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Druid

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Third Party Druid Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Druid Spells (Orisons)

Spell Name Comp. Description Source
Create Water
Creates 2 gallons/level of pure water. CRB
Detect Magic
Detects spells and magic items within 60 ft. CRB
Detect Poison
Detects poison in one creature or object. CRB
Flare
Dazzles one creature (–1 penalty on attack rolls). CRB
Guidance
+1 on one attack roll, saving throw, or skill check. CRB
Know Direction
You discern north. CRB
Light
Object shines like a torch. CRB
Mending
Makes minor repairs on an object. CRB
Purify Food and Drink
Purifies 1 cu. ft./level of food or water. CRB
Read Magic
Read scrolls and spellbooks. CRB
Resistance
Subject gains +1 bonus on saving throws. CRB
Spark
Ignites flammable objects. APG
Stabilize
Cause a dying creature to stabilize. CRB
Virtue
Subject gains 1 temporary hp. CRB

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1st-Level Druid Spells

Spell Name Comp. Description Source
Abstemiousness

FoB
Air Bubble
Creates a small pocket of air around your head or an object. UC
Alter Winds
Increase/decrease strength of natural winds. APG
Ant Haul
Triples carrying capacity of a creature. APG
Aspect of the Falcon
Gives bonuses on Perception checks and ranged attacks. APG
Bristle
Trade natural armor bonus for a bonus on attacks with natural weapons. APG
Burning Disarm
A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
Call Animal
Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. APG
Calm Animals
Calms 2d4 + level HD of animals. CRB
Charm Animal
Makes one animal your friend. CRB
Cloak of Shade
Reduces effects of sun exposure and heat. APG
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm. UC
Deadeye’s Lore
- UC
Decompose Corpse
Turn a corpse into a clean skeleton. UM
Detect Aberration
Reveals presence of aberrations. APG
Detect Animals or Plants
Detects kinds of animals or plants. CRB
Detect Snares and Pits
Reveals natural or primitive traps. CRB
Detect the Faithful
You can detect other worshipers of your deity. TEoG
Diagnose Disease
Detect and identify diseases. UM
Dream Feast
Target awakens from normal rest as if ate and drank a nutritious meal. AP:RotR
Endure Elements
Exist comfortably in hot or cold regions. CRB
Entangle
Plants entangle everyone in 40-ft. radius. CRB
Expeditious Excavation
Moves 5-ft. cubes of earth. APG
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like. CRB
Feather Step
Ignore movement penalty in difficult terrain. APG
Flare Burst
As flare, but all creatures within 10 ft. APG
Frostbite
Target takes cold damage and is fatigued. UM
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours). CRB
Hairline Fractures
- FoP
Hide from Animals
Animals can't perceive one subject/level. CRB
Hydraulic Push
Wave of water bull rushes an enemy. APG
Jump
Subject gets bonus on Acrobatics checks. CRB
Keen Senses
Gain +2 Perception and low-light vision. CRB
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
Longstrider
Your speed increases by 10 ft. CRB
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls. CRB
Magic Stone
Three stones gain +1 on attack rolls, deal 1d6+1 damage. CRB
Negate Aroma
Subject cannot be tracked by scent. APG
Obscuring Mist
Fog surrounds you. CRB
Pass without Trace
One subject/level leaves no tracks. CRB
Produce Flame
1d6 damage + 1/level, touch or thrown. CRB
Ray of Sickening
Ray makes the subject sickened. UM
Read Weather

FoB
Remove Sickness
Suppress disease, nausea, and the sickened condition. UM
Restore Corpse
Skeletal corpse grows flesh. UM
Shillelagh
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. CRB
Snow Shape
As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. Humans/Golarion
Speak with Animals
You can communicate with animals. CRB
Stone Fist
Your unarmed strikes are lethal. APG
Summon Minor Ally
Summon 1d3 Tiny animals. UM
Summon Nature's Ally I
Summons creature to fight. CRB
Touch of the Sea
Swim speed becomes 30 ft. APG
Weaken Powder
Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC

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2nd-Level Druid Spells

Spell Name Comp. Description Source
Aboleth's Lung
Targets gain the ability to breathe water but can no longer breathe air. ARG
Accelerate Poison
Hastens targeted poison's onset. APG
Animal Aspect
You gain some of the beneficial qualities of an animal. UC
Animal Messenger
Sends a Tiny animal to a specific place. CRB
Animal Trance
Fascinates 2d6 HD of animals. CRB
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. UC
Aspect of the Bear
+2 AC and combat maneuver rolls. APG
Barkskin
Grants +2 (or higher) enhancement to natural armor. CRB
Bear's Endurance
Subject gains +4 to Con for 1 min./level. CRB
Bull's Strength
Subject gains +4 to Str for 1 min./level. CRB
Burning Gaze
Inflict 1d6 fire damage to creature. APG
Campfire Wall
Creates a shelter around a campfire. APG
Carry Companion

KoIS
Cat's Grace
Subject gains +4 to Dex for 1 min./level. CRB
Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
Chill Metal
Cold metal damages those who touch it. CRB
Defoliate
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Poison
Stops poison from harming subject for 1 hour/level. CRB
Determine Depth
With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
Divine Trident
You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. G&M
Eagle Eye
Creates a magical sensor high above you. APG
Elemental Speech
Enables you to speak to elementals and some creatures. APG
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. UC
Feast of Ashes
A target starves with an insatiable hunger. APG
Fire Trap M Opened object deals 1d4 + 1/level damage. CRB
Fire Sneeze
Launch flaming, forceful loogies at your enemies. Gob
Flame Blade
Touch attack deals 1d8 + 1/two levels damage. CRB
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. CRB
Fog Cloud
Fog obscures vision. CRB
Forest Friend
Plants in a forested area become helpful instead of hindering you and your allies. UC
Frigid Touch
Target takes cold damage and is staggered. UM
Frost Fall
The area is covered in a chilling frost. UC
Glide
You take no falling damage, move 60 ft./round while falling. APG
Greensight
- RG
Gust of Wind
Blows away or knocks down smaller creatures. CRB
Heat Metal
Makes metal so hot it damages those who touch it. CRB
Hold Animal
Paralyzes one animal for 1 round/level. CRB
Lockjaw
Creature gains grab ability with natural attack. APG
Masterwork Transformation M Make a normal item into a masterwork one. UM
Natural Rhythm
+1 on damage rolls with each hit (max +5). APG
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. CRB
Pernicious Poison
Target takes a -4 penalty against poison. UM
Pox Pustules
Subject is sickened and has –4 Dex. APG
Reduce Animal
Shrinks one willing animal. CRB
Resist Energy
Ignores 10 or more points of damage per attack from specified energy type. CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. CRB
Scent Trail
Leave trail for allies to follow. APG
Share Language
Subject understands chosen language. APG
Slipstream
Wave boosts creature’s speed. APG
Soften Earth and Stone
Turns stone to clay, or dirt to sand or mud. CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spider Climb
Grants ability to walk on walls and ceilings. CRB
Stone Call
2d6 damage to all creatures in area. APG
Summon Nature's Ally II
Summons creature to fight. CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. CRB
Tar Ball
Burning tar harms target and penalizes its Dex. UM
Tree Shape
You look exactly like a tree for 1 hour/level. CRB
Unshakable Chill
Target is afflicted with severe cold. UM
Warp Wood
Bends wood. CRB
Wartrain Mount
Animal gains the combat training general purpose. UM
Web Shelter
Create a comfortable shelter made of webbing. UM
Wilderness Soldiers
Nearby plants aid you in combat. UC
Wood Shape
Reshapes wooden objects to suit you. CRB

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3rd-Level Druid Spells

Spell Name Comp. Description Source
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. UC
Anthropomorphic Animal
Animal becomes bipedal. UM
Ape Walk
Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Aqueous Orb
Creates rolling sphere of water. APG
Ash Storm
Hamper vision and movement. UM
Badger's Ferocity
Weapons are keen while you concentrate. UM
Burrow
Target gains a burrow speed of 15. UM
Burst of Nettles
Burst deals 3d6 damage and 1d6 acid. UM
Call Lightning
Calls down lightning bolts (3d6 per bolt) from sky. CRB
Channel the Gift
Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
Cloak of Winds
Creates screen of strong wind around you. APG
Companion Mind Link
You can talk with your animal companion, and can handle it with supernatural ease. UC
Contagion
Infects subject with chosen disease. CRB
Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
Cup of Dust
Causes a creature to become dehydrated. APG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). CRB
Daylight
60-ft. radius of bright light. CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. UC
Diminish Plants
Reduces size or blights the growth of normal plants. CRB
Dominate Animal
One animal obeys your silent mental commands and orders. CRB
Feather Step, Mass
As feather step, but multiple creatures. APG
Fungal Infestation
Target takes bleed from attacks. UM
Heatstroke
As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
Hide Campsite
Hides all traces of your campsite. APG
Hurricane Blast
Creates a severe blast of wind. AP:LoF
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. APG
Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
Lily Pad Stride
Walk across water on moving lily pads. APG
Mad Monkeys
Summon a swarm of mischievous monkeys. UM
Magic Fang, Greater
One natural weapon gets + 1/four levels (max +5). CRB
Meld into Stone
You and your gear merge with stone. CRB
Nature's Exile
Gives subject –10 on Survival checks. APG
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. CRB
Plant Growth
Grows vegetation, improves crops. CRB
Poison
Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. CRB
Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short time. UC
Quench
Extinguishes fires. CRB
Rain of Frogs
Summon a swarm of poisonous frogs. UM
Remove Disease
Cures all diseases affecting subject. CRB
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. UC
Share Language, Communal
As share language, but you may divide the duration among creatures touched. UC
Sheet Lightning
- RG
Shifting Sand
Creates difficult terrain and erases tracks; can carry creatures or objects along. APG
Sky Swim

FoB
Sleet Storm
Hampers vision and movement. CRB
Snare
Creates a magic booby trap. CRB
Speak with Plants
You can talk to plants and plant creatures. CRB
Spider Climb, Communal
As spider climb, but you may divide the duration among creatures touched. UC
Spike Growth
Creatures in area take 1d4 damage, may be slowed. CRB
Spit Venom
Spit blinding black adder venom. UM
Stone Shape
Sculpts stone into any shape. CRB
Summon Nature's Ally III
Summons creature to fight. CRB
Summon Totem Creature
As summon nature's ally III except for different creatures as options. Humans/Golarion
Vengeful Comets   Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. ISM
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. UM
Water Breathing
Subjects can breathe underwater. CRB
Waters of Maddening M Create a more potent unholy water.
ISWG
Wind Wall
Deflects arrows, smaller creatures, and gases. CRB

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4th-Level Druid Spells

Spell Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Age Resistance, Lesser
Ignore penalties from middle age. UM
Air Walk
Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
Antiplant Shell
Keeps animated plants at bay. CRB
Arboreal Hammer
Tree branches attack opponents. UM
Aspect of the Stag
+2 AC against attacks of opportunity and increases speed. APG
Atavism
Animal gains advanced creature simple template. UM
Ball Lightning
Flying lightning spheres deal 3d6 electricity damage each. APG
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
Blight
Withers one plant or deals 1d6/level damage to plant creature. CRB
Bloody Claws
Causes bleed damage with natural attacks. APG
Cape of Wasps
Wasp swarm defends or carries you. UM
Command Plants
Sways the actions of plant creatures. CRB
Control Water
Raises or lowers bodies of water. CRB
Create Holds
You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). CRB
Dispel Magic
Cancels one magical spell or effect. CRB
Echolocation
Sonic sense gives you blindsight 40 ft. UM
Flame Strike
Smites foes with divine fire (1d6/level damage). CRB
Freedom of Movement
Subject moves normally despite impediments to movement. CRB
Geyser
Creates a geyser of boiling water. APG
Giant Vermin
Turns centipedes, scorpions, or spiders into giant vermin. CRB
Grove of Respite
Creates trees and a small spring. APG
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. ISM
Life Bubble
Protects from environmental effects. APG
Moonstruck
Subject is enraged and confused. APG
Obsidian Flow
Converts the surface of the ground into molten glass. UC
Plague Carrier
target's attacks carry filth fever. UM
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. UC
Reincarnate
Brings dead subject back in a random body. CRB
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away. CRB
Ride the Waves
Target can breathe water and swim. UM
River of Wind
Creates wind that causes nonlethal damage and can knock down or push creatures. APG
Rusting Grasp
Your touch corrodes iron and alloys. CRB
Scrying F Spies on subject from a distance. CRB
Spike Stones
Creatures in area take 1d8 damage, may also be slowed. CRB
Strong Jaw
Natural attacks damage as two sizes bigger. APG
Summon Nature's Ally IV
Summons creature to fight. CRB
Thorn Body
Your attackers take 1d6 +1 damage/level. APG
Touch of Slime
Touch infests a target with green slime. UM
True Form
Removes polymorph effects. APG
Vermin Shape II
As vermin shape, but Tiny or Large. UM
Volcanic Storm
Hot rocks deal 5d6 damage. UM
Zone of Foul Flames   Creatures in zone take damage from their own fire spells; makes casting fire spells difficult. ISM

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5th-Level Druid Spells

Spell Name Comp. Description Source
Air Walk, Communal
As air walk, but you may divide the duration among creatures touched. UC
Animal Growth
One animal doubles in size. CRB
Aspect of the Wolf
+4 Str and Dex, +2 bonus on trip attacks. APG
Atonement FM Removes burden of misdeeds from subject. CRB
Awaken M Animal or tree gains human intellect. CRB
Baleful Polymorph
Transforms subject into harmless animal. CRB
Blessing of the Salamander
Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. APG
Call Lightning Storm
As call lightning, but 5d6 damage per bolt. CRB
Commune with Nature
Learn about terrain for 1 mile/level. CRB
Contagion, Greater
Infect a subject with a magical disease. UM
Control Winds
Changes wind direction and speed. CRB
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). CRB
Death Ward
Grants bonuses against death spells and negative energy. CRB
Fickle Winds
Wind walls selectively block attacks. UM
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
Geniekind   Gain your choice of genie-themed powers. ISM
Hallow M Designates location as holy. CRB
Insect Plague
Wasp swarms attack creatures. CRB
Raise Animal Companion M As raise dead, but on an animal. UM
Reprobation
Marked target is shunned by your religion. UM
Rest Eternal M Dead creature cannot be revived. APG
Snake Staff
Transforms wood into snakes to fight for you. APG
Stoneskin M Grants DR 10/adamantine. CRB
Summon Nature's Ally V
Summons creature to fight. CRB
Threefold Aspect F Appear older or younger. APG
Transmute Mud to Rock
Transforms two 10-ft. cubes per level. CRB
Transmute Rock to Mud
Transforms two 10-ft. cubes per level. CRB
Tree Stride
Step from one tree to another far away. CRB
Unhallow M Designates location as unholy. CRB
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. CRB
Wall of Thorns
Thorns damage anyone who tries to pass. CRB

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6th-Level Druid Spells

Spell Name Comp. Description Source
Age Resistance
Ignore penalties from old age. UM
Antilife Shell
10-ft.-radius field hedges out living creatures. CRB
Bear's Endurance, Mass
As bear's endurance, affects 1 subject/level. CRB
Bull's Strength, Mass
As bull's strength, affects 1 subject/level. CRB
Cat's Grace, Mass
As cat's grace, affects one subject/level. CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. CRB
Dust Form
You become an incorporeal creature of dust for a short period of time. UC
Eagle Aerie
Summon 1 giant eagle/3 levels. UM
Epidemic
Infect a subject with a highly contagious disease. UM
Find the Path
Shows most direct way to a location. CRB
Fire Seeds
Acorns and berries become grenades and bombs. CRB
Ironwood
Magic wood is as strong as steel. CRB
Liveoak
Oak becomes treant guardian. CRB
Move Earth
Digs trenches and builds hills. CRB
Owl's Wisdom, Mass
As owl's wisdom, affects 1 subject/level. CRB
Plague Storm
Cloud infects creatures like contagion. UM
Repel Wood
Pushes away wooden objects. CRB
Sirocco
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
Spellstaff
Stores one spell in wooden quarterstaff. CRB
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
Stone Tell
Talk to natural or worked stone. CRB
Summon Nature's Ally VI
Summons creature to fight. CRB
Swarm Skin
Turns your body into a swarm that can attack. APG
Tar Pool
Converts the top layer of the ground into hot tar. UC
Transport via Plants
Move instantly from one plant to another of the same kind. CRB
Wall of Stone
Creates a stone wall that can be shaped. CRB

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7th-Level Druid Spells

Spell Name Comp. Description Source
Age Resistance, Greater
Ignore penalties from venerable age. UM
Animate Plants
One or more plants animate and fight for you. CRB
Changestaff
Your staff becomes a treant on command. CRB
Control Weather
Changes weather in local area. CRB
Creeping Doom
Swarms of centipedes attack at your command. CRB
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
Fire Storm
Deals 1d6/level fire damage. CRB
Heal
Cures 10 points/level damage, all diseases and mental conditions. CRB
Rampart
Creates 5-ft.-thick earthen barrier. APG
Scouring Winds
Winds block vision and deal 3d6 damage. UM
Scrying, Greater
As scrying, but faster and longer. CRB
Siege of Trees
Transforms Large trees into arboreal catapults of the same size. UC
Summon Nature's Ally VII
Summons creature to fight. CRB
Sunbeam
Beam blinds and deals 4d6 damage. CRB
Transmute Metal to Wood
Metal within 40 ft. becomes wood. CRB
True Seeing M Lets you see all things as they really are. CRB
Vortex
Creates a whirlpool in water. APG
Wind Walk
You and your allies turn vaporous and travel fast. CRB

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8th-Level Druid Spells

Spell Name Comp. Description Source
Animal Shapes
One ally/level polymorphs into chosen animal. CRB
Atavism, Mass
One animal/level gains advanced template. UM
Blood Mist
Mist causes Wisdom damage and rage. UM
Control Plants
Controls actions of one or more plant creatures. CRB
Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
Earthquake
Intense tremor shakes 80-ft.-radius. CRB
Euphoric Tranquility
Makes a creature friendly. APG
Finger of Death
Deals 10 damage/level to one subject. CRB
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
Repel Metal or Stone
Pushes away metal and stone. CRB
Reverse Gravity
Objects and creatures fall upward. CRB
Seamantle
Sheathes you in protective water. APG
Stormbolts
1d8 damage/level (max 20d8) to targets. APG
Summon Nature's Ally VIII
Summons creature to fight. CRB
Sunburst
Blinds all within 10 ft., deals 6d6 damage. CRB
Wall of Lava
Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
Whirlwind
Cyclone deals damage and can pick up creatures. CRB
Word of Recall
Teleports you back to designated place. CRB

9th-Level Druid Spells

Spell Name Comp. Description Source
Antipathy
Object or location affected by spell repels certain creatures. CRB
Clashing Rocks
20d6 damage to target creature. APG
Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. CRB
Elemental Swarm
Summons multiple elementals. CRB
Foresight
“Sixth sense” warns of impending danger. CRB
Polar Midnight
Cold darkness paralyzes and deals damage. UM
Regenerate
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
Shambler
Creates 1d4+2 shambling mounds to fight for you. CRB
Shapechange F Transforms you into certain creatures, and you can change forms once per round. CRB
Siege of Trees, Greater
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. UC
Storm of Vengeance
Storm rains acid, lightning, and hail. CRB
Summon Elder Worm
Summon a giant purple worm. UM
Summon Froghemoth
Summon a froghemoth. UM
Summon Nature's Ally IX
Summons creature to fight. CRB
Sympathy M Object or location attracts certain creatures. CRB
Tsunami
Huge wave damages and sweeps up all in its path. APG
Winds of Vengeance
You can fly and attack with wind. APG
World Wave
Earth or water moves you across distances and damages things not of the natural world. APG

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