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    Druid

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    Third Party Druid Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Druid Spells (Orisons)
    Spell Name Comp. Description Source
    Create Water   Creates 2 gallons/level of pure water. CRB
    Detect Magic   Detects spells and magic items within 60 ft. CRB
    Detect Poison   Detects poison in one creature or object. CRB
    Flare   Dazzles one creature (–1 penalty on attack rolls). CRB
    Guidance   +1 on one attack roll, saving throw, or skill check. CRB
    Know Direction   You discern north. CRB
    Light   Object shines like a torch. CRB
    Mending   Makes minor repairs on an object. CRB
    Purify Food and Drink   Purifies 1 cu. ft./level of food or water. CRB
    Read Magic   Read scrolls and spellbooks. CRB
    Resistance   Subject gains +1 bonus on saving throws. CRB
    Spark   Ignites flammable objects. APG
    Stabilize   Cause a dying creature to stabilize. CRB
    Virtue   Subject gains 1 temporary hp. CRB

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    1st-Level Druid Spells
    Spell Name Comp. Description Source
    Abstemiousness     FoB
    Air Bubble   Creates a small pocket of air around your head or an object. UC
    Alter Winds   Increase/decrease strength of natural winds. APG
    Ant Haul   Triples carrying capacity of a creature. APG
    Aspect of the Falcon   Gives bonuses on Perception checks and ranged attacks. APG
    Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Bristle   Trade natural armor bonus for a bonus on attacks with natural weapons. APG
    Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
    Call Animal   Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. APG
    Calm Animals   Calms 2d4 + level HD of animals. CRB
    Charm Animal   Makes one animal your friend. CRB
    Cloak of Shade   Reduces effects of sun exposure and heat. APG
    Commune with Birds   You can ask birds a question. ARG
    Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
    Damp Powder   Ruins ammunition loaded in the targeted firearm. UC
    Deadeye’s Lore  
    UC
    Decompose Corpse   Turn a corpse into a clean skeleton. UM
    Detect Aberration   Reveals presence of aberrations. APG
    Detect Animals or Plants   Detects kinds of animals or plants. CRB
    Detect Snares and Pits   Reveals natural or primitive traps. CRB
    Detect the Faithful   You can detect other worshipers of your deity. TEoG
    Diagnose Disease   Detect and identify diseases. UM
    Dream Feast   Target awakens from normal rest as if ate and drank a nutritious meal. RotR
    Endure Elements   Exist comfortably in hot or cold regions. CRB
    Entangle   Plants entangle everyone in 40-ft. radius. CRB
    Expeditious Excavation   Moves 5-ft. cubes of earth. APG
    Faerie Fire   Outlines subjects with light, canceling blur, concealment, and the like. CRB
    Feather Step   Ignore movement penalty in difficult terrain. APG
    Flare Burst   As flare, but all creatures within 10 ft. APG
    Frostbite   Target takes cold damage and is fatigued. UM
    Goodberry   2d4 berries each cure 1 hp (max 8 hp/24 hours). CRB
    Hairline Fractures  
    FoP
    Hide from Animals   Animals can't perceive one subject/level. CRB
    Hydraulic Push   Wave of water bull rushes an enemy. APG
    Jump   Subject gets bonus on Acrobatics checks. CRB
    Keen Senses   Gain +2 Perception and low-light vision. CRB
    Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Longstrider   Your speed increases by 10 ft. CRB
    Magic Fang   One natural weapon of subject creature gets +1 on attack and damage rolls. CRB
    Magic Stone   Three stones gain +1 on attack rolls, deal 1d6+1 damage. CRB
    Marid's Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
    Mighty Fist of the Earth DF Make an unarmed strike attack roll against a target at distance. ARG
    Mudball   Range touch attack that cause the target to be blinded. ARG
    Negate Aroma   Subject cannot be tracked by scent. APG
    Nereid's Grace   Gain a deflection bonus to AC and CMD equal to your Cha bonus. ARG
    Obscuring Mist   Fog surrounds you. CRB
    Pass without Trace   One subject/level leaves no tracks. CRB
    Produce Flame   1d6 damage + 1/level, touch or thrown. CRB
    Ray of Sickening   Ray makes the subject sickened. UM
    Read Weather  
    FoB
    Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Remove Sickness   Suppress disease, nausea, and the sickened condition. UM
    Restore Corpse   Skeletal corpse grows flesh. UM
    Shillelagh   Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. CRB
    Snow Shape   As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. Humans/Golarion
    Speak with Animals   You can communicate with animals. CRB
    Stone Fist   Your unarmed strikes are lethal. APG
    Summon Minor Ally   Summon 1d3 Tiny animals. UM
    Summon Nature's Ally I   Summons creature to fight. CRB
    Touch of the Sea   Swim speed becomes 30 ft. APG
    Weaken Powder   Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC
    Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. ARG

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    2nd-Level Druid Spells
    Spell Name Comp. Description Source
    Aboleth's Lung   Targets gain the ability to breathe water but can no longer breathe air. ARG
    Accelerate Poison   Hastens targeted poison's onset. APG
    Animal Aspect   You gain some of the beneficial qualities of an animal. UC
    Animal Messenger   Sends a Tiny animal to a specific place. CRB
    Animal Trance   Fascinates 2d6 HD of animals. CRB
    Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. UC
    Aspect of the Bear   +2 AC and combat maneuver rolls. APG
    Barkskin   Grants +2 (or higher) enhancement to natural armor. CRB
    Bear's Endurance   Subject gains +4 to Con for 1 min./level. CRB
    Binding Earth  DF Target creature treats areas of earth and stone as difficult terrain. ARG
    Bull's Strength   Subject gains +4 to Str for 1 min./level. CRB
    Burning Gaze   Inflict 1d6 fire damage to creature. APG
    Burst of Radiance   Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. CoP
    Campfire Wall   Creates a shelter around a campfire. APG
    Carry Companion  
    KoIS
    Cat's Grace   Subject gains +4 to Dex for 1 min./level. CRB
    Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
    Chill Metal   Cold metal damages those who touch it. CRB
    Defoliate   You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
    Delay Disease  DF Gain immunity to disease for 24 hours. ARG
    Delay Poison   Stops poison from harming subject for 1 hour/level. CRB
    Determine Depth   With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
    Divine Trident   You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. G&M
    Eagle Eye   Creates a magical sensor high above you. APG
    Elemental Speech   Enables you to speak to elementals and some creatures. APG
    Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. UC
    Feast of Ashes   A target starves with an insatiable hunger. APG
    Fire Trap M Opened object deals 1d4 + 1/level damage. CRB
    Fire Sneeze   Launch flaming, forceful loogies at your enemies. Gob
    Flame Blade   Touch attack deals 1d8 + 1/two levels damage. CRB
    Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. CRB
    Flotsam Vessel   Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PR
    Fog Cloud   Fog obscures vision. CRB
    Forest Friend   Plants in a forested area become helpful instead of hindering you and your allies. UC
    Frigid Touch   Target takes cold damage and is staggered. UM
    Frost Fall   The area is covered in a chilling frost. UC
    Fury of the Sun   Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). ARG
    Glide   You take no falling damage, move 60 ft./round while falling. APG
    Greensight   See through plant matter as though it were transparent. Blocked by solid wood. RG
    Groundswell   Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. ARG
    Gust of Wind   Blows away or knocks down smaller creatures. CRB
    Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
    Heat Metal   Makes metal so hot it damages those who touch it. CRB
    Hold Animal   Paralyzes one animal for 1 round/level. CRB
    Lockjaw   Creature gains grab ability with natural attack. APG
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Natural Rhythm   +1 on damage rolls with each hit (max +5). APG
    Owl's Wisdom   Subject gains +4 to Wis for 1 min./level. CRB
    Pernicious Poison   Target takes a -4 penalty against poison. UM
    Pox Pustules   Subject is sickened and has –4 Dex. APG
    Recentering Drone   You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. CoB
    Reduce Animal   Shrinks one willing animal. CRB
    Resist Energy   Ignores 10 or more points of damage per attack from specified energy type. CRB
    Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    Riversight   You can view events transpiring along a natural watercourse you touch. PR
    Savage Maw   Gain a bite attack. ARG
    Scent Trail   Leave trail for allies to follow. APG
    Share Language   Subject understands chosen language. APG
    Slipstream   Wave boosts creature’s speed. APG
    Soften Earth and Stone   Turns stone to clay, or dirt to sand or mud. CRB
    Soothing Word   Reduces effects of multiple conditions on target. Cards
    Spider Climb   Grants ability to walk on walls and ceilings. CRB
    Stone Call   2d6 damage to all creatures in area. APG
    Summon Nature's Ally II   Summons creature to fight. CRB
    Summon Swarm   Summons swarm of bats, rats, or spiders. CRB
    Tar Ball   Burning tar harms target and penalizes its Dex. UM
    Tree Shape   You look exactly like a tree for 1 hour/level. CRB
    Unshakable Chill   Target is afflicted with severe cold. UM
    Warp Wood   Bends wood. CRB
    Wartrain Mount   Animal gains the combat training general purpose. UM
    Web Shelter   Create a comfortable shelter made of webbing. UM
    Wilderness Soldiers   Nearby plants aid you in combat. UC
    Wood Shape   Reshapes wooden objects to suit you. CRB

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    3rd-Level Druid Spells
    Spell Name Comp. Description Source
    Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
    Aggravate Affliction
    All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
    Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. UC
    Anthropomorphic Animal   Animal becomes bipedal. UM
    Ape Walk   Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
    Aqueous Orb   Creates rolling sphere of water. APG
    Ash Storm   Hamper vision and movement. UM
    Badger's Ferocity   Weapons are keen while you concentrate. UM
    Blood Scent   Gain scent ability against injured creatures. ARG
    Burrow   Target gains a burrow speed of 15. UM
    Burst of Nettles   Burst deals 3d6 damage and 1d6 acid. UM
    Call Lightning   Calls down lightning bolts (3d6 per bolt) from sky. CRB
    Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
    Cloak of Winds   Creates screen of strong wind around you. APG
    Companion Mind Link   You can talk with your animal companion, and can handle it with supernatural ease. UC
    Contagion   Infects subject with chosen disease. CRB
    Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
    Cup of Dust   Causes a creature to become dehydrated. APG
    Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
    Daylight   60-ft. radius of bright light. CRB
    Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
    Diminish Plants   Reduces size or blights the growth of normal plants. CRB
    Dominate Animal   One animal obeys your silent mental commands and orders. CRB
    Feather Step, Mass   As feather step, but multiple creatures. APG
    Fins to Feet   Transform the target's fins, flippers, or tail into legs and feet. ARG
    Fungal Infestation   Target takes bleed damage from attacks. UM
    Heatstroke   As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
    Hide Campsite   Hides all traces of your campsite. APG
    Hurricane Blast   Creates a severe blast of wind. AP:LoF
    Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. APG
    Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Ice Spears   Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
    Improve trap   Improve one specific element of a trap. ARG
    Life Shield   You surround yourself with positive energy that damages undead opponents. USH
    Lily Pad Stride   Walk across water on moving lily pads. APG
    Mad Monkeys   Summon a swarm of mischievous monkeys. UM
    Magic Fang, Greater   One natural weapon gets + 1/four levels (max +5). CRB
    Meld into Stone   You and your gear merge with stone. CRB
    Nature's Exile   Gives subject –10 on Survival checks. APG
    Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Nixie's lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. ARG
    Plant Growth   Grows vegetation, improves crops. CRB
    Poison   Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
    Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. CRB
    Pup Shape   Transforms a single animal or magical beast into a younger and cuter version of itself for a short time. UC
    Quench   Extinguishes fires. CRB
    Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
    Rain of Frogs   Summon a swarm of poisonous frogs. UM
    Remove Disease   Cures all diseases affecting subject. CRB
    Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
    Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
    Share Language, Communal   As share language, but you may divide the duration among creatures touched. UC
    Sheet Lightning  
    RG
    Shifting Sand   Creates difficult terrain and erases tracks; can carry creatures or objects along. APG
    Sky Swim  
    FoB
    Sleet Storm   Hampers vision and movement. CRB
    Snare   Creates a magic booby trap. CRB
    Speak with Plants   You can talk to plants and plant creatures. CRB
    Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. UC
    Spike Growth   Creatures in area take 1d4 damage, may be slowed. CRB
    Spit Venom   Spit blinding black adder venom. UM
    Stone Shape   Sculpts stone into any shape. CRB
    Summon Nature's Ally III   Summons creature to fight. CRB
    Summon Totem Creature   As summon nature's ally III except for different creatures as options. Humans/Golarion
    Vengeful Comets   Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. ISM
    Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. UM
    Ward of the Season   Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
    Water Breathing   Subjects can breathe underwater. CRB
    Waters of Maddening M Create a more potent unholy water. ISWG
    Wind Wall   Deflects arrows, smaller creatures, and gases. CRB

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    4th-Level Druid Spells
    Spell Name Comp. Description Source
    Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
    Age Resistance, Lesser   Ignore penalties from middle age. UM
    Air Walk   Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
    Antiplant Shell   Keeps animated plants at bay. CRB
    Arboreal Hammer   Tree branches attack opponents. UM
    Aspect of the Stag   +2 AC against attacks of opportunity and increases speed. APG
    Atavism   Animal gains advanced creature simple template. UM
    Ball Lightning   Flying lightning spheres deal 3d6 electricity damage each. APG
    Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
    Blight   Withers one plant or deals 1d6/level damage to plant creature. CRB
    Bloody Claws   Causes bleed damage with natural attacks. APG
    Cape of Wasps   Wasp swarm defends or carries you. UM
    Cloud Shape   Subject becomes insubstantial and can fly slowly. ARG
    Command Plants   Sways the actions of plant creatures. CRB
    Control Water   Raises or lowers bodies of water. CRB
    Create Holds   You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
    Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
    Dispel Magic   Cancels one magical spell or effect. CRB
    Earth Glide   Gain the ability to pass through stone, dirt and earth. ARG
    Echolocation   Sonic sense gives you blindsight 40 ft. UM
    Explosion of Rot   Rotting energy deals 1d6/level dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst. CoB
    Flame Strike   Smites foes with divine fire (1d6/level damage). CRB
    Freedom of Movement   Subject moves normally despite impediments to movement. CRB
    Geyser   Creates a geyser of boiling water. APG
    Giant Vermin   Turns centipedes, scorpions, or spiders into giant vermin. CRB
    Grove of Respite   Creates trees and a small spring. APG
    Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
    Heavy Water  
    MM
    Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. CRB
    Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. ISM
    Life Bubble   Protects from environmental effects. APG
    Moonstruck   Subject is enraged and confused. APG
    Obsidian Flow   Converts the surface of the ground into molten glass. UC
    Plague Carrier   target's attacks carry filth fever. UM
    Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. UC
    Reincarnate   Brings dead subject back in a random body. CRB
    Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. CRB
    Ride the Waves   Target can breathe water and swim. UM
    River of Wind   Creates wind that causes nonlethal damage and can knock down or push creatures. APG
    Rusting Grasp   Your touch corrodes iron and alloys. CRB
    Scrying F Spies on subject from a distance. CRB
    Spike Stones   Creatures in area take 1d8 damage, may also be slowed. CRB
    Strong Jaw   Natural attacks deal damage as if dealt by creature two sizes larger. APG
    Summon Nature's Ally IV   Summons creature to fight. CRB
    Thorn Body   Your attackers take 1d6 +1 damage/level. APG
    Touch of Slime   Touch infests a target with green slime. UM
    True Form   Removes polymorph effects. APG
    Vermin Shape II   As vermin shape, but Tiny or Large. UM
    Volcanic Storm   Hot rocks deal 5d6 damage. UM
    Zone of Foul Flames   Creatures in zone take damage from their own fire spells; makes casting fire spells difficult. ISM

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    5th-Level Druid Spells
    Spell Name Comp. Description Source
    Air Walk, Communal   As air walk, but you may divide the duration among creatures touched. UC
    Animal Growth   One animal doubles in size. CRB
    Aspect of the Wolf   +4 Str and Dex, +2 bonus on trip attacks. APG
    Atonement DF/M Removes burden of misdeeds from subject. CRB
    Awaken M Animal or tree gains human intellect. CRB
    Baleful Polymorph   Transforms subject into harmless animal. CRB
    Blessing of the Salamander   Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. APG
    Call Lightning Storm   As call lightning, but 5d6 damage per bolt. CRB
    Commune with Nature   Learn about terrain for 1 mile/level. CRB
    Contagion, Greater   Infect a subject with a magical disease. UM
    Control Winds   Changes wind direction and speed. CRB
    Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
    Death Ward   Grants bonuses against death spells and negative energy. CRB
    Dispel Balance   You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
    Fickle Winds   Wind walls selectively block attacks. UM
    Fire Snake   Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
    Geniekind   Gain your choice of genie-themed powers. ISM
    Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
    Hallow M Designates location as holy. CRB
    Insect Plague   Wasp swarms attack creatures. CRB
    Old Salt's Curse M Target becomes permanently sickened and is staggered at sea. ARG
    Raise Animal Companion M As raise dead, but on an animal. UM
    Reprobation   Marked target is shunned by your religion. UM
    Rest Eternal M Dead creature cannot be revived. APG
    Snake Staff   Transforms wood into snakes to fight for you. APG
    Stoneskin M Grants DR 10/adamantine. CRB
    Summon Nature's Ally V   Summons creature to fight. CRB
    Threefold Aspect F Appear older or younger. APG
    Transmute Mud to Rock   Transforms two 10-ft. cubes per level. CRB
    Transmute Rock to Mud   Transforms two 10-ft. cubes per level. CRB
    Tree Stride   Step from one tree to another far away. CRB
    Unhallow M Designates location as unholy. CRB
    Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. CRB
    Wall of Light   An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
    Wall of Thorns   Thorns damage anyone who tries to pass. CRB

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    6th-Level Druid Spells
    Spell Name Comp. Description Source
    Age Resistance   Ignore penalties from old age. UM
    Antilife Shell   10-ft.-radius field hedges out living creatures. CRB
    Bear's Endurance, Mass   As bear's endurance, affects 1 subject/level. CRB
    Binding Earth, Mass  DF Target creatures treats areas of earth and stone as difficult terrain. ARG
    Bull's Strength, Mass   As bull's strength, affects 1 subject/level. CRB
    Cat's Grace, Mass   As cat's grace, affects one subject/level. CRB
    Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
    Dust Form   You become an incorporeal creature of dust for a short period of time. UC
    Eagle Aerie   Summon 1 giant eagle/3 levels. UM
    Epidemic   Infect a subject with a highly contagious disease. UM
    Find the Path   Shows most direct way to a location. CRB
    Fire Seeds   Acorns and berries become grenades and bombs. CRB
    Ironwood   Magic wood is as strong as steel. CRB
    Liveoak   Oak becomes treant guardian. CRB
    Move Earth   Digs trenches and builds hills. CRB
    Owl's Wisdom, Mass   As owl's wisdom, affects 1 subject/level. CRB
    Path of the Winds   Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. ARG
    Plague Storm   Cloud infects creatures like contagion. UM
    Repel Wood   Pushes away wooden objects. CRB
    Share Skin   Possess an animal BotM
    Sirocco   Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
    Spellstaff   Stores one spell in wooden quarterstaff. CRB
    Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Stone Tell   Talk to natural or worked stone. CRB
    Summon Nature's Ally VI   Summons creature to fight. CRB
    Summon Stampede   Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction. CotR
    Swarm Skin   Turns your body into a swarm that can attack. APG
    Tar Pool   Converts the top layer of the ground into hot tar. UC
    Transport via Plants   Move instantly from one plant to another of the same kind. CRB
    Wall of Stone   Creates a stone wall that can be shaped. CRB

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    7th-Level Druid Spells
    Spell Name Comp. Description Source
    Age Resistance, Greater   Ignore penalties from venerable age. UM
    Animate Plants   One or more plants animate and fight for you. CRB
    Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. ARG
    Changestaff   Your staff becomes a treant on command. CRB
    Control Weather   Changes weather in local area. CRB
    Creeping Doom   Swarms of centipedes attack at your command. CRB
    Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Fire Storm   Deals 1d6/level fire damage. CRB
    Heal   Cures 10 points/level damage, all diseases and mental conditions. CRB
    Rampart   Creates 5-ft.-thick earthen barrier. APG
    Scouring Winds   Winds block vision and deal 3d6 damage. UM
    Scrying, Greater   As scrying, but faster and longer. CRB
    Siege of Trees   Transforms Large trees into arboreal catapults of the same size. UC
    Summon Nature's Ally VII   Summons creature to fight. CRB
    Sunbeam   Beam blinds and deals 4d6 damage. CRB
    Transmute Metal to Wood   Metal within 40 ft. becomes wood. CRB
    True Seeing M Lets you see all things as they really are. CRB
    Vortex   Creates a whirlpool in water. APG
    Wind Walk   You and your allies turn vaporous and travel fast. CRB

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    8th-Level Druid Spells
    Spell Name Comp. Description Source
    Animal Shapes   One ally/level polymorphs into chosen animal. CRB
    Atavism, Mass   One animal/level gains advanced template. UM
    Blood Mist   Mist causes Wisdom damage and rage. UM
    Control Plants   Controls actions of one or more plant creatures. CRB
    Cure Serious Wounds, Mass   Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
    Earthquake   Intense tremor shakes 80-ft.-radius. CRB
    Euphoric Tranquility   Makes a creature friendly. APG
    Finger of Death   Deals 10 damage/level to one subject. CRB
    Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
    Repel Metal or Stone   Pushes away metal and stone. CRB
    Reverse Gravity   Objects and creatures fall upward. CRB
    Seamantle   Sheathes you in protective water. APG
    Stormbolts   1d8 damage/level (max 20d8) to targets. APG
    Summon Nature's Ally VIII   Summons creature to fight. CRB
    Sunburst   Blinds all within 10 ft., deals 6d6 damage. CRB
    Vinetrap   Vines burst to life in a radius around a target with a variety of effects. CotR
    Wall of Lava   Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
    Whirlwind   Cyclone deals damage and can pick up creatures. CRB
    Word of Recall   Teleports you back to designated place. CRB
    9th-Level Druid Spells
    Spell Name Comp. Description Source
    Antipathy   Object or location affected by spell repels certain creatures. CRB
    Clashing Rocks   20d6 damage to target creature. APG
    Cure Critical Wounds, Mass   Cures 4d8 damage + 1/level for many creatures. CRB
    Elemental Swarm   Summons multiple elementals. CRB
    Foresight   “Sixth sense” warns of impending danger. CRB
    Polar Midnight   Cold darkness paralyzes and deals damage. UM
    Regenerate   Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
    Shambler   Creates 1d4+2 shambling mounds to fight for you. CRB
    Shapechange F Transforms you into certain creatures, and you can change forms once per round. CRB
    Siege of Trees, Greater   As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. UC
    Storm of Vengeance   Storm rains acid, lightning, and hail. CRB
    Summon Elder Worm   Summon a giant purple worm. UM
    Summon Froghemoth   Summon a froghemoth. UM
    Summon Nature's Ally IX   Summons creature to fight. CRB
    Sympathy M Object or location attracts certain creatures. CRB
    Tsunami   Huge wave damages and sweeps up all in its path. APG
    Winds of Vengeance   You can fly and attack with wind. APG
    World Wave   Earth or water moves you across distances and damages things not of the natural world. APG

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