
Animal Ambassador   Grant an animal messenger sentience to deliver your message. PZO1134
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. PZO1118
Aspect of the Stag   +2 AC against attacks of opportunity and increases speed. PZO1115
Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. PZO1121
Blade Snare   This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PZO9267
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PZO9237
Bleed for Your Master   Compel a companion to take damage for you. PZO1140
Blessing of the Mole   1 ally/level gains darkvision and a +2 Stealth bonus. PZO1117
Bloody Arrows   When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PZO9452
Bloody Claws   Gives creature the ability to deal bleed damage with natural attacks. PZO1115
Burrow   Target gains a burrow speed of 15. PZO1117
Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PZO1118
Chameleon Stride, Greater   As chameleon stride, but affecting all nearby creatures. PZO1129
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PZO9202
Cloak of Winds   Creates a whirling screen of strong wind around you. PZO1115
Command Plants   Sway the actions of plant creatures. PZO1110
Companion Mind Link   You can talk with your animal companion, and can handle it with supernatural ease. PZO1118
Create Holds   You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
Cure Moderate Wounds   Cures 2d8 damage +1/level (max. +10). PZO1110
Darkvision   See 60 ft. in total darkness. PZO1110
Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. PZO1118
Diminish Plants   Reduces size or blights growth of normal plants. PZO1110
Enshroud Thoughts   You are warded against the mental prying of others. BoE
Feather Step, Mass   As feather step, but affects many targets rather than one. PZO1115
Fickle Winds   Wind walls selectively block attacks. PZO1117
Forest’s Sense   Sense the location of a distant target that is near a plant or fungus. PZO1140
Full Pouch   You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPZO9410
Insect Spies   Use magic beetles as spies. PZO1134
Instant Enemy   Target is treated as a favored enemy type of your choice. PZO1115
Instant Fake   Provide a short-term replica of an object. PZO1134
Life Blast   Drain life from local vegetation to launch a blast of positive energy. PZO1135
Life Bubble   Protects creatures from sustained environmental effects. PZO1115
Longstrider, Greater   As longstrider, plus the speeds of other movement modes increase. PZO1129
Magic Fang, Greater   One natural weapon gets + 1/four levels (max. +5). PZO1110
Meticulous Match   Determine if two things are identical. PZO1134
Mirage   Create illusory terrain. PZO1140
Named Bullet   Imbues ammunition with accuracy against a specific creature type. PZO1118
Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. PZO1110
Plant Growth   Grows vegetation, improves crops. PZO1110
Pocketful of Vipers   Ward a container with summoned vipers. PZO1134
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. PZO1118
Quieting Weapons   Weapons make no sound and quiet their victims. PZO1134
Reduce Animal   Shrinks one willing animal. PZO1110
Remove Disease   Cures all diseases affecting subject. PZO1110
Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. PZO1110
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PZO1118
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PZO1130
Signs of the Land   Learn up to three details about the surrounding territory. PZO1140
Soothing Mud   Create restorative mud that heals hit point and ability damage. PZO1140
Soothing Word   Reduces effects of multiple conditions on target. Cards
Spore Burst   You cause a willing plant creature’s body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. PZO9457
Stench of Prey   Predatory animals must successfully save or attack the target. PZO1129
Strong Jaw   Natural attacks damage as two sizes larger. PZO1115
Summon Nature’s Ally III   Summons creature to fight for you. PZO1110
Summon Totem Creature   As summon nature’s ally III except for different creatures as options. PZO9417
Tail Current   Create a current in water to enhance or impede swimming. PZO1140
Tailwind   Create a current of wind to enhance or impede flight. PZO1140
Thorny Entanglement   As entangle, plus plants make ranged attacks. PZO1129
Thunderstomp, Greater   Trip multiple creatures within range. PZO1129
Tireless Pursuers   As tireless pursuit, but affects many targets rather than one. PZO1115
Tree Shape   You look exactly like a tree for 1 hour/level. PZO1110
Venomous Bolt   Arrow or bolt poisons target. PZO1115
Vex Giant   Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes PZO9237
Vigilant Rest   Cause a sleeping creature to retain some perception of its surroundings. PZO1140
Ward of the Season   Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
Water Walk   Subject treads on water as if solid. PZO1110

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4th-Level Ranger Spells
Spell Name Comp. Description Source
Animal Growth   One animal doubles in size. PZO1110
Aspect of the Wolf   Subject gains +4 Str and Dex, and +2 bonus on trip attacks. PZO1115
Blessing of the Salamander   Subject gets fast healing 2, fire resistance 10, +2 CMD. PZO1115
Bloodsworn Retribution   Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. PZO9408
Bow Spirit   Summons an invisible spirit that fires your arrows for you as a swift action. PZO1115
Cloud Shape   Subject becomes insubstantial and can fly slowly. PZO1121
Commune with Plane Learn about local planar terrain. PRG:PA
Companion Transposition   Swap places with your animal companion, familiar, or spirit animal via teleportation. PZO1140
Commune with Nature   Learn about terrain for 1 mile/level. PZO1110
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PZO1130
Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). PZO1110
Darkvision, Communal   As darkvision, but you may divide the duration among creatures touched. PZO1118
Darkvision, Greater   See 120 ft. in total darkness. PZO1117
Entice Fey, Lesser   Entice service from a fey of 6 Hit Dice or fewer. PZO1134
Find Quarry   You can sense whether a particular creature is within 20 miles of your location. PZO1118
Freedom of Movement   Subject moves normally despite impediments to movement. PZO1110
Green Caress   Slowly transform a creature into an inanimate plant. PZO1135
Grove of Respite   Creates trees and a small spring. PZO1115
Heavy Water   You cause a volume of water to become heavier than normal, making it much harder to swim in. PZO9440
Invoke Deity F,M Infuse yourself with the powers of your deity’s planar realm. PRG:PA
Jungle Mind   You merge your mind into the jungle’s social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. PZO9436
Named Bullet, Greater   As named bullet, but deals 2 points of damage per caster level. PZO1118
Nondetection M Hides subject from divination, scrying. PZO1110
Overwhelming Poison   Make a poison more difficult to resist. PZO1134
Raise Animal Companion M As raise dead, but on an animal. PZO1117
Sea Stallion   You and your mount adapt to an aquatic environment. PZO1140
Shield of Dawn   Creatures that strike you take 1d6 +1/level fire damage. PZO9226
Sturdy Tree Fort   Create a tree that supports a defensive fort within its branches. PZO1140
Summon Nature’s Ally IV   Summons creature to fight for you. PZO1110
Terrain Bond   Treat the terrain you are in as a favored terrain for the spell’s duration. PZO1118
Tree Stride   Step from one tree to another far away. PZO1110
Unerring Tracker   Follow an entire trail unerringly. PZO1134
Watchful Animal   You place a scrying sensor on your animal companion or familiar. PZO9469
Water Walk, Communal   As water walk, but you may divide the duration among creatures touched. PZO1118

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