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    Spell Level 1 | 2 | 3 | 4

    Third Party Paladin Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    1st-Level Paladin Spells
    Spell Name Comp Description Source
    Bed of Iron
    The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
    Allies gain +1 on attack rolls and saves against fear. CRB
    Blessing of the Watch
    Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. G&M
    Bless Water M Makes holy water. CRB
    Bless Weapon
    Weapon strikes true against evil foes. CRB
    A shortbow may double as a club, or a longbow as a quarterstaff. UC
    Challenge Evil
    Sickens creature if it refuses to fight you. APG
    Compel Hostility
    Compels opponents to attack you instead of your allies. UC
    Create Water
    Creates 2 gallons/level of pure water. CRB
    Cure Light Wounds
    Cures 1d8 damage + 1/level (max +5). CRB
    Deadeye's Arrow
    You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. G&M
    Detect Charm
    As detect magic, except vs. charms, compulsions, and possession auras. ASoL
    Detect Poison
    Detects poison in one creature or small object. CRB
    Detect the Faithful
    You can detect other worshipers of your deity. TEoG
    Detect Undead
    Reveals undead within 60 ft. CRB
    Diagnose Disease
    Detect and identify diseases. UM
    Divine Favor
    You gain +1 per three levels on attack and damage rolls. CRB
    Emblazon Crest
    This spell ensures the subject touched is always able to display her proper crest and coat of arms. KoIS
    Empower Holy Water

    You empower a vial of holy water to deal additional damage to undead creatures.
    Endure Elements
    Exist comfortably in hot or cold regions. CRB
    Enhance Water
    Transform water into an alcoholic beverage, typically ale, beer, mead, or wine. ISG
    Ghostbane Dirge
    Incorporeal creature takes half damage from nonmagical weapons. APG
    Movement doesn't provoke attacks of opportunity. APG
    Haze of Dreams
    A target moves at 1/2 its normal speed (round down to the next 5-foot increment). ISG
    Hero's Defiance
    Allows the use of lay on hands while falling unconscious. APG
    Honeyed Tongue
    Roll 2 dice when using Diplomacy, take higher roll. APG
    Horn of Pursuit
    Create three notes heard miles away. UM
    Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
    Keep Watch
    Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. KoIS
    Knight's Calling
    Forces target to move toward you and fight you. APG
    Know the Enemy
    Gain +10 on a monster Knowledge check. UM
    Liberating Command
    Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Litany of Sloth
    Single target cannot make attacks of opportunity for 1 round. UC
    Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Magic Weapon
    Weapon gains +1 bonus. CRB
    Protection from Chaos/Evil
    +2 to AC and saves, plus additional protection against selected alignment. CRB
    Rally Point
    Square gives good creatures bonuses. APG
    Read Magic
    Read scrolls and spellbooks. CRB
    Subject gains +1 on saving throws. CRB
    Restoration, Lesser
    Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    Sanctify Corpse
    Prevent a corpse from becoming an undead. UM
    Swift Girding
    A number of targets are immediately clad in the armor you target. KoIS
    Sun Metal
    Weapon touched bursts into flames. UC
    Tactical Acumen
    You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Touch of Truthtelling
    As zone of truth, but others know the target is affected by the spell. G&M
    Unbreakable Heart
    Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
    Veil of Positive Energy
    +2 AC, +2 on saves vs. undead. APG
    Subject gains 1 temporary hp. CRB
    Wartrain Mount
    Animal gains the combat training general purpose. UM
    Weapons Against Evil
    Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic. FOP
    Word of Resolve
    Ally rerolls a save against charm or fear. UM

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    2nd-Level Paladin Spells
    Spell Name M/F Description Source
    Abeyance M/DF You suppress the effects of a curse on a creature. AP82
    Angelic Aspect, Lesser   You gain low-light vision, acid and cold resistance 5, and protection from evil. CoP
    Arrow of Law
    Harm and possibly daze chaotic creatures. UM
    Aura of Greater Courage
    Increases strength of a paladin’s aura of courage. APG
    Bestow Grace
    Subject gains bonus on saving throws equal to Cha modifier. APG
    Bestow Weapon Proficiency
    Grants a creature proficiency in a single weapon for short period of time. UC
    Blessing of Courage and Life
    Grants a +2 bonus on saves vs. fear and death. APG
    Blessings of Luck and Resolve
    Give a morale bonus or immunity to halflings against fear effects to a single creature. ARG
    Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). ARG
    Bull's Strength
    Subject gains +4 to Str for 1 min./level. CRB
    Carry Companion
    You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. KoIS
    Corruption Resistance
    Protects creature against damage from alignment-based attacks. APG
    Delay Disease DF Gain immunity to disease for 24h. ARG
    Delay Poison
    Stops poison from harming subject for 1 hour/level. CRB
    Divine Arrow
    Imbues a projectile with holy energy. UC
    Divine Illumination
    Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. ISM
    Eagle's Splendor
    Subject gains +4 to Cha for 1 min./level. CRB
    Effortless Armor
    Armor you wear no longer slows your speed. UC
    Endure Elements, Communal
    As endure elements, but you may divide the duration among creatures touched. UC
    Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. ISG
    Fire of Entanglement
    Your ability to smite evil also entangles your foe. APG
    Holy Shield
    Lend your shield's protection to another. UM
    Instant Armor
    Summon armor temporarily replacing your current attire. APG
    Life Shield   You surround yourself with positive energy that damages undead opponents. USH
    Light Lance
    Creates a soaring beacon of light. APG
    Litany of Defense
    Doubles armor’s enhancement bonus. UC
    Litany of Eloquence
    Fascinates a single creature for 1 round. UC
    Litany of Entanglement
    Entangles a creature for 1 round. UC
    Litany of Righteousness
    A single evil creature takes more damage from creatures with a good aura. UC
    Litany of Warding
    You gain two additional attacks of opportunity for 1 round. UC
    Magic Siege Engine
    Siege engine gains +1 on targeting and damage rolls. UC
    Martyr’s Bargain
    Delay immediate damage to yourself from a spell to take maximum damage later. ISM
    Owl's Wisdom
    Subject gains +4 to Wis for 1 min./level. CRB
    Paladin's Sacrifice
    Take the damage and effects for another creature. APG
    Protection from Chaos, Communal
    As protection from chaos, but you may divide the duration among creatures touched. UC
    Protection from Evil, Communal
    As protection from evil, but you may divide the duration among creatures touched. UC
    Remove Paralysis
    Frees one or more creatures from paralysis or slow effect. CRB
    Righteous Vigor
    Boosts attack bonus with each hit. APG
    Resist Energy
    Ignores 10 or more points of damage per attack from specified energy type. CRB
    Sacred Bond F Cast touch healing spells from a distance. APG
    Sacred Space M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. ARG
    Saddle Surge
    Bonus damage for moving on mount. APG
    Shield Other F You take half of subject's damage. CRB
    Soothing Word
    Reduces effects of multiple conditions on target. Cards
    Undetectable Alignment
    Conceals alignment from magical detection for 24 hours. CRB
    Vestment of the Champion
    Armor or shield gains a +1 enhancement per four levels. UM
    Wake of Light
    Magical trail aids good creatures, hinders evil ones. APG
    Weapon of Awe
    Weapon gets +2 on damage rolls. APG
    Zone of Truth
    Subjects within range cannot lie. CRB

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    3rd-Level Paladin Spells
    Spell Name M/F Description Source
    Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
    Angelic Aspect   As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. CoP
    Archon's Aura
    Aura penalizes enemy attacks and AC. UM
    Blade of Bright Victory
    Bonded weapon gains ghost touch. UM
    Blessing of the Mole
    1 ally/level gains darkvision and a +2 Stealth bonus. UM
    Burst of Speed
    You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Cure Moderate Wounds
    Cures 2d8 damage +1/level (max. +10). CRB
    Daybreak Arrow
    Targeted ammunition exudes radiant energy. UC
    60-ft. radius of bright light. CRB
    Deadly Juggernaut
    Your might increases with every kill you make. UC
    Delay Poison, Communal
    As delay poison, but you may divide the duration among creatures touched. UC
    Discern Lies
    Reveals deliberate falsehoods. CRB
    Dispel Magic
    Cancels one magical spell or effect. CRB
    Divine Transfer
    Transfer hit points and give DR/evil to target creature. APG
    Fire of Judgment
    Smited creature takes damage when it attacks. APG
    Ghostbane Dirge, Mass
    As ghostbane dirge, but affects multiple creatures. APG
    Heal Mount
    As heal on horse or other special mount. CRB
    Heroic Fortune M The target gains 1 temporary hero point. APG
    Holy Whisper
    Whisper sickens evil creatures, gives good creatures bonuses. APG
    Litany of Escape
    Teleports a friend out of a grapple. UC
    Litany of Sight
    You can see invisible creatures and objects within 30 feet of you. UC
    Magic Circle against Chaos/Evil
    As protection from chaos/evil, but 10-ft. radius and 10 min./level. CRB
    Magic Weapon, Greater
    Weapon gains +1 bonus/four levels (max +5). CRB
    Marks of Forbiddance
    Makes 2 creatures pass Will saves in order to attack each other. APG
    Allies get +1 bonus on most rolls, enemies –1 penalty. CRB
    Remove Blindness/Deafness
    Cures normal or magical blindness or deafness. CRB
    Remove Curse
    Frees object or person from curse. CRB
    Resilient Reservoir
    Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
    Resist Energy, Communal
    As resist energy, but you may divide the duration among creatures touched. UC
    Sanctify Armor
    +1 AC/four levels (max +5). APG
    Sanctify Weapons
    All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. CotR
    Wrathful Mantle
    Subject shines and gets +1/four levels on all saves. APG

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    4th-Level Paladin Spells
    Spell Name M/F Description Source
    Angelic Aspect, Greater   As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). CoP
    Archon's Trumpet   Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. CoP
    Bestow Grace of the Champion
    Target gains paladin abilities for 1 round/level. UM
    Blaze of Glory
    Last stand cures good creatures, hurts evil. APG
    Blessings of Luck and Resolve, Mass
    Give a morale bonus against fear effects to multiple creatures. ARG
    Break Enchantment
    Frees subjects from enchantments, transmutations, and curses. CRB
    Bloodsworn Retribution
    Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself. DoG
    Burst of Glory
    Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). G&M
    Chains of Light   Target is held immobile by glowing golden chains composed of pure light. CoP
    Crusader’s Edge
    Weapon gains evil outsider bane quality plus other benefits against evil outsiders. ISM
    Cure Serious Wounds
    Cures 3d8 damage + 1/level (max +15). CRB
    Death Ward
    Grants bonuses against death spells and negative energy. CRB
    Dispel Chaos
    +4 bonus against attacks by chaotic creatures. CRB
    Dispel Evil
    +4 bonus against attacks by evil creatures. CRB
    Grants combat bonuses against evil creatures, particularly against evil outsiders. ISM
    Fire of Vengeance
    Smited creature takes 3d8 damage. APG
    Forced Repentance
    Target falls prone and confesses sins. APG
    Forceful Strike
    Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. ISM
    Holy Sword
    Weapon becomes +5, deals +2d6 damage against evil. CRB
    King’s Castle
    Instantly switch places with a single ally. APG
    Litany of Thunder
    A single target is deafened until the condition is removed, and is confused for 1 round. UC
    Litany of Vengeance
    Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. UC
    Magic Siege Engine, Greater
    Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
    Mark of Justice
    Designates action that triggers curse on subject. CRB
    Neutralize Poison
    Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Oath of Peace
    Grants +5 AC and DR 10/evil, can’t attack. APG
    Paragon Surge
    Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Raise Animal Companion M As raise dead, but on an animal. UM
    Marked target is shunned by your religion. UM
    Resounding Blow
    Melee attack deals 1d6 more damage. APG
    Restoration M Restores level and ability score drains. CRB
    Sacrificial Oath
    Take damage for an ally for many rounds. APG
    Shield of the Dawnflower
    Creatures that strike you take 1d6 +1/level fire damage. ISWG
    Stay the Hand
    Subject cannot attack with melee weapon. APG
    Symbol of Healing M Triggered rune heals living creatures. UM

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