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Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Third Party Bard Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Bard Spells
Formula Name Comp. Description Source
Dancing Lights
Creates torches or other lights. PRG:CRB
Humanoid creature of 4 HD or less loses next action. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound
Figment sounds. PRG:CRB
Haunted Fey Aspect
You surround yourself with disturbing illusions. PRG:UC
Know Direction
You discern north. PRG:CRB
Object shines like a torch. PRG:CRB
Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PRG:CRB
Mage Hand
5-pound telekinesis. PRG:CRB
Makes minor repairs on an object. PRG:CRB
Whisper conversation at distance. PRG:CRB
Opens or closes small or light things. PRG:CRB
Performs minor tricks. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Subject gains +1 on saving throws. PRG:CRB
See area as though examining it. PRG:APG
Ignites flammable objects. PRG:APG
Summon Instrument
Summons one musical instrument. PRG:CRB
Unwitting Ally
Subject is considered ally for 1 round. PRG:APG

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1st-Level Bard Spells
Formula Name Comp. Description Source
Abundant Ammunition
Replaces nonmagical ammunition every round. PRG:UC
Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. PC:FoB
Adjuring Step
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Wards an area for 2 hours/level. PRG:CRB
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PRG:ACG
Animate Rope
Makes a rope move at your command. PRG:CRB
Anticipate Peril
Target gains a bonus on one initiative check. PRG:UM
Prevent a target from understanding language. PRG:UI
Aspect of the Nightingale
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Beguiling Gift
Subject immediately accepts an offered item and uses it. PRG:APG
Blurred Movement
As blur, but only while you are moving. PRG:ACG
Borrow Skill
Make a skill check using another’s ranks. PRG:APG
Call Weapon
Telekinetically summon a weapon from an ally’s possession. PCS:ISM
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charm Person
Makes one person your friend. PRG:CRB
Chord of Shards
Performance deals 2d6 piercing damage. PRG:UM
Clarion Call
Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. KoIS
Compel Hostility
Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages
You understand all languages. PRG:CRB
Compulsive Liar
Prevent target from speaking the truth. PRG:UI
Confusion, Lesser
One creature is confused for 1 round. PRG:CRB
Cultural Adaptation
You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. PRG:UI
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PRG:CRB
Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Dancing Lantern
Animates a lantern that follows you. PRG:APG
Darting Duplicate
You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Dazzling Blade
Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent. RG
Deadeye’s Lore
Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. PRG:UC
Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Desperate Weapon
Create an improvised weapon. PRG:UI
Detect Charm
Detect strength and location of charms, compulsions, and possession auras on creatures in the area. ASoL
Detect Metal
You detect any metal objects or creatures within a 60-foot cone. PPC:PotR
Detect Secret Doors
Reveals hidden doors within 60 ft. PRG:CRB
Discern Next of Kin
Read the target’s mind to learn about its family. PRG:ACG
Disguise Weapon
Changes one weapon’s appearance. PRG:ACG
Disguise Self
Changes your appearance. PRG:CRB
Ear-Piercing Scream
Deal sonic damage and daze target. PRG:UM
Enhance Water
Turn water into alcohol and removes poisons, diseases, and toxins. PC:FoP
Mundane or magical writing vanishes. PRG:CRB
Expeditious Retreat
Your base land speed increases by 30 ft. PRG:CRB
Fabricate Disguise
Create a disguise in an instant. PRG:UI
Feather Fall
Objects or creatures fall slowly. PRG:CRB
Feather Step
Ignore movement penalty in difficult terrain. PRG:APG
Flare Burst
As flare, but on all creatures within 10 ft. PRG:APG
Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics.
Forced Quiet
Target cannot make loud noises. PRG:UM
Target cannot speak intelligently. PRG:UM
Glue Seal
Makes one 5-ft. square or one object sticky. PRG:ACG
Makes 10-ft. square or one object slippery. PRG:CRB
Haze of Dreams
Target moves at 1/2 speed. PC:FoP
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Hidden Diplomacy
Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hideous Laughter
Subject loses actions for 1 round/ level. PRG:CRB
Horn of Pursuit
Create three notes heard miles away. PRG:UM
Fascinates 2d4 HD of creatures. PRG:CRB
Gives +10 bonus to identify magic items. PRG:CRB
Gain +10 on Bluff checks to seem innocent. PRG:APG
Temporarily relieves fatigue or exhaustion. PRG:APG
Invisibility Alarm
As alarm, but reacting only to invisible creatures. PRG:ACG
Itching Curse
Curse target with a distracting, unbearable itch. PPC:MaTT
Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Removes the broken condition from the targeted object. PRG:UC
Ki Arrow
Arrow deals damage as your unarmed strike. PRG:UM
Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Lighten Object
Reduce weight of 1 object by 50%. PC:FoB
Linked Legacy
Targets of this spell automatically gain the knowledge any other target gains when succeeding a Knowledge check to answer a question within its field of study or identify a monster and its special powers or vulnerabilities. PPC:AA
Lock Gaze
Compels the target to look only at you for the duration of the spell. PRG:UC
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG
Moment of Greatness
Doubles a morale bonus. PRG:UC
Magic Mouth M Objects speaks once when triggered. PRG:CRB
Memory Lapse
Subject forgets events back to last turn. PRG:APG
Magic Aura
Alters object’s magic aura. PRG:CRB
Nature’s Paths
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PPC:HotW
Negative Reaction
Targeted creature may not positively influence anyone. PRG:UC
Obscure Object
Masks object against scrying. PRG:CRB
Obscure Poison
Make it harder to detect a poison or a venomous creature. PRG:UI
Open and Shut
Obfuscate whether a door is open or closed. PRG:UI
Play Instrument
Play instrument as if you were skilled. PRG:UM
Poisoned Egg
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Read Weather
Predict weather for next 48 hours. PC:FoB
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Restful Sleep
Gain more hit points while sleeping. PRG:APG
Saving Finale
Subject rerolls failed saving throw. PRG:APG
See Alignment
Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PRG:UC
Shadow Trap
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Share Language
Subject understands chosen language. PRG:APG
Silent Image
Creates minor illusion of your design. PRG:CRB
Puts 4 HD of creatures into magical slumber. PRG:CRB
Solid Note
Creates tangible music note. PRG:APG
Summon Minor Monster
Summon 1d3 Tiny animals. PRG:UM
Summon Monster I
Summons extraplanar creature to fight for you. PRG:CRB
Swallow Your Fear
Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. PAP:KM1
Tap Inner Beauty
You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. PC:FoP
Tears to Wine
Turn nonmagic liquids into mead or wine of average quality.
As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. PCS:TG
Timely Inspiration
Gives bonus on failed check/attack. PRG:APG
Toilsome Chant
Apply Inspire Competence to a skill check that takes up to an hour to complete. PRG:ARG
Touch of Blindness
A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PPC:BoS
Touch of Gracelessness
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Transfer Tattoo
Move a magic tattoo from one creature to another. PCS:ISM
Twisted Futures
A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Undetectable Alignment
Conceals alignment for 24 hours. PRG:CRB
Unnatural Lust
Target is compelled to kiss or caress another. PRG:UM
Unprepared Combatant
Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant
Invisible force obeys your commands. PRG:CRB
As invisibility for 1 round/level (5 max). PRG:APG
Throws voice for 1 min./level. PRG:CRB
Vocal Alteration
Disguise target’s voice. PRG:UM
Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. PCS:ISM
Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

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2nd-Level Bard Spells
Formula Name Comp. Description Source
Threats seem like a ridiculous farce. PRG:HA
Acute Senses
Subject gains bonus on Perception checks. PRG:UM
Air Step
Tread unsteadily on air, with limitations. PRG:ACG
Gain haste while maintaining bardic performance. PRG:UM
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Alter Summoned Monster
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Ancestral Communion
You contact your ancestors to bolster your own knowledge. PCS:Dwarves
Animal Messenger
Sends a Tiny animal to a specific place. PRG:CRB
Animal Purpose Training
Animal gains a new general purpose. PRG:ACG
Animal Trance
Fascinates 2d6 HD of animals. PRG:CRB
Anonymous Interaction
Creatures forget details about you and conversations with you. PRG:ACG
Anti-Summoning Shield
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. PPC:DHH
Arcane Disruption
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Aristocrat’s Nightmare
Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bladed Dash
Swiftly move 30 feet and attack one foe along the way. PCS:ISM
Makes subject blind or deaf. PRG:CRB
Blistering Invective
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. PRG:UC
Blood Biography
Learn about a creature with its blood. PRG:APG
Boiling Blood
Targets take fire damage; orcs get +2 Strength. PRG:UM
Book Ward
As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). PCh:SoS
Attacks miss subject 20% of the time. PRG:CRB
Build Trust
Gain various bonuses when interacting with the target. PRG:UI
Bullet Ward M Adamantine bullets intercept firearm attacks. PRG:ACG
Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PoIS
Cacophonous Call
Nauseates target. PRG:APG
If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Calm Emotions
Calms creatures, negating emotion effects. PRG:CRB
Cat’s Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Charitable Impulse
Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Speak, read, and write a new code language. PRG:UI
Commune with Birds
You can ask birds a question. PRG:ARG
Compassionate Ally
Target compelled to help injured ally. PRG:UM
Conditional Favor
Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Create Treasure Map M Creates a treasure map out of a creature’s corpse. PRG:APG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). PRG:CRB
20-ft. radius of supernatural shadow. PRG:CRB
Dark Whispers
Whisper through the shadows. PRG:UI
Daze Monster
Living creature of 6 HD or less loses next action. PRG:CRB
Deflect Blame
Blame someone else for your action. PRG:UI
Delay Pain
Ignore pain for 1 hour/level. PRG:UM
Delay Poison
Stops poison from harming target for 1 hour/level. PRG:CRB
Detect Desires
Learn what creatures desire. PRG:UI
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Determine Depth
With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
Discovery Torch
Touched object emanates bright light, granting Perception and Sense Motive bonuses. PRG:UC
Disguise Other
As disguise self, but affects you or another. PRG:UM
Disrupt Silence
Disrupt all silence effects in an area. PRG:UI
Distracting Cacophony
Noise makes it difficult to cast. PRG:UM
Distressing Tone
Sound sickens 1d4 creatures. PRG:UM
Dream Shield
You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Dust of Twilight
Black particles extinguish light sources. PRG:APG
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Empower Holy Water
You empower a vial of holy water to deal additional damage to undead creatures.
Enshroud Thoughts
You are warded against the mental prying of others. BoE
Enter Image
Transfers your consciousness to an object bearing your likeness. PRG:APG
Captivates all within 100 ft. + 10 ft./level. PRG:CRB
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
False Belief
Temporarily plant a false memory. PRG:UI
Flickering Lights
Create an area of inconsistent lighting. PRG:HA
Focused Scrutiny
Gain skill bonuses when interacting with the target. PRG:ACG
Fox’s Cunning
Subject gains +4 to Int for 1 min./level. PRG:CRB
Full Pouch
Creates a copy of a consumable alchemical item when you draw one from a pouch into your hand. The copy functions as the original except saves against the new item’s effects use the original item’s save DC or the save DC of this spell, whichever is higher. PPC:AA
Gallant Inspiration
+2d4 bonus on failed attack roll or skill check. PRG:APG
Garrulous Grin
This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghostbane Dirge
Incorporeal creature takes half damage from non-magical weapons. PRG:APG
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Blinds creatures, outlines invisible creatures. PRG:CRB
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
The target’s attitude shifts one category toward hostile regarding you and everyone within 30 feet of the target at the time the spell is cast and the target takes a –2 penalty on attack rolls, saving throws, ability and skill checks that rely on Intelligence, Wisdom, or Charisma. PPC:AA
Heightened Reflexes
Each ally in area gains a +10 bonus on one Reflex save. PRG:ACG
Heroic Fortune M The target gains 1 temporary hero point. PRG:APG
Gives +2 on attack rolls, saves, skill checks. PRG:CRB
Hidden Blades
Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hidden Presence
Prevent creatures from noticing your presence. PRG:UI
Hidden Speech
Gain +10 on Bluff to send secret messages. PRG:APG
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Honeyed Tongue
Roll 2 dice when using Diplomacy, take higher roll. PRG:APG
Human Potential
The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Hypnotic Pattern
Fascinates (2d4 + level) HD of creatures. PRG:CRB
Ignoble Form
Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Instant Weapon
You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jealous Rage
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Lay of the Land
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PPC:DHH
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination
Target takes penalties to mental actions. PRG:UM
Marching Chant
Allies can hustle without penalty while you sing or chant. PRG:ACG
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger
Target gains a message that can be given only to its intended recipient. PRG:ACG
Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PRG:CRB
Misleads divinations for one creature or object. PRG:CRB
Miserable Pity
Opponents cannot attack a pathetic creature. PRG:UM
Muffle Sound
Allies gain a bonus on Stealth checks but risk verbal spell failure. PRG:ACG
Open Book
Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom
Target loses its next action. PRG:UM
Passing Fancy
When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Path of Glory
Create an expanding glow that heals allies within it of 1 hp of damage. PRG:ACG
Perfect Placement
Affected creatures gain a +1 insight bonus to AC and Reflex saves and a +3 insight bonus against attacks of opportunity. PPC:AA
Piercing Shriek
Target is staggered by a painful sound. PRG:UM
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Pugwampi’s Grace
One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PCS:ISM
Turns fire into blinding light or choking smoke. PRG:CRB
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation
Target is compelled to stay near another. PRG:UM
Resounding Clang
You create a loud, resonating clangor that causes metallic objects to vibrate wildly.
Retrieve Item
Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
Follow a rumor to see where it spreads. PRG:UI
Panics creatures of less than 6 HD. PRG:CRB
Seducer’s Eyes
You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive. PC:FoB
Shadow Anchor
Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shamefully Overdressed
Force target to remove equipment. PRG:UI
Share Language, Communal
As share language, but you may divide the duration among creatures touched. PRG:UC
Share Memory
Share one memory with the target. PRG:UM
Sonic vibration damages objects or crystalline creatures. PRG:CRB
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Negates sound in 20-ft. radius. PRG:CRB
Silent Table
Give yourself privacy by muffling sound leaving the area. PRG:ACG
Silk to Steel
Use a scarf as a shield or whip. PRG:UM
Snapdragon Fireworks
Create 1 dragon firework/level. PRG:UM
Sonic Scream
Create a cone of damaging sound at will. PRG:ACG
Sound Burst
Deals 1d8 sonic damage and may stun subjects. PRG:CRB
Spell Gauge
You become aware of a selection of spells the target creature has prepared or knows. PC:FoB
Steal Voice
Target gains the croaking spellblight. PRG:UM
Compels subject to follow stated course of action. PRG:CRB
Summon Monster II
Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. PRG:CRB
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. PCS:ISM
Telepathic Censure
This spell creates an invisible psychic interference that inhibits telepathic communication.
Thunder Fire
Ammunition in the targeted firearm deafens opponents. PRG:UC
Speak and understand any language. PRG:CRB
Touch of Mercy
The target creature deals only nonlethal damage with all of its weapon attacks. PPC:CoP
Track Ship
Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PoIS
Trail of the Rose
Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see. PC:FoP
Umbral Weapon
1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Unadulterated Loathing
Target is compelled to avoid another creature. PRG:UM
Urban Step
Step into one doorway and out another. PRG:UI
Versatile Weapon
Weapon bypasses some DR. PRG:APG
Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wartrain Mount
Animal gains the combat training general purpose. PRG:UM
Whip of Spiders
Create a whip made of poisonous spiders. PRG:ACG
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB

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3rd-Level Bard Spells
Formula Name Comp. Description Source
Accept Affliction
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. PRG:ACG
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Concordance
Grants metamagic to arcane spells. PRG:APG
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Aura of the Unremarkable
An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. PRG:UI
You randomly vanish and reappear for 1 round/level. PRG:CRB
Ruins writings.
Campfire Wall
Creates a shelter around a campfire. PRG:APG
Channel the Gift
Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:GaM
Charm Monster
Makes monster believe it is your ally. PRG:CRB
Claim Identity
You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Hear or see at a distance for 1 min./level. PRG:CRB
Subjects behave oddly for 1 round/level. PRG:CRB
Conjure Carriage
Create a fine carriage. PRG:UI
Contingent Action
Set the condition for triggering a target’s readied standard, move, or swift action. PRG:ACG
Control Summoned Creature
Direct a summoned monster as if you had summoned it. PRG:UM
Coordinated Effort
Grants a teamwork feat you have. PRG:APG
Crushing Despair
Subjects take –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PRG:CRB
Curse of Disgust
Target is sickened when viewing a trigger. PRG:UM
60-ft. radius of bright light. PRG:CRB
Death from Below
Grant bonus to AC against larger creatures. PRG:ARG
Deft Digits
You animate a glove from a distance.
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. PRG:UC
Deep Slumber
Puts 10 HD of creatures to sleep. PRG:CRB
Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. DHB
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Attacks miss subject 50% of the time. PRG:CRB
Disrupt Link
The target has her link with her bonded creature temporarily severed. PPC:FF
Draconic Malice
You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Elemental Speech
Enables you to speak to elementals and some creatures. PRG:APG
Exquisite Accompaniment
Instrument maintains bardic performance for you. PRG:UM
False Alibi M As modify memory, except you can modify the target’s memory only in a specific way. AP59
False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
Subjects within cone flee for 1 round/level. PRG:CRB
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it. PRG:ARG
Feather Step, Mass
As feather step, but multiple creatures. PRG:APG
Find Fault
You instantly learn many of the target’s weaknesses, and gain a bonus on your first melee or ranged attack roll against the creature before the end of your next turn. PPC:AA
Flexible Fury
Swap one rage power for another. PRG:ACG
Flexile Curse
Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Fractions of Heal and Harm
Heal yourself when you cast your next damaging spell. AP:SS
Gaseous Form
Subject becomes insubstantial and can fly slowly. PRG:CRB
Geas, Lesser
Commands subject of 7 HD or less. PRG:CRB
You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. PRG:CRB
Good Hope
Subjects gain +2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Guardian Monument, Lesser
You touch an unattended, non-magical object to create a touchstone for humans defending the area. Such human defenders are protected by a shimmering aura as long as they are in the area. PPC:AA
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PCS:ISWG
One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Haunting Choir
Spirits cause wracking pain to listeners. PRG:UM
Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Illusory Script M Only select creatures can read text. PRG:CRB
Instant Fake
Provide a short-term replica of an object. PRG:UI
Invigorate, Mass
As invigorate, but multiple creatures. PRG:APG
Invisibility Sphere
Makes everyone within 10 feet invisible. PRG:CRB
You cause the target to become invisible and silent, but only to his allies. PRG:MC
Jester’s Jaunt
Teleport target within 30 ft. of itself. PRG:APG
Target object becomes a liquid version of itself.
Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Mad Monkeys
Summon a swarm of mischievous monkeys. PRG:UM
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Magic Aura, Greater
As magic aura, but also affects creatures and allows more options. PRG:UI
Major Image
As silent image, plus sound, smell, and thermal effects. PRG:CRB
Malicious Spite M Target is compelled to plot against another. PRG:UM
Martial Marionette
Manipulate foe’s limbs to hamper its attacks and provide you cover. PCS:ISM
Meticulous Match
Determine if two things are identical. PRG:UI
Minor Dream
As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. PRG:ARG
Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Overwhelming Grief
Grieving target can take no actions and is denied its Dex bonus. PRG:UM
Phantom Driver
Conjures a phantom to drive vehicles. PRG:UC
Penumbral Disguise
You mask your features with shadowy illumination. PPC:BoS
Phantom Steed
Magic horse appears for 1 hour/level. PRG:CRB
Pierce Disguise
See through low-level magical disguises. PRG:ACG
Prehensile Pilfer
Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PRG:ARG
Purging Finale
Removes one negative effect. PRG:APG
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Rags to Riches
The target object is enhanced as a masterwork item. PPC:AA
Rain of Frogs
Summon a swarm of poisonous frogs. PRG:UM
Raven’s Flight
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Remove Curse
Frees object or person from curse. PRG:CRB
Returning weapon, Communal
As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Reviving Finale
Allies cured 2d6 damage. PRG:APG
Scrying F Spies on subject from a distance. PRG:CRB
Sculpt Sound
Creates new sounds or changes existing ones into new sounds. PRG:CRB
Secret Page
Changes one page to hide its real content. PRG:CRB
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Seek Thoughts
Detects thinking creatures’ thoughts. PRG:APG
Selective Alarm
As alarm, but only against selected creatures. PRG:UI
Sepia Snake Sigil M Creates a snake-shaped text symbol that immobilizes reader. PRG:CRB
Shadow Enchantment
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Smug Narcissism
Target is distracted by its sense of self. PRG:UM
Speak with Animals
You can communicate with animals. PRG:CRB
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Stage Fright
You fill your targets with the sudden fear of failure causing them to take a –4 penalty on ability checks, skill checks, and checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPC:AA
Summon Monster III
Summons extraplanar creature to fight for you. PRG:CRB
Terrible Remorse
Creature is compelled to harm itself. PRG:UM
They Know
Convince target that a nearby creature knows her greatest secret. PRG:UI
Thunderous Drums
1d8 damage/level and knocked prone. PRG:APG
Tiny Hut
Creates shelter for 10 creatures. PRG:CRB
Tongues, Communal
As tongues, but you may divide the duration among creatures touched. PRG:UC
Trade Items
Swap a focus object with a target object. PRG:UI
Triggered Suggestion
As suggestion, but triggered only and target doesn’t remember the suggestion. PRG:ACG
Vision of Hell
Illusory hellscape makes creatures shaken. PRG:UM
Wall of Nausea
Creatures that pass through the wall are nauseated and might fall prone. PRG:ACG
Wall of Split Illumination
An immobile curtain of illumination springs into existence. PPC:BoS
See through the target’s eyes and ears. PRG:UM

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4th-Level Bard Spells
Formula Name Comp. Description Source
Adjustable Polymorph
As alter self, but you can change the shape as a swift action. PRG:ACG
Ancestral Gift
A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. PCS:Dwarves
Animal Ambassador
Grant an animal messenger sentience to deliver your message. PRG:UI
Antithetical Constraint
The target automatically misses with attacks against creatures that are not of the opposite alignment of it. PPC:CoB
Apparent Master
Charm makes a construct regard you as its master. M:GoD
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Blood Song
As imbue with spell ability but only bard spells of the conjuration (healing), enchantment, and transmutation schools can be transferred; the imbued spells last for 1 day; and the subject isn’t beholden to any principles regarding the imbued spells’ use. PPC:F&P
Bountiful Banquet
Create a luxurious feast for two creatures/level. PRG:UI
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI
Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Contingent Scroll F, M Transfer a scroll’s power to the target; the scroll is then triggered as contingency. PRG:ACG
Conversing Wind
As whispering wind, except it can carry responses and doesn’t end after delivering its first message. PPC:RTT
Create Armaments
You create one non-magical weapon, shield, or set of armor.
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). PRG:CRB
Curse of the Outcast
Curse someone to rub people the wrong way. PRG:UI
Dance of a Hundred Cuts
Gain +1 combat bonus/3 levels. PRG:UM
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Deadman’s Contingency
Set one of a list of contingencies for your demise. PRG:UI
Deceitful Veneer
Make someone seem like an obvious liar. PRG:UI
Worsens attitudes toward target creature. PRG:APG
Detect Scrying
Alerts you to magical eavesdropping. PRG:CRB
Dimension Door
Teleports you a short distance. PRG:CRB
Discordant Blast
3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. PRG:APG
Dominate Person
Controls humanoid telepathically. PRG:CRB
Sonic sense gives you blindsight 40 ft. PRG:UM
Entice Fey, Lesser
Entice service from a fey of 6 Hit Dice or fewer. PRG:UI
Envious Urge
Targets steal from or disarm others. PRG:UM
Feast on Fear
Targets are panicked, and you gain temporary hit points. PRG:ACG
Foretell Failure
This spell informs you whether an action will succeed. PPC:AA
Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. PRG:ARG
Ghostbane Dirge, Mass
As ghostbane dirge, but affecting multiple creatures. PRG:APG
Ghost Brand
Allow an item to transform into a brand and back. PRG:UI
Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Freedom of Movement
Subject moves normally despite impediments to restrict movement. PRG:CRB
Grand Destiny
You inspire the target with the power to seize a grand destiny.
Hallucinatory Terrain
Makes one type of terrain appear like another (field as forest, or the like). PRG:CRB
Heroic Finale
Subject within range of your bardic performance can take an action. PRG:APG
Heroic Fortune, Mass M As heroic fortune, except it affects more targets. PRG:APG
Hold Monster
As hold person, but any creature. PRG:CRB
Horrific Doubles
Call forth disturbing mirror images. PRG:HA
Insect Scouts
This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. PRG:CRB
Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. PCS:ISM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Locate Creature
Indicates direction to known creature. PRG:CRB
Majestic Image
As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Modify Memory
Changes 5 minutes of subject’s memories. PRG:CRB
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Nixie’s lure
Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Passing Fancy, Mass
This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Path of Glory, Greater
Create an expanding glow that heals allies within it of 5 hp of damage. PRG:ACG
Force a creature to see the negative side of things. PRG:HA
Phantasmal Reminder
Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Phantom Steed, Communal
As phantom steed, but you may divide the duration among creatures touched. PRG:UC
Primal Scream
Free yourself from enchantments and paralysis effects. PRG:UM
Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Rainbow Pattern
Lights fascinate 24 HD of creatures. PRG:CRB
Red Hand of the Killer
Stain the hand of a creature’s killer red. PRG:UI
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away. PRG:CRB
Rune of Ruin
You curse a magic item, such as magical clothing, a suit of armor, or a weapon.
Secure Shelter
Creates sturdy cottage. PRG:CRB
Peaceful feelings harm those attempting violence. PRG:UM
Shadow Conjuration
Mimics conjuration below 4th level, but only 20% real. PRG:CRB
You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow Step
Teleport from one shadow to another. PRG:UM
Shield of the Dawnflower
Creatures that strike you take 1d6 +1/level fire damage. PCS:ISWG
Shocking Image
As mirror image, but the duplicates emit electrical damage when destroyed. PRG:UC
Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Song of Healing
Your bardic performance heals allies. PCS:ISM
Sonic Thrust
Sound moves targets away from you. PRG:UM
Speak with Plants
You can talk to plants and plant creatures. PRG:CRB
Spellblight Jinx
Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
You can hide a single magic rod or magic staff inside an extradimensional space within a target weapon.
Summon Accuser
Summons a single accuser devil from Hell to do your bidding. RG
Summon Monster IV
Summons extraplanar creature to fight for you. PRG:CRB
Tough Crowd
You fortify your allies against attempts to control or mislead them.
Treasure Stitching M Objects on cloth become embroidered. PRG:APG
Unseen Crew
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
Utter Contempt
Target’s attitude worsens by two categories. PRG:UM
Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Virtuoso Performance
Start a second bardic performance while maintaining the first. PRG:UM
Wall of Blindness/Deafness
Translucent wall blinds or deafens creatures that pass through it. PRG:ACG
Wall of Sound
Sonic wall deflects and damages creatures. PRG:UM
Wandering Star Motes
Outlines subject, produces light. PRG:APG
Zone of Silence
Keeps eavesdroppers from overhearing you. PRG:CRB

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5th-Level Bard Spells
Formula Name Comp. Description Source
Archon’s Trumpet
Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:CoP
Bard’s Escape
You and allies escape an emergency by teleporting to safety. PRG:APG
Bladed Dash, Greater
Swiftly move 30 feet and attack all foes along the way. PCS:ISM
Cacophonous Call, Mass
Nauseates multiple targets. PRG:APG
Callback, Greater
As callback but with increased range. PPC:FF
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Cloak of Dreams
Living creatures within 5 ft. fall asleep. PRG:APG
Compelling Rant
People believe your ridiculous speech as long as you keep talking. PRG:HA
Covetous Aura
You may gain the benefits of a spell meant for someone else. PCS:ISWG
Crime Wave
Compel targets to commit criminal actions. PRG:UI
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Deafening Song Bolt
Blast of song deals 3d10 damage and deafens targets. PRG:APG
Death Pact
As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind. PPC:OO
Dispel Magic, Greater
As dispel magic, but can affect multiple targets. PRG:CRB
Sends message to anyone sleeping. PRG:CRB
False Vision M Fools scrying with an illusion. PRG:CRB
Foe to Friend
Redirect an enemy creature’s attack. PRG:APG
Frozen Note
Paralyzes creatures listening to your song. PRG:APG
Guardian Monument, Greater
This spell functions as lesser guardian monument, except it grants DR 4/magic. PPC:AA
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Hymn of Mercy
As touch of mercy, except 30-ft.-radius burst centered on you. PPC:CoP
Joyful Rapture
Negate harmful emotions. PRG:UM
Ki Shout
Target takes 1d6 sonic/level and is stunned. PRG:UM
Locate Gate
Find a nearby magical portal. PRG:HA
Mage’s Decree
Send a message to creatures within miles. PRG:UI
Mind Fog
Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Mirage Arcana
As hallucinatory terrain, plus structures. PRG:CRB
Turns you invisible and creates illusory double. PRG:CRB
Music of the Spheres
Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. PCS:ISM
Mydriatic Spontaneity, Mass
As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Persistent Image
As major image, but no concentration required. PRG:CRB
Phantasmal Web
Catches subjects in illusory web. PRG:APG
Induce an irrational fear in a creature to the point of madness. PRG:HA
Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Resonating Word
Target is damaged, staggered, and stunned. PRG:UM
Sabotage Construct
As confusion, except that it affects only constructs. PPC:PotR
Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
Changes appearance of one person per two levels. PRG:CRB
Shadow Evocation
Mimics evocation of lower than 5th level, but only 20% real. PRG:CRB
Shadow Walk
Step into shadow to travel rapidly. PRG:CRB
Shadowy duplicate starts a bardic performance. PRG:UM
Song of Discord
Forces targets to attack each other. PRG:CRB
You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Stunning Finale
Stuns 3 creatures for 1 round. PRG:APG
Suggestion, Mass
As suggestion, affects subject/level. PRG:CRB
Summon Infernal Host
Summon host devils. RG
Summon Monster V
Summons extraplanar creature to fight for you. PRG:CRB
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Vengeful Outrage
Target is compelled to destroy one enemy. PRG:UM
Whip of Centipedes
Create a whip made of poisonous centipedes. PRG:ACG

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6th-Level Bard Spells
Formula Name Comp. Description Source
Analyze Dweomer F Reveals magical aspects of subject. PRG:CRB
Animate Objects
Objects attack your foes. PRG:CRB
Artificer’s Curse
You temporarily suppress the most powerful qualities of a magical item.
Baleful Shadow Transmutation
You infuse a target’s shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. PPC:BoS
Brilliant Inspiration
Take best of two d20 rolls. PRG:APG
Cat’s Grace, Mass
As cat’s grace, affects 1 subject/level. PRG:CRB
Charm Monster, Mass
As charm monster, but all within 30 ft. PRG:CRB
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Dance of a Thousand Cuts
As dance of a hundred cuts, plus the benefits of haste. PRG:UM
Deadly Finale
Deals 2d8 damage to multiple targets. PRG:APG
Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI
Dirge of the Victorious Knights
Call forth special illusions of mounted Hellknights. PCS:ISWG
Eagle’s Splendor, Mass
As eagle’s splendor, affects 1 subject/level. PRG:CRB
Entice Fey
Entice service from a fey of 12 Hit Dice or fewer. PRG:UI
Euphoric Tranquility
Makes a single creature peaceful and friendly. PRG:APG
Target becomes panicked, sickened, and/or comatose. PRG:CRB
False Vision, Greater
As false vision, but moves with the target. PRG:UI
Find the Path
Shows most direct way to a location. PRG:CRB
Fool’s Forbiddance
Confuses enemies who come within a magical emanation centered on you. PRG:APG
Fox’s Cunning, Mass
As fox’s cunning, affects 1 subject/level. PRG:CRB
As lesser geas, but affects any creature. PRG:CRB
Teleports a group of predetermined allies and creatures to a predetermined location. PRG:APG
Heroes’ Feast
Food for one creature/level cures and grants combat bonuses. PRG:CRB
Hollow Heroism, Greater
Provide a greater heroism effect that you can reverse at any time. PRG:UI
Human Potential, Mass
As human potential, except it affects multiple creatures. PPC:AA
Hymn of Peace
Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions. PPC:CoP
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Irresistible Dance
Forces subject to dance. PRG:CRB
Life of Crime
Permanently turn someone into a crazed criminal. PRG:UI
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Magnifying Chime
Touched object deals increasing sonic damage each round. PRG:ACG
Night Terrors
Disturb a creature’s rest with dark dreams. PRG:HA
Overwhelming Presence
Creatures bow before you as if you were divine. PRG:UM
Permanent Image
Permanent illusion, includes sight, sound, smell, and thermal effects. PRG:CRB
Pied Piping
Compel similar creatures to follow you. PRG:APG
Programmed Image M As major image, plus triggered by event. PRG:CRB
Project Image M Illusory double can talk and cast spells. PRG:CRB
Scrying, Greater
As scrying, but faster and longer. PRG:CRB
Shadow Enchantment, Greater
As shadow enchantment but up to 5th level spells. PCS:OR
Shadow Transmutation
You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Shout, Greater
Devastating yell deals 10d6 sonic damage; stuns creatures. PRG:CRB
Sonic Form
Turn yourself into a creature of semisolid sound. PRG:ACG
Subjective Reality
You alter your perceptions to become convinced the target is an illusion.
Summon Monster VI
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Sympathetic Vibration
Deals 2d10 damage/round to freestanding structure. PRG:CRB
Touch of Slumber
A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
Unconscious Agenda
Plant subconscious directive in target creature.
Changes appearance of group of creatures. PRG:CRB
Waves of Ecstasy
Pleasure stuns and staggers creatures. PRG:UM
Whip of Ants
Create a whip made of army ants. PRG:ACG

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