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    Cleric/Oracle

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    Third Party Cleric/Oracle Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Cleric/Oracle Spells (Orisons)
    Spell Name Comp. Description Source
    Bleed   Cause a stabilized creature to resume dying. CRB
    Create Water   Creates 2 gallons/level of pure water. CRB
    Detect Magic   Detects spells and magic items within 60 ft. CRB
    Detect Poison   Detects poison in one creature or object. CRB
    Enhanced Diplomacy   +2 on one Diplomacy or Intimidate check. TEoG
    Guidance   +1 on one attack roll, saving throw, or skill check. CRB
    Light   Object shines like a torch. CRB
    Mending   Makes minor repairs on an object. CRB
    Purify Food and Drink   Purifies 1 cu. ft./level of food or water. CRB
    Read Magic   Read scrolls and spellbooks. CRB
    Resistance   Subject gains +1 on saving throws. CRB
    Spark   Ignites flammable objects. APG
    Stabilize   Cause a dying creature to stabilize. CRB
    Virtue   Subject gains 1 temporary hp. CRB

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    1st-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Abundant Ammunition   Replaces nonmagical ammunition every round. UC
    Air Bubble   Creates a small pocket of air around your head or an object. UC
    Ant Haul   Triples carrying capacity of a creature. APG
    Abstemiousness   Enhances a small handful of food to feed a creature for a day. FoB
    Bane   Enemies take –1 on attack rolls and saves against fear. CRB
    Bless   Allies gain +1 on attack rolls and saves against fear. CRB
    Bless Water M Makes holy water. CRB
    Blessing of the Watch   Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. G&M
    Burning Disarm   A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
    Carrion Compass   You are lead to an undead creature's most recent controller or the cause of the creature's undeath. USH
    Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. CRB
    Clarion Call   Subject can create sound of loud horn by miming action of sounding one and can speak in loud voice heard over great distances.
    KoIS
    Command   One subject obeys selected command for 1 round. CRB
    Compel Hostility   Compels opponents to attack you instead of your allies. UC
    Comprehend Languages   You understand all spoken and written languages. CRB
    Cultural Adaptation   You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. HG
    Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
    Curse Water M Makes unholy water. CRB
    Dancing Lantern   Animates a lantern that follows you. APG
    Deadeye’s Lore   Gain a +4 sacred bonus on all Survival checks and move faster while tracking. UC
    Deathwatch   Reveals how near death subjects within 30 ft. are. CRB
    Decompose Corpse   Turn corpse into clean skeleton. UM
    Detect Chaos/Evil/Good/Law   Reveals creatures, spells, or objects of selected alignment. CRB
    Detect Charm   Detect strength and location of charms, compulsions, and possession auras on creatures in the area. ASoL
    Detect the Faithful   You can detect other worshipers of your deity. TEoG
    Detect Undead   Reveals undead within 60 ft. CRB
    Divine Favor   You gain +1 per three levels on attack and damage rolls. CRB
    Diagnose Disease   Detect and identify diseases. UM
    Doom   One subject takes –2 on attack rolls, damage rolls, saves, and checks. CRB
    Dream Feast   Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. AP:RotR
    Embrace Destiny (Oracle Only)
      Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled.
    Lost Kingdoms
    Endure Elements   Exist comfortably in hot or cold regions. CRB
    Enhance Water   Turn water into alcohol. FoP
    Entropic Shield   Ranged attacks against you have 20% miss chance. CRB
    Fairness   Prevent creatures from cheating while trading. FoB
    Forbid Action   Target obeys your command to not do something. UM
    Hairline Fractures   Reduce the hardness of a stone object or lower the AC of an earth-type creature. FoP
    Haze of Dreams   Distract a target creature with dreams and visions, slowing their speed by half. FoP
    Hide from Undead   Undead can't perceive one subject/level. CRB
    Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. ISWG
    Inflict Light Wounds   Touch deals 1d8 damage +1/level (max +5). CRB
    Ironbeard   Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
    Karmic Blessing   The target treats one skill of your choice as a class skill. ARG
    Know the Enemy   Gain +10 on a monster Knowledge check. UM
    Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Lighten Object   Halve the weight of one object for 1 min/level. Size of the object is limited to 1 cubic foot per level. FoB
    Magic Stone   Three stones gain +1 on attack, deal 1d6 +1 damage. CRB
    Magic Weapon   Weapon gains +1 bonus. CRB
    Marid's Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
    Mighty Fist of the Earth DF Make an unarmed strike attack roll against a target at distance. ARG
    Moment of Greatness   Doubles a morale bonus. UC
    Murderous Command   Target is compelled to kill its ally. UM
    Obscuring Mist   Fog surrounds you. CRB
    Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. CRB
    Ray of Sickening   Ray makes the subject sickened. UM
    Read Weather   Precisely forecast natural weather phenomenon that will occur in your area over the next 48 hours. FoB
    Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. UC
    Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CRB
    Remove Sickness   Suppress disease, nausea, and the sickened condition. UM
    Restore Corpse   Skeletal corpse grows flesh. UM
    Sanctify Corpse   Prevent a corpse from becoming an undead creature. UM
    Sanctuary   Opponents can't attack you, and you can't attack. CRB
    Shield of Faith   Aura grants +2 or higher deflection bonus. CRB
    Spiked Armor   Suit of armor becomes covered in iron spikes. ISWG
    Summon Minor Monster   Summon 1d3 Tiny animals. UM
    Summon Monster I   Summons extraplanar creature to fight for you. CRB
    Sun Metal   Cause a melee weapon to erupt in flames, dealing extra damage. UC
    Swallow Your Fear   Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. AP:K
    Tap Inner Beauty   You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. FoP
    Touch of Truthtelling   As zone of truth, but others know the target is affected by the spell. G&M
    Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
    Weapons Against Evil   Enchant one weapon per level to bypass the DR of evil creatures, as long as it is 5 or less and not epic DR. FoP
    Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. ISM

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    2nd-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Abeyance M/DF You suppress the effects of a curse on a creature. AP82
    Aboleth's Lung   Targets gain the ability to breathe water but can no longer breathe air. ARG
    Admonishing Ray   You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
    Aid   +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
    Alchemical Tinkering   Transform one firearm or alchemical item into another one. ARG
    Align Weapon   Weapon becomes good, evil, lawful, or chaotic. CRB
    Ancestral Communion   You contact your ancestors to bolster your own knowledge. DoG
    Ancestral Regression   Transform a drow into a surface elf. ARG
    Angelic Aspect, Lesser   You gain low-light vision, acid and cold resistance 5, and protection from evil. CoP
    Animate Dead, Lesser   Create one skeleton or zombie. UM
    Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. UC
    Arrow of Law   Harm and possibly daze chaotic creatures. UM
    Augury MF Learns whether an action will be good or bad. CRB
    Bear's Endurance   Subject gains +4 to Con for 1 min./level. CRB
    Bestow Weapon Proficiency   Grant a creature proficiency in a single weapon for short period of time. UC
    Blessing of Courage and Life   +2 on saves vs. fear and death. APG
    Blessings of Luck and Resolve   Give a morale bonus or immunity to halflings against fear effects to a single creature. ARG
    Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). ARG
    Blood Blaze   Aura that makes injured creatures spray burning blood. ARG
    Blood of the Martyr   Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points. CotR
    Boiling Blood   Targets take fire damage; orcs get +2 Strength. UM
    Book Ward   As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). SoS
    Bull's Strength   Subject gains +4 to Str for 1 min./level. CRB
    Burst of Radiance   Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. CoP
    Calm Emotions   Calms creatures, negating emotion effects. CRB
    Compassionate Ally   Target is compelled to help injured ally. UM
    Consecrate M Fills area with positive energy, weakening undead. CRB
    Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
    Darkness   20-ft. radius of supernatural shadow. CRB
    Deadeye's Arrow   You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. G&M
    Death Candle   Kills dying creature; you summon a fire elemental. ARG
    Death Knell   Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
    Deathwine   Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. AP:RotR
    Defending Bone   You animate a bone which gives you damage reduction 5/bludgeoning. G&M
    Delay Disease DF Gain immunity to disease for 24h. ARG
    Delay Pain   Ignore pain for 1 hour/level. UM
    Delay Poison   Stops poison from harming target for 1 hour/level. CRB
    Desecrate M Fills area with negative energy, making undead stronger. CRB
    Disfiguring Touch   Target becomes disfigured. UM
    Dread Bolt   Harm and possibly sicken good creatures. UM
    Eagle's Splendor   Subject gains +4 to Cha for 1 min./level. CRB
    Early Judgement   Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures. FoB
    Effortless Armor   Armor you wear no longer slows your speed. UC
    Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. UC
    Enemy's Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. ARG
    Enthrall   Captivates all within 100 ft. + 10 ft./level. CRB
    Find Traps   Notice traps as a rogue does. CRB
    Flotsam Vessel
    Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PR
    Gentle Repose   Preserves one corpse. CRB
    Ghostbane Dirge   Incorporeal creature takes half damage from nonmagical weapons. APG
    Divine Trident   You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. G&M
    Grace   Movement doesn’t provoke attacks of opportunity. APG
    Groundswell   As a swift action, make ground rise 5 feet and prevent flanking. ARG
    Heroic Fortune M The target gains 1 temporary hero point. APG
    Hold Person   Paralyzes one humanoid for 1 round/level. CRB
    Imbue with Aura   Target emulates your cleric aura. UM
    Imbue with Elemental Might   As imbue with spell ability except it transfers the use of elemental assault ability. ARG
    Inflict Moderate Wounds   Touch attack, 2d8 damage + 1/level (max +10). CRB
    Instant Armor   Summon armor temporarily replacing your current attire. APG
    Instrument of Agony   Weapon exudes divine fury, granting a bonus on Intimidate checks. UC
    Life Channel   Convert channeled positive energy into temporary hit points for creatures with negative energy ability. ARG
    Magic Siege Engine   Siege engine gains +1 on targeting and damage rolls. UC
    Make Whole   Repairs an object. CRB
    Martyr’s Bargain   Delay immediate damage to yourself from a spell to take maximum damage later. ISM
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Oracle's Burden   Oracle Only. Creature is affected by negative oracle's curse effects. APG
    Owl's Wisdom   Subject gains +4 to Wis for 1 min./level. CRB
    Pilfering Hand   You may seize an object or manipulate it from afar. UC
    Protection from Chaos, Communal   As protection from chaos, but you may divide the duration among creatures touched. UC
    Protection from Evil, Communal   As protection from evil, but you may divide the duration among creatures touched. UC
    Protection from Good, Communal   As protection from good, but you may divide the duration among creatures touched. UC
    Protection from Law, Communal   As protection from law, but you may divide the duration among creatures touched. UC
    Protective Penumbra   Shadow protects the target from light. UM
    Recentering Drone   You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. CoB
    Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. UC
    Remove Paralysis   Frees creatures from paralysis or slow effect. CRB
    Resist Energy   Ignores 10 (or more) points of damage/attack from specified energy type. CRB
    Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    Returning Weapon   Grants a weapon the returning special weapon quality. UC
    Shard of Chaos   Harm and possibly slow lawful creatures. UM
    Sacred Space M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. ARG
    Savage Maw   Gain a bite attack. ARG
    Sentry Skull M Turn a severed head into a magical sentry. ARG
    Share Language   Subject understands chosen language. APG
    Shatter   Sonic vibration damages objects or crystalline creatures. CRB
    Shield Other F You take half of subject's damage. CRB
    Silence   Negates sound in 20-ft. radius. CRB
    Snow Shape   As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. HG
    Soothing Word   Reduces effects of multiple conditions on target. Cards
    Sound Burst   Deals 1d8 sonic damage to subjects; may stun them. CRB
    Spear of Purity   Harm and possibly blind evil creatures. UM
    Spell Gauge   Reveal a number of spells - lowest first - that the target creature knows, up to your caster level. FoB
    Spiritual Weapon   Magic weapon attacks on its own. CRB
    Staggering Fall   Cause additional damage to a falling creature. RG
    Status   Monitors condition, position of allies. CRB
    Summon Monster II   Summons extraplanar creature to fight for you. CRB
    Surmount Affliction   Temporarily suppress one condition. UM
    Touch of Mercy   The target creature deals only nonlethal damage with all of its weapon attacks. CoP
    Track Ship   Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PoIS
    Trail of the Rose   You and target allies leave a misty trail as you walk. Only your group can see and backtrack these trails. FoP
    Undetectable Alignment   Conceals alignment for 24 hours. CRB
    Weapon of Awe   Weapon gets +2 on damage rolls. APG
    Web Shelter   Create a comfortable shelter made of webbing. UM
    Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
    ARG
    Zone of Truth   Subjects within range cannot lie. CRB

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    3rd-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
    Agonize   Pain encourages an outsider to obey you. UM
    Agonizing Rebuke   Cause mental distress and pain to a target if it attacks you. ARG
    Aggravate Affliction
    All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
    Animate Dead M Creates undead skeletons and zombies. CRB
    Archon's Aura   Aura penalizes enemy attacks and AC. UM
    Badger's Ferocity   Weapons are keen while you concentrate. UM
    Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
    Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Blessing of the Mole   1 ally/level gains darkvision and a +2 Stealth bonus. UM
    Blindness/Deafness   Makes subject blinded or deafened. CRB
    Blood Biography   Learn about a creature with its blood. APG
    Blood Scent   Gain scent ability against injured creatures. ARG
    Blot   Ruins writings.
    GoG
    Borrow Fortune   Oracle Only. Retry attack or check, but do worse on next two. APG
    Chain of Perdition   Creates a floating chain of force. UC
    Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
    Channel Vigor   You gain either a +4 competence bonus on Knowledge, Perception checks and ranged attack rolls, or, you gain the benefits of the haste spell, or, you gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks, or, you gain a +6 competence bonus on Fortitude saving throws and Concentration checks. G&M
    Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
    Contagion   Infects subject with chosen disease. CRB
    Continual Flame M Makes a permanent, heatless light. CRB
    Create Food and Water   Feeds three humans (or one horse)/level. CRB
    Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
    Daybreak Arrow   Targeted ammunition exudes radiant energy. UC
    Daylight   60-ft. radius of bright light. CRB
    Deadly Juggernaut   Your might increases with every kill you make. UC
    Deeper Darkness   Object sheds supernatural shadow in 60-ft. radius. CRB
    Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
    Discovery Torch   Touched object emanates bright light, granting Perception and Sense Motive bonuses. UC
    Dispel Magic   Cancels one magical spell or effect. CRB
    Divine Illumination   Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. ISM
    Elemental Speech   You can speak with elementals and some creatures. APG
    Enter Image   Transfers your consciousness to an object bearing your likeness. APG
    False Alibi M As modify memory, except you can modify the target's memory only in a specific way. AP59
    Fractions of Heal and Harm
      Heal yourself when you cast your next damaging spell.
    AP:SS
    Glyph of Warding M Inscription harms those who pass it. CRB
    Guiding Star   Know approximate distance from where you cast this spell. APG
    Helping Hand   Ghostly hand leads subject to you. CRB
    Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Inflict Serious Wounds   Touch attack, 3d8 damage + 1/level (max +15). CRB
    Invisibility Purge   Dispels invisibility within 5 ft./level. CRB
    Ki Leech   Add to your ki pool when you critically hit. UM
    Life Shield   You surround yourself with positive energy that damages undead opponents. USH
    Locate Object   Senses direction toward object (specific or type). CRB
    Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
    Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. CRB
    Magic Vestment   Armor or shield gains +1 enhancement bonus per four levels. CRB
    Meld into Stone   You and your gear merge with stone. CRB
    Nap Stack M Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits. APG
    Obscure Object   Masks object against scrying. CRB
    Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Prayer   Allies get +1 bonus on most rolls, enemies –1 penalty. CRB
    Protection from Energy   Absorb 12 points/level of damage from one kind of energy. CRB
    Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
    Remove Blindness/Deafness   Cures normal or magical blindness or deafness. CRB
    Remove Curse   Frees object or person from curse. CRB
    Remove Disease   Cures all diseases affecting subject. CRB
    Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
    Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. UC
    Riversight
    You can view events transpiring along a natural watercourse you touch. PR
    Sacred Bond F Cast touch healing spells from a distance. APG
    Sands of Time   Target temporarily ages. UM
    Searing Light   Ray deals 1d8/two levels damage (more against undead). CRB
    Severed Fate   A target becomes shaken and can not use hero points for 10 minutes per level. APG
    Share Language, Communal   As share language, but you may divide the duration among creatures touched. UC
    Skeleton Crew   Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
    Sky Swim   Target gains ability to 'swim' through air; if already has a swim speed, can move through air at that speed otherwise must make Swim checks to move.
    FoB
    Speak with Dead   Corpse answers one question/two levels. CRB
    Stone Shape   Sculpts stone into any shape. CRB
    Summon Monster III   Summons extraplanar creature to fight for you. CRB
    Summon Totem Creature   As summon nature's ally III except for different creatures as options. HG
    Symbol of Healing M Triggered rune heals living creatures. UM
    Unravel Destiny   A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
    Vision of Hell   Illusory hellscape makes creatures shaken. UM
    Water Breathing   Subjects can breathe underwater. CRB
    Water Walk   Subject treads on water as if solid. CRB
    Waters of Maddening M Create a more potent unholy water. ISWG
    Wind Wall   Deflects arrows, smaller creatures, and gases. CRB
    Wrathful Mantle   Subject gets +1/four levels on all saves. APG

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    4th-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Air Walk   Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
    Ancestral Gift   A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. DoG
    Ardor's Onslaught   You harm creatures with a neutral alignment component. CoB
    Aura of Doom   Creatures in your aura become shaken. UM
    Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Black Spot   Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
    Blessing of Fervor   Gives allies a choice of benefits. APG
    Blood Crow Strike   Unarmed strikes create crows that deal fire and negative energy damage. UM
    Chaos Hammer   Harms and slows lawful creatures (1d8 damage/2 levels). CRB
    Control Summoned Creature   Direct a summoned monster as if you had summoned it. UM
    Control Water   Raises or lowers bodies of water. CRB
    Crusader’s Edge   Weapon gains evil outsider bane quality plus other benefits against evil outsiders. ISM
    Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
    Death Ward   Grants bonuses against death spells and negative energy. CRB
    Debilitating Portent   Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. UC
    Dimensional Anchor   Bars extradimensional movement. CRB
    Discern Lies   Reveals deliberate falsehoods. CRB
    Dismissal   Forces a creature to return to native plane. CRB
    Divination M Provides useful advice for specific proposed actions. CRB
    Divine Power   You gain attack bonuses and 1 hp/level. CRB
    Fleshworm Infestation   Worms deal hp and Dex damage. UM
    Forceful Strike   Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. ISM
    Freedom of Movement   Subject moves normally despite impediments to movement. CRB
    Giant Vermin   Turns centipedes, scorpions, or spiders into giant vermin. CRB
    Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
    Heavy Water   You cause a volume of water to become heavier than normal, making it much harder to swim in.
    MM
    Holy Smite   Harms and possibly blinds evil creatures (1d8 damage/2 levels). CRB
    Imbue with Spell Ability   Transfer spells to subject. CRB
    Infernal Healing, Greater   Touch a creature with devils blood, giving it fast healing 4. ISWG
    Inflict Critical Wounds   Touch attack, 4d8 damage + 1/level (max +20). CRB
    Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). CRB
    Nature's Ravages   You greatly speed up the decomposition process of a nearby corpse. DHB
    Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Oracle's Vessel   Oracle Only. Target gains the benefits of your oracle's curse. UM
    Order's Wrath   Harms and dazes chaotic creatures (1d8 damage/2 levels). CRB
    Plague Carrier   Target's attacks carry filth fever. UM
    Planar Adaptation   Resist harmful effects of other plane. APG
    Planar Ally, Lesser M Exchange services with a 6 HD extraplanar creature. CRB
    Poison   Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
    Protection from Energy, Communal   As protection from energy, but you may divide the duration among creatures touched. UC
    Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. CRB
    Rest Eternal M Dead creature cannot be revived. APG
    Restoration M Restores level and ability score drains. CRB
    Ride the Waves   Target can breathe water and swim. UM
    Sending   Delivers short message anywhere, instantly. CRB
    Shadow Barbs   Creates a shadowy vicious spiked chain that radiates darkness around you. ISM
    Shield of the Dawnflower   Creatures that strike you take 1d6 +1/level fire damage. ISWG
    Soothe Construct   Reduce the berserk chance of a construct. UM
    Spell Immunity   Subject is immune to one spell per 4 levels. CRB
    Spiritual Ally   Creates a divine ally to aid you. APG
    Spit Venom   Spit blinding black adder venom. UM
    Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
    Summon Monster IV   Summons extraplanar creature to fight for you. CRB
    Summoner Conduit   The target takes damage whenever its summoned creature does. UC
    Suppress Primal Magic   Prevent primal magic events from occurring in a 10-ft. radius around you. ISM
    Symbol of Revelation M Triggered symbol reveals illusions. UM
    Symbol of Slowing M Triggered rune slows creatures. UM
    Terrible Remorse   Creature is compelled to harm itself. UM
    Tongues   Speak and understand any language. CRB
    Unholy Blight   Harms and sickens good creatures (1d8 damage/2 levels). CRB
    Ward of the Season   Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. ARG
    Ward Shield   Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 Ref bonus to saves vs. area of effect spells.
    KoIS
    Water Walk, Communal   As water walk, but you may divide the duration among creatures touched. UC

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    5th-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Air Walk, Communal   As air walk, but you may divide the duration among creatures touched. UC
    Ancestral Memory   Gain insight into current situation. ISWG
    Angelic Aspect   As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. CoP
    Astral Projection, Lesser   Limited astral travel. UM
    Atonement MF Removes burden of misdeeds from subject and reverses magical alignment change. CRB
    Boneshatter   The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, who is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. OLoP
    Break Enchantment   Frees subjects from enchantments, transmutations, and curses. CRB
    Breath of Life   Cures 5d8 damage + 1/level and restores life to recently slain creatures. CRB
    Burst of Glory   Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). G&M
    Cleanse   Cures 4d8 damage +1/level (max +25) and also removes several afflictions. APG
    Command, Greater   As command, but affects one subject/level. CRB
    Commune M Deity answers one yes-or-no question/level. CRB
    Constricting Coils   As hold monster, but does 1d6+6 bludgeoning damage/round. AP:SS
    Contagion, Greater   Infect a subject with a magical disease. UM
    Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Curse, Major   As bestow curse, but harder to remove. UM
    Dispel Balance   You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. CoB
    Dispel Chaos/Evil/Good/Law   +4 bonus against attacks. CRB
    Disrupting Weapon   Melee weapon destroys undead. CRB
    Fickle Winds   Wind walls selectively block attacks. UM
    Flame Strike   Smites foes with divine fire (1d6/level damage). CRB
    Forbid Action, Greater   As forbid action, but 1 creature/level. UM
    Geniekind   Gain your choice of genie-themed powers. ISM
    Ghostbane Dirge, Mass   As ghostbane dirge, but affects multiple creatures. APG
    Ghoul Army   1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
    Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
    Hallow M Designates location as holy. CRB
    Heroic Fortune, Mass M As heroic fortune, except it affects more targets. APG
    Holy Ice M Create wall or javelins of frozen holy water. UM
    Hymn of Mercy   As touch of mercy, except 30-ft.-radius burst centered on you. CoP
    Inflict Light Wounds, Mass   Deals 1d8 damage + 1/level, affects 1 subject/level. CRB
    Insect Plague   Wasp swarms attack creatures. CRB
    Life Bubble   Protects creatures from environment. APG
    Lighten Object, Mass   As lighten object, but affects number of objects equal to half caster level.
    FoB
    Magic Siege Engine, Greater   Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
    Mark of Justice   Designates action that triggers curse on subject. CRB
    Pillar of Life   Created pillar heals 2d8 +1/level (max +20) APG
    Plane Shift F As many as 8 subjects travel to another plane. CRB
    Raise Dead M Restores life to subject who died as long as one day/level ago. CRB
    Rapid Repair   Construct gains fast healing 5. UM
    Reprobation   Marked target is shunned by your religion. UM
    Righteous Might   Your size increases, and you gain bonuses in combat. CRB
    Sanctify Weapons   All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. CotR
    Scrying F Spies on subject from a distance. CRB
    Serenity   Peaceful feelings harm those attempting violence. UM
    Siphon Magic   Transfers a magical effect from touched creature to yourself. ISM
    Slay Living   Touch attack deals 12d6 + 1 per level. CRB
    Smite Abomination F You emulate some of the powers of a paladin smiting undead. AP:CC
    Snake Staff   Transforms staff or other wood into snakes to fight for you. APG
    Spell Immunity, Communal   As spell immunity, but you may divide the duration among creatures touched. UC
    Spell Resistance   Subject gains SR 12 + level. CRB
    Summon Infernal Host   Summon host devils. RG
    Summon Monster V   Summons extraplanar creature to fight for you. CRB
    Symbol of Pain M Triggered rune wracks nearby creatures with pain. CRB
    Symbol of Scrying M Triggered rune activates scrying sensor. UM
    Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
    Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
    Tongues, Communal   As tongues, but you may divide the duration among creatures touched. UC
    Treasure Stitching M Objects on cloth become embroidered. APG
    True Seeing M Lets you see all things as they really are. CRB
    Undeath Ward   You create a pale silver barrier that repels undead. DoG
    Unhallow M Designates location as unholy. CRB
    Unholy Ice M Create wall or javelins of frozen unholy water. UM
    Wall of Stone   Creates a stone wall that can be shaped. CRB

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    6th-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Animate Objects   Objects attack your foes. CRB
    Antilife Shell   10-ft.-radius field hedges out living creatures. CRB
    Banishment   Banishes 2 HD/level of extraplanar creatures. CRB
    Bear's Endurance, Mass   As bear's endurance, affects 1 subject/level. CRB
    Blade Barrier   Wall of blades deals 1d6/level damage. CRB
    Blessings of Luck and Resolve, Mass   Give a morale bonus or immunity to halflings against fear effects to a single creature. ARG
    Bloodsworn Retribution   Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. DoG
    Bull's Strength, Mass   As bull's strength, affects 1 subject/level. CRB
    Chains of Light   Target is held immobile by glowing golden chains composed of pure light. CoP
    Cold Ice Strike   Cone of ice slivers deals 1d6 cold/level. UM
    Create Undead M Create ghasts, ghouls, mohrgs, or mummies. CRB
    Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
    Dust Form   You become an incorporeal creature of dust for a short period of time. UC
    Eagle's Splendor, Mass   As eagle's splendor, affects 1 subject/level. CRB
    Eaglesoul   Grants combat bonuses against evil creatures, particularly against evil outsiders. ISM
    Elemental Assessor   Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. CotR
    Epidemic   Infect a subject with a highly contagious disease. UM
    Find the Path   Shows most direct way to a location. CRB
    Forbiddance M Blocks planar travel, damages creatures of different alignment. CRB
    Geas/Quest   As lesser geas, but affects any creature. CRB
    Glyph of Warding, Greater M As glyph of warding, but up to 10d8 damage or 6th-level spell. CRB
    Harm   Deals 10 points/level damage to target. CRB
    Heal   Cures 10 points/level damage, all diseases and mental conditions. CRB
    Hellfire Ray   A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
    Heroes' Feast   Food for one creature/level cures and grants combat bonuses. CRB
    Impart Mind M Grant temporary intelligence and powers to a magic item. ISM
    Inflict Moderate Wounds, Mass   Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
    Joyful Rapture   Negate harmful emotions. UM
    Music of the Spheres   Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. ISM
    Owl's Wisdom, Mass   As owl's wisdom, affects 1 subject/level. CRB
    Plague Storm   Cloud infects creatures like contagion. UM
    Planar Adaptation, Mass   As planar adaptation, but affects multiple creatures. APG
    Planar Ally M As lesser planar ally, but up to 12 HD. CRB
    Summon Monster VI   Summons extraplanar creature to fight for you. CRB
    Summon Stampede   Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction. CotR
    Symbol of Fear M Triggered rune panics nearby creatures. CRB
    Symbol of Persuasion M Triggered rune charms nearby creatures. CRB
    Symbol of Sealing M Creates triggered wall of force. UM
    Undeath to Death M Destroys 1d4 HD/level undead (max. 20d4). CRB
    Wind Walk   You and your allies turn vaporous and travel fast. CRB
    Word of Recall   Teleports you back to designated place. CRB

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    7th–Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Arbitrament   You harm creatures with a neutral alignment component. CoB
    Archon's Trumpet   Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. CoP
    Bestow Grace of the Champion   Target gains paladin abilities for 1 round/level. UM
    Blasphemy   Kills, paralyzes, weakens, or dazes nonevil subjects. CRB
    Circle of Clarity F Emanation hampers illusions and stealth. UM
    Control Weather   Changes weather in local area. CRB
    Create Demiplane, Lesser F Create your own demiplane. UM
    Cure Serious Wounds, Mass   Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
    Destruction F Kills subject and destroys remains. CRB
    Dictum   Kills, paralyzes, staggers, or deafens nonlawful targets. CRB
    Ethereal Jaunt   You become ethereal for 1 round/level. CRB
    Holy Word   Kills, paralyzes, blinds, or deafens nongood subjects. CRB
    Hymn of Peace   Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions. CoP
    Inflict Serious Wounds, Mass   Deals 3d8 damage + 1/level, affects 1 subject/level. CRB
    Jolting Portent   You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell. UC
    Lunar Veil   Dispel light and revert lycanthropes. UM
    Magnetic Field
    You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
    Refuge M Alters item to transport its possessor to you. CRB
    Regenerate   Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
    Repulsion   Creatures can't approach you. CRB
    Restoration, Greater M As restoration, plus restores all levels and ability scores. CRB
    Resurrection M Fully restore dead subject. CRB
    Scrying, Greater   As scrying, but faster and longer. CRB
    Summon Monster VII   Summons extraplanar creature to fight for you. CRB
    Symbol of Stunning M Triggered rune stuns nearby creatures. CRB
    Symbol of Weakness M Triggered rune weakens nearby creatures. CRB
    Vision of Doom   As nightmare plus affect target with additional targeted spell of 6th level or lower that does not deal hp damage to be delivered when the target wakes at the nightmare’s conclusion.
    ISWG
    Waves of Ecstasy   Pleasure stuns and staggers creatures. UM
    Word of Chaos   Kills, confuses, stuns, or deafens nonchaotic subjects. CRB

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    8th-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Angelic Aspect, Greater   As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). CoP
    Antimagic Field   Negates magic within 10 ft. CRB
    Call Construct M Summon your golem to you. UM
    Cloak of Chaos F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells. CRB
    Counterbalancing Aura F
    One creature/level in 20-ft. burst gains protection from spells cast by neutral creatures, and sickens or nauseates neutral creatures that strike the targets. CoB
    Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
    Create Greater Undead M Create shadows, wraiths, spectres, or devourers. CRB
    Cure Critical Wounds, Mass   Cures 4d8 damage + 1/level for many creatures. CRB
    Dimensional Lock   Teleportation and interplanar travel blocked for 1 day/level. CRB
    Discern Location   Reveals exact location of creature or object. CRB
    Divine Vessel   Oracle Only. Change into a huge otherworldly creature. APG
    Earthquake   Intense tremor shakes 80-ft. radius. CRB
    Euphoric Tranquility   Makes a single creature peaceful and friendly. APG
    Fire Storm   Deals 1d6/level fire damage. CRB
    Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
    Holy Aura F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells. CRB
    Inflict Critical Wounds, Mass   Deals 4d8 damage + 1/level, affects 1 subject/level. CRB
    Nature's Ravages, Greater   You greatly speed up the decomposition process of a nearby corpse on the scale of years. DHB
    Nine lives   Gives target the ability to get out of trouble and relieves harmful effects and conditions. ARG
    Orb of the Void M Sphere inflicts negative levels. UM
    Planar Ally, Greater M As lesser planar ally, but up to 18 HD. CRB
    Rift of Ruin   Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
    Shield of Law F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells. CRB
    Spellscar   Infuse area with primal magic. ISM
    Spell Immunity, Greater   As spell immunity, but up to 8th-level spells. CRB
    Stormbolts   1d8 damage/level (max 20d8) to targets. APG
    Summon Monster VIII   Summons extraplanar creature to fight for you. CRB
    Symbol of Death M Triggered rune kills nearby creatures. CRB
    Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
    Unholy Aura F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells. CRB
    Vinetrap   Vines burst to life in a radius around a target with a variety of effects. CotR

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    9th-Level Cleric/Oracle Spells
    Spell Name Comp. Description Source
    Astral Projection M Projects you and others onto Astral Plane. CRB
    Canopic Conversion   Eviscerates the target, drawing forth his life essence as well as his internal organs, inflicting 1d6 hit points of damage per caster level (maximum 20d6). If this kills the target, the spell pulls his organs into a set of 4 canopic jars and seals them; creating an Osirion mummy 1d4 rounds later. OLoP
    Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
    Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
    Energy Drain   Subject gains 2d4 negative levels. CRB
    Etherealness   Travel to Ethereal Plane with companions. CRB
    Gate M Connects two planes for travel or summoning. CRB
    Heal, Mass   As heal, but affects 1 subject/level. CRB
    Implosion   Inflict 10 damage/level to one creature/round. CRB
    Interplanetary Teleport   Teleport to another planet. UM
    Miracle M Requests a deity's intercession. CRB
    Overwhelming Presence   Creatures bow before you as if you were divine. UM
    Polar Midnight   Cold darkness paralyzes and deals damage. UM
    Salvage   Raise and repair a sunken ship. PoIS
    Soul Bind F Traps newly dead soul to prevent resurrection. CRB
    Spell Immunity, Greater Communal   As greater spell immunity, but you may divide the duration among creatures touched. UC
    Storm of Vengeance   Storm rains acid, lightning, and hail. CRB
    Summon Monster IX   Summons extraplanar creature to fight for you. CRB
    Symbol of Strife M Triggered rune makes creatures attack. UM
    Symbol of Vulnerability M Triggered rune gives penalties. UM
    True Resurrection M As resurrection, plus remains aren't needed. CRB
    Winds of Vengeance   Grants flight; attack with wind. APG
    Wooden Phalanx   Creates 1d4+2 temporary wood golems to fight for you. UM

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