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Bard



Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Third Party Bard Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Bard Spells
Formula Name Comp. Description Source
Dancing Lights   Creates torches or other lights. PRG:CRB
Daze   Humanoid creature of 4 HD or less loses next action. PRG:CRB
Detect Magic   Detects spells and magic items within 60 ft. PRG:CRB
Flare   Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound   Figment sounds. PRG:CRB
Haunted Fey Aspect   You surround yourself with disturbing illusions. PRG:UC
Know Direction   You discern north. PRG:CRB
Light   Object shines like a torch. PRG:CRB
Lullaby   Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PRG:CRB
Mage Hand   5-pound telekinesis. PRG:CRB
Mending   Makes minor repairs on an object. PRG:CRB
Message   Whisper conversation at distance. PRG:CRB
Open/Close   Opens or closes small or light things. PRG:CRB
Prestidigitation   Performs minor tricks. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Resistance   Subject gains +1 on saving throws. PRG:CRB
Sift   See area as though examining it. PRG:APG
Spark   Ignites flammable objects. PRG:APG
Summon Instrument   Summons one musical instrument. PRG:CRB
Unwitting Ally   Subject is considered ally for 1 round. PRG:APG

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1st-Level Bard Spells
Formula Name Comp. Description Source
Abundant Ammunition   Replaces nonmagical ammunition every round. PRG:UC
Abstemiousness   Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. PC:FoB
Adjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
Adoration   You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Alarm   Wards an area for 2 hours/level. PRG:CRB
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PRG:ACG
Animate Rope   Makes a rope move at your command. PRG:CRB
Anticipate Peril   Target gains a bonus on one initiative check. PRG:UM
Aphasia   Prevent a target from understanding language. PRG:UI
Aspect of the Nightingale   You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Auditory Hallucination   Create a phantasm with auditory effects. PRG:UI
Beguiling Gift   Subject immediately accepts an offered item and uses it. PRG:APG
Blurred Movement   As blur, but only while you are moving. PRG:ACG
Borrow Skill   Make a skill check using another’s ranks. PRG:APG
Call Weapon   Telekinetically summon a weapon from an ally’s possession. PCS:ISM
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charm Person   Makes one person your friend. PRG:CRB
Chord of Shards   Performance deals 2d6 piercing damage. PRG:UM
Clarion Call   Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. KoIS
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages   You understand all languages. PRG:CRB
Compulsive Liar   Prevent target from speaking the truth. PRG:UI
Confusion, Lesser   One creature is confused for 1 round. PRG:CRB
Cultural Adaptation   You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. PRG:UI
Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). PRG:CRB
Dancing Darkness   You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Dancing Lantern   Animates a lantern that follows you. PRG:APG
Darting Duplicate   You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Dazzling Blade   Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent. RG
Deadeye’s Lore   Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. PRG:UC
Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Desperate Weapon   Create an improvised weapon. PRG:UI
Detect Charm   Detect strength and location of charms, compulsions, and possession auras on creatures in the area. ASoL
Detect Metal   You detect any metal objects or creatures within a 60-foot cone. PPC:PotR
Detect Secret Doors   Reveals hidden doors within 60 ft. PRG:CRB
Discern Next of Kin   Read the target’s mind to learn about its family. PRG:ACG
Disguise Weapon   Changes one weapon’s appearance. PRG:ACG
Disguise Self   Changes your appearance. PRG:CRB
Ear-Piercing Scream   Deal sonic damage and daze target. PRG:UM
Echo   Cause a sound to repeat itself. PRG:UW
Enhance Water   Turn water into alcohol and removes poisons, diseases, and toxins. PC:FoP
Erase   Mundane or magical writing vanishes. PRG:CRB
Expeditious Retreat   Your base land speed increases by 30 ft. PRG:CRB
Fabricate Disguise   Create a disguise in an instant. PRG:UI
Feather Fall   Objects or creatures fall slowly. PRG:CRB
Feather Step   Ignore movement penalty in difficult terrain. PRG:APG
Flare Burst   As flare, but on all creatures within 10 ft. PRG:APG
Fool’s Gold   Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Forced Quiet   Target cannot make loud noises. PRG:UM
Fumbletongue   Target cannot speak intelligently. PRG:UM
Glue Seal   Makes one 5-ft. square or one object sticky. PRG:ACG
Grease   Makes 10-ft. square or one object slippery. PRG:CRB
Haze of Dreams   Target moves at 1/2 speed. PC:FoP
Heightened Awareness   Your recall and ability to process information improve. PRG:ACG
Hidden Diplomacy   Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hideous Laughter   Subject loses actions for 1 round/ level. PRG:CRB
Horn of Pursuit   Create three notes heard miles away. PRG:UM
Hypnotism   Fascinates 2d4 HD of creatures. PRG:CRB
Identify   Gives +10 bonus to identify magic items. PRG:CRB
Innocence   Gain +10 on Bluff checks to seem innocent. PRG:APG
Invigorate   Temporarily relieves fatigue or exhaustion. PRG:APG
Invisibility Alarm   As alarm, but reacting only to invisible creatures. PRG:ACG
Itching Curse   Curse target with a distracting, unbearable itch. PPC:MaTT
Jitterbugs   Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Jury-Rig   Removes the broken condition from the targeted object. PRG:UC
Ki Arrow   Arrow deals damage as your unarmed strike. PRG:UM
Know Peerage   Target uses your Knowledge (nobility) ranks. PRG:UI
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Lighten Object   Reduce weight of 1 object by 50%. PC:FoB
Linked Legacy   Targets of this spell automatically gain the knowledge any other target gains when succeeding a Knowledge check to answer a question within its field of study or identify a monster and its special powers or vulnerabilities. PPC:AA
Lock Gaze   Compels the target to look only at you for the duration of the spell. PRG:UC
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG
Moment of Greatness   Doubles a morale bonus. PRG:UC
Magic Mouth M Objects speaks once when triggered. PRG:CRB
Memory Lapse   Subject forgets events back to last turn. PRG:APG
Magic Aura   Alters object’s magic aura. PRG:CRB
Nature’s Paths   The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PPC:HotW
Negative Reaction   Targeted creature may not positively influence anyone. PRG:UC
Obscure Object   Masks object against scrying. PRG:CRB
Obscure Poison   Make it harder to detect a poison or a venomous creature. PRG:UI
Open and Shut   Obfuscate whether a door is open or closed. PRG:UI
Play Instrument   Play instrument as if you were skilled. PRG:UM
Poisoned Egg   You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Read Weather   Predict weather for next 48 hours. PC:FoB
Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Restful Sleep   Gain more hit points while sleeping. PRG:APG
Saving Finale   Subject rerolls failed saving throw. PRG:APG
See Alignment   Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PRG:UC
Shadow Trap   You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Share Language   Subject understands chosen language. PRG:APG
Silent Image   Creates minor illusion of your design. PRG:CRB
Sleep   Puts 4 HD of creatures into magical slumber. PRG:CRB
Solid Note   Creates tangible music note. PRG:APG
Summon Minor Monster   Summon 1d3 Tiny animals. PRG:UM
Summon Monster I   Summons extraplanar creature to fight for you. PRG:CRB
Swallow Your Fear   Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. PAP:KM1
Tamer’s Lash   Create a whip made of sound that damages foes and can frighten animals. PRG:UW
Tap Inner Beauty   You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. PC:FoP
Tears to Wine   Turn nonmagic liquids into mead or wine of average quality. PPC:AA
Technomancy   As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. PCS:TG
Timely Inspiration   Gives bonus on failed check/attack. PRG:APG
Toilsome Chant   Apply Inspire Competence to a skill check that takes up to an hour to complete. PRG:ARG
Touch of Blindness   A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PPC:BoS
Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Transfer Tattoo   Move a magic tattoo from one creature to another. PCS:ISM
Twisted Futures   A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Undetectable Alignment   Conceals alignment for 24 hours. PRG:CRB
Unnatural Lust   Target is compelled to kiss or caress another. PRG:UM
Unprepared Combatant   Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant   Invisible force obeys your commands. PRG:CRB
Vanish   As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism   Throws voice for 1 min./level. PRG:CRB
Vocal Alteration   Disguise target’s voice. PRG:UM
Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. PCS:ISM
Wizened Appearance   Make a target appear as an older version of itself. PRG:UI
Youthful Appearance   Target appears younger. PRG:UM

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2nd-Level Bard Spells
Formula Name Comp. Description Source
Absurdity   Threats seem like a ridiculous farce. PRG:HA
Acute Senses   Subject gains bonus on Perception checks. PRG:UM
Air Step   Tread unsteadily on air, with limitations. PRG:ACG
Allegro   Gain haste while maintaining bardic performance. PRG:UM
Alter Self   Assume form of a Small or Medium humanoid. PRG:CRB
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Ancestral Communion   You contact your ancestors to bolster your own knowledge. PCS:Dwarves
Animal Messenger   Sends a Tiny animal to a specific place. PRG:CRB
Animal Purpose Training   Animal gains a new general purpose. PRG:ACG
Animal Trance   Fascinates 2d6 HD of animals. PRG:CRB
Anonymous Interaction   Creatures forget details about you and conversations with you. PRG:ACG
Anti-Summoning Shield   Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. PPC:DHH
Arcane Disruption   This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Aristocrat’s Nightmare   Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bladed Dash   Swiftly move 30 feet and attack one foe along the way. PCS:ISM
Blindness/Deafness   Makes subject blind or deaf. PRG:CRB
Blistering Invective   Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. PRG:UC
Blood Biography   Learn about a creature with its blood. PRG:APG
Boiling Blood   Targets take fire damage; orcs get +2 Strength. PRG:UM
Book Ward   As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). PCh:SoS
Blur   Attacks miss subject 20% of the time. PRG:CRB
Build Trust   Gain various bonuses when interacting with the target. PRG:UI
Bullet Ward M Adamantine bullets intercept firearm attacks. PRG:ACG
Buoyancy   Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PoIS
Cacophonous Call   Nauseates target. PRG:APG
Callback   If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Calm Emotions   Calms creatures, negating emotion effects. PRG:CRB
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PRG:CRB
Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Codespeak   Speak, read, and write a new code language. PRG:UI
Commune with Birds   You can ask birds a question. PRG:ARG
Compassionate Ally   Target compelled to help injured ally. PRG:UM
Conditional Favor   Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Create Treasure Map M Creates a treasure map out of a creature’s corpse. PRG:APG
Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). PRG:CRB
Darkness   20-ft. radius of supernatural shadow. PRG:CRB
Dark Whispers   Whisper through the shadows. PRG:UI
Daze Monster   Living creature of 6 HD or less loses next action. PRG:CRB
Deflect Blame   Blame someone else for your action. PRG:UI
Delay Pain   Ignore pain for 1 hour/level. PRG:UM
Delay Poison   Stops poison from harming target for 1 hour/level. PRG:CRB
Detect Desires   Learn what creatures desire. PRG:UI
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Detect Thoughts   Allows “listening” to surface thoughts. PRG:CRB
Determine Depth   With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
Discovery Torch   Touched object emanates bright light, granting Perception and Sense Motive bonuses. PRG:UC
Disguise Other   As disguise self, but affects you or another. PRG:UM
Disrupt Silence   Disrupt all silence effects in an area. PRG:UI
Distracting Cacophony   Noise makes it difficult to cast. PRG:UM
Distressing Tone   Sound sickens 1d4 creatures. PRG:UM
Dream Shield   You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Dust of Twilight   Black particles extinguish light sources. PRG:APG
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Empower Holy Water   You empower a vial of holy water to deal additional damage to undead creatures. PPC:USH
Enshroud Thoughts   You are warded against the mental prying of others. BoE
Enter Image   Transfers your consciousness to an object bearing your likeness. PRG:APG
Enthrall   Captivates all within 100 ft. + 10 ft./level. PRG:CRB
Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
False Belief   Temporarily plant a false memory. PRG:UI
Flickering Lights   Create an area of inconsistent lighting. PRG:HA
Focused Scrutiny   Gain skill bonuses when interacting with the target. PRG:ACG
Fox’s Cunning   Subject gains +4 to Int for 1 min./level. PRG:CRB
Full Pouch   Creates a copy of a consumable alchemical item when you draw one from a pouch into your hand. The copy functions as the original except saves against the new item’s effects use the original item’s save DC or the save DC of this spell, whichever is higher. PPC:AA
Gallant Inspiration   +2d4 bonus on failed attack roll or skill check. PRG:APG
Garrulous Grin   This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghostbane Dirge   Incorporeal creature takes half damage from non-magical weapons. PRG:APG
Ghostly Disguise   You look like a ghost of yourself. PRG:UM
Glitterdust   Blinds creatures, outlines invisible creatures. PRG:CRB
Haunting Mists   Creatures are shaken and take Wis damage. PRG:UM
Heckle   The target’s attitude shifts one category toward hostile regarding you and everyone within 30 feet of the target at the time the spell is cast and the target takes a –2 penalty on attack rolls, saving throws, ability and skill checks that rely on Intelligence, Wisdom, or Charisma. PPC:AA
Heightened Reflexes   Each ally in area gains a +10 bonus on one Reflex save. PRG:ACG
Heroic Fortune M The target gains 1 temporary hero point. PRG:APG
Heroism   Gives +2 on attack rolls, saves, skill checks. PRG:CRB
Hidden Blades   Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hidden Presence   Prevent creatures from noticing your presence. PRG:UI
Hidden Speech   Gain +10 on Bluff to send secret messages. PRG:APG
Hold Person   Paralyzes one humanoid for 1 round/level. PRG:CRB
Honeyed Tongue   Roll 2 dice when using Diplomacy, take higher roll. PRG:APG
Human Potential   The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Hypnotic Pattern   Fascinates (2d4 + level) HD of creatures. PRG:CRB
Ignoble Form   Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Instant Weapon   You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Investigative Mind   Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Invisibility   Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jealous Rage   You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Lay of the Land   In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PPC:DHH
Locate Object   Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination   Target takes penalties to mental actions. PRG:UM
Marching Chant   Allies can hustle without penalty while you sing or chant. PRG:ACG
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Matchmaker   Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger   Target gains a message that can be given only to its intended recipient. PRG:ACG
Minor Image   As silent image, plus some sound. PRG:CRB
Mirror Image   Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PRG:CRB
Misdirection   Misleads divinations for one creature or object. PRG:CRB
Miserable Pity   Opponents cannot attack a pathetic creature. PRG:UM
Muffle Sound   Allies gain a bonus on Stealth checks but risk verbal spell failure. PRG:ACG
Open Book   Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom   Target loses its next action. PRG:UM
Passing Fancy   When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Path of Glory   Create an expanding glow that heals allies within it of 1 hp of damage. PRG:ACG
Perfect Placement   Affected creatures gain a +1 insight bonus to AC and Reflex saves and a +3 insight bonus against attacks of opportunity. PPC:AA
Piercing Shriek   Target is staggered by a painful sound. PRG:UM
Pilfering Hand   You may seize an object or manipulate it from afar. PRG:UC
Pugwampi’s Grace   One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PCS:ISM
Pyrotechnics   Turns fire into blinding light or choking smoke. PRG:CRB
Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation   Target is compelled to stay near another. PRG:UM
Resounding Clang   You create a loud, resonating clangor that causes metallic objects to vibrate wildly. PPC:PotR
Retrieve Item   Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR
Returning Weapon   Grants a weapon the returning special weapon quality. PRG:UC
Rumormonger   Follow a rumor to see where it spreads. PRG:UI
Scare   Panics creatures of less than 6 HD. PRG:CRB
Seducer’s Eyes   You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive. PC:FoB
Shadow Anchor   Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shamefully Overdressed   Force target to remove equipment. PRG:UI
Share Language, Communal   As share language, but you may divide the duration among creatures touched. PRG:UC
Share Memory   Share one memory with the target. PRG:UM
Shatter   Sonic vibration damages objects or crystalline creatures. PRG:CRB
Shifted Steps   Make a target sound as if elsewhere. PRG:UI
Silence   Negates sound in 20-ft. radius. PRG:CRB
Silent Table   Give yourself privacy by muffling sound leaving the area. PRG:ACG
Silk to Steel   Use a scarf as a shield or whip. PRG:UM
Snapdragon Fireworks   Create 1 dragon firework/level. PRG:UM
Sonic Scream   Create a cone of damaging sound at will. PRG:ACG
Sound Burst   Deals 1d8 sonic damage and may stun subjects. PRG:CRB
Spell Gauge   You become aware of a selection of spells the target creature has prepared or knows. PC:FoB
Steal Voice   Target gains the croaking spellblight. PRG:UM
Suggestion   Compels subject to follow stated course of action. PRG:CRB
Summon Monster II   Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm   Summons swarm of bats, rats, or spiders. PRG:CRB
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. PCS:ISM
Telepathic Censure   This spell creates an invisible psychic interference that inhibits telepathic communication. PPC:DHH
Thunder Fire   Ammunition in the targeted firearm deafens opponents. PRG:UC
Tongues   Speak and understand any language. PRG:CRB
Touch of Mercy   The target creature deals only nonlethal damage with all of its weapon attacks. PPC:CoP
Track Ship   Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PoIS
Trail of the Rose   Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see. PC:FoP
Umbral Weapon   1/rnd. wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Unadulterated Loathing   Target is compelled to avoid another creature. PRG:UM
Urban Step   Step into one doorway and out another. PRG:UI
Versatile Weapon   Weapon bypasses some DR. PRG:APG
Voluminous Vocabulary   Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wartrain Mount   Animal gains the combat training general purpose. PRG:UM
Whip of Spiders   Create a whip made of poisonous spiders. PRG:ACG
Whispering Wind   Sends a short message 1 mile/level. PRG:CRB

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3rd-Level Bard Spells
Formula Name Comp. Description Source
Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Adjustable Disguise   As disguise self, but you can change the disguise as a swift action. PRG:ACG
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Alpha Instinct   Gain bonuses when you’re interacting with animals. PRG:UW
Arcane Concordance   Grants metamagic to arcane spells. PRG:APG
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination   Create a phantasm with auditory and visual effects. PRG:UI
Aura of the Unremarkable   An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. PRG:UI
Blink   You randomly vanish and reappear for 1 round/level. PRG:CRB
Blot   Ruins writings. PRG:CRB
Campfire Wall   Creates a shelter around a campfire. PRG:APG
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:GaM
Charm Monster   Makes monster believe it is your ally. PRG:CRB
Claim Identity   You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. PRG:CRB
Confusion   Subjects behave oddly for 1 round/level. PRG:CRB
Conjure Carriage   Create a fine carriage. PRG:UI
Contingent Action   Set the condition for triggering a target’s readied standard, move, or swift action. PRG:ACG
Control Summoned Creature   Direct a summoned monster as if you had summoned it. PRG:UM
Coordinated Effort   Grants a teamwork feat you have. PRG:APG
Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). PRG:CRB
Curse of Disgust   Target is sickened when viewing a trigger. PRG:UM
Daylight   60-ft. radius of bright light. PRG:CRB
Death from Below   Grant bonus to AC against larger creatures. PRG:ARG
Deft Digits   You animate a glove from a distance. PPC:AA
Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. PRG:UC
Deep Slumber   Puts 10 HD of creatures to sleep. PRG:CRB
Demanding Message   Send messages as per message with a suggestion for one creature. PRG:UI
Detect Anxieties   Learn what makes creatures anxious. PRG:UI
Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. DHB
Dispel Magic   Cancels one magical spell or effect. PRG:CRB
Displacement   Attacks miss subject 50% of the time. PRG:CRB
Disrupt Link   The target has her link with her bonded creature temporarily severed. PPC:FF
Draconic Malice   You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Dreadscape   Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Elemental Speech   Enables you to speak to elementals and some creatures. PRG:APG
Exquisite Accompaniment   Instrument maintains bardic performance for you. PRG:UM
False Alibi M As modify memory, except you can modify the target’s memory only in a specific way. AP59
False Future   Cause divinations of the future to reveal the result you choose. PRG:UI
Fear   Subjects within cone flee for 1 round/level. PRG:CRB
Fearsome Duplicate   Make a monstrously distorted duplicate of you and control it. PRG:ARG
Feather Step, Mass   As feather step, but multiple creatures. PRG:APG
Find Fault   You instantly learn many of the target’s weaknesses, and gain a bonus on your first melee or ranged attack roll against the creature before the end of your next turn. PPC:AA
Flexible Fury   Swap one rage power for another. PRG:ACG
Flexile Curse   Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Fractions of Heal and Harm   Heal yourself when you cast your next damaging spell. AP:SS
Gaseous Form   Subject becomes insubstantial and can fly slowly. PRG:CRB
Geas, Lesser   Commands subject of 7 HD or less. PRG:CRB
Glibness   You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. PRG:CRB
Good Hope   Subjects gain +2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Guardian Monument, Lesser   You touch an unattended, non-magical object to create a touchstone for humans defending the area. Such human defenders are protected by a shimmering aura as long as they are in the area. PPC:AA
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PCS:ISWG
Haste   One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Haunting Choir   Spirits cause wracking pain to listeners. PRG:UM
Hollow Heroism   Provide a heroism effect that you can reverse at any time. PRG:UI
Illusory Script M Only select creatures can read text. PRG:CRB
Instant Fake   Provide a short-term replica of an object. PRG:UI
Invigorate, Mass   As invigorate, but multiple creatures. PRG:APG
Invisibility Sphere   Makes everyone within 10 feet invisible. PRG:CRB
Isolate   You cause the target to become invisible and silent, but only to his allies. PRG:MC
Jester’s Jaunt   Teleport target within 30 ft. of itself. PRG:APG
Liquefy   Target object becomes a liquid version of itself. PPC:AA
Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Mad Monkeys   Summon a swarm of mischievous monkeys. PRG:UM
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Magic Aura, Greater   As magic aura, but also affects creatures and allows more options. PRG:UI
Major Image   As silent image, plus sound, smell, and thermal effects. PRG:CRB
Malicious Spite M Target is compelled to plot against another. PRG:UM
Martial Marionette   Manipulate foe’s limbs to hamper its attacks and provide you cover. PCS:ISM
Meticulous Match   Determine if two things are identical. PRG:UI
Minor Dream   As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. PRG:ARG
Mirage   Create illusory terrain. PRG:UW
Motes of Dusk And Dawn   When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity   You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Overwhelming Grief   Grieving target can take no actions and is denied its Dex bonus. PRG:UM
Phantom Driver   Conjures a phantom to drive vehicles. PRG:UC
Penumbral Disguise   You mask your features with shadowy illumination. PPC:BoS
Phantom Steed   Magic horse appears for 1 hour/level. PRG:CRB
Pierce Disguise   See through low-level magical disguises. PRG:ACG
Prehensile Pilfer   Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PRG:ARG
Purging Finale   Removes one negative effect. PRG:APG
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Rags to Riches   The target object is enhanced as a masterwork item. PPC:AA
Rain of Frogs   Summon a swarm of poisonous frogs. PRG:UM
Raven’s Flight   You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Remove Curse   Frees object or person from curse. PRG:CRB
Returning weapon, Communal   As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Reviving Finale   Allies cured 2d6 damage. PRG:APG
Scrying F Spies on subject from a distance. PRG:CRB
Sculpt Sound   Creates new sounds or changes existing ones into new sounds. PRG:CRB
Secret Page   Changes one page to hide its real content. PRG:CRB
See Invisibility   Reveals invisible creatures or objects. PRG:CRB
Seek Thoughts   Detects thinking creatures’ thoughts. PRG:APG
Selective Alarm   As alarm, but only against selected creatures. PRG:UI
Sepia Snake Sigil M Creates a snake-shaped text symbol that immobilizes reader. PRG:CRB
Shadow Enchantment   You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Smug Narcissism   Target is distracted by its sense of self. PRG:UM
Speak with Animals   You can communicate with animals. PRG:CRB
Spotlight   You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Stage Fright   You fill your targets with the sudden fear of failure causing them to take a –4 penalty on ability checks, skill checks, and checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPC:AA
Summon Monster III   Summons extraplanar creature to fight for you. PRG:CRB
Terrible Remorse   Creature is compelled to harm itself. PRG:UM
They Know   Convince target that a nearby creature knows her greatest secret. PRG:UI
Thunderous Drums   1d8 damage/level and knocked prone. PRG:APG
Tiny Hut   Creates shelter for 10 creatures. PRG:CRB
Tongues, Communal   As tongues, but you may divide the duration among creatures touched. PRG:UC
Trade Items   Swap a focus object with a target object. PRG:UI
Triggered Suggestion   As suggestion, but triggered only and target doesn’t remember the suggestion. PRG:ACG
Vision of Hell   Illusory hellscape makes creatures shaken. PRG:UM
Wall of Nausea   Creatures that pass through the wall are nauseated and might fall prone. PRG:ACG
Wall of Split Illumination   An immobile curtain of illumination springs into existence. PPC:BoS
Witness   See through the target’s eyes and ears. PRG:UM

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4th-Level Bard Spells
Formula Name Comp. Description Source
Adjustable Polymorph   As alter self, but you can change the shape as a swift action. PRG:ACG
Ancestral Gift   A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. PCS:Dwarves
Animal Ambassador   Grant an animal messenger sentience to deliver your message. PRG:UI
Antithetical Constraint   The target automatically misses with attacks against creatures that are not of the opposite alignment of it. PPC:CoB
Apparent Master   Charm makes a construct regard you as its master. M:GoD
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Blood Song   As imbue with spell ability but only bard spells of the conjuration (healing), enchantment, and transmutation schools can be transferred; the imbued spells last for 1 day; and the subject isn’t beholden to any principles regarding the imbued spells’ use. PPC:F&P
Bountiful Banquet   Create a luxurious feast for two creatures/level. PRG:UI
Break Enchantment   Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Charm Person, Mass   As charm person, but affects multiple creatures within 30 ft. PRG:UI
Complex Hallucination   Create a phantasm with effects for all senses. PRG:UI
Conjuration Foil   Interfere with nearby teleportation effects. PRG:UI
Contingent Scroll F, M Transfer a scroll’s power to the target; the scroll is then triggered as contingency. PRG:ACG
Conversing Wind   As whispering wind, except it can carry responses and doesn’t end after delivering its first message. PPC:RTT
Create Armaments   You create one non-magical weapon, shield, or set of armor. PPC:AA
Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). PRG:CRB
Curse of the Outcast   Curse someone to rub people the wrong way. PRG:UI
Dance of a Hundred Cuts   Gain +1 combat bonus/3 levels. PRG:UM
Daze, Mass   As daze, but affecting multiple creatures. PRG:UM
Deadman’s Contingency   Set one of a list of contingencies for your demise. PRG:UI
Deceitful Veneer   Make someone seem like an obvious liar. PRG:UI
Denounce   Worsens attitudes toward target creature. PRG:APG
Detect Scrying   Alerts you to magical eavesdropping. PRG:CRB
Dimension Door   Teleports you a short distance. PRG:CRB
Discordant Blast   3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. PRG:APG
Dominate Person   Controls humanoid telepathically. PRG:CRB
Echolocation   Sonic sense gives you blindsight 40 ft. PRG:UM
Entice Fey, Lesser   Entice service from a fey of 6 Hit Dice or fewer. PRG:UI
Envious Urge   Targets steal from or disarm others. PRG:UM
Feast on Fear   Targets are panicked, and you gain temporary hit points. PRG:ACG
Foretell Failure   This spell informs you whether an action will succeed. PPC:AA
Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. PRG:ARG
Ghostbane Dirge, Mass   As ghostbane dirge, but affecting multiple creatures. PRG:APG
Ghost Brand   Allow an item to transform into a brand and back. PRG:UI
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Freedom of Movement   Subject moves normally despite impediments to restrict movement. PRG:CRB
Grand Destiny   You inspire the target with the power to seize a grand destiny. PPC:AA
Hallucinatory Terrain   Makes one type of terrain appear like another (field as forest, or the like). PRG:CRB
Heroic Finale   Subject within range of your bardic performance can take an action. PRG:APG
Heroic Fortune, Mass M As heroic fortune, except it affects more targets. PRG:APG
Hold Monster   As hold person, but any creature. PRG:CRB
Horrific Doubles   Call forth disturbing mirror images. PRG:HA
Insect Scouts   This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Invisibility, Greater   As invisibility, but subject can attack and stay invisible. PRG:CRB
Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. PCS:ISM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Locate Creature   Indicates direction to known creature. PRG:CRB
Majestic Image   As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Modify Memory   Changes 5 minutes of subject’s memories. PRG:CRB
Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Nixie’s lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Passing Fancy, Mass   This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Path of Glory, Greater   Create an expanding glow that heals allies within it of 5 hp of damage. PRG:ACG
Pessimism   Force a creature to see the negative side of things. PRG:HA
Phantasmal Reminder   Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Phantom Steed, Communal   As phantom steed, but you may divide the duration among creatures touched. PRG:UC
Primal Scream   Free yourself from enchantments and paralysis effects. PRG:UM
Quieting Weapons   Weapons make no sound and quiet their victims. PRG:UI
Rainbow Pattern   Lights fascinate 24 HD of creatures. PRG:CRB
Red Hand of the Killer   Stain the hand of a creature’s killer red. PRG:UI
Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. PRG:CRB
Rune of Ruin   You curse a magic item, such as magical clothing, a suit of armor, or a weapon. PPC:AA
Secure Shelter   Creates sturdy cottage. PRG:CRB
Serenity   Peaceful feelings harm those attempting violence. PRG:UM
Shadow Conjuration   Mimics conjuration below 4th level, but only 20% real. PRG:CRB
Shadowform   You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow Step   Teleport from one shadow to another. PRG:UM
Shield of Dawn   Creatures that strike you take 1d6 +1/level fire damage. PCS:ISWG
Shocking Image   As mirror image, but the duplicates emit electrical damage when destroyed. PRG:UC
Shout   Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Song of Healing   Your bardic performance heals allies. PCS:ISM
Sonic Thrust   Sound moves targets away from you. PRG:UM
Speak with Plants   You can talk to plants and plant creatures. PRG:CRB
Spellblight Jinx   Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Spellsword   You can hide a single magic rod or magic staff inside an extradimensional space within a target weapon. PPC:AA
Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
Summon Monster IV   Summons extraplanar creature to fight for you. PRG:CRB
Tough Crowd   You fortify your allies against attempts to control or mislead them. PPC:AA
Treasure Stitching M Objects on cloth become embroidered. PRG:APG
Unseen Crew   Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
Utter Contempt   Target’s attitude worsens by two categories. PRG:UM
Vicarious View   Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Vigilant Rest   Cause a sleeping creature to retain some perception of its surroundings. PRG:UW
Virtuoso Performance   Start a second bardic performance while maintaining the first. PRG:UM
Wall of Blindness/Deafness   Translucent wall blinds or deafens creatures that pass through it. PRG:ACG
Wall of Sound   Sonic wall deflects and damages creatures. PRG:UM
Wandering Star Motes   Outlines subject, produces light. PRG:APG
Zone of Silence   Keeps eavesdroppers from overhearing you. PRG:CRB

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5th-Level Bard Spells
Formula Name Comp. Description Source
Archon’s Trumpet   Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:CoP
Bard’s Escape   You and allies escape an emergency by teleporting to safety. PRG:APG
Bladed Dash, Greater   Swiftly move 30 feet and attack all foes along the way. PCS:ISM
Cacophonous Call, Mass   Nauseates multiple targets. PRG:APG
Callback, Greater   As callback but with increased range. PPC:FF
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Cloak of Dreams   Living creatures within 5 ft. fall asleep. PRG:APG
Compelling Rant   People believe your ridiculous speech as long as you keep talking. PRG:HA
Covetous Aura   You may gain the benefits of a spell meant for someone else. PCS:ISWG
Crime Wave   Compel targets to commit criminal actions. PRG:UI
Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Deafening Song Bolt   Blast of song deals 3d10 damage and deafens targets. PRG:APG
Death Pact   As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind. PPC:OO
Dispel Magic, Greater   As dispel magic, but can affect multiple targets. PRG:CRB
Dream   Sends message to anyone sleeping. PRG:CRB
False Vision M Fools scrying with an illusion. PRG:CRB
Foe to Friend   Redirect an enemy creature’s attack. PRG:APG
Frozen Note   Paralyzes creatures listening to your song. PRG:APG
Guardian Monument, Greater   This spell functions as lesser guardian monument, except it grants DR 4/magic. PPC:AA
Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Hymn of Mercy   As touch of mercy, except 30-ft.-radius burst centered on you. PPC:CoP
Joyful Rapture   Negate harmful emotions. PRG:UM
Ki Shout   Target takes 1d6 sonic/level and is stunned. PRG:UM
Locate Gate   Find a nearby magical portal. PRG:HA
Mage’s Decree   Send a message to creatures within miles. PRG:UI
Mind Fog   Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Mirage Arcana   As hallucinatory terrain, plus structures. PRG:CRB
Mislead   Turns you invisible and creates illusory double. PRG:CRB
Music of the Spheres   Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. PCS:ISM
Mydriatic Spontaneity, Mass   As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Nightmare   Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Persistent Image   As major image, but no concentration required. PRG:CRB
Phantasmal Web   Catches subjects in illusory web. PRG:APG
Phobia   Induce an irrational fear in a creature to the point of madness. PRG:HA
Pox of Rumors   Curse a creature to attract nasty rumors. PRG:UI
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Resonating Word   Target is damaged, staggered, and stunned. PRG:UM
Sabotage Construct   As confusion, except that it affects only constructs. PPC:PotR
Scripted Hallucination   As complex hallucination, but without concentration. PRG:UI
Seeming   Changes appearance of one person per two levels. PRG:CRB
Shadow Evocation   Mimics evocation of lower than 5th level, but only 20% real. PRG:CRB
Shadow Walk   Step into shadow to travel rapidly. PRG:CRB
Shadowbard   Shadowy duplicate starts a bardic performance. PRG:UM
Song of Discord   Forces targets to attack each other. PRG:CRB
Soulswitch   You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Stunning Finale   Stuns 3 creatures for 1 round. PRG:APG
Suggestion, Mass   As suggestion, affects subject/level. PRG:CRB
Summon Infernal Host   Summon host devils. RG
Summon Monster V   Summons extraplanar creature to fight for you. PRG:CRB
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Vengeful Outrage   Target is compelled to destroy one enemy. PRG:UM
Whip of Centipedes   Create a whip made of poisonous centipedes. PRG:ACG

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6th-Level Bard Spells
Formula Name Comp. Description Source
Analyze Dweomer F Reveals magical aspects of subject. PRG:CRB
Animate Objects   Objects attack your foes. PRG:CRB
Artificer’s Curse   You temporarily suppress the most powerful qualities of a magical item. PPC:AA
Baleful Shadow Transmutation   You infuse a target’s shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. PPC:BoS
Brilliant Inspiration   Take best of two d20 rolls. PRG:APG
Cat’s Grace, Mass   As cat’s grace, affects 1 subject/level. PRG:CRB
Charm Monster, Mass   As charm monster, but all within 30 ft. PRG:CRB
Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Dance of a Thousand Cuts   As dance of a hundred cuts, plus the benefits of haste. PRG:UM
Deadly Finale   Deals 2d8 damage to multiple targets. PRG:APG
Demanding Message, Mass   Send messages as per message with one suggestion for each creature. PRG:UI
Dirge of the Victorious Knights   Call forth special illusions of mounted Hellknights. PCS:ISWG
Eagle’s Splendor, Mass   As eagle’s splendor, affects 1 subject/level. PRG:CRB
Entice Fey   Entice service from a fey of 12 Hit Dice or fewer. PRG:UI
Euphoric Tranquility   Makes a single creature peaceful and friendly. PRG:APG
Eyebite   Target becomes panicked, sickened, and/or comatose. PRG:CRB
False Vision, Greater   As false vision, but moves with the target. PRG:UI
Fey Gate   Create a portal that allows travel to the Fey World. PRG:UW
Find the Path   Shows most direct way to a location. PRG:CRB
Fool’s Forbiddance   Confuses enemies who come within a magical emanation centered on you. PRG:APG
Fox’s Cunning, Mass   As fox’s cunning, affects 1 subject/level. PRG:CRB
Geas/Quest   As lesser geas, but affects any creature. PRG:CRB
Getaway   Teleports a group of predetermined allies and creatures to a predetermined location. PRG:APG
Heroes’ Feast   Food for one creature/level cures and grants combat bonuses. PRG:CRB
Hollow Heroism, Greater   Provide a greater heroism effect that you can reverse at any time. PRG:UI
Human Potential, Mass   As human potential, except it affects multiple creatures. PPC:AA
Hymn of Peace   Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions. PPC:CoP
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Irresistible Dance   Forces subject to dance. PRG:CRB
Life of Crime   Permanently turn someone into a crazed criminal. PRG:UI
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Magnifying Chime   Touched object deals increasing sonic damage each round. PRG:ACG
Night Terrors   Disturb a creature’s rest with dark dreams. PRG:HA
Overwhelming Presence   Creatures bow before you as if you were divine. PRG:UM
Permanent Image   Permanent illusion, includes sight, sound, smell, and thermal effects. PRG:CRB
Pied Piping   Compel similar creatures to follow you. PRG:APG
Programmed Image M As major image, plus triggered by event. PRG:CRB
Project Image M Illusory double can talk and cast spells. PRG:CRB
Scrying, Greater   As scrying, but faster and longer. PRG:CRB
Shadow Enchantment, Greater   As shadow enchantment but up to 5th level spells. PCS:OR
Shadow Transmutation   You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Shout, Greater   Devastating yell deals 10d6 sonic damage; stuns creatures. PRG:CRB
Sonic Form   Turn yourself into a creature of semisolid sound. PRG:ACG
Subjective Reality   You alter your perceptions to become convinced the target is an illusion. PPC:OO
Summon Monster VI   Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Sympathetic Vibration   Deals 2d10 damage/round to freestanding structure. PRG:CRB
Touch of Slumber   A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Triggered Hallucination   As scripted hallucination, but it only appears when triggered. PRG:UI
Unconscious Agenda   Plant subconscious directive in target creature. RoRLAE
Veil   Changes appearance of group of creatures. PRG:CRB
Waves of Ecstasy   Pleasure stuns and staggers creatures. PRG:UM
Whip of Ants   Create a whip made of army ants. PRG:ACG

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