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    Third Party Inquisitor Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Inquisitor Spells (Orisons)
    Spell Name Comp. Description Source
    Acid Splash
    Make a ranged touch attack with an orb of acid at a target within close range which deals 1d3 acid damage if it hits. CRB
    Cause a stabilized creature to resume dying. CRB
    Creates permanent brand on target creature. APG
    Create Water
    Creates 2 gallons/level of pure water. CRB
    A single humanoid creature with 4 HD or less loses its next action. CRB
    Detect Magic
    Detects spells and magic items within 60 ft. CRB
    Detect Poison
    Detects poison in one creature or object. CRB
    Disrupt Undead
    Make a ranged touch attack with a ray of postive energy. It deals 1d6 damage to one undead target. CRB
    Gain a +1 competence bonus on one attack roll, saving throw, or skill check within the next minute. CRB
    Object shines like a torch. CRB
    Read Magic
    Read scrolls and spellbooks. CRB
    Subject gains +1 bonus on saving throws. CRB
    See area as though examining it. APG
    Cause a dying creature to stabilize. CRB
    Subject gains 1 temporary hp. CRB

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    1st-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Wards an area for 2 hours/level. CRB
    Enemies take –1 on attack rolls and saves against fear. CRB
    Bed of Iron
    One creature touched per level are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
    Allies gain +1 on attack rolls and saves against fear. CRB
    Bless Water M Makes holy water. CRB
    A shortbow may double as a club, or a longbow as a quarterstaff. UC
    Burst Bonds
    1d6 damage/level (max 5d6) to restraints. APG
    Cause Fear
    One creature of 5 HD or less flees for 1d4 rounds. CRB
    One subject obeys selected command for 1 round. CRB
    Compel Hostility
    Compels opponents to attack you instead of your allies. UC
    Comprehend Languages
    You understand all spoken and written languages. CRB
    Cure Light Wounds
    Cures 1d8 damage + 1/level (max +5). CRB
    Curse Water M Makes unholy water. CRB
    Deadeye’s Lore
    Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. UC
    Detect Chaos/Evil/Good/Law
    Reveals creatures, spells, or objects of selected alignment. CRB
    Detect Undead
    Reveals undead within 60 ft. CRB
    Disguise Self
    Changes your appearance. CRB
    Divine Favor
    You gain +1 per three levels on attack and damage rolls. CRB
    One subject takes –2 on attack rolls, damage rolls, saves, and checks. CRB
    Ear-Piercing Scream
    Deal sonic damage and daze target. UM
    Expeditious Retreat
    Your base speed increases by 30 ft. CRB
    Forbid Action
    Target obeys command to not do something. UM
    Forced Quiet
    Target cannot make loud noises. UM
    Haze of Dreams
    Target moves at 1/2 speed. FoP
    Hex Ward
    Target gains +4 on saves against witch hexes. UM
    Hide from Undead
    Undead can't perceive one subject/level. CRB
    Horn of Pursuit
    Create three notes heard miles away. UM
    Inflict Light Wounds
    Touch deals 1d8 damage +1/level (max +5). CRB
    Target answers questions or suffers pain. UM
    Keep Watch
    1 creature touched/2 levels gains benefits of resting even if haven't rested (see text). KoIS
    Know the Enemy
    Gain +10 on a monster Knowledge check. UM
    Lend Judgment
    Ally gains the benefit of one judgment. UM
    Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Litany of Sloth
    Single target cannot make attacks of opportunity for 1 round. UC
    Litany of Weakness
    Single target is fatigued for 1 round. UC
    Lock Gaze
    Compels the target to look only at you for the duration of the spell. UC
    Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Magic Weapon
    Weapon gains +1 bonus. CRB
    Locks a weapon in place on the target’s body. UC
    Persuasive Goad
    Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. UM
    Protection from Chaos/Evil/Good/Law
    +2 to AC and saves, plus additional protection against selected alignment. CRB
    Recharge Innate Magic
    Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Remove Fear
    Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CRB
    Returning Weapon
    Grants a weapon the returning special weapon quality. UC
    Sanctify Corpse
    Prevent a corpse from becoming an undead. UM
    Opponents can't attack you, and you can't attack. CRB
    Shield of Faith
    Aura grants +2 or higher deflection bonus. CRB
    Spiked Armor
    Suit of armor becomes covered in iron spikes. ISWG
    Tireless Pursuit
    Ignore fatigue while hustling. APG
    True Strike
    +20 on your next attack roll. CRB
    Unerring Weapon
    Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Vocal Alteration
    Disguise target's voice. UM
    Wartrain Mount
    Animal gains combat training. UM
    Weapons Against Evil
    1 weapon/level illuminates 5' and ignores DR 5 or less on evil creatures. FoP
    Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. ISM
    Gain +1 morale bonus per 3 caster levels to attack and damage rolls and to caster level checks to overcome spell resistance of target creature. APG

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    2nd-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Abeyance M/DF You suppress the effects of a curse on a creature. AP82
    Acute Senses
    Subject gains a bonus on Perception checks. UM
    +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
    Align Weapon
    Weapon becomes good, evil, lawful, or chaotic. CRB
    Bestow Insight
    Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bestow Weapon Proficiency
    Grant a creature proficiency in a single weapon for short period of time. UC
    Blessings of Luck and Resolve
    Give a morale bonus or immunity to halflings against fear effects to a single creature. ARG
    Blistering Invective
    Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
    Gives caster the scent special ability. APG
    Brow Gasher
    Slashing weapon deals bleed damage to an opponent’s head. UC
    Calm Emotions
    Calms creatures, negating emotion effects. CRB
    Causes target to be shaken and cower. APG
    Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). APG
    Consecrate M Fills area with positive energy, weakening undead. CRB
    Corruption Resistance
    Protects creature against damage from alignment-based attacks. APG
    Cure Moderate Wounds
    Cures 2d8 damage + 1/level (max +10). CRB
    20-ft. radius of supernatural shadow. CRB
    Death Candle
    Kills dying creature; you summon a fire elemental. ARG
    Death Knell
    Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
    Delay Disease DF Gain immunity to disease for 24h. ARG
    Delay Pain
    Ignore pain for 1 hour/level. UM
    Delay Poison
    Stops poison from harming target for 1 hour/level. CRB
    Desecrate M Fills area with negative energy, making undead stronger. CRB
    Detect Thoughts
    Allows “listening” to surface thoughts. CRB
    Discovery Torch
    Object touched emanates bright light, granting Perception and Sense Motive bonuses. UC
    Disguise Other
    As disguise self, but affects you or another. UM
    Distressing Tone
    Sound sickens 1d4 creatures. UM
    Early Judgement
    Depending on the creature’s alignment and its adherence to its ethos, you can provide it a brief glimpse of the reward or punishment that waits for it when it dies. FoB
    Effortless Armor
    Armor you wear no longer slows your speed. UC
    Enshroud Thoughts
    You are warded against the mental prying of others. BoE
    Captivates all within 100 ft. + 10 ft./level. CRB
    Escaping Ward
    Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. FoB
    Find Traps
    Notice traps as a rogue does. CRB
    Flames of the Faithful
    Gives weapon flaming property. APG
    Follow Aura
    Gain ability to follow the trail of the aura of an alignment. APG
    Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. USH
    Ghostbane Dirge
    Incorporeal creature takes half damage from nonmagical weapons. APG
    Ghostly Disguise
    You look like a ghost of yourself. UM
    Hold Person
    Paralyzes one humanoid for 1 round/level. CRB
    Honeyed Tongue
    Roll 2 dice when using Diplomacy, take higher roll. APG
    Howling Agony
    Screaming pain limits the target's actions. UM
    Hunter’s Lore
    Take 20 on Knowledge checks to learn monster’s weaknesses. ISM
    Improve trap
    Improve one specific element of a trap. ARG
    Inflict Moderate Wounds
    Touch attack, 2d8 damage + 1/level (max +10). CRB
    Instrument of Agony
    Weapon exudes divine fury, granting a bonus on Intimidate checks. UC
    Subject is invisible for 1 min./level or until it attacks. CRB
    Opens locked or magically sealed door. CRB
    Litany of Defense
    Doubles armor’s enhancement bonus. UC
    Magic Siege Engine
    Siege engine gains +1 on targeting and damage rolls. UC
    Perceive Cues
    +5 Perception and Sense Motive 10 min./level. APG
    Protection from Chaos, Communal
    As protection from chaos, but you may divide the duration among creatures touched. UC
    Protection from Evil, Communal
    As protection from evil, but you may divide the duration among creatures touched. UC
    Protection from Good, Communal
    As protection from good, but you may divide the duration among creatures touched. UC
    Protection from Law, Communal
    As protection from law, but you may divide the duration among creatures touched. UC
    Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Remove Paralysis
    Frees creatures from paralysis or slow effect. CRB
    Resist Energy
    Ignores 10 (or more) points of damage/attack from specified energy type. CRB
    Restoration, Lesser
    Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    Returning weapon. Communal
    As returning weapon, but you may divide the duration among weapons touched. UC
    Savage Maw
    Gain a bite attack. ARG
    See Invisibility
    Reveals invisible creatures or objects. CRB
    Sacred Bond F Cast touch healing spells from a distance. APG
    Shield Other F You take half of subject's damage. CRB
    Negates sound in 20-ft. radius. CRB
    Soothing Word
    Reduces effects of multiple conditions on target. Cards
    Spell Gauge
    Some of the spells a target creature has prepared or knows are revealed to you. FoB
    Spiritual Weapon
    Magic weapon attacks on its own. CRB
    Surmount Affliction
    Temporarily suppress one condition. UM
    Tactical Acumen
    You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Speak and understand any language. CRB
    Undetectable Alignment
    Conceals alignment for 24 hours. CRB
    Weapon of Awe
    Weapon gets +2 on damage rolls. APG
    Whispering Wind
    Sends a short message 1 mile/level. CRB
    Zone of Truth
    Subjects within range cannot lie. CRB

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    3rd-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Agonizing Rebuke
    Cause mental distress and pain to a target if it attacks you. ARG
    Arcane Sight
    Magical auras become visible to you. CRB
    Battle Trance
    Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Banish Seeming
    Dispels touched illusion or a creature’s change in form. APG
    Blessing of the Mole
    1 ally/level gains darkvision and a +2 Stealth bonus. UM
    Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). ARG
    Blood Biography
    Learn about a creature and how it became wounded by examining its blood. APG
    Blood of the Martyr
    Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points. CotR
    Blood Scent
    Gain scent ability against injured creatures. ARG
    Burst of Speed
    You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Cast Out
    Does 2d8 damage +1/level (max +15) to creature and dispels an effect. APG
    Continual Flame M Makes a permanent, heatless light. CRB
    Coordinated Effort
    Grants allies a teamwork feat. APG
    Countless Eyes
    Extra eyes give all-around vision. UM
    Cure Serious Wounds
    Cures 3d8 damage + 1/level (max +15). CRB
    Daybreak Arrow
    Targeted ammunition exudes radiant energy. UC
    60-ft. radius of bright light. CRB
    Deeper Darkness
    Object sheds supernatural shadow in 60-ft. radius. CRB
    Delay Poison, Communal
    As delay poison, but you may divide the duration among creatures touched. UC
    Dimensional Anchor
    Bars extradimensional movement. CRB
    Dispel Magic
    Cancels one magical spell or effect. CRB
    Divine Illumination
    Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. ISM
    Eldritch Fever
    Target gains the eldritch ague spellblight. UM
    False Alibi M As modify memory, except you can modify the target's memory only in a specific way. AP59
    Fearsome Duplicate
    Make a monstrously distorted duplicate of you and control it. ARG
    Gives subject SR 12 + your level vs. healing effects. APG
    Glyph of Warding M Inscription harms those who pass it. CRB
    Halt Undead
    Immobilizes undead for 1 round/level. CRB
    Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Hidden Speech
    Gain +10 on Bluff to send secret messages. APG
    Hunter's Eye
    +20 on Perception checks to locate a target. APG
    Inflict Serious Wounds
    Touch attack, 3d8 damage + 1/level (max +15). CRB
    Invisibility Purge
    Dispels invisibility within 5 ft./level. CRB
    Keen Edge
    Doubles normal weapon's threat range. CRB
    Litany of Eloquence
    Fascinates a single creature for 1 round. UC
    Litany of Entanglement
    Entangles a creature for 1 round. UC
    Litany of Righteousness
    A single evil creature takes more damage from creatures with a good aura. UC
    Litany of Warding
    You gain two additional attacks of opportunity for 1 round. UC
    Locate Object
    Senses direction toward object (specific or type). CRB
    Locate Weakness
    You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Magic Circle vs. Chaos/Evil/Good/Law
    As protection spells, but 10-ft. radius and 10 min./level. CRB
    Magic Vestment
    Armor or shield gains +1 enhancement per four levels. CRB
    Magic Weapon, Greater
    Weapon gains +1 bonus/four levels (max +5). CRB
    Nondetection M Hides subject from divination, scrying. CRB
    Obscure Object
    Masks object against scrying. CRB
    Allies get +1 bonus on most rolls, enemies –1 penalty. CRB
    Protection from Energy
    Absorb 12 points/level of damage from one kind of energy. CRB
    Remove Curse
    Frees object or person from curse. CRB
    Remove Disease
    Cures all diseases affecting subject. CRB
    Resist Energy, Communal
    As resist energy, but you may divide the duration among creatures touched. UC
    Recent attacker is afflicted with penalties. APG
    Righteous Vigor
    Boosts attack bonus with each hit. APG
    Riversight   You can view events transpiring along a natural watercourse you touch. PR
    Seek Thoughts
    Detects thinking creatures’ thoughts. APG
    Searing Light
    Ray deals 1d8/two levels damage (more against undead). CRB
    Speak with Dead
    Corpse answers one question/two levels. CRB
    Terrible Remorse
    Creature is compelled to harm itself. UM
    Ward the Faithful
    Creatures of same faith gain bonuses to AC and on saving throws. APG
    See through the target's eyes and ears. UM

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    4th-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Ardor's Onslaught
    You harm creatures with a neutral alignment component. CoB
    Battlemind Link
    You and an ally gain attack and AC bonuses. UM
    Brand, Greater
    As brand, but brand glows when near your holy symbol. APG
    Chaos Hammer
    Harms and slows lawful creatures (1d8 damage/2 levels). CRB
    Coward's Lament
    If subject doesn’t attack you it receives a penalty. APG
    Crusader’s Edge
    Weapon gains evil outsider bane quality plus other benefits against evil outsiders. ISM
    Cure Critical Wounds
    Cures 4d8 damage + 1/level (max +20). CRB
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Daze, Mass
    As daze, but affecting multiple creatures. UM
    Death Ward
    Grants bonuses against death spells and negative energy. CRB
    Defile Armor
    As sanctify armor, but gain DR 5/good when using judgment or smite. APG
    Worsens creatures’ attitudes. APG
    Detect Scrying
    Alerts you to magical eavesdropping. CRB
    Discern Lies
    Reveals deliberate falsehoods. CRB
    Forces a creature to return to native plane. CRB
    Divination M Provides useful advice for specific proposed actions. CRB
    Divine Power
    You gain attack bonuses and 1 hp/level. CRB
    Subjects within cone flee for 1 round/level. CRB
    Find Quarry
    You can sense whether a particular creature is within 20 miles of your location. UC
    Fleshworm Infestation
    Worms deal hp and Dex damage. UM
    Forced Repentance
    Target falls prone and confesses all of its sins. APG
    Forceful Strike
    Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. ISM
    Freedom of Movement
    Subject moves normally despite impediments to movement. CRB
    Geas, Lesser
    Commands subject of 7 HD or less. CRB
    Healing warmth
    As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
    Hold Monster
    As hold person, but any creature. CRB
    Holy Smite
    Harms and possibly blinds evil creatures (1d8 damage/2 levels). CRB
    Inflict Critical Wounds
    Touch attack, 4d8 damage + 1/level (max +20). CRB
    Interrogation, Greater
    As interrogation, except with more pain and more questions. UM
    Invisibility, Greater
    As invisibility, but subject can attack and stay invisible. CRB
    Judgment Light
    You gain an additional effect while a judgment is active. UC
    Leashed Shackles
    Target is restricted to a specific location. UM
    Litany of Escape
    Teleports a friend out of a grapple. UC
    Litany of Sight
    You can see invisible creatures and objects within 30 feet of you. UC
    Magic Siege Engine, Greater
    Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
    Named Bullet
    Imbues ammunition with accuracy against a specific creature type. UC
    Neutralize Poison
    Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Order's Wrath
    Harms and dazes chaotic creatures (1d8 damage/2 levels). CRB
    Protection from Energy, Communal
    As protection from energy, but you may divide the duration among creatures touched. UC
    Foes take 1d8 damage/two caster levels (max 5d8). APG
    Marked target is shunned by your religion. UM
    Restoration M Restores level and ability score drains. CRB
    Sanctify Armor
    +1 AC/four levels (max +5). APG
    Delivers short message anywhere, instantly. CRB
    Shadow Barbs
    Creates a shadowy vicious spiked chain that radiates darkness around you. ISM
    Shared Wrath
    As wrath, but affects multiple creatures. APG
    Sleepwalk M Causes creature to move while asleep. APG
    Spell Immunity
    Subject is immune to one spell per 4 levels. CRB
    Stoneskin M Grants DR 10/adamantine. CRB
    Tireless Pursuers
    As tireless pursuit, but affects multiple creatures. APG
    Undeath Ward
    You create a pale silver barrier that repels undead. DoG
    Unholy Blight
    Harms and sickens good creatures (1d8 damage/2 levels). CRB
    Ward Shield
    Touched shield grants wielder SR 10 + caster level against spells if it can be interposed between the wielder and the spell effect (not against AOE spells such as fireball, but does provide +5 bonus to Reflex saving throws against such spells.) KoIS

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    5th-Level Inquisitor Spells
    Spell Name Comp. Description Source
    Atonement MF Removes burden of misdeeds from subject and reverses magical alignment change. CRB
    Banishes 2 HD/level of extraplanar creatures. CRB
    Break Enchantment
    Frees subjects from enchantments, transmutations, and curses. CRB
    Castigate, Mass
    As castigate, but affects multiple creatures. APG
    Chains of Light   Target is held immobile by glowing golden chains composed of pure light. CoP
    Command, Greater
    As command, but affects one subject/level. CRB
    Commune M Deity answers one yes-or-no question/level. CRB
    Cure Light Wounds, Mass
    Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Dispel Balance
    You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
    Dispel Chaos/Evil/Good/Law
    +4 bonus against attacks. CRB
    Disrupting Weapon
    Melee weapon destroys undead. CRB
    Divine Pursuit
    Gain a movement type of your prey. UM
    Flame Strike
    Smites foes with divine fire (1d6/level damage). CRB
    Forbid Action, Greater
    As forbid action, but 1 creature/level. UM
    As lesser geas, but affects any creature. CRB
    Ghostbane Dirge, Mass
    As ghostbane dirge, but affects multiple creatures. APG
    Hallow M Designates location as holy. CRB
    Inflict Light Wounds, Mass
    Deals 1d8 damage + 1/level, affects 1 subject/level. CRB
    Lend Greater Judgment
    Ally receives all your judgments. UM
    Litany of Thunder
    A single target is deafened until the condition is removed, and is confused for 1 round. UC
    Litany of Vengeance
    Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. UC
    Mark of Justice
    Designates action that triggers curse on subject. CRB
    Resounding Blow
    Melee attack deals 1d6 more damage. APG
    Righteous Might
    Your size increases, and you gain bonuses in combat. CRB
    Sabotage Construct   As confusion, except that it affects only constructs. PR
    Spell Immunity, Communal
    As spell immunity, but you may divide the duration among creatures touched. UC
    Spell Resistance
    Subject gains SR 12 + level. CRB
    Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Telepathic Bond
    Link lets allies communicate. CRB
    True Seeing M Lets you see all things as they really are. CRB
    Unhallow M Designates location as unholy. CRB
    Unwilling Shield M Subject shares wounds you receive. APG

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    6th-Level Inquisitor Spells
    Spell Name Comp. Description Source
    You harm creatures with a neutral alignment component. CoB
    Blade Barrier
    Wall of blades deals 1d6/level damage. CRB
    Kills, paralyzes, weakens, or dazes nonevil subjects. CRB
    Blessings of Luck and Resolve, Mass
    Give a morale bonus against fear effects to multiple creatures. ARG
    Circle of Death M Kills 1d4/level HD of creatures. CRB
    As heal, but only cures 4d8 damage +1/level (max +25). APG
    Cure Moderate Wounds, Mass
    Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Kills, paralyzes, staggers, or deafens nonlawful targets. CRB
    Dispel Magic, Greater
    As dispel magic, but with multiple targets. CRB
    Fester, Mass
    As fester, but affecting multiple targets. APG
    Find the Path
    Shows most direct way to a location. CRB
    Forbiddance M Blocks planar travel, damages creatures of different alignment. CRB
    Glyph of Warding, Greater M As glyph of warding, but up to 10d8 damage or 6th-level spell. CRB
    Deals 10 points/level damage to target. CRB
    Cures 10 points/level damage, all diseases and mental conditions. CRB
    Heroes’ Feast
    Food for one creature/level cures and grants combat bonuses. CRB
    Holy Word
    Kills, paralyzes, blinds, or deafens nongood subjects. CRB
    Inflict Moderate Wounds, Mass
    Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Litany of Madness
    A single target is confused for at least 1 round. UC
    Named Bullet, Greater
    As named bullet, but deals 2 points of damage per caster level. UC
    Overwhelming Presence
    Creatures bow before you as if you were divine. UM
    Repulsion F Creatures can't approach you. CRB
    Unconscious Agenda
    Plant subconscious directive in target creature.
    Undeath to Death M Destroys 1d4 HD/level undead (max. 20d4). CRB
    Vision of Doom

    Word of Chaos
    Kills, confuses, stuns, or deafens nonchaotic subjects. CRB