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Sorcerer/Wizard

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Third Party Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Sorcerer/Wizard Spells (Cantrips- Paizo)

Spell Name Comp. Description Source
Abjuration
Resistance   Subject gains +1 on saving throws. CRB
Conjuration
Acid Splash   Orb deals 1d3 acid damage. CRB
Drench   A sudden downpour soaks a target creature or object. Blog
Divination
Detect Magic   Detects all spells and magic items within 60 ft. CRB
Detect Poison   Detects poison in one creature or small object. CRB
Read Magic   Read scrolls and spellbooks. CRB
Enchantment
Daze   A single humanoid creature with 4 HD or less loses its next action. CRB
Evocation
Breeze   Create a light wind that blows against target from direction of your choice. Blog
Dancing Lights   Creates torches or other lights. CRB
Flare   Dazzles one creature (–1 on attack rolls). CRB
Light   Object shines like a torch. CRB
Penumbra   Protects creature or object touched from bright light. Blog
Ray of Frost   Ray deals 1d3 cold damage. CRB
Scoop   Create a scoop of force to pick up or carry liquids. Blog
Spark   Ignites flammable objects. APG
Illusion
Ghost Sound   Figment sounds. CRB
Haunted Fey Aspect   You surround yourself with disturbing illusions. UC
Necromancy
Bleed   Cause a stabilized creature to resume dying. CRB
Disrupt Undead   Deals 1d6 damage to one undead. CRB
Touch of Fatigue   Touch attack fatigues target. CRB
Transmutation
Jolt   Deal 1d3 electrical damage with a ranged touch attack. Blog
Mage Hand   5-pound telekinesis. CRB
Mending   Makes minor repairs on an object. CRB
Message   Whisper conversation at distance. CRB
Open/Close   Opens or closes small or light things. CRB
Root   Reinforces a subjects defense against being moved or tripped. Blog
Universal
Arcane Mark   Inscribes a personal rune on an object or creature (visible or invisible). CRB
Prestidigitation   Performs minor tricks. CRB

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1st-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Adjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
Alarm   Wards an area for 2 hours/level. CRB
Endure Elements   Exist comfortably in hot or cold regions. CRB
Hold Portal   Holds door shut. CRB
Peacebond   Locks a weapon in place on the target’s body. UC
Prot. from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. CRB
Shield   Invisible disc gives +4 to AC, blocks magic missiles. CRB
Shock Shield   A shield of force protects you until you dismiss it in an explosion of electricity. UC
Conjuration
Abundant Ammunition   Replaces nonmagical ammunition every round. UC
Air Bubble   Creates a small pocket of air around your head or an object. UC
Corrosive Touch   Touch attack deals 1d4 acid/level. UM
Grease   Makes 10-ft. square or one object slippery. CRB
Icicle Dagger   Masterwork ice dagger deals +1 cold damage. UM
Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. ISWG
Ki Arrow   Arrow deals damage as your unarmed strike. UM
Mage Armor   Gives subject +4 armor bonus. CRB
Mount   Summons riding horse for 2 hours/level. CRB
Obscuring Mist   Fog surrounds you. CRB
Stumble Gap F Small hole trips creatures. APG
Summon Minor Monster   Summon 1d3 Tiny animals. UM
Summon Monster I   Summons extraplanar creature to fight for you. CRB
Unseen Servant   Invisible force obeys your commands. CRB
Divination
Anticipate Peril   Target gains a bonus on one initiative check. UM
Comprehend Languages   You understand all spoken and written languages. CRB
Detect Charm   As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. ASoL
Detect Secret Doors   Reveals hidden doors within 60 ft. CRB
Detect Undead   Reveals undead within 60 ft. CRB
Identify   Gives +10 bonus to identify magic items. CRB
See Alignment   Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
True Strike   +20 on your next attack roll. CRB
Enchantment
Bungle   Target takes a -20 penalty on its next attack roll or check. UM
Charm Person   Makes one person your friend. CRB
Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
Hypnotism   Fascinates 2d4 HD of creatures. CRB
Lock Gaze   You compel the target to only look at you for the duration of the spell. UC
Memory Lapse   Subject forgets events back to last turn. APG
Moment of Greatness   Doubles a morale bonus. UC
Sleep   Puts 4 HD of creatures into magical slumber. CRB
Unprepared Combatant   Target takes -4 on initiative and Reflex saves. UM
Evocation
Burning Hands   1d4/level fire damage (max 5d4). CRB
Ear-Piercing Scream   Deal sonic damage and daze target. UM
Flare Burst   As flare, but affects all creatures in 10 ft. APG
Floating Disk   Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB
Hydraulic Push   Wave of water bull rushes an enemy. APG
Magic Missile   1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB
Shocking Grasp   Touch delivers 1d6/level electricity damage (max 5d6). CRB
Illusion
Color Spray   Knocks unconscious, blinds, and/or stuns weak creatures. CRB
Dazzling Blade     RG
Disguise Self   Changes your appearance. CRB
Illusion of Calm   You appear to be standing still, even when you take some actions. UC
Magic Aura   Alters object's magic aura. CRB
Negative Reaction   Targeted creature may not positively influence anyone. UC
Shadow Weapon   Create a quasi-real masterwork weapon. UM
Silent Image   Creates minor illusion of your design. CRB
Vanish   As invisibility for 1 round/level (5 max). APG
Ventriloquism   Throws voice for 1 min./level. CRB
Necromancy
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. CRB
Chill Touch   One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
Decompose Corpse   Turn a corpse into a clean skeleton. UM
Interrogation   Target answers questions or suffers pain. UM
Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
Ray of Sickening   Ray makes the subject sickened. UM
Restore Corpse   Skeletal corpse grows flesh. UM
Sculpt Corpse   Makes corpse look like another creature. APG
Transmutation
Alter Winds   Increase/decrease strength of natural winds. APG
Animate Rope   Makes a rope move at your command. CRB
Ant Haul   Triples carrying capacity of a creature. APG
Break   Gives an object the broken condition. APG
Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
Crafter's Curse   Subject takes –5 on Craft skill checks. APG
Crafter's Fortune   Subject gains +5 on next Craft check. APG
Damp Powder   Ruins ammunition loaded in the targeted firearm. UC
Dancing Lantern   Animates a lantern that follows you. APG
Enlarge Person   Humanoid creature doubles in size. CRB
Erase   Mundane or magical writing vanishes. CRB
Expeditious Excavation   Moves 5-ft. cubes of earth. APG
Expeditious Retreat   Your base speed increases by 30 ft. CRB
Fabricate Bullets M Converts 1 pound of metal into ammunition. UC
Feather Fall   Objects or creatures fall slowly. CRB
Forced Quiet   Target cannot make loud noises. UM
Gravity Bow   Arrows do damage as though one size category bigger. APG
Jump   Subject gets bonus on Acrobatics checks. CRB
Jury-Rig   Removes the broken condition from the targeted object. UC
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
Lighten Object     FoB
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
Magic Weapon   Weapon gains +1 bonus. CRB
Mirror Strike   You may strike multiple opponents with a single attack. UC
Polypurpose Panacea   Gain a relaxing or entertaining effect. UM
Reduce Person   Humanoid creature halves in size. CRB
Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. UC
Snapdragon Fireworks   Create 1 dragon firework/level. UM
Stone Fist   Your unarmed strikes are lethal. APG
Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG
Touch of the Sea   Swim speed becomes 30 ft. APG
Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
Vocal Alteration   Disguise target's voice. UM
Weaken Powder   Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC
Youthful Appearance   Target appears younger. UM

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2nd-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Arcane Lock M Magically locks a portal or chest. CRB
Book Ward   As protection from energy, except lasts much longer and only protects against acid and fire damage. SoS
Bullet Shield   You gain a +4 def lection bonus to AC against firearm attacks. UC
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. UC
Miserable Pity   Opponents cannot attack a pathetic creature. UM
Obscure Object   Masks object against scrying. CRB
Protection from Arrows   Subject gains DR 10/magic against ranged attacks. CRB
Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. CRB
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC
Conjuration
Acid Arrow   Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB
Arrow Eruption   Creates duplicates of killing arrow. APG
Create Pit F Creates an extradimensional pit. APG
Cushioning Bands   Force bands protect against crushing. UM
Dust of Twilight   Black particles extinguish light sources within area. APG
Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. UC
Fog Cloud   Fog obscures vision. CRB
Glitterdust   Blinds creatures, outlines invisible creatures. CRB
Mount, Communal   As mount, but you may divide the duration among creatures touched. UC
Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. UC
Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. UC
Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. UC
Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. UC
Reloading Hands   Loads a single shot into your weapon every round. UC
Retrieve Item   Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR
Returning Weapon   Grants a weapon the returning special weapon quality. UC
Slipstream   Wave boosts creature’s speed. APG
Stone Call   2d6 damage to all creatures in area. APG
Summon Monster II   Summons extraplanar creature to fight for you. CRB
Summon Swarm   Summons swarm of bats, rats, or spiders. CRB
Web   Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
Web Shelter   Create a comfortable shelter made of webbing. UM
Divination
Blood Transcription   Wizard Only. Learn a spell from the target's blood. UM
Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
Detect Thoughts   Allows “listening” to surface thoughts. CRB
Elemental Speech   Enables you to speak to elementals and some creatures. APG
Locate Object   Senses direction toward object (specific or type). CRB
See Invisibility   Reveals invisible creatures or objects. CRB
Share Language   Subject understands chosen language. APG
Share Memory   Share one memory with the target. UM
Spell Guage     FoB
Enchantment
Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. UC
Compassionate Ally   Target is compelled to help injured ally. UM
Daze Monster   Living creature of 6 HD or less loses its next action. CRB
Delay Pain   Ignore pain for 1 hour/level. UM
Hideous Laughter   Subject loses actions for 1 round/level. CRB
Oppressive Boredom   Target loses its next action. UM
Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
Ricochet Shot   Imbues a projectile weapon to give its ammunition the ability to ricochet. UC
Seducer's Eyes     FoB
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
Unnatural Lust   Target is compelled to kiss or caress another creature. UM
Evocation
Admonishing Ray   You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. APG
Continual Flame M Makes a permanent, heatless light. CRB
Darkness   20-ft. radius of supernatural shadow. CRB
Defensive Shock   Electricity damages your attackers. UM
Elemental Touch   Gain energy damage touch attack. APG
Fire Breath   Exhale a cone of flame at will. APG
Fire Sneeze
   Launch flaming, forceful loogies at your enemies.
 Gob
Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. CRB
Frigid Touch   Target takes cold damage and is staggered. UM
Frost Fall   The area is covered in a chilling frost. UC
Gust of Wind   Blows away or knocks down smaller creatures. CRB
Pilfering Hand   You may seize an object or manipulate it from afar. UC
Protective Penumbra   Shadow protects the target from light. UM
Scorching Ray   Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB
Shatter   Sonic energy damages objects or crystalline creatures. CRB
Spontaneous Immolation   Target takes 3d6 points of fire damage and catches on fire. UC
Illusion
Blur   Attacks miss subject 20% of the time. CRB
Disguise Other   As disguise self, but affects you or another. UM
Ghostly Disguise   You look like a ghost of yourself. UM
Haunting Mists   Creatures are shaken and take Wis damage. UM
Hypnotic Pattern   Fascinates 2d4 + level HD of creatures. CRB
Invisibility   Subject is invisible for 1 min./level or until it attacks. CRB
Mad Hallucination   Target takes penalties to mental actions. UM
Magic Mouth M Object speaks once when triggered. CRB
Minor Image   As silent image, plus some sound. CRB
Mirror Image   Creates decoy duplicates of you. CRB
Misdirection   Misleads divinations for 1 creature or object. CRB
Phantom Trap M Makes item seem trapped. CRB
Symbol of Mirroring M Triggered rune creates mirror images. UM
Necromancy
Blindness/Deafness   Makes subject blinded or deafened. CRB
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. UC
Command Undead   Undead creature obeys your commands. CRB
Defending Bone   You animate a bone which gives you damage reduction 5/bludgeoning. GaM
Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
False Life   Gain 1d10 temporary hp + 1/level (max +10). CRB
Ghoul Touch   Paralyzes one subject, which exudes stench that makes those nearby sickened. CRB
Limp Lash
  Create a magical noose around target's head, possibly paralyzing them.  Gob
Pernicious Poison   Target takes a -4 penalty against poison. UM
Scare   Frightens creatures of less than 6 HD. CRB
Skinsend   Animate and possess your own skin as if it were a separate creature. UM
Spectral Hand   Creates disembodied glowing hand to deliver touch attacks. CRB
Steal Voice   Target gains the croaking spellblight. UM
Unshakable Chill   Target is afflicted with severe cold. UM
Transmutation
Accelerate Poison   Hastens targeted poison’s onset. APG
Adoration   You gain a bonus on Diplomacy checks and performance combat checks. UC
Alter Self   Assume form of a Small or Medium humanoid. CRB
Animal Aspect   You gain some of the beneficial qualities of an animal. UC
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. UC
Badger's Ferocity   Weapons are keen while you concentrate. UM
Bear's Endurance   Subject gains +4 to Con for 1 min./level. CRB
Boiling Blood   Targets take fire damage; orcs get +2 Strength. UM
Bull's Strength   Subject gains +4 to Str for 1 min./level. CRB
Cat's Grace   Subject gains +4 to Dex for 1 min./level. CRB
Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
Codespeak   Grant all recipients ability to speak, read and write a new secret language. SD
Darkvision   See 60 ft. in total darkness. CRB
Destabilize Powder   Ammunition in the targeted firearm is prone to misfire. UC
Disfiguring Touch   Target becomes disfigured. UM
Eagle's Splendor   Subject gains +4 to Cha for 1 min./level. CRB
Fox's Cunning   Subject gains +4 to Int for 1 min./level. CRB
Glide   You take no falling damage, move 60 ft./round while falling. APG
Greensight
  RG
Hidden Knowledge   You purposely forget some information which is transcribed upon you in the form of a tattoo. SD
Kinetic Reverberation   Channels the force of an enemy’s attack back into its weapon. UC
Knock   Opens locked or magically sealed door. CRB
Levitate   Subject moves up and down at your direction. CRB
Magic Siege Engine   Siege gains +1 on targeting and damage rolls. UC
Make Whole   Repairs an object. CRB
Masterwork Transformation M Make a normal item into a masterwork one. UM
Owl's Wisdom   Subject gains +4 to Wis for 1 min./level. CRB
Pyrotechnics   Turns fire into blinding light or thick smoke. CRB
Recoil Fire   Ammunition in the targeted firearm generates excessive recoil. UC
Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. UC
Rope Trick   As many as eight creatures hide in extradimensional space. CRB
Sculpt Simulacrum   Alter a simulacrum's appearance. UM
Silk To Steel   Use a scarf as a shield or whip. UM
Spider Climb   Grants ability to walk on walls and ceilings. CRB
Stabilize Powder   Ammunition in the targeted firearm is less likely to misfire. UC
Staggering Fall   Cause additional damage to a falling creature. RG
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC
Thunder Fire   Ammunition in the targeted firearm deafens opponents. UC
Twisted Space   Targeted creature’s attacks target a random square instead of the intended target. UC
Whispering Wind   Sends a short message 1 mile/level. CRB

3rd-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Cloak of Winds   Creates a screen of wind around you. APG
Dispel Magic   Cancels one magical spell or effect. CRB
Explosive Runes   Deals 6d6 damage when read. CRB
Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. CRB
Nondetection M Hides subject from divination, scrying. CRB
Protection from Arrows, Communal   As protection from arrows, but you may divide the duration among creatures touched. UC
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. CRB
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
Conjuration
Ablative Barrier F Surrounds the target with layers of force. UC
Aqueous Orb   Creates rolling sphere of water. APG
Ash Storm   Hamper vision and movement. UM
Mad Monkeys   Summon a swarm of mischievous monkeys. UM
Pellet Blast M Creates an explosion of conjured metal pellets. UC
Phantom Driver   Conjures a phantom to drive vehicles. UC
Phantom Steed   Magic horse appears for 1 hour/level. CRB
Rain of Frogs   Summon a swarm of poisonous frogs. UM
Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. UC
Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
Sleet Storm   Hampers vision and movement. CRB
Spiked Pit   As create pit, but filled with spikes. APG
Stinking Cloud   Nauseating vapors, 1 round/level. CRB
Summon Monster III   Summons extraplanar creature to fight for you. CRB
Divination
Arcane Sight   Magical auras become visible to you. CRB
Blood Biography   Learn about a creature with its blood. APG
Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. CRB
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. UC
Seek Thoughts   Detects thinking creatures’ thoughts. APG
Share Language, Communal   As share language, but you may divide the duration among creatures touched. UC
Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. Spherescry cannot be discovered by normal methods of magical detection. CTR
Tongues   Speak and understand any language. CRB
Unravel Destiny   A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
Enchantment
Deep Slumber   Puts 10 HD of creatures to sleep. CRB
Heroism   Gives +2 bonus on attack rolls, saves, skill checks. CRB
Hold Person   Paralyzes one humanoid for 1 round/level. CRB
Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
Reckless Infatuation   Target is compelled to stay near another. UM
Suggestion   Compels a subject to follow stated course of action. CRB
Unadulterated Loathing   Target is compelled to avoid another creature. UM
Evocation
Battering Blast   You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG
BlackLight   You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS
Call the Void An aura of nothingness damages and suffocates creatures adjacent to you. DEP
Campfire Wall   Creates a shelter around a campfire. APG
Chain of Perdition   Creates a floating chain of force. UC
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM
Daylight   60-ft. radius of bright light. CRB
Diamond Spray   A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF
Distracting Cacophony   Noise makes it difficult to cast. UM
Draconic Reservoir   Subject can absorb energy damage and enhance melee attacks with it. APG
Elemental Aura   Creates an aura of energy around you. APG
Fireball   1d6 damage per level, 20-ft. radius. CRB
Force Punch   Target takes force damage and is pushed away. UM
Heatstroke   As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. APG
Lightning Bolt   Electricity deals 1d6/level damage. CRB
Pain Strike   Inflicts 1d6 nonlethal damage 1 round/level. APG
Sheet Lightning     RG
Tiny Hut   Creates shelter for 10 creatures. CRB
Twilight Knife   Floating knife attacks with you. APG
Wind Wall   Deflects arrows, smaller creatures, and gases. CRB
Illusion
Dazzling Blade, Mass     RG
Displacement   Attacks miss subject 50% of the time. CRB
Illusory Poison   Coat a weapon with phantasmal poison. GnoG
Illusory Script M Only select creatures can read text. CRB
Invisibility Sphere   Makes everyone within 10 ft. invisible. CRB
Loathsome Veil   Nauseate and/or sicken weak creatures. UM
Major Image   As silent image, plus sound, smell and thermal effects. CRB
Vision of Hell   Illusory hellscape makes creatures shaken. UM
Necromancy
Animate Dead, Lesser   Create one skeleton or zombie. UM
Deathwine   Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. AP:RotR
Eldritch Fever   Target gains the eldritch ague spellblight. UM
Gentle Repose   Preserves one corpse. CRB
Halt Undead   Immobilizes undead for 1 round/level. CRB
Healing Thief   You siphon half of all magical healing that the targeted creature receives. UC
Howling Agony   Screaming pain limits the target's actions. UM
Ki Leech   Add to your ki pool when you critically hit. UM
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
Marionette Possession   As magic jar, but limited to line of sight. UM
Ray of Exhaustion   Ray makes subject exhausted. CRB
Sands of Time   Target temporarily ages. UM
Toxic Gift   Target suffers the effect of the poison in you. UM
Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
Transmutation
Anthropomorphic Animal   Animal becomes bipedal. UM
Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Beast Shape I   You take the form and some of the powers of a Small or Medium animal. CRB
Blink   You randomly vanish and reappear for 1 round per level. CRB
Blot
  Ruins writing.
 Gob
Burrow   Target gains a burrow speed of 15. UM
Countless Eyes   Extra eyes give all-around vision. UM
Darkvision, Communal   As darkvision, but you may divide the duration among creatures touched. UC
Devolution   Target eidolon temporarily loses 1 evolution +1/five levels. APG
Enter Image   Transfers your consciousness to an object bearing your likeness. APG
Eruptive Pustules   Acid boils burst when you are attacked. UM
Excruciating Deformation   Target takes Dex and Con damage. UM
Flame Arrow   Arrows deal +1d6 fire damage. CRB
Flash Fire   Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
Fly   Subject flies at speed of 60 ft. CRB
Gaseous Form   Subject becomes insubstantial and can fly slowly. CRB
Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
Hostile Levitation   Levitates the targeted creature up off the ground. UC
Keen Edge   Doubles normal weapon's threat range. CRB
Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). CRB
Monstrous Physique I   Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
Pup Shape   Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
Secret Page   Changes one page to hide its real content. CRB
Shifting Sand   Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG
Shrink Item   Object shrinks to one-sixteenth size. CRB
Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. UC
Strangling Hair   Your hair animates and grapples. UM
Touch Injection   You can deliver an infusion, elixir, poison, or potion as a touch attack. UC
Undead Anatomy I   Take the form and some of the powers of a Small or Medium undead. UM
Versatile Weapon   Weapon bypasses some DR. APG
Water Breathing   Subjects can breathe underwater. CRB

4th-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Curse of Magic Negation M Target gains the negated spellblight. UM
Dimensional Anchor   Bars extradimensional movement. CRB
Fire Trap M Opened object deals 1d4 damage + 1/level. CRB
Globe of Invulnerability, Lesser   Stops 1st- through 3rd-level spell effects. CRB
Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. UC
Remove Curse   Frees object or person from curse. CRB
Stoneskin M Grants DR 10/adamantine. CRB
True Form   Removes polymorph effects. APG
Conjuration
Acid Pit F Creates a pit with a layer of acid on the bottom. APG
Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. CRB
Dimension Door   Teleports you a short distance. CRB
Fleshworm Infestation   Worms deal hp and Dex damage. UM
Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG
Infernal Healing, Greater   Touch a creature with devils blood, giving it fast healing 4. ISWG
Minor Creation   Creates one cloth or wood object. CRB
Phantom Chariot   Conjures a quasi-real heavy chariot pulled by four horses. UC
Phantom Steed, Communal   As phantom steed, but you may divide the duration among creatures touched. UC
Secure Shelter   Creates sturdy cottage. CRB
Solid Fog   Blocks vision and slows movement. CRB
Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
Summon Monster IV   Summons extraplanar creature to fight for you. CRB
Touch of Slime   Touch infests a target with green slime. UM
Divination
Arcane Eye   Invisible floating eye moves 30 ft./round. CRB
Detect Scrying   Alerts you to magical eavesdropping. CRB
Locate Creature   Indicates direction to familiar creature. CRB
Named Bullet   Imbues ammunition with accuracy against a specific creature type. UC
Scrying F Spies on subject from a distance. CRB
Share Senses   See/hear/smell what your familiar is. APG
Symbol of Revelation M Triggered symbol reveals illusions. UM
Tongues, Communal   As tongues, but you may divide the duration among creatures touched. UC
Enchantment
Aura of the Unremarkable   An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. CEoD
Charm Monster   Makes monster believe it is your ally. CRB
Confusion   Subjects behave oddly for 1 round/level. CRB
Control Summoned Creature   Direct a summoned monster as if you had summoned it. UM
Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
Daze, Mass   As daze, but affecting multiple creatures. UM
Geas, Lesser   Commands subject of 7 HD or less. CRB
Malfunction   Construct behaves oddly for 1 round/level. UM
Malicious Spite M Target is compelled to plot against another. UM
Moonstruck   Subject is enraged and confused. APG
Overwhelming Grief   Grieving target can take no actions and is denied its Dex bonus. UM
Terrible Remorse   Creature is compelled to harm itself. UM
Evocation
Agonize   Pain encourages an outsider to obey you. UM
Ball Lightning   Flying balls of lightning deal 3d6 electricity damage each. APG
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
Dragon's Breath   Gives you a dragon's breath weapon. APG
Fire Shield   Creatures attacking you take fire damage; you're protected from heat or cold. CRB
Hurricane Blast   Creates a severe blast of wind. AP:LoF
Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Resilient Sphere   Force globe protects but traps one subject. CRB
River of Wind   A stream of wind causes nonlethal damage and can knock down or push creatures. APG
Shout   Deafens all within cone and deals 5d6 sonic damage. CRB
Telekinetic Charge   Launches an ally through the air. UC
Vitriolic Mist   As fire shield, except acid damage. UM
Volcanic Storm   Hot rocks deal 5d6 damage. UM
Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB
Wall of Ice   Ice plane creates wall or hemisphere creates dome. CRB
Illusion
Hallucinatory Terrain   Makes one type of terrain appear like another (field as forest, or the like). CRB
Illusory Wall   Wall, floor, or ceiling looks real, but anything can pass through. CRB
Invisibility, Greater   As invisibility, but subject can attack and stay invisible. CRB
Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. CRB
Rainbow Pattern   Lights fascinate 24 HD of creatures. CRB
Shadow Conjuration   Mimics conjuration below 4th level, but only 20% real. CRB
Shadow Step   Teleport from one shadow to another. UM
Shocking Image   As mirror image, but the duplicates emit electrical damage when destroyed. UC
Simulacrum, Lesser M Creates a double of a weak creature. UM
Wandering Star Motes   Outlines subject and produces light as a sunrod. APG
Necromancy
Animate Dead M Creates undead skeletons and zombies out of corpses. CRB
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
Boneshatter   The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6), and is exhausted for 1 minute per caster level. OLoP
Contagion   Infects subject with chosen disease. CRB
Enervation   Subject gains 1d4 negative levels. CRB
False Life, Greater   Gain 2d10 temporary hp + 1/level. UM
Familiar Melding   Possess your familiar. UM
Fear   Subjects within cone flee for 1 round/level. CRB
Shadow Projection   Temporarily become a shadow. APG
Transmutation
Age Resistance, Lesser   Ignore penalties from middle age. UM
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. UC
Beast Shape II   You take the form and some of the powers of a Tiny or Large animal. CRB
Calcific Touch   Touch attack slows target, 1d4 Dex damage. APG
Darkvision, Greater   See 120 ft. in total darkness. UM
Elemental Body I   Turns you into a Small elemental. CRB
Enlarge Person, Mass   1 humanoid creature/level doubles in size. CRB
Firefall   Causes fire to burst up, dealing 2d6 fire damage. APG
Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB
Monstrous Physique II   Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
Obsidian Flow   Converts the surface of the ground into molten glass. UC
Reduce Person, Mass   As reduce person, but affects 1 humanoid creature/level. CRB
Ride the Waves   Target can breathe water and swim. UM
Stone Shape   Sculpts stone into any shape. CRB
Symbol of Slowing M Triggered rune slows creatures. UM
Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. UM

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5th-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Break Enchantment   Frees subjects from enchantments, transmutations, and curses. CRB
Covetous Aura   Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. ISWG
Dismissal   Forces a creature to return to its native plane. CRB
Life Bubble   Protects creature from sustained environmental effects. APG
Mage's Private Sanctum   Prevents anyone from viewing or scrying an area for 24 hours. CRB
Soothe Construct   Reduce the berserk chance of a construct. UM
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
Unbreakable Construct M Increase construct hardness or DR. UM
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC
Conjuration
Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
Cloudkill   Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
Corrosive Consumption   Acidic patch damages an opponent. UM
Geyser   Creates a geyser of boiling water. APG
Hostile Juxtaposition   You create a dimensional link with a targeted creature, and switch spots with it. UC
Hungry Pit   As create pit, but dealing 4d6 damage to those in it as it closes. APG
Mage's Faithful Hound   Phantom dog can guard a location and attack intruders. CRB
Major Creation   As minor creation, plus stone and metal. CRB
Planar Binding, Lesser   Traps extraplanar creature of 6 HD or less until it performs a task. CRB
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
Summon Infernal Host   Summon host devils. RG
Summon Monster V   Summons extraplanar creature to fight for you. CRB
Teleport   Instantly transports you as far as 100 miles per level. CRB
Wall of Stone   Creates a stone wall that can be shaped. CRB
Divination
Contact Other Plane   Lets you ask question of extraplanar entity. CRB
Prying Eyes   1d4 + 1/level floating eyes scout for you. CRB
Symbol of Scrying M Triggered rune activates scrying sensor. UM
Telepathic Bond   Link lets allies communicate. CRB
Enchantment
Apparent Master   Charm makes a construct regard you as its master. M:GoD
Curse of Disgust   Target is sickened when viewing a trigger. UM
Dominate Person   Controls humanoid telepathically. CRB
Feeblemind   Subject's Int and Cha drop to 1. CRB
Hold Monster   As hold person, but any creature. CRB
Mind Fog   Subjects in fog get –10 to Wis and Will checks. CRB
Smug Narcissism   Target is distracted by its sense of self. UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
Evocation
Cone of Cold   1d6/level cold damage. CRB
Fire Snake   Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
Icy Prison   Thick ice holds and damages the target. UM
Interposing Hand   Hand provides cover against 1 opponent. CRB
Lightning Arc   Targets in a line take 1d6 electricity/level. UM
Pain Strike, Mass   As pain strike, but affects multiple creatures. APG
Sending   Delivers short message anywhere, instantly. CRB
Sonic Thrust   Sound moves targets away from you. UM
Wall of Force   Wall is immune to damage. CRB
Wall of Sound   Sonic wall deflects and damages creatures. UM
Illusion
Dream   Sends message to anyone sleeping. CRB
False Vision M Fools scrying with an illusion. CRB
Mirage Arcana   As hallucinatory terrain, plus structures. CRB
Nightmare   Sends vision dealing 1d10 damage, fatigue. CRB
Persistent Image   As major image, but with no concentration required. CRB
Phantasmal Web   Catches subjects in illusory web. APG
Seeming   Changes appearance of 1 person per 2 levels. CRB
Shadow Evocation   Mimics evocation below 5th level, but only 20% real. CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
Necromancy
Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Astral Projection, Lesser   Limited astral travel. UM
Blight   Withers one plant or deals 1d6/level damage to plant creature. CRB
Magic Jar F Enables possession of another creature. CRB
Plague Carrier   target's attacks carry filth fever. UM
Possess Object M Possess and animate one object. UM
Suffocation   Target quickly suffocates to death. APG
Summoner Conduit   The target eidolon’s summoner takes damage whenever the eidolon does. UC
Symbol of Pain M Triggered rune wracks creatures with pain. CRB
Waves of Fatigue   Several targets become fatigued. CRB
Transmutation
Animal Growth   One animal doubles in size. CRB
Baleful Polymorph   Turns subject into harmless animal. CRB
Beast Shape III   You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
Echolocation   Sonic sense gives you blindsight 40 ft. UM
Elemental Body II   Turns you into a Medium elemental. CRB
Energy Siege Shot   A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. UC
Fabricate M Transforms raw materials into finished items. CRB
Fickle Winds   Wind walls selectively block attacks. UM
Lighten Object, Mass     FoB
Monstrous Physique III   Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. CRB
Passwall   Creates passage through wood or stone wall. CRB
Planar Adaptation   Resist harmful effects of other plane. APG
Plant Shape I   Turns you into a Small or Medium plant. CRB
Polymorph   Gives one willing subject a new form. CRB
Rapid Repair   Construct gains fast healing 5. UM
Telekinesis   Moves object, attacks creature, or hurls object or creature. CRB
Transmute Mud to Rock   Transforms two 10-ft. cubes per level. CRB
Transmute Rock to Mud   Transforms two 10-ft. cubes per level. CRB
Treasure Stitching M Objects on cloth become embroidered. APG
Undead Anatomy II   Take the form and some of the powers of a Tiny or Large undead. UM
Vermin Shape II   As vermin shape, but Tiny or Large. UM
Universal
Permanency M Makes certain spells permanent. CRB

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6th-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Antimagic Field   Negates magic within 10 ft. CRB
Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
Globe of Invulnerability   As lesser globe of invulnerability, plus 4th-level spell effects. CRB
Guards and Wards   Array of magic effects protect area. CRB
Repulsion F Creatures can't approach you. CRB
Symbol of Sealing M Create triggered wall of force. UM
Undeath Ward   You create a pale silver barrier that repels undead. DoG
Conjuration
Acid Fog   Fog deals acid damage. CRB
Conjure Black Pudding M Summon a black pudding. UM
Getaway   Teleports you and select creatures to predetermined location. APG
Ice Crystal Teleport   Target is frozen, then teleported. UM
Planar Binding   As lesser planar binding, but up to 12 HD. CRB
Summon Monster VI   Summons extraplanar creature to fight for you. CRB
Wall of Iron M 30 hp/four levels; can topple onto foes. CRB
Divination
Analyze Dweomer F Reveals magical aspects of subject. CRB
Battlemind Link   You and an ally gain attack and AC bonuses. UM
Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
Named Bullet, Greater   As named bullet, but deals 2 points of damage for every caster level. UC
True Seeing M Lets you see all things as they really are. CRB
Enchantment
Cloak of Dreams   Creatures within 5 ft. fall asleep. APG
Envious Urge   Targets steal from or disarm others. UM
Geas/Quest   As lesser geas, but affects any creature. CRB
Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
Serenity   Peaceful feelings harm those attempting violence. UM
Suggestion, Mass   As suggestion, affects 1 subject/level. CRB
Symbol of Persuasion M Triggered rune charms creatures. CRB
Utter Contempt   target's attitude worsens by two categories. UM
Vengeful Outrage   Target is compelled to destroy one enemy. UM
Evocation
Chain Lightning   1d6/level damage and 1 secondary bolt/level. CRB
Cold Ice Strike   Cone of ice slivers deals 1d6 cold/level. UM
Contagious Flame   Scorching rays cause 4d6 fire damage, then move on to new targets. APG
Contingency F Sets trigger condition for another spell. CRB
Forceful Hand   Hand pushes creatures away. CRB
Freezing Sphere   Freezes water or deals cold damage. CRB
Hellfire Ray   A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
Leashed Shackles   Target is restricted to a specific location. UM
Sirocco   Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
Illusion
Mislead   Turns you invisible and creates illusory double. CRB
Permanent Image   Permanent illusion, includes sight, sound, smell, and thermal effects. CRB
Programmed Image M As major image, but triggered by event. CRB
Shadow Walk   Step into shadow to travel rapidly. CRB
Unwilling Shield M Subject shares wounds you receive. APG
Veil   Changes appearance of a group of creatures. CRB
Necromancy
Circle of Death M Kills 1d4/level HD of creatures. CRB
Contagion, Greater   Infect a subject with a magical disease. UM
Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains. CRB
Curse, Major   As bestow curse, but harder to remove. UM
Eyebite   Target becomes panicked, sickened, and comatose. CRB
Symbol of Fear M Triggered rune panics nearby creatures. CRB
Undeath to Death   Destroys 1d4/level HD of undead (max. 20d4). CRB
Transmutation
Age Resistance   Ignore penalties from old age. UM
Bear's Endurance, Mass   As bear's endurance, affects one subject/level. CRB
Beast Shape IV   You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
Bull's Strength, Mass   As bull's strength, affects 1 subject per level. CRB
Cat's Grace, Mass   As cat's grace, affects 1 subject/level. CRB
Control Water   Raises or lowers bodies of water. CRB
Disintegrate   Reduces one creature or object to dust. CRB
Eagle's Splendor, Mass   As eagle's splendor, 1 subject/level. CRB
Elemental Body III   Turns you into a Large elemental. CRB
Enemy Hammer   Allows you to telekinetically use a creature as a weapon. APG
Energy Siege Shot, Greater   As energy siege shot, but you can affect any size siege engine. UC
Flesh to Stone   Turns subject creature into statue. CRB
Fluid Form   Gain DR 10/slashing, increases reach 10 ft., and breath water APG
Form of the Dragon I   Turns you into a Medium dragon. CRB
Fox's Cunning, Mass   As fox's cunning, affects 1 subject/ level. CRB
Hardening   Permanently increases the hardness of materials by 1 point per 2 caster levels. CS
Mage's Lucubration   Wizard Only. Recalls spell of 5th level or lower. CRB
Monstrous Physique IV   As monstrous physique III, with more abilities. UM
Move Earth   Digs trenches and builds hills. CRB
Owl's Wisdom, Mass   As owl's wisdom, affects 1 subject/level. CRB
Plant Shape II   Turns you into a Large plant creature. CRB
Stone to Flesh   Restores petrified creature. CRB
Tar Pool   Converts the top layer of the ground into hot tar. UC
Transformation M You gain combat bonuses. CRB
Undead Anatomy III   Take the form and some of the powers of a Diminutive or Huge undead. UM

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7th-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Banishment   Banishes 2 HD/level of extraplanar creatures. CRB
Circle of Clarity F Emanation hampers illusions and stealth. UM
Expend   Wastes creatures' limited use magical ability. APG
Sequester   Subject is invisible to sight and scrying; renders creature comatose. CRB
Spell Turning M Reflect 1d4+6 spell levels back at caster. CRB
Teleport Trap M   ISWG
Conjuration
Caustic Eruption   Burst deals 1d6 acid/level and lingers. UM
Create Demiplane, Lesser F Create your own demiplane. UM
Hostile Juxtaposition, Greater   You may target one creature for every four of your caster levels. UC
Instant Summons M Prepared object appears in your hand. CRB
Joyful Rapture   Negate harmful emotions. UM
Mage's Magnificent Mansion F Door leads to extradimensional mansion. CRB
Phase Door   Creates an invisible passage through a barrier. CRB
Plane Shift F As many as eight subjects travel to another plane. CRB
Rampart   Creates 5-ft.-thick earthen barrier. APG
Summon Monster VII   Summons extraplanar creature to fight for you. CRB
Teleport, Greater   As teleport, but no range limit and no off-target arrival. CRB
Teleport Object   As teleport, but affects a touched object. CRB
Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
Divination
Arcane Sight, Greater   As arcane sight, but also reveals magic effects on creatures and objects. CRB
Scrying, Greater   As scrying, but faster and longer. CRB
Vision M As legend lore, but quicker. CRB
Enchantment
Hold Person, Mass   As hold person, but all within 30 ft. CRB
Insanity   Subject suffers continuous confusion. CRB
Power Word Blind   Blinds creature with 200 hp or less. CRB
Symbol of Stunning M Triggered rune stuns creatures. CRB
Waves of Ecstasy   Pleasure stuns and staggers creatures. UM
Evocation
Delayed Blast Fireball   1d6/level fire damage; you can postpone blast for up to 5 rounds. CRB
Forcecage M Cube or cage of force imprisons all inside. CRB
Grasping Hand   Hand provides cover, pushes, or grapples. CRB
Ki Shout   Target takes 1d6 sonic/level and is stunned. UM
Mage's Sword F Floating magic blade strikes opponents. CRB
Prismatic Spray   Rays hit subjects with variety of effects. CRB
Scouring Winds   Winds block vision and deal 3d6 damage per round. UM
Vortex   Creates a whirlpool in water. APG
Illusion
Invisibility, Mass   As invisibility, but affects all in range. CRB
Lunar Veil   Dispel light and revert lycanthropes. UM
Phantasmal Revenge   Ghost from corpse hunts killer. APG
Project Image   Illusory double can talk and cast spells. CRB
Shadow Conjuration, Greater   As shadow conjuration, but up to 6th level and 60% real. CRB
Simulacrum M Creates partially real double of a creature. CRB
Necromancy
Control Undead   Undead don't attack you while under your command. CRB
Epidemic   Infect a subject with a highly contagious disease. UM
Finger of Death   Deals 10 damage/level to one subject. CRB
Plague Storm   Cloud infects creatures like contagion. UM
Symbol of Weakness M Triggered rune weakens creatures. CRB
Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again. UM
Waves of Exhaustion   Several targets become exhausted. CRB
Transmutation
Age Resistance, Greater   Ignore penalties from venerable age. UM
Arcane Cannon F Your focus becomes a magical cannon that fires on its own. UC
Control Construct   Take control of a construct. UM
Control Weather   Changes weather in local area. CRB
Elemental Body IV   Turns you into a Huge elemental. CRB
Ethereal Jaunt   You become ethereal for 1 round/level. CRB
Firebrand   Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. APG
Fly, Mass   One creature/level gains ability to fly. APG
Form of the Dragon II   Turns you into a Large dragon. CRB
Giant Form I   Turns you into a Large giant. CRB
Ice Body   Your body becomes living ice. UM
Planar Adaptation, Mass   As planar adaptation, but affects multiple creatures. APG
Plant Shape III   Turns you into a Huge plant. CRB
Polymorph, Greater   Gives one willing subject a new, more powerful form. CRB
Resonating Word   Target is damaged, staggered, and stunned. UM
Reverse Gravity   Objects and creatures fall upward. CRB
Statue   Subject can become a statue at will. CRB
Universal
Limited Wish M Alters reality (within limits). CRB

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8th-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Dimensional Lock   Teleportation and interplanar travel blocked for 1 day/level. CRB
Mind Blank   Subject is protected from mental/emotional magic and scrying. CRB
Prismatic Wall   Wall's colors have array of effects. CRB
Protection from Spells MF Confers +8 resistance bonus. CRB
Conjuration
Call Construct M Summon your construct to you. UM
Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
Incendiary Cloud   Cloud deals 6d6 fire damage/round. CRB
Maze   Traps subject in extradimensional maze. CRB
Planar Binding, Greater   As lesser planar binding, but up to 18 HD. CRB
Rift of Ruin   Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
Seamantle   Sheathes you in protective water/ APG
Summon Monster VIII   Summons extraplanar creature to fight for you. CRB
Trap the Soul M Imprisons subject within gem. CRB
Wall of Lava   Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
Divination
Discern Location   Reveals exact location of creature or object. CRB
Moment of Prescience   You gain +1/level insight bonus on single attack roll, check, or save. CRB
Prediction of Failure   Target is permanently shaken and sickened, and may gain a spellblight. UM
Prying Eyes, Greater   As prying eyes, but eyes have true seeing. CRB
Enchantment
Antipathy   Object or location affected by spell repels certain creatures. CRB
Binding M Utilizes an array of techniques to imprison a creature. CRB
Charm Monster, Mass   As charm monster, but all within 30 ft. CRB
Demand   As sending, plus you can send suggestion. CRB
Euphoric Tranquility   Makes a creature friendly. APG
Irresistible Dance   Forces subject to dance. CRB
Power Word Stun   Stuns creature with 150 hp or less. CRB
Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
Sympathy M Object or location attracts certain creatures. CRB
Evocation
Clenched Fist   Large hand provides cover, pushes, or attacks your foes. CRB
Polar Ray   Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. CRB
Shout, Greater   Devastating yell deals 10d6 sonic damage; stuns creatures. CRB
Stormbolts   1d8 damage/level (max 20d8) to targets. APG
Sunburst   Blinds all within 10 ft., deals 6d6 damage. CRB
Telekinetic Sphere   As resilient sphere, but you move the sphere telekinetically. CRB
Illusion
Scintillating Pattern   Twisting colors confuse, stun, or render unconscious. CRB
Screen   Illusion hides area from vision and scrying. CRB
Shadow Evocation, Greater   As shadow evocation, but up to 7th level and 60% real. CRB
Necromancy
Clone MF Duplicate awakens when original dies. CRB
Create Greater Undead M Creates shadows, wraiths, spectres, or devourers. CRB
Horrid Wilting   Deals 1d6/level damage within 30 ft. CRB
Orb of the Void M Sphere inflicts negative levels. UM
Symbol of Death M Triggered rune kills nearby creatures. CRB
Transmutation
Form of the Dragon III   Turns you into a Huge dragon. CRB
Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
Giant Form II   Turns you into a Huge giant. CRB
Iron Body   Your body becomes living iron. CRB
Polymorph Any Object   Changes a subject into anything else. CRB
Temporal Stasis M Puts subject into suspended animation. CRB
Undead Anatomy IV   As undead anatomy III, but with more abilities. UM

9th-Level Sorcerer/Wizard Spells (Paizo)

Spell Name Comp. Description Source
Abjuration
Echean's Excellent Enclosure     RG
Freedom   Releases creature from imprisonment. CRB
Imprisonment   Entombs subject beneath the earth. CRB
Mage's Disjunction   Dispels magic, disenchants magic items. CRB
Mind Blank, Communal   As mind blank, but you may divide the duration among creatures touched. UC
Prismatic Sphere   As prismatic wall, but surrounds on all sides. CRB
Symbol of Vulnerability M Triggered rune gives penalties. UM
Wall of Suppression M Creates wall that disables magic. APG
Conjuration
Clashing Rocks   20d6 damage to target creature. APG
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
Gate M Connects two planes for travel or summoning. CRB
Interplanetary Teleport   Teleport to another planet. UM
Refuge M Alters item to transport its possessor to your abode. CRB
Summon Monster IX   Summons extraplanar creature to fight for you. CRB
Teleportation Circle M Teleports creatures inside circle. CRB
Tsunami   Huge wave damages and sweeps up all in its path. APG
Wooden Phalanx   Creates 1d4+2 temporary wood golems to fight for you. UM
Divination
Foresight   “Sixth sense” warns of impending danger. CRB
Enchantment
Dominate Monster   As dominate person, but any creature. CRB
Heroic Invocation   Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
Hold Monster, Mass   As hold monster, but all within 30 ft. CRB
Overwhelming Presence   Creatures bow before you as if you were divine. UM
Power Word Kill   Kills one creature with 100 hp or less. CRB
Symbol of Strife M Triggered rune makes creatures attack. UM
Evocation
Crushing Hand   Large hand provides cover, pushes, or crushes your foes. CRB
Icy Prison, Mass   As icy prison, but it affects 1 creature/level. UM
Meteor Swarm   Four exploding spheres each deal 6d6 fire damage. CRB
Ride the Lightning   Transform into electricity. UM
Winds of Vengeance   Gives you the ability to fly and attack with wind. APG
Illusion
Shades   As shadow conjuration, but up to 8th level and 80% real. CRB
Weird   As phantasmal killer, but affects all within 30 ft. CRB
Necromancy
Astral Projection M Projects you and companions onto Astral Plane. CRB
Canopic Conversion   Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating an Osirion mummy 1d4 rounds later. OLoP
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
Energy Drain   Subject gains 2d4 negative levels. CRB
Soul Bind F Traps newly dead soul to prevent resurrection. CRB
Suffocation, Mass   One creature/level suffocates to death. APG
Wail of the Banshee   Deals 10 damage/level to 1 creature/level. CRB
Transmutation
Etherealness   Travel to Ethereal Plane with companions. CRB
Fiery Body   You gain various fire-related powers. APG
Shapechange F Transforms you into certain creatures, and lets you change forms once per round. CRB
Time Stop   You act freely for 1d4+1 rounds. CRB
Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage. UM
World Wave   Earth moves you across distances. APG
Universal
Wish M As limited wish, but with fewer limits. CRB

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0-Level Sorcerer/Wizard Spells (Cantrips- 3rd Party Publishers)

Spell Name Comp. Description Source
Abjuration
Idyllic Sleep   Willing target sleeps 8 hours regardless of conditions. RP:101-0
Layer of Ice   Does 1 cold damage to a target but absorbs up to 5 fire damage before melting away. RP:101-0
Magic Spike, Lesser   Bolt of energy inflicts a -1 circumstance penalty to spell, spell-like ability and supernatural DCs. RP:101-0
Parry Shot   Caster gains a +2 deflection bonus to AC against the next ranged attack against her. RP:101-0
Parry Strike   Caster gains a +2 deflection bonus to AC against the next melee attack against him. RP:101-0
Resistance to Fear   The subject gains a +2 morale bonus against fear effects for 1 minute. RP:101-0
Shield Open Flame   Protects small fire from being extinguished. RP:101-0
Conjuration
Cleanse of Alcohol   Subject is completely cured of alcohol effects. RP:101-0
Conjurer's Toolbelt   Conjures any small tool for 1 min./level. RP:101-0
Create Ice   Creates a 5' square sheet of ice on the ground, causing it to become difficult terrain. SGG:IM
Elemental Sample   You create a 1-foot cubic block of an elemental substance. RP:101-0
Guardian Mote   Absorbs 1d3 damage from the next attack. RP:101-0
Quill   Creates a writing quill with limitless ink. RP:101-0
Sand in Your Eyes   Deal 1 point of slashing damage and blind target for 1 round. RP:101-0
Spider’s Thread   Creates ropeilike strand that is sticky on one end. RP:101-0
Unruly Bolt   Ray deals 1d2 points of damage of random energy type over time. RP:101-0
Wooden Club   You create and can proficiently wield a club. RP:101-0
Divination
Bash   Caster gets a +2 insight bonus to next melee attack roll. RP:101-0
Canny Effort   Caster gains a +2 competence bonus on next skill check. RP:101-0
Decrypt   Helps decipher a coded message or cipher. RP:101-0
Detect Alchemy   As detect poison, but it detects objects created through alchemy and alchemical reagents rather than magic. SGG:110SV
Detect Charm   Determines whether a creature is under a charm effect. RP:101-0
Eyes of the Augur   Gain a +10 bonus to Spellcraft checks to identify a spell. RP:101-0
Omen Casting   If your target opponent made his previous save, your next spell DC improves by 1. RP:101-0
Seeker   Caster gets a +2 insight bonus to next ranged attack roll. RP:101-0
Sign of Discovery   Grant +2 insight bonus to your next knowledge, perception or sense motive check. RP:101-0
Stonesense   Gain stonecunning ability as a dwarf. RP:101-0
Summarize   Quickly summarize a text of up to 250 pages. RP:101-0
Enchantment
Awaken   Wake up one living creature. RP:101-0
Dawdle   The target suffers a -4 penalty to initiative. RP:101-0
Pause   Decrease target’s initiative by 4. RP:101-0
Restlessness   Target cannot sleep for 24 hours. RP:101-0
Shadow Snag   Single shadow-casting target touched is entangled. RP:101-0
Subconscious Aggression   Causes Critical Fumble to become an attack on an ally. RP:101-0
Touch of Fascination   Touch leaves target fascinated for 1 round. RP:101-0
Evocation
Boom     TO:FF
Cauterize   Stabilizes but damages target. RP:101-0
Dancing Shadows   As dancing lights, but it creates 1 to 4 motes of darkness, each reducing light by 1 step. SGG:110SV
Dark Baubles   Object casts deep shadows in 20 ft. radius. RP:101-0
Dim   Dims light sources within 100 feet of object touched. RP:101-0
Disorienting Quake   One creature is shaken and must make a Acrobatics check or fall prone. RP:101-0
Irksome Weapon   Weapon of force threatens RP:101-0
Light My Fire   Starts a fire quickly. RP:101-0
Moment of Darkness     TO:FF
Pointer   Shines a beam of light from your finger. RP:101-0
Ray of Mercy   Ray deals 1d4 nonlethal damage. RP:101-0
Shelve   Returns a book to its shelf in the proper place. RP:101-0
Signal   Creates a loud sound. RP:101-0
Slapping Hand   Disembodied hand slaps target for 1 point of damage. RP:101-0