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Sorcerer/Wizard






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Third Party Sorcerer/Wizard Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Sorcerer/Wizard Spells (Cantrips)
Spell Name Comp. Description Source
Abjuration
Resistance   Subject gains +1 on saving throws. PRG:CRB
Conjuration
Acid Splash   Orb deals 1d3 acid damage. PRG:CRB
Drench   A sudden downpour soaks a target creature or object. Blog
Divination
Detect Magic   Detects all spells and magic items within 60 ft. PRG:CRB
Detect Poison   Detects poison in one creature or small object. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Enchantment
Daze   A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Evocation
Breeze   Create a light wind that blows against target from direction of your choice. Blog
Dancing Lights   Creates torches or other lights. PRG:CRB
Flare   Dazzles one creature (–1 on attack rolls). PRG:CRB
Light   Object shines like a torch. PRG:CRB
Penumbra   Protects creature or object touched from bright light. Blog
Ray of Frost   Ray deals 1d3 cold damage. PRG:CRB
Scoop   Create a scoop of force to pick up or carry liquids. Blog
Spark   Ignites flammable objects. PRG:APG
Illusion
Ghost Sound   Figment sounds. PRG:CRB
Haunted Fey Aspect   You surround yourself with disturbing illusions. PRG:UC
Necromancy
Bleed   Cause a stabilized creature to resume dying. PRG:CRB
Disrupt Undead   Deals 1d6 damage to one undead. PRG:CRB
Touch of Fatigue   Touch attack fatigues target. PRG:CRB
Transmutation
Jolt   Deal 1d3 electrical damage with a ranged touch attack. Blog
Mage Hand   5-pound telekinesis. PRG:CRB
Mending   Makes minor repairs on an object. PRG:CRB
Message   Whisper conversation at distance. PRG:CRB
Open/Close   Opens or closes small or light things. PRG:CRB
Root   Reinforces a subjects defense against being moved or tripped. Blog
Universal
Arcane Mark   Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Prestidigitation   Performs minor tricks. PRG:CRB

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1st-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Adjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
Alarm   Wards an area for 2 hours/level. PRG:CRB
Endure Elements   Exist comfortably in hot or cold regions. PRG:CRB
Hold Portal   Holds door shut. PRG:CRB
Invisibility Alarm   As alarm, but reacting only to invisible creatures. PRG:ACG
Line in the Sand   Increase your attacks of opportunity per round. PRG:ACG
Obscure Poison   Make it harder to detect a poison or a venomous creature. PRG:UI
Peacebond   Locks a weapon in place on the target’s body. PRG:UC
Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Rite of Centered Mind M You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. PPC:DA
Shield   Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Shock Shield   A shield of force protects you until you dismiss it in an explosion of electricity. PRG:UC
Stunning Barrier   Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Sunder Breaker   The next weapon that sunders an item belonging to the target takes damage. PRG:ACG
Wave Shield   Water blunts one incoming attack or fire effect. PRG:ACG
Winter Feathers   The target’s feathers thicken and fluff up to ward against winter’s chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. PRG:ARG
Conjuration
Abundant Ammunition   Replaces nonmagical ammunition every round. PRG:UC
Adhesive Spittle   Spit a tanglefoot bag at a creature. PRG:ACG
Air Bubble   Creates a small pocket of air around your head or an object. PRG:UC
Celestial Healing   You anoint a wounded creature with the blood of a good outsider. PPC:AA
Corrosive Touch   Touch attack deals 1d4 acid/level. PRG:UM
Desperate Weapon   Create an improvised weapon. PRG:UI
Expeditious Construction   You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet). PPC:AA
Glue Seal   Makes one 5-ft. square or one object sticky. PRG:ACG
Grease   Makes 10-ft. square or one object slippery. PRG:CRB
Guardian Armor   Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Icicle Dagger   Masterwork ice dagger deals +1 cold damage. PRG:UM
Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. PCS:ISWG
Ki Arrow   Arrow deals damage as your unarmed strike. PRG:UM
Linked Legacy   This spell helps build community and ensure a shared vision for the future. PPC:AA
Mage Armor   Gives subject +4 armor bonus. PRG:CRB
Mount   Summons riding horse for 2 hours/level. PRG:CRB
Mudball   Range touch attack that cause the target to be blinded. PRG:ARG
Obscuring Mist   Fog surrounds you. PRG:CRB
Secluded Grimoire   Send a spellbook into a random safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PPC:MaTT
Snowball   Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. PPC:PotN
Stone Shield   A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. PRG:ARG
Stumble Gap F Small hole trips creatures. PRG:APG
Summon Minor Monster   Summon 1d3 Tiny animals. PRG:UM
Summon Monster I   Summons extraplanar creature to fight for you. PRG:CRB
Unseen Servant   Invisible force obeys your commands. PRG:CRB
Divination
Anticipate Peril   Target gains a bonus on one initiative check. PRG:UM
Comprehend Languages   You understand all spoken and written languages. PRG:CRB
Cultural Adaptation   Adapt to fit the local culture. PRG:UI
Detect Charm   As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. PC:ASL
Detect Metal   You detect any metal objects or creatures within a 60-foot cone. PPC:PotR
Detect Secret Doors   Reveals hidden doors within 60 ft. PRG:CRB
Detect Undead   Reveals undead within 60 ft. PRG:CRB
Discern Next of Kin   Read the target’s mind to learn about its family. PRG:ACG
Heightened Awareness   Your recall and ability to process information improve. PRG:ACG
Identify   Gives +10 bonus to identify magic items. PRG:CRB
See Alignment   Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PRG:UC
Technomancy   As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. TG
True Strike   +20 on your next attack roll. PRG:CRB
Enchantment
Aphasia   Prevent a target from understanding language. PRG:UI
Bungle   Target takes a -20 penalty on its next attack roll or check. PRG:UM
Charm Person   Makes one person your friend. PRG:CRB
Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Hypnotism   Fascinates 2d4 HD of creatures. PRG:CRB
Keep Watch   You are treated as having a night’s rest even while staying awake KoIS
Lock Gaze   You compel the target to only look at you for the duration of the spell. PRG:UC
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG
Memory Lapse   Subject forgets events back to last turn. PRG:APG
Moment of Greatness   Doubles a morale bonus. PRG:UC
Sleep   Puts 4 HD of creatures into magical slumber. PRG:CRB
Unprepared Combatant   Target takes -4 on initiative and Reflex saves. PRG:UM
Evocation
Burning Hands   1d4/level fire damage (max 5d4). PRG:CRB
Dancing Darkness   You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Ear-Piercing Scream   Deal sonic damage and daze target. PRG:UM
Flare Burst   As flare, but affects all creatures in 10 ft. PRG:APG
Floating Disk   Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PRG:CRB
Gentle Breeze   Light wind protects one target from clouds, gases, heat, and vapors. PRG:ACG
Hydraulic Push   Wave of water bull rushes an enemy. PRG:APG
Magic Missile   1d4+1 damage; +1 missile per two levels above 1st (max 5). PRG:CRB
Shocking Grasp   Touch delivers 1d6/level electricity damage (max 5d6). PRG:CRB
Thunderstomp   Trip one creature within range. PRG:ACG
Touch of Combustion   Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PRG:ARG
Illusion
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PRG:ACG
Auditory Hallucination   Create a phantasm with auditory effects. PRG:UI
Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement   As blur, but only while you are moving. PRG:ACG
Clarion Call   Your voice can be heard across great distances KoIS
Color Spray   Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Darting Duplicate   You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Dazzling Blade   Your weapon becomes shiny, gaining bonuses to several combat maneuvers PCS:RG
Disguise Self   Changes your appearance. PRG:CRB
Disguise Weapon   Changes one weapon’s appearance. PRG:ACG
Illusion of Calm   You appear to be standing still, even when you take some actions. PRG:UC
Magic Aura   Alters object’s magic aura. PRG:CRB
Negative Reaction   Targeted creature may not positively influence anyone. PRG:UC
Open and Shut   Obfuscate whether a door is open or closed. PRG:UI
Shadow Trap   You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow Weapon   Create a quasi-real masterwork weapon. PRG:UM
Silent Image   Creates minor illusion of your design. PRG:CRB
Vanish   As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism   Throws voice for 1 min./level. PRG:CRB
Necromancy
Bed of Iron   You can sleep comfortably in armor without suffering fatigue. KoIS
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Chill Touch   One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Decompose Corpse   Turn a corpse into a clean skeleton. PRG:UM
Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Interrogation   Target answers questions or suffers pain. PRG:UM
Itching Curse   Curse target with a distracting, unbearable itch. PPC:MaTT
Phantom Blood   Gain temporary hp if Con loss would knock you out or kill you. PRG:ACG
Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening   Ray makes the subject sickened. PRG:UM
Repair Undead   Heals one undead of 1d8 hp + 1/level (max +5). PRG:ACG
Restore Corpse   Skeletal corpse grows flesh. PRG:UM
Sculpt Corpse   Makes corpse look like another creature. PRG:APG
Touch of Blindness   A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PPC:BoS
Transmutation
Alchemical Tinkering   Transform one firearm or alchemical item into another one. PRG:ARG
Alter Winds   Increase/decrease strength of natural winds. PRG:APG
Animate Rope   Makes a rope move at your command. PRG:CRB
Ant Haul   Triples carrying capacity of a creature. PRG:APG
Body Capacitance   Store electricity attacks used against you and release the energy as a touch attack. PRG:ACG
Bouncy Body   The target’s flesh becomes flexible and rubbery. PRG:MC
Break   Gives an object the broken condition. PRG:APG
Blood Money   Use your blood to create material components for spells. PAP:RoRLAE
Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. PC:CEoD
Crafter’s Curse   Subject takes –5 on Craft skill checks. PRG:APG
Crafter’s Fortune   Subject gains +5 on next Craft check. PRG:APG
Damp Powder   Ruins ammunition loaded in the targeted firearm. PRG:UC
Dancing Lantern   Animates a lantern that follows you. PRG:APG
Emblazon Crest   Your coat of arms is magically displayed on any suitable item you carry. KoIS
Endothermic Touch DF/M This spell slows the metabolism and other bodily functions of a creature for a short amount of time. PRG:MC
Enlarge Person   Humanoid creature doubles in size. PRG:CRB
Erase   Mundane or magical writing vanishes. PRG:CRB
Expeditious Excavation   Moves 5-ft. cubes of earth. PRG:APG
Expeditious Retreat   Your base speed increases by 30 ft. PRG:CRB
Fabricate Bullets M Converts 1 pound of metal into ammunition. PRG:UC
Fabricate Disguise   Create a disguise in an instant. PRG:UI
Feather Fall   Objects or creatures fall slowly. PRG:CRB
Forced Quiet   Target cannot make loud noises. PRG:UM
Gravity Bow   Arrows do damage as though one size category larger. PRG:APG
Handy Grapnel   Transform a ropelike object into a retracting grapple. PRG:UI
Jump   Subject gets bonus on Acrobatics checks. PRG:CRB
Jury-Rig   Removes the broken condition from the targeted object. PRG:UC
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Lighten Object   One object weighs half as much as normal FoB
Long Arm   Your arms lengthen, giving you extra reach. PRG:ACG
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon   Weapon gains +1 bonus. PRG:CRB
Marid’s Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PRG:ARG
Mirror Polish   Polish a metal item until it’s usable as a mirror. PRG:ACG
Mirror Strike   You may strike multiple opponents with a single attack. PRG:UC
Monkey Fish   Gain a climb speed and a swim speed of 10 ft. for a time. PRG:ACG
Poisoned Egg   You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Polypurpose Panacea   Gain a relaxing or entertaining effect. PRG:UM
Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce Person   Humanoid creature halves in size. PRG:CRB
Refine Improvised Weapon   Transform improvised weapon into a masterwork simple or martial weapon. PRG:ACG
Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Snapdragon Fireworks   Create 1 dragon firework/level. PRG:UM
Stone Fist   Your unarmed strikes are lethal. PRG:APG
Sundering Shards   Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Swift Girding   Your allies are instantly suited up KoIS
Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Touch of the Sea   Swim speed becomes 30 ft. PRG:APG
Transfer Tattoo   Move a magic tattoo from one creature to another. PCS:ISM
Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Vocal Alteration   Disguise target’s voice. PRG:UM
Weaken Powder   Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. PRG:UC
Windy Escape   You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. PRG:ARG
Wizened Appearance   Make a target appear as an older version of itself. PRG:UI
Youthful Appearance   Target appears younger. PRG:UM

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2nd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Anti-Summoning Shield   Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. PPC:DHH
Arcane Lock M Magically locks a portal or chest. PRG:CRB
Book Ward   As protection from energy, except lasts much longer and only protects against acid and fire damage. PCh:SoS
Bullet Shield   You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Crimson Confession   Touching the marked object or area turns one’s skin red. PRG:ACG
Death from Below   Grant bonus to AC against larger creatures. PRG:ARG
Disrupt Link   The target has her link with her bonded creature temporarily severed. PPC:FF
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. PRG:UC
Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
Gird Ally   You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) PPC:MSH
Miserable Pity   Opponents cannot attack a pathetic creature. PRG:UM
Obscure Object   Masks object against scrying. PRG:CRB
Protection from Arrows   Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. PRG:UC
Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. PRG:UC
Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Conjuration
Acid Arrow   Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PRG:CRB
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Arrow Eruption   Creates duplicates of killing arrow. PRG:APG
Blade Tutor’s Spirit   Attack penalties you choose to suffer are reduced. PPC:MTT
Callback   If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Cloud of Seasickness   As stinking cloud, except as noted and creatures are sickened instead of nauseated. PAP55:WM
Create Pit F Creates an extradimensional pit. PRG:APG
Cushioning Bands   Force bands protect against crushing. PRG:UM
Dust of Twilight   Black particles extinguish light sources within area. PRG:APG
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. PRG:UC
Fog Cloud   Fog obscures vision. PRG:CRB
Glitterdust   Blinds creatures, outlines invisible creatures. PRG:CRB
Instant Weapon   You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Mount, Communal   As mount, but you may divide the duration among creatures touched. PRG:UC
Mud Buddy   You create a Small minion out of mud, and it obeys your commands. PRG:MC
Reloading Hands   Loads a single shot into your weapon every round. PRG:UC
Retrieve Item   Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. PCh:CTR
Returning Weapon   Grants a weapon the returning special weapon quality. PRG:UC
River Whip   Create a whip of water that you wield as a weapon. PRG:ACG
Shackle   You summon a set of Small or Medium masterwork restraints into being. PPC:PotH
Slipstream   Wave boosts creature’s speed. PRG:APG
Stone Call   2d6 damage to all creatures in area. PRG:APG
Stone Discus   Flying discus deals bludgeoning or slashing damage. PRG:ACG
Summon Monster II   Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm   Summons swarm of bats, rats, or spiders. PRG:CRB
Vine Strike   Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. PPC:MTT
Web   Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PRG:CRB
Web Shelter   Create a comfortable shelter made of webbing. PRG:UM
Whip of Spiders   Create a whip made of poisonous spiders. PRG:ACG
Divination
Blood Transcription   Wizard Only. Learn a spell from the target’s blood. PRG:UM
Carrion Compass   You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PPC:USH
Commune with Birds   You can ask birds a question. PRG:ARG
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Detect Thoughts   Allows “listening” to surface thoughts. PRG:CRB
Determine Depth   With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. PPC:DHB
Elemental Speech   Enables you to speak to elementals and some creatures. PRG:APG
Embrace Destiny   Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. PCS:LK
Know Peerage   Target uses your Knowledge (nobility) ranks. PRG:UI
Locate Object   Senses direction toward object (specific or type). PRG:CRB
See Invisibility   Reveals invisible creatures or objects. PRG:CRB
Share Language   Subject understands chosen language. PRG:APG
Share Memory   Share one memory with the target. PRG:UM
Spell Gauge   You learn the spells known or prepared by the target. FoB
Track Ship   Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PPC:Pirates
Twisted Futures   A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Enchantment
Arcane Disruption   This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. ACO
Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Compassionate Ally   Target is compelled to help injured ally. PRG:UM
Compulsive Liar   Prevent target from speaking the truth. PRG:UI
Daze Monster   Living creature of 6 HD or less loses its next action. PRG:CRB
Delay Pain   Ignore pain for 1 hour/level. PRG:UM
Heckle   You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hidden Presence   Prevent creatures from noticing your presence. PRG:UI
Hideous Laughter   Subject loses actions for 1 round/level. PRG:CRB
Investigative Mind   Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Oppressive Boredom   Target loses its next action. PRG:UM
Passing Fancy   When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Seducer’s Eyes   You become more attractive to those around you. FoB
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Touch of Mercy   The target creature deals only nonlethal damage with all of its weapon attacks. PPC:Champions
Unnatural Lust   Target is compelled to kiss or caress another creature. PRG:UM
Evocation
Admonishing Ray   You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
Aggressive Thundercloud   Flying storm cloud deals 3d6 electricity damage. PRG:ACG
Burning Arc   Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. PPC:Humans
Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Burst of Radiance   Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. PPC:Champions
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Continual Flame M Makes a permanent, heatless light. PRG:CRB
Darkness   20-ft. radius of supernatural shadow. PRG:CRB
Defensive Shock   Electricity damages your attackers. PRG:UM
Elemental Touch   Gain energy damage touch attack. PRG:APG
Fiery Runes   You charge a weapon with a magic rune of fire. PPC:MTT
Fire Breath   Exhale a cone of flame at will. PRG:APG
Fire Sneeze   Launch flaming, forceful phlegm at your enemies. PPC:Goblins
Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flickering Lights   Create an area of inconsistent lighting. PRG:HA
Force Sword   You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frigid Touch   Target takes cold damage and is staggered. PRG:UM
Frost Fall   The area is covered in a chilling frost. PRG:UC
Gust of Wind   Blows away or knocks down smaller creatures. PRG:CRB
Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PRG:ARG
Ice Slick   You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Imbue with Elemental Might   As imbue with spell ability except it transfers the use of elemental assault ability. PRG:ARG
Pilfering Hand   You may seize an object or manipulate it from afar. PRG:UC
Protective Penumbra   Shadow protects the target from light. PRG:UM
Ricochet Shot   Imbues a projectile weapon to give its ammunition the ability to ricochet. PRG:UC
Scorching Ray   Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PRG:CRB
Shatter   Sonic energy damages objects or crystalline creatures. PRG:CRB
Sonic Scream   Create a cone of damaging sound at will. PRG:ACG
Spontaneous Immolation   Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Illusion
Blur   Attacks miss subject 20% of the time. PRG:CRB
Dark Whispers   Whisper through the shadows. PRG:UI
Disguise Other   As disguise self, but affects you or another. PRG:UM
Ghostly Disguise   You look like a ghost of yourself. PRG:UM
Haunting Mists   Creatures are shaken and take Wis damage. PRG:UM
Hidden Blades   Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hypnotic Pattern   Fascinates 2d4 + level HD of creatures. PRG:CRB
Invisibility   Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jitterbugs   Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Mad Hallucination   Target takes penalties to mental actions. PRG:UM
Magic Mouth M Object speaks once when triggered. PRG:CRB
Minor Image   As silent image, plus some sound. PRG:CRB
Mirror Image   Creates decoy duplicates of you. PRG:CRB
Misdirection   Misleads divinations for 1 creature or object. PRG:CRB
Phantom Trap M Makes item seem trapped. PRG:CRB
Shadow Anchor   Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shifted Steps   Make a target sound as if elsewhere. PRG:UI
Silent Table   Give yourself privacy by muffling sound leaving the area. PRG:ACG
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Twilight Haze   Illusory fog obscures vision. PRG:ACG
Umbral Weapon   1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Necromancy
Blindness/Deafness   Makes subject blinded or deafened. PRG:CRB
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood in the Water DF While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Bone Fists   The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Boneshaker F Momentarily control a living or undead creature’s skeleton. PRG:HA
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
Command Undead   Undead creature obeys your commands. PRG:CRB
Companion Life Link   Sense whenever your companion is wounded and call out to it in a time of need. PRG:ACG
Curse Terrain, Lesser M Curse an area with three mild hazards. PRG:HA
Defending Bone   You animate a bone which gives you damage reduction 5/bludgeoning. PCh:Gods
Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. PC:SLC
Dress Corpse   Doctor the evidence on a corpse. PRG:UI
False Life   Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Ghoul Touch   Paralyzes one subject, which exudes stench that makes those nearby sickened. PRG:CRB
Languid Venom   Delay a poison’s onset and hide its presence. PRG:UI
Life Pact   Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Limp Lash   Create a magical noose around target’s head, possibly paralyzing them. PPC:Goblins
Pernicious Poison   Target takes a -4 penalty against poison. PRG:UM
Scare   Frightens creatures of less than 6 HD. PRG:CRB
Sentry Skull M Turn a severed head into a magical sentry. PRG:ARG
Skinsend   Animate and possess your own skin as if it were a separate creature. PRG:UM
Spectral Hand   Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Steal Voice   Target gains the croaking spellblight. PRG:UM
Stricken Heart   Touch attack deals 2d6 damage and staggers target. PRG:ACG
Touch of Bloodletting   This spell causes existing wounds on a target to bleed profusely. PCS:ISG
Unshakable Chill   Target is afflicted with severe cold. PRG:UM
Transmutation
Aboleth’s Lung   Targets gain the ability to breathe water but can no longer breathe air. PRG:ARG
Accelerate Poison   Hastens targeted poison’s onset. PRG:APG
Adhesive Blood   Attackers’ weapons stick to your gluey blood. PRG:ACG
Adoration   You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Air Step   Tread unsteadily on air, with limitations. PRG:ACG
Alter Self   Assume form of a Small or Medium humanoid. PRG:CRB
Amplify Stench   You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Angelic Aspect, Lesser   You gain low-light vision, acid and cold resistance 5, and protection from evil. PPC:Champions
Animal Aspect   You gain some of the beneficial qualities of an animal. PRG:UC
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. PRG:UC
Badger’s Ferocity   Weapons are keen while you concentrate. PRG:UM
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PRG:CRB
Blood Armor   Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Blood Blaze   Aura that makes injured creatures spray burning blood. PRG:ARG
Boiling Blood   Targets take fire damage; orcs get +2 Strength. PRG:UM
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PRG:CRB
Buoyancy   Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Carry Companion   Your companion creature is transformed into a miniature statue which you can carry. KoIS
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PRG:CRB
Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Codespeak   Speak, read, and write a new code language. PRG:UI
Darkvision   See 60 ft. in total darkness. PRG:CRB
Destabilize Powder   Ammunition in the targeted firearm is prone to misfire. PRG:UC
Disfiguring Touch   Target becomes disfigured. PRG:UM
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Eldritch Conduit   Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. PCS:ISM
Extreme Flexibility   Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
Fear the Sun   Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Fleshcurdle   Cause target’s limbs to mutate to hamper attacks, defense, or movement. PCS:ISM
Fool’s Gold   Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Fox’s Cunning   Subject gains +4 to Int for 1 min./level. PRG:CRB
Full Pouch   You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
Glide   You take no falling damage, move 60 ft./round while falling. PRG:APG
Greensight   You can see through thick plant matter as though it were transparent. PCS:RG
Hidden Knowledge   You purposely forget some information which is transcribed upon you in the form of a tattoo. PC:SDPG
Human Potential   The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Kinetic Reverberation   Channels the force of an enemy’s attack back into its weapon. PRG:UC
Knock   Opens locked or magically sealed door. PRG:CRB
Levitate   Subject moves up and down at your direction. PRG:CRB
Magic Siege Engine   Siege gains +1 on targeting and damage rolls. PRG:UC
Make Whole   Repairs an object. PRG:CRB
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Merge with Familiar   Your familiar merges harmlessly into your body. PPC:FF
Mirror Hideaway   As many as eight creatures hide in an extradimensional space. PRG:ACG
Molten Orb   Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PRG:ACG
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pyrotechnics   Turns fire into blinding light or thick smoke. PRG:CRB
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Raven’s Flight   You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Recoil Fire   Ammunition in the targeted firearm generates excessive recoil. PRG:UC
Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Rope Trick   As many as eight creatures hide in extradimensional space. PRG:CRB
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Sculpt Simulacrum   Alter a simulacrum’s appearance. PRG:UM
Silk To Steel   Use a scarf as a shield or whip. PRG:UM
Snow Shape   As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. PPC:Humans
Spider Climb   Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance   You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Stabilize Powder   Ammunition in the targeted firearm is less likely to misfire. PRG:UC
Staggering Fall   Cause additional damage to a falling creature. PCS:RG
Steal Breath   You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Size   Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PPC:GHH
Stone Throwing   The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Strong Wings   Touched target’s wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good). PRG:ARG
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. PCS:ISM
Tears to Wine   This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Telekinetic Volley   Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. PPC:RTT
Thunder Fire   Ammunition in the targeted firearm deafens opponents. PRG:UC
Time Shudder   Nearby creatures are affected by haste or slow each round. PRG:ACG
Tremor Blast   You create a minor earthquake that can trip creatures. PCS:ISG
Twisted Space   Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Visualization of the Mind M You enhance a single aspect of your mind, nurturing and empowering it. PPC:DA
Whispering Wind   Sends a short message 1 mile/level. PRG:CRB
Winged Sword   Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA

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3rd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Ablative Sphere M An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. PPC:Humans
Blade Snare   This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PCS:ISG
Cloak of Winds   Creates a screen of wind around you. PRG:APG
Dispel Magic   Cancels one magical spell or effect. PRG:CRB
Explosive Runes   Deals 6d6 damage when read. PRG:CRB
Guardian Monument, Lesser   An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Nondetection M Hides subject from divination, scrying. PRG:CRB
Protection from Arrows, Communal   As protection from arrows, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Quell Energy   You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scales of Deflection   Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm   As alarm, but only against selected creatures. PRG:UI
Shield Companion   As shield other, but affecting your companion creature. PRG:ACG
Stunning Barrier, Greater   Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Conjuration
Ablative Barrier F Surrounds the target with layers of force. PRG:UC
Aqueous Orb   Creates rolling sphere of water. PRG:APG
Ash Storm   Hamper vision and movement. PRG:UM
Conjure Carriage   Create a fine carriage. PRG:UI
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PPC:USH
Gloomblind Bolts   Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PRG:ARG
Ice Spears   Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. PCS:ISM
Infernal Challenger   This spell summons a bearded devil, causing it to appear where you designate. PPC:PotH
Mad Monkeys   Summon a swarm of mischievous monkeys. PRG:UM
Nauseating Trail   Creature leaves a trail of stinking cloud squares. PRG:ACG
Pellet Blast M Creates an explosion of conjured metal pellets. PRG:UC
Penumbral Disguise   You mask your features with shadowy illumination. PPC:BoS
Phantom Driver   Conjures a phantom to drive vehicles. PRG:UC
Phantom Steed   Magic horse appears for 1 hour/level. PRG:CRB
Planar Inquiry   This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Rain of Frogs   Summon a swarm of poisonous frogs. PRG:UM
Returning Weapon, Communal   As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Sepia Snake Sigil M Creates text symbol that immobilizes reader. PRG:CRB
Silver Darts   Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PRG:ACG
Sleet Storm   Hampers vision and movement. PRG:CRB
Spiked Pit   As create pit, but filled with spikes. PRG:APG
Stinking Cloud   Nauseating vapors, 1 round/level. PRG:CRB
Storm Step   You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. PPC:BoE
Summon Monster III   Summons extraplanar creature to fight for you. PRG:CRB
Summon Totem Creature   As summon nature’s ally III except for different creatures as options. PPC:Humans
Sundered Serpent Coil   As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Swarm of Fangs   You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PRG:MC
Urban Step   Step into one doorway and out another. PRG:UI
Waves of Blood   A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Web Bolt   You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature’s space. PRG:ARG
Divination
Arcane Sight   Magical auras become visible to you. PRG:CRB
Aura Sight   Alignment auras become visible to you. PRG:ACG
Blood Biography   Learn about a creature with its blood. PRG:APG
Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. PRG:CRB
Detect Anxieties   Learn what makes creatures anxious. PRG:UI
Detect Desires   Learn what creatures desire. PRG:UI
Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. PPC:DHB
Find Fault   You instantly learn many of the target’s weaknesses. PPC:AA
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PCS:ISWG
Insect Scouts   This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Pack Empathy   Create an empathic bond with allies. PRG:UI
Perfect Placement   Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Pierce Disguise   See through low-level magical disguises. PRG:ACG
See Beyond M You attune your mind and your sight to the hidden world of spirits. PPC:DA
Seek Thoughts   Detects thinking creatures’ thoughts. PRG:APG
Share Language, Communal   As share language, but you may divide the duration among creatures touched. PRG:UC
Spherescry F Remotely view through spheres that have consumed some portion of the caster’s body. PCh:CTR
Spirit Bonds M You know the direction, relative distance to, and condition of target creatures or objects. PPC:DA
Tongues   Speak and understand any language. PRG:CRB
Unravel Destiny   A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. PRG:APG
Voluminous Vocabulary   Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Enchantment
Burdened Thoughts   Target creature gains heavy encumbrance and is cannot fly. PCS:GHH
Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Deep Slumber   Puts 10 HD of creatures to sleep. PRG:CRB
Deflect Blame   Blame someone else for your action. PRG:UI
Draconic Malice   You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Heroism   Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hold Person   Paralyzes one humanoid for 1 round/level. PRG:CRB
Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Matchmaker   Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger   Target gains a message that can be given only to its intended recipient. PRG:ACG
Nixie’s lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Open Book   Make it permanently easier to learn more about a target. PRG:UI
Psychic Leech   The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Pugwampi’s Grace   One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PCS:ISM
Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation   Target is compelled to stay near another. PRG:UM
Shadow Enchantment   You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Stage Fright   You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPC:AA
Suggestion   Compels a subject to follow stated course of action. PRG:CRB
Unadulterated Loathing   Target is compelled to avoid another creature. PRG:UM
Evocation
Air Geyser   Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Battering Blast   You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. PCS:Dungeons
BlackLight   You create an area of darkness impenetrable even to darkvision, but you can see normally within it. PCh:CS
Call the Void   An aura of nothingness damages and suffocates creatures adjacent to you. PPC:DEP
Campfire Wall   Creates a shelter around a campfire. PRG:APG
Chain of Perdition   Creates a floating chain of force. PRG:UC
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:Gods
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contingent Action   Set the condition for triggering a target’s readied standard, move, or swift action. PRG:ACG
Daylight   60-ft. radius of bright light. PRG:CRB
Diamond Spray   A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. PAP:LoF
Distracting Cacophony   Noise makes it difficult to cast. PRG:UM
Draconic Reservoir   Subject can absorb energy damage and enhance melee attacks with it. PRG:APG
Elemental Aura   Creates an aura of energy around you. PRG:APG
Final Sacrifice   You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target PPC:MSH
Fireball   1d6 damage per level, 20-ft. radius. PRG:CRB
Firestream   2d6 points of fire damage in a 20-ft. line, that can change each round. PRG:ARG
Force Punch   Target takes force damage and is pushed away. PRG:UM
Heatstroke   As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. PC:SLC
Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. PRG:APG
Lightning Bolt   Electricity deals 1d6/level damage. PRG:CRB
Motes of Dusk And Dawn   When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Pain Strike   Inflicts 1d6 nonlethal damage 1 round/level. PRG:APG
Sheet Lightning   Deal electricity damage and daze creatures in a 20-foot spread. PCS:RG
Spotlight   You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Thunderstomp, Greater   Trip multiple creatures within range. PRG:ACG
Tiny Hut   Creates shelter for 10 creatures. PRG:CRB
Trial of Fire and Acid   The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twilight Knife   Floating knife attacks with you. PRG:APG
Vengeful Comets   Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. PCS:ISM
Wall of Split Illumination   An immobile curtain of illumination springs into existence. PPC:BoS
Wind Wall   Deflects arrows, smaller creatures, and gases. PRG:CRB
Illusion
Adjustable Disguise   As disguise self, but you can change the disguise as a swift action. PRG:ACG
Appearance of Life M Undead appear to be alive. PRG:HA
Audiovisual Hallucination   Create a phantasm with auditory and visual effects. PRG:UI
Dazzling Blade, Mass   Multiple weapons become shiny, granting bonuses to combat maneuvers. PCS:RG
Displacement   Attacks miss subject 50% of the time. PRG:CRB
Fearsome Duplicate   Make a monstrously distorted duplicate of you and control it. PRG:ARG
Illusory Poison   Coat a weapon with phantasmal poison. PC:Gnomes
Illusory Script M Only select creatures can read text. PRG:CRB
Invisibility Sphere   Makes everyone within 10 ft. invisible. PRG:CRB
Isolate   You cause the target to become invisible and silent, but only to his allies. PRG:MC
Loathsome Veil   Nauseate and/or sicken weak creatures. PRG:UM
Major Image   As silent image, plus sound, smell and thermal effects. PRG:CRB
Minor Dream   As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. PRG:ARG
Phantasmal Affliction   Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder   Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Shadowmind   You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Vision of Hell   Illusory hellscape makes creatures shaken. PRG:UM
Wall of Nausea   Creatures that pass through the wall are nauseated and might fall prone. PRG:ACG
Necromancy
Accursed Glare   Cause one creature to reroll attacks and saving throws, taking the worse result PPC:BotM
Animate Dead, Lesser   Create one skeleton or zombie. PRG:UM
Aura of Cannibalism   You emanate an aura that saps the strength of others of your kind and channels their energy into you. PRG:MC
Barrow Haze   Fog obscures the vision of others and extends the range of your hexes. PRG:ACG
Deathwine   Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. PAP:RotR
Eldritch Fever   Target gains the eldritch ague spellblight. PRG:UM
Gentle Repose   Preserves one corpse. PRG:CRB
Halt Undead   Immobilizes undead for 1 round/level. PRG:CRB
Healing Thief   You siphon half of all magical healing that the targeted creature receives. PRG:UC
Howling Agony   Screaming pain limits the target’s actions. PRG:UM
Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Ki Leech   Add to your ki pool when you critically hit. PRG:UM
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. PRG:APG
Marionette Possession   As magic jar, but limited to line of sight. PRG:UM
Ray of Exhaustion   Ray makes subject exhausted. PRG:CRB
Sands of Time   Target temporarily ages. PRG:UM
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Toxic Gift   Target suffers the effect of the poison in you. PRG:UM
Unliving Rage   As rage, except affecting only undead. PRG:ACG
Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Transmutation
Air Breathing   The transmuted creatures can breathe air freely. PRG:MC
Ancestral Regression   Transform a drow into a surface elf. PRG:ARG
Anchored Step   Vines beneath your feet stabilize you but slow you down. PRG:ACG
Anthropomorphic Animal   Animal becomes bipedal. PRG:UM
Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. PC:SLC
Aristocrat’s Nightmare   Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Armor Lock   You lock up an opponent in their own armor, entangling or staggering them. KoIS
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Beast Shape I   You take the form and some of the powers of a Small or Medium animal. PRG:CRB
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PCS:ISM
Blink   You randomly vanish and reappear for 1 round per level. PRG:CRB
Blood Scent   Gain scent ability against injured creatures. PRG:ARG
Blood Sentinel M Animate an animal sculpture to be your temporary familiar. PRG:ACG
Blot   Ruins writing. PPC:Goblins
Burrow   Target gains a burrow speed of 15. PRG:UM
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Countless Eyes   Extra eyes give all-around vision. PRG:UM
Darkvision, Communal   As darkvision, but you may divide the duration among creatures touched. PRG:UC
Deft Digits   You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Devolution   Target eidolon temporarily loses 1 evolution +1/five levels. PRG:APG
Disable Construct   Touch attack makes a construct helpless for 1 round/level. PRG:ACG
Enter Image   Transfers your consciousness to an object bearing your likeness. PRG:APG
Eruptive Pustules   Acid boils burst when you are attacked. PRG:UM
Excruciating Deformation   Target takes Dex and Con damage. PRG:UM
Fins to Feet   Transform the target’s fins, flippers, or tail into legs and feet. PRG:ARG
Fire Trail   Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PRG:ARG
First World Revisions   As ancestral regression, except as noted. PPC:BoS
Flame Arrow   Arrows deal +1d6 fire damage. PRG:CRB
Flash Fire   Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. PRG:UC
Fly   Subject flies at speed of 60 ft. PRG:CRB
Form of the Alien Dragon I   You become a Medium esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon I   You become a Medium imperial or primal dragon. PPC:LoD
Fractions of Heal and Harm   Heal yourself when you cast your next damaging spell. PAP:SS
Gaseous Form   Subject becomes insubstantial and can fly slowly. PRG:CRB
Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PRG:ACG
Hollow Blades   Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Hostile Levitation   Levitates the targeted creature up off the ground. PRG:UC
Imbue With Addiction   Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. PPC:MM
Improve trap   Improve one specific element of a trap. PRG:ARG
Keen Edge   Doubles normal weapon’s threat range. PRG:CRB
Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Monstrous Extremities   You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PCS:ISG
Monstrous Physique I   Take the form and some of the powers of a Small or Medium monstrous humanoid. PRG:UM
Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Polymorph Familiar   Give your familiar the shape of another animal. PRG:ACG
Prehensile Pilfer   Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PRG:ARG
Pup Shape   Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. PRG:UC
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Secret Page   Changes one page to hide its real content. PRG:CRB
Shifting Sand   Creates difficult terrain and erases tracks, can carry along some creatures and objects. PRG:APG
Shrink Item   Object shrinks to one-sixteenth size. PRG:CRB
Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Spellsword   You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA
Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. PRG:UC
Strangling Hair   Your hair animates and grapples. PRG:UM
Tail Strike   You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
Touch Injection   You can deliver an infusion, elixir, poison, or potion as a touch attack. PRG:UC
Undead Anatomy I   Take the form and some of the powers of a Small or Medium undead. PRG:UM
Versatile Weapon   Weapon bypasses some DR. PRG:APG
Water Breathing   Subjects can breathe underwater. PRG:CRB

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4th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Conjuration Foil   Interfere with nearby teleportation effects. PRG:UI
Curse of Magic Negation M Target gains the negated spellblight. PRG:UM
Dimensional Anchor   Bars extradimensional movement. PRG:CRB
Dream Shield   You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Enchantment Foil   Trick opponents who try to cast enchantments on you. PRG:ACG
Fire Trap M Opened object deals 1d4 damage + 1/level. PRG:CRB
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Globe of Invulnerability, Lesser   Stops 1st- through 3rd-level spell effects. PRG:CRB
Medusa’s Bane   This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. PPC:DA
Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. PRG:UC
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Remove Curse   Frees object or person from curse. PRG:CRB
Spellcrash, Lesser   Target loses a 3rd-level prepared spell or spell slot. PRG:ACG
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Suppress Primal Magic   Prevent primal magic events from occurring in a 10-ft. radius around you. PCS:ISM
Tough Crowd   You fortify your allies against attempts to control or mislead them. PPC:AA
True Form   Removes polymorph effects. PRG:APG
Ward Shield   Your shield is effective at resisting some types of spells. KoIS
Conjuration
Acid Pit F Creates a pit with a layer of acid on the bottom. PRG:APG
Bind Sage   Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Celestial Healing, Greater   As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Conjure Deadfall   You conjure a large metal cube covered in sharp spikes. PPC:DHB
Create Armaments   You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Dimension Door   Teleports you a short distance. PRG:CRB
Fleshworm Infestation   Worms deal hp and Dex damage. PRG:UM
Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. PC:Orcs
Infernal Healing, Greater   Touch a creature with devils blood, giving it fast healing 4. PCS:ISWG
Master’s Escape   You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Minor Creation   Creates one cloth or wood object. PRG:CRB
Phantom Chariot   Conjures a quasi-real heavy chariot pulled by four horses. PRG:UC
Phantom Steed, Communal   As phantom steed, but you may divide the duration among creatures touched. PRG:UC
Secure Shelter   Creates sturdy cottage. PRG:CRB
Solid Fog   Blocks vision and slows movement. PRG:CRB
Summon Accuser   Summons a single accuser devil from Hell to do your bidding. PCS:RG
Summon Monster IV   Summons extraplanar creature to fight for you. PRG:CRB
Touch of Slime   Touch infests a target with green slime. PRG:UM
Trade Items   Swap a focus object with a target object. PRG:UI
Divination
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Eye   Invisible floating eye moves 30 ft./round. PRG:CRB
Detect Scrying   Alerts you to magical eavesdropping. PRG:CRB
Insect Spies   Use magic beetles as spies. PRG:UI
Locate Creature   Indicates direction to familiar creature. PRG:CRB
Meticulous Match   Determine if two things are identical. PRG:UI
Named Bullet   Imbues ammunition with accuracy against a specific creature type. PRG:UC
Scrying F Spies on subject from a distance. PRG:CRB
Share Senses   See/hear/smell what your familiar is. PRG:APG
Symbol of Revelation M Triggered symbol reveals illusions. PRG:UM
Tongues, Communal   As tongues, but you may divide the duration among creatures touched. PRG:UC
Vicarious View   Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Watchful Animal   You place a scrying sensor on your animal companion or familiar. PPC:SpyHB
Enchantment
Antithetical Constraint   The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
Aura of the Unremarkable   Make actions seem mundane to nearby creatures. PRG:UI
Charm Monster   Makes monster believe it is your ally. PRG:CRB
Confusion   Subjects behave oddly for 1 round/level. PRG:CRB
Control Summoned Creature   Direct a summoned monster as if you had summoned it. PRG:UM
Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Daze, Mass   As daze, but affecting multiple creatures. PRG:UM
Demanding Message   Send messages as per message with a suggestion for one creature. PRG:UI
Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. PRG:ARG
Geas, Lesser   Commands subject of 7 HD or less. PRG:CRB
Hollow Heroism   Provide a heroism effect that you can reverse at any time. PRG:UI
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Malfunction   Construct behaves oddly for 1 round/level. PRG:UM
Malicious Spite M Target is compelled to plot against another. PRG:UM
Moonstruck   Subject is enraged and confused. PRG:APG
Overwhelming Grief   Grieving target can take no actions and is denied its Dex bonus. PRG:UM
Symbol of Laughter M Triggered rune makes nearby creatures lose actions for 1 round/level. PRG:ACG
Terrible Remorse   Creature is compelled to harm itself. PRG:UM
Triggered Suggestion   As suggestion, but triggered only and target doesn’t remember the suggestion. PRG:ACG
Evocation
Aggressive Thundercloud, Greater   Flying storm cloud deals 6d6 electricity damage. PRG:ACG
Agonize   Pain encourages an outsider to obey you. PRG:UM
Ball Lightning   Flying balls of lightning deal 3d6 electricity damage each. PRG:APG
Contingent Scroll F, M Transfer a scroll’s power to the target; the scroll is then triggered as contingency. PRG:ACG
Controlled Fireball   As fireball, but secretly deals less damage to your allies. PRG:UI
Creeping Ice   Sheet of ice slowly spreads outward on a horizontal surface. PRG:ACG
Deadman’s Contingency   Set one of a list of contingencies for your demise. PRG:UI
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PRG:APG
Dragon’s Breath   Gives you a dragon’s breath weapon. PRG:APG
Fire Shield   Creatures attacking you take fire damage; you’re protected from heat or cold. PRG:CRB
Flaming Sphere, Greater   Rolling ball of fire deals 6d6 fire damage and ignites targets. PRG:ACG
Hurricane Blast   Creates a severe blast of wind. PAP:LoF
Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Mydriatic Spontaneity   You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Pyrotechnic Eruption   Erupting flames burn a target several times. PRG:HA
Resilient Sphere   Force globe protects but traps one subject. PRG:CRB
River of Wind   A stream of wind causes nonlethal damage and can knock down or push creatures. PRG:APG
Shout   Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Telekinetic Charge   Launches an ally through the air. PRG:UC
Unbearable Brightness   Your glowing body dazzles or blinds others. PRG:ACG
Vitriolic Mist   As fire shield, except acid damage. PRG:UM
Volcanic Storm   Hot rocks deal 5d6 damage. PRG:UM
Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PRG:CRB
Wall of Ice   Ice plane creates wall or hemisphere creates dome. PRG:CRB
Illusion
Complex Hallucination   Create a phantasm with effects for all senses. PRG:UI
Dreadscape   Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Fool’s Teleport   This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Hallucinatory Terrain   Makes one type of terrain appear like another (field as forest, or the like). PRG:CRB
Horrific Doubles   Call forth disturbing mirror images. PRG:HA
Illusion of Treachery   Make it seem like another is also responsible for your attacks. PRG:UI
Illusory Wall   Wall, floor, or ceiling looks real, but anything can pass through. PRG:CRB
Instant Fake   Provide a short-term replica of an object. PRG:UI
Invisibility, Greater   As invisibility, but subject can attack and stay invisible. PRG:CRB
Magic Aura, Greater   As magic aura, but also affects creatures and allows more options. PRG:UI
Majestic Image   As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Minor Phantom Object   As minor creation spell, except the object created is a semi-real phantasm). PRG:ARG
Phantasmal Asphyxiation   Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Quieting Weapons   Weapons make no sound and quiet their victims. PRG:UI
Rainbow Pattern   Lights fascinate 24 HD of creatures. PRG:CRB
Shadowform   You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow Barbs   Creates a shadowy vicious spiked chain that radiates darkness around you. PCS:ISM
Shadow Conjuration   Mimics conjuration spell below 4th level, but only 20% real. PRG:CRB
Shadow Step   Teleport from one shadow to another. PRG:UM
Shocking Image   As mirror image, but the duplicates emit electrical damage when destroyed. PRG:UC
Simulacrum, Lesser M Creates a double of a weak creature. PRG:UM
Wandering Star Motes   Outlines subject and produces light as a sunrod. PRG:APG
Necromancy
Aggravate Affliction   All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Animate Dead M Creates undead skeletons and zombies out of corpses. PRG:CRB
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bloatbomb   Kill a weak creature and turn its corpse into an explosive trap. PRG:ACG
Bloody Arrows   When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Boneshatter   The target’s bones (or exoskeleton) splinter. AP84
Contagion   Infects subject with chosen disease. PRG:CRB
Contingent Venom   As languid venom, but with a triggering condition. PRG:UI
Curse Terrain M Curse an area with four hazards. PRG:HA
Earsend   Cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. PPC:MaTT
Enervation   Subject gains 1d4 negative levels. PRG:CRB
False Life, Greater   Gain 2d10 temporary hp + 1/level. PRG:UM
Familiar Melding   Possess your familiar. PRG:UM
Fear   Subjects within cone flee for 1 round/level. PRG:CRB
Flesh Puppet M Control a zombie in human guise. PRG:HA
Hunger for Flesh   Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Masochistic Shadow   You animate the target’s shadow with semi-living energies drawn from the Shadow Plane. PPC:BoS
Sadomasochism   When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PCS:ISG
Shadow Projection   Temporarily become a shadow. PRG:APG
Skeleton Crew   Turn corpses into skeletons that act as a ships crew and obey your commands. PPC:Pirates
Umbral Infusion   You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Wall of Blindness/Deafness   Translucent wall blinds or deafens creatures that pass through it. PRG:ACG
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Transmutation
Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. PRG:ARG
Abyssal Vermin   Grant one vermin or vermin swarm the fiendish creature simple template. AP78
Adjustable Polymorph   As alter self, but you can change the shape as a swift action. PRG:ACG
Age Resistance, Lesser   Ignore penalties from middle age. PRG:UM
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. PRG:UC
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Beast Shape II   You take the form and some of the powers of a Tiny or Large animal. PRG:CRB
Calcific Touch   Touch attack slows target, 1d4 Dex damage. PRG:APG
Claim Identity   You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Cloud Shape   Subject becomes insubstantial and can fly slowly. PRG:ARG
Conversing Wind   As whispering wind, except it can carry responses and doesn’t end after delivering its first message. PPC:RTT
Create Holds   You create a path of handholds on earthen, plaster, stone, or wooden walls. PPC:DHB
Curse of Burning Sleep   Creature catches fire the next time it sleeps for an hour. PRG:ACG
Darkvision, Greater   See 120 ft. in total darkness. PRG:UM
Earth Glide   Gain the ability to pass through stone, dirt and earth. PRG:ARG
Elemental Body I   Turns you into a Small elemental. PRG:CRB
Enlarge Person, Mass   1 humanoid creature/level doubles in size. PRG:CRB
Eyes of the Void   See 60 ft. in darkness, including magical darkness. PRG:ACG
Firefall   Causes fire to burst up, dealing 2d6 fire damage. PRG:APG
Hellmouth Lash   Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). PRG:ARG
Ignoble Form   Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Innocuous Shape   Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Irregular Size   Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Liquefy   The object you target becomes a liquid version of itself. PPC:AA
Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Make Whole, Greater   Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0 hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole. TG
Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. PRG:ARG
Mirror Transport   Mirror becomes a multiple-use dimension door. PRG:ACG
Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. PRG:CRB
Monstrous Physique II   Take the form and some of the powers of a Tiny or Large monstrous humanoid. PRG:UM
Obsidian Flow   Converts the surface of the ground into molten glass. PRG:UC
Rags to Riches   The target object is enhanced to function as a masterwork item. PPC:AA
Reduce Person, Mass   As reduce person, but affects 1 humanoid creature/level. PRG:CRB
Resilient Reservoir   Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PRG:ARG
Revenant Armor   When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Ride the Waves   Target can breathe water and swim. PRG:UM
Rigor Mortis   Painfully swell a target’s joints. PRG:HA
Scorching Ash Form M As gaseous form, except you become a swirl of ash. PRG:ARG
Shadowy Haven   As rope trick, except the point of entry is through a 5-foot-square instead of a rope. PRG:ARG
Stone Shape   Sculpts stone into any shape. PRG:CRB
Symbol of Slowing M Triggered rune slows creatures. PRG:UM
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PRG:HA
Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. PRG:UM
Warp Metal   Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

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5th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Banishing Blade   You imbue a weapon with the ability to bull rush a creature. PPC:AA
Break Enchantment   Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Calm Air   You calm the air and disperse fog, dust, and other particles. PPC:RTT
Covetous Aura   Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. PCS:ISWG
Darkvault   You ward an area’s shadows such that light cannot penetrate them. PPC:BoS
Dismissal   Forces a creature to return to its native plane. PRG:CRB
Globe of Tranquil Water   Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. PPC:HotW
Guardian Monument, Greater   As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Life Bubble   Protects creature from sustained environmental effects. PRG:APG
Mage’s Private Sanctum   Prevents anyone from viewing or scrying an area for 24 hours. PRG:CRB
Peacebond, Greater   As peacebond, but on multiple weapons, even if they aren’t sheathed. PRG:UI
Siphon Magic   Transfers a magical effect from touched creature to yourself. PCS:ISM
Soothe Construct   Reduce the berserk chance of a construct. PRG:UM
Spell Absorption   Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. PCS:ISM
Spellsteal   You create a discordant blast of energy that disrupts the target’s available magic and transfers knowledge of that magic to you. PRG:MC
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PRG:UC
Unbreakable Construct M Increase construct hardness or DR. PRG:UM
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PRG:UC
Conjuration
Acidic Spray M 1d6/level acid damage plus 1 round of acid. PRG:UM
Callback, Greater   As callback but with increased range. PPC:FF
Cloudkill   Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PRG:CRB
Corrosive Consumption   Acidic patch damages an opponent. PRG:UM
Damnation Stride   Teleports you a short distance and produce a burst of fire. PRG:ARG
Duplicate Familiar   You create a duplicate of a familiar. PPC:FF
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Geyser   Creates a geyser of boiling water. PRG:APG
Hostile Juxtaposition   You create a dimensional link with a targeted creature, and switch spots with it. PRG:UC
Hungry Pit   As create pit, but dealing 4d6 damage to those in it as it closes. PRG:APG
Mage’s Faithful Hound   Phantom dog can guard a location and attack intruders. PRG:CRB
Major Creation   As minor creation, plus stone and metal. PRG:CRB
Planar Binding, Lesser   Traps extraplanar creature of 6 HD or less until it performs a task. PRG:CRB
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. PRG:CRB
Straitjacket   Restrain a creature’s arms and grant it a second saving throw against certain magic. PRG:HA
Summon Infernal Host   Summon host devils. PCS:RG
Summon Lesser Psychopomp   As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. AP80
Summon Monster V   Summons extraplanar creature to fight for you. PRG:CRB
Teleport   Instantly transports you as far as 100 miles per level. PRG:CRB
Unseen Crew   Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PPC:Pirates
Wall of Stone   Creates a stone wall that can be shaped. PRG:CRB
Whip of Centipedes   Create a whip made of poisonous centipedes. PRG:ACG
Divination
Contact Other Plane   Lets you ask question of extraplanar entity. PRG:CRB
Foretell Failure   You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Glimpse of Truth   Gain true seeing for 1 round. PRG:UI
Locate Gate   Find a nearby magical portal. PRG:HA
Mask From Divination   You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. PPC:AA
Prying Eyes   1d4 + 1/level floating eyes scout for you. PRG:CRB
Symbol of Scrying M Triggered rune activates scrying sensor. PRG:UM
Telepathic Bond   Link lets allies communicate. PRG:CRB
Trace Teleport   Determine where and when teleportation occurred, and glimpse the origin or destination. PRG:UI
Enchantment
Apparent Master   Charm makes a construct regard you as its master. PM:GoD
Charm Person, Mass   As charm person, but affects multiple creatures within 30 ft. PRG:UI
Compelling Rant   People believe your ridiculous speech as long as you keep talking. PRG:HA
Constricting Coils   As hold monster, but does 1d6+6 bludgeoning damage/round. PAP:SS
Curse of Disgust   Target is sickened when viewing a trigger. PRG:UM
Dominate Person   Controls humanoid telepathically. PRG:CRB
Feeblemind   Subject’s Int and Cha drop to 1. PRG:CRB
Grand Destiny   The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Hold Monster   As hold person, but any creature. PRG:CRB
Mind Fog   Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Passing Fancy, Mass   This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Pessimism   Force a creature to see the negative side of things. PRG:HA
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Smug Narcissism   Target is distracted by its sense of self. PRG:UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. PRG:CRB
Touch of Slumber   A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Evocation
Augmenting Wall   You create a wall of faintly shimmering elemental energy. PPC:RTT
Cone of Cold   1d6/level cold damage. PRG:CRB
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Fire Snake   Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PRG:APG
Icy Prison   Thick ice holds and damages the target. PRG:UM
Interposing Hand   Hand provides cover against 1 opponent. PRG:CRB
Lightning Arc   Targets in a line take 1d6 electricity/level. PRG:UM
Pain Strike, Mass   As pain strike, but affects multiple creatures. PRG:APG
Runic Overload   Cause magical runes to explode. PCS:GHH
Sending   Delivers short message anywhere, instantly. PRG:CRB
Sonic Thrust   Sound moves targets away from you. PRG:UM
Wall of Force   Wall is immune to damage. PRG:CRB
Wall of Light   An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
Wall of Sound   Sonic wall deflects and damages creatures. PRG:UM
Illusion
Charnel House M Create an area of semi-real gore. PRG:HA
Dream   Sends message to anyone sleeping. PRG:CRB
False Future   Cause divinations of the future to reveal the result you choose. PRG:UI
False Vision M Fools scrying with an illusion. PRG:CRB
Impossible Angles   Distort geometry in an area. PRG:HA
Major Phantom Object   As major creation but the creation is semi-real phantasm. PRG:ARG
Mirage Arcana   As hallucinatory terrain, plus structures. PRG:CRB
Nightmare   Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Persistent Image   As major image, but with no concentration required. PRG:CRB
Phantasmal Web   Catches subjects in illusory web. PRG:APG
Scripted Hallucination   As complex hallucination, but without concentration. PRG:UI
Seeming   Changes appearance of 1 person per 2 levels. PRG:CRB
Shadow Evocation   Mimics evocation spell below 5th level, but only 20% real. PRG:CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. PRG:UC
Necromancy
Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. PRG:UC
Astral Projection, Lesser   Limited astral travel. PRG:UM
Black Spot   Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PPC:Pirates
Blight   Withers one plant or deals 1d6/level damage to plant creature. PRG:CRB
Blood Boil   Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Conditional Curse   Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Daywalker   You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. PPC:C&C
Decollate   A target can safely remove its head. PRG:HA
Empathy Conduit   You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. PPC:FF
Feast on Fear   Targets are panicked, and you gain temporary hit points. PRG:ACG
Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Ghoul Army   1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. PCS:ISM
Magic Jar F Enables possession of another creature. PRG:CRB
Plague Carrier   target’s attacks carry filth fever. PRG:UM
Possess Object M Possess and animate one object. PRG:UM
Red Hand of the Killer   Stain the hand of a creature’s killer red. PRG:UI
Repair Undead, Mass   Heals undead of 1d8 hp + 1/level; affects 1 undead/level. PRG:ACG
Soulswitch   You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Suffocation   Target quickly suffocates to death. PRG:APG
Summoner Conduit   The target eidolon’s summoner takes damage whenever the eidolon does. PRG:UC
Symbol of Pain M Triggered rune wracks creatures with pain. PRG:CRB
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Vampiric Shadow Shield   As fire shield, except attackers take negative energy damage and attacks heal you. PRG:ACG
Waves of Fatigue   Several targets become fatigued. PRG:CRB
Transmutation
Angelic Aspect   As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. PPC:Champions
Animal Growth   One animal doubles in size. PRG:CRB
Baleful Polymorph   Turns subject into harmless animal. PRG:CRB
Beast Shape III   You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PRG:CRB
Caustic Blood   Acidic blood spurts from your body when you take piercing or slashing damage. PCS:ISG
Dissolution   You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item ceases to be visible to or interact with the world in any way, as if it no longer existed. PPC:AA
Echolocation   Sonic sense gives you blindsight 40 ft. PRG:UM
Elemental Body II   Turns you into a Medium elemental. PRG:CRB
Energy Siege Shot   A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. PRG:UC
Fabricate M Transforms raw materials into finished items. PRG:CRB
Fickle Winds   Wind walls selectively block attacks. PRG:UM
Flexile Curse   Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Geniekind   Gain your choice of genie-themed powers. PCS:ISM
Gift of the Deep DF You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants. PRG:MC
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. PRG:ARG
Hungry Earth   The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. PRG:MC
Lighten Object, Mass   Multiple objects are half as heavy as normal. FoB
Master’s Mutation   You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs PPC:MSH
Monstrous Physique III   Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. PRG:UM
Open Arms   You cast this spell in response to a specific cavalier’s challenge, inquisitor’s judgment, or smite (such as a paladin’s smite evil) declared against you by an enemy creature. It can also be cast if a creature uses a spell that causes you to qualify as the creature’s favored enemy when you normally wouldn’t, such as instant enemy (Advanced Player’s Guide 229). PPC:AA
Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. PRG:CRB
Passwall   Creates passage through wood or stone wall. PRG:CRB
Planar Adaptation   Resist harmful effects of other plane. PRG:APG
Plant Shape I   Turns you into a Small or Medium plant. PRG:CRB
Polymorph   Gives one willing subject a new form. PRG:CRB
Rapid Repair   Construct gains fast healing 5. PRG:UM
Rubberskin   Bludgeoning and falling damage you take is converted into nonlethal damage. PPC:MTT
Rune of Ruin   You curse a magic item, reducing it to 1/4 its normal hit point total, granting it the broken condition. PPC:AA
Slough   Slough off a target’s skin. PRG:HA
Telekinesis   Moves object, attacks creature, or hurls object or creature. PRG:CRB
Transmute Mud to Rock   Transforms two 10-ft. cubes per level. PRG:CRB
Transmute Rock to Mud   Transforms two 10-ft. cubes per level. PRG:CRB
Transplant Visage   You add or remove a creature’s face to or from your own. PCS:ISG
Treasure Stitching M Objects on cloth become embroidered. PRG:APG
Undead Anatomy II   Take the form and some of the powers of a Tiny or Large undead. PRG:UM
Vermin Shape II   As vermin shape, but Tiny or Large. PRG:UM
Vile Dog Transformation   Transform ordinary dogs into fiendish minions. PRG:HA
Universal
Permanency M Makes certain spells permanent. PRG:CRB

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6th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Antimagic Field   Negates magic within 10 ft. PRG:CRB
Dispel Magic, Greater   As dispel magic, but with multiple targets. PRG:CRB
Dust Ward   You ward a magic item against other creatures who try to learn to use or copy it. PRG:MC
Globe of Invulnerability   As lesser globe of invulnerability, plus 4th-level spell effects. PRG:CRB
Guards and Wards   Array of magic effects protect area. PRG:CRB
Repulsion F Creatures can’t approach you. PRG:CRB
Spellcrash   Target loses a 5th-level prepared spell or spell slot. PRG:ACG
Symbol of Sealing M Create triggered wall of force. PRG:UM
Undeath Ward   You create a pale silver barrier that repels undead. PCS:Dungeons
Conjuration
Acid Fog   Fog deals acid damage. PRG:CRB
Chains of Light   Target is held immobile by glowing golden chains composed of pure light. PPC:Champions
Conjure Black Pudding M Summon a black pudding. PRG:UM
Cruel Jaunt   Sense creatures suffering from fear, then teleport close to them. PRG:HA
Getaway   Teleports you and select creatures to predetermined location. PRG:APG
Ice Crystal Teleport   Target is frozen, then teleported. PRG:UM
Planar Binding   As lesser planar binding, but up to 12 HD. PRG:CRB
Summon Monster VI   Summons extraplanar creature to fight for you. PRG:CRB
Summon Vanth   As summon monster, except summons a single vanth psychopomp. AP80
Treacherous Teleport   As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Wall of Iron M 30 hp/four levels; can topple onto foes. PRG:CRB
Whip of Ants   Create a whip made of army ants. PRG:ACG
Divination
Analyze Dweomer F Reveals magical aspects of subject. PRG:CRB
Battlemind Link   You and an ally gain attack and AC bonuses. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Named Bullet, Greater   As named bullet, but deals 2 points of damage for every caster level. PRG:UC
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
True Seeing M Lets you see all things as they really are. PRG:CRB
Enchantment
Cloak of Dreams   Creatures within 5 ft. fall asleep. PRG:APG
Envious Urge   Targets steal from or disarm others. PRG:UM
Geas/Quest   As lesser geas, but affects any creature. PRG:CRB
Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Phobia   Induce an irrational fear in a creature to the point of madness. PRG:HA
Serenity   Peaceful feelings harm those attempting violence. PRG:UM
Shadow Enchantment, Greater   As shadow enchantment but up to 5th level spells. PCS:OR
Suggestion, Mass   As suggestion, affects 1 subject/level. PRG:CRB
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion M Triggered rune charms creatures. PRG:CRB
Unconscious Agenda   Plant subconscious directive in target creature. PAP:RoRLAE
Utter Contempt   Target’s attitude worsens by two categories. PRG:UM
Vengeful Outrage   Target is compelled to destroy one enemy. PRG:UM
Evocation
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PRG:ARG
Chain Lightning   1d6/level damage and 1 secondary bolt/level. PRG:CRB
Cold Ice Strike   Cone of ice slivers deals 1d6 cold/level. PRG:UM
Contagious Flame   Scorching rays cause 4d6 fire damage, then move on to new targets. PRG:APG
Contingency F Sets trigger condition for another spell. PRG:CRB
Decapitate F Turn a critical hit into a decapitation. PRG:HA
Defending Sword   As mage’s sword except as noted. PPC:AA
Elemental Assessor   Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. PCS:Righteous
Forceful Hand   Hand pushes creatures away. PRG:CRB
Freezing Sphere   Freezes water or deals cold damage. PRG:CRB
Hellfire Ray   A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
Leashed Shackles   Target is restricted to a specific location. PRG:UM
Mage’s Decree   Send a message to creatures within miles. PRG:UI
Path of the Winds   Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. PRG:ARG
Sirocco   Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PRG:APG
Spellblight Jinx   Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Illusion
Baleful Shadow Transmutation   You infuse a target’s shadow with energies from the Shadow Plane. PPC:BoS
Illusion of Treachery, Greater   Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Mislead   Turns you invisible and creates illusory double. PRG:CRB
Night Terrors   Disturb a creature’s rest with dark dreams. PRG:HA
Permanent Image   Permanent illusion, includes sight, sound, smell, and thermal effects. PRG:CRB
Phantasmal Putrefaction   Trick creatures into thinking their flesh is rotting. PRG:HA
Programmed Image M As major image, but triggered by event. PRG:CRB
Shadow Transmutation   You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Shadow Walk   Step into shadow to travel rapidly. PRG:CRB
Transfer Familiar   You temporarily grant control of your familiar to another willing creature. PPC:FF
Triggered Hallucination   As scripted hallucination, but it only appears when triggered. PRG:UI
Veil   Changes appearance of a group of creatures. PRG:CRB
Necromancy
Banshee Blast   Cone deals 1d4 per level and panics creatures. PRG:ACG
Circle of Death M Kills 1d4/level HD of creatures. PRG:CRB
Contagion, Greater   Infect a subject with a magical disease. PRG:UM
Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains. PRG:CRB
Curse, Major   As bestow curse, but harder to remove. PRG:UM
Curse Terrain, Greater M Curse an area with six dangerous hazards. PRG:HA
Eyebite   Target becomes panicked, sickened, and comatose. PRG:CRB
Flesh Wall M Create a wall of zombies. PRG:HA
Symbol of Fear M Triggered rune panics nearby creatures. PRG:CRB
Undeath to Death   Destroys 1d4/level HD of undead (max. 20d4). PRG:CRB
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Wither Limb   Make one of the target’s limbs useless. PRG:HA
Transmutation
Age Resistance   Ignore penalties from old age. PRG:UM
Bear’s Endurance, Mass   As bear’s endurance, affects one subject/level. PRG:CRB
Beast Shape IV   You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. PRG:CRB
Break, Greater   Break all nearby objects. PRG:UI
Bull’s Strength, Mass   As bull’s strength, affects 1 subject per level. PRG:CRB
Cat’s Grace, Mass   As cat’s grace, affects 1 subject/level. PRG:CRB
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Control Water   Raises or lowers bodies of water. PRG:CRB
Dimensional Blade   For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Disintegrate   Reduces one creature or object to dust. PRG:CRB
Eagle’s Splendor, Mass   As eagle’s splendor, 1 subject/level. PRG:CRB
Eldritch Conduit, Greater   Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. PCS:ISM
Elemental Body III   Turns you into a Large elemental. PRG:CRB
Emblem of Greed   You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Enemy Hammer   Allows you to telekinetically use a creature as a weapon. PRG:APG
Energy Siege Shot, Greater   As energy siege shot, but you can affect any size siege engine. PRG:UC
Flesh to Stone   Turns subject creature into statue. PRG:CRB
Fluid Form   Gain DR 10/slashing, increases reach 10 ft., and breath water PRG:APG
Form of the Dragon I   Turns you into a Medium dragon. PRG:CRB
Fox’s Cunning, Mass   As fox’s cunning, affects 1 subject/ level. PRG:CRB
Hardening   Permanently increases the hardness of materials by 1 point per 2 caster levels. PCh:CS
Human Potential, Mass   As human potential, except it affects multiple creatures. PPC:AA
Impart Mind M Grant temporary intelligence and powers to a magic item. PCS:ISM
Mage’s Lucubration   Wizard Only. Recalls spell of 5th level or lower. PRG:CRB
Monstrous Physique IV   As monstrous physique III, with more abilities. PRG:UM
Move Earth   Digs trenches and builds hills. PRG:CRB
Oasis   This spell redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. PPC:HotW
Owl’s Wisdom, Mass   As owl’s wisdom, affects 1 subject/level. PRG:CRB
Plant Shape II   Turns you into a Large plant creature. PRG:CRB
Sabotage Construct   As confusion, except that it affects only constructs. PPC:PotR
Sonic Form   Turn yourself into a creature of semisolid sound. PRG:ACG
Stone to Flesh   Restores petrified creature. PRG:CRB
Tar Pool   Converts the top layer of the ground into hot tar. PRG:UC
Transformation M You gain combat bonuses. PRG:CRB
Undead Anatomy III   Take the form and some of the powers of a Diminutive or Huge undead. PRG:UM

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7th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Banishment   Banishes 2 HD/level of extraplanar creatures. PRG:CRB
Circle of Clarity F Emanation hampers illusions and stealth. PRG:UM
Expend   Wastes creatures’ limited use magical ability. PRG:APG
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Sequester   Subject is invisible to sight and scrying; renders creature comatose. PRG:CRB
Spell Turning M Reflect 1d4+6 spell levels back at caster. PRG:CRB
Teleport Trap M You can cause those teleporting into an area to appear in a specific part of that area. PCS:ISWG
Conjuration
Caustic Eruption   Burst deals 1d6 acid/level and lingers. PRG:UM
Create Demiplane, Lesser F Create your own demiplane. PRG:UM
Dimensional Bounce   Teleport multiple times between two designated locations. PRG:ACG
Hostile Juxtaposition, Greater   You may target one creature for every four of your caster levels. PRG:UC
Instant Summons M Prepared object appears in your hand. PRG:CRB
Joyful Rapture   Negate harmful emotions. PRG:UM
Mage’s Magnificent Mansion F Door leads to extradimensional mansion. PRG:CRB
Phase Door   Creates an invisible passage through a barrier. PRG:CRB
Planar Refuge M This spell enforces the rules of the Material Plane on other planes of existence. PPC:HotW
Plane Shift F As many as eight subjects travel to another plane. PRG:CRB
Rampart   Creates 5-ft.-thick earthen barrier. PRG:APG
Summon Monster VII   Summons extraplanar creature to fight for you. PRG:CRB
Teleport, Greater   As teleport, but no range limit and no off-target arrival. PRG:CRB
Teleport Object   As teleport, but affects a touched object. PRG:CRB
Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PRG:UC
Divination
Arcane Sight, Greater   As arcane sight, but also reveals magic effects on creatures and objects. PRG:CRB
Insect Spies, Greater   Use magic beetles as spies and also share their senses. PRG:UI
Scrying, Greater   As scrying, but faster and longer. PRG:CRB
Vision M As legend lore, but quicker. PRG:CRB
Enchantment
Crime Wave   Compel targets to commit criminal actions. PRG:UI
Demanding Message, Mass   Send messages as per message with one suggestion for each creature. PRG:UI
Hold Person, Mass   As hold person, but all within 30 ft. PRG:CRB
Hollow Heroism, Greater   Provide a greater heroism effect that you can reverse at any time. PRG:UI
Insanity   Subject suffers continuous confusion. PRG:CRB
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Power Word Blind   Blinds creature with 200 hp or less. PRG:CRB
Pox of Rumors   Curse a creature to attract nasty rumors. PRG:UI
Symbol of Stunning M Triggered rune stuns creatures. PRG:CRB
Waves of Ecstasy   Pleasure stuns and staggers creatures. PRG:UM
Evocation
Archon’s Trumpet   Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:Champions
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Delayed Blast Fireball   1d6/level fire damage; you can postpone blast for up to 5 rounds. PRG:CRB
Forcecage M Cube or cage of force imprisons all inside. PRG:CRB
Grasping Hand   Hand provides cover, pushes, or grapples. PRG:CRB
Hungry Darkness   As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. PCS:ISM
Ki Shout   Target takes 1d6 sonic/level and is stunned. PRG:UM
Mage’s Sword F Floating magic blade strikes opponents. PRG:CRB
Mydriatic Spontaneity, Mass   As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Prismatic Spray   Rays hit subjects with variety of effects. PRG:CRB
Scouring Winds   Winds block vision and deal 3d6 damage per round. PRG:UM
Vortex   Creates a whirlpool in water. PRG:APG
Illusion
False Vision, Greater   As false vision, but moves with the target. PRG:UI
Invisibility, Mass   As invisibility, but affects all in range. PRG:CRB
Lunar Veil   Dispel light and revert lycanthropes. PRG:UM
Permanent Hallucination   As scripted hallucination, but permanent. PRG:UI
Phantasmal Revenge   Ghost from corpse hunts killer. PRG:APG
Project Image   Illusory double can talk and cast spells. PRG:CRB
Shadow Conjuration, Greater   As shadow conjuration, but up to 6th level and 60% real. PRG:CRB
Simulacrum M Creates partially real double of a creature. PRG:CRB
Subjective Reality   You alter your perceptions to become convinced the target is an illusion. PPC:OO
Necromancy
Control Undead   Undead don’t attack you while under your command. PRG:CRB
Create Variant Mummy   As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian. AP81
Epidemic   Infect a subject with a highly contagious disease. PRG:UM
Finger of Death   Deals 10 damage/level to one subject. PRG:CRB
Hunger for Flesh, Mass   Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Plague Storm   Cloud infects creatures like contagion. PRG:UM
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Symbol of Weakness M Triggered rune weakens creatures. PRG:CRB
Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again. PRG:UM
Umbral Strike   You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Waves of Exhaustion   Several targets become exhausted. PRG:CRB
Transmutation
Age Resistance, Greater   Ignore penalties from venerable age. PRG:UM
Arcane Cannon F Your focus becomes a magical cannon that fires on its own. PRG:UC
Artificer’s Curse   You temporarily suppress the most powerful qualities of a magical item. PPC:AA
Black Tentacles, Greater   This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. PPC:AA
Control Construct   Take control of a construct. PRG:UM
Control Weather   Changes weather in local area. PRG:CRB
Elemental Body IV   Turns you into a Huge elemental. PRG:CRB
Ethereal Jaunt   You become ethereal for 1 round/level. PRG:CRB
Firebrand   Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. PRG:APG
Fly, Mass   One creature/level gains ability to fly. PRG:APG
Form of the Alien Dragon II   As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon II   As form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. PPC:LoD
Form of the Dragon II   Turns you into a Large dragon. PRG:CRB
Giant Form I   Turns you into a Large giant. PRG:CRB
Ice Body   Your body becomes living ice. PRG:UM
Legendary Proportions   You call upon the primordial power of ancient megafauna to boost the size of your target. The creature’s height doubles and its weight increases by a factor of 8. PPC:AA
Magic Army   You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4). PPC:AA
Memory of Function M You restore a broken object or damaged construct to a functional state, as if it were new and intact. TG
Particulate Form   Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Planar Adaptation, Mass   As planar adaptation, but affects multiple creatures. PRG:APG
Plant Shape III   Turns you into a Huge plant. PRG:CRB
Polymorph, Greater   Gives one willing subject a new, more powerful form. PRG:CRB
Resonating Word   Target is damaged, staggered, and stunned. PRG:UM
Reverse Gravity   Objects and creatures fall upward. PRG:CRB
Statue   Subject can become a statue at will. PRG:CRB
Submerge Ship   Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. AP56
Universal
Limited Wish M Alters reality (within limits). PRG:CRB

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8th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Dimensional Lock   Teleportation and interplanar travel blocked for 1 day/level. PRG:CRB
Mind Blank   Subject is protected from mental/emotional magic and scrying. PRG:CRB
Prismatic Wall   Wall’s colors have array of effects. PRG:CRB
Protection from Spells MF Confers +8 resistance bonus. PRG:CRB
Spell Absorption, Greater   Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. PCS:ISM
Spellscar   Infuse area with primal magic. PCS:ISM
Symbol of Dispelling   As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic. PCS:ISG
Conjuration
Call Construct M Summon your construct to you. PRG:UM
Create Demiplane F As lesser create demiplane, but larger and with planar traits. PRG:UM
Incendiary Cloud   Cloud deals 6d6 fire damage/round. PRG:CRB
Instant Summons, Greater   As instant summons, but for multiple objects and creatures. PRG:UI
Maze   Traps subject in extradimensional maze. PRG:CRB
Planar Binding, Greater   As lesser planar binding, but up to 18 HD. PRG:CRB
Rain of Arrows   You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. PPC:RTT
Rift of Ruin   Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
Seamantle   Sheathes you in protective water/ PRG:APG
Spellcrash, Greater   Target loses a 7th-level prepared spell or spell slot. PRG:ACG
Summon Monster VIII   Summons extraplanar creature to fight for you. PRG:CRB
Trap the Soul M Imprisons subject within gem. PRG:CRB
Wall of Lava   Wall damages foes that try to enter, periodically launches lava at nearby targets. PRG:APG
Divination
Discern Location   Reveals exact location of creature or object. PRG:CRB
Moment of Prescience   You gain +1/level insight bonus on single attack roll, check, or save. PRG:CRB
Prediction of Failure   Target is permanently shaken and sickened, and may gain a spellblight. PRG:UM
Prying Eyes, Greater   As prying eyes, but eyes have true seeing. PRG:CRB
Enchantment
Antipathy   Object or location affected by spell repels certain creatures. PRG:CRB
Binding M Utilizes an array of techniques to imprison a creature. PRG:CRB
Charm Monster, Mass   As charm monster, but all within 30 ft. PRG:CRB
Demand   As sending, plus you can send suggestion. PRG:CRB
Euphoric Tranquility   Makes a creature friendly. PRG:APG
Irresistible Dance   Forces subject to dance. PRG:CRB
Life of Crime   Permanently turn someone into a crazed criminal. PRG:UI
Power Word Stun   Stuns creature with 150 hp or less. PRG:CRB
Symbol of Insanity M Triggered rune renders nearby creatures insane. PRG:CRB
Sympathy M Object or location attracts certain creatures. PRG:CRB
Evocation
Clenched Fist   Large hand provides cover, pushes, or attacks your foes. PRG:CRB
Curse of Night F Curse an area with eternal night. PRG:HA
Polar Ray   Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. PRG:CRB
Shout, Greater   Devastating yell deals 10d6 sonic damage; stuns creatures. PRG:CRB
Stormbolts   1d8 damage/level (max 20d8) to targets. PRG:APG
Sunburst   Blinds all within 10 ft., deals 6d6 damage. PRG:CRB
Telekinetic Sphere   As resilient sphere, but you move the sphere telekinetically. PRG:CRB
Illusion
Scintillating Pattern   Twisting colors confuse, stun, or render unconscious. PRG:CRB
Screen   Illusion hides area from vision and scrying. PRG:CRB
Shadow Evocation, Greater   As shadow evocation, but up to 7th level and 60% real. PRG:CRB
Necromancy
Clone MF Duplicate awakens when original dies. PRG:CRB
Create Greater Undead M Creates shadows, wraiths, spectres, or devourers. PRG:CRB
Curse Terrain, Supreme M Curse an area with seven deadly hazards. PRG:HA
Death Clutch   Rip out someone’s heart. PRG:HA
Horrid Wilting   Deals 1d6/level damage within 30 ft. PRG:CRB
Orb of the Void M Sphere inflicts negative levels. PRG:UM
Symbol of Death M Triggered rune kills nearby creatures. PRG:CRB
Umbral Infusion, Mass   As umbral infusion, except it can affect multiple mindless undead creatures. PPC:BoS
Transmutation
Angelic Aspect, Greater   As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). PPC:Champions
Form of the Alien Dragon III   This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PPC:LoD
Form of the Exotic Dragon III   As form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon. PPC:LoD
Form of the Dragon III   Turns you into a Huge dragon. PRG:CRB
Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Giant Form II   Turns you into a Huge giant. PRG:CRB
Iron Body   Your body becomes living iron. PRG:CRB
Phasic Challenge   Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Polymorph Any Object   Changes a subject into anything else. PRG:CRB
Temporal Stasis M Puts subject into suspended animation. PRG:CRB
Undead Anatomy IV   As undead anatomy III, but with more abilities. PRG:UM

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9th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Abjuration
Freedom   Releases creature from imprisonment. PRG:CRB
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Imprisonment   Entombs subject beneath the earth. PRG:CRB
Mage’s Disjunction   Dispels magic, disenchants magic items. PRG:CRB
Mage’s Excellent Enclosure   You make an impenetrable barrier of force that negates all magic within it. PCS:RG
Mind Blank, Communal   As mind blank, but you may divide the duration among creatures touched. PRG:UC
Prismatic Sphere   As prismatic wall, but surrounds on all sides. PRG:CRB
Spellbane F Prevent 1 spell per 5 levels from working in a 10-foot emanation. PCS:ISM
Symbol of Vulnerability M Triggered rune gives penalties. PRG:UM
Wall of Suppression M Creates wall that disables magic. PRG:APG
Conjuration
Clashing Rocks   20d6 damage to target creature. PRG:APG
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. PRG:UM
Gate M Connects two planes for travel or summoning. PRG:CRB
Interplanetary Teleport   Teleport to another planet. PRG:UM
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA
Refuge M Alters item to transport its possessor to your abode. PRG:CRB
Resplendent Mansion   Conjure an opulent mansion several stories tall. PRG:UI
Summon Monster IX   Summons extraplanar creature to fight for you. PRG:CRB
Teleportation Circle M Teleports creatures inside circle. PRG:CRB
Tsunami   Huge wave damages and sweeps up all in its path. PRG:APG
Wooden Phalanx   Creates 1d4+2 temporary wood golems to fight for you. PRG:UM
Divination
Foresight   “Sixth sense” warns of impending danger. PRG:CRB
Enchantment
Dominate Monster   As dominate person, but any creature. PRG:CRB
Heroic Invocation   Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. PRG:UC
Hold Monster, Mass   As hold monster, but all within 30 ft. PRG:CRB
Overwhelming Presence   Creatures bow before you as if you were divine. PRG:UM
Power Word Kill   Kills one creature with 100 hp or less. PRG:CRB
Symbol of Strife M Triggered rune makes creatures attack. PRG:UM
Evocation
Crushing Hand   Large hand provides cover, pushes, or crushes your foes. PRG:CRB
Defending Sword, Mass   This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range. PPC:AA
Icy Prison, Mass   As icy prison, but it affects 1 creature/level. PRG:UM
Meteor Swarm   Four exploding spheres each deal 6d6 fire damage. PRG:CRB
Ride the Lightning   Transform into electricity. PRG:UM
Winds of Vengeance   Gives you the ability to fly and attack with wind. PRG:APG
Illusion
Shades   As shadow conjuration, but up to 8th level and 80% real. PRG:CRB
Shadow Transmutation, Greater   As shadow transmutation, except it can mimic greater polymorph instead of polymorph. The illusory attacks and special abilities of any shape assumed using greater shadow transmutation deal three-fifths (60%) damage to nonbelievers, and non-damaging effects are 60% likely to work against nonbelievers. PPC:BoS
Weird   As phantasmal killer, but affects all within 30 ft. PRG:CRB
Necromancy
Astral Projection M Projects you and companions onto Astral Plane. PRG:CRB
Canopic Conversion   Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating a dune mummy 1d4 rounds later. PC:OLoP
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. PRG:UM
Energy Drain   Subject gains 2d4 negative levels. PRG:CRB
Massacre M Slaughter creatures in a line. PRG:HA
Soul Bind F Traps newly dead soul to prevent resurrection. PRG:CRB
Suffocation, Mass   One creature/level suffocates to death. PRG:APG
Wail of the Banshee   Deals 10 damage/level to 1 creature/level. PRG:CRB
Transmutation
Curse of Fell Seasons F Curse an area’s weather. PRG:HA
Etherealness   Travel to Ethereal Plane with companions. PRG:CRB
Fiery Body   You gain various fire-related powers. PRG:APG
Salvage   Raise and repair a sunken ship. PPC:Pirates
Scribe’s Binding F This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. PPC:SpyHB
Shapechange F Transforms you into certain creatures, and lets you change forms once per round. PRG:CRB
Time Stop   You act freely for 1d4+1 rounds. PRG:CRB
Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage. PRG:UM
Transmute Golem   You turn one type of golem into another. PPC:AA
World Wave   Earth moves you across distances. PRG:APG
Universal
Wish M As limited wish, but with fewer limits. PRG:CRB

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