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Spell Level 1 | 2 | 3 | 4

Third Party Ranger Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

1st-Level Ranger Spells
Spell Name Comp. Description Source
Abundant Ammunition   Replaces non-magical ammunition every round. PRG:UC
Acid Maw   Your animal companion’s bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. ACG:O
Air Bubble   Creates a small pocket of air around your head or an object. PRG:UC
Alarm   Wards an area for 2 hours/level. PRG:CRB
Animal Messenger   Sends a Tiny animal to a specific place. PRG:CRB
Animal Purpose Training   Animal gains a new general purpose. PRG:ACG
Ant Haul   Triples carrying capacity of a creature. PRG:APG
Anticipate Peril   Target gains a bonus on one initiative check. PRG:UM
Aspect of the Falcon   Gives bonuses on Perception and ranged attacks. PRG:APG
Aspect of the Nightingale   You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Bowstaff   A shortbow may double as a club, or a longbow as a quarterstaff. PRG:UC
Call Animal   Makes an animal come to you. PRG:APG
Call Weapon   Telekinetically summon a weapon from an ally’s possession. PCS:ISM
Calm Animals   Calms 2d4 + level HD of animals. PRG:CRB
Carrion Compass   You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PPC:USH
Charm Animal   Makes one animal your friend. PRG:CRB
Cheetah’s Sprint   A wild surge of energy courses through your body and propels you into a sprint. PPC:HotW
Cloak of Shade   Reduces effects of intense sun exposure and environmental heat. PRG:APG
Commune with Birds   You can ask birds a question. PRG:ARG
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Dancing Lantern   Animates a lantern that follows you. PRG:APG
Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Poison   Stops poison from harming subject for 1 hour/level. PRG:CRB
Desperate Weapon   Create an improvised weapon. PRG:UI
Detect Aberration   Detect presence of aberrations. PRG:APG
Detect Animals or Plants   Detects kinds of animals or plants. PRG:CRB
Detect Poison   Detects poison in one creature or object. PRG:CRB
Detect Snares and Pits   Reveals natural or primitive traps. PRG:CRB
Detect the Faithful   You can detect other worshipers of your deity. PRG:UI
Diagnose Disease   Detect and identify diseases. PRG:UM
Dream Feast   Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. AP:RotR
Echo Cause a sound to repeat itself. PRG:UW
Endure Elements   Exist comfortably in hot or cold regions. PRG:CRB
Entangle   Plants entangle everyone in 40-ft. radius. PRG:CRB
Feather Step   Subject ignores adverse movement effects in difficult terrain. PRG:APG
Flotsam Vessel   Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PPC:PotR
Glide   No fall damage, move 60 ft./round while falling. PRG:APG
Gravity Bow   Arrows do damage as though one size category bigger. PRG:APG
Handy Grapnel   Transform a ropelike object into a retracting grapple. PRG:UI
Heightened Awareness   Your recall and ability to process information improve. PRG:ACG
Hidden Spring Discover a temporary spring of fresh, flowing water. PRG:UW
Hide from animals   animals can’t perceive one subject/level. PRG:CRB
Hollow Blades   Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Horn of Pursuit   Create three notes heard miles away. PRG:UM
Hunter’s Howl   Treat enemies as favored for 1 round/level. PRG:APG
Hunter’s Lore   You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking. PRG:UC
Invisibility Alarm   As alarm, but reacting only to invisible creatures. PRG:ACG
Ironbeard   Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
Jump   Subject gets bonus on Acrobatics checks. PRG:CRB
Keen Senses   Gain +2 Perception and low-light vision. PRG:APG
Keep Watch   Targets are able to stand watch or keep vigil throughout the night without any ill effects. KoIS
Know the Enemy   Gain +10 on a monster Knowledge check. PRG:UM
Lead Blades   Melee weapons damage as if one size bigger. PRG:APG
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PRG:ARG
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Longstrider   Your base speed increases by 10 ft. PRG:CRB
Magic Fang   One natural weapon of subject creature gets +1 on attack and damage rolls. PRG:CRB
Marid’s Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PRG:ARG
Nature’s Paths   The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PPC:HotW
Negate Aroma   Subject cannot be tracked by scent. PRG:APG
Pass without Trace   One subject/level leaves no tracks. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Read Weather   Forecast weather at your location for next 48 hours. PC:FoB
Refine Improvised Weapon   Transform improvised weapon into a masterwork simple or martial weapon. PRG:ACG
Residual Tracking   Tell creature’s appearance by footprint. PRG:APG
Resist Energy   Ignores 10 (or more) points of damage/attack from specified energy type. PRG:CRB
Returning Weapon   Grants a weapon the returning special weapon quality. PRG:UC
Rite of Bodily Purity M You energize your body’s immune system, improving your ability to resist toxins and ailments. PPC:DA
Savage Maw   Gain a bite attack. PRG:ARG
Shock Arrow   You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. PCh:GaM
Speak with animals   You can communicate with animals. PRG:CRB
Stone Throwing   The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Summon Minor Ally   Summon 1d3 Tiny animals. PRG:UM
Summon Nature’s Ally I   Summons creature to fight for you. PRG:CRB
Sun Metal   Target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. PRG:UC
Tamer’s Lash Create a whip made of sound that damages foes and can frighten animals. PRG:UW
Thorn Javelin   Wield a javelin that sickens opponents when it strikes. PRG:ACG
Thunderstomp   Trip one creature within range. PRG:ACG
Tireless Pursuit   Ignore fatigue while hustling. PRG:APG
Tracking Mark   You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PCS:ISG
Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Underbrush Decoy   Create a rustling distraction to hide. PRG:UI
Wartrain Mount   Animal gains combat training. PRG:UM
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. ARG

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2nd-Level Ranger Spells
Spell Name Comp. Description Source
Accelerate Poison   Hastens targeted poison’s onset. PRG:APG
Acute Senses   Subject gains a bonus on Perception checks. PRG:UM
Air Step   Tread unsteadily on air, with limitations. PRG:ACG
Allfood   Turns item up to 5 lbs./level into food. PRG:APG
Alpha Instinct Gain bonuses when you’re interacting with animals. PRG:UW
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PPC:MSH
Animal Aspect   You gain some of the beneficial qualities of an animal. PRG:UC
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. PRG:UC
Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Aquatic Cavalry Summon hippocampi to serve as aquatic mounts. PRG:UW
Arrow Eruption   Creates duplicates of an arrow used to kill a creature in the previous round. PRG:APG
Aspect of the Bear   +2 AC and combat maneuver rolls. PRG:APG
Badger’s Ferocity   Weapons are keen while you concentrate. PRG:UM
Barkskin   Grants +2 (or higher) enhancement to natural armor. PRG:CRB
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PRG:CRB
Bloodhound   Gives caster the scent special ability. PRG:APG
Blood Scent   Gain scent ability against injured creatures. PRG:ARG
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Campfire Wall   Creates a shelter around a campfire. PRG:APG
Carry Companion   You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. KoIS
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PRG:CRB
Chameleon Stride   Gives a +4 bonus on Stealth checks and concealment. PRG:APG
Clear Grove   Trees, shrubs, and other thick vegetation move out of the spell’s area. PPC:HotW
Companion Life Link   Sense whenever your companion is wounded and call out to it in a time of need. PRG:ACG
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). PRG:CRB
Delay Disease DF Gain immunity to disease for 24h. PRG:ARG
Eagle Eye   Creates a magical sensor high above you. PRG:APG
Effortless Armor   Armor you wear no longer slows your speed. PRG:UC
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. PRG:UC
Enemy Insight   Grant others a bonus against your favored enemies. PRG:ACG
Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
Forest Friend   Plants in a forested area become helpful instead of hindering you and your allies. PRG:UC
Greensight Grant a target the ability to see through plant matter as if it were transparent. PRG:UW
Groundswell   Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses. ARG
Guiding Star   Know approximate distance from where you cast this spell. PRG:APG
Hide Campsite   Hides all traces of your campsite. PRG:APG
Hold Animal   Paralyzes one animal for 1 round/level. PRG:CRB
Hunter’s Eye   +20 on Perception checks to locate a target. PRG:APG
Hunter’s Lore   Take 20 on Knowledge checks to learn monster’s weaknesses. PCS:ISM
Ice Slick   You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Ignoble Form   Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Improve trap   Improve one specific element of a trap. PRG:ARG
Insect Scouts   This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Iron Stake Hurl a spike of cold iron at a foe. PRG:UW
Lay of the Land   In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PPC:F&P
Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Lockjaw   Gives creature grab ability with a natural attack. PRG:APG
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pack Empathy   Create an empathic bond with allies. PRG:UI
Perceive Cues   +5 Perception and Sense Motive 10 min./level. PRG:APG
Pouncing Fury Make a full attack with your claws after a charge. PRG:UW
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Protective Spirit   Protects from attacks of opportunity. PRG:APG
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Raven’s Flight   You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Reloading Hands   Loads a single shot into your weapon every round. PRG:UC
Replay Tracks Reconstruct past events from a set of tracks. PRG:UW
Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Ricochet Shot   Imbues a projectile weapon to give its ammunition the ability to ricochet. PRG:UC
Riversight   You can view events transpiring along a natural watercourse you touch. PPC:PotR
Ropeweave Create useful tools from a coil of rope. PRG:UW
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Scamper Grant your animal companion astonishing agility. PRG:UW
Sea Steed Your mount adapts to an aquatic environment. PRG:UW
Selective Alarm   As alarm, but only against selected creatures. PRG:UI
Sense Fear   Perceive nearby creatures that are experiencing fear. PRG:HA
Shackle   You summon a set of Small or Medium masterwork restraints into being. PPC:PotH
Shield Companion   As shield other, but affecting your companion creature. PRG:ACG
Sickening Entanglement   As entangle, but plants have sickening sap. PRG:ACG
Slipstream   Wave boosts creature’s speed. PRG:APG
Snare   Creates a magic booby trap. PRG:CRB
Speak with Plants   You can talk to plants and plant creatures. PRG:CRB
Spike Growth   Creatures in area take 1d4 damage, may be slowed. PRG:CRB
Stone Call   2d6 damage to all creatures in area. PRG:APG
Summon Nature’s Ally II   Summons creature to fight for you. PRG:CRB
Undetectable Trap   Make a trap extremely difficult to find. PRG:UI
Versatile Weapon   Weapon bypasses some DR. PRG:APG
Vine Strike Enhance one of your natural or unarmed attacks with thorny vine growth. PRG:UW
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Web Shelter   Create a comfortable shelter made of webbing. PRG:UM
Wilderness Soldiers   Nearby plants aid you in combat. PRG:UC
Wild Instinct   This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. PPC:HotW
Wind Wall   Deflects arrows, smaller creatures, and gases. PRG:CRB
With the Wind Protect a target from being blown away by wind of less than windstorm force. PRG:UW

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3rd-Level Ranger Spells
Spell Name Comp. Description Source
Aerial Tracks   Track flying creatures through the air. PRG:UI
Animal Ambassador   Grant an animal messenger sentience to deliver your message. PRG:UI
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. PRG:UC
Aspect of the Stag   +2 AC against attacks of opportunity and increases speed. PRG:APG
Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. PRG:ARG
Blade Snare   This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PCS:ISG
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PCS:ISM
Bleed for Your Master Compel a companion to take damage for you. PRG:UW
Blessing of the Mole   1 ally/level gains darkvision and a +2 Stealth bonus. PRG:UM
Bloody Arrows   When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Bloody Claws   Gives creature the ability to deal bleed damage with natural attacks. PRG:APG
Burrow   Target gains a burrow speed of 15. PRG:UM
Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Chameleon Stride, Greater   As chameleon stride, but affecting all nearby creatures. PRG:ACG
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:GaM
Cloak of Winds   Creates a whirling screen of strong wind around you. PRG:APG
Command Plants   Sway the actions of plant creatures. PRG:CRB
Companion Mind Link   You can talk with your animal companion, and can handle it with supernatural ease. PRG:UC
Create Holds   You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
Cure Moderate Wounds   Cures 2d8 damage +1/level (max. +10). PRG:CRB
Darkvision   See 60 ft. in total darkness. PRG:CRB
Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. PRG:UC
Diminish Plants   Reduces size or blights growth of normal plants. PRG:CRB
Enshroud Thoughts   You are warded against the mental prying of others. BoE
Feather Step, Mass   As feather step, but affects many targets rather than one. PRG:APG
Fickle Winds   Wind walls selectively block attacks. PRG:UM
Forest’s Sense Sense the location of a distant target that is near a plant or fungus. PRG:UW
Full Pouch   You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
Insect Spies   Use magic beetles as spies. PRG:UI
Instant Enemy   Target is treated as a favored enemy type of your choice. PRG:APG
Instant Fake   Provide a short-term replica of an object. PRG:UI
Life Blast   Drain life from local vegetation to launch a blast of positive energy. PRG:HA
Life Bubble   Protects creatures from sustained environmental effects. PRG:APG
Longstrider, Greater   As longstrider, plus the speeds of other movement modes increase. PRG:ACG
Magic Fang, Greater   One natural weapon gets + 1/four levels (max. +5). PRG:CRB
Meticulous Match   Determine if two things are identical. PRG:UI
Mirage Create illusory terrain. PRG:UW
Named Bullet   Imbues ammunition with accuracy against a specific creature type. PRG:UC
Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Plant Growth   Grows vegetation, improves crops. PRG:CRB
Pocketful of Vipers   Ward a container with summoned vipers. PRG:UI
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Quieting Weapons   Weapons make no sound and quiet their victims. PRG:UI
Reduce Animal   Shrinks one willing animal. PRG:CRB
Remove Disease   Cures all diseases affecting subject. PRG:CRB
Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. PRG:CRB
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Signs of the Land Learn up to three details about the surrounding territory. PRG:UW
Soothing Mud Create restorative mud that heals hit point and ability damage. PRG:UW
Soothing Word   Reduces effects of multiple conditions on target. Cards
Spore Burst   You cause a willing plant creature’s body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. PPC:C&C
Stench of Prey   Predatory animals must successfully save or attack the target. PRG:ACG
Strong Jaw   Natural attacks damage as two sizes larger. PRG:APG
Summon Nature’s Ally III   Summons creature to fight for you. PRG:CRB
Summon Totem Creature   As summon nature’s ally III except for different creatures as options. PPC:Humans
Tail Current Create a current in water to enhance or impede swimming. PRG:UW
Tailwind Create a current of wind to enhance or impede flight. PRG:UW
Thorny Entanglement   As entangle, plus plants make ranged attacks. PRG:ACG
Thunderstomp, Greater   Trip multiple creatures within range. PRG:ACG
Tireless Pursuers   As tireless pursuit, but affects many targets rather than one. PRG:APG
Tree Shape   You look exactly like a tree for 1 hour/level. PRG:CRB
Venomous Bolt   Arrow or bolt poisons target. PRG:APG
Vex Giant   Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes PCS:ISM
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PRG:UW
Ward of the Season   Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
Water Walk   Subject treads on water as if solid. PRG:CRB

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4th-Level Ranger Spells
Spell Name Comp. Description Source
Animal Growth   One animal doubles in size. PRG:CRB
Aspect of the Wolf   Subject gains +4 Str and Dex, and +2 bonus on trip attacks. PRG:APG
Blessing of the Salamander   Subject gets fast healing 2, fire resistance 10, +2 CMD. PRG:APG
Bloodsworn Retribution   Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. PCS:Dwarves
Bow Spirit   Summons an invisible spirit that fires your arrows for you as a swift action. PRG:APG
Cloud Shape   Subject becomes insubstantial and can fly slowly. PRG:ARG
Companion Transposition Swap places with your animal companion, familiar, or spirit animal via teleportation. PRG:UW
Commune with Nature   Learn about terrain for 1 mile/level. PRG:CRB
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). PRG:CRB
Darkvision, Communal   As darkvision, but you may divide the duration among creatures touched. PRG:UC
Darkvision, Greater   See 120 ft. in total darkness. PRG:UM
Entice Fey, Lesser   Entice service from a fey of 6 Hit Dice or fewer. PRG:UI
Find Quarry   You can sense whether a particular creature is within 20 miles of your location. PRG:UC
Freedom of Movement   Subject moves normally despite impediments to movement. PRG:CRB
Green Caress   Slowly transform a creature into an inanimate plant. PRG:HA
Grove of Respite   Creates trees and a small spring. PRG:APG
Heavy Water   You cause a volume of water to become heavier than normal, making it much harder to swim in. PPC:MM
Jungle Mind   You merge your mind into the jungle’s social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. PPC:F&P
Named Bullet, Greater   As named bullet, but deals 2 points of damage per caster level. PRG:UC
Nondetection M Hides subject from divination, scrying. PRG:CRB
Overwhelming Poison   Make a poison more difficult to resist. PRG:UI
Raise Animal Companion M As raise dead, but on an animal. PRG:UM
Sea Stallion You and your mount adapt to an aquatic environment. PRG:UW
Shield of Dawn   Creatures that strike you take 1d6 +1/level fire damage. PCS:ISWG
Sturdy Tree Fort Create a tree that supports a defensive fort within its branches. PRG:UW
Summon Nature’s Ally IV   Summons creature to fight for you. PRG:CRB
Terrain Bond   Treat the terrain you are in as a favored terrain for the spell’s duration. PRG:UC
Tree Stride   Step from one tree to another far away. PRG:CRB
Unerring Tracker   Follow an entire trail unerringly. PRG:UI
Watchful Animal   You place a scrying sensor on your animal companion or familiar. PPC:SpyHB
Water Walk, Communal   As water walk, but you may divide the duration among creatures touched. PRG:UC

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