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Druid

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Third Party Druid Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Druid Spells (Orisons)
Spell Name Comp. Description Source
Create Water   Creates 2 gallons/level of pure water. CRB
Detect Magic   Detects spells and magic items within 60 ft. CRB
Detect Poison   Detects poison in one creature or object. CRB
Flare   Dazzles one creature (–1 penalty on attack rolls). CRB
Guidance   +1 on one attack roll, saving throw, or skill check. CRB
Know Direction   You discern north. CRB
Light   Object shines like a torch. CRB
Mending   Makes minor repairs on an object. CRB
Purify Food and Drink   Purifies 1 cu. ft./level of food or water. CRB
Read Magic   Read scrolls and spellbooks. CRB
Resistance   Subject gains +1 bonus on saving throws. CRB
Spark   Ignites flammable objects. APG
Stabilize   Cause a dying creature to stabilize. CRB
Virtue   Subject gains 1 temporary hp. CRB

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1st-Level Druid Spells
Spell Name Comp. Description Source
Abstemiousness     FoB
Air Bubble   Creates a small pocket of air around your head or an object. UC
Alter Winds   Increase/decrease strength of natural winds. APG
Ant Haul   Triples carrying capacity of a creature. APG
Aspect of the Falcon   Gives bonuses on Perception checks and ranged attacks. APG
Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Bristle   Trade natural armor bonus for a bonus on attacks with natural weapons. APG
Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
Call Animal   Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. APG
Calm Animals   Calms 2d4 + level HD of animals. CRB
Charm Animal   Makes one animal your friend. CRB
Cloak of Shade   Reduces effects of sun exposure and heat. APG
Commune with Birds   You can ask birds a question. ARG
Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
Damp Powder   Ruins ammunition loaded in the targeted firearm. UC
Deadeye’s Lore  
UC
Decompose Corpse   Turn a corpse into a clean skeleton. UM
Detect Aberration   Reveals presence of aberrations. APG
Detect Animals or Plants   Detects kinds of animals or plants. CRB
Detect Snares and Pits   Reveals natural or primitive traps. CRB
Detect the Faithful   You can detect other worshipers of your deity. TEoG
Diagnose Disease   Detect and identify diseases. UM
Dream Feast   Target awakens from normal rest as if ate and drank a nutritious meal. RotR
Endure Elements   Exist comfortably in hot or cold regions. CRB
Entangle   Plants entangle everyone in 40-ft. radius. CRB
Expeditious Excavation   Moves 5-ft. cubes of earth. APG
Faerie Fire   Outlines subjects with light, canceling blur, concealment, and the like. CRB
Feather Step   Ignore movement penalty in difficult terrain. APG
Flare Burst   As flare, but all creatures within 10 ft. APG
Frostbite   Target takes cold damage and is fatigued. UM
Goodberry   2d4 berries each cure 1 hp (max 8 hp/24 hours). CRB
Hairline Fractures  
FoP
Hide from Animals   Animals can't perceive one subject/level. CRB
Hydraulic Push   Wave of water bull rushes an enemy. APG
Jump   Subject gets bonus on Acrobatics checks. CRB
Keen Senses   Gain +2 Perception and low-light vision. CRB
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
Longstrider   Your speed increases by 10 ft. CRB
Magic Fang   One natural weapon of subject creature gets +1 on attack and damage rolls. CRB
Magic Stone   Three stones gain +1 on attack rolls, deal 1d6+1 damage. CRB
Marid's Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
Mighty Fist of the Earth DF Make an unarmed strike attack roll against a target at distance. ARG
Mudball   Range touch attack that cause the target to be blinded. ARG
Negate Aroma   Subject cannot be tracked by scent. APG
Nereid's Grace   Gain a deflection bonus to AC and CMD equal to your Cha bonus. ARG
Obscuring Mist   Fog surrounds you. CRB
Pass without Trace   One subject/level leaves no tracks. CRB
Produce Flame   1d6 damage + 1/level, touch or thrown. CRB
Ray of Sickening   Ray makes the subject sickened. UM
Read Weather  
FoB
Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
Remove Sickness   Suppress disease, nausea, and the sickened condition. UM
Restore Corpse   Skeletal corpse grows flesh. UM
Shillelagh   Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. CRB
Snow Shape   As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. Humans/Golarion
Speak with Animals   You can communicate with animals. CRB
Stone Fist   Your unarmed strikes are lethal. APG
Summon Minor Ally   Summon 1d3 Tiny animals. UM
Summon Nature's Ally I   Summons creature to fight. CRB
Touch of the Sea   Swim speed becomes 30 ft. APG
Weaken Powder   Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. ARG

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2nd-Level Druid Spells
Spell Name Comp. Description Source
Aboleth's Lung   Targets gain the ability to breathe water but can no longer breathe air. ARG
Accelerate Poison   Hastens targeted poison's onset. APG
Animal Aspect   You gain some of the beneficial qualities of an animal. UC
Animal Messenger   Sends a Tiny animal to a specific place. CRB
Animal Trance   Fascinates 2d6 HD of animals. CRB
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. UC
Aspect of the Bear   +2 AC and combat maneuver rolls. APG
Barkskin   Grants +2 (or higher) enhancement to natural armor. CRB
Bear's Endurance   Subject gains +4 to Con for 1 min./level. CRB
Binding Earth  DF Target creature treats areas of earth and stone as difficult terrain. ARG
Bull's Strength   Subject gains +4 to Str for 1 min./level. CRB
Burning Gaze   Inflict 1d6 fire damage to creature. APG
Burst of Radiance   Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. CoP
Campfire Wall   Creates a shelter around a campfire. APG
Carry Companion  
KoIS
Cat's Grace   Subject gains +4 to Dex for 1 min./level. CRB
Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
Chill Metal   Cold metal damages those who touch it. CRB
Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Disease  DF Gain immunity to disease for 24 hours. ARG
Delay Poison   Stops poison from harming subject for 1 hour/level. CRB
Determine Depth   With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
Divine Trident   You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. G&M
Eagle Eye   Creates a magical sensor high above you. APG
Elemental Speech   Enables you to speak to elementals and some creatures. APG
Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. UC
Feast of Ashes   A target starves with an insatiable hunger. APG
Fire Trap M Opened object deals 1d4 + 1/level damage. CRB
Fire Sneeze   Launch flaming, forceful loogies at your enemies. Gob
Flame Blade   Touch attack deals 1d8 + 1/two levels damage. CRB
Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. CRB
Flotsam Vessel   Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PR
Fog Cloud   Fog obscures vision. CRB
Forest Friend   Plants in a forested area become helpful instead of hindering you and your allies. UC
Frigid Touch   Target takes cold damage and is staggered. UM
Frost Fall   The area is covered in a chilling frost. UC
Fury of the Sun   Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). ARG
Glide   You take no falling damage, move 60 ft./round while falling. APG
Greensight   See through plant matter as though it were transparent. Blocked by solid wood. RG
Groundswell   Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. ARG
Gust of Wind   Blows away or knocks down smaller creatures. CRB
Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
Heat Metal   Makes metal so hot it damages those who touch it. CRB
Hold Animal   Paralyzes one animal for 1 round/level. CRB
Lockjaw   Creature gains grab ability with natural attack. APG
Masterwork Transformation M Make a normal item into a masterwork one. UM
Natural Rhythm   +1 on damage rolls with each hit (max +5). APG
Owl's Wisdom   Subject gains +4 to Wis for 1 min./level. CRB
Pernicious Poison   Target takes a -4 penalty against poison. UM
Pox Pustules   Subject is sickened and has –4 Dex. APG
Recentering Drone   You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. CoB
Reduce Animal   Shrinks one willing animal. CRB
Resist Energy   Ignores 10 or more points of damage per attack from specified energy type. CRB
Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. CRB
Riversight   You can view events transpiring along a natural watercourse you touch. PR
Savage Maw   Gain a bite attack. ARG
Scent Trail   Leave trail for allies to follow. APG
Share Language   Subject understands chosen language. APG
Slipstream   Wave boosts creature’s speed. APG
Soften Earth and Stone   Turns stone to clay, or dirt to sand or mud. CRB
Soothing Word   Reduces effects of multiple conditions on target. Cards
Spider Climb   Grants ability to walk on walls and ceilings. CRB
Stone Call   2d6 damage to all creatures in area. APG
Summon Nature's Ally II   Summons creature to fight. CRB
Summon Swarm   Summons swarm of bats, rats, or spiders. CRB
Tar Ball   Burning tar harms target and penalizes its Dex. UM
Tree Shape   You look exactly like a tree for 1 hour/level. CRB
Unshakable Chill   Target is afflicted with severe cold. UM
Warp Wood   Bends wood. CRB
Wartrain Mount   Animal gains the combat training general purpose. UM
Web Shelter   Create a comfortable shelter made of webbing. UM
Wilderness Soldiers   Nearby plants aid you in combat. UC
Wood Shape   Reshapes wooden objects to suit you. CRB

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3rd-Level Druid Spells
Spell Name Comp. Description Source
Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
Aggravate Affliction
All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. UC
Anthropomorphic Animal   Animal becomes bipedal. UM
Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Aqueous Orb   Creates rolling sphere of water. APG
Ash Storm   Hamper vision and movement. UM
Badger's Ferocity   Weapons are keen while you concentrate. UM
Blood Scent   Gain scent ability against injured creatures. ARG
Burrow   Target gains a burrow speed of 15. UM
Burst of Nettles   Burst deals 3d6 damage and 1d6 acid. UM
Call Lightning   Calls down lightning bolts (3d6 per bolt) from sky. CRB
Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
Cloak of Winds   Creates screen of strong wind around you. APG
Companion Mind Link   You can talk with your animal companion, and can handle it with supernatural ease. UC
Contagion   Infects subject with chosen disease. CRB
Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
Cup of Dust   Causes a creature to become dehydrated. APG
Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
Daylight   60-ft. radius of bright light. CRB
Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
Diminish Plants   Reduces size or blights the growth of normal plants. CRB
Dominate Animal   One animal obeys your silent mental commands and orders. CRB
Feather Step, Mass   As feather step, but multiple creatures. APG
Fins to Feet   Transform the target's fins, flippers, or tail into legs and feet. ARG
Fungal Infestation   Target takes bleed damage from attacks. UM
Heatstroke   As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
Hide Campsite   Hides all traces of your campsite. APG
Hurricane Blast   Creates a severe blast of wind. AP:LoF
Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. APG
Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
Ice Spears   Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
Improve trap   Improve one specific element of a trap. ARG
Life Shield   You surround yourself with positive energy that damages undead opponents. USH
Lily Pad Stride   Walk across water on moving lily pads. APG
Mad Monkeys   Summon a swarm of mischievous monkeys. UM
Magic Fang, Greater   One natural weapon gets + 1/four levels (max +5). CRB
Meld into Stone   You and your gear merge with stone. CRB
Nature's Exile   Gives subject –10 on Survival checks. APG
Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
Nixie's lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. ARG
Plant Growth   Grows vegetation, improves crops. CRB
Poison   Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. CRB
Pup Shape   Transforms a single animal or magical beast into a younger and cuter version of itself for a short time. UC
Quench   Extinguishes fires. CRB
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
Rain of Frogs   Summon a swarm of poisonous frogs. UM
Remove Disease   Cures all diseases affecting subject. CRB
Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
Share Language, Communal   As share language, but you may divide the duration among creatures touched. UC
Sheet Lightning  
RG
Shifting Sand   Creates difficult terrain and erases tracks; can carry creatures or objects along. APG
Sky Swim  
FoB
Sleet Storm   Hampers vision and movement. CRB
Snare   Creates a magic booby trap. CRB
Speak with Plants   You can talk to plants and plant creatures. CRB
Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. UC
Spike Growth   Creatures in area take 1d4 damage, may be slowed. CRB
Spit Venom   Spit blinding black adder venom. UM
Stone Shape   Sculpts stone into any shape. CRB
Summon Nature's Ally III   Summons creature to fight. CRB
Summon Totem Creature   As summon nature's ally III except for different creatures as options. Humans/Golarion
Vengeful Comets   Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. ISM
Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. UM
Ward of the Season   Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
Water Breathing   Subjects can breathe underwater. CRB
Waters of Maddening M Create a more potent unholy water. ISWG
Wind Wall   Deflects arrows, smaller creatures, and gases. CRB

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4th-Level Druid Spells
Spell Name Comp. Description Source
Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
Age Resistance, Lesser   Ignore penalties from middle age. UM
Air Walk   Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
Antiplant Shell   Keeps animated plants at bay. CRB
Arboreal Hammer   Tree branches attack opponents. UM
Aspect of the Stag   +2 AC against attacks of opportunity and increases speed. APG
Atavism   Animal gains advanced creature simple template. UM
Ball Lightning   Flying lightning spheres deal 3d6 electricity damage each. APG
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
Blight   Withers one plant or deals 1d6/level damage to plant creature. CRB
Bloody Claws   Causes bleed damage with natural attacks. APG
Cape of Wasps   Wasp swarm defends or carries you. UM
Cloud Shape   Subject becomes insubstantial and can fly slowly. ARG
Command Plants   Sways the actions of plant creatures. CRB
Control Water   Raises or lowers bodies of water. CRB
Create Holds   You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
Dispel Magic   Cancels one magical spell or effect. CRB
Earth Glide   Gain the ability to pass through stone, dirt and earth. ARG
Echolocation   Sonic sense gives you blindsight 40 ft. UM
Explosion of Rot   Rotting energy deals 1d6/level dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst. CoB
Flame Strike   Smites foes with divine fire (1d6/level damage). CRB
Freedom of Movement   Subject moves normally despite impediments to movement. CRB
Geyser   Creates a geyser of boiling water. APG
Giant Vermin   Turns centipedes, scorpions, or spiders into giant vermin. CRB
Grove of Respite   Creates trees and a small spring. APG
Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
Heavy Water  
MM
Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. ISM
Life Bubble   Protects from environmental effects. APG
Moonstruck   Subject is enraged and confused. APG
Obsidian Flow   Converts the surface of the ground into molten glass. UC
Plague Carrier   target's attacks carry filth fever. UM
Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. UC
Reincarnate   Brings dead subject back in a random body. CRB
Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. CRB
Ride the Waves   Target can breathe water and swim. UM
River of Wind   Creates wind that causes nonlethal damage and can knock down or push creatures. APG
Rusting Grasp   Your touch corrodes iron and alloys. CRB
Scrying F Spies on subject from a distance. CRB
Spike Stones   Creatures in area take 1d8 damage, may also be slowed. CRB
Strong Jaw   Natural attacks deal damage as if dealt by creature two sizes larger. APG
Summon Nature's Ally IV   Summons creature to fight. CRB
Thorn Body   Your attackers take 1d6 +1 damage/level. APG
Touch of Slime   Touch infests a target with green slime. UM
True Form   Removes polymorph effects. APG
Vermin Shape II   As vermin shape, but Tiny or Large. UM
Volcanic Storm   Hot rocks deal 5d6 damage. UM
Zone of Foul Flames   Creatures in zone take damage from their own fire spells; makes casting fire spells difficult. ISM

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5th-Level Druid Spells
Spell Name Comp. Description Source
Air Walk, Communal   As air walk, but you may divide the duration among creatures touched. UC
Animal Growth   One animal doubles in size. CRB
Aspect of the Wolf   +4 Str and Dex, +2 bonus on trip attacks. APG
Atonement DF/M Removes burden of misdeeds from subject. CRB
Awaken M Animal or tree gains human intellect. CRB
Baleful Polymorph   Transforms subject into harmless animal. CRB
Blessing of the Salamander   Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. APG
Call Lightning Storm   As call lightning, but 5d6 damage per bolt. CRB
Commune with Nature   Learn about terrain for 1 mile/level. CRB
Contagion, Greater   Infect a subject with a magical disease. UM
Control Winds   Changes wind direction and speed. CRB
Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
Death Ward   Grants bonuses against death spells and negative energy. CRB
Dispel Balance   You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
Fickle Winds   Wind walls selectively block attacks. UM
Fire Snake   Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
Geniekind   Gain your choice of genie-themed powers. ISM
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
Hallow M Designates location as holy. CRB
Insect Plague   Wasp swarms attack creatures. CRB
Old Salt's Curse M Target becomes permanently sickened and is staggered at sea. ARG
Raise Animal Companion M As raise dead, but on an animal. UM
Reprobation   Marked target is shunned by your religion. UM
Rest Eternal M Dead creature cannot be revived. APG
Snake Staff   Transforms wood into snakes to fight for you. APG
Stoneskin M Grants DR 10/adamantine. CRB
Summon Nature's Ally V   Summons creature to fight. CRB
Threefold Aspect F Appear older or younger. APG
Transmute Mud to Rock   Transforms two 10-ft. cubes per level. CRB
Transmute Rock to Mud   Transforms two 10-ft. cubes per level. CRB
Tree Stride   Step from one tree to another far away. CRB
Unhallow M Designates location as unholy. CRB
Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. CRB
Wall of Light   An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
Wall of Thorns   Thorns damage anyone who tries to pass. CRB

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6th-Level Druid Spells
Spell Name Comp. Description Source
Age Resistance   Ignore penalties from old age. UM
Antilife Shell   10-ft.-radius field hedges out living creatures. CRB
Bear's Endurance, Mass   As bear's endurance, affects 1 subject/level. CRB
Binding Earth, Mass  DF Target creatures treats areas of earth and stone as difficult terrain. ARG
Bull's Strength, Mass   As bull's strength, affects 1 subject/level. CRB
Cat's Grace, Mass   As cat's grace, affects one subject/level. CRB
Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
Dust Form   You become an incorporeal creature of dust for a short period of time. UC
Eagle Aerie   Summon 1 giant eagle/3 levels. UM
Epidemic   Infect a subject with a highly contagious disease. UM
Find the Path   Shows most direct way to a location. CRB
Fire Seeds   Acorns and berries become grenades and bombs. CRB
Ironwood   Magic wood is as strong as steel. CRB
Liveoak   Oak becomes treant guardian. CRB
Move Earth   Digs trenches and builds hills. CRB
Owl's Wisdom, Mass   As owl's wisdom, affects 1 subject/level. CRB
Path of the Winds   Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. ARG
Plague Storm   Cloud infects creatures like contagion. UM
Repel Wood   Pushes away wooden objects. CRB
Share Skin   Possess an animal BotM
Sirocco   Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
Spellstaff   Stores one spell in wooden quarterstaff. CRB
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
Stone Tell   Talk to natural or worked stone. CRB
Summon Nature's Ally VI   Summons creature to fight. CRB
Summon Stampede   Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction. CotR
Swarm Skin   Turns your body into a swarm that can attack. APG
Tar Pool   Converts the top layer of the ground into hot tar. UC
Transport via Plants   Move instantly from one plant to another of the same kind. CRB
Wall of Stone   Creates a stone wall that can be shaped. CRB

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7th-Level Druid Spells
Spell Name Comp. Description Source
Age Resistance, Greater   Ignore penalties from venerable age. UM
Animate Plants   One or more plants animate and fight for you. CRB
Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. ARG
Changestaff   Your staff becomes a treant on command. CRB
Control Weather   Changes weather in local area. CRB
Creeping Doom   Swarms of centipedes attack at your command. CRB
Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
Fire Storm   Deals 1d6/level fire damage. CRB
Heal   Cures 10 points/level damage, all diseases and mental conditions. CRB
Rampart   Creates 5-ft.-thick earthen barrier. APG
Scouring Winds   Winds block vision and deal 3d6 damage. UM
Scrying, Greater   As scrying, but faster and longer. CRB
Siege of Trees   Transforms Large trees into arboreal catapults of the same size. UC
Summon Nature's Ally VII   Summons creature to fight. CRB
Sunbeam   Beam blinds and deals 4d6 damage. CRB
Transmute Metal to Wood   Metal within 40 ft. becomes wood. CRB
True Seeing M Lets you see all things as they really are. CRB
Vortex   Creates a whirlpool in water. APG
Wind Walk   You and your allies turn vaporous and travel fast. CRB

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8th-Level Druid Spells
Spell Name Comp. Description Source
Animal Shapes   One ally/level polymorphs into chosen animal. CRB
Atavism, Mass   One animal/level gains advanced template. UM
Blood Mist   Mist causes Wisdom damage and rage. UM
Control Plants   Controls actions of one or more plant creatures. CRB
Cure Serious Wounds, Mass   Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
Earthquake   Intense tremor shakes 80-ft.-radius. CRB
Euphoric Tranquility   Makes a creature friendly. APG
Finger of Death   Deals 10 damage/level to one subject. CRB
Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
Repel Metal or Stone   Pushes away metal and stone. CRB
Reverse Gravity   Objects and creatures fall upward. CRB
Seamantle   Sheathes you in protective water. APG
Stormbolts   1d8 damage/level (max 20d8) to targets. APG
Summon Nature's Ally VIII   Summons creature to fight. CRB
Sunburst   Blinds all within 10 ft., deals 6d6 damage. CRB
Vinetrap   Vines burst to life in a radius around a target with a variety of effects. CotR
Wall of Lava   Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
Whirlwind   Cyclone deals damage and can pick up creatures. CRB
Word of Recall   Teleports you back to designated place. CRB
9th-Level Druid Spells
Spell Name Comp. Description Source
Antipathy   Object or location affected by spell repels certain creatures. CRB
Clashing Rocks   20d6 damage to target creature. APG
Cure Critical Wounds, Mass   Cures 4d8 damage + 1/level for many creatures. CRB
Elemental Swarm   Summons multiple elementals. CRB
Foresight   “Sixth sense” warns of impending danger. CRB
Polar Midnight   Cold darkness paralyzes and deals damage. UM
Regenerate   Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
Shambler   Creates 1d4+2 shambling mounds to fight for you. CRB
Shapechange F Transforms you into certain creatures, and you can change forms once per round. CRB
Siege of Trees, Greater   As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. UC
Storm of Vengeance   Storm rains acid, lightning, and hail. CRB
Summon Elder Worm   Summon a giant purple worm. UM
Summon Froghemoth   Summon a froghemoth. UM
Summon Nature's Ally IX   Summons creature to fight. CRB
Sympathy M Object or location attracts certain creatures. CRB
Tsunami   Huge wave damages and sweeps up all in its path. APG
Winds of Vengeance   You can fly and attack with wind. APG
World Wave   Earth or water moves you across distances and damages things not of the natural world. APG

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