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Cleric/Oracle










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Third Party Cleric/Oracle Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Cleric/Oracle Spells (Orisons)
Spell Name Comp. Description Source
Bleed   Cause a stabilized creature to resume dying. PRG:CRB
Create Water   Creates 2 gallons/level of pure water. PRG:CRB
Detect Magic   Detects spells and magic items within 60 ft. PRG:CRB
Detect Poison   Detects poison in one creature or object. PRG:CRB
Enhanced Diplomacy   Touched creature gains +2 on one Diplomacy or Intimidate check. TEoG
Guidance   Touched creature gains +1 on one attack roll, saving throw, or skill check. PRG:CRB
Light   Object shines like a torch. PRG:CRB
Mending   Makes minor repairs on an object. PRG:CRB
Purify Food and Drink   Purifies 1 cu. ft./level of food or water. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Resistance   Touched creature gains +1 on saving throws. PRG:CRB
Spark   Ignites flammable objects. PRG:APG
Stabilize   Cause a dying creature to stabilize. PRG:CRB
Virtue   Touched creature gains 1 temporary hp. PRG:CRB

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1st-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Abundant Ammunition   Replaces non-magical ammunition every round. PRG:UC
Advanced Scurvy   A living touched target contracts an advanced form of scurvy. PAP55:WM
Air Bubble   Creates a small pocket of air around your head or an object. PRG:UC
Ant Haul   Triples carrying capacity of a creature. PRG:APG
Abstemiousness   Enhances a small handful of food to feed a creature for a day. PC:FoB
Aspect of the Nightingale   You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Bane   Enemies take –1 on attack rolls and saves against fear. PRG:CRB
Barbed Chains M Hellish chains attack and cause a target to become shaken. PRG:HA
Bless   Allies gain +1 on attack rolls and saves against fear. PRG:CRB
Blessed Fist   Target doesn’t provoke attacks of opportunity with unarmed strikes. PRG:ACG
Bless Water M Makes holy water. PRG:CRB
Blessing of the Watch   Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. PCh:GaM
Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. PC:CEoD
Carrion Compass   You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PPC:USH
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Celestial Healing   You anoint a wounded creature with the blood of a good outsider. PPC:AA
Clarion Call   Subject can create sound of loud horn by miming action of sounding one and can speak in loud voice heard over great distances. PPC:KoIS
Command   One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages   You understand all spoken and written languages. PRG:CRB
Cultural Adaptation   You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. PRG:UI
Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). PRG:CRB
Curse Water M Makes unholy water. PRG:CRB
Dancing Lantern   Animates a lantern that follows you. PRG:APG
Deadeye’s Lore   Gain a +4 sacred bonus on all Survival checks and move faster while tracking. PRG:UC
Deathwatch   Reveals how near death subjects within 30 ft. are. PRG:CRB
Decompose Corpse   Turn corpse into clean skeleton. PRG:UM
Desperate Weapon   Create an improvised weapon. PRG:UI
Detect Chaos/Evil/Good/Law   Reveals creatures, spells, or objects of selected alignment. PRG:CRB
Detect Charm   Detect strength and location of charms, compulsions, and possession auras on creatures in the area. PC:ASoL
Detect Demon   You sense the presence of a specific kind of evil—that of demons, their servants, and the Abyss. The amount of information revealed depends on how long you study a particular area or subject. PPC:DHH
Detect the Faithful   Find others of the same faith. PRG:UI
Detect Undead   Reveals undead within 60 ft. PRG:CRB
Divine Favor   You gain +1 per three levels on attack and damage rolls. PRG:CRB
Diagnose Disease   Detect and identify diseases. PRG:UM
Doom   One subject takes –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Dream Feast   Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. PAP:RotR
Embrace Destiny   [Oracle Only] Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. PCS:LK
Endure Elements   Exist comfortably in hot or cold regions. PRG:CRB
Enhance Water   Turn water into alcohol. PPC:FoP
Entropic Shield   Ranged attacks against you have 20% miss chance. PRG:CRB
Face of the Devourer   You transform the target’s face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seeping pits instead of eyes, and suckered tongues dangling from its misshapen mouth. PCS:ISG
Fairness   Prevent creatures from cheating while trading. PC:FoB
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). PCS:ISG
Forbid Action   Target obeys your command to not do something. PRG:UM
Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Guardian Armor   Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Hairline Fractures   Reduce the hardness of a stone object or lower the AC of an earth-type creature. PPC:FoP
Haze of Dreams   Distract a target creature with dreams and visions, slowing their speed by half. PPC:FoP
Hedging Weapons   Floating weapons protect you and make ranged attacks. PRG:HA
Hidden Diplomacy   Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hide from Undead   Undead can’t perceive one subject/level. PRG:CRB
Ice Armor   You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points. PCS:ISG
Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. PCS:ISWG
Inflict Light Wounds   Touch deals 1d8 damage +1/level (max +5). PRG:CRB
Ironbeard   Target gains a beard of cold iron that increases AC and can be used to attack enemies. PRG:ARG
Karmic Blessing   The target treats one skill of your choice as a class skill. PRG:ARG
Know the Enemy   Gain +10 on a monster Knowledge check. PRG:UM
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Lighten Object   Halve the weight of one object for 1 min/level. Size of the object is limited to 1 cubic foot per level. PC:FoB
Magic Stone   Three stones gain +1 on attack, deal 1d6 +1 damage. PRG:CRB
Magic Weapon   Weapon gains +1 bonus. PRG:CRB
Marid’s Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PRG:ARG
Mighty Fist of the Earth DF Make an unarmed strike attack roll against a target at distance. PRG:ARG
Moment of Greatness   Doubles a morale bonus. PRG:UC
Murderous Command   Target is compelled to kill its ally. PRG:UM
Obscure Poison   Make it harder to detect a poison or a venomous creature. PRG:UI
Obscuring Mist   Fog surrounds you. PRG:CRB
Poisoned Egg   You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Ray of Sickening   Ray makes the subject sickened. PRG:UM
Read Weather   Precisely forecast natural weather phenomenon that will occur in your area over the next 48 hours. PC:FoB
Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Refine Improvised Weapon   Transform improvised weapon into a masterwork simple or martial weapon. PRG:ACG
Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Remove Sickness   Suppress disease, nausea, and the sickened condition. PRG:UM
Restore Corpse   Skeletal corpse grows flesh. PRG:UM
Rite of Bodily Purity M You energize your body’s immune system, improving your ability to resist toxins and ailments. PPC:DA
Rite of Centered Mind M You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. PPC:DA
Sanctify Corpse   Prevent a corpse from becoming an undead creature. PRG:UM
Sanctuary   Opponents can’t attack you, and you can’t attack. PRG:CRB
Shadow Trap   You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if anchored to the terrain. PPC:BoS
Shield of Faith   Aura grants +2 or higher deflection bonus. PRG:CRB
Spiked Armor   Suit of armor becomes covered in iron spikes. PCS:ISWG
Stunning Barrier   Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Summon Minor Monster   Summon 1d3 Tiny animals. PRG:UM
Summon Monster I   Summons extraplanar creature to fight for you. PRG:CRB
Sun Metal   Cause a melee weapon to erupt in flames, dealing extra damage. PRG:UC
Swallow Your Fear   Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. PAP:KM
Tap Inner Beauty   You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. PPC:FoP
Touch of Blindness   A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PPC:BoS
Touch of Bloodletting   This spell causes existing wounds on a target to bleed profusely. PCS:ISG
Touch of Truthtelling   As zone of truth, but others know the target is affected by the spell. PCh:GaM
Tracking Mark   You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PCS:ISG
Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Weapons Against Evil   Enchant one weapon per level to bypass the DR of evil creatures, as long as it is 5 or less and not epic DR. PPC:FoP
Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. PCS:ISM

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2nd-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Abeyance M/DF You suppress the effects of a curse on a creature. AP82
Aboleth’s Lung   Targets gain the ability to breathe water but can no longer breathe air. PRG:ARG
Admonishing Ray   You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. PC:TEoG
Aid   +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PRG:CRB
Air Step   Tread unsteadily on air, with limitations. PRG:ACG
Alchemical Tinkering   Transform one firearm or alchemical item into another one. PRG:ARG
Align Weapon   Weapon becomes good, evil, lawful, or chaotic. PRG:CRB
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Amplify Stench   You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Ancestral Communion   You contact your ancestors to bolster your own knowledge. PCS:Dungeons
Ancestral Regression   Transform a drow into a surface elf. PRG:ARG
Angelic Aspect, Lesser   You gain low-light vision, acid and cold resistance 5, and protection from evil. PPC:CoP
Animate Dead, Lesser   Create one skeleton or zombie. PRG:UM
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. PRG:UC
Arrow of Law   Harm and possibly daze chaotic creatures. PRG:UM
Augury MF Learns whether an action will be good or bad. PRG:CRB
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Weapon Proficiency   Grant a creature proficiency in a single weapon for short period of time. PRG:UC
Blessing of Courage and Life   +2 on saves vs. fear and death. PRG:APG
Blessings of Luck and Resolve   Give a morale bonus or immunity to halflings against fear effects to a single creature. PRG:ARG
Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). PRG:ARG
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood Blaze   Aura that makes injured creatures spray burning blood. PRG:ARG
Blood in the Water DF While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Blood of the Martyr   Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points. PCS:Righteous
Boiling Blood   Targets take fire damage; orcs get +2 Strength. PRG:UM
Bone Fists   The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Boneshaker F Momentarily control a living or undead creature’s skeleton. PRG:HA
Book Ward   As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). PCh:SoS
Build Trust   Gain various bonuses when interacting with the target. PRG:UI
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PRG:CRB
Burst of Radiance   Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. PPC:CoP
Calm Emotions   Calms creatures, negating emotion effects. PRG:CRB
Cloud of Seasickness   As stinking cloud, except as noted and creatures are sickened instead of nauseated. PAP55:WM
Compassionate Ally   Target is compelled to help injured ally. PRG:UM
Conditional Favor   Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Consecrate M Fills area with positive energy, weakening undead. PRG:CRB
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). PRG:CRB
Curse Terrain, Lesser M Curse an area with three mild hazards. PRG:HA
Darkness   20-ft. radius of supernatural shadow. PRG:CRB
Dark Whispers   Whisper through the shadows. PRG:UI
Death Candle   Kills dying creature; you summon a fire elemental. PRG:ARG
Death Knell   Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. PRG:CRB
Deathwine   Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. PAP:RotR
Defending Bone   You animate a bone which gives you damage reduction 5/bludgeoning. PCh:GaM
Delay Disease DF Gain immunity to disease for 24h. PRG:ARG
Delay Pain   Ignore pain for 1 hour/level. PRG:UM
Delay Poison   Stops poison from harming target for 1 hour/level. PRG:CRB
Desecrate M Fills area with negative energy, making undead stronger. PRG:CRB
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Disfiguring Touch   Target becomes disfigured. PRG:UM
Divine Trident   You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. PCh:GaM
Dread Bolt   Harm and possibly sicken good creatures. PRG:UM
Dress Corpse   Doctor the evidence on a corpse. PRG:UI
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Early Judgement   Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures. PC:FoB
Effortless Armor   Armor you wear no longer slows your speed. PRG:UC
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. PRG:UC
Enemy’s Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. PRG:ARG
Enthrall   Captivates all within 100 ft. + 10 ft./level. PRG:CRB
Fear the Sun   Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Find Traps   Notice traps as a rogue does. PRG:CRB
First World Revisions   As ancestral regression, except as noted. PPC:BoS
Flickering Lights   Create an area of inconsistent lighting. PRG:HA
Flotsam Vessel   Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PPC:PotR
Gentle Repose   Preserves one corpse. PRG:CRB
Ghostbane Dirge   Incorporeal creature takes half damage from nonmagical weapons. PRG:APG
Gird Ally   You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) PPC:MSH
Grace   Movement doesn’t provoke attacks of opportunity. PRG:APG
Groundswell   As a swift action, make ground rise 5 feet and prevent flanking. PRG:ARG
Heroic Fortune M The target gains 1 temporary hero point. PRG:APG
Hold Person   Paralyzes one humanoid for 1 round/level. PRG:CRB
Holy Ice Weapon M Create a masterwork weapon made of frozen holy water. PRG:ACG
Imbue with Aura   Target emulates your cleric aura. PRG:UM
Imbue with Elemental Might   As imbue with spell ability except it transfers the use of elemental assault ability. PRG:ARG
Inflict Moderate Wounds   Touch attack, 2d8 damage + 1/level (max +10). PRG:CRB
Instant Armor   Summon armor temporarily replacing your current attire. PRG:APG
Instant Weapon   You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Instrument of Agony   Weapon exudes divine fury, granting a bonus on Intimidate checks. PRG:UC
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Know Peerage   Target uses your Knowledge (nobility) ranks. PRG:UI
Lay of the Land   In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PPC:F&P
Life Channel   Convert channeled positive energy into temporary hit points for creatures with negative energy ability. PRG:ARG
Life Pact   Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Magic Boulder   As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself). PRG:MC
Magic Siege Engine   Siege engine gains +1 on targeting and damage rolls. PRG:UC
Make Whole   Repairs an object. PRG:CRB
Marching Chant   Allies can hustle without penalty while you sing or chant. PRG:ACG
Martyr’s Bargain   Delay immediate damage to yourself from a spell to take maximum damage later. PCS:ISM
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Muffle Sound   Allies gain a bonus on Stealth checks but risk verbal spell failure. PRG:ACG
Oracle’s Burden   [Oracle Only] Creature is affected by negative oracle’s curse effects. PRG:APG
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PRG:CRB
Path of Glory   Create an expanding glow that heals allies within it of 1 hp of damage. PRG:ACG
Pilfering Hand   You may seize an object or manipulate it from afar. PRG:UC
Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. PRG:UC
Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. PRG:UC
Protection From Outsiders   This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype PPC:DHH
Protective Penumbra   Shadow protects the target from light. PRG:UM
Recentering Drone   You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. PPC:CoB
Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Remove Paralysis   Frees creatures from paralysis or slow effect. PRG:CRB
Resist Energy   Ignores 10 (or more) points of damage/attack from specified energy type. PRG:CRB
Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. PRG:CRB
Returning Weapon   Grants a weapon the returning special weapon quality. PRG:UC
Sacred Space M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. PRG:ARG
Savage Maw   Gain a bite attack. PRG:ARG
Sense Fear   Perceive nearby creatures that are experiencing fear. PRG:HA
Sense Madness   Determine mental disturbances in nearby creatures. PRG:HA
Sentry Skull M Turn a severed head into a magical sentry. PRG:ARG
Shackle   You summon a set of Small or Medium masterwork restraints into being. PPC:PotH
Shard of Chaos   Harm and possibly slow lawful creatures. PRG:UM
Share Language   Subject understands chosen language. PRG:APG
Shatter   Sonic vibration damages objects or crystalline creatures. PRG:CRB
Shield of Fortification   Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Shield of Shards   This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PPC:AMH
Shield Other F You take half of subject’s damage. PRG:CRB
Shock Arrow   You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. PCh:GaM
Silence   Negates sound in 20-ft. radius. PRG:CRB
Silent Table   Give yourself privacy by muffling sound. PRG:ACG
Snow Shape   As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. PPC:Humans
Soothing Word   Reduces effects of multiple conditions on target. Cards
Sound Burst   Deals 1d8 sonic damage to subjects; may stun them. PRG:CRB
Spear of Purity   Harm and possibly blind evil creatures. PRG:UM
Spell Gauge   Reveal a number of spells – lowest first – that the target creature knows, up to your caster level. PC:FoB
Spiritual Squire   An ally made of pure force appears in a single 5-foot square within range. On your turn, the squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 lbs./CL, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). PPC:AMH
Spiritual Weapon   Magic weapon attacks on its own. PRG:CRB
Staggering Fall   Cause additional damage to a falling creature. PCS:RG
Status   Monitors condition, position of allies. PRG:CRB
Stave Off Corruption M Protect against a corruption’s progression. PRG:HA
Stone Throwing   The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Summon Monster II   Summons extraplanar creature to fight for you. PRG:CRB
Surmount Affliction   Temporarily suppress one condition. PRG:UM
Tears to Wine   This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Touch of Mercy   The target creature deals only nonlethal damage with all of its weapon attacks. PPC:CoP
Track Ship   Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PPC:Pirates
Trail of the Rose   You and target allies leave a misty trail as you walk. Only your group can see and backtrack these trails. PPC:FoP
Tremor Blast   You create a minor earthquake that can trip creatures. PCS:ISG
Twisted Futures   A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Undetectable Alignment   Conceals alignment for 24 hours. PRG:CRB
Unholy Ice Weapon M Create a masterwork weapon made of frozen unholy water. PRG:ACG
Unliving Rage   As rage, except affecting only undead. PRG:ACG
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Visualization of the Mind M You enhance a single aspect of your mind, nurturing and empowering it. PPC:DA
Weapon of Awe   Weapon gets +2 on damage rolls. PRG:APG
Web Shelter   Create a comfortable shelter made of webbing. PRG:UM
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. PRG:ARG
Zone of Truth   Subjects within range cannot lie. PRG:CRB

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3rd-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Agonize   Pain encourages an outsider to obey you. PRG:UM
Agonizing Rebuke   Cause mental distress and pain to a target if it attacks you. PRG:ARG
Aggravate Affliction   All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Air Breathing   The transmuted creatures can breathe air freely. PRG:MC
Align Weapon, Communal   As align weapon, but you can divide the duration among weapons touched. PRG:ACG
Animate Dead M Creates undead skeletons and zombies. PRG:CRB
Appearance of Life M Undead appear to be alive. PRG:HA
Archon’s Aura   Aura penalizes enemy attacks and AC. PRG:UM
Aristocrat’s Nightmare   Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Aura of Cannibalism   You emanate an aura that saps the strength of others of your kind and channels their energy into you. PRG:MC
Aura of Inviolate Ownership DF Attended items of target creatures are harder to take. PPC:MTT
Aura Sight   Alignment auras become visible to you. PRG:ACG
Badger’s Ferocity   Weapons are keen while you concentrate. PRG:UM
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Blessing of the Mole   1 ally/level gains darkvision and a +2 Stealth bonus. PRG:UM
Blindness/Deafness   Makes subject blinded or deafened. PRG:CRB
Blood Biography   Learn about a creature with its blood. PRG:APG
Blood Scent   Gain scent ability against injured creatures. PRG:ARG
Blot   Ruins writings. PPC:Goblins
Borrow Fortune   [Oracle Only] Retry attack or check, but do worse on next two. PRG:APG
Chain of Perdition   Creates a floating chain of force. PRG:UC
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:GaM
Channel Vigor   You gain either a +4 competence bonus on Knowledge, Perception checks and ranged attack rolls, or, you gain the benefits of the haste spell, or, you gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks, or, you gain a +6 competence bonus on Fortitude saving throws and Concentration checks. PCh:GaM
Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contagion   Infects subject with chosen disease. PRG:CRB
Continual Flame M Makes a permanent, heatless light. PRG:CRB
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Create Food and Water   Feeds three humans (or one horse)/level. PRG:CRB
Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). PRG:CRB
Damnation M Punish creatures for evil spells they know or that affect them. PRG:HA
Daybreak Arrow   Targeted ammunition exudes radiant energy. PRG:UC
Daylight   60-ft. radius of bright light. PRG:CRB
Deadly Juggernaut   Your might increases with every kill you make. PRG:UC
Deeper Darkness   Object sheds supernatural shadow in 60-ft. radius. PRG:CRB
Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. PRG:UC
Detect Anxieties   Learn what makes creatures anxious. PRG:UI
Detect Desires   Learn what creatures desire. PRG:UI
Discovery Torch   Touched object emanates bright light, granting Perception and Sense Motive bonuses. PRG:UC
Dispel Magic   Cancels one magical spell or effect. PRG:CRB
Disrupt Silence   Disrupt all silence effects in an area. PRG:UI
Divine Illumination   Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. PCS:ISM
Draconic Malice   You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Elemental Speech   You can speak with elementals and some creatures. PRG:APG
Enter Image   Transfers your consciousness to an object bearing your likeness. PRG:APG
False Alibi M As modify memory, except you can modify the target’s memory only in a specific way. PAP:59
Final Sacrifice   You disrupt the conjuring energies within a summoned creature, causing it to violently explode. PPC:MSH
Find Fault   [Oracle Only] You instantly learn many of the target’s weaknesses. PPC:AA
Flesh Puppet M Control a zombie in human guise. PRG:HA
Fractions of Heal and Harm   Heal yourself when you cast your next damaging spell. PAP:SS
Glyph of Warding M Inscription harms those who pass it. PRG:CRB
Guiding Star   Know approximate distance from where you cast this spell. PRG:APG
Helping Hand   Ghostly hand leads subject to you. PRG:CRB
Holy Javelin   Deal ongoing damage to evil creatures and apply penalties. PRG:HA
Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Infernal Challenger   This spell summons a bearded devil, causing it to appear where you designate. PPC:PotH
Inflict Serious Wounds   Touch attack, 3d8 damage + 1/level (max +15). PRG:CRB
Invisibility Purge   Dispels invisibility within 5 ft./level. PRG:CRB
Irregular Size   Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Ki Leech   Add to your ki pool when you critically hit. PRG:UM
Life Shield   You surround yourself with positive energy that damages undead opponents. PPC:USH
Locate Object   Senses direction toward object (specific or type). PRG:CRB
Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Magic Vestment   Armor or shield gains +1 enhancement bonus per four levels. PRG:CRB
Mantle of Calm   Neutralize the rage effects of those who have attacked you. PRG:ACG
Mark of Obvious Ethics   Other creatures can determine the target’s alignment. PRG:ACG
Meld into Stone   You and your gear merge with stone. PRG:CRB
Monstrous Extremities   You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PCS:ISG
Nap Stack M Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits. PRG:APG
Obscure Object   Masks object against scrying. PRG:CRB
Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Planar Inquiry   This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Plant Voice   You grant one plant creature the ability to speak, hear, and understand any of the languages you know. PPC:C&C
Prayer   Allies get +1 bonus on most rolls, enemies –1 penalty. PRG:CRB
Protection from Energy   Absorb 12 points/level of damage from one kind of energy. PRG:CRB
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Reaper’s Coterie DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl. PPC:MTT
Remove Blindness/Deafness   Cures normal or magical blindness or deafness. PRG:CRB
Remove Curse   Frees object or person from curse. PRG:CRB
Remove Disease   Cures all diseases affecting subject. PRG:CRB
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PRG:UC
Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Riversight   You can view events transpiring along a natural watercourse you touch. PPC:PotR
Sacred Bond F Cast touch healing spells from a distance. PRG:APG
Sadomasochism   When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PCS:ISG
Sands of Time   Target temporarily ages. PRG:UM
Screaming Flames   Send forth a wave of flames screaming with the agony of the damned. PRG:HA
Searing Light   Ray deals 1d8/two levels damage (more against undead). PRG:CRB
See Beyond M You attune your mind and your sight to the hidden world of spirits. PPC:DA
Severed Fate   A target becomes shaken and can not use hero points for 10 minutes per level. PRG:APG
Shadowmind   You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Share Language, Communal   As share language, but you may divide the duration among creatures touched. PRG:UC
Shield of Darkness   You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. PPC:BoS
Skeleton Crew   Turn corpses into skeletons that act as a ships crew and obey your commands. PPC:Pirates
Sky Swim   Target gains ability to ‘swim’ through air; if already has a swim speed, can move through air at that speed otherwise must make Swim checks to move. PC:FoB
Speak with Dead   Corpse answers one question/two levels. PRG:CRB
Spellcurse   Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spirit Bonds M You know the direction, relative distance to, and condition of target creatures or objects. PPC:DA
Spotlight   You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Stone Shape   Sculpts stone into any shape. PRG:CRB
Stunning Barrier, Greater   Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Summon Monster III   Summons extraplanar creature to fight for you. PRG:CRB
Summon Totem Creature   As summon nature’s ally III except for different creatures as options. PPC:Humans
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Symbol of Healing M Triggered rune heals living creatures. PRG:UM
Transfer Regeneration   You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. PRG:MC
Trial By Fire   You test a creature’s purity of convictions by exposing it to a sheet of divine fire. PPC:SpyHB
Trial of Fire and Acid   The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Unravel Destiny   A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. PRG:APG
Vision of Hell   Illusory hellscape makes creatures shaken. PRG:UM
Voluminous Vocabulary   Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wall of Split Illumination   An immobile curtain of illumination springs into existence. PPC:BoS
Water Breathing   Subjects can breathe underwater. PRG:CRB
Water Walk   Subject treads on water as if solid. PRG:CRB
Waters of Maddening M Create a more potent unholy water. PCS:ISWG
Wind Wall   Deflects arrows, smaller creatures, and gases. PRG:CRB
Wrathful Mantle   Subject gets +1/four levels on all saves. PRG:APG

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4th-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Absolution   Removes enchantments and forgives actions taken under their effects. PRG:UI
Abyssal Vermin   Grant one vermin or vermin swarm the fiendish creature simple template. PAP78
Air Walk   Subject treads on air as if solid (climb or descend at 45-degree angle). PRG:CRB
Ancestral Gift   A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. PCS:Dungeons
Anti-Incorporeal Shell   Incorporeal creatures stay 10 ft. away from you. PRG:ACG
Ardor’s Onslaught   You harm creatures with a neutral alignment component. PPC:CoB
Aura of Doom   Creatures in your aura become shaken. PRG:UM
Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. PRG:ARG
Black Spot   Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PPC:Pirates
Blessing of Fervor   Gives allies a choice of benefits. PRG:APG
Bloatbomb   Kill a weak creature and turn its corpse into an explosive trap. PRG:ACG
Blood Crow Strike   Unarmed strikes create crows that deal fire and negative energy damage. PRG:UM
Borrow Corruption   Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Bountiful Banquet   Create a luxurious feast for two creatures/level. PRG:UI
Burst With Light   The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds and orifices (if the target is an undead creature, it instead takes 2d8 points of damage). In addition, the creature radiates bright light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area—darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light. PPC:DHH
Celestial Healing, Greater   As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Chaos Hammer   Harms and slows lawful creatures (1d8 damage/2 levels). PRG:CRB
Conditional Curse   Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Control Summoned Creature   Direct a summoned monster as if you had summoned it. PRG:UM
Control Water   Raises or lowers bodies of water. PRG:CRB
Crusader’s Edge   Weapon gains evil outsider bane quality plus other benefits against evil outsiders. PCS:ISM
Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). PRG:CRB
Curse Terrain M Curse an area with four hazards. PRG:HA
Deadman’s Contingency   Set one of a list of contingencies for your demise. PRG:UI
Death Ward   Grants bonuses against death spells and negative energy. PRG:CRB
Debilitating Portent   Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. PRG:UC
Dimensional Anchor   Bars extradimensional movement. PRG:CRB
Discern Lies   Reveals deliberate falsehoods. PRG:CRB
Dismissal   Forces a creature to return to native plane. PRG:CRB
Divination M Provides useful advice for specific proposed actions. PRG:CRB
Divine Power   You gain attack bonuses and 1 hp/level. PRG:CRB
Enchantment Foil   Trick opponents who try to cast enchantments on you. PRG:ACG
False Future   Cause divinations of the future to reveal the result you choose. PRG:UI
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Fleshworm Infestation   Worms deal hp and Dex damage. PRG:UM
Forceful Strike   Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. PCS:ISM
Foretell Failure   [Oracle Only] You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Freedom of Movement   Subject moves normally despite impediments to movement. PRG:CRB
Giant Vermin   Turns centipedes, scorpions, or spiders into giant vermin. PRG:CRB
Gift of the Deep DF You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants. PRG:MC
Glimpse of Truth   Gain true seeing for 1 round. PRG:UI
Globe of Tranquil Water   Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. PPC:HotW
Guardian of Faith   Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. PRG:ACG
Hallucinogenic Smoke   Dark gray smoke seeps from your eyes, ears, and mouth for the spell’s duration, though the smoke doesn’t significantly hamper your vision. PPC:F&P
Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. PRG:ARG
Heavy Water   You cause a volume of water to become heavier than normal, making it much harder to swim in. PPC:MM
Holy Smite   Harms and possibly blinds evil creatures (1d8 damage/2 levels). PRG:CRB
Hunger for Flesh   Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Imbue with Spell Ability   Transfer spells to subject. PRG:CRB
Infernal Healing, Greater   Touch a creature with devils blood, giving it fast healing 4. PCS:ISWG
Inflict Critical Wounds   Touch attack, 4d8 damage + 1/level (max +20). PRG:CRB
Instant Restoration   You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. PPC:MSH
Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Majestic Image   As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Make Whole, Greater   Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0 hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole. PCS:TG
Mark of the Reptile God DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. PRG:MC
Master’s Escape   You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Nature’s Ravages   You greatly speed up the decomposition process of a nearby corpse. PPC:DHB
Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Oracle’s Vessel   [Oracle Only] Target gains the benefits of your oracle’s curse. PRG:UM
Order’s Wrath   Harms and dazes chaotic creatures (1d8 damage/2 levels). PRG:CRB
Path of Glory, Greater   Create an expanding glow that heals allies within it of 5 hp of damage. PRG:ACG
Persistent Vigor   Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. PRG:ACG
Plague Carrier   Target’s attacks carry filth fever. PRG:UM
Planar Adaptation   Resist harmful effects of other plane. PRG:APG
Planar Ally, Lesser M Exchange services with a 6 HD extraplanar creature. PRG:CRB
Poison   Touch deals 1d3 Con damage 1/round for 6 rounds. PRG:CRB
Poisonous Balm   As cure serious wounds, but leave behind a latent venom. PRG:UI
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Quieting Weapons   Weapons make no sound and quiet their victims. PRG:UI
Rags to Riches   The target object is enhanced to function as a masterwork item. PPC:AA
Red Hand of the Killer   Stain the hand of a creature’s killer red. PRG:UI
Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. PRG:CRB
Rest Eternal M Dead creature cannot be revived. PRG:APG
Restoration M Restores level and ability score drains. PRG:CRB
Revenant Armor   When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Ride the Waves   Target can breathe water and swim. PRG:UM
Rigor Mortis   Painfully swell a target’s joints. PRG:HA
Sending   Delivers short message anywhere, instantly. PRG:CRB
Shadow Barbs   Creates a shadowy vicious spiked chain that radiates darkness around you. PCS:ISM
Shield of Dawn   Creatures that strike you take 1d6 +1/level fire damage. PCS:ISWG
Shield of Fortification, Greater   Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Source Severance   You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. PPC:F&P
Soothe Construct   Reduce the berserk chance of a construct. PRG:UM
Speak with Haunt   Haunt answers one question/2 levels. PRG:ACG
Spellcrash, Lesser   Target loses a 3rd-level prepared spell or spell slot. PRG:ACG
Spell Immunity   Subject is immune to one spell per 4 levels. PRG:CRB
Spiritual Ally   Creates a divine ally to aid you. PRG:APG
Spit Venom   Spit blinding black adder venom. PRG:UM
Summon Accuser   Summons a single accuser devil from Hell to do your bidding. PCS:RG
Summon Monster IV   Summons extraplanar creature to fight for you. PRG:CRB
Summoner Conduit   The target takes damage whenever its summoned creature does. PRG:UC
Suppress Primal Magic   Prevent primal magic events from occurring in a 10-ft. radius around you. PCS:ISM
Symbol of Revelation M Triggered symbol reveals illusions. PRG:UM
Symbol of Slowing M Triggered rune slows creatures. PRG:UM
Terrible Remorse   Creature is compelled to harm itself. PRG:UM
Tongues   Speak and understand any language. PRG:CRB
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Transplant Visage   You add or remove a creature’s face to or from your own. PCS:ISG
Umbral Infusion   You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Unholy Blight   Harms and sickens good creatures (1d8 damage/2 levels). PRG:CRB
Virulence   All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a –2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. On a failed saving throw, the affliction has its usual effect. A successful save does not count toward curing the affliction. PAP81
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Ward of the Season   Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. PRG:ARG
Ward Shield   Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 Ref bonus to saves vs. area of effect spells. KoIS
Warp Metal   Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Water Walk, Communal   As water walk, but you may divide the duration among creatures touched. PRG:UC

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5th-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Air Walk, Communal   As air walk, but you may divide the duration among creatures touched. PRG:UC
Ancestral Memory   Gain insight into current situation. PCS:ISWG
Angelic Aspect   As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. PPC:CoP
Astral Projection, Lesser   Limited astral travel. PRG:UM
Atonement MF Removes burden of misdeeds from subject and reverses magical alignment change. PRG:CRB
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Blood Ties   When a target is harmed, so is the target’s relative. PRG:HA
Boneshatter   The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. If the target succeeds at its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace. PAP84
Break Enchantment   Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Breath of Life   Cures 5d8 damage + 1/level and restores life to recently slain creatures. PRG:CRB
Burst of Glory   Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). PCh:GaM
Caustic Blood   Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage. PCS:ISG
Charnel House M Create an area of semi-real gore. PRG:HA
Compelling Rant   People believe your ridiculous speech as long as you keep talking. PRG:HA
Cleanse   Cures 4d8 damage +1/level (max +25) and also removes several afflictions. PRG:APG
Command, Greater   As command, but affects one subject/level. PRG:CRB
Commune M Deity answers one yes-or-no question/level. PRG:CRB
Constricting Coils   As hold monster, but does 1d6+6 bludgeoning damage/round. PAP:SS
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Contagion, Greater   Infect a subject with a magical disease. PRG:UM
Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Curse of Magic Negation M Target gains the negated spellblight. PRG:UM
Curse, Major   As bestow curse, but harder to remove. PRG:UM
Darkvault   You ward an area’s shadows such that light cannot penetrate them. PPC:BoS
Daywalker   You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. PPC:C&C
Decollate   A target can safely remove its head. PRG:HA
Dispel Balance   You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. PPC:CoB
Dispel Chaos/Evil/Good/Law   +4 bonus against attacks. PRG:CRB
Disrupting Weapon   Melee weapon destroys undead. PRG:CRB
Fickle Winds   Wind walls selectively block attacks. PRG:UM
Flame Strike   Smites foes with divine fire (1d6/level damage). PRG:CRB
Flexile Curse   Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Forbid Action, Greater   As forbid action, but 1 creature/level. PRG:UM
Geniekind   Gain your choice of genie-themed powers. PCS:ISM
Ghostbane Dirge, Mass   As ghostbane dirge, but affects multiple creatures. PRG:APG
Ghoul Army   1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. PCS:ISM
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. PRG:ARG
Hallow M Designates location as holy. PRG:CRB
Heroic Fortune, Mass M As heroic fortune, except it affects more targets. PRG:APG
Holy Ice M Create wall or javelins of frozen holy water. PRG:UM
Hymn of Mercy   As touch of mercy, except 30-ft.-radius burst centered on you. PPC:CoP
Inflict Light Wounds, Mass   Deals 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Insect Plague   Wasp swarms attack creatures. PRG:CRB
Jungle Mind   [Oracle Only] You merge your mind into the jungle’s social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. PPC:F&P
Life Bubble   Protects creatures from environment. PRG:APG
Lighten Object, Mass   As lighten object, but affects number of objects equal to half caster level. PC:FoB
Locate Gate   Find a nearby magical portal. PRG:HA
Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Mark of Justice   Designates action that triggers curse on subject. PRG:CRB
Pillar of Life   Created pillar heals 2d8 +1/level (max +20) PRG:APG
Plane Shift F As many as 8 subjects travel to another plane. PRG:CRB
Planeslayer’s Call   Allies gain benefits against outsiders of an alignment you choose. PRG:ACG
Profane Nimbus   Unholy energy damages good creatures that attack you and protects you from good attacks. PRG:HA
Raise Dead M Restores life to subject who died as long as one day/level ago. PRG:CRB
Rapid Repair   Construct gains fast healing 5. PRG:UM
Reprobation   Marked target is shunned by your religion. PRG:UM
Righteous Might   Your size increases, and you gain bonuses in combat. PRG:CRB
Sacred Nimbus   Holy energy damages evil creatures that attack you and protects you from evil attacks. PRG:HA
Sanctify Weapons   All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. PCS:Righteous
Scrying F Spies on subject from a distance. PRG:CRB
Serenity   Peaceful feelings harm those attempting violence. PRG:UM
Siphon Magic   Transfers a magical effect from touched creature to yourself. PCS:ISM
Slay Living   Touch attack deals 12d6 + 1 per level. PRG:CRB
Slough   Slough off a target’s skin. PRG:HA
Smite Abomination F You emulate some of the powers of a paladin smiting undead. PAP:CC
Snake Staff   Transforms staff or other wood into snakes to fight for you. PRG:APG
Soulswitch   You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Spell Immunity, Communal   As spell immunity, but you may divide the duration among creatures touched. PRG:UC
Spell Resistance   Subject gains SR 12 + level. PRG:CRB
Spellsteal   You create a discordant blast of energy that disrupts the target’s available magic and transfers knowledge of that magic to you. PRG:MC
Summon Infernal Host   Summon host devils. PCS:RG
Summon Lesser Psychopomp   As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. PAP80
Summon Monster V   Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Pain M Triggered rune wracks nearby creatures with pain. PRG:CRB
Symbol of Scrying M Triggered rune activates scrying sensor. PRG:UM
Symbol of Striking M As symbol of death, but fills a 5-foot square. PRG:UC
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. PRG:CRB
Tongues, Communal   As tongues, but you may divide the duration among creatures touched. PRG:UC
Touch of Slumber   A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Treasure Stitching M Objects on cloth become embroidered. PRG:APG
True Seeing M Lets you see all things as they really are. PRG:CRB
Undeath Ward   You create a pale silver barrier that repels undead. PCS:Dungeons
Unhallow M Designates location as unholy. PRG:CRB
Unholy Ice M Create wall or javelins of frozen unholy water. PRG:UM
Vile Dog Transformation   Transform ordinary dogs into fiendish minions. PRG:HA
Wall of Blindness/Deafness   Translucent wall blinds or deafens creatures that pass through it. PRG:ACG
Wall of Stone   Creates a stone wall that can be shaped. PRG:CRB

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6th-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PRG:HA
Animate Objects   Objects attack your foes. PRG:CRB
Antilife Shell   10-ft.-radius field hedges out living creatures. PRG:CRB
Banishment   Banishes 2 HD/level of extraplanar creatures. PRG:CRB
Bear’s Endurance, Mass   As bear’s endurance, affects 1 subject/level. PRG:CRB
Blade Barrier   Wall of blades deals 1d6/level damage. PRG:CRB
Blessings of Luck and Resolve, Mass   Give a morale bonus or immunity to halflings against fear effects to a single creature. PRG:ARG
Bloodsworn Retribution   Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. PCS:Dungeons
Bull’s Strength, Mass   As bull’s strength, affects 1 subject/level. PRG:CRB
Chains of Light   Target is held immobile by glowing golden chains composed of pure light. PPC:CoP
Cold Ice Strike   Cone of ice slivers deals 1d6 cold/level. PRG:UM
Create Undead M Create ghasts, ghouls, mohrgs, or mummies. PRG:CRB
Cruel Jaunt   Sense creatures suffering from fear, then teleport close to them. PRG:HA
Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Curse of the Outcast   Curse someone to rub people the wrong way. PRG:UI
Curse Terrain, Greater M Curse an area with six dangerous hazards. PRG:HA
Dimensional Blade   For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Dispel Magic, Greater   As dispel magic, but with multiple targets. PRG:CRB
Dust Form   You become an incorporeal creature of dust for a short period of time. PRG:UC
Dust Ward   You ward a magic item against other creatures who try to learn to use or copy it. PRG:MC
Eagle’s Splendor, Mass   As eagle’s splendor, affects 1 subject/level. PRG:CRB
Eaglesoul   Grants combat bonuses against evil creatures, particularly against evil outsiders. PCS:ISM
Elemental Assessor   Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. PCS:Righteous
Emblem of Greed   You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Enlightened Step M You are able to make your steps lighter than air. PPC:DA
Epidemic   Infect a subject with a highly contagious disease. PRG:UM
Find the Path   Shows most direct way to a location. PRG:CRB
Flesh Wall M Create a wall of zombies. PRG:HA
Forbiddance M Blocks planar travel, damages creatures of different alignment. PRG:CRB
Geas/Quest   As lesser geas, but affects any creature. PRG:CRB
Glyph of Warding, Greater M As glyph of warding, but up to 10d8 damage or 6th-level spell. PRG:CRB
Harm   Deals 10 points/level damage to target. PRG:CRB
Heal   Cures 10 points/level damage, all diseases and mental conditions. PRG:CRB
Hellfire Ray   A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
Heroes’ Feast   Food for one creature/level cures and grants combat bonuses. PRG:CRB
Impart Mind M Grant temporary intelligence and powers to a magic item. PCS:ISM
Inflict Moderate Wounds, Mass   Deals 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Joyful Rapture   Negate harmful emotions. PRG:UM
Mage’s Decree   Send a message to creatures within miles. PRG:UI
Music of the Spheres   Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. PCS:ISM
Oasis   This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour. PPC:HotW
Overwhelming Poison   Make a poison more difficult to resist. PRG:UI
Owl’s Wisdom, Mass   As owl’s wisdom, affects 1 subject/level. PRG:CRB
Plague Storm   Cloud infects creatures like contagion. PRG:UM
Planar Adaptation, Mass   As planar adaptation, but affects multiple creatures. PRG:APG
Planar Ally M As lesser planar ally, but up to 12 HD. PRG:CRB
Prognostication   Gain cryptic information from further in the future than divination. PRG:UI
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Spellblight Jinx   Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Spellcrash   Target loses a 5th-level prepared spell or spell slot. PRG:ACG
Summon Laborers   This spell summons one humanoid petitioner per caster level PPC:MSH
Summon Monster VI   Summons extraplanar creature to fight for you. PRG:CRB
Summon Stampede   Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction. PCS:Righteous
Summon Vanth   As summon monster, except summons a single vanth psychopomp. PAP80
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Fear M Triggered rune panics nearby creatures. PRG:CRB
Symbol of Persuasion M Triggered rune charms nearby creatures. PRG:CRB
Symbol of Sealing M Creates triggered wall of force. PRG:UM
Undeath to Death M Destroys 1d4 HD/level undead (max. 20d4). PRG:CRB
Wind Walk   You and your allies turn vaporous and travel fast. PRG:CRB
Wither Limb   Make one of the target’s limbs useless. PRG:HA
Word of Recall   Teleports you back to designated place. PRG:CRB

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7th–Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Arbitrament   You harm creatures with a neutral alignment component. PPC:CoB
Archon’s Trumpet   Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:CoP
Artificer’s Curse   You temporarily suppress the most powerful qualities of a magical item. PPC:AA
Bestow Grace of the Champion   Target gains paladin abilities for 1 round/level. PRG:UM
Blasphemy   Kills, paralyzes, weakens, or dazes nonevil subjects. PRG:CRB
Circle of Clarity F Emanation hampers illusions and stealth. PRG:UM
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Control Weather   Changes weather in local area. PRG:CRB
Create Demiplane, Lesser F Create your own demiplane. PRG:UM
Create Variant Mummy   As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian. PAP81
Cure Serious Wounds, Mass   Cures 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Destruction F Kills subject and destroys remains. PRG:CRB
Dictum   Kills, paralyzes, staggers, or deafens nonlawful targets. PRG:CRB
Ethereal Jaunt   You become ethereal for 1 round/level. PRG:CRB
False Resurrection   Appear to resurrect someone but instead allow a shadow demon to possess the corpse. PRG:UI
Holy Word   Kills, paralyzes, blinds, or deafens nongood subjects. PRG:CRB
Hunger for Flesh, Mass   Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Hymn of Peace   Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions. PPC:CoP
Inflict Serious Wounds, Mass   Deals 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Jolting Portent   You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell. PRG:UC
Lunar Veil   Dispel light and revert lycanthropes. PRG:UM
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Memory of Function M You restore a broken object or damaged construct to a functional state, as if it were new and intact. PCS:TG
Particulate Form   Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Planar Refuge M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. PPC:HotW
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Pox of Rumors   Curse a creature to attract nasty rumors. PRG:UI
Refuge M Alters item to transport its possessor to you. PRG:CRB
Regenerate   Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). PRG:CRB
Repulsion   Creatures can’t approach you. PRG:CRB
Restoration, Greater M As restoration, plus restores all levels and ability scores. PRG:CRB
Resurrection M Fully restore dead subject. PRG:CRB
Scrying, Greater   As scrying, but faster and longer. PRG:CRB
Submerge Ship DF Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. PAP56
Summon Monster VII   Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Stunning M Triggered rune stuns nearby creatures. PRG:CRB
Symbol of Weakness M Triggered rune weakens nearby creatures. PRG:CRB
Umbral Strike   You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Vision of Doom   As nightmare plus affect target with additional targeted spell of 6th level or lower that does not deal hp damage to be delivered when the target wakes at the nightmare’s conclusion. PCS:ISWG
Waves of Ecstasy   Pleasure stuns and staggers creatures. PRG:UM
Word of Chaos   Kills, confuses, stuns, or deafens nonchaotic subjects. PRG:CRB

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8th-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Angelic Aspect, Greater   As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). PPC:CoP
Antimagic Field   Negates magic within 10 ft. PRG:CRB
Call Construct M Summon your golem to you. PRG:UM
Cloak of Chaos F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells. PRG:CRB
Counterbalancing Aura F One creature/level in 20-ft. burst gains protection from spells cast by neutral creatures, and sickens or nauseates neutral creatures that strike the targets. PPC:CoB
Create Demiplane F As lesser create demiplane, but larger and with planar traits. PRG:UM
Create Greater Undead M Create shadows, wraiths, spectres, or devourers. PRG:CRB
Cure Critical Wounds, Mass   Cures 4d8 damage + 1/level for many creatures. PRG:CRB
Curse of Night F Curse an area with eternal night. PRG:HA
Curse Terrain, Supreme M Curse an area with seven deadly hazards. PRG:HA
Death Clutch   Rip out someone’s heart. PRG:HA
Dimensional Lock   Teleportation and interplanar travel blocked for 1 day/level. PRG:CRB
Discern Location   Reveals exact location of creature or object. PRG:CRB
Divine Vessel   [Oracle Only] Change into a huge otherworldly creature. PRG:APG
Earthquake   Intense tremor shakes 80-ft. radius. PRG:CRB
Euphoric Tranquility   Makes a single creature peaceful and friendly. PRG:APG
Fire Storm   Deals 1d6/level fire damage. PRG:CRB
Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Holy Aura F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells. PRG:CRB
Inflict Critical Wounds, Mass   Deals 4d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Nature’s Ravages, Greater   You greatly speed up the decomposition process of a nearby corpse on the scale of years. PPC:DHB
Nine lives   Gives target the ability to get out of trouble and relieves harmful effects and conditions. PRG:ARG
Orb of the Void M Sphere inflicts negative levels. PRG:UM
Phasic Challenge   Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Planar Ally, Greater M As lesser planar ally, but up to 18 HD. PRG:CRB
Rift of Ruin   Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
Sacramental Seal F Seal a creature away inside the spell’s focus. PRG:HA
Shield of Law F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells. PRG:CRB
Spellcrash, Greater   Target loses a 7th-level prepared spell or spell slot. PRG:ACG
Spellscar   Infuse area with primal magic. PCS:ISM
Spell Immunity, Greater   As spell immunity, but up to 8th-level spells. PRG:CRB
Stormbolts   1d8 damage/level (max 20d8) to targets. PRG:APG
Summon Monster VIII   Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Death M Triggered rune kills nearby creatures. PRG:CRB
Symbol of Dispelling   As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic. PCS:ISG
Symbol of Insanity M Triggered rune renders nearby creatures insane. PRG:CRB
True Prognostication   Gain incredibly cryptic information from the distant future. PRG:UI
Umbral Infusion, Mass   As umbral infusion, except it can affect multiple mindless undead creatures. PPC:BoS
Unholy Aura F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells. PRG:CRB
Vinetrap   Vines burst to life in a radius around a target with a variety of effects. PCS:Righteous

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9th-Level Cleric/Oracle Spells
Spell Name Comp. Description Source
Astral Projection M Projects you and others onto Astral Plane. PRG:CRB
Canopic Conversion   Eviscerates the target, drawing forth his life essence as well as his internal organs. OLoP
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. PRG:UM
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. PRG:UM
Energy Drain   Subject gains 2d4 negative levels. PRG:CRB
Etherealness   Travel to Ethereal Plane with companions. PRG:CRB
False Resurrection, Greater   Appear to use true resurrection on someone but instead allow a belier devil to possess the corpse. PRG:UI
Gate M Connects two planes for travel or summoning. PRG:CRB
Heal, Mass   As heal, but affects 1 subject/level. PRG:CRB
Implosion   Inflict 10 damage/level to one creature/round. PRG:CRB
Interplanetary Teleport   Teleport to another planet. PRG:UM
Massacre M Slaughter creatures in a line. PRG:HA
Miracle M Requests a deity’s intercession. PRG:CRB
Overwhelming Presence   Creatures bow before you as if you were divine. PRG:UM
Polar Midnight   Cold darkness paralyzes and deals damage. PRG:UM
Salvage   Raise and repair a sunken ship. PPC:Pirates
Soul Bind F Traps newly dead soul to prevent resurrection. PRG:CRB
Spell Immunity, Greater Communal   As greater spell immunity, but you may divide the duration among creatures touched. PRG:UC
Storm of Vengeance   Storm rains acid, lightning, and hail. PRG:CRB
Summon Monster IX   Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Strife M Triggered rune makes creatures attack. PRG:UM
Symbol of Vulnerability M Triggered rune gives penalties. PRG:UM
True Resurrection M As resurrection, plus remains aren’t needed. PRG:CRB
Winds of Vengeance   Grants flight; attack with wind. PRG:APG
Wooden Phalanx   Creates 1d4+2 temporary wood golems to fight for you. PRG:UM

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