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Witch

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Third Party Witch Spells

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Witch Spells (Cantrips)
Spell Name Comp. Description Source
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). CRB
Bleed
Cause a stabilized creature to resume dying. CRB
Dancing Lights
Creates torches or other lights. CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. CRB
Detect Magic
Detects all spells and magic items within 60 ft. CRB
Detect Poison
Detects poison in one creature or small object. CRB
Guidance
+1 on one attack roll, saving throw, or skill check. CRB
Light
Object shines like a torch. CRB
Mending
Makes minor repairs on an object. CRB
Message
Whisper conversation at distance. CRB
Putrefy Food and Drink
Makes food and water inedible. APG
Read Magic
Read scrolls and spellbooks. CRB
Resistance
Subject gains +1 on saving throws. CRB
Spark
Ignites flammable objects. APG
Stabilize
Cause a dying creature to stabilize. CRB
Touch of Fatigue
Touch attack fatigues target. CRB

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1st-Level Witch Spells
Spell Name Comp. Description Source
Alchemical Tinkering
Transform one firearm or alchemical item into another one. ARG
Air Bubble
Creates a small pocket of air around your head or an object. UC
Alchemical Tinkering
Transform one mundane alchemical item or firearm into another. ARG
Beguiling Gift
Subject immediately accepts an offered item and uses it. APG
Blend
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blood Money
Use your blood to create material components for spells. RoRLAE
Bungle
Target takes a -20 penalty on its next attack roll or check. UM
Burning Hands
1d4/level fire damage (max 5d4). CRB
Carrion Compass
You are lead to an undead creature's most recent controller or the cause of the creature's undeath. USH
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. CRB
Charm Person
Makes one person your friend. CRB
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
Command
One subject obeys selected command for 1 round. CRB
Compel Hostility
Compels opponents to attack you instead of your allies. UC
Comprehend Languages
You understand all spoken and written languages. CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm. UC
Dancing Lantern
Animates a lantern that follows you. APG
Decompose Corpse
Turn a corpse into a clean skeleton. UM
Delay Disease DF Gain immunity to disease for 24h. ARG
Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
Detect Secret Doors
Reveals hidden doors within 60 ft. CRB
Diagnose Disease
Detect and identify diseases. UM
Ear Piercing Scream
Deal sonic damage and daze target. UM
Enlarge Person
Humanoid creature doubles in size. CRB
Forced Quiet
Target cannot make loud noises. UM
Frostbite
Target takes cold damage and is fatigued. UM
Fumbletongue
Target cannot speak intelligently. UM
Hex Ward
Target gains +4 on saves against witch hexes. UM
Hypnotism
Fascinates 2d4 HD of creatures. CRB
Icicle Dagger
Masterwork ice dagger deals +1 cold damage. UM
Identify
Gives +10 bonus to identify magic items. CRB
Ill Omen
Target rolls twice for checks and attacks and uses worst roll. APG
Infernal Healing
Touch a creature with devils blood, giving it fast healing 1. ISWG
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). CRB
Interrogation
Target answers questions or suffers pain. UM
Jury-Rig
Removes the broken condition from the targeted object. UC
Karmic Blessing
Target treats skill of choice as a class skill. ARG
Ki Arrow
Arrow deals damage as your unarmed strike. UM
Lock Gaze
Compels the target to look only at you for the duration of the spell. UC
Mage Armor
Gives subject +4 armor bonus. CRB
Marid’s Mastery
Target gains bonus to attack and damage rolls if it and opponent are touching water, or a penalty if they are touching the ground. ARG
Mask Dweomer
Hides presence of a spell from detect magic. APG
Mount
Summons riding horse for 2 hours/level. CRB
Mudball
Blind an opponent with a ball of sticky mud. ARG
Negative Reaction
Targeted creature may not positively influence anyone. UC
Nereid’s Grace
Gain a deflection bonus to Armor Class and CMD when not wearing armor or the armor is invisible. ARG
Obscuring Mist
Fog surrounds you. CRB
Peacebond
Locks a weapon in place on the target’s body. UC
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
Ray of Sickening
Ray makes subject sickened. UM
Recharge Innate Magic
Regain one use of all 0-level and 1st-level spell-like abilities you can use as the result of a racial trait. ARG
Reduce Person
Humanoid creature halves in size. CRB
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. UC
Remove Sickness
Suppress disease, nausea, and the sickened condition. UM
Restore Corpse
Skeletal corpse grows flesh. UM
Sanctify Corpse
Prevent a corpse from becoming an undead. UM
Shadow Weapon
Create a quasi-real masterwork weapon. UM
Sleep
Puts 4 HD of creatures into magical slumber. CRB
Sow Thought
Plant a brief thought in the mind of another. ARG
Strong Wings
Improved the fly speed and maneuverability of a winged creature. ARG
Summon Minor Monster
Summon 1d3 Tiny animals. UM
Summon Monster I
Summons extraplanar creature to fight for you. CRB
Theft Ward
Gain a bonus to Perception checks to notice someone trying to steal an object from you. ARG
Touch of Combustion
Cause the touched target to ignite in a violent burst of flame. ARG
Transfer Tattoo
Move a magic tattoo from one creature to another. ISM
Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
Undine’s Curse
Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. ARG
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
Unprepared Combatant
Target takes -4 on initiative and Reflex saves. UM
Unseen Servant
Invisible force obeys your commands. CRB
Urban Grace
Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. ARG
Vocal Alteration
Disguise target's voice. UM
Weaken Powder
Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. UC
Web Bolt
Trap the target in a miniature version of the web spell. ARG
Whispering Lore
Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
ARG
Youthful Appearance
Target appears younger. UM

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2nd-Level Witch Spells
Spell Name Comp. Description Source
Aboleth’s Lung
Targets can breath water, but lose the ability to breathe air. ARG
Adoration
You gain a bonus on Diplomacy checks and performance combat checks. UC
Alter Self
Assume form of a Small or Medium humanoid. CRB
Ancestral Regression
Drow target temporarily transforms into a surface elf and is protected as by undetectable alignment. ARG
Augury MF Learns whether an action will be good or bad. CRB
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. ARG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. UC
Binding Earth DF Target creature treats areas of earth and stone as difficult terrain. ARG
Blindness/Deafness
Makes subject blinded or deafened. CRB
Blood Blaze
Aura that makes injured creatures spray burning blood. ARG
Blood Transcription
Learn a spell from the target's blood. UM
Boiling Blood
Targets take fire damage; orcs get +2 Strength. UM
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. APG
Carry Companion
Transform a willing animal or magical beast and its gear into a small statuette, from which form it can be restored on command. APG
Commune with Birds
You can ask birds a question. ARG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). CRB
Daze Monster
Living creature of 6 HD or less loses its next action. CRB
Death Candle
Kills dying creature; you summon a fire elemental. ARG
Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
Delay Pain
Ignore pain for 1 hour/level. UM
Delay Poison
Stops poison from harming target for 1 hour/level. CRB
Destabilize Powder
Ammunition in the targeted firearm is prone to misfire. UC
Detect Thoughts
Allows “listening” to surface thoughts. CRB
Disfiguring Touch
Target becomes disfigured. UM
Eldritch Conduit
Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. ISM
Embrace Destiny
Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. ISM
Enemy's Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. ARG
Enthrall
Captivates all within 100 ft. + 10 ft./level. CRB
False Life
Gain 1d10 temporary hp + 1/level (max +10). CRB
Feast of Ashes
A target starves with an insatiable hunger. APG
Fester
Gives subject SR 12 + your level vs. healing effects. APG
Find Traps
Notice traps as a rogue does. CRB
Fog Cloud
Fog obscures vision. CRB
Frost Fall
The area is covered in a chilling frost. UC
Fury of the Sun
Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). ARG
Gentle Repose
Preserves one corpse. CRB
Ghostly Disguise
You look like a ghost of yourself. UM
Glide
You take no falling damage and move 60 ft./round while falling. APG
Glitterdust
Blinds creatures, outlines invisible creatures. CRB
Haunting Mists
Creatures are shaken and take Wis damage. UM
Hidden Speech
Gain +10 on Bluff to send secret messages. APG
Hold Person
Paralyzes one humanoid for 1 round/level. CRB
Inflict Moderate Wounds
Touch attack, 2d8 damage + 1/level (max +10). CRB
Levitate
Subject moves up and down at your direction. CRB
Limp Lash
Create a magical noose around target's head, possibly paralyzing them. Gob
Lipstitch
Stitch one creature's lips shut. Gob
Mad Hallucination
Target takes penalties to mental actions. UM
Mask Dweomer, Communal
As mask dweomer, but you may divide the duration among creatures touched. UC
Masterwork Transformation M Make a normal item into a masterwork one. UM
Minor Dream
Allow yourself or a gnome you touch to send a short message to a dreaming recipient. ARG
Miserable Pity
Opponents cannot attack a pathetic creature. UM
Mount, Communal
As mount, but you may divide the duration among creatures touched. UC
Perceive Cues
+5 Perception and Sense Motive 10 min./level. APG
Pernicious Poison
Target takes a -4 penalty against poison. UM
Pox Pustules
Subject is sickened and has –4 Dex. APG
Protective Penumbra
Shadow protects the target from light. UM
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil. UC
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the spell’s duration among objects touched. UC
Returning Weapon
Grants a weapon the returning special weapon quality. UC
Scare
Frightens creatures of less than 6 HD. CRB
See Invisibility
Reveals invisible creatures or objects. CRB
Sentry Skull M Animate the head of a recently dead creature to serve as a sentry. ARG
Severed Fate
A target becomes shaken and can not use hero points for 10 minutes per level. APG
Shadow Anchor
Tether the target to its current square with its own shadow, making it difficult for the target to move far. ARG
Share Memory
Share one memory with the target. UM
Sickening Strikes
Sicken creatures you hit with melee attacks. ARG
Silk to Steel
Use a scarf as a shield or whip. UM
Skinsend
Animate and possess your own skin as if it were a separate creature. UM
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. CRB
Squeeze
The target becomes flexible enough to squeeze through small spaces without penalty. ARG
Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire. UC
Staggering Fall
Cause additional damage to a falling creature. RG
Status
Monitors condition, position of allies. CRB
Steal Breath
Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. ARG
Steal Voice
Target gains the croaking spellblight. UM
Summon Monster II
Summons extraplanar creature to fight for you. CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. CRB
Symbol of Mirroring M Triggered rune creates mirror images. UM
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
Thunder Fire
Ammunition in the targeted firearm deafens opponents. UC
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
Unnatural Lust
Target is compelled to kiss or caress another. UM
Unshakable Chill
Target is afflicted with severe cold. UM
Vomit Swarm
Produces a spider swarm that fights for you. APG
Web
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
Web Shelter
Create a comfortable shelter made of webbing. UM
Zone of Truth
Subjects within range cannot lie. CRB

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3rd-Level Witch Spells
Spell Name Comp. Description Source
Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
Accursed Glare
Cause one creature to re-roll attack rolls and saving throws, taking the worse result. BotM
Agonizing Rebuke
Deal nonlethal damage to the target every time it attempts to attack or harm you. ARG
Aggravate Affliction
All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Anthropomorphic Animal
Animal becomes bipedal. UM
Arcane Sight
Magical auras become visible to you. CRB
Armor Lock
Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. A target in light or medium metal armor becomes entangled on failed Reflex save. CRB
Ash Storm
Hamper vision and movement. UM
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
Blood Scent
Gain scent ability against injured creatures. ARG
Cackling Skull
Skull acts as magic mouth, listeners are shaken. UM
Call the Void
An aura of nothingness damages and suffocates creatures adjacent to you. DEP
Charitable Impulse
Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level. CRB
Countless Eyes
Extra eyes give all-around vision. UM
Cup of Dust
Causes a creature to become dehydrated. APG
Deathwine
Turn potion to temporary pool of necromatic energy. RoRLAE
Deep Slumber
Puts 10 HD of creatures to sleep. CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. UC
Dispel Magic
Cancels one magical spell or effect. CRB
Eldritch Fever
Target gains the eldritch ague spellblight. UM
Eruptive Pustules
Acid boils burst when you are attacked. UM
Excruciating Deformation
Target takes Dex and Con damage. UM
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it. ARG
Fins to Feet
Transform the target's fins, flippers, or tail into legs and feet. ARG
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
Fly
Subject flies at speed of 60 ft. CRB
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
Glyph of Warding M Inscription harms those who pass it. CRB
Guiding Star
Know approximate distance from where you cast this spell. APG
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
Healing Thief
You siphon half of all magical healing that the targeted creature receives. UC
Heroism
Gives +2 bonus on attack rolls, saves, skill checks. CRB
Hostile Levitation
Levitates the targeted creature up off the ground. UC
Howling Agony
Screaming pain limits the target's actions. UM
Hydrophobia
Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
Imbue With Addiction
The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. MM
Improve Trap
Increase the difficulty of finding, disarming, or avoiding a trap. ARG
Ki Leech
Add to your ki pool when you critically hit. UM
Lightning Bolt
Electricity deals 1d6/level damage. CRB
Loathsome Veil
Nauseates and/or sickens weak creatures. UM
Locate Object
Senses direction toward object (specific or type). CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. UC
Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
Marionette Possession
As magic jar, but limited to line of sight. UM
Nature's Ravages
You greatly speed up the decomposition process of a nearby corpse. DHB
Nature’s Exile
Gives subject –10 on Survival checks. APG
Nixie’s Lure
Fascinate or lure creatures toward you with a song. ARG
Pain Strike
Inf licts 1d6 nonlethal damage 1 round/level. APG
Paragon Surge
Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat. ARG
Pugwampi’s Grace
One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
Rage
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
Raging Rubble
Animate rubble or small stones into a swarm under your control. ARG
Rain of Frogs
Summon a swarm of poisonous frogs. UM
Ray of Exhaustion
Ray makes subject exhausted. CRB
Reckless Infatuation
Target is compelled to stay near another. UM
Remove Blindness/Deafness
Cures normal or magical blindness or deafness. CRB
Remove Curse
Frees object or person from curse. CRB
Remove Disease
Cures all diseases affecting subject. CRB
Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. UC
Riversight   You can view events transpiring along a natural watercourse you touch. PR
Sands of Time
Target temporarily ages. UM
Screech
Foes provoke attacks of opportunity. APG
Seek Thoughts
Detects thinking creatures’ thoughts. APG
Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
Share Senses
Perceive the world around your familiar. APG
Sleet Storm
Hampers vision and movement. CRB
Speak with Dead
Corpse answers one question/two levels. CRB
Spit Venom
Spit blinding black adder venom. UM
Stinking Cloud
Nauseating vapors, 1 round/level. CRB
Storm Step
You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
Strangling Hair
Your hair animates and grapples. UM
Suggestion
Compels a subject to follow stated course of action. CRB
Summon Monster III
Summons extraplanar creature to fight for you. CRB
Tongues
Speak and understand any language. CRB
Twilight Knife
Floating knife attacks with you. APG
Unadulterated Loathing
Target is compelled to avoid another creature. UM
Unravel Destiny
A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. UM
Vision of Hell
Illusory hellscape makes creatures shaken. UM
Ward of the Season
Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Elf only.
ARG
Water Walk
Subject treads on water as if solid. CRB
Waters of Maddening M Create a more potent unholy water. ISWG
Witness
See through the target's eyes and ears. UM

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4th-Level Witch Spells
Spell Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Age Resistance, Lesser
Ignore penalties from middle age. UM
Antithetical Constraint
The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
Arcane Eye
Invisible floating eye moves 30 ft./round. CRB
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
Black Spot
Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. CRB
Blast Barrier
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
Cape of Wasps
Wasp swarm defends or carries you. UM
Charm Monster
Makes monster believe it is your ally. CRB
Confusion
Subjects behave oddly for 1 round/level. CRB
Crushing Despair
Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). CRB
Curse of Magic Negation M Target gains the negated spellblight. UM
Daze, Mass
As daze, but affecting multiple creatures. UM
Death Ward
Grants bonuses against death spells and negative energy. CRB
Debilitating Portent
Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell UC
Detect Scrying
Alerts you to magical eavesdropping. CRB
Dimension Door
Teleports you a short distance. CRB
Discern Lies
Reveals deliberate falsehoods. CRB
Divination M Provides useful advice for specific proposed actions. CRB
Enervation
Subject gains 1d4 negative levels. CRB
False Life, Greater
Gain 2d10 temporary hp + 1/level. UM
Familiar Melding
Possess your familiar. UM
Fear
Subjects within cone flee for 1 round/level. CRB
Fleshworm Infestation
Worms deal hp and Dex damage. UM
Forgetful Slumber M As deep slumber and make target forgets the last 5 minutes. ARG
Geas, Lesser
Commands subject of 7 HD or less. CRB
Geb’s Hammer
Use destroyed undead to smash foes for 1d6 damage per 3 levels. ISM
Hellmouth Lash
Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. ARG
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Infernal Healing, Greater
Touch a creature with devils blood, giving it fast healing 4. ISWG
Inflict Serious Wounds
Touch attack, 3d8 damage + 1/level (max +15). CRB
Locate Creature
Indicates direction to familiar creature. CRB
Minor Creation
Creates one cloth or wood object. CRB
Moonstruck
Subject is enraged and confused. APG
Named Bullet
Imbues ammunition with accuracy against a specific creature type. UC
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. CRB
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. CRB
Poison
Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
Resilient Reservoir
Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses. ARG
Ride the Waves
Target can breathe water and swim. UM
Scrying F Spies on subject from a distance. CRB
Secure Shelter
Creates sturdy cottage. CRB
Shadow Step
Teleport from one shadow to another. UM
Skeleton Crew
Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
Sleepwalk M Causes creature to move while asleep. APG
Solid Fog
Blocks vision and slows movement. CRB
Spite F Inflict touch spell upon creature that attacks you. APG
Summon Accuser
Summons a single accuser devil from Hell to do your bidding. RG
Summon Monster IV
Summons extraplanar creature to fight for you. CRB
Symbol of Healing M Triggered rune heals living creatures. UM
Symbol of Revelation M Triggered symbol reveals illusions. UM
Symbol of Slowing M Triggered rune slows creatures. UM
Threefold Aspect F Appear older or younger. APG
Tongues, Communal
As tongues, but you may divide the duration among creatures touched. UC
Touch of Slime
Touch infests a target with green slime. UM
Vermin Shape II
As vermin shape, but Tiny or Large. UM
Volcanic Storm
Hot rocks deal 5d6 damage. UM
Wandering Star Motes
Outlines subject and produces light as a sunrod. APG
Web Cloud
Create a moving cloud of webbing that hinders travel and traps creatures. ARG

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5th-Level Witch Spells
Spell Name Comp. Description Source
Baleful Polymorph
Turns subject into harmless animal. CRB
Banish Seeming
Dispels touched illusion or a creature's change in form. APG
Blood Boil
Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
Blight
Withers one plant or deals 1d6/level damage to plant creature. CRB
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. CRB
Cloudkill
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
Contact Other Plane
Lets you ask question of extraplanar entity. CRB
Contagion, Greater
Infect a subject with a magical disease. UM
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). CRB
Curse of Disgust
Target is sickened while viewing trigger. UM
Curse, Major
As bestow curse, but harder to remove. UM
Damnation Stride
Teleports you a short distance and produce a burst of fire. ARG
Dominate Person
Controls humanoid telepathically. CRB
Feeblemind
Subject's Int and Cha drop to 1. CRB
Ghoul Army
1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
Half-Blood Extraction M Transform a willing half-orc into a full-blooded orc. ARG
Hold Monster
As hold person, but any creature. CRB
Hostile Juxtaposition
You create a dimensional link with a targeted creature, and switch spots with it. UC
Inflict Critical Wounds
Touch attack, 4d8 damage + 1/level (max +20). CRB
Magic Jar F Enables possession of another creature. CRB
Major Creation
As minor creation, plus stone and metal. CRB
Mark of Justice
Designates action that triggers curse on subject. CRB
Mind Fog
Subjects in fog get –10 to Wis and Will checks. CRB
Old Salt’s Curse
Curse a creature with permanent seasickness. ARG
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances. CRB
Pain Strike, Mass
As pain strike, but affects multiple creatures. APG
Plague Carrier
Target's attacks carry filth fever. UM
Possess Object M Possess and animate one object. UM
Prying Eyes
1d4 + 1/level floating eyes scout for you. CRB
Reincarnate
Brings dead subject back in a random body. CRB
Rest Eternal M Dead creature cannot be revived. APG
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
Siphon Magic
Transfers a magical effect from touched creature to yourself. ISM
Smug Narcissism
Target is distracted by its sense of self. UM
Suffocation
Target quickly suffocates to death. APG
Summon Infernal Host
Summon host devils. RG
Summon Monster V
Summons extraplanar creature to fight for you. CRB
Summoner Conduit
The target takes damage whenever its summoned creature does. UC
Symbol of Pain M Triggered rune wracks creatures with pain. CRB
Symbol of Scrying M Triggered rune activates scrying sensor. UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
Telepathic Bond
Link lets allies communicate. CRB
Teleport
Instantly transports you as far as 100 miles per level. CRB
Truespeak
Communicate with any creature which is not mindless. ARG
Unseen Crew
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
Village Veil
Discourage creatures from investigating an area by making it look useless. ARG
Waves of Fatigue
Several targets become fatigued. CRB
Wind Blades
Create invisible blades that harm the target more the faster it moves. ARG
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC

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6th-Level Witch Spells
Spell Name Comp. Description Source
Age Resistance
Ignore penalties from old age. UM
Analyze Dweomer F Reveals magical aspects of subject. CRB
Animate Objects
Objects attack your foes. CRB
Binding Earth, Mass DF Target creatures treats areas of earth and stone as difficult terrain. ARG
Cloak of Dreams
Causes living creatures within 5 ft. to fall asleep. APG
Cone of Cold
1d6/level cold damage. CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. CRB
Dust Form
You become an incorporeal creature of dust for a short period of time. UC
Eldritch Conduit, Greater
Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. ISM
Epidemic
Infect a subject with a highly contagious disease. UM
Eyebite
Target becomes panicked, sickened, and comatose. CRB
Fester, Mass
As fester, but affecting multiple targets. APG
Find the Path
Shows most direct way to a location. CRB
Flesh to Stone
Turns subject creature into statue. CRB
Geas/Quest
As lesser geas, but affects any creature. CRB
Guards and Wards
Array of magic effects protect area. CRB
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
Ice Crystal Teleport
Target is frozen, then teleported. UM
Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level. CRB
Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level. UC
Plague Storm
Cloud infects creatures like contagion. UM
Raise Dead M Restores life to subject who died as long as one day/level ago. CRB
Sabotage Construct   As confusion, except that it affects only constructs. PR
Share Skin
Possess an animal BotM
Slay Living
Touch attack deals 12d6 + 1 per level. CRB
Stone to Flesh
Restores petrified creature. CRB
Suggestion, Mass
As suggestion, affects 1 subject/level. CRB
Summon Monster VI
Summons extraplanar creature to fight for you. CRB
Swarm Skin
Turns your body into a swarm of vermin. APG
Symbol of Fear M Triggered rune panics nearby creatures. CRB
Symbol of Persuasion M Triggered rune charms creatures. CRB
Symbol of Sealing M Create triggered wall of force. UM
Transformation M You gain combat bonuses. CRB
True Seeing M Lets you see all things as they really are. CRB
Unconscious Agenda
Plant subconscious directive in target creature. RoRLAE
Undeath Ward
You create a pale silver barrier that repels undead. DoG
Unwilling Shield M Subject shares wounds you receive. APG
Vengeful Outrage
Target is compelled to destroy one enemy. UM

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7th-Level Witch Spells
Spell Name Comp. Description Source
Age Resistance, Greater
Ignore penalties from venerable age. UM
Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects. CRB
Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. ARG
Chain Lightning
1d6/level damage and 1 secondary bolt/level. CRB
Control Weather
Changes weather in local area. CRB
Create Demiplane, Lesser F Create your own demiplane. UM
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
Harm
Deals 10 points/level damage to target. CRB
Heal
Cures 10 points/level damage, all diseases and mental conditions. CRB
Hold Person, Mass
As hold person, but all within 30 ft. CRB
Hostile Juxtaposition, Greater
You may target one creature for every four of your caster levels. UC
Ice Body
Your body becomes living ice. UM
Inflict Moderate Wounds, Mass
Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
Insanity
Subject suffers continuous confusion. CRB
Instant Summons M Prepared object appears in your hand. CRB
Lunar Veil
Dispel light and revert lycanthropes. UM
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
Nature's Ravages, Greater
You greatly speed up the decomposition process of a nearby corpse on the scale of years. DHB
Phase Door
Creates an invisible passage through a barrier. CRB
Plane Shift F As many as eight subjects travel to another plane. CRB
Power Word Blind
Blinds creature with 200 hp or less. CRB
Regenerate
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
Scouring Winds
Winds block vision and deal 3d6 damage per round. UM
Scrying, Greater
As scrying, but faster and longer. CRB
Summon Monster VII
Summons extraplanar creature to fight for you. CRB
Symbol of Stunning M Triggered rune stuns creatures. CRB
Symbol of Weakness M Triggered rune weakens creatures. CRB
Teleport Object
As teleport, but affects a touched object. CRB
Teleport, Greater
As teleport, but no range limit and no off-target arrival. CRB
Temporary Resurrection M Bring a creature to life for 24 hours. UM
Vision M As legend lore, but quicker. CRB
Vision of Doom

ISWG
Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
Waves of Ecstasy
Pleasure stuns and staggers creatures. UM
Waves of Exhaustion
Several targets become exhausted. CRB

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8th-Level Witch Spells
Spell Name Comp. Description Source
Antipathy
Object or location affected by spell repels certain creatures. CRB
Charm Monster, Mass
As charm monster, but all within 30 ft. CRB
Clone MF Duplicate awakens when original dies. CRB
Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
Demand
As sending, plus you can send suggestion. CRB
Destruction F Kills subject and destroys remains. CRB
Discern Location
Reveals exact location of creature or object. CRB
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
Horrid Wilting
Deals 1d6/level damage within 30 ft. CRB
Inflict Serious Wounds, Mass
Deals 3d8 damage + 1/level, affects 1 subject/level. CRB
Irresistible Dance
Forces subject to dance. CRB
Maze
Traps subject in extradimensional maze. CRB
Mind Blank
Subject is protected from mental/emotional magic and scrying. CRB
Moment of Prescience
You gain +1/level insight bonus on single attack roll, check, or save. CRB
Nine Lives
The target can choose nine times from a variety of abilities which help get out of trouble or relive harmful effects or conditions. ARG
Power Word Stun
Stuns creature with 150 hp or less. CRB
Prediction of Failure
Target is permanently shaken and sickened, and may gain a spellblight. UM
Prying Eyes, Greater
As prying eyes, but eyes have true seeing. CRB
Resurrection M Fully restore dead subject. CRB
Share Skin, Greater
Possess a creature BotM
Stormbolts
1d8 damage/level (max 20d8) to targets. APG
Summon Monster VIII
Summons extraplanar creature to fight for you. CRB
Symbol of Death M Triggered rune kills nearby creatures. CRB
Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
Sympathy M Object or location attracts certain creatures. CRB
Trap the Soul M Imprisons subject within gem. CRB

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9th-Level Witch Spells
Spell Name Comp. Description Source
Astral Projection M Projects you and others onto Astral Plane. CRB
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. CRB
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
Dominate Monster
As dominate person, but any creature. CRB
Elemental Swarm
Summons multiple elementals. CRB
Foresight
“Sixth sense” warns of impending danger. CRB
Heroic Invocation
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
Hold Monster, Mass
As hold monster, but all within 30 ft. CRB
Inflict Critical Wounds, Mass
Deals 4d8 damage + 1/level, affects 1 subject/level. CRB
Mind Blank, Communal
As mind blank, but you may divide the duration among creatures touched. UC
Polar Midnight
Cold darkness paralyzes and deals damage. UM
Power Word Kill
Kills one creature with 100 hp or less. CRB
Refuge M Alters item to transport its possessor to your abode. CRB
Soul Bind F Traps newly dead soul to prevent resurrection. CRB
Storm of Vengeance
Storm rains acid, lightning, and hail. CRB
Suffocation, Mass
One creature/level suffocates to death. APG
Summon Monster IX
Summons extraplanar creature to fight for you. CRB
Symbol of Strife M Triggered rune makes creatures attack. UM
Symbol of Vulnerability M Triggered rune gives penalties. UM
Teleportation Circle M Teleports creatures inside circle. CRB
Wail of the Banshee
Deals 10 damage/level to 1 creature/level. CRB

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