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Third Party Druid Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Druid Spells (Orisons)
Spell Name Comp. Description Source
Create Water
Creates 2 gallons/level of pure water. CRB
Detect Magic
Detects spells and magic items within 60 ft. CRB
Detect Poison
Detects poison in one creature or object. CRB
Dazzles one creature (–1 penalty on attack rolls). CRB
+1 on one attack roll, saving throw, or skill check. CRB
Know Direction
You discern north. CRB
Object shines like a torch. CRB
Makes minor repairs on an object. CRB
Purify Food and Drink
Purifies 1 cu. ft./level of food or water. CRB
Read Magic
Read scrolls and spellbooks. CRB
Subject gains +1 bonus on saving throws. CRB
Ignites flammable objects. APG
Cause a dying creature to stabilize. CRB
Subject gains 1 temporary hp. CRB

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1st-Level Druid Spells
Spell Name Comp. Description Source

Acid Maw
Air Bubble
Creates a small pocket of air around your head or an object. UC
Alter Winds
Increase/decrease strength of natural winds. APG
Ant Haul
Triples carrying capacity of a creature. APG
Aspect of the Falcon
Gives bonuses on Perception checks and ranged attacks. APG
Aspect of the Nightingale
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. ISG
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Trade natural armor bonus for a bonus on attacks with natural weapons. APG
Burning Disarm
A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
Call Animal
Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. APG
Calm Animals
Calms 2d4 + level HD of animals. CRB
Charm Animal
Makes one animal your friend. CRB
Cloak of Shade
Reduces effects of sun exposure and heat. APG
Commune with Birds   You can ask birds a question. ARG
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm. UC
Deadeye’s Lore

Decompose Corpse
Turn a corpse into a clean skeleton. UM
Detect Aberration
Reveals presence of aberrations. APG
Detect Animals or Plants
Detects kinds of animals or plants. CRB
Detect Snares and Pits
Reveals natural or primitive traps. CRB
Detect the Faithful
You can detect other worshipers of your deity. TEoG
Diagnose Disease
Detect and identify diseases. UM
Dream Feast
Target awakens from normal rest as if ate and drank a nutritious meal. RotR
Endothermic Touch DF/M Slow the metabolism and other bodily functions of a creature for a short amount of time. MC
Endure Elements
Exist comfortably in hot or cold regions. CRB
Plants entangle everyone in 40-ft. radius. CRB
Expeditious Excavation
Moves 5-ft. cubes of earth. APG
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like. CRB
Feather Step
Ignore movement penalty in difficult terrain. APG
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). ISG
Flare Burst
As flare, but all creatures within 10 ft. APG
Target takes cold damage and is fatigued. UM
Gentle Breeze
Light wind protects one target from clouds, gases, heat, and vapors. ACG
2d4 berries each cure 1 hp (max 8 hp/24 hours). CRB
Hairline Fractures
Reduce the hardness of a stone object or lower the AC of an earth-type creature. FoP
Heightened Awareness
Your recall and ability to process information improve. ACG
Hide from Animals
Animals can't perceive one subject/level. CRB
Hydraulic Push
Wave of water bull rushes an enemy. APG
Ice Armor
  You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.  ISG
Subject gets bonus on Acrobatics checks. CRB
Keen Senses
Gain +2 Perception and low-light vision. CRB
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
Your speed increases by 10 ft. CRB
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls. CRB
Magic Stone
Three stones gain +1 on attack rolls, deal 1d6+1 damage. CRB
Marid's Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
Mighty Fist of the Earth DF Make an unarmed strike attack roll against a target at distance. ARG
Monkey Fish
Gain a climb speed and a swim speed of 10 ft. for a time. ACG
Mudball   Range touch attack that cause the target to be blinded. ARG
Nauseating Dart
Poisonous stinger deals 1d2 damage and sickens target. ACG
Negate Aroma
Subject cannot be tracked by scent. APG
Nereid's Grace   Gain a deflection bonus to AC and CMD equal to your Cha bonus. ARG
Obscuring Mist
Fog surrounds you. CRB
Pass without Trace
One subject/level leaves no tracks. CRB
Produce Flame
1d6 damage + 1/level, touch or thrown. CRB
Ray of Sickening
Ray makes the subject sickened. UM
Read Weather

Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
Remove Sickness
Suppress disease, nausea, and the sickened condition. UM
Restore Corpse
Skeletal corpse grows flesh. UM
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. CRB
Snow Shape
As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. Humans/Golarion
Speak with Animals
You can communicate with animals. CRB
Spirit Call
For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only. ACO
Stone Fist
Your unarmed strikes are lethal. APG
Summon Minor Ally
Summon 1d3 Tiny animals. UM
Summon Nature's Ally I
Summons creature to fight. CRB
Thorn Javelin
Wield a javelin that sickens opponents when it strikes. ACG
Trip one creature within range. ACG
Touch of Bloodletting
This spell causes existing wounds on a target to bleed profusely. ISG
Touch of the Sea
Swim speed becomes 30 ft. APG
Tracking Mark
You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. ISG
Wave Shield
Water blunts one incoming attack or fire effect. ACG
Weaken Powder
Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. ARG

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2nd-Level Druid Spells
Spell Name Comp. Description Source
Aboleth's Lung
Targets gain the ability to breathe water but can no longer breathe air. ARG
Accelerate Poison
Hastens targeted poison's onset. APG
Aggressive Thundercloud
Flying storm cloud deals 3d6 electricity damage. ACG
Air Step
Tread unsteadily on air, with limitations. ACG
Amplify Stench
Amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. MC
Animal Aspect
You gain some of the beneficial qualities of an animal. UC
Animal Purpose Training
Animal gains a new general purpose. ACG
Animal Messenger
Sends a Tiny animal to a specific place. CRB
Animal Trance
Fascinates 2d6 HD of animals. CRB
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. UC
Aspect of the Bear
+2 AC and combat maneuver rolls. APG
Grants +2 (or higher) enhancement to natural armor. CRB
Bear's Endurance
Subject gains +4 to Con for 1 min./level. CRB
Speak normally while in animal form. ACG
Binding Earth  DF Target creature treats areas of earth and stone as difficult terrain. ARG
Bull's Strength
Subject gains +4 to Str for 1 min./level. CRB
Burning Gaze
Inflict 1d6 fire damage to creature. APG
Burst of Radiance
Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. CoP
Campfire Wall
Creates a shelter around a campfire. APG
Carry Companion

Cat's Grace
Subject gains +4 to Dex for 1 min./level. CRB
Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
Chill Metal
Cold metal damages those who touch it. CRB
Climbing Beanstalk
Create a beanstalk that is easy to climb. ACG
Companion Life Link
Sense whenever your companion is wounded and call out to it in a time of need. ACG
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. MC
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Disease  DF Gain immunity to disease for 24 hours. ARG
Delay Poison
Stops poison from harming subject for 1 hour/level. CRB
Determine Depth
With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
Divine Trident
You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. G&M
Eagle Eye
Creates a magical sensor high above you. APG
Elemental Speech
Enables you to speak to elementals and some creatures. APG
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. UC
Euphoric Cloud M Fog obscures vision and fascinates living creatures. ACG
Feast of Ashes
A target starves with an insatiable hunger. APG
Fire Trap M Opened object deals 1d4 + 1/level damage. CRB
Fire Sneeze
Launch flaming, forceful loogies at your enemies. Gob
Flame Blade
Touch attack deals 1d8 + 1/two levels damage. CRB
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. CRB
Flotsam Vessel
Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PR
Fog Cloud
Fog obscures vision. CRB
Forest Friend
Plants in a forested area become helpful instead of hindering you and your allies. UC
Frigid Touch
Target takes cold damage and is staggered. UM
Frost Fall
The area is covered in a chilling frost. UC
Fury of the Sun   Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). ARG
You take no falling damage, move 60 ft./round while falling. APG
See through plant matter as though it were transparent. Blocked by solid wood. RG
Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. ARG
Gust of Wind
Blows away or knocks down smaller creatures. CRB
Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
Heat Metal
Makes metal so hot it damages those who touch it. CRB
Hold Animal
Paralyzes one animal for 1 round/level. CRB
Ice Slick
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. MC
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. MC
Creature gains grab ability with natural attack. APG
Magic Boulder
As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself). MC
Masterwork Transformation M Make a normal item into a masterwork one. UM
Mud Buddy
You create a Small minion out of mud, and it obeys your commands. MC
Natural Rhythm
+1 on damage rolls with each hit (max +5). APG
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. CRB
Pernicious Poison
Target takes a -4 penalty against poison. UM
Pox Pustules
Subject is sickened and has –4 Dex. APG
Recentering Drone
You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. CoB
Reduce Animal
Shrinks one willing animal. CRB
Resist Energy
Ignores 10 or more points of damage per attack from specified energy type. CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. CRB
You can view events transpiring along a natural watercourse you touch. PR
Savage Maw   Gain a bite attack. ARG
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. MC
Scent Trail
Leave trail for allies to follow. APG
Share Language
Subject understands chosen language. APG
Sickening Entanglement
As entangle, but plants have sickening sap. ACG
Wave boosts creature’s speed. APG
Soften Earth and Stone
Turns stone to clay, or dirt to sand or mud. CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spider Climb
Grants ability to walk on walls and ceilings. CRB
Stone Call
2d6 damage to all creatures in area. APG
Stone Discus
Flying discus deals bludgeoning or slashing damage. ACG
Summon Nature's Ally II
Summons creature to fight. CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. CRB
Tar Ball
Burning tar harms target and penalizes its Dex. UM
Tree Shape
You look exactly like a tree for 1 hour/level. CRB
Unshakable Chill
Target is afflicted with severe cold. UM
Warp Wood
Bends wood. CRB
Wartrain Mount
Animal gains the combat training general purpose. UM
Web Shelter
Create a comfortable shelter made of webbing. UM
Whip of Spiders
Create a whip made of poisonous spiders. ACG
Wilderness Soldiers
Nearby plants aid you in combat. UC
Wood Shape
Reshapes wooden objects to suit you. CRB

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3rd-Level Druid Spells
Spell Name Comp. Description Source
Accept Affliction
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
Aggravate Affliction
All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Air Breathing
The transmuted creatures can breathe air freely. MC
Air Geyser
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. ACG
Anchored Step
Vines beneath your feet stabilize you but slow you down. ACG
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. UC
Anthropomorphic Animal
Animal becomes bipedal. UM
Ape Walk
Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Aqueous Orb
Creates rolling sphere of water. APG
Ash Storm
Hamper vision and movement. UM
Badger's Ferocity
Weapons are keen while you concentrate. UM
Blade Snare
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. ISG
Blood Scent   Gain scent ability against injured creatures. ARG
Target gains a burrow speed of 15. UM
Burst of Nettles
Burst deals 3d6 damage and 1d6 acid. UM
Call Lightning
Calls down lightning bolts (3d6 per bolt) from sky. CRB
Channel the Gift
Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
Cloak of Winds
Creates screen of strong wind around you. APG
Companion Mind Link
You can talk with your animal companion, and can handle it with supernatural ease. UC
Infects subject with chosen disease. CRB
Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
Cup of Dust
Causes a creature to become dehydrated. APG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). CRB
60-ft. radius of bright light. CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. UC
Diminish Plants
Reduces size or blights the growth of normal plants. CRB
Dominate Animal
One animal obeys your silent mental commands and orders. CRB
Feather Step, Mass
As feather step, but multiple creatures. APG
Fins to Feet   Transform the target's fins, flippers, or tail into legs and feet. ARG
Fungal Infestation
Target takes bleed damage from attacks. UM
As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
Hide Campsite
Hides all traces of your campsite. APG
Hurricane Blast
Creates a severe blast of wind. AP:LoF
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. APG
Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
Improve trap   Improve one specific element of a trap. ARG
Life Shield
You surround yourself with positive energy that damages undead opponents. USH
Lily Pad Stride
Walk across water on moving lily pads. APG
Longstrider, Greater
As longstrider, plus the speeds of other movement modes increase. ACG
Mad Monkeys
Summon a swarm of mischievous monkeys. UM
Magic Fang, Greater
One natural weapon gets + 1/four levels (max +5). CRB
Meld into Stone
You and your gear merge with stone. CRB
Nature's Exile
Gives subject –10 on Survival checks. APG
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. CRB
Nixie's lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. ARG
Plant Growth
Grows vegetation, improves crops. CRB
Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. CRB
Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short time. UC
Extinguishes fires. CRB
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
Rain of Frogs
Summon a swarm of poisonous frogs. UM
Remove Disease
Cures all diseases affecting subject. CRB
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. UC
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. MC
Share Language, Communal
As share language, but you may divide the duration among creatures touched. UC
Sheet Lightning

Shifting Sand
Creates difficult terrain and erases tracks; can carry creatures or objects along. APG
Sky Swim

Sleet Storm
Hampers vision and movement. CRB
Creates a magic booby trap. CRB
Speak with Plants
You can talk to plants and plant creatures. CRB
Spider Climb, Communal
As spider climb, but you may divide the duration among creatures touched. UC
Spike Growth
Creatures in area take 1d4 damage, may be slowed. CRB
Spit Venom
Spit blinding black adder venom. UM
Stench of Prey
Predatory animals must successfully save or attack the target. ACG
Stone Shape
Sculpts stone into any shape. CRB
Summon Nature's Ally III
Summons creature to fight. CRB
Summon Totem Creature
As summon nature's ally III except for different creatures as options. Humans/Golarion
Swarm of Fangs
You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. MC
Thorny Entanglement
As entangle, plus plants make ranged attacks. ACG
Thunderstomp, Greater
Trip multiple creatures within range. ACG
Transfer Regeneration
You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. MC
Vengeful Comets   Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. ISM
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. UM
Ward of the Season
Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
Water Breathing
Subjects can breathe underwater. CRB
Waters of Maddening M Create a more potent unholy water. ISWG
Wind Wall
Deflects arrows, smaller creatures, and gases. CRB

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4th-Level Druid Spells
Spell Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
Age Resistance, Lesser
Ignore penalties from middle age. UM
Aggressive Thundercloud, Greater
Flying storm cloud deals 6d6 electricity damage. ACG
Air Walk
Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
Antiplant Shell
Keeps animated plants at bay. CRB
Arboreal Hammer
Tree branches attack opponents. UM
Aspect of the Stag
+2 AC against attacks of opportunity and increases speed. APG
Animal gains advanced creature simple template. UM
Ball Lightning
Flying lightning spheres deal 3d6 electricity damage each. APG
Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
Withers one plant or deals 1d6/level damage to plant creature. CRB
Bloody Claws
Causes bleed damage with natural attacks. APG
Calm Air
You calm the air and disperse fog, dust, and other particles. RTT
Cape of Wasps
Wasp swarm defends or carries you. UM
Caustic Blood
Acidic blood spurts from your body when you take piercing or slashing damage. ISG
Cloud Shape   Subject becomes insubstantial and can fly slowly. ARG
Command Plants
Sways the actions of plant creatures. CRB
Control Water
Raises or lowers bodies of water. CRB
Create Holds
You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
Creeping Ice
Sheet of ice slowly spreads outward on a horizontal surface. ACG
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). CRB
Dispel Magic
Cancels one magical spell or effect. CRB
Earth Glide   Gain the ability to pass through stone, dirt and earth. ARG
Sonic sense gives you blindsight 40 ft. UM
Explosion of Rot
Rotting energy deals 1d6/level dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst. CoB
Flame Strike
Smites foes with divine fire (1d6/level damage). CRB
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets. ACG
Freedom of Movement
Subject moves normally despite impediments to movement. CRB
Creates a geyser of boiling water. APG
Giant Vermin
Turns centipedes, scorpions, or spiders into giant vermin. CRB
Grove of Respite
Creates trees and a small spring. APG
Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
Heavy Water

Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. ISM
Life Bubble
Protects from environmental effects. APG
Subject is enraged and confused. APG
Obsidian Flow
Converts the surface of the ground into molten glass. UC
Plague Carrier
target's attacks carry filth fever. UM
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. UC
Brings dead subject back in a random body. CRB
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away. CRB
Ride the Waves
Target can breathe water and swim. UM
River of Wind
Creates wind that causes nonlethal damage and can knock down or push creatures. APG
Rusting Grasp
Your touch corrodes iron and alloys. CRB
Scrying F Spies on subject from a distance. CRB
Slowing Mud
Targets are covered in mud that blinds them and acts like slow. ACG
Spike Stones
Creatures in area take 1d8 damage, may also be slowed. CRB
Strong Jaw
Natural attacks deal damage as if dealt by creature two sizes larger. APG
Summon Nature's Ally IV
Summons creature to fight. CRB
Thorn Body
Your attackers take 1d6 +1 damage/level. APG
Touch of Slime
Touch infests a target with green slime. UM
True Form
Removes polymorph effects. APG
Vermin Shape II
As vermin shape, but Tiny or Large. UM
Volcanic Storm
Hot rocks deal 5d6 damage. UM
Zone of Foul Flames   Creatures in zone take damage from their own fire spells; makes casting fire spells difficult. ISM

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5th-Level Druid Spells
Spell Name Comp. Description Source
Air Walk, Communal
As air walk, but you may divide the duration among creatures touched. UC
Animal Growth
One animal doubles in size. CRB
Aspect of the Wolf
+4 Str and Dex, +2 bonus on trip attacks. APG
Atonement DF/M Removes burden of misdeeds from subject. CRB
Awaken M Animal or tree gains human intellect. CRB
Baleful Polymorph
Transforms subject into harmless animal. CRB
Blessing of the Salamander
Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. APG
Call Lightning Storm
As call lightning, but 5d6 damage per bolt. CRB
Commune with Nature
Learn about terrain for 1 mile/level. CRB
Contagion, Greater
Infect a subject with a magical disease. UM
Control Winds
Changes wind direction and speed. CRB
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). CRB
Death Ward
Grants bonuses against death spells and negative energy. CRB
Dispel Balance
You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
Fickle Winds
Wind walls selectively block attacks. UM
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
Geniekind   Gain your choice of genie-themed powers. ISM
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
Hallow M Designates location as holy. CRB
Hungry Earth
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. MC
Insect Plague
Wasp swarms attack creatures. CRB
Old Salt's Curse M Target becomes permanently sickened and is staggered at sea. ARG
Raise Animal Companion M As raise dead, but on an animal. UM
Marked target is shunned by your religion. UM
Rest Eternal M Dead creature cannot be revived. APG
Snake Staff
Transforms wood into snakes to fight for you. APG
Stoneskin M Grants DR 10/adamantine. CRB
Summon Nature's Ally V
Summons creature to fight. CRB
Threefold Aspect F Appear older or younger. APG
Transmute Mud to Rock
Transforms two 10-ft. cubes per level. CRB
Transmute Rock to Mud
Transforms two 10-ft. cubes per level. CRB
Tree Stride
Step from one tree to another far away. CRB
Unhallow M Designates location as unholy. CRB
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. CRB
Wall of Light
An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
Wall of Thorns
Thorns damage anyone who tries to pass. CRB
Whip of Centipedes
Create a whip made of poisonous centipedes. ACG

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6th-Level Druid Spells
Spell Name Comp. Description Source
Age Resistance
Ignore penalties from old age. UM
Antilife Shell
10-ft.-radius field hedges out living creatures. CRB
Bear's Endurance, Mass
As bear's endurance, affects 1 subject/level. CRB
Binding Earth, Mass  DF Target creatures treats areas of earth and stone as difficult terrain. ARG
Blazing Rainbow
Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents. ACG
Bull's Strength, Mass
As bull's strength, affects 1 subject/level. CRB
Cat's Grace, Mass
As cat's grace, affects one subject/level. CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. CRB
Dust Form
You become an incorporeal creature of dust for a short period of time. UC
Eagle Aerie
Summon 1 giant eagle/3 levels. UM
Infect a subject with a highly contagious disease. UM
Find the Path
Shows most direct way to a location. CRB
Fire Seeds
Acorns and berries become grenades and bombs. CRB
Magic wood is as strong as steel. CRB
Oak becomes treant guardian. CRB
Move Earth
Digs trenches and builds hills. CRB
Owl's Wisdom, Mass
As owl's wisdom, affects 1 subject/level. CRB
Path of the Winds   Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. ARG
Plague Storm
Cloud infects creatures like contagion. UM
Repel Wood
Pushes away wooden objects. CRB
Share Skin
Possess an animal BotM
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
Stores one spell in wooden quarterstaff. CRB
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
Stone Tell
Talk to natural or worked stone. CRB
Summon Nature's Ally VI
Summons creature to fight. CRB
Summon Stampede
Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction. CotR
Swarm Skin
Turns your body into a swarm that can attack. APG
Tar Pool
Converts the top layer of the ground into hot tar. UC
Transport via Plants
Move instantly from one plant to another of the same kind. CRB
Wall of Stone
Creates a stone wall that can be shaped. CRB
Whip of Ants
Create a whip made of army ants. ACG

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7th-Level Druid Spells
Spell Name Comp. Description Source
Age Resistance, Greater
Ignore penalties from venerable age. UM
Animate Plants
One or more plants animate and fight for you. CRB
Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. ARG
Your staff becomes a treant on command. CRB
Control Weather
Changes weather in local area. CRB
Creeping Doom
Swarms of centipedes attack at your command. CRB
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
Fairy Ring Retreat
Toadstool circle leads to an extradimensional meadow. ACG
Fire Storm
Deals 1d6/level fire damage. CRB
Cures 10 points/level damage, all diseases and mental conditions. CRB
Creates 5-ft.-thick earthen barrier. APG
Scouring Winds
Winds block vision and deal 3d6 damage. UM
Scrying, Greater
As scrying, but faster and longer. CRB
Siege of Trees
Transforms Large trees into arboreal catapults of the same size. UC
Summon Nature's Ally VII
Summons creature to fight. CRB
Beam blinds and deals 4d6 damage. CRB
Transmute Metal to Wood
Metal within 40 ft. becomes wood. CRB
True Seeing M Lets you see all things as they really are. CRB
Creates a whirlpool in water. APG
Wind Walk
You and your allies turn vaporous and travel fast. CRB

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8th-Level Druid Spells
Spell Name Comp. Description Source
Animal Shapes
One ally/level polymorphs into chosen animal. CRB
Atavism, Mass
One animal/level gains advanced template. UM
Blood Mist
Mist causes Wisdom damage and rage. UM
Control Plants
Controls actions of one or more plant creatures. CRB
Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
Intense tremor shakes 80-ft.-radius. CRB
Euphoric Tranquility
Makes a creature friendly. APG
Finger of Death
Deals 10 damage/level to one subject. CRB
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
Repel Metal or Stone
Pushes away metal and stone. CRB
Reverse Gravity
Objects and creatures fall upward. CRB
Sheathes you in protective water. APG
1d8 damage/level (max 20d8) to targets. APG
Summon Nature's Ally VIII
Summons creature to fight. CRB
Blinds all within 10 ft., deals 6d6 damage. CRB
Vines burst to life in a radius around a target with a variety of effects. CotR
Wall of Lava
Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
Cyclone deals damage and can pick up creatures. CRB
Word of Recall
Teleports you back to designated place. CRB
9th-Level Druid Spells
Spell Name Comp. Description Source
Object or location affected by spell repels certain creatures. CRB
Clashing Rocks
20d6 damage to target creature. APG
Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. CRB
Elemental Swarm
Summons multiple elementals. CRB
“Sixth sense” warns of impending danger. CRB
Polar Midnight
Cold darkness paralyzes and deals damage. UM
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
Creates 1d4+2 shambling mounds to fight for you. CRB
Shapechange F Transforms you into certain creatures, and you can change forms once per round. CRB
Siege of Trees, Greater
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. UC
Storm of Vengeance
Storm rains acid, lightning, and hail. CRB
Summon Elder Worm
Summon a giant purple worm. UM
Summon Froghemoth
Summon a froghemoth. UM
Summon Nature's Ally IX
Summons creature to fight. CRB
Sympathy M Object or location attracts certain creatures. CRB
Huge wave damages and sweeps up all in its path. APG
Winds of Vengeance
You can fly and attack with wind. APG
World Wave
Earth or water moves you across distances and damages things not of the natural world. APG

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