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    Third Party Sorcerer/Wizard Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Sorcerer/Wizard Spells (Cantrips)
    Spell Name Comp. Description Source
    Abjuration
    Resistance   Subject gains +1 on saving throws. CRB
    Conjuration
    Acid Splash   Orb deals 1d3 acid damage. CRB
    Drench   A sudden downpour soaks a target creature or object. Blog
    Divination
    Detect Magic   Detects all spells and magic items within 60 ft. CRB
    Detect Poison   Detects poison in one creature or small object. CRB
    Read Magic   Read scrolls and spellbooks. CRB
    Enchantment
    Daze   A single humanoid creature with 4 HD or less loses its next action. CRB
    Evocation
    Breeze   Create a light wind that blows against target from direction of your choice. Blog
    Dancing Lights   Creates torches or other lights. CRB
    Flare   Dazzles one creature (–1 on attack rolls). CRB
    Light   Object shines like a torch. CRB
    Penumbra   Protects creature or object touched from bright light. Blog
    Ray of Frost   Ray deals 1d3 cold damage. CRB
    Scoop   Create a scoop of force to pick up or carry liquids. Blog
    Spark   Ignites flammable objects. APG
    Illusion
    Ghost Sound   Figment sounds. CRB
    Haunted Fey Aspect   You surround yourself with disturbing illusions. UC
    Necromancy
    Bleed   Cause a stabilized creature to resume dying. CRB
    Disrupt Undead   Deals 1d6 damage to one undead. CRB
    Touch of Fatigue   Touch attack fatigues target. CRB
    Transmutation
    Jolt   Deal 1d3 electrical damage with a ranged touch attack. Blog
    Mage Hand   5-pound telekinesis. CRB
    Mending   Makes minor repairs on an object. CRB
    Message   Whisper conversation at distance. CRB
    Open/Close   Opens or closes small or light things. CRB
    Root   Reinforces a subjects defense against being moved or tripped. Blog
    Universal
    Arcane Mark   Inscribes a personal rune on an object or creature (visible or invisible). CRB
    Prestidigitation   Performs minor tricks. CRB

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    1st-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Adjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
    Alarm   Wards an area for 2 hours/level. CRB
    Endure Elements   Exist comfortably in hot or cold regions. CRB
    Hold Portal   Holds door shut. CRB
    Peacebond   Locks a weapon in place on the target’s body. UC
    Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. CRB
    Shield   Invisible disc gives +4 to AC, blocks magic missiles. CRB
    Shock Shield   A shield of force protects you until you dismiss it in an explosion of electricity. UC
    Conjuration
    Abundant Ammunition   Replaces nonmagical ammunition every round. UC
    Air Bubble   Creates a small pocket of air around your head or an object. UC
    Corrosive Touch   Touch attack deals 1d4 acid/level. UM
    Grease   Makes 10-ft. square or one object slippery. CRB
    Icicle Dagger   Masterwork ice dagger deals +1 cold damage. UM
    Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. ISWG
    Ki Arrow   Arrow deals damage as your unarmed strike. UM
    Mage Armor   Gives subject +4 armor bonus. CRB
    Mount   Summons riding horse for 2 hours/level. CRB
    Mudball   Range touch attack that cause the target to be blinded. ARG
    Obscuring Mist   Fog surrounds you. CRB
    Stumble Gap F Small hole trips creatures. APG
    Summon Minor Monster   Summon 1d3 Tiny animals. UM
    Summon Monster I   Summons extraplanar creature to fight for you. CRB
    Unseen Servant   Invisible force obeys your commands. CRB
    Divination
    Anticipate Peril   Target gains a bonus on one initiative check. UM
    Comprehend Languages   You understand all spoken and written languages. CRB
    Cultural Adaptation   You emulate the mannerisms and accent of a particular culture Humans/Golarion
    Detect Charm   As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. ASoL
    Detect Secret Doors   Reveals hidden doors within 60 ft. CRB
    Detect Undead   Reveals undead within 60 ft. CRB
    Identify   Gives +10 bonus to identify magic items. CRB
    See Alignment   Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
    True Strike   +20 on your next attack roll. CRB
    Enchantment
    Bungle   Target takes a -20 penalty on its next attack roll or check. UM
    Charm Person   Makes one person your friend. CRB
    Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
    Hypnotism   Fascinates 2d4 HD of creatures. CRB
    Keep Watch   You are treated as having a night's rest even while staying awake KoIS
    Lock Gaze   You compel the target to only look at you for the duration of the spell. UC
    Memory Lapse   Subject forgets events back to last turn. APG
    Moment of Greatness   Doubles a morale bonus. UC
    Sleep   Puts 4 HD of creatures into magical slumber. CRB
    Unprepared Combatant   Target takes -4 on initiative and Reflex saves. UM
    Evocation
    Burning Hands   1d4/level fire damage (max 5d4). CRB
    Ear-Piercing Scream   Deal sonic damage and daze target. UM
    Flare Burst   As flare, but affects all creatures in 10 ft. APG
    Floating Disk   Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB
    Hydraulic Push   Wave of water bull rushes an enemy. APG
    Magic Missile   1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB
    Shocking Grasp   Touch delivers 1d6/level electricity damage (max 5d6). CRB
    Illusion
    Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Clarion Call   Your voice can be heard across great distances KoIS
    Color Spray   Knocks unconscious, blinds, and/or stuns weak creatures. CRB
    Dazzling Blade   Your weapon becomes shiny, gaining bonuses to several combat maneuvers RG
    Disguise Self   Changes your appearance. CRB
    Illusion of Calm   You appear to be standing still, even when you take some actions. UC
    Magic Aura   Alters object's magic aura. CRB
    Negative Reaction   Targeted creature may not positively influence anyone. UC
    Shadow Weapon   Create a quasi-real masterwork weapon. UM
    Silent Image   Creates minor illusion of your design. CRB
    Vanish   As invisibility for 1 round/level (5 max). APG
    Ventriloquism   Throws voice for 1 min./level. CRB
    Necromancy
    Bed of Iron   You can sleep comfortably in armor without suffering fatigue. KoIS
    Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. CRB
    Chill Touch   One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
    Decompose Corpse   Turn a corpse into a clean skeleton. UM
    Interrogation   Target answers questions or suffers pain. UM
    Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
    Ray of Sickening   Ray makes the subject sickened. UM
    Restore Corpse   Skeletal corpse grows flesh. UM
    Sculpt Corpse   Makes corpse look like another creature. APG
    Transmutation
    Alchemical Tinkering   Transform one firearm or alchemical item into another one. ARG
    Alter Winds   Increase/decrease strength of natural winds. APG
    Animate Rope   Makes a rope move at your command. CRB
    Ant Haul   Triples carrying capacity of a creature. APG
    Break   Gives an object the broken condition. APG
    Blood Money   Use your blood to create material components for spells. RoRLAE
    Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
    Crafter's Curse   Subject takes –5 on Craft skill checks. APG
    Crafter's Fortune   Subject gains +5 on next Craft check. APG
    Damp Powder   Ruins ammunition loaded in the targeted firearm. UC
    Dancing Lantern   Animates a lantern that follows you. APG
    Emblazon Crest   Your coat of arms is magically displayed on any suitable item you carry. KoIS
    Enlarge Person   Humanoid creature doubles in size. CRB
    Erase   Mundane or magical writing vanishes. CRB
    Expeditious Excavation   Moves 5-ft. cubes of earth. APG
    Expeditious Retreat   Your base speed increases by 30 ft. CRB
    Fabricate Bullets M Converts 1 pound of metal into ammunition. UC
    Feather Fall   Objects or creatures fall slowly. CRB
    Forced Quiet   Target cannot make loud noises. UM
    Gravity Bow   Arrows do damage as though one size category larger. APG
    Jump   Subject gets bonus on Acrobatics checks. CRB
    Jury-Rig   Removes the broken condition from the targeted object. UC
    Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Lighten Object   One object weighs half as much as normal FoB
    Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Magic Weapon   Weapon gains +1 bonus. CRB
    Marid's Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
    Mirror Strike   You may strike multiple opponents with a single attack. UC
    Polypurpose Panacea   Gain a relaxing or entertaining effect. UM
    Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Reduce Person   Humanoid creature halves in size. CRB
    Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. UC
    Snapdragon Fireworks   Create 1 dragon firework/level. UM
    Stone Fist   Your unarmed strikes are lethal. APG
    Swift Girding   Your allies are instantly suited up KoIS
    Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG
    Touch of the Sea   Swim speed becomes 30 ft. APG
    Transfer Tattoo   Move a magic tattoo from one creature to another. ISM
    Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Vocal Alteration   Disguise target's voice. UM
    Weaken Powder   Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC
    Youthful Appearance   Target appears younger. UM

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    2nd-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Arcane Lock M Magically locks a portal or chest. CRB
    Book Ward   As protection from energy, except lasts much longer and only protects against acid and fire damage. SoS
    Bullet Shield   You gain a +4 deflection bonus to AC against firearm attacks. UC
    Death from Below   Grant bonus to AC against larger creatures. ARG
    Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. UC
    Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Miserable Pity   Opponents cannot attack a pathetic creature. UM
    Obscure Object   Masks object against scrying. CRB
    Protection from Arrows   Subject gains DR 10/magic against ranged attacks. CRB
    Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. UC
    Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. UC
    Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. UC
    Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. UC
    Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. CRB
    Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC
    Conjuration
    Acid Arrow   Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB
    Arrow Eruption   Creates duplicates of killing arrow. APG
    Create Pit F Creates an extradimensional pit. APG
    Cushioning Bands   Force bands protect against crushing. UM
    Dust of Twilight   Black particles extinguish light sources within area. APG
    Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. UC
    Fog Cloud   Fog obscures vision. CRB
    Glitterdust   Blinds creatures, outlines invisible creatures. CRB
    Mount, Communal   As mount, but you may divide the duration among creatures touched. UC
    Reloading Hands   Loads a single shot into your weapon every round. UC
    Retrieve Item   Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR
    Returning Weapon   Grants a weapon the returning special weapon quality. UC
    Slipstream   Wave boosts creature’s speed. APG
    Stone Call   2d6 damage to all creatures in area. APG
    Summon Monster II   Summons extraplanar creature to fight for you. CRB
    Summon Swarm   Summons swarm of bats, rats, or spiders. CRB
    Web   Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
    Web Shelter   Create a comfortable shelter made of webbing. UM
    Divination
    Blood Transcription   Wizard Only. Learn a spell from the target's blood. UM
    Commune with Birds   You can ask birds a question. ARG
    Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
    Detect Thoughts   Allows “listening” to surface thoughts. CRB
    Determine Depth   With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
    Elemental Speech   Enables you to speak to elementals and some creatures. APG
    Embrace Destiny
      Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
    Lost Kingdoms
    Locate Object   Senses direction toward object (specific or type). CRB
    See Invisibility   Reveals invisible creatures or objects. CRB
    Share Language   Subject understands chosen language. APG
    Share Memory   Share one memory with the target. UM
    Spell Gauge   You learn the spells known or prepared by the target. FoB
    Track Ship   Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PoIS
    Enchantment
    Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. UC
    Compassionate Ally   Target is compelled to help injured ally. UM
    Daze Monster   Living creature of 6 HD or less loses its next action. CRB
    Delay Pain   Ignore pain for 1 hour/level. UM
    Hideous Laughter   Subject loses actions for 1 round/level. CRB
    Oppressive Boredom   Target loses its next action. UM
    Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Seducer's Eyes   You become more attractive to those around you. FoB
    Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
    Unnatural Lust   Target is compelled to kiss or caress another creature. UM
    Evocation
    Admonishing Ray   You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
    Burning Arc   Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. HoG
    Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. APG
    Continual Flame M Makes a permanent, heatless light. CRB
    Darkness   20-ft. radius of supernatural shadow. CRB
    Defensive Shock   Electricity damages your attackers. UM
    Elemental Touch   Gain energy damage touch attack. APG
    Fire Breath   Exhale a cone of flame at will. APG
    Fire Sneeze   Launch flaming, forceful phlegm at your enemies. Gob
    Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. CRB
    Frigid Touch   Target takes cold damage and is staggered. UM
    Frost Fall   The area is covered in a chilling frost. UC
    Gust of Wind   Blows away or knocks down smaller creatures. CRB
    Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
    Imbue with Elemental Might   As imbue with spell ability except it transfers the use of elemental assault ability. ARG
    Pilfering Hand   You may seize an object or manipulate it from afar. UC
    Protective Penumbra   Shadow protects the target from light. UM
    Ricochet Shot   Imbues a projectile weapon to give its ammunition the ability to ricochet. UC
    Scorching Ray   Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB
    Shatter   Sonic energy damages objects or crystalline creatures. CRB
    Spontaneous Immolation   Target takes 3d6 points of fire damage and catches on fire. UC
    Illusion
    Blur   Attacks miss subject 20% of the time. CRB
    Disguise Other   As disguise self, but affects you or another. UM
    Ghostly Disguise   You look like a ghost of yourself. UM
    Haunting Mists   Creatures are shaken and take Wis damage. UM
    Hypnotic Pattern   Fascinates 2d4 + level HD of creatures. CRB
    Invisibility   Subject is invisible for 1 min./level or until it attacks. CRB
    Jitterbugs   Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. ARG
    Mad Hallucination   Target takes penalties to mental actions. UM
    Magic Mouth M Object speaks once when triggered. CRB
    Minor Image   As silent image, plus some sound. CRB
    Mirror Image   Creates decoy duplicates of you. CRB
    Misdirection   Misleads divinations for 1 creature or object. CRB
    Phantom Trap M Makes item seem trapped. CRB
    Shadow Anchor   Target needs to make a bull rush to move more than 5 feet away from his current square. ARG
    Symbol of Mirroring M Triggered rune creates mirror images. UM
    Necromancy
    Blindness/Deafness   Makes subject blinded or deafened. CRB
    Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. UC
    Command Undead   Undead creature obeys your commands. CRB
    Defending Bone   You animate a bone which gives you damage reduction 5/bludgeoning. GaM
    Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
    False Life   Gain 1d10 temporary hp + 1/level (max +10). CRB
    Ghoul Touch   Paralyzes one subject, which exudes stench that makes those nearby sickened. CRB
    Limp Lash   Create a magical noose around target's head, possibly paralyzing them. Gob
    Pernicious Poison   Target takes a -4 penalty against poison. UM
    Scare   Frightens creatures of less than 6 HD. CRB
    Sentry Skull M Turn a severed head into a magical sentry. ARG
    Skinsend   Animate and possess your own skin as if it were a separate creature. UM
    Spectral Hand   Creates disembodied glowing hand to deliver touch attacks. CRB
    Steal Voice   Target gains the croaking spellblight. UM
    Unshakable Chill   Target is afflicted with severe cold. UM
    Transmutation
    Aboleth's Lung   Targets gain the ability to breathe water but can no longer breathe air. ARG
    Accelerate Poison   Hastens targeted poison’s onset. APG
    Adoration   You gain a bonus on Diplomacy checks and performance combat checks. UC
    Alter Self   Assume form of a Small or Medium humanoid. CRB
    Animal Aspect   You gain some of the beneficial qualities of an animal. UC
    Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. UC
    Badger's Ferocity   Weapons are keen while you concentrate. UM
    Bear's Endurance   Subject gains +4 to Con for 1 min./level. CRB
    Blood Blaze   Aura that makes injured creatures spray burning blood. ARG
    Boiling Blood   Targets take fire damage; orcs get +2 Strength. UM
    Bull's Strength   Subject gains +4 to Str for 1 min./level. CRB
    Buoyancy   Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PoIS
    Carry Companion   Your companion creature is transformed into a miniature statue which you can carry. KoIS
    Cat's Grace   Subject gains +4 to Dex for 1 min./level. CRB
    Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
    Codespeak   Grant all recipients ability to speak, read and write a new secret language. SD
    Darkvision   See 60 ft. in total darkness. CRB
    Destabilize Powder   Ammunition in the targeted firearm is prone to misfire. UC
    Disfiguring Touch   Target becomes disfigured. UM
    Eagle's Splendor   Subject gains +4 to Cha for 1 min./level. CRB
    Eldritch Conduit   Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. ISM
    Fleshcurdle   Cause target’s limbs to mutate to hamper attacks, defense, or movement. ISM
    Fox's Cunning   Subject gains +4 to Int for 1 min./level. CRB
    Glide   You take no falling damage, move 60 ft./round while falling. APG
    Greensight   You can see through thick plant matter as though it were transparent. RG
    Hidden Knowledge   You purposely forget some information which is transcribed upon you in the form of a tattoo. SD
    Kinetic Reverberation   Channels the force of an enemy’s attack back into its weapon. UC
    Knock   Opens locked or magically sealed door. CRB
    Levitate   Subject moves up and down at your direction. CRB
    Magic Siege Engine   Siege gains +1 on targeting and damage rolls. UC
    Make Whole   Repairs an object. CRB
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Owl's Wisdom   Subject gains +4 to Wis for 1 min./level. CRB
    Pyrotechnics   Turns fire into blinding light or thick smoke. CRB
    Recoil Fire   Ammunition in the targeted firearm generates excessive recoil. UC
    Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. UC
    Rope Trick   As many as eight creatures hide in extradimensional space. CRB
    Sculpt Simulacrum   Alter a simulacrum's appearance. UM
    Silk To Steel   Use a scarf as a shield or whip. UM
    Snow Shape   As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. HoG
    Spider Climb   Grants ability to walk on walls and ceilings. CRB
    Stabilize Powder   Ammunition in the targeted firearm is less likely to misfire. UC
    Staggering Fall   Cause additional damage to a falling creature. RG
    Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
    Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC
    Thunder Fire   Ammunition in the targeted firearm deafens opponents. UC
    Twisted Space   Targeted creature’s attacks target a random square instead of the intended target. UC
    Whispering Wind   Sends a short message 1 mile/level. CRB

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    3rd-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Ablative Sphere M
    An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. Humans/Golarion
    Cloak of Winds   Creates a screen of wind around you. APG
    Dispel Magic   Cancels one magical spell or effect. CRB
    Explosive Runes   Deals 6d6 damage when read. CRB
    Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. CRB
    Nondetection M Hides subject from divination, scrying. CRB
    Protection from Arrows, Communal   As protection from arrows, but you may divide the duration among creatures touched. UC
    Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. CRB
    Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
    Conjuration
    Ablative Barrier F Surrounds the target with layers of force. UC
    Aqueous Orb   Creates rolling sphere of water. APG
    Ash Storm   Hamper vision and movement. UM
    Gloomblind Bolts   Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
    Ice Spears   Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
    Mad Monkeys   Summon a swarm of mischievous monkeys. UM
    Pellet Blast M Creates an explosion of conjured metal pellets. UC
    Phantom Driver   Conjures a phantom to drive vehicles. UC
    Phantom Steed   Magic horse appears for 1 hour/level. CRB
    Rain of Frogs   Summon a swarm of poisonous frogs. UM
    Returning Weapon, Communal   As returning weapon, but you may divide the duration among weapons touched. UC
    Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
    Sleet Storm   Hampers vision and movement. CRB
    Spiked Pit   As create pit, but filled with spikes. APG
    Stinking Cloud   Nauseating vapors, 1 round/level. CRB
    Summon Monster III   Summons extraplanar creature to fight for you. CRB
    Summon Totem Creature   As summon nature's ally III except for different creatures as options. HoG
    Divination
    Arcane Sight   Magical auras become visible to you. CRB
    Blood Biography   Learn about a creature with its blood. APG
    Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. CRB
    Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. DHB
    Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
    Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Seek Thoughts   Detects thinking creatures’ thoughts. APG
    Share Language, Communal   As share language, but you may divide the duration among creatures touched. UC
    Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. CTR
    Tongues   Speak and understand any language. CRB
    Unravel Destiny   A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
    Enchantment
    Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
    Deep Slumber   Puts 10 HD of creatures to sleep. CRB
    Heroism   Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Hold Person   Paralyzes one humanoid for 1 round/level. CRB
    Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
    Nixie's lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. ARG
    Pugwampi’s Grace   One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
    Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Reckless Infatuation   Target is compelled to stay near another. UM
    Suggestion   Compels a subject to follow stated course of action. CRB
    Unadulterated Loathing   Target is compelled to avoid another creature. UM
    Evocation
    Battering Blast   You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG
    BlackLight   You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS
    Call the Void   An aura of nothingness damages and suffocates creatures adjacent to you. DEP
    Campfire Wall   Creates a shelter around a campfire. APG
    Chain of Perdition   Creates a floating chain of force. UC
    Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM
    Daylight   60-ft. radius of bright light. CRB
    Diamond Spray   A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF
    Distracting Cacophony   Noise makes it difficult to cast. UM
    Draconic Reservoir   Subject can absorb energy damage and enhance melee attacks with it. APG
    Elemental Aura   Creates an aura of energy around you. APG
    Fireball   1d6 damage per level, 20-ft. radius. CRB
    Firestream   2d6 points of fire damage in a 20-ft. line, that can change each round. ARG
    Force Punch   Target takes force damage and is pushed away. UM
    Heatstroke   As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
    Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. APG
    Lightning Bolt   Electricity deals 1d6/level damage. CRB
    Pain Strike   Inflicts 1d6 nonlethal damage 1 round/level. APG
    Sheet Lightning   Deal electricity damage and daze creatures in a 20-foot spread. RG
    Tiny Hut   Creates shelter for 10 creatures. CRB
    Twilight Knife   Floating knife attacks with you. APG
    Vengeful Comets   Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. ISM
    Wind Wall   Deflects arrows, smaller creatures, and gases. CRB
    Illusion
    Dazzling Blade, Mass   Multiple weapons become shiny, granting bonuses to combat maneuvers. RG
    Displacement   Attacks miss subject 50% of the time. CRB
    Fearsome Duplicate   Make a monstrously distorted duplicate of you and control it. ARG
    Illusory Poison   Coat a weapon with phantasmal poison. GnoG
    Illusory Script M Only select creatures can read text. CRB
    Invisibility Sphere   Makes everyone within 10 ft. invisible. CRB
    Loathsome Veil   Nauseate and/or sicken weak creatures. UM
    Major Image   As silent image, plus sound, smell and thermal effects. CRB
    Minor Dream   As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. ARG
    Vision of Hell   Illusory hellscape makes creatures shaken. UM
    Necromancy
    Accursed Glare   Cause one creature to reroll attacks and saving throws, taking the worse result BotM
    Animate Dead, Lesser   Create one skeleton or zombie. UM
    Deathwine   Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. AP:RotR
    Eldritch Fever   Target gains the eldritch ague spellblight. UM
    Gentle Repose   Preserves one corpse. CRB
    Halt Undead   Immobilizes undead for 1 round/level. CRB
    Healing Thief   You siphon half of all magical healing that the targeted creature receives. UC
    Howling Agony   Screaming pain limits the target's actions. UM
    Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Ki Leech   Add to your ki pool when you critically hit. UM
    Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
    Marionette Possession   As magic jar, but limited to line of sight. UM
    Ray of Exhaustion   Ray makes subject exhausted. CRB
    Sands of Time   Target temporarily ages. UM
    Toxic Gift   Target suffers the effect of the poison in you. UM
    Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
    Transmutation
    Ancestral Regression   Transform a drow into a surface elf. ARG
    Anthropomorphic Animal   Animal becomes bipedal. UM
    Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
    Armor Lock   You lock up an opponent in their own armor, entangling or staggering them. KoIS
    Beast Shape I   You take the form and some of the powers of a Small or Medium animal. CRB
    Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
    Blink   You randomly vanish and reappear for 1 round per level. CRB
    Blood Scent   Gain scent ability against injured creatures. ARG
    Blot   Ruins writing. Gob
    Burrow   Target gains a burrow speed of 15. UM
    Countless Eyes   Extra eyes give all-around vision. UM
    Darkvision, Communal   As darkvision, but you may divide the duration among creatures touched. UC
    Devolution   Target eidolon temporarily loses 1 evolution +1/five levels. APG
    Enter Image   Transfers your consciousness to an object bearing your likeness. APG
    Eruptive Pustules   Acid boils burst when you are attacked. UM
    Excruciating Deformation   Target takes Dex and Con damage. UM
    Fins to Feet   Transform the target's fins, flippers, or tail into legs and feet. ARG
    Fire Trail   Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
    Flame Arrow   Arrows deal +1d6 fire damage. CRB
    Flash Fire   Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
    Fly   Subject flies at speed of 60 ft. CRB
    Fractions of Heal and Harm   Heal yourself when you cast your next damaging spell. AP:SS
    Gaseous Form   Subject becomes insubstantial and can fly slowly. CRB
    Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
    Hostile Levitation   Levitates the targeted creature up off the ground. UC
    Imbue With Addiction   Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. MM
    Improve trap   Improve one specific element of a trap. ARG
    Keen Edge   Doubles normal weapon's threat range. CRB
    Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). CRB
    Monstrous Physique I   Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
    Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Prehensile Pilfer   Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
    Pup Shape   Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
    Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
    Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
    Secret Page   Changes one page to hide its real content. CRB
    Shifting Sand   Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG
    Shrink Item   Object shrinks to one-sixteenth size. CRB
    Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
    Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. UC
    Strangling Hair   Your hair animates and grapples. UM
    Touch Injection   You can deliver an infusion, elixir, poison, or potion as a touch attack. UC
    Undead Anatomy I   Take the form and some of the powers of a Small or Medium undead. UM
    Versatile Weapon   Weapon bypasses some DR. APG
    Water Breathing   Subjects can breathe underwater. CRB

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    4th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Dimensional Anchor   Bars extradimensional movement. CRB
    Fire Trap M Opened object deals 1d4 damage + 1/level. CRB
    Globe of Invulnerability, Lesser   Stops 1st- through 3rd-level spell effects. CRB
    Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC
    Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. UC
    Remove Curse   Frees object or person from curse. CRB
    Stoneskin M Grants DR 10/adamantine. CRB
    Suppress Primal Magic   Prevent primal magic events from occurring in a 10-ft. radius around you. ISM
    True Form   Removes polymorph effects. APG
    Ward Shield   Your shield is effective at resisting some types of spells. KoIS
    Conjuration
    Acid Pit F Creates a pit with a layer of acid on the bottom. APG
    Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. CRB
    Conjure Deadfall   You conjure a large metal cube covered in sharp spikes. DHB
    Dimension Door   Teleports you a short distance. CRB
    Fleshworm Infestation   Worms deal hp and Dex damage. UM
    Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG
    Infernal Healing, Greater   Touch a creature with devils blood, giving it fast healing 4. ISWG
    Minor Creation   Creates one cloth or wood object. CRB
    Phantom Chariot   Conjures a quasi-real heavy chariot pulled by four horses. UC
    Phantom Steed, Communal   As phantom steed, but you may divide the duration among creatures touched. UC
    Secure Shelter   Creates sturdy cottage. CRB
    Solid Fog   Blocks vision and slows movement. CRB
    Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
    Summon Monster IV   Summons extraplanar creature to fight for you. CRB
    Touch of Slime   Touch infests a target with green slime. UM
    Divination
    Arcane Eye   Invisible floating eye moves 30 ft./round. CRB
    Detect Scrying   Alerts you to magical eavesdropping. CRB
    Locate Creature   Indicates direction to familiar creature. CRB
    Named Bullet   Imbues ammunition with accuracy against a specific creature type. UC
    Scrying F Spies on subject from a distance. CRB
    Share Senses   See/hear/smell what your familiar is. APG
    Symbol of Revelation M Triggered symbol reveals illusions. UM
    Tongues, Communal   As tongues, but you may divide the duration among creatures touched. UC
    Enchantment
    Antithetical Constraint   The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
    Aura of the Unremarkable   An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. CEoD
    Charm Monster   Makes monster believe it is your ally. CRB
    Confusion   Subjects behave oddly for 1 round/level. CRB
    Control Summoned Creature   Direct a summoned monster as if you had summoned it. UM
    Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
    Daze, Mass   As daze, but affecting multiple creatures. UM
    Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. ARG
    Geas, Lesser   Commands subject of 7 HD or less. CRB
    Malfunction   Construct behaves oddly for 1 round/level. UM
    Malicious Spite M Target is compelled to plot against another. UM
    Moonstruck   Subject is enraged and confused. APG
    Overwhelming Grief   Grieving target can take no actions and is denied its Dex bonus. UM
    Terrible Remorse   Creature is compelled to harm itself. UM
    Evocation
    Agonize   Pain encourages an outsider to obey you. UM
    Ball Lightning   Flying balls of lightning deal 3d6 electricity damage each. APG
    Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
    Dragon's Breath   Gives you a dragon's breath weapon. APG
    Fire Shield   Creatures attacking you take fire damage; you're protected from heat or cold. CRB
    Hurricane Blast   Creates a severe blast of wind. AP:LoF
    Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. CRB
    Resilient Sphere   Force globe protects but traps one subject. CRB
    River of Wind   A stream of wind causes nonlethal damage and can knock down or push creatures. APG
    Shout   Deafens all within cone and deals 5d6 sonic damage. CRB
    Telekinetic Charge   Launches an ally through the air. UC
    Vitriolic Mist   As fire shield, except acid damage. UM
    Volcanic Storm   Hot rocks deal 5d6 damage. UM
    Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB
    Wall of Ice   Ice plane creates wall or hemisphere creates dome. CRB
    Illusion
    Hallucinatory Terrain   Makes one type of terrain appear like another (field as forest, or the like). CRB
    Illusory Wall   Wall, floor, or ceiling looks real, but anything can pass through. CRB
    Invisibility, Greater   As invisibility, but subject can attack and stay invisible. CRB
    Minor Phantom Object   As minor creation spell, except the object created is a semi-real phantasm). ARG
    Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. CRB
    Rainbow Pattern   Lights fascinate 24 HD of creatures. CRB
    Shadow Barbs   Creates a shadowy vicious spiked chain that radiates darkness around you. ISM
    Shadow Conjuration   Mimics conjuration spell below 4th level, but only 20% real. CRB
    Shadow Step   Teleport from one shadow to another. UM
    Shocking Image   As mirror image, but the duplicates emit electrical damage when destroyed. UC
    Simulacrum, Lesser M Creates a double of a weak creature. UM
    Wandering Star Motes   Outlines subject and produces light as a sunrod. APG
    Necromancy
    Animate Dead M Creates undead skeletons and zombies out of corpses. CRB
    Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
    Boneshatter   The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6), and is exhausted for 1 minute per caster level. OLoP
    Contagion   Infects subject with chosen disease. CRB
    Enervation   Subject gains 1d4 negative levels. CRB
    False Life, Greater   Gain 2d10 temporary hp + 1/level. UM
    Familiar Melding   Possess your familiar. UM
    Fear   Subjects within cone flee for 1 round/level. CRB
    Geb’s Hammer   Use destroyed undead to smash foes for 1d6 damage per 3 levels. ISM
    Shadow Projection   Temporarily become a shadow. APG
    Skeleton Crew   Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
    Transmutation
    Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
    Age Resistance, Lesser   Ignore penalties from middle age. UM
    Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. UC
    Beast Shape II   You take the form and some of the powers of a Tiny or Large animal. CRB
    Calcific Touch   Touch attack slows target, 1d4 Dex damage. APG
    Cloud Shape   Subject becomes insubstantial and can fly slowly. ARG
    Create Holds   You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
    Darkvision, Greater   See 120 ft. in total darkness. UM
    Earth Glide   Gain the ability to pass through stone, dirt and earth. ARG
    Elemental Body I   Turns you into a Small elemental. CRB
    Enlarge Person, Mass   1 humanoid creature/level doubles in size. CRB
    Firefall   Causes fire to burst up, dealing 2d6 fire damage. APG
    Hellmouth Lash   Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). ARG
    Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
    Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. ARG
    Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB
    Monstrous Physique II   Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
    Obsidian Flow   Converts the surface of the ground into molten glass. UC
    Reduce Person, Mass   As reduce person, but affects 1 humanoid creature/level. CRB
    Resilient Reservoir   Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
    Ride the Waves   Target can breathe water and swim. UM
    Scorching Ash Form M As gaseous form, except you become a swirl of ash. ARG
    Shadow Haven   Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
    Stone Shape   Sculpts stone into any shape. CRB
    Symbol of Slowing M Triggered rune slows creatures. UM
    Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. UM

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    5th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Break Enchantment   Frees subjects from enchantments, transmutations, and curses. CRB
    Covetous Aura   Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. ISWG
    Dismissal   Forces a creature to return to its native plane. CRB
    Life Bubble   Protects creature from sustained environmental effects. APG
    Mage's Private Sanctum   Prevents anyone from viewing or scrying an area for 24 hours. CRB
    Siphon Magic   Transfers a magical effect from touched creature to yourself. ISM
    Soothe Construct   Reduce the berserk chance of a construct. UM
    Spell Absorption   Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. ISM
    Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Unbreakable Construct M Increase construct hardness or DR. UM
    Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC
    Conjuration
    Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
    Cloudkill   Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
    Corrosive Consumption   Acidic patch damages an opponent. UM
    Damnation Stride   Teleports you a short distance and produce a burst of fire. ARG
    Geyser   Creates a geyser of boiling water. APG
    Hostile Juxtaposition   You create a dimensional link with a targeted creature, and switch spots with it. UC
    Hungry Pit   As create pit, but dealing 4d6 damage to those in it as it closes. APG
    Mage's Faithful Hound   Phantom dog can guard a location and attack intruders. CRB
    Major Creation   As minor creation, plus stone and metal. CRB
    Planar Binding, Lesser   Traps extraplanar creature of 6 HD or less until it performs a task. CRB
    Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
    Summon Infernal Host   Summon host devils. RG
    Summon Monster V   Summons extraplanar creature to fight for you. CRB
    Teleport   Instantly transports you as far as 100 miles per level. CRB
    Unseen Crew   Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
    Wall of Stone   Creates a stone wall that can be shaped. CRB
    Divination
    Contact Other Plane   Lets you ask question of extraplanar entity. CRB
    Prying Eyes   1d4 + 1/level floating eyes scout for you. CRB
    Symbol of Scrying M Triggered rune activates scrying sensor. UM
    Telepathic Bond   Link lets allies communicate. CRB
    Enchantment
    Apparent Master   Charm makes a construct regard you as its master. M:GoD
    Constricting Coils   As hold monster, but does 1d6+6 bludgeoning damage/round. AP:SS
    Curse of Disgust   Target is sickened when viewing a trigger. UM
    Dominate Person   Controls humanoid telepathically. CRB
    Feeblemind   Subject's Int and Cha drop to 1. CRB
    Hold Monster   As hold person, but any creature. CRB
    Mind Fog   Subjects in fog get –10 to Wis and Will checks. CRB
    Smug Narcissism   Target is distracted by its sense of self. UM
    Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
    Evocation
    Cone of Cold   1d6/level cold damage. CRB
    Fire Snake   Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
    Icy Prison   Thick ice holds and damages the target. UM
    Interposing Hand   Hand provides cover against 1 opponent. CRB
    Lightning Arc   Targets in a line take 1d6 electricity/level. UM
    Pain Strike, Mass   As pain strike, but affects multiple creatures. APG
    Sending   Delivers short message anywhere, instantly. CRB
    Sonic Thrust   Sound moves targets away from you. UM
    Wall of Force   Wall is immune to damage. CRB
    Wall of Light   An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
    Wall of Sound   Sonic wall deflects and damages creatures. UM
    Illusion
    Dream   Sends message to anyone sleeping. CRB
    False Vision M Fools scrying with an illusion. CRB
    Major Phantom Object   As major creation but the creation is semi-real phantasm. ARG
    Mirage Arcana   As hallucinatory terrain, plus structures. CRB
    Nightmare   Sends vision dealing 1d10 damage, fatigue. CRB
    Persistent Image   As major image, but with no concentration required. CRB
    Phantasmal Web   Catches subjects in illusory web. APG
    Seeming   Changes appearance of 1 person per 2 levels. CRB
    Shadow Evocation   Mimics evocation spell below 5th level, but only 20% real. CRB
    Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
    Necromancy
    Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Astral Projection, Lesser   Limited astral travel. UM
    Black Spot   Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
    Blight   Withers one plant or deals 1d6/level damage to plant creature. CRB
    Blood Boil   Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
    Ghoul Army   1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
    Magic Jar F Enables possession of another creature. CRB
    Plague Carrier   target's attacks carry filth fever. UM
    Possess Object M Possess and animate one object. UM
    Suffocation   Target quickly suffocates to death. APG
    Summoner Conduit   The target eidolon's summoner takes damage whenever the eidolon does. UC
    Symbol of Pain M Triggered rune wracks creatures with pain. CRB
    Waves of Fatigue   Several targets become fatigued. CRB
    Transmutation
    Animal Growth   One animal doubles in size. CRB
    Baleful Polymorph   Turns subject into harmless animal. CRB
    Beast Shape III   You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
    Echolocation   Sonic sense gives you blindsight 40 ft. UM
    Elemental Body II   Turns you into a Medium elemental. CRB
    Energy Siege Shot   A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. UC
    Fabricate M Transforms raw materials into finished items. CRB
    Fickle Winds   Wind walls selectively block attacks. UM
    Geniekind   Gain your choice of genie-themed powers. ISM
    Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
    Lighten Object, Mass   Multiple objects are half as heavy as normal. FoB
    Monstrous Physique III   Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
    Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Passwall   Creates passage through wood or stone wall. CRB
    Planar Adaptation   Resist harmful effects of other plane. APG
    Plant Shape I   Turns you into a Small or Medium plant. CRB
    Polymorph   Gives one willing subject a new form. CRB
    Rapid Repair   Construct gains fast healing 5. UM
    Telekinesis   Moves object, attacks creature, or hurls object or creature. CRB
    Transmute Mud to Rock   Transforms two 10-ft. cubes per level. CRB
    Transmute Rock to Mud   Transforms two 10-ft. cubes per level. CRB
    Treasure Stitching M Objects on cloth become embroidered. APG
    Undead Anatomy II   Take the form and some of the powers of a Tiny or Large undead. UM
    Vermin Shape II   As vermin shape, but Tiny or Large. UM
    Universal
    Permanency M Makes certain spells permanent. CRB

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    6th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Antimagic Field   Negates magic within 10 ft. CRB
    Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
    Globe of Invulnerability   As lesser globe of invulnerability, plus 4th-level spell effects. CRB
    Guards and Wards   Array of magic effects protect area. CRB
    Repulsion F Creatures can't approach you. CRB
    Symbol of Sealing M Create triggered wall of force. UM
    Undeath Ward   You create a pale silver barrier that repels undead. DoG
    Conjuration
    Acid Fog   Fog deals acid damage. CRB
    Conjure Black Pudding M Summon a black pudding. UM
    Getaway   Teleports you and select creatures to predetermined location. APG
    Ice Crystal Teleport   Target is frozen, then teleported. UM
    Planar Binding   As lesser planar binding, but up to 12 HD. CRB
    Summon Monster VI   Summons extraplanar creature to fight for you. CRB
    Wall of Iron M 30 hp/four levels; can topple onto foes. CRB
    Divination
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Battlemind Link   You and an ally gain attack and AC bonuses. UM
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Named Bullet, Greater   As named bullet, but deals 2 points of damage for every caster level. UC
    True Seeing M Lets you see all things as they really are. CRB
    Enchantment
    Cloak of Dreams   Creatures within 5 ft. fall asleep. APG
    Envious Urge   Targets steal from or disarm others. UM
    Geas/Quest   As lesser geas, but affects any creature. CRB
    Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
    Serenity   Peaceful feelings harm those attempting violence. UM
    Suggestion, Mass   As suggestion, affects 1 subject/level. CRB
    Symbol of Persuasion M Triggered rune charms creatures. CRB
    Unconscious Agenda
      Plant subconscious directive in target creature.
    RoRLAE
    Utter Contempt   Target's attitude worsens by two categories. UM
    Vengeful Outrage   Target is compelled to destroy one enemy. UM
    Evocation
    Chains of Fire F 1d6/level damage and 1 secondary bolt/level. ARG
    Chain Lightning   1d6/level damage and 1 secondary bolt/level. CRB
    Cold Ice Strike   Cone of ice slivers deals 1d6 cold/level. UM
    Contagious Flame   Scorching rays cause 4d6 fire damage, then move on to new targets. APG
    Contingency F Sets trigger condition for another spell. CRB
    Elemental Assessor   Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. CotR
    Forceful Hand   Hand pushes creatures away. CRB
    Freezing Sphere   Freezes water or deals cold damage. CRB
    Hellfire Ray   A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
    Leashed Shackles   Target is restricted to a specific location. UM
    Path of the Winds   Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. ARG
    Sirocco   Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
    Illusion
    Mislead   Turns you invisible and creates illusory double. CRB
    Permanent Image   Permanent illusion, includes sight, sound, smell, and thermal effects. CRB
    Programmed Image M As major image, but triggered by event. CRB
    Shadow Walk   Step into shadow to travel rapidly. CRB
    Veil   Changes appearance of a group of creatures. CRB
    Necromancy
    Circle of Death M Kills 1d4/level HD of creatures. CRB
    Contagion, Greater   Infect a subject with a magical disease. UM
    Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains. CRB
    Curse, Major   As bestow curse, but harder to remove. UM
    Eyebite   Target becomes panicked, sickened, and comatose. CRB
    Symbol of Fear M Triggered rune panics nearby creatures. CRB
    Undeath to Death   Destroys 1d4/level HD of undead (max. 20d4). CRB
    Unwilling Shield M Subject shares wounds you receive. APG
    Transmutation
    Age Resistance   Ignore penalties from old age. UM
    Bear's Endurance, Mass   As bear's endurance, affects one subject/level. CRB
    Beast Shape IV   You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
    Bull's Strength, Mass   As bull's strength, affects 1 subject per level. CRB
    Cat's Grace, Mass   As cat's grace, affects 1 subject/level. CRB
    Control Water   Raises or lowers bodies of water. CRB
    Disintegrate   Reduces one creature or object to dust. CRB
    Eagle's Splendor, Mass   As eagle's splendor, 1 subject/level. CRB
    Eldritch Conduit, Greater   Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. ISM
    Elemental Body III   Turns you into a Large elemental. CRB
    Enemy Hammer   Allows you to telekinetically use a creature as a weapon. APG
    Energy Siege Shot, Greater   As energy siege shot, but you can affect any size siege engine. UC
    Flesh to Stone   Turns subject creature into statue. CRB
    Fluid Form   Gain DR 10/slashing, increases reach 10 ft., and breath water APG
    Form of the Dragon I   Turns you into a Medium dragon. CRB
    Fox's Cunning, Mass   As fox's cunning, affects 1 subject/ level. CRB
    Hardening   Permanently increases the hardness of materials by 1 point per 2 caster levels. CS
    Impart Mind M Grant temporary intelligence and powers to a magic item. ISM
    Mage's Lucubration   Wizard Only. Recalls spell of 5th level or lower. CRB
    Monstrous Physique IV   As monstrous physique III, with more abilities. UM
    Move Earth   Digs trenches and builds hills. CRB
    Owl's Wisdom, Mass   As owl's wisdom, affects 1 subject/level. CRB
    Plant Shape II   Turns you into a Large plant creature. CRB
    Stone to Flesh   Restores petrified creature. CRB
    Tar Pool   Converts the top layer of the ground into hot tar. UC
    Transformation M You gain combat bonuses. CRB
    Undead Anatomy III   Take the form and some of the powers of a Diminutive or Huge undead. UM

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    7th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Banishment   Banishes 2 HD/level of extraplanar creatures. CRB
    Circle of Clarity F Emanation hampers illusions and stealth. UM
    Expend   Wastes creatures' limited use magical ability. APG
    Sequester   Subject is invisible to sight and scrying; renders creature comatose. CRB
    Spell Turning M Reflect 1d4+6 spell levels back at caster. CRB
    Teleport Trap M You can cause those teleporting into an area to appear in a specific part of that area. ISWG
    Conjuration
    Caustic Eruption   Burst deals 1d6 acid/level and lingers. UM
    Create Demiplane, Lesser F Create your own demiplane. UM
    Hostile Juxtaposition, Greater   You may target one creature for every four of your caster levels. UC
    Instant Summons M Prepared object appears in your hand. CRB
    Joyful Rapture   Negate harmful emotions. UM
    Mage's Magnificent Mansion F Door leads to extradimensional mansion. CRB
    Phase Door   Creates an invisible passage through a barrier. CRB
    Plane Shift F As many as eight subjects travel to another plane. CRB
    Rampart   Creates 5-ft.-thick earthen barrier. APG
    Summon Monster VII   Summons extraplanar creature to fight for you. CRB
    Teleport, Greater   As teleport, but no range limit and no off-target arrival. CRB
    Teleport Object   As teleport, but affects a touched object. CRB
    Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Divination
    Arcane Sight, Greater   As arcane sight, but also reveals magic effects on creatures and objects. CRB
    Scrying, Greater   As scrying, but faster and longer. CRB
    Vision M As legend lore, but quicker. CRB
    Enchantment
    Hold Person, Mass   As hold person, but all within 30 ft. CRB
    Insanity   Subject suffers continuous confusion. CRB
    Power Word Blind   Blinds creature with 200 hp or less. CRB
    Symbol of Stunning M Triggered rune stuns creatures. CRB
    Waves of Ecstasy   Pleasure stuns and staggers creatures. UM
    Evocation
    Delayed Blast Fireball   1d6/level fire damage; you can postpone blast for up to 5 rounds. CRB
    Forcecage M Cube or cage of force imprisons all inside. CRB
    Grasping Hand   Hand provides cover, pushes, or grapples. CRB
    Hungry Darkness   As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. ISM
    Ki Shout   Target takes 1d6 sonic/level and is stunned. UM
    Mage's Sword F Floating magic blade strikes opponents. CRB
    Prismatic Spray   Rays hit subjects with variety of effects. CRB
    Scouring Winds   Winds block vision and deal 3d6 damage per round. UM
    Vortex   Creates a whirlpool in water. APG
    Illusion
    Invisibility, Mass   As invisibility, but affects all in range. CRB
    Lunar Veil   Dispel light and revert lycanthropes. UM
    Phantasmal Revenge   Ghost from corpse hunts killer. APG
    Project Image   Illusory double can talk and cast spells. CRB
    Shadow Conjuration, Greater   As shadow conjuration, but up to 6th level and 60% real. CRB
    Simulacrum M Creates partially real double of a creature. CRB
    Necromancy
    Control Undead   Undead don't attack you while under your command. CRB
    Epidemic   Infect a subject with a highly contagious disease. UM
    Finger of Death   Deals 10 damage/level to one subject. CRB
    Plague Storm   Cloud infects creatures like contagion. UM
    Symbol of Weakness M Triggered rune weakens creatures. CRB
    Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again. UM
    Waves of Exhaustion   Several targets become exhausted. CRB
    Transmutation
    Age Resistance, Greater   Ignore penalties from venerable age. UM
    Arcane Cannon F Your focus becomes a magical cannon that fires on its own. UC
    Control Construct   Take control of a construct. UM
    Control Weather   Changes weather in local area. CRB
    Elemental Body IV   Turns you into a Huge elemental. CRB
    Ethereal Jaunt   You become ethereal for 1 round/level. CRB
    Firebrand   Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. APG
    Fly, Mass   One creature/level gains ability to fly. APG
    Form of the Dragon II   Turns you into a Large dragon. CRB
    Giant Form I   Turns you into a Large giant. CRB
    Ice Body   Your body becomes living ice. UM
    Planar Adaptation, Mass   As planar adaptation, but affects multiple creatures. APG
    Plant Shape III   Turns you into a Huge plant. CRB
    Polymorph, Greater   Gives one willing subject a new, more powerful form. CRB
    Resonating Word   Target is damaged, staggered, and stunned. UM
    Reverse Gravity   Objects and creatures fall upward. CRB
    Statue   Subject can become a statue at will. CRB
    Universal
    Limited Wish M Alters reality (within limits). CRB

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    8th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Dimensional Lock   Teleportation and interplanar travel blocked for 1 day/level. CRB
    Mind Blank   Subject is protected from mental/emotional magic and scrying. CRB
    Prismatic Wall   Wall's colors have array of effects. CRB
    Protection from Spells MF Confers +8 resistance bonus. CRB
    Spell Absorption, Greater   Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. ISM
    Spellscar   Infuse area with primal magic. ISM
    Conjuration
    Call Construct M Summon your construct to you. UM
    Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
    Incendiary Cloud   Cloud deals 6d6 fire damage/round. CRB
    Maze   Traps subject in extradimensional maze. CRB
    Planar Binding, Greater   As lesser planar binding, but up to 18 HD. CRB
    Rift of Ruin   Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
    Seamantle   Sheathes you in protective water/ APG
    Summon Monster VIII   Summons extraplanar creature to fight for you. CRB
    Trap the Soul M Imprisons subject within gem. CRB
    Wall of Lava   Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
    Divination
    Discern Location   Reveals exact location of creature or object. CRB
    Moment of Prescience   You gain +1/level insight bonus on single attack roll, check, or save. CRB
    Prediction of Failure   Target is permanently shaken and sickened, and may gain a spellblight. UM
    Prying Eyes, Greater   As prying eyes, but eyes have true seeing. CRB
    Enchantment
    Antipathy   Object or location affected by spell repels certain creatures. CRB
    Binding M Utilizes an array of techniques to imprison a creature. CRB
    Charm Monster, Mass   As charm monster, but all within 30 ft. CRB
    Demand   As sending, plus you can send suggestion. CRB
    Euphoric Tranquility   Makes a creature friendly. APG
    Irresistible Dance   Forces subject to dance. CRB
    Power Word Stun   Stuns creature with 150 hp or less. CRB
    Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
    Sympathy M Object or location attracts certain creatures. CRB
    Evocation
    Clenched Fist   Large hand provides cover, pushes, or attacks your foes. CRB
    Polar Ray   Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. CRB
    Shout, Greater   Devastating yell deals 10d6 sonic damage; stuns creatures. CRB
    Stormbolts   1d8 damage/level (max 20d8) to targets. APG
    Sunburst   Blinds all within 10 ft., deals 6d6 damage. CRB
    Telekinetic Sphere   As resilient sphere, but you move the sphere telekinetically. CRB
    Illusion
    Scintillating Pattern   Twisting colors confuse, stun, or render unconscious. CRB
    Screen   Illusion hides area from vision and scrying. CRB
    Shadow Evocation, Greater   As shadow evocation, but up to 7th level and 60% real. CRB
    Necromancy
    Clone MF Duplicate awakens when original dies. CRB
    Create Greater Undead M Creates shadows, wraiths, spectres, or devourers. CRB
    Horrid Wilting   Deals 1d6/level damage within 30 ft. CRB
    Orb of the Void M Sphere inflicts negative levels. UM
    Symbol of Death M Triggered rune kills nearby creatures. CRB
    Transmutation
    Form of the Dragon III   Turns you into a Huge dragon. CRB
    Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
    Giant Form II   Turns you into a Huge giant. CRB
    Iron Body   Your body becomes living iron. CRB
    Polymorph Any Object   Changes a subject into anything else. CRB
    Temporal Stasis M Puts subject into suspended animation. CRB
    Undead Anatomy IV   As undead anatomy III, but with more abilities. UM

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    9th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Freedom   Releases creature from imprisonment. CRB
    Imprisonment   Entombs subject beneath the earth. CRB
    Mage's Disjunction   Dispels magic, disenchants magic items. CRB
    Mage's Excellent Enclosure   You make an impenetrable barrier of force that negates all magic within it. RG
    Mind Blank, Communal   As mind blank, but you may divide the duration among creatures touched. UC
    Prismatic Sphere   As prismatic wall, but surrounds on all sides. CRB
    Spellbane F Prevent 1 spell per 5 levels from working in a 10-foot emanation. ISM
    Symbol of Vulnerability M Triggered rune gives penalties. UM
    Wall of Suppression M Creates wall that disables magic. APG
    Conjuration
    Clashing Rocks   20d6 damage to target creature. APG
    Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
    Gate M Connects two planes for travel or summoning. CRB
    Interplanetary Teleport   Teleport to another planet. UM
    Refuge M Alters item to transport its possessor to your abode. CRB
    Summon Monster IX   Summons extraplanar creature to fight for you. CRB
    Teleportation Circle M Teleports creatures inside circle. CRB
    Tsunami   Huge wave damages and sweeps up all in its path. APG
    Wooden Phalanx   Creates 1d4+2 temporary wood golems to fight for you. UM
    Divination
    Foresight   “Sixth sense” warns of impending danger. CRB
    Enchantment
    Dominate Monster   As dominate person, but any creature. CRB
    Heroic Invocation   Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
    Hold Monster, Mass   As hold monster, but all within 30 ft. CRB
    Overwhelming Presence   Creatures bow before you as if you were divine. UM
    Power Word Kill   Kills one creature with 100 hp or less. CRB
    Symbol of Strife M Triggered rune makes creatures attack. UM
    Evocation
    Crushing Hand   Large hand provides cover, pushes, or crushes your foes. CRB
    Icy Prison, Mass   As icy prison, but it affects 1 creature/level. UM
    Meteor Swarm   Four exploding spheres each deal 6d6 fire damage. CRB
    Ride the Lightning   Transform into electricity. UM
    Winds of Vengeance   Gives you the ability to fly and attack with wind. APG
    Illusion
    Shades   As shadow conjuration, but up to 8th level and 80% real. CRB
    Weird   As phantasmal killer, but affects all within 30 ft. CRB
    Necromancy
    Astral Projection M Projects you and companions onto Astral Plane. CRB
    Canopic Conversion   Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating an Osirion mummy 1d4 rounds later. OLoP
    Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
    Energy Drain   Subject gains 2d4 negative levels. CRB
    Soul Bind F Traps newly dead soul to prevent resurrection. CRB
    Suffocation, Mass   One creature/level suffocates to death. APG
    Wail of the Banshee   Deals 10 damage/level to 1 creature/level. CRB
    Transmutation
    Etherealness   Travel to Ethereal Plane with companions. CRB
    Fiery Body   You gain various fire-related powers. APG
    Salvage   Raise and repair a sunken ship. PoIS
    Shapechange F Transforms you into certain creatures, and lets you change forms once per round. CRB
    Time Stop   You act freely for 1d4+1 rounds. CRB
    Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage. UM
    World Wave   Earth moves you across distances. APG
    Universal
    Wish M As limited wish, but with fewer limits. CRB

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