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Inquisitor

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Third Party Inquisitor Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Inquisitor Spells (Orisons)
Spell Name Comp. Description Source
Acid Splash
Make a ranged touch attack with an orb of acid at a target within close range which deals 1d3 acid damage if it hits. PRG:CRB
Bleed
Cause a stabilized creature to resume dying. PRG:CRB
Brand
Creates permanent brand on target creature. PRG:APG
Create Water
Creates 2 gallons/level of pure water. PRG:CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Detect Poison
Detects poison in one creature or object. PRG:CRB
Disrupt Undead
Make a ranged touch attack with a ray of postive energy. It deals 1d6 damage to one undead target. PRG:CRB
Guidance
Gain a +1 competence bonus on one attack roll, saving throw, or skill check within the next minute. PRG:CRB
Light
Object shines like a torch. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Resistance
Subject gains +1 bonus on saving throws. PRG:CRB
Sift
See area as though examining it. PRG:APG
Stabilize
Cause a dying creature to stabilize. PRG:CRB
Virtue
Subject gains 1 temporary hp. PRG:CRB

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1st-Level Inquisitor Spells
Spell Name Comp. Description Source
Alarm
Wards an area for 2 hours/level. PRG:CRB
Animal Purpose Training
Animal gains a new general purpose. PRG:ACG
Aspect of the Nightingale
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Bane
Enemies take –1 on attack rolls and saves against fear. PRG:CRB
Bed of Iron
One creature touched per level are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
Bless
Allies gain +1 on attack rolls and saves against fear. PRG:CRB
Bless Water M Makes holy water. PRG:CRB
Bowstaff
A shortbow may double as a club, or a longbow as a quarterstaff. PRG:UC
Burst Bonds
1d6 damage/level (max 5d6) to restraints. PRG:APG
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Command
One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility
Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages
You understand all spoken and written languages. PRG:CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PRG:CRB
Curse Water M Makes unholy water. PRG:CRB
Deadeye’s Lore
Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. PRG:UC
Detect Chaos/Evil/Good/Law
Reveals creatures, spells, or objects of selected alignment. PRG:CRB
Detect Undead
Reveals undead within 60 ft. PRG:CRB
Disguise Self
Changes your appearance. PRG:CRB
Divine Favor
You gain +1 per three levels on attack and damage rolls. PRG:CRB
Doom
One subject takes –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Ear-Piercing Scream
Deal sonic damage and daze target. PRG:UM
Expeditious Retreat
Your base speed increases by 30 ft. PRG:CRB
Forbid Action
Target obeys command to not do something. PRG:UM
Forced Quiet
Target cannot make loud noises. PRG:UM
Haze of Dreams
Target moves at 1/2 speed. PC:FoP
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Hex Ward
Target gains +4 on saves against witch hexes. PRG:UM
Hide from Undead
Undead can't perceive one subject/level. PRG:CRB
Horn of Pursuit
Create three notes heard miles away. PRG:UM
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). PRG:CRB
Interrogation
Target answers questions or suffers pain. PRG:UM
Invisibility Alarm
As alarm, but reacting only to invisible creatures. PRG:ACG
Keep Watch
1 creature touched/2 levels gains benefits of resting even if haven't rested (see text). KoIS
Know the Enemy
Gain +10 on a monster Knowledge check. PRG:UM
Lend Judgment
Ally gains the benefit of one judgment. PRG:UM
Linebreaker
Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PRG:ARG
Litany of Sloth
Single target cannot make attacks of opportunity for 1 round. PRG:UC
Litany of Weakness
Single target is fatigued for 1 round. PRG:UC
Lock Gaze
Compels the target to look only at you for the duration of the spell. PRG:UC
Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon
Weapon gains +1 bonus. PRG:CRB
Nature's Paths
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PPC:HotW
Peacebond
Locks a weapon in place on the target’s body. PRG:UC
Persuasive Goad
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. PRG:UM
Poisoned Egg
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Protection from Chaos/Evil/Good/Law
+2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Refine Improvised Weapon
Transform improvised weapon into a masterwork simple or martial weapon. PRG:ACG
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
Sanctify Corpse
Prevent a corpse from becoming an undead. PRG:UM
Sanctuary
Opponents can't attack you, and you can't attack. PRG:CRB
Shield of Faith
Aura grants +2 or higher deflection bonus. PRG:CRB
Shield of Fortification
Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Spiked Armor
Suit of armor becomes covered in iron spikes. ISWG
Stunning Barrier
Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Tireless Pursuit
Ignore fatigue while hustling. PRG:APG
True Strike
+20 on your next attack roll. PRG:CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Vocal Alteration
Disguise target's voice. PRG:UM
Wartrain Mount
Animal gains combat training. PRG:UM
Weapons Against Evil
1 weapon/level illuminates 5' and ignores DR 5 or less on evil creatures. PC:FoP
Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. PCS:ISM
Wrath
Gain +1 morale bonus per 3 caster levels to attack and damage rolls and to caster level checks to overcome spell resistance of target creature. PRG:APG

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2nd-Level Inquisitor Spells
Spell Name Comp. Description Source
Abeyance M/DF You suppress the effects of a curse on a creature. AP82
Acute Senses
Subject gains a bonus on Perception checks. PRG:UM
Aid
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PRG:CRB
Align Weapon
Weapon becomes good, evil, lawful, or chaotic. PRG:CRB
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency
Grant a creature proficiency in a single weapon for short period of time. PRG:UC
Blessings of Luck and Resolve
Give a morale bonus or immunity to halflings against fear effects to a single creature. PRG:ARG
Blistering Invective
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. PRG:UC
Bloodhound
Gives caster the scent special ability. PRG:APG
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Calm Emotions
Calms creatures, negating emotion effects. PRG:CRB
Castigate
Causes target to be shaken and cower. PRG:APG
Confess
Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). PRG:APG
Consecrate M Fills area with positive energy, weakening undead. PRG:CRB
Corruption Resistance
Protects creature against damage from alignment-based attacks. PRG:APG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). PRG:CRB
Darkness
20-ft. radius of supernatural shadow. PRG:CRB
Death Candle
Kills dying creature; you summon a fire elemental. PRG:ARG
Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. PRG:CRB
Delay Disease DF Gain immunity to disease for 24h. PRG:ARG
Delay Pain
Ignore pain for 1 hour/level. PRG:UM
Delay Poison
Stops poison from harming target for 1 hour/level. PRG:CRB
Desecrate M Fills area with negative energy, making undead stronger. PRG:CRB
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Instant Weapon
You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Discovery Torch
Object touched emanates bright light, granting Perception and Sense Motive bonuses. PRG:UC
Disguise Other
As disguise self, but affects you or another. PRG:UM
Distressing Tone
Sound sickens 1d4 creatures. PRG:UM
Early Judgement
Depending on the creature’s alignment and its adherence to its ethos, you can provide it a brief glimpse of the reward or punishment that waits for it when it dies. PC:FoB
Effortless Armor
Armor you wear no longer slows your speed. PRG:UC
Enshroud Thoughts
You are warded against the mental prying of others. BoE
Enthrall
Captivates all within 100 ft. + 10 ft./level. PRG:CRB
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
Fairness
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. PC:FoB
Find Traps
Notice traps as a rogue does. PRG:CRB
Flames of the Faithful
Gives weapon flaming property. PRG:APG
Focused Scrutiny
Gain skill bonuses when interacting with the target. PRG:ACG
Follow Aura
Gain ability to follow the trail of the aura of an alignment. PRG:APG
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. PPC:USH
Ghostbane Dirge
Incorporeal creature takes half damage from nonmagical weapons. PRG:APG
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Holy Ice Weapon M Create a masterwork weapon made of frozen holy water. PRG:ACG
Honeyed Tongue
Roll 2 dice when using Diplomacy, take higher roll. PRG:APG
Howling Agony
Screaming pain limits the target's actions. PRG:UM
Hunter’s Lore
Take 20 on Knowledge checks to learn monster’s weaknesses. PCS:ISM
Improve trap
Improve one specific element of a trap. PRG:ARG
Inflict Moderate Wounds
Touch attack, 2d8 damage + 1/level (max +10). PRG:CRB
Instrument of Agony
Weapon exudes divine fury, granting a bonus on Intimidate checks. PRG:UC
Invisibility
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Knock
Opens locked or magically sealed door. PRG:CRB
Litany of Defense
Doubles armor’s enhancement bonus. PRG:UC
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls. PRG:UC
Muffle Sound
Allies gain a bonus on Stealth checks but risk verbal spell failure. PRG:ACG
Perceive Cues
+5 Perception and Sense Motive 10 min./level. PRG:APG
Protection from Chaos, Communal
As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal
As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection from Good, Communal
As protection from good, but you may divide the duration among creatures touched. PRG:UC
Protection from Law, Communal
As protection from law, but you may divide the duration among creatures touched. PRG:UC
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Remove Paralysis
Frees creatures from paralysis or slow effect. PRG:CRB
Resist Energy
Ignores 10 (or more) points of damage/attack from specified energy type. PRG:CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. PRG:CRB
Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Savage Maw
Gain a bite attack. PRG:ARG
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Sacred Bond F Cast touch healing spells from a distance. PRG:APG
Shield Other F You take half of subject's damage. PRG:CRB
Silence
Negates sound in 20-ft. radius. PRG:CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spell Gauge
Some of the spells a target creature has prepared or knows are revealed to you. PC:FoB
Spiritual Weapon
Magic weapon attacks on its own. PRG:CRB
Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG
Surmount Affliction
Temporarily suppress one condition. PRG:UM
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Tongues
Speak and understand any language. PRG:CRB
Tremor Blast
You create a minor earthquake that can trip creatures. PCS:ISG
Undetectable Alignment
Conceals alignment for 24 hours. PRG:CRB
Unholy Ice Weapon M Create a masterwork weapon made of frozen unholy water. PRG:ACG
Weapon of Awe
Weapon gets +2 on damage rolls. PRG:APG
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB
Zone of Truth
Subjects within range cannot lie. PRG:CRB

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3rd-Level Inquisitor Spells
Spell Name Comp. Description Source
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. PRG:ACG
Agonizing Rebuke
Cause mental distress and pain to a target if it attacks you. PRG:ARG
Align Weapon, Communal
As align weapon, but you can divide the duration among weapons touched. PRG:ACG
Arcane Sight
Magical auras become visible to you. PRG:CRB
Aura of Inviolate Ownership DF Attended items of target creatures are harder to take. PPC:MTT
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. PRG:ARG
Banish Seeming
Dispels touched illusion or a creature’s change in form. PRG:APG
Blessing of the Mole
1 ally/level gains darkvision and a +2 Stealth bonus. PRG:UM
Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). PRG:ARG
Blood Biography
Learn about a creature and how it became wounded by examining its blood. PRG:APG
Blood of the Martyr
Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points. PCS:Righteous
Blood Scent
Gain scent ability against injured creatures. PRG:ARG
Bloody Arrows
When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Cast Out
Does 2d8 damage +1/level (max +15) to creature and dispels an effect. PRG:APG
Continual Flame M Makes a permanent, heatless light. PRG:CRB
Coordinated Effort
Grants allies a teamwork feat. PRG:APG
Countless Eyes
Extra eyes give all-around vision. PRG:UM
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PRG:CRB
Daybreak Arrow
Targeted ammunition exudes radiant energy. PRG:UC
Daylight
60-ft. radius of bright light. PRG:CRB
Deeper Darkness
Object sheds supernatural shadow in 60-ft. radius. PRG:CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. PRG:UC
Dimensional Anchor
Bars extradimensional movement. PRG:CRB
Dimensional Blade
For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Disrupt Link
The target has her link with her bonded creature temporarily severed. PPC:FF
Divine Illumination
Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. PCS:ISM
Eldritch Fever
Target gains the eldritch ague spellblight. PRG:UM
False Alibi M As modify memory, except you can modify the target's memory only in a specific way. AP59
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it. PRG:ARG
Fester
Gives subject SR 12 + your level vs. healing effects. PRG:APG
Glyph of Warding M Inscription harms those who pass it. PRG:CRB
Halt Undead
Immobilizes undead for 1 round/level. PRG:CRB
Heroism
Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hidden Speech
Gain +10 on Bluff to send secret messages. PRG:APG
Hunter's Eye
+20 on Perception checks to locate a target. PRG:APG
Inflict Serious Wounds
Touch attack, 3d8 damage + 1/level (max +15). PRG:CRB
Invisibility Purge
Dispels invisibility within 5 ft./level. PRG:CRB
Isolate
You cause the target to become invisible and silent, but only to his allies. PRG:MC
Keen Edge
Doubles normal weapon's threat range. PRG:CRB
Litany of Eloquence
Fascinates a single creature for 1 round. PRG:UC
Litany of Entanglement
Entangles a creature for 1 round. PRG:UC
Litany of Righteousness
A single evil creature takes more damage from creatures with a good aura. PRG:UC
Litany of Warding
You gain two additional attacks of opportunity for 1 round. PRG:UC
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Magic Circle vs. Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Magic Vestment
Armor or shield gains +1 enhancement per four levels. PRG:CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Mantle of Calm
Neutralize the rage effects of those who have attacked you. PRG:ACG
Nondetection M Hides subject from divination, scrying. PRG:CRB
Obscure Object
Masks object against scrying. PRG:CRB
Prayer
Allies get +1 bonus on most rolls, enemies –1 penalty. PRG:CRB
Protection from Energy
Absorb 12 points/level of damage from one kind of energy. PRG:CRB
Raven's Flight
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Reaper's Coterie DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl. PPC:MTT
Remove Curse
Frees object or person from curse. PRG:CRB
Remove Disease
Cures all diseases affecting subject. PRG:CRB
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Retribution
Recent attacker is afflicted with penalties. PRG:APG
Righteous Vigor
Boosts attack bonus with each hit. PRG:APG
Riversight   You can view events transpiring along a natural watercourse you touch. PPC:PotR
Sadomasochism
When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PCS:ISG
Seek Thoughts
Detects thinking creatures’ thoughts. PRG:APG
Searing Light
Ray deals 1d8/two levels damage (more against undead). PRG:CRB
Shield of Fortification, Greater
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Speak with Dead
Corpse answers one question/two levels. PRG:CRB
Stunning Barrier, Greater
Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Terrible Remorse
Creature is compelled to harm itself. PRG:UM
Ward the Faithful
Creatures of same faith gain bonuses to AC and on saving throws. PRG:APG
Witness
See through the target's eyes and ears. PRG:UM

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4th-Level Inquisitor Spells
Spell Name Comp. Description Source
Ardor's Onslaught
You harm creatures with a neutral alignment component. PPC:CoB
Aura Sight
Alignment auras become visible to you. PRG:ACG
Battlemind Link
You and an ally gain attack and AC bonuses. PRG:UM
Brand, Greater
As brand, but brand glows when near your holy symbol. PRG:APG
Chaos Hammer
Harms and slows lawful creatures (1d8 damage/2 levels). PRG:CRB
Coward's Lament
If subject doesn’t attack you it receives a penalty. PRG:APG
Crusader’s Edge
Weapon gains evil outsider bane quality plus other benefits against evil outsiders. PCS:ISM
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). PRG:CRB
Curse of Magic Negation M Target gains the negated spellblight. PRG:UM
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Death Ward
Grants bonuses against death spells and negative energy. PRG:CRB
Defile Armor
As sanctify armor, but gain DR 5/good when using judgment or smite. PRG:APG
Denounce
Worsens creatures’ attitudes. PRG:APG
Detect Scrying
Alerts you to magical eavesdropping. PRG:CRB
Discern Lies
Reveals deliberate falsehoods. PRG:CRB
Dismissal
Forces a creature to return to native plane. PRG:CRB
Divination M Provides useful advice for specific proposed actions. PRG:CRB
Divine Power
You gain attack bonuses and 1 hp/level. PRG:CRB
Enchantment Foil
Trick opponents who try to cast enchantments on you. PRG:ACG
Fear
Subjects within cone flee for 1 round/level. PRG:CRB
Find Quarry
You can sense whether a particular creature is within 20 miles of your location. PRG:UC
Fleshworm Infestation
Worms deal hp and Dex damage. PRG:UM
Forced Repentance
Target falls prone and confesses all of its sins. PRG:APG
Forceful Strike
Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. PCS:ISM
Freedom of Movement
Subject moves normally despite impediments to movement. PRG:CRB
Geas, Lesser
Commands subject of 7 HD or less. PRG:CRB
Healing warmth
As protection from energy, but can spend 12 points of energy absorption to heal 1d8. PRG:ARG
Hold Monster
As hold person, but any creature. PRG:CRB
Holy Smite
Harms and possibly blinds evil creatures (1d8 damage/2 levels). PRG:CRB
Inflict Critical Wounds
Touch attack, 4d8 damage + 1/level (max +20). PRG:CRB
Interrogation, Greater
As interrogation, except with more pain and more questions. PRG:UM
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. PRG:CRB
Judgment Light
You gain an additional effect while a judgment is active. PRG:UC
Leashed Shackles
Target is restricted to a specific location. PRG:UM
Litany of Escape
Teleports a friend out of a grapple. PRG:UC
Litany of Sight
You can see invisible creatures and objects within 30 feet of you. PRG:UC
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Mark of the Reptile God DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. PRG:MC
Named Bullet
Imbues ammunition with accuracy against a specific creature type. PRG:UC
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Order's Wrath
Harms and dazes chaotic creatures (1d8 damage/2 levels). PRG:CRB
Persistent Vigor
Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. PRG:ACG
Planeslayer's Call
Allies gain benefits against outsiders of an alignment you choose. PRG:ACG
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Rebuke
Foes take 1d8 damage/two caster levels (max 5d8). PRG:APG
Reprobation
Marked target is shunned by your religion. PRG:UM
Restoration M Restores level and ability score drains. PRG:CRB
Sanctify Armor
+1 AC/four levels (max +5). PRG:APG
Sending
Delivers short message anywhere, instantly. PRG:CRB
Shadow Barbs
Creates a shadowy vicious spiked chain that radiates darkness around you. PCS:ISM
Shared Wrath
As wrath, but affects multiple creatures. PRG:APG
Sleepwalk M Causes creature to move while asleep. PRG:APG
Spell Immunity
Subject is immune to one spell per 4 levels. PRG:CRB
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Tireless Pursuers
As tireless pursuit, but affects multiple creatures. PRG:APG
Transplant Visage
You add or remove a creature's face to or from your own. PCS:ISG
Undeath Ward
You create a pale silver barrier that repels undead. PCS:Dungeons
Unholy Blight
Harms and sickens good creatures (1d8 damage/2 levels). PRG:CRB
Ward Shield
Touched shield grants wielder SR 10 + caster level against spells if it can be interposed between the wielder and the spell effect (not against AOE spells such as fireball, but does provide +5 bonus to Reflex saving throws against such spells.) KoIS

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5th-Level Inquisitor Spells
Spell Name Comp. Description Source
Atonement MF Removes burden of misdeeds from subject and reverses magical alignment change. PRG:CRB
Banishment
Banishes 2 HD/level of extraplanar creatures. PRG:CRB
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Castigate, Mass
As castigate, but affects multiple creatures. PRG:APG
Chains of Light   Target is held immobile by glowing golden chains composed of pure light. PPC:CoP
Command, Greater
As command, but affects one subject/level. PRG:CRB
Commune M Deity answers one yes-or-no question/level. PRG:CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Dispel Balance
You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. PPC:CoB
Dispel Chaos/Evil/Good/Law
+4 bonus against attacks. PRG:CRB
Disrupting Weapon
Melee weapon destroys undead. PRG:CRB
Divine Pursuit
Gain a movement type of your prey. PRG:UM
Flame Strike
Smites foes with divine fire (1d6/level damage). PRG:CRB
Forbid Action, Greater
As forbid action, but 1 creature/level. PRG:UM
Geas/Quest
As lesser geas, but affects any creature. PRG:CRB
Ghostbane Dirge, Mass
As ghostbane dirge, but affects multiple creatures. PRG:APG
Hallow M Designates location as holy. PRG:CRB
Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Lend Greater Judgment
Ally receives all your judgments. PRG:UM
Litany of Thunder
A single target is deafened until the condition is removed, and is confused for 1 round. PRG:UC
Litany of Vengeance
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. PRG:UC
Mark of Justice
Designates action that triggers curse on subject. PRG:CRB
Resounding Blow
Melee attack deals 1d6 more damage. PRG:APG
Righteous Might
Your size increases, and you gain bonuses in combat. PRG:CRB
Sabotage Construct   As confusion, except that it affects only constructs. PPC:PotR
Soulswitch
You place your soul into the body of your familiar, and your familiar's soul is placed in your body. PPC:FF
Spell Immunity, Communal
As spell immunity, but you may divide the duration among creatures touched. PRG:UC
Spell Resistance
Subject gains SR 12 + level. PRG:CRB
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PRG:UC
Telepathic Bond
Link lets allies communicate. PRG:CRB
True Seeing M Lets you see all things as they really are. PRG:CRB
Unhallow M Designates location as unholy. PRG:CRB
Unwilling Shield M Subject shares wounds you receive. PRG:APG

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6th-Level Inquisitor Spells
Spell Name Comp. Description Source
Arbitrament
You harm creatures with a neutral alignment component. PPC:CoB
Blade Barrier
Wall of blades deals 1d6/level damage. PRG:CRB
Blasphemy
Kills, paralyzes, weakens, or dazes nonevil subjects. PRG:CRB
Blessings of Luck and Resolve, Mass
Give a morale bonus against fear effects to multiple creatures. PRG:ARG
Circle of Death M Kills 1d4/level HD of creatures. PRG:CRB
Cleanse
As heal, but only cures 4d8 damage +1/level (max +25). PRG:APG
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Dictum
Kills, paralyzes, staggers, or deafens nonlawful targets. PRG:CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. PRG:CRB
Fester, Mass
As fester, but affecting multiple targets. PRG:APG
Find the Path
Shows most direct way to a location. PRG:CRB
Forbiddance M Blocks planar travel, damages creatures of different alignment. PRG:CRB
Glyph of Warding, Greater M As glyph of warding, but up to 10d8 damage or 6th-level spell. PRG:CRB
Harm
Deals 10 points/level damage to target. PRG:CRB
Heal
Cures 10 points/level damage, all diseases and mental conditions. PRG:CRB
Heroes’ Feast
Food for one creature/level cures and grants combat bonuses. PRG:CRB
Holy Word
Kills, paralyzes, blinds, or deafens nongood subjects. PRG:CRB
Inflict Moderate Wounds, Mass
Deals 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Litany of Madness
A single target is confused for at least 1 round. PRG:UC
Named Bullet, Greater
As named bullet, but deals 2 points of damage per caster level. PRG:UC
Overwhelming Presence
Creatures bow before you as if you were divine. PRG:UM
Repulsion F Creatures can't approach you. PRG:CRB
Unconscious Agenda
Plant subconscious directive in target creature.
RoRLAE
Undeath to Death M Destroys 1d4 HD/level undead (max. 20d4). PRG:CRB
Vision of Doom

ISWG
Word of Chaos
Kills, confuses, stuns, or deafens nonchaotic subjects. PRG:CRB

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