Navigation

    Magic‎ > ‎Spells by Class‎ > ‎

    Ranger

    Spell Level 1 | 2 | 3 | 4

    Third Party Ranger Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    1st-Level Ranger Spells

    Spell Name Comp. Description Source
    Abundant Ammunition
    Replaces nonmagical ammunition every round. UC
    Air Bubble
    Creates a small pocket of air around your head or an object. UC
    Alarm
    Wards an area for 2 hours/level. CRB
    Animal Messenger
    Sends a Tiny animal to a specific place. CRB
    Ant Haul
    Triples carrying capacity of a creature. APG
    Anticipate Peril
    Target gains a bonus on one initiative check. UM
    Aspect of the Falcon
    Gives bonuses on Perception and ranged attacks. APG
    Blend
    Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Bowstaff
    A shortbow may double as a club, or a longbow as a quarterstaff. UC
    Call Animal
    Makes an animal come to you. APG
    Call Weapon
    Telekinetically summon a weapon from an ally's possession. PCS:ISM
    Calm Animals
    Calms 2d4 + level HD of animals. CRB
    Charm Animal
    Makes one animal your friend. CRB
    Cloak of Shade
    Reduces effects of intense sun exposure and environmental heat. APG
    Commune with Birds   You can ask birds a question. ARG
    Compel Hostility
    Compels opponents to attack you instead of your allies. UC
    Dancing Lantern
    Animates a lantern that follows you. APG
    Deadeye's Arrow
    You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. G&M
    Deadeye’s Lore
    - UC
    Defoliate
    You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
    Delay Poison
    Stops poison from harming subject for 1 hour/level. CRB
    Detect Aberration
    Detect presence of aberrations. APG
    Detect Animals or Plants
    Detects kinds of animals or plants. CRB
    Detect Poison
    Detects poison in one creature or object. CRB
    Detect Snares and Pits
    Reveals natural or primitive traps. CRB
    Detect the Faithful
    You can detect other worshipers of your deity. TEoG
    Diagnose Disease
    Detect and identify diseases. UM
    Dream Feast
    Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. AP:RotR
    Endure Elements
    Exist comfortably in hot or cold regions. CRB
    Entangle
    Plants entangle everyone in 40-ft. radius. CRB
    Feather Step
    Subject ignores adverse movement effects in difficult terrain. APG
    Glide
    No fall damage, move 60 ft./round while falling. APG
    Gravity Bow
    Arrows do damage as though one size category bigger. APG
    Hide from animals
    animals can't perceive one subject/level. CRB
    Horn of Pursuit
    Create three notes heard miles away. UM
    Hunter's Howl
    Treat enemies as favored for 1 round/level. APG
    Ironbeard
    Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
    Jump
    Subject gets bonus on Acrobatics checks. CRB
    Keen Senses
    Gain +2 Perception and low-light vision. APG
    Keep Watch

    KoIS
    Know the Enemy
    Gain +10 on a monster Knowledge check. UM
    Lead Blades
    Melee weapons damage as if one size bigger. APG
    Liberating Command
    Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Longshot
    Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Longstrider
    Your base speed increases by 10 ft. CRB
    Magic Fang
    One natural weapon of subject creature gets +1 on attack and damage rolls. CRB
    Marid's Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
    Negate Aroma
    Subject cannot be tracked by scent. APG
    Pass without Trace
    One subject/level leaves no tracks. CRB
    Read Magic
    Read scrolls and spellbooks. CRB
    Read Weather

    FoB
    Residual Tracking
    Tell creature's appearance by footprint. APG
    Resist Energy
    Ignores 10 (or more) points of damage/attack from specified energy type. CRB
    Returning Weapon
    Grants a weapon the returning special weapon quality. UC
    Savage Maw   Gain a bite attack. ARG
    Speak with animals
    You can communicate with animals. CRB
    Summon Minor Ally
    Summon 1d3 Tiny animals. UM
    Summon Nature's Ally I
    Summons creature to fight for you. CRB
    Sun Metal
    - UC
    Tireless Pursuit
    Ignore fatigue while hustling. APG
    Unbreakable Heart
    Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
    Wartrain Mount
    Animal gains combat training. UM
    Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
    ARG

    Back to Top

    2nd-Level Ranger Spells

    Spell Name Comp. Description Source
    Accelerate Poison
    Hastens targeted poison's onset. APG
    Acute Senses
    Subject gains a bonus on Perception checks. UM
    Allfood
    Turns item up to 5 lbs./level into food. APG
    Animal Aspect
    You gain some of the beneficial qualities of an animal. UC
    Ant Haul, Communal
    As ant haul, but you may divide the duration among creatures touched. UC
    Ape Walk
    Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
    Arrow Eruption
    Creates duplicates of an arrow used to kill a creature in the previous round. APG
    Aspect of the Bear
    +2 AC and combat maneuver rolls. APG
    Badger's Ferocity
    Weapons are keen while you concentrate. UM
    Barkskin
    Grants +2 (or higher) enhancement to natural armor. CRB
    Bear's Endurance
    Subject gains +4 to Con for 1 min./level. CRB
    Bloodhound
    Gives caster the scent special ability. APG
    Blood Scent   Gain scent ability against injured creatures. ARG
    Brow Gasher
    Slashing weapon deals bleed damage to an opponent’s head. UC
    Campfire Wall
    Creates a shelter around a campfire. APG
    Carry Companion

    KoIS
    Cat's Grace
    Subject gains +4 to Dex for 1 min./level. CRB
    Chameleon Stride
    Gives a +4 bonus on Stealth checks and concealment. APG
    Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
    Cure Light Wounds
    Cures 1d8 damage + 1/level (max +5). CRB
    Delay Disease  DF Gain immunity to disease for 24h. ARG
    Eagle Eye
    Creates a magical sensor high above you. APG
    Effortless Armor
    Armor you wear no longer slows your speed. UC
    Endure Elements, Communal
    As endure elements, but you may divide the duration among creatures touched. UC
    Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Forest Friend
    Plants in a forested area become helpful instead of hindering you and your allies. UC
    Greensight
    See through plant matter as though it were transparent. Blocked by solid wood. RG
    Groundswell
    Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. ARG
    Guiding Star
    Know approximate distance from where you cast this spell. APG
    Hide Campsite
    Hides all traces of your campsite. APG
    Hold Animal
    Paralyzes one animal for 1 round/level. CRB
    Hunter’s Eye
    +20 on Perception checks to locate a target. APG
    Hunter’s Lore   Take 20 on Knowledge checks to learn monster’s weaknesses. ISM
    Improve trap   Improve one specific element of a trap. ARG
    Locate Weakness
    You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Lockjaw
    Gives creature grab ability with a natural attack. APG
    Owl's Wisdom
    Subject gains +4 to Wis for 1 min./level. CRB
    Perceive Cues
    +5 Perception and Sense Motive 10 min./level. APG
    Protection from Energy
    Absorbs 12 points/level of damage from one kind of energy. CRB
    Protective Spirit
    Protects from attacks of opportunity. APG
    Reloading Hands
    Loads a single shot into your weapon every round. UC
    Returning weapon. Communal
    As returning weapon, but you may divide the duration among weapons touched. UC
    Ricochet Shot
    Imbues a projectile weapon to give its ammunition the ability to ricochet. UC
    Slipstream
    Wave boosts creature’s speed. APG
    Snare
    Creates a magic booby trap. CRB
    Speak with Plants
    You can talk to plants and plant creatures. CRB
    Spike Growth
    Creatures in area take 1d4 damage, may be slowed. CRB
    Stone Call
    2d6 damage to all creatures in area. APG
    Summon Nature's Ally II
    Summons creature to fight for you. CRB
    Versatile Weapon
    Weapon bypasses some DR. APG
    Web Shelter
    Create a comfortable shelter made of webbing. UM
    Wilderness Soldiers
    Nearby plants aid you in combat. UC
    Wind Wall
    Deflects arrows, smaller creatures, and gases. CRB

    Back to Top

    3rd-Level Ranger Spells

    Spell Name Comp. Description Source
    Animal Aspect, Greater
    As animal aspect, but you gain two animal qualities. UC
    Aspect of the Stag
    +2 AC against attacks of opportunity and increases speed. APG
    Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
    Blessing of the Mole
    1 ally/level gains darkvision and a +2 Stealth bonus. UM
    Bloody Claws
    Gives creature the ability to deal bleed damage with natural attacks. APG
    Burrow
    Target gains a burrow speed of 15. UM
    Burst of Speed
    You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Channel the Gift
    Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
    Cloak of Winds
    Creates a whirling screen of strong wind around you. APG
    Command Plants
    Sway the actions of plant creatures. CRB
    Companion Mind Link
    You can talk with your animal companion, and can handle it with supernatural ease. UC
    Create Holds
    You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
    Cure Moderate Wounds
    Cures 2d8 damage +1/level (max. +10). CRB
    Darkvision
    See 60 ft. in total darkness. CRB
    Delay Poison, Communal
    As delay poison, but you may divide the duration among creatures touched. UC
    Diminish Plants
    Reduces size or blights growth of normal plants. CRB
    Feather Step, Mass
    As feather step, but affects many targets rather than one. APG
    Fickle Winds
    Wind walls selectively block attacks. UM
    Instant Enemy
    Target is treated as a favored enemy type of your choice. APG
    Life Bubble
    Protects creatures from sustained environmental effects. APG
    Magic Fang, Greater
    One natural weapon gets + 1/four levels (max. +5). CRB
    Named Bullet
    Imbues ammunition with accuracy against a specific creature type. UC
    Neutralize Poison
    Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Plant Growth
    Grows vegetation, improves crops. CRB
    Protection from Energy, Communal
    As protection from energy, but you may divide the duration among creatures touched. UC
    Reduce Animal
    Shrinks one willing animal. CRB
    Remove Disease
    Cures all diseases affecting subject. CRB
    Repel Vermin
    Insects, spiders, and other vermin stay 10 ft. away. CRB
    Resist Energy, Communal
    As resist energy, but you may divide the duration among creatures touched. UC
    Soothing Word
    Reduces effects of multiple conditions on target. Cards
    Strong Jaw
    Natural attacks damage as two sizes larger. APG
    Summon Nature's Ally III
    Summons creature to fight for you. CRB
    Summon Totem Creature
    As summon nature's ally III except for different creatures as options. Humans/Golarion
    Tireless Pursuers
    As tireless pursuit, but affects many targets rather than one. APG
    Tree Shape
    You look exactly like a tree for 1 hour/level. CRB
    Venomous Bolt
    Arrow or bolt poisons target. APG
    Vex Giant   Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes ISM
    Ward of the Season
    Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
    Water Walk
    Subject treads on water as if solid. CRB

    Back to Top

    4th-Level Ranger Spells

    Spell Name Comp. Description Source
    Animal Growth
    One animal doubles in size. CRB
    Aspect of the Wolf
    Subject gains +4 Str and Dex, and +2 bonus on trip attacks. APG
    Blessing of the Salamander
    Subject gets fast healing 2, fire resistance 10, +2 CMD. APG
    Bloodsworn Retribution
    Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. DoG
    Bow Spirit
    Summons an invisible spirit that fires your arrows for you as a swift action. APG
    Cloud Shape   Subject becomes insubstantial and can fly slowly. ARG
    Commune with Nature
    Learn about terrain for 1 mile/level. CRB
    Cure Serious Wounds
    Cures 3d8 damage + 1/level (max +15). CRB
    Darkvision, Communal
    As darkvision, but you may divide the duration among creatures touched. UC
    Darkvision, Greater
    See 120 ft. in total darkness. UM
    Find Quarry
    You can sense whether a particular creature is within 20 miles of your location. UC
    Freedom of Movement
    Subject moves normally despite impediments to movement. CRB
    Grove of Respite
    Creates trees and a small spring. APG
    Heavy Water
    You cause a volume of water to become heavier than normal, making it much harder to swim in. MM
    Named Bullet, Greater
    As named bullet, but deals 2 points of damage per caster level. UC
    Nondetection M Hides subject from divination, scrying. CRB
    Raise Animal Companion M As raise dead, but on an animal. UM
    Shield of the Dawnflower
    Creatures that strike you take 1d6 +1/level fire damage. ISWG
    Summon Nature's Ally IV
    Summons creature to fight for you. CRB
    Terrain Bond
    Treat the terrain you are in as a favored terrain for the spell’s duration. UC
    Tree Stride
    Step from one tree to another far away. CRB
    Water Walk, Communal
    As water walk, but you may divide the duration among creatures touched. UC

    Back to Top