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Third Party Paladin Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

1st-Level Paladin Spells
Spell Name Comp Description Source
Animal Purpose Training   Animal gains a new general purpose. PRG:ACG
Aspect of the Nightingale   You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Bed of Iron   The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
Bless   Allies gain +1 on attack rolls and saves against fear. PRG:CRB
Blessed Fist   Target doesn’t provoke attacks of opportunity with unarmed strikes. PRG:ACG
Blessing of the Watch   As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. PCh:GaM
Bless Water M Makes holy water. PRG:CRB
Bless Weapon   Weapon strikes true against evil foes. PRG:CRB
Bowstaff   A shortbow may double as a club, or a longbow as a quarterstaff. PRG:UC
Build Trust   Gain various bonuses when interacting with the target. PRG:UI
Challenge Evil   Sickens creature if it refuses to fight you. PRG:APG
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Conditional Favor   Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Create Water   Creates 2 gallons/level of pure water. PRG:CRB
Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). PRG:CRB
Deadeye’s Arrow   You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. PCh:GaM
Detect Charm   As detect magic, except vs. charms, compulsions, and possession auras. ASoL
Detect Demon   You sense the presence of a specific kind of evil—that of demons, their servants, and the Abyss. The amount of information revealed depends on how long you study a particular area or subject. PPC:DHH
Detect Poison   Detects poison in one creature or small object. PRG:CRB
Detect the Faithful   You can detect other worshipers of your deity. TEoG
Detect Undead   Reveals undead within 60 ft. PRG:CRB
Diagnose Disease   Detect and identify diseases. PRG:UM
Divine Favor   You gain +1 per three levels on attack and damage rolls. PRG:CRB
Emblazon Crest   This spell ensures the subject touched is always able to display her proper crest and coat of arms. KoIS
Empower Holy Water   You empower a vial of holy water to deal additional damage to undead creatures. PPC:USH
Endure Elements   Exist comfortably in hot or cold regions. PRG:CRB
Enhance Water   Transform water into an alcoholic beverage, typically ale, beer, mead, or wine. PCS:ISG
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). ISG
Ghostbane Dirge   Incorporeal creature takes half damage from nonmagical weapons. PRG:APG
Grace   Movement doesn’t provoke attacks of opportunity. PRG:APG
Guardian Armor   Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Haze of Dreams   A target moves at 1/2 its normal speed (round down to the next 5-foot increment). PCS:ISG
Hedging Weapons   Floating weapons protect you and make ranged attacks. PRG:HA
Hero’s Defiance   Allows the use of lay on hands while falling unconscious. PRG:APG
Honeyed Tongue   Roll 2 dice when using Diplomacy, take higher roll. PRG:APG
Horn of Pursuit   Create three notes heard miles away. PRG:UM
Ironbeard   Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
Keep Watch   Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. KoIS
Knight’s Calling   Forces target to move toward you and fight you. PRG:APG
Know the Enemy   Gain +10 on a monster Knowledge check. PRG:UM
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PRG:ARG
Litany of Sloth   Single target cannot make attacks of opportunity for 1 round. PRG:UC
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon   Weapon gains +1 bonus. PRG:CRB
Protection from Chaos/Evil   +2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Rally Point   Square gives good creatures bonuses. PRG:APG
Read Magic   Read scrolls and spellbooks. PRG:CRB
Resistance   Subject gains +1 on saving throws. PRG:CRB
Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. PRG:CRB
Sanctify Corpse   Prevent a corpse from becoming an undead. PRG:UM
Shield of Fortification   Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Shield of Shards   This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PPC:AMH
Stunning Barrier   Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Swift Girding   A number of targets are immediately clad in the armor you target. KoIS
Sun Metal   Weapon touched bursts into flames. PRG:UC
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Touch of Truthtelling   As zone of truth, but others know the target is affected by the spell. PCh:GaM
Tracking Mark   You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PCS:ISG
Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Veil of Positive Energy   +2 AC, +2 on saves vs. undead. PRG:APG
Virtue   Subject gains 1 temporary hp. PRG:CRB
Wartrain Mount   Animal gains the combat training general purpose. PRG:UM
Weapons Against Evil   Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic. FOP
Word of Resolve   Ally rerolls a save against charm or fear. PRG:UM

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2nd-Level Paladin Spells
Spell Name M/F Description Source
Abeyance M/DF You suppress the effects of a curse on a creature. AP82
Angelic Aspect, Lesser   You gain low-light vision, acid and cold resistance 5, and protection from evil. PPC:CoP
Aquatic Cavalry Summon hippocampi to serve as aquatic mounts. PRG:UW
Arrow of Law   Harm and possibly daze chaotic creatures. PRG:UM
Aura of Greater Courage   Increases strength of a paladin’s aura of courage. PRG:APG
Bestow Grace   Subject gains bonus on saving throws equal to Cha modifier. PRG:APG
Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Blade Tutor’s Spirit   Attack penalties you choose to suffer are reduced. PPC:MTT
Blessing of Courage and Life   Grants a +2 bonus on saves vs. fear and death. PRG:APG
Blessings of Luck and Resolve   Give a morale bonus or immunity to halflings against fear effects to a single creature. PRG:ARG
Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). PRG:ARG
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PRG:CRB
Carry Companion   You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. KoIS
Corruption Resistance   Protects creature against damage from alignment-based attacks. PRG:APG
Delay Disease DF Gain immunity to disease for 24h. PRG:ARG
Delay Poison   Stops poison from harming subject for 1 hour/level. PRG:CRB
Divine Arrow   Imbues a projectile with holy energy. PRG:UC
Divine Illumination   Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. PCS:ISM
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Effortless Armor   Armor you wear no longer slows your speed. PRG:UC
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. PRG:UC
Fairness   Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. PCS:ISG
Fire of Entanglement   Your ability to smite evil also entangles your foe. PRG:APG
Holy Javelin   Deal ongoing damage to evil creatures and apply penalties. PRG:HA
Holy Shield   Lend your shield’s protection to another. PRG:UM
Instant Armor   Summon armor temporarily replacing your current attire. PRG:APG
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Life Shield   You surround yourself with positive energy that damages undead opponents. PPC:USH
Light Lance   Creates a soaring beacon of light. PRG:APG
Litany of Defense   Doubles armor’s enhancement bonus. PRG:UC
Litany of Eloquence   Fascinates a single creature for 1 round. PRG:UC
Litany of Entanglement   Entangles a creature for 1 round. PRG:UC
Litany of Righteousness   A single evil creature takes more damage from creatures with a good aura. PRG:UC
Litany of Warding   You gain two additional attacks of opportunity for 1 round. PRG:UC
Magic Siege Engine   Siege engine gains +1 on targeting and damage rolls. PRG:UC
Martyr’s Bargain   Delay immediate damage to yourself from a spell to take maximum damage later. PCS:ISM
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PRG:CRB
Paladin’s Sacrifice   Take the damage and effects for another creature. PRG:APG
Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection From Outsiders   This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype PPC:DHH
Remove Paralysis   Frees one or more creatures from paralysis or slow effect. PRG:CRB
Righteous Vigor   Boosts attack bonus with each hit. PRG:APG
Resist Energy   Ignores 10 or more points of damage per attack from specified energy type. PRG:CRB
Righteous Blood   The target creature’s innate goodness infuses its body with holy energy. While this energy does not directly empower the target, it can harm embodiments of evil. Any creature that damages the target with a slashing or piercing melee weapon is sprayed by the target’s holy blood. If the attacker is a creature with the evil subtype, it takes 1d6 points of damage from divine power each time it successfully hits the target. If the target has the good subtype or an ability that grants it an aura of good (like paladins or some clerics), its blood instead deals 2d6 points of damage. PPC:DHH
Rite of Bodily Purity M You energize your body’s immune system, improving your ability to resist toxins and ailments. PPC:DA
Sacred Bond F Cast touch healing spells from a distance. PRG:APG
Sacred Space M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. PRG:ARG
Saddle Surge   Bonus damage for moving on mount. PRG:APG
Sea Steed Your mount adapts to an aquatic environment. PRG:UW
Sense Madness   Determine mental disturbances in nearby creatures. PRG:HA
Stave Off Corruption M Protect against a corruption’s progression. PRG:HA
Shield Companion   As shield other, but affecting your companion creature. PRG:ACG
Shield Other F You take half of subject’s damage. PRG:CRB
Soothing Word   Reduces effects of multiple conditions on target. Cards
Spiritual Squire   An ally made of pure force appears in a single 5-foot square within range. On your turn, the squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 lbs./CL, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). PPC:AMH
Undetectable Alignment   Conceals alignment from magical detection for 24 hours. PRG:CRB
Vestment of the Champion   Armor or shield gains a +1 enhancement per four levels. PRG:UM
Wake of Light   Magical trail aids good creatures, hinders evil ones. PRG:APG
Weapon of Awe   Weapon gets +2 on damage rolls. PRG:APG
Widen Auras   Increase the range of auras bestowed by your class. PRG:ACG
Winged Sword   Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA
Zone of Truth   Subjects within range cannot lie. PRG:CRB

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3rd-Level Paladin Spells
Spell Name M/F Description Source
Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Angelic Aspect   As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. PPC:CoP
Archon’s Aura   Aura penalizes enemy attacks and AC. PRG:UM
Aura of Inviolate Ownership DF Attended items of target creatures are harder to take. PPC:MTT
Bestow Auras   Transfer your paladin or antipaladin auras to another creature. PRG:ACG
Blade of Bright Victory   Bonded weapon gains ghost touch. PRG:UM
Blessing of the Mole   1 ally/level gains darkvision and a +2 Stealth bonus. PRG:UM
Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Cure Moderate Wounds   Cures 2d8 damage +1/level (max. +10). PRG:CRB
Damnation M Punish creatures for evil spells they know or that affect them. PRG:HA
Daybreak Arrow   Targeted ammunition exudes radiant energy. PRG:UC
Daylight   60-ft. radius of bright light. PRG:CRB
Deadly Juggernaut   Your might increases with every kill you make. PRG:UC
Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. PRG:UC
Detect Anxieties   Learn what makes creatures anxious. PRG:UI
Detect Desires   Learn what creatures desire. PRG:UI
Discern Lies   Reveals deliberate falsehoods. PRG:CRB
Dispel Magic   Cancels one magical spell or effect. PRG:CRB
Divine Transfer   Transfer hit points and give DR/evil to target creature. PRG:APG
Draconic Malice   You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Fire of Judgment   Smited creature takes damage when it attacks. PRG:APG
Ghostbane Dirge, Mass   As ghostbane dirge, but affects multiple creatures. PRG:APG
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Guardian Monument, Lesser   An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. PPC:AA
Heal Mount   As heal on horse or other special mount. PRG:CRB
Heroic Fortune M The target gains 1 temporary hero point. PRG:APG
Holy Whisper   Whisper sickens evil creatures, gives good creatures bonuses. PRG:APG
Litany of Escape   Teleports a friend out of a grapple. PRG:UC
Litany of Sight   You can see invisible creatures and objects within 30 feet of you. PRG:UC
Magic Circle against Chaos/Evil   As protection from chaos/evil, but 10-ft. radius and 10 min./level. PRG:CRB
Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Mantle of Calm   Neutralize the rage effects of those who have attacked you. PRG:ACG
Marks of Forbiddance   Makes 2 creatures pass Will saves in order to attack each other. PRG:APG
Prayer   Allies get +1 bonus on most rolls, enemies –1 penalty. PRG:CRB
Remove Blindness/Deafness   Cures normal or magical blindness or deafness. PRG:CRB
Remove Curse   Frees object or person from curse. PRG:CRB
Resilient Reservoir   Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PRG:ARG
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PRG:UC
Revenant Armor   When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Sanctify Armor   +1 AC/four levels (max +5). PRG:APG
Sanctify Weapons   All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. PCS:Righteous
Scales of Deflection   Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Shield of Fortification, Greater   Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Sky Steed Grant your mount angelic wings. PRG:UW
Spotlight   You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Stunning Barrier, Greater   Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Tail Strike   You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
They Know   Convince target that a nearby creature knows her greatest secret. PRG:UI
Trial By Fire   You test a creature’s purity of convictions by exposing it to a sheet of divine fire. PPC:SpyHB
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PRG:UW
Wrathful Mantle   Subject shines and gets +1/four levels on all saves. PRG:APG

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4th-Level Paladin Spells
Spell Name M/F Description Source
Absolution   Removes enchantments and forgives actions taken under their effects. PRG:UI
Angelic Aspect, Greater   As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). PPC:CoP
Archon’s Trumpet   Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:CoP
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Banishing Blade   You imbue a weapon with the ability to bull rush a creature. PPC:AA
Bestow Grace of the Champion   Target gains paladin abilities for 1 round/level. PRG:UM
Blaze of Glory   Last stand cures good creatures, hurts evil. PRG:APG
Blessings of Luck and Resolve, Mass   Give a morale bonus against fear effects to multiple creatures. PRG:ARG
Break Enchantment   Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Bloodsworn Retribution   Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself. PCS:Dwarves
Burst of Glory   Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). PCh:GaM
Burst With Light   The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds and orifices (if the target is an undead creature, it instead takes 2d8 points of damage). In addition, the creature radiates bright light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area—darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light. PPC:DHH
Chains of Light   Target is held immobile by glowing golden chains composed of pure light. PPC:CoP
Companion Transposition Swap places with your animal companion, familiar, or spirit animal via teleportation. PRG:UW
Crusader’s Edge   Weapon gains evil outsider bane quality plus other benefits against evil outsiders. PCS:ISM
Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). PRG:CRB
Death Ward   Grants bonuses against death spells and negative energy. PRG:CRB
Dimensional Blade   For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Dispel Chaos   +4 bonus against attacks by chaotic creatures. PRG:CRB
Dispel Evil   +4 bonus against attacks by evil creatures. PRG:CRB
Eaglesoul   Grants combat bonuses against evil creatures, particularly against evil outsiders. PCS:ISM
Fire of Vengeance   Smited creature takes 3d8 damage. PRG:APG
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Forced Repentance   Target falls prone and confesses sins. PRG:APG
Forceful Strike   Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. PCS:ISM
Guardian of Faith   Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. PRG:ACG
Holy Sword   Weapon becomes +5, deals +2d6 damage against evil. PRG:CRB
King’s Castle   Instantly switch places with a single ally. PRG:APG
Litany of Thunder   A single target is deafened until the condition is removed, and is confused for 1 round. PRG:UC
Litany of Vengeance   Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. PRG:UC
Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Mark of Justice   Designates action that triggers curse on subject. PRG:CRB
Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Oath of Peace   Grants +5 AC and DR 10/evil, can’t attack. PRG:APG
Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Planeslayer’s Call   Allies gain benefits against outsiders of an alignment you choose. PRG:ACG
Raise Animal Companion M As raise dead, but on an animal. PRG:UM
Red Hand of the Killer   Stain the hand of a creature’s killer red. PRG:UI
Reprobation   Marked target is shunned by your religion. PRG:UM
Resounding Blow   Melee attack deals 1d6 more damage. PRG:APG
Restoration M Restores level and ability score drains. PRG:CRB
Sacred Nimbus   Holy energy damages evil creatures that attack you and protects you from evil attacks. PRG:HA
Sacrificial Oath   Take damage for an ally for many rounds. PRG:APG
Sea Stallion You and your mount adapt to an aquatic environment. PRG:UW
Shield of Dawn   Creatures that strike you take 1d6 +1/level fire damage. PCS:ISWG
Stay the Hand   Subject cannot attack with melee weapon. PRG:APG
Symbol of Healing M Triggered rune heals living creatures. PRG:UM

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