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    Inquisitor

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    Third Party Inquisitor Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Inquisitor Spells (Orisons)
    Spell Name Comp. Description Source
    Acid Splash   Make a ranged touch attack with an orb of acid at a target within close range which deals 1d3 acid damage if it hits. CRB
    Bleed   Cause a stabilized creature to resume dying. CRB
    Brand   Creates permanent brand on target creature. APG
    Create Water   Creates 2 gallons/level of pure water. CRB
    Daze   A single humanoid creature with 4 HD or less loses its next action. CRB
    Detect Magic   Detects spells and magic items within 60 ft. CRB
    Detect Poison   Detects poison in one creature or object. CRB
    Disrupt Undead   Make a ranged touch attack with a ray of postive energy. It deals 1d6 damage to one undead target. CRB
    Guidance   Gain a +1 competence bonus on one attack roll, saving throw, or skill check within the next minute. CRB
    Light   Object shines like a torch. CRB
    Read Magic   Read scrolls and spellbooks. CRB
    Resistance   Subject gains +1 bonus on saving throws. CRB
    Sift   See area as though examining it. APG
    Stabilize   Cause a dying creature to stabilize. CRB
    Virtue   Subject gains 1 temporary hp. CRB

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    1st-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Alarm   Wards an area for 2 hours/level. CRB
    Bane   Enemies take –1 on attack rolls and saves against fear. CRB
    Bed of Iron   One creature touched per level are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
    Bless   Allies gain +1 on attack rolls and saves against fear. CRB
    Bless Water M Makes holy water. CRB
    Bowstaff   A shortbow may double as a club, or a longbow as a quarterstaff. UC
    Burst Bonds   1d6 damage/level (max 5d6) to restraints. APG
    Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. CRB
    Command   One subject obeys selected command for 1 round. CRB
    Compel Hostility   Compels opponents to attack you instead of your allies. UC
    Comprehend Languages   You understand all spoken and written languages. CRB
    Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
    Curse Water M Makes unholy water. CRB
    Deadeye’s Lore   Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. UC
    Detect Chaos/Evil/Good/Law   Reveals creatures, spells, or objects of selected alignment. CRB
    Detect Undead   Reveals undead within 60 ft. CRB
    Disguise Self   Changes your appearance. CRB
    Divine Favor   You gain +1 per three levels on attack and damage rolls. CRB
    Doom   One subject takes –2 on attack rolls, damage rolls, saves, and checks. CRB
    Ear-Piercing Scream   Deal sonic damage and daze target. UM
    Expeditious Retreat   Your base speed increases by 30 ft. CRB
    Forbid Action   Target obeys command to not do something. UM
    Forced Quiet   Target cannot make loud noises. UM
    Haze of Dreams   Target moves at 1/2 speed. FoP
    Hex Ward   Target gains +4 on saves against witch hexes. UM
    Hide from Undead   Undead can't perceive one subject/level. CRB
    Horn of Pursuit   Create three notes heard miles away. UM
    Inflict Light Wounds   Touch deals 1d8 damage +1/level (max +5). CRB
    Interrogation   Target answers questions or suffers pain. UM
    Keep Watch   1 creature touched/2 levels gains benefits of resting even if haven't rested (see text). KoIS
    Know the Enemy   Gain +10 on a monster Knowledge check. UM
    Lend Judgment   Ally gains the benefit of one judgment. UM
    Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Litany of Sloth   Single target cannot make attacks of opportunity for 1 round. UC
    Litany of Weakness   Single target is fatigued for 1 round. UC
    Lock Gaze   Compels the target to look only at you for the duration of the spell. UC
    Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Magic Weapon   Weapon gains +1 bonus. CRB
    Peacebond   Locks a weapon in place on the target’s body. UC
    Persuasive Goad   Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. UM
    Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. CRB
    Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CRB
    Returning Weapon   Grants a weapon the returning special weapon quality. UC
    Sanctify Corpse   Prevent a corpse from becoming an undead. UM
    Sanctuary   Opponents can't attack you, and you can't attack. CRB
    Shield of Faith   Aura grants +2 or higher deflection bonus. CRB
    Spiked Armor   Suit of armor becomes covered in iron spikes. ISWG
    Tireless Pursuit   Ignore fatigue while hustling. APG
    True Strike   +20 on your next attack roll. CRB
    Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Vocal Alteration   Disguise target's voice. UM
    Wartrain Mount   Animal gains combat training. UM
    Weapons Against Evil   1 weapon/level illuminates 5' and ignores DR 5 or less on evil creatures. FoP
    Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. ISM
    Wrath   Gain +1 morale bonus per 3 caster levels to attack and damage rolls and to caster level checks to overcome spell resistance of target creature. APG

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    2nd-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Acute Senses   Subject gains a bonus on Perception checks. UM
    Aid   +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
    Align Weapon   Weapon becomes good, evil, lawful, or chaotic. CRB
    Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bestow Weapon Proficiency   Grant a creature proficiency in a single weapon for short period of time. UC
    Blessings of Luck and Resolve   Give a morale bonus or immunity to halflings against fear effects to a single creature. ARG
    Blistering Invective   Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
    Bloodhound   Gives caster the scent special ability. APG
    Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. UC
    Calm Emotions   Calms creatures, negating emotion effects. CRB
    Castigate   Causes target to be shaken and cower. APG
    Confess   Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). APG
    Consecrate M Fills area with positive energy, weakening undead. CRB
    Corruption Resistance   Protects creature against damage from alignment-based attacks. APG
    Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
    Darkness   20-ft. radius of supernatural shadow. CRB
    Death Candle   Kills dying creature; you summon a fire elemental. ARG
    Death Knell   Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
    Delay Disease  DF Gain immunity to disease for 24h. ARG
    Delay Pain   Ignore pain for 1 hour/level. UM
    Delay Poison   Stops poison from harming target for 1 hour/level. CRB
    Desecrate M Fills area with negative energy, making undead stronger. CRB
    Detect Thoughts   Allows “listening” to surface thoughts. CRB
    Discovery Torch   Object touched emanates bright light, granting Perception and Sense Motive bonuses. UC
    Disguise Other   As disguise self, but affects you or another. UM
    Distressing Tone   Sound sickens 1d4 creatures. UM
    Early Judgement   Depending on the creature’s alignment and its adherence to its ethos, you can provide it a brief glimpse of the reward or punishment that waits for it when it dies. FoB
    Effortless Armor   Armor you wear no longer slows your speed. UC
    Enthrall   Captivates all within 100 ft. + 10 ft./level. CRB
    Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Fairness   Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. FoB
    Find Traps   Notice traps as a rogue does. CRB
    Flames of the Faithful   Gives weapon flaming property. APG
    Follow Aura   Gain ability to follow the trail of the aura of an alignment. APG
    Ghostbane Dirge   Incorporeal creature takes half damage from nonmagical weapons. APG
    Ghostly Disguise   You look like a ghost of yourself. UM
    Hold Person   Paralyzes one humanoid for 1 round/level. CRB
    Honeyed Tongue   Roll 2 dice when using Diplomacy, take higher roll. APG
    Howling Agony   Screaming pain limits the target's actions. UM
    Hunter’s Lore   Take 20 on Knowledge checks to learn monster’s weaknesses. ISM
    Improve trap   Improve one specific element of a trap. ARG
    Inflict Moderate Wounds   Touch attack, 2d8 damage + 1/level (max +10). CRB
    Instrument of Agony   Weapon exudes divine fury, granting a bonus on Intimidate checks. UC
    Invisibility   Subject is invisible for 1 min./level or until it attacks. CRB
    Knock   Opens locked or magically sealed door. CRB
    Litany of Defense   Doubles armor’s enhancement bonus. UC
    Magic Siege Engine   Siege engine gains +1 on targeting and damage rolls. UC
    Perceive Cues   +5 Perception and Sense Motive 10 min./level. APG
    Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. UC
    Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. UC
    Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. UC
    Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. UC
    Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Remove Paralysis   Frees creatures from paralysis or slow effect. CRB
    Resist Energy   Ignores 10 (or more) points of damage/attack from specified energy type. CRB
    Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. UC
    Savage Maw   Gain a bite attack. ARG
    See Invisibility   Reveals invisible creatures or objects. CRB
    Sacred Bond F Cast touch healing spells from a distance. APG
    Shield Other F You take half of subject's damage. CRB
    Silence   Negates sound in 20-ft. radius. CRB
    Soothing Word   Reduces effects of multiple conditions on target. Cards
    Spell Gauge
    Some of the spells a target creature has prepared or knows are revealed to you. FoB
    Spiritual Weapon   Magic weapon attacks on its own. CRB
    Surmount Affliction   Temporarily suppress one condition. UM
    Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Tongues   Speak and understand any language. CRB
    Undetectable Alignment   Conceals alignment for 24 hours. CRB
    Weapon of Awe   Weapon gets +2 on damage rolls. APG
    Whispering Wind   Sends a short message 1 mile/level. CRB
    Zone of Truth   Subjects within range cannot lie. CRB

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    3rd-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Agonizing Rebuke   Cause mental distress and pain to a target if it attacks you. ARG
    Arcane Sight   Magical auras become visible to you. CRB
    Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Banish Seeming   Dispels touched illusion or a creature’s change in form. APG
    Blessing of the Mole   1 ally/level gains darkvision and a +2 Stealth bonus. UM
    Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). ARG
    Blood Biography   Learn about a creature and how it became wounded by examining its blood. APG
    Blood of the Martyr   Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points. CotR
    Blood Scent   Gain scent ability against injured creatures. ARG
    Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Cast Out   Does 2d8 damage +1/level (max +15) to creature and dispels an effect. APG
    Continual Flame M Makes a permanent, heatless light. CRB
    Coordinated Effort   Grants allies a teamwork feat. APG
    Countless Eyes   Extra eyes give all-around vision. UM
    Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
    Daybreak Arrow   Targeted ammunition exudes radiant energy. UC
    Daylight   60-ft. radius of bright light. CRB
    Deeper Darkness   Object sheds supernatural shadow in 60-ft. radius. CRB
    Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
    Dimensional Anchor   Bars extradimensional movement. CRB
    Dispel Magic   Cancels one magical spell or effect. CRB
    Divine Illumination   Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. ISM
    Eldritch Fever   Target gains the eldritch ague spellblight. UM
    False Alibi M As modify memory, except you can modify the target's memory only in a specific way. AP59
    Fearsome Duplicate   Make a monstrously distorted duplicate of you and control it. ARG
    Fester   Gives subject SR 12 + your level vs. healing effects. APG
    Glyph of Warding M Inscription harms those who pass it. CRB
    Halt Undead   Immobilizes undead for 1 round/level. CRB
    Heroism   Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Hidden Speech   Gain +10 on Bluff to send secret messages. APG
    Hunter's Eye   +20 on Perception checks to locate a target. APG
    Inflict Serious Wounds   Touch attack, 3d8 damage + 1/level (max +15). CRB
    Invisibility Purge   Dispels invisibility within 5 ft./level. CRB
    Keen Edge   Doubles normal weapon's threat range. CRB
    Litany of Eloquence   Fascinates a single creature for 1 round. UC
    Litany of Entanglement   Entangles a creature for 1 round. UC
    Litany of Righteousness   A single evil creature takes more damage from creatures with a good aura. UC
    Litany of Warding   You gain two additional attacks of opportunity for 1 round. UC
    Locate Object   Senses direction toward object (specific or type). CRB
    Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Magic Circle vs. Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. CRB
    Magic Vestment   Armor or shield gains +1 enhancement per four levels. CRB
    Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). CRB
    Nondetection M Hides subject from divination, scrying. CRB
    Obscure Object   Masks object against scrying. CRB
    Prayer   Allies get +1 bonus on most rolls, enemies –1 penalty. CRB
    Protection from Energy   Absorb 12 points/level of damage from one kind of energy. CRB
    Remove Curse   Frees object or person from curse. CRB
    Remove Disease   Cures all diseases affecting subject. CRB
    Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
    Retribution   Recent attacker is afflicted with penalties. APG
    Righteous Vigor   Boosts attack bonus with each hit. APG
    Seek Thoughts   Detects thinking creatures’ thoughts. APG
    Searing Light   Ray deals 1d8/two levels damage (more against undead). CRB
    Speak with Dead   Corpse answers one question/two levels. CRB
    Terrible Remorse   Creature is compelled to harm itself. UM
    Ward the Faithful   Creatures of same faith gain bonuses to AC and on saving throws. APG
    Witness   See through the target's eyes and ears. UM

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    4th-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Ardor's Onslaught   You harm creatures with a neutral alignment component. CoB
    Battlemind Link   You and an ally gain attack and AC bonuses. UM
    Brand, Greater   As brand, but brand glows when near your holy symbol. APG
    Chaos Hammer   Harms and slows lawful creatures (1d8 damage/2 levels). CRB
    Coward's Lament   If subject doesn’t attack you it receives a penalty. APG
    Crusader’s Edge   Weapon gains evil outsider bane quality plus other benefits against evil outsiders. ISM
    Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Daze, Mass   As daze, but affecting multiple creatures. UM
    Death Ward   Grants bonuses against death spells and negative energy. CRB
    Defile Armor   As sanctify armor, but gain DR 5/good when using judgment or smite. APG
    Denounce   Worsens creatures’ attitudes. APG
    Detect Scrying   Alerts you to magical eavesdropping. CRB
    Discern Lies   Reveals deliberate falsehoods. CRB
    Dismissal   Forces a creature to return to native plane. CRB
    Divination M Provides useful advice for specific proposed actions. CRB
    Divine Power   You gain attack bonuses and 1 hp/level. CRB
    Fear   Subjects within cone flee for 1 round/level. CRB
    Find Quarry   You can sense whether a particular creature is within 20 miles of your location. UC
    Fleshworm Infestation   Worms deal hp and Dex damage. UM
    Forced Repentance   Target falls prone and confesses all of its sins. APG
    Forceful Strike   Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. ISM
    Freedom of Movement   Subject moves normally despite impediments to movement. CRB
    Geas, Lesser   Commands subject of 7 HD or less. CRB
    Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
    Hold Monster   As hold person, but any creature. CRB
    Holy Smite   Harms and possibly blinds evil creatures (1d8 damage/2 levels). CRB
    Inflict Critical Wounds   Touch attack, 4d8 damage + 1/level (max +20). CRB
    Interrogation, Greater   As interrogation, except with more pain and more questions. UM
    Invisibility, Greater   As invisibility, but subject can attack and stay invisible. CRB
    Judgment Light   You gain an additional effect while a judgment is active. UC
    Leashed Shackles   Target is restricted to a specific location. UM
    Litany of Escape   Teleports a friend out of a grapple. UC
    Litany of Sight   You can see invisible creatures and objects within 30 feet of you. UC
    Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
    Named Bullet   Imbues ammunition with accuracy against a specific creature type. UC
    Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Order's Wrath   Harms and dazes chaotic creatures (1d8 damage/2 levels). CRB
    Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. UC
    Rebuke   Foes take 1d8 damage/two caster levels (max 5d8). APG
    Reprobation   Marked target is shunned by your religion. UM
    Restoration M Restores level and ability score drains. CRB
    Sanctify Armor   +1 AC/four levels (max +5). APG
    Sending   Delivers short message anywhere, instantly. CRB
    Shadow Barbs   Creates a shadowy vicious spiked chain that radiates darkness around you. ISM
    Shared Wrath   As wrath, but affects multiple creatures. APG
    Sleepwalk M Causes creature to move while asleep. APG
    Spell Immunity   Subject is immune to one spell per 4 levels. CRB
    Stoneskin M Grants DR 10/adamantine. CRB
    Tireless Pursuers   As tireless pursuit, but affects multiple creatures. APG
    Undeath Ward   You create a pale silver barrier that repels undead. DoG
    Unholy Blight   Harms and sickens good creatures (1d8 damage/2 levels). CRB
    Ward Shield   Touched shield grants wielder SR 10 + caster level against spells if it can be interposed between the wielder and the spell effect (not against AOE spells such as fireball, but does provide +5 bonus to Reflex saving throws against such spells.) KoIS

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    5th-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Atonement MF Removes burden of misdeeds from subject and reverses magical alignment change. CRB
    Banishment   Banishes 2 HD/level of extraplanar creatures. CRB
    Break Enchantment   Frees subjects from enchantments, transmutations, and curses. CRB
    Castigate, Mass   As castigate, but affects multiple creatures. APG
    Command, Greater   As command, but affects one subject/level. CRB
    Commune M Deity answers one yes-or-no question/level. CRB
    Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Dispel Balance   You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
    Dispel Chaos/Evil/Good/Law   +4 bonus against attacks. CRB
    Disrupting Weapon   Melee weapon destroys undead. CRB
    Divine Pursuit   Gain a movement type of your prey. UM
    Flame Strike   Smites foes with divine fire (1d6/level damage). CRB
    Forbid Action, Greater   As forbid action, but 1 creature/level. UM
    Geas/Quest   As lesser geas, but affects any creature. CRB
    Ghostbane Dirge, Mass   As ghostbane dirge, but affects multiple creatures. APG
    Hallow M Designates location as holy. CRB
    Inflict Light Wounds, Mass   Deals 1d8 damage + 1/level, affects 1 subject/level. CRB
    Lend Greater Judgment   Ally receives all your judgments. UM
    Litany of Thunder   A single target is deafened until the condition is removed, and is confused for 1 round. UC
    Litany of Vengeance   Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. UC
    Mark of Justice   Designates action that triggers curse on subject. CRB
    Resounding Blow   Melee attack deals 1d6 more damage. APG
    Righteous Might   Your size increases, and you gain bonuses in combat. CRB
    Spell Immunity, Communal   As spell immunity, but you may divide the duration among creatures touched. UC
    Spell Resistance   Subject gains SR 12 + level. CRB
    Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Telepathic Bond   Link lets allies communicate. CRB
    True Seeing M Lets you see all things as they really are. CRB
    Unhallow M Designates location as unholy. CRB
    Unwilling Shield M Subject shares wounds you receive. APG

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    6th-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Arbitrament   You harm creatures with a neutral alignment component. CoB
    Blade Barrier   Wall of blades deals 1d6/level damage. CRB
    Blasphemy   Kills, paralyzes, weakens, or dazes nonevil subjects. CRB
    Blessings of Luck and Resolve, Mass   Give a morale bonus against fear effects to multiple creatures. ARG
    Circle of Death M Kills 1d4/level HD of creatures. CRB
    Cleanse   As heal, but only cures 4d8 damage +1/level (max +25). APG
    Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Dictum   Kills, paralyzes, staggers, or deafens nonlawful targets. CRB
    Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
    Fester, Mass   As fester, but affecting multiple targets. APG
    Find the Path   Shows most direct way to a location. CRB
    Forbiddance M Blocks planar travel, damages creatures of different alignment. CRB
    Glyph of Warding, Greater M As glyph of warding, but up to 10d8 damage or 6th-level spell. CRB
    Harm   Deals 10 points/level damage to target. CRB
    Heal   Cures 10 points/level damage, all diseases and mental conditions. CRB
    Heroes’ Feast   Food for one creature/level cures and grants combat bonuses. CRB
    Holy Word   Kills, paralyzes, blinds, or deafens nongood subjects. CRB
    Inflict Moderate Wounds, Mass   Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Litany of Madness   A single target is confused for at least 1 round. UC
    Named Bullet, Greater   As named bullet, but deals 2 points of damage per caster level. UC
    Overwhelming Presence   Creatures bow before you as if you were divine. UM
    Repulsion F Creatures can't approach you. CRB
    Unconscious Agenda
    Plant subconscious directive in target creature.
    RoRLAE
    Undeath to Death M Destroys 1d4 HD/level undead (max. 20d4). CRB
    Vision of Doom

    ISWG
    Word of Chaos   Kills, confuses, stuns, or deafens nonchaotic subjects. CRB