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Inquisitor

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Third Party Inquisitor Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Inquisitor Spells (Orisons)
Spell Name Comp. Description Source
Acid Splash
Make a ranged touch attack with an orb of acid at a target within close range which deals 1d3 acid damage if it hits. CRB
Bleed
Cause a stabilized creature to resume dying. CRB
Brand
Creates permanent brand on target creature. APG
Create Water
Creates 2 gallons/level of pure water. CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. CRB
Detect Magic
Detects spells and magic items within 60 ft. CRB
Detect Poison
Detects poison in one creature or object. CRB
Disrupt Undead
Make a ranged touch attack with a ray of postive energy. It deals 1d6 damage to one undead target. CRB
Guidance
Gain a +1 competence bonus on one attack roll, saving throw, or skill check within the next minute. CRB
Light
Object shines like a torch. CRB
Read Magic
Read scrolls and spellbooks. CRB
Resistance
Subject gains +1 bonus on saving throws. CRB
Sift
See area as though examining it. APG
Stabilize
Cause a dying creature to stabilize. CRB
Virtue
Subject gains 1 temporary hp. CRB

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1st-Level Inquisitor Spells
Spell Name Comp. Description Source
Alarm
Wards an area for 2 hours/level. CRB
Animal Purpose Training
Animal gains a new general purpose. ACG
Aspect of the Nightingale
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. ISG
Bane
Enemies take –1 on attack rolls and saves against fear. CRB
Bed of Iron
One creature touched per level are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
Bless
Allies gain +1 on attack rolls and saves against fear. CRB
Bless Water M Makes holy water. CRB
Bowstaff
A shortbow may double as a club, or a longbow as a quarterstaff. UC
Burst Bonds
1d6 damage/level (max 5d6) to restraints. APG
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. CRB
Command
One subject obeys selected command for 1 round. CRB
Compel Hostility
Compels opponents to attack you instead of your allies. UC
Comprehend Languages
You understand all spoken and written languages. CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). CRB
Curse Water M Makes unholy water. CRB
Deadeye’s Lore
Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. UC
Detect Chaos/Evil/Good/Law
Reveals creatures, spells, or objects of selected alignment. CRB
Detect Undead
Reveals undead within 60 ft. CRB
Disguise Self
Changes your appearance. CRB
Divine Favor
You gain +1 per three levels on attack and damage rolls. CRB
Doom
One subject takes –2 on attack rolls, damage rolls, saves, and checks. CRB
Ear-Piercing Scream
Deal sonic damage and daze target. UM
Expeditious Retreat
Your base speed increases by 30 ft. CRB
Forbid Action
Target obeys command to not do something. UM
Forced Quiet
Target cannot make loud noises. UM
Haze of Dreams
Target moves at 1/2 speed. FoP
Heightened Awareness
Your recall and ability to process information improve. ACG
Hex Ward
Target gains +4 on saves against witch hexes. UM
Hide from Undead
Undead can't perceive one subject/level. CRB
Horn of Pursuit
Create three notes heard miles away. UM
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). CRB
Interrogation
Target answers questions or suffers pain. UM
Invisibility Alarm
As alarm, but reacting only to invisible creatures. ACG
Keep Watch
1 creature touched/2 levels gains benefits of resting even if haven't rested (see text). KoIS
Know the Enemy
Gain +10 on a monster Knowledge check. UM
Lend Judgment
Ally gains the benefit of one judgment. UM
Linebreaker
Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
Litany of Sloth
Single target cannot make attacks of opportunity for 1 round. UC
Litany of Weakness
Single target is fatigued for 1 round. UC
Lock Gaze
Compels the target to look only at you for the duration of the spell. UC
Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
Magic Weapon
Weapon gains +1 bonus. CRB
Peacebond
Locks a weapon in place on the target’s body. UC
Persuasive Goad
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. UM
Poisoned Egg
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). ISG
Protection from Chaos/Evil/Good/Law
+2 to AC and saves, plus additional protection against selected alignment. CRB
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
Refine Improvised Weapon
Transform improvised weapon into a masterwork simple or martial weapon. ACG
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CRB
Returning Weapon
Grants a weapon the returning special weapon quality. UC
Sanctify Corpse
Prevent a corpse from becoming an undead. UM
Sanctuary
Opponents can't attack you, and you can't attack. CRB
Shield of Faith
Aura grants +2 or higher deflection bonus. CRB
Shield of Fortification
Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. ACG
Spiked Armor
Suit of armor becomes covered in iron spikes. ISWG
Stunning Barrier
Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. ACG
Tireless Pursuit
Ignore fatigue while hustling. APG
True Strike
+20 on your next attack roll. CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
Vocal Alteration
Disguise target's voice. UM
Wartrain Mount
Animal gains combat training. UM
Weapons Against Evil
1 weapon/level illuminates 5' and ignores DR 5 or less on evil creatures. FoP
Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. ISM
Wrath
Gain +1 morale bonus per 3 caster levels to attack and damage rolls and to caster level checks to overcome spell resistance of target creature. APG

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2nd-Level Inquisitor Spells
Spell Name Comp. Description Source
Abeyance M/DF You suppress the effects of a curse on a creature. AP82
Acute Senses
Subject gains a bonus on Perception checks. UM
Aid
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
Align Weapon
Weapon becomes good, evil, lawful, or chaotic. CRB
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. ARG
Bestow Weapon Proficiency
Grant a creature proficiency in a single weapon for short period of time. UC
Blessings of Luck and Resolve
Give a morale bonus or immunity to halflings against fear effects to a single creature. ARG
Blistering Invective
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
Bloodhound
Gives caster the scent special ability. APG
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. UC
Bullet Ward F Adamantine bullets intercept firearm attacks. ACG
Calm Emotions
Calms creatures, negating emotion effects. CRB
Castigate
Causes target to be shaken and cower. APG
Confess
Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). APG
Consecrate M Fills area with positive energy, weakening undead. CRB
Corruption Resistance
Protects creature against damage from alignment-based attacks. APG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). CRB
Darkness
20-ft. radius of supernatural shadow. CRB
Death Candle
Kills dying creature; you summon a fire elemental. ARG
Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
Delay Disease DF Gain immunity to disease for 24h. ARG
Delay Pain
Ignore pain for 1 hour/level. UM
Delay Poison
Stops poison from harming target for 1 hour/level. CRB
Desecrate M Fills area with negative energy, making undead stronger. CRB
Detect Thoughts
Allows “listening” to surface thoughts. CRB
Discovery Torch
Object touched emanates bright light, granting Perception and Sense Motive bonuses. UC
Disguise Other
As disguise self, but affects you or another. UM
Distressing Tone
Sound sickens 1d4 creatures. UM
Early Judgement
Depending on the creature’s alignment and its adherence to its ethos, you can provide it a brief glimpse of the reward or punishment that waits for it when it dies. FoB
Effortless Armor
Armor you wear no longer slows your speed. UC
Enshroud Thoughts
You are warded against the mental prying of others. BoE
Enthrall
Captivates all within 100 ft. + 10 ft./level. CRB
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action. ARG
Fairness
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. FoB
Find Traps
Notice traps as a rogue does. CRB
Flames of the Faithful
Gives weapon flaming property. APG
Focused Scrutiny
Gain skill bonuses when interacting with the target. ACG
Follow Aura
Gain ability to follow the trail of the aura of an alignment. APG
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. USH
Ghostbane Dirge
Incorporeal creature takes half damage from nonmagical weapons. APG
Ghostly Disguise
You look like a ghost of yourself. UM
Hold Person
Paralyzes one humanoid for 1 round/level. CRB
Holy Ice Weapon M Create a masterwork weapon made of frozen holy water. ACG
Honeyed Tongue
Roll 2 dice when using Diplomacy, take higher roll. APG
Howling Agony
Screaming pain limits the target's actions. UM
Hunter’s Lore
Take 20 on Knowledge checks to learn monster’s weaknesses. ISM
Improve trap
Improve one specific element of a trap. ARG
Inflict Moderate Wounds
Touch attack, 2d8 damage + 1/level (max +10). CRB
Instrument of Agony
Weapon exudes divine fury, granting a bonus on Intimidate checks. UC
Invisibility
Subject is invisible for 1 min./level or until it attacks. CRB
Knock
Opens locked or magically sealed door. CRB
Litany of Defense
Doubles armor’s enhancement bonus. UC
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls. UC
Muffle Sound
Allies gain a bonus on Stealth checks but risk verbal spell failure. ACG
Perceive Cues
+5 Perception and Sense Motive 10 min./level. APG
Protection from Chaos, Communal
As protection from chaos, but you may divide the duration among creatures touched. UC
Protection from Evil, Communal
As protection from evil, but you may divide the duration among creatures touched. UC
Protection from Good, Communal
As protection from good, but you may divide the duration among creatures touched. UC
Protection from Law, Communal
As protection from law, but you may divide the duration among creatures touched. UC
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
Remove Paralysis
Frees creatures from paralysis or slow effect. CRB
Resist Energy
Ignores 10 (or more) points of damage/attack from specified energy type. CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. CRB
Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. UC
Savage Maw
Gain a bite attack. ARG
See Invisibility
Reveals invisible creatures or objects. CRB
Sacred Bond F Cast touch healing spells from a distance. APG
Shield Other F You take half of subject's damage. CRB
Silence
Negates sound in 20-ft. radius. CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spell Gauge
Some of the spells a target creature has prepared or knows are revealed to you. FoB
Spiritual Weapon
Magic weapon attacks on its own. CRB
Stricken Heart
Touch attack deals 3d6 damage and staggers target. ACG
Surmount Affliction
Temporarily suppress one condition. UM
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
Tongues
Speak and understand any language. CRB
Tremor Blast
You create a minor earthquake that can trip creatures. ISG
Undetectable Alignment
Conceals alignment for 24 hours. CRB
Unholy Ice Weapon M Create a masterwork weapon made of frozen unholy water. ACG
Weapon of Awe
Weapon gets +2 on damage rolls. APG
Whispering Wind
Sends a short message 1 mile/level. CRB
Zone of Truth
Subjects within range cannot lie. CRB

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3rd-Level Inquisitor Spells
Spell Name Comp. Description Source
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. ACG
Agonizing Rebuke
Cause mental distress and pain to a target if it attacks you. ARG
Align Weapon, Communal
As align weapon, but you can divide the duration among weapons touched. ACG
Arcane Sight
Magical auras become visible to you. CRB
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
Banish Seeming
Dispels touched illusion or a creature’s change in form. APG
Blessing of the Mole
1 ally/level gains darkvision and a +2 Stealth bonus. UM
Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). ARG
Blood Biography
Learn about a creature and how it became wounded by examining its blood. APG
Blood of the Martyr
Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points. CotR
Blood Scent
Gain scent ability against injured creatures. ARG
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
Cast Out
Does 2d8 damage +1/level (max +15) to creature and dispels an effect. APG
Continual Flame M Makes a permanent, heatless light. CRB
Coordinated Effort
Grants allies a teamwork feat. APG
Countless Eyes
Extra eyes give all-around vision. UM
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). CRB
Daybreak Arrow
Targeted ammunition exudes radiant energy. UC
Daylight
60-ft. radius of bright light. CRB
Deeper Darkness
Object sheds supernatural shadow in 60-ft. radius. CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. UC
Dimensional Anchor
Bars extradimensional movement. CRB
Dispel Magic
Cancels one magical spell or effect. CRB
Divine Illumination
Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. ISM
Eldritch Fever
Target gains the eldritch ague spellblight. UM
False Alibi M As modify memory, except you can modify the target's memory only in a specific way. AP59
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it. ARG
Fester
Gives subject SR 12 + your level vs. healing effects. APG
Glyph of Warding M Inscription harms those who pass it. CRB
Halt Undead
Immobilizes undead for 1 round/level. CRB
Heroism
Gives +2 bonus on attack rolls, saves, skill checks. CRB
Hidden Speech
Gain +10 on Bluff to send secret messages. APG
Hunter's Eye
+20 on Perception checks to locate a target. APG
Inflict Serious Wounds
Touch attack, 3d8 damage + 1/level (max +15). CRB
Invisibility Purge
Dispels invisibility within 5 ft./level. CRB
Isolate
You cause the target to become invisible and silent, but only to his allies. MC
Keen Edge
Doubles normal weapon's threat range. CRB
Litany of Eloquence
Fascinates a single creature for 1 round. UC
Litany of Entanglement
Entangles a creature for 1 round. UC
Litany of Righteousness
A single evil creature takes more damage from creatures with a good aura. UC
Litany of Warding
You gain two additional attacks of opportunity for 1 round. UC
Locate Object
Senses direction toward object (specific or type). CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. UC
Magic Circle vs. Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level. CRB
Magic Vestment
Armor or shield gains +1 enhancement per four levels. CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). CRB
Mantle of Calm
Neutralize the rage effects of those who have attacked you. ACG
Nondetection M Hides subject from divination, scrying. CRB
Obscure Object
Masks object against scrying. CRB
Prayer
Allies get +1 bonus on most rolls, enemies –1 penalty. CRB
Protection from Energy
Absorb 12 points/level of damage from one kind of energy. CRB
Remove Curse
Frees object or person from curse. CRB
Remove Disease
Cures all diseases affecting subject. CRB
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. UC
Retribution
Recent attacker is afflicted with penalties. APG
Righteous Vigor
Boosts attack bonus with each hit. APG
Riversight   You can view events transpiring along a natural watercourse you touch. PR
Sadomasochism
When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. ISG
Seek Thoughts
Detects thinking creatures’ thoughts. APG
Searing Light
Ray deals 1d8/two levels damage (more against undead). CRB
Shield of Fortification, Greater
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. ACG
Speak with Dead
Corpse answers one question/two levels. CRB
Stunning Barrier, Greater
Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. ACG
Terrible Remorse
Creature is compelled to harm itself. UM
Ward the Faithful
Creatures of same faith gain bonuses to AC and on saving throws. APG
Witness
See through the target's eyes and ears. UM

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4th-Level Inquisitor Spells
Spell Name Comp. Description Source
Ardor's Onslaught
You harm creatures with a neutral alignment component. CoB
Aura Sight
Alignment auras become visible to you. ACG
Battlemind Link
You and an ally gain attack and AC bonuses. UM
Brand, Greater
As brand, but brand glows when near your holy symbol. APG
Chaos Hammer
Harms and slows lawful creatures (1d8 damage/2 levels). CRB
Coward's Lament
If subject doesn’t attack you it receives a penalty. APG
Crusader’s Edge
Weapon gains evil outsider bane quality plus other benefits against evil outsiders. ISM
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). CRB
Curse of Magic Negation M Target gains the negated spellblight. UM
Daze, Mass
As daze, but affecting multiple creatures. UM
Death Ward
Grants bonuses against death spells and negative energy. CRB
Defile Armor
As sanctify armor, but gain DR 5/good when using judgment or smite. APG
Denounce
Worsens creatures’ attitudes. APG
Detect Scrying
Alerts you to magical eavesdropping. CRB
Discern Lies
Reveals deliberate falsehoods. CRB
Dismissal
Forces a creature to return to native plane. CRB
Divination M Provides useful advice for specific proposed actions. CRB
Divine Power
You gain attack bonuses and 1 hp/level. CRB
Enchantment Foil
Trick opponents who try to cast enchantments on you. ACG
Fear
Subjects within cone flee for 1 round/level. CRB
Find Quarry
You can sense whether a particular creature is within 20 miles of your location. UC
Fleshworm Infestation
Worms deal hp and Dex damage. UM
Forced Repentance
Target falls prone and confesses all of its sins. APG
Forceful Strike
Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. ISM
Freedom of Movement
Subject moves normally despite impediments to movement. CRB
Geas, Lesser
Commands subject of 7 HD or less. CRB
Healing warmth
As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
Hold Monster
As hold person, but any creature. CRB
Holy Smite
Harms and possibly blinds evil creatures (1d8 damage/2 levels). CRB
Inflict Critical Wounds
Touch attack, 4d8 damage + 1/level (max +20). CRB
Interrogation, Greater
As interrogation, except with more pain and more questions. UM
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. CRB
Judgment Light
You gain an additional effect while a judgment is active. UC
Leashed Shackles
Target is restricted to a specific location. UM
Litany of Escape
Teleports a friend out of a grapple. UC
Litany of Sight
You can see invisible creatures and objects within 30 feet of you. UC
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
Mark of the Reptile God DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. MC
Named Bullet
Imbues ammunition with accuracy against a specific creature type. UC
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. CRB
Order's Wrath
Harms and dazes chaotic creatures (1d8 damage/2 levels). CRB
Persistent Vigor
Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. ACG
Planeslayer's Call
Allies gain benefits against outsiders of an alignment you choose. ACG
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. UC
Rebuke
Foes take 1d8 damage/two caster levels (max 5d8). APG
Reprobation
Marked target is shunned by your religion. UM
Restoration M Restores level and ability score drains. CRB
Sanctify Armor
+1 AC/four levels (max +5). APG
Sending
Delivers short message anywhere, instantly. CRB
Shadow Barbs
Creates a shadowy vicious spiked chain that radiates darkness around you. ISM
Shared Wrath
As wrath, but affects multiple creatures. APG
Sleepwalk M Causes creature to move while asleep. APG
Spell Immunity
Subject is immune to one spell per 4 levels. CRB
Stoneskin M Grants DR 10/adamantine. CRB
Tireless Pursuers
As tireless pursuit, but affects multiple creatures. APG
Transplant Visage
You add or remove a creature's face to or from your own. ISG
Undeath Ward
You create a pale silver barrier that repels undead. DoG
Unholy Blight
Harms and sickens good creatures (1d8 damage/2 levels). CRB
Ward Shield
Touched shield grants wielder SR 10 + caster level against spells if it can be interposed between the wielder and the spell effect (not against AOE spells such as fireball, but does provide +5 bonus to Reflex saving throws against such spells.) KoIS

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5th-Level Inquisitor Spells
Spell Name Comp. Description Source
Atonement MF Removes burden of misdeeds from subject and reverses magical alignment change. CRB
Banishment
Banishes 2 HD/level of extraplanar creatures. CRB
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. CRB
Castigate, Mass
As castigate, but affects multiple creatures. APG
Chains of Light   Target is held immobile by glowing golden chains composed of pure light. CoP
Command, Greater
As command, but affects one subject/level. CRB
Commune M Deity answers one yes-or-no question/level. CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
Dispel Balance
You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
Dispel Chaos/Evil/Good/Law
+4 bonus against attacks. CRB
Disrupting Weapon
Melee weapon destroys undead. CRB
Divine Pursuit
Gain a movement type of your prey. UM
Flame Strike
Smites foes with divine fire (1d6/level damage). CRB
Forbid Action, Greater
As forbid action, but 1 creature/level. UM
Geas/Quest
As lesser geas, but affects any creature. CRB
Ghostbane Dirge, Mass
As ghostbane dirge, but affects multiple creatures. APG
Hallow M Designates location as holy. CRB
Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level. CRB
Lend Greater Judgment
Ally receives all your judgments. UM
Litany of Thunder
A single target is deafened until the condition is removed, and is confused for 1 round. UC
Litany of Vengeance
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. UC
Mark of Justice
Designates action that triggers curse on subject. CRB
Resounding Blow
Melee attack deals 1d6 more damage. APG
Righteous Might
Your size increases, and you gain bonuses in combat. CRB
Sabotage Construct   As confusion, except that it affects only constructs. PR
Spell Immunity, Communal
As spell immunity, but you may divide the duration among creatures touched. UC
Spell Resistance
Subject gains SR 12 + level. CRB
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
Telepathic Bond
Link lets allies communicate. CRB
True Seeing M Lets you see all things as they really are. CRB
Unhallow M Designates location as unholy. CRB
Unwilling Shield M Subject shares wounds you receive. APG

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6th-Level Inquisitor Spells
Spell Name Comp. Description Source
Arbitrament
You harm creatures with a neutral alignment component. CoB
Blade Barrier
Wall of blades deals 1d6/level damage. CRB
Blasphemy
Kills, paralyzes, weakens, or dazes nonevil subjects. CRB
Blessings of Luck and Resolve, Mass
Give a morale bonus against fear effects to multiple creatures. ARG
Circle of Death M Kills 1d4/level HD of creatures. CRB
Cleanse
As heal, but only cures 4d8 damage +1/level (max +25). APG
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
Dictum
Kills, paralyzes, staggers, or deafens nonlawful targets. CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. CRB
Fester, Mass
As fester, but affecting multiple targets. APG
Find the Path
Shows most direct way to a location. CRB
Forbiddance M Blocks planar travel, damages creatures of different alignment. CRB
Glyph of Warding, Greater M As glyph of warding, but up to 10d8 damage or 6th-level spell. CRB
Harm
Deals 10 points/level damage to target. CRB
Heal
Cures 10 points/level damage, all diseases and mental conditions. CRB
Heroes’ Feast
Food for one creature/level cures and grants combat bonuses. CRB
Holy Word
Kills, paralyzes, blinds, or deafens nongood subjects. CRB
Inflict Moderate Wounds, Mass
Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
Litany of Madness
A single target is confused for at least 1 round. UC
Named Bullet, Greater
As named bullet, but deals 2 points of damage per caster level. UC
Overwhelming Presence
Creatures bow before you as if you were divine. UM
Repulsion F Creatures can't approach you. CRB
Unconscious Agenda
Plant subconscious directive in target creature.
RoRLAE
Undeath to Death M Destroys 1d4 HD/level undead (max. 20d4). CRB
Vision of Doom

ISWG
Word of Chaos
Kills, confuses, stuns, or deafens nonchaotic subjects. CRB