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    Witch

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    Third Party Witch Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Witch Spells (Cantrips)
    Spell Name Comp. Description Source
    Arcane Mark
    Inscribes a personal rune on an object or creature (visible or invisible). CRB
    Bleed
    Cause a stabilized creature to resume dying. CRB
    Dancing Lights
    Creates torches or other lights. CRB
    Daze
    A single humanoid creature with 4 HD or less loses its next action. CRB
    Detect Magic
    Detects all spells and magic items within 60 ft. CRB
    Detect Poison
    Detects poison in one creature or small object. CRB
    Guidance
    +1 on one attack roll, saving throw, or skill check. CRB
    Light
    Object shines like a torch. CRB
    Mending
    Makes minor repairs on an object. CRB
    Message
    Whisper conversation at distance. CRB
    Putrefy Food and Drink
    Makes food and water inedible. APG
    Read Magic
    Read scrolls and spellbooks. CRB
    Resistance
    Subject gains +1 on saving throws. CRB
    Spark
    Ignites flammable objects. APG
    Stabilize
    Cause a dying creature to stabilize. CRB
    Touch of Fatigue
    Touch attack fatigues target. CRB

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    1st-Level Witch Spells
    Spell Name Comp. Description Source
    Alchemical Tinkering
    Transform one firearm or alchemical item into another one. ARG
    Air Bubble
    Creates a small pocket of air around your head or an object. UC
    Alchemical Tinkering
    Transform one mundane alchemical item or firearm into another. ARG
    Beguiling Gift
    Subject immediately accepts an offered item and uses it. APG
    Blend
    Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Blood Money
    Use your blood to create material components for spells. RoRLAE
    Bungle
    Target takes a -20 penalty on its next attack roll or check. UM
    Burning Hands
    1d4/level fire damage (max 5d4). CRB
    Carrion Compass
    You are lead to an undead creature's most recent controller or the cause of the creature's undeath. USH
    Cause Fear
    One creature of 5 HD or less flees for 1d4 rounds. CRB
    Charm Person
    Makes one person your friend. CRB
    Chill Touch
    One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
    Command
    One subject obeys selected command for 1 round. CRB
    Compel Hostility
    Compels opponents to attack you instead of your allies. UC
    Comprehend Languages
    You understand all spoken and written languages. CRB
    Cure Light Wounds
    Cures 1d8 damage + 1/level (max +5). CRB
    Damp Powder
    Ruins ammunition loaded in the targeted firearm. UC
    Dancing Lantern
    Animates a lantern that follows you. APG
    Decompose Corpse
    Turn a corpse into a clean skeleton. UM
    Delay Disease DF Gain immunity to disease for 24h. ARG
    Delusional Pride
    Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
    Detect Secret Doors
    Reveals hidden doors within 60 ft. CRB
    Diagnose Disease
    Detect and identify diseases. UM
    Ear Piercing Scream
    Deal sonic damage and daze target. UM
    Enlarge Person
    Humanoid creature doubles in size. CRB
    Forced Quiet
    Target cannot make loud noises. UM
    Frostbite
    Target takes cold damage and is fatigued. UM
    Fumbletongue
    Target cannot speak intelligently. UM
    Hex Ward
    Target gains +4 on saves against witch hexes. UM
    Hypnotism
    Fascinates 2d4 HD of creatures. CRB
    Icicle Dagger
    Masterwork ice dagger deals +1 cold damage. UM
    Identify
    Gives +10 bonus to identify magic items. CRB
    Ill Omen
    Target rolls twice for checks and attacks and uses worst roll. APG
    Infernal Healing
    Touch a creature with devils blood, giving it fast healing 1. ISWG
    Inflict Light Wounds
    Touch deals 1d8 damage +1/level (max +5). CRB
    Interrogation
    Target answers questions or suffers pain. UM
    Jury-Rig
    Removes the broken condition from the targeted object. UC
    Karmic Blessing
    Target treats skill of choice as a class skill. ARG
    Ki Arrow
    Arrow deals damage as your unarmed strike. UM
    Lock Gaze
    Compels the target to look only at you for the duration of the spell. UC
    Mage Armor
    Gives subject +4 armor bonus. CRB
    Marid’s Mastery
    Target gains bonus to attack and damage rolls if it and opponent are touching water, or a penalty if they are touching the ground. ARG
    Mask Dweomer
    Hides presence of a spell from detect magic. APG
    Mount
    Summons riding horse for 2 hours/level. CRB
    Mudball
    Blind an opponent with a ball of sticky mud. ARG
    Negative Reaction
    Targeted creature may not positively influence anyone. UC
    Nereid’s Grace
    Gain a deflection bonus to Armor Class and CMD when not wearing armor or the armor is invisible. ARG
    Obscuring Mist
    Fog surrounds you. CRB
    Peacebond
    Locks a weapon in place on the target’s body. UC
    Ray of Enfeeblement
    Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
    Ray of Sickening
    Ray makes subject sickened. UM
    Recharge Innate Magic
    Regain one use of all 0-level and 1st-level spell-like abilities you can use as the result of a racial trait. ARG
    Reduce Person
    Humanoid creature halves in size. CRB
    Reinforce Armaments
    Temporarily mitigates the fragile quality in targeted weapon or armor. UC
    Remove Sickness
    Suppress disease, nausea, and the sickened condition. UM
    Restore Corpse
    Skeletal corpse grows flesh. UM
    Sanctify Corpse
    Prevent a corpse from becoming an undead. UM
    Shadow Weapon
    Create a quasi-real masterwork weapon. UM
    Sleep
    Puts 4 HD of creatures into magical slumber. CRB
    Sow Thought
    Plant a brief thought in the mind of another. ARG
    Strong Wings
    Improved the fly speed and maneuverability of a winged creature. ARG
    Summon Minor Monster
    Summon 1d3 Tiny animals. UM
    Summon Monster I
    Summons extraplanar creature to fight for you. CRB
    Theft Ward
    Gain a bonus to Perception checks to notice someone trying to steal an object from you. ARG
    Touch of Combustion
    Cause the touched target to ignite in a violent burst of flame. ARG
    Transfer Tattoo
    Move a magic tattoo from one creature to another. ISM
    Unbreakable Heart
    Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
    Undine’s Curse
    Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. ARG
    Unerring Weapon
    Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Unprepared Combatant
    Target takes -4 on initiative and Reflex saves. UM
    Unseen Servant
    Invisible force obeys your commands. CRB
    Urban Grace
    Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. ARG
    Vocal Alteration
    Disguise target's voice. UM
    Weaken Powder
    Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. UC
    Web Bolt
    Trap the target in a miniature version of the web spell. ARG
    Whispering Lore
    Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
    ARG
    Youthful Appearance
    Target appears younger. UM

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    2nd-Level Witch Spells
    Spell Name Comp. Description Source
    Aboleth’s Lung
    Targets can breath water, but lose the ability to breathe air. ARG
    Adoration
    You gain a bonus on Diplomacy checks and performance combat checks. UC
    Alter Self
    Assume form of a Small or Medium humanoid. CRB
    Ancestral Regression
    Drow target temporarily transforms into a surface elf and is protected as by undetectable alignment. ARG
    Augury MF Learns whether an action will be good or bad. CRB
    Bestow Insight
    Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bestow Weapon Proficiency
    Grants a creature proficiency in a single weapon for short period of time. UC
    Binding Earth /DF Target creature treats areas of earth and stone as difficult terrain. ARG
    Blindness/Deafness
    Makes subject blinded or deafened. CRB
    Blood Blaze
    Aura that makes injured creatures spray burning blood. ARG
    Blood Transcription
    Learn a spell from the target's blood. UM
    Boiling Blood
    Targets take fire damage; orcs get +2 Strength. UM
    Burning Gaze
    Inflict 1d6 fire damage to creature by looking at it. APG
    Carry Companion
    Transform a willing animal or magical beast and its gear into a small statuette, from which form it can be restored on command. APG
    Commune with Birds
    You can ask birds a question. ARG
    Cure Moderate Wounds
    Cures 2d8 damage + 1/level (max +10). CRB
    Daze Monster
    Living creature of 6 HD or less loses its next action. CRB
    Death Candle
    Kills dying creature; you summon a fire elemental. ARG
    Death Knell
    Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
    Delay Pain
    Ignore pain for 1 hour/level. UM
    Delay Poison
    Stops poison from harming target for 1 hour/level. CRB
    Destabilize Powder
    Ammunition in the targeted firearm is prone to misfire. UC
    Detect Thoughts
    Allows “listening” to surface thoughts. CRB
    Disfiguring Touch
    Target becomes disfigured. UM
    Eldritch Conduit
    Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. ISM
    Embrace Destiny
    Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. ISM
    Enemy's Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. ARG
    Enthrall
    Captivates all within 100 ft. + 10 ft./level. CRB
    False Life
    Gain 1d10 temporary hp + 1/level (max +10). CRB
    Feast of Ashes
    A target starves with an insatiable hunger. APG
    Fester
    Gives subject SR 12 + your level vs. healing effects. APG
    Find Traps
    Notice traps as a rogue does. CRB
    Fog Cloud
    Fog obscures vision. CRB
    Frost Fall
    The area is covered in a chilling frost. UC
    Fury of the Sun
    Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). ARG
    Gentle Repose
    Preserves one corpse. CRB
    Ghostly Disguise
    You look like a ghost of yourself. UM
    Glide
    You take no falling damage and move 60 ft./round while falling. APG
    Glitterdust
    Blinds creatures, outlines invisible creatures. CRB
    Haunting Mists
    Creatures are shaken and take Wis damage. UM
    Hidden Speech
    Gain +10 on Bluff to send secret messages. APG
    Hold Person
    Paralyzes one humanoid for 1 round/level. CRB
    Inflict Moderate Wounds
    Touch attack, 2d8 damage + 1/level (max +10). CRB
    Levitate
    Subject moves up and down at your direction. CRB
    Limp Lash
    Create a magical noose around target's head, possibly paralyzing them. Gob
    Lipstitch
    Stitch one creature's lips shut. Gob
    Mad Hallucination
    Target takes penalties to mental actions. UM
    Mask Dweomer, Communal
    As mask dweomer, but you may divide the duration among creatures touched. UC
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Minor Dream
    Allow yourself or a gnome you touch to send a short message to a dreaming recipient. ARG
    Miserable Pity
    Opponents cannot attack a pathetic creature. UM
    Mount, Communal
    As mount, but you may divide the duration among creatures touched. UC
    Perceive Cues
    +5 Perception and Sense Motive 10 min./level. APG
    Pernicious Poison
    Target takes a -4 penalty against poison. UM
    Pox Pustules
    Subject is sickened and has –4 Dex. APG
    Protective Penumbra
    Shadow protects the target from light. UM
    Qualm
    Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Recoil Fire
    Ammunition in the targeted firearm generates excessive recoil. UC
    Reinforce Armaments, Communal
    As reinforce armaments, but you may divide the spell’s duration among objects touched. UC
    Returning Weapon
    Grants a weapon the returning special weapon quality. UC
    Scare
    Frightens creatures of less than 6 HD. CRB
    See Invisibility
    Reveals invisible creatures or objects. CRB
    Sentry Skull M Animate the head of a recently dead creature to serve as a sentry. ARG
    Severed Fate
    A target becomes shaken and can not use hero points for 10 minutes per level. APG
    Shadow Anchor
    Tether the target to its current square with its own shadow, making it difficult for the target to move far. ARG
    Share Memory
    Share one memory with the target. UM
    Sickening Strikes
    Sicken creatures you hit with melee attacks. ARG
    Silk to Steel
    Use a scarf as a shield or whip. UM
    Skinsend
    Animate and possess your own skin as if it were a separate creature. UM
    Soothing Word
    Reduces effects of multiple conditions on target. Cards
    Spectral Hand
    Creates disembodied glowing hand to deliver touch attacks. CRB
    Squeeze
    The target becomes flexible enough to squeeze through small spaces without penalty. ARG
    Stabilize Powder
    Ammunition in the targeted firearm is less likely to misfire. UC
    Staggering Fall
    Cause additional damage to a falling creature. RG
    Status
    Monitors condition, position of allies. CRB
    Steal Breath
    Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. ARG
    Steal Voice
    Target gains the croaking spellblight. UM
    Summon Monster II
    Summons extraplanar creature to fight for you. CRB
    Summon Swarm
    Summons swarm of bats, rats, or spiders. CRB
    Symbol of Mirroring M Triggered rune creates mirror images. UM
    Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
    Thunder Fire
    Ammunition in the targeted firearm deafens opponents. UC
    Touch of Idiocy
    Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
    Unnatural Lust
    Target is compelled to kiss or caress another. UM
    Unshakable Chill
    Target is afflicted with severe cold. UM
    Vomit Swarm
    Produces a spider swarm that fights for you. APG
    Web
    Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
    Web Shelter
    Create a comfortable shelter made of webbing. UM
    Zone of Truth
    Subjects within range cannot lie. CRB

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    3rd-Level Witch Spells
    Spell Name Comp. Description Source
    Accept Affliction   The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. CoP
    Accursed Glare
    Cause one creature to re-roll attack rolls and saving throws, taking the worse result. BotM
    Agonizing Rebuke
    Deal nonlethal damage to the target every time it attempts to attack or harm you. ARG
    Aggravate Affliction
    All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
    Anthropomorphic Animal
    Animal becomes bipedal. UM
    Arcane Sight
    Magical auras become visible to you. CRB
    Armor Lock
    Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. A target in light or medium metal armor becomes entangled on failed Reflex save. CRB
    Ash Storm
    Hamper vision and movement. UM
    Bestow Curse
    –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
    Blood Scent
    Gain scent ability against injured creatures. ARG
    Cackling Skull
    Skull acts as magic mouth, listeners are shaken. UM
    Call the Void
    An aura of nothingness damages and suffocates creatures adjacent to you. DEP
    Charitable Impulse
    Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
    Clairaudience/Clairvoyance
    Hear or see at a distance for 1 min./level. CRB
    Countless Eyes
    Extra eyes give all-around vision. UM
    Cup of Dust
    Causes a creature to become dehydrated. APG
    Deathwine
    Turn potion to temporary pool of necromatic energy. RoRLAE
    Deep Slumber
    Puts 10 HD of creatures to sleep. CRB
    Delay Poison, Communal
    As delay poison, but you may divide the duration among creatures touched. UC
    Dispel Magic
    Cancels one magical spell or effect. CRB
    Eldritch Fever
    Target gains the eldritch ague spellblight. UM
    Eruptive Pustules
    Acid boils burst when you are attacked. UM
    Excruciating Deformation
    Target takes Dex and Con damage. UM
    Fearsome Duplicate
    Make a monstrously distorted duplicate of you and control it. ARG
    Fins to Feet
    Transform the target's fins, flippers, or tail into legs and feet. ARG
    Flash Fire
    Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
    Fly
    Subject flies at speed of 60 ft. CRB
    Gloomblind Bolts
    Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
    Glyph of Warding M Inscription harms those who pass it. CRB
    Guiding Star
    Know approximate distance from where you cast this spell. APG
    Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
    Healing Thief
    You siphon half of all magical healing that the targeted creature receives. UC
    Heroism
    Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Hostile Levitation
    Levitates the targeted creature up off the ground. UC
    Howling Agony
    Screaming pain limits the target's actions. UM
    Hydrophobia
    Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Ice Spears
    Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
    Imbue With Addiction
    The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. MM
    Improve Trap
    Increase the difficulty of finding, disarming, or avoiding a trap. ARG
    Ki Leech
    Add to your ki pool when you critically hit. UM
    Lightning Bolt
    Electricity deals 1d6/level damage. CRB
    Loathsome Veil
    Nauseates and/or sickens weak creatures. UM
    Locate Object
    Senses direction toward object (specific or type). CRB
    Locate Weakness
    You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
    Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
    Marionette Possession
    As magic jar, but limited to line of sight. UM
    Nature's Ravages
    You greatly speed up the decomposition process of a nearby corpse. DHB
    Nature’s Exile
    Gives subject –10 on Survival checks. APG
    Nixie’s Lure
    Fascinate or lure creatures toward you with a song. ARG
    Pain Strike
    Inf licts 1d6 nonlethal damage 1 round/level. APG
    Paragon Surge
    Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat. ARG
    Pugwampi’s Grace
    One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
    Pup Shape
    Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
    Rage
    Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Raging Rubble
    Animate rubble or small stones into a swarm under your control. ARG
    Rain of Frogs
    Summon a swarm of poisonous frogs. UM
    Ray of Exhaustion
    Ray makes subject exhausted. CRB
    Reckless Infatuation
    Target is compelled to stay near another. UM
    Remove Blindness/Deafness
    Cures normal or magical blindness or deafness. CRB
    Remove Curse
    Frees object or person from curse. CRB
    Remove Disease
    Cures all diseases affecting subject. CRB
    Returning weapon. Communal
    As returning weapon, but you may divide the duration among weapons touched. UC
    Riversight   You can view events transpiring along a natural watercourse you touch. PR
    Sands of Time
    Target temporarily ages. UM
    Screech
    Foes provoke attacks of opportunity. APG
    Seek Thoughts
    Detects thinking creatures’ thoughts. APG
    Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
    Share Senses
    Perceive the world around your familiar. APG
    Sleet Storm
    Hampers vision and movement. CRB
    Speak with Dead
    Corpse answers one question/two levels. CRB
    Spit Venom
    Spit blinding black adder venom. UM
    Stinking Cloud
    Nauseating vapors, 1 round/level. CRB
    Storm Step
    You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
    Strangling Hair
    Your hair animates and grapples. UM
    Suggestion
    Compels a subject to follow stated course of action. CRB
    Summon Monster III
    Summons extraplanar creature to fight for you. CRB
    Tongues
    Speak and understand any language. CRB
    Twilight Knife
    Floating knife attacks with you. APG
    Unadulterated Loathing
    Target is compelled to avoid another creature. UM
    Unravel Destiny
    A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
    Vampiric Touch
    Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
    Vermin Shape I
    Take the form and some of the powers of a Small or Medium vermin. UM
    Vision of Hell
    Illusory hellscape makes creatures shaken. UM
    Ward of the Season
    Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Elf only.
    ARG
    Water Walk
    Subject treads on water as if solid. CRB
    Waters of Maddening M Create a more potent unholy water. ISWG
    Witness
    See through the target's eyes and ears. UM

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    4th-Level Witch Spells
    Spell Name Comp. Description Source
    Absorb Toxicity
    You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Age Resistance, Lesser
    Ignore penalties from middle age. UM
    Antithetical Constraint
    The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
    Arcane Eye
    Invisible floating eye moves 30 ft./round. CRB
    Battle Trance
    Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Black Spot
    Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
    Black Tentacles
    Tentacles grapple all creatures within a 20-ft. spread. CRB
    Blast Barrier
    Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
    Cape of Wasps
    Wasp swarm defends or carries you. UM
    Charm Monster
    Makes monster believe it is your ally. CRB
    Confusion
    Subjects behave oddly for 1 round/level. CRB
    Crushing Despair
    Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
    Cure Serious Wounds
    Cures 3d8 damage + 1/level (max +15). CRB
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Daze, Mass
    As daze, but affecting multiple creatures. UM
    Death Ward
    Grants bonuses against death spells and negative energy. CRB
    Debilitating Portent
    Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell UC
    Detect Scrying
    Alerts you to magical eavesdropping. CRB
    Dimension Door
    Teleports you a short distance. CRB
    Discern Lies
    Reveals deliberate falsehoods. CRB
    Divination M Provides useful advice for specific proposed actions. CRB
    Enervation
    Subject gains 1d4 negative levels. CRB
    False Life, Greater
    Gain 2d10 temporary hp + 1/level. UM
    Familiar Melding
    Possess your familiar. UM
    Fear
    Subjects within cone flee for 1 round/level. CRB
    Fleshworm Infestation
    Worms deal hp and Dex damage. UM
    Forgetful Slumber M As deep slumber and make target forgets the last 5 minutes. ARG
    Geas, Lesser
    Commands subject of 7 HD or less. CRB
    Geb’s Hammer
    Use destroyed undead to smash foes for 1d6 damage per 3 levels. ISM
    Hellmouth Lash
    Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. ARG
    Ice Storm
    Hail deals 5d6 damage in cylinder 40 ft. across. CRB
    Infernal Healing, Greater
    Touch a creature with devils blood, giving it fast healing 4. ISWG
    Inflict Serious Wounds
    Touch attack, 3d8 damage + 1/level (max +15). CRB
    Locate Creature
    Indicates direction to familiar creature. CRB
    Minor Creation
    Creates one cloth or wood object. CRB
    Moonstruck
    Subject is enraged and confused. APG
    Named Bullet
    Imbues ammunition with accuracy against a specific creature type. UC
    Neutralize Poison
    Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Phantasmal Killer
    Fearsome illusion kills subject or deals 3d6 damage. CRB
    Poison
    Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
    Resilient Reservoir
    Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses. ARG
    Ride the Waves
    Target can breathe water and swim. UM
    Scrying F Spies on subject from a distance. CRB
    Secure Shelter
    Creates sturdy cottage. CRB
    Shadow Step
    Teleport from one shadow to another. UM
    Skeleton Crew
    Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
    Sleepwalk M Causes creature to move while asleep. APG
    Solid Fog
    Blocks vision and slows movement. CRB
    Spite F Inflict touch spell upon creature that attacks you. APG
    Summon Accuser
    Summons a single accuser devil from Hell to do your bidding. RG
    Summon Monster IV
    Summons extraplanar creature to fight for you. CRB
    Symbol of Healing M Triggered rune heals living creatures. UM
    Symbol of Revelation M Triggered symbol reveals illusions. UM
    Symbol of Slowing M Triggered rune slows creatures. UM
    Threefold Aspect F Appear older or younger. APG
    Tongues, Communal
    As tongues, but you may divide the duration among creatures touched. UC
    Touch of Slime
    Touch infests a target with green slime. UM
    Vermin Shape II
    As vermin shape, but Tiny or Large. UM
    Volcanic Storm
    Hot rocks deal 5d6 damage. UM
    Wandering Star Motes
    Outlines subject and produces light as a sunrod. APG
    Web Cloud
    Create a moving cloud of webbing that hinders travel and traps creatures. ARG

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    5th-Level Witch Spells
    Spell Name Comp. Description Source
    Baleful Polymorph
    Turns subject into harmless animal. CRB
    Banish Seeming
    Dispels touched illusion or a creature's change in form. APG
    Blood Boil
    Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
    Blight
    Withers one plant or deals 1d6/level damage to plant creature. CRB
    Break Enchantment
    Frees subjects from enchantments, transmutations, and curses. CRB
    Cloudkill
    Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
    Contact Other Plane
    Lets you ask question of extraplanar entity. CRB
    Contagion, Greater
    Infect a subject with a magical disease. UM
    Cure Critical Wounds
    Cures 4d8 damage + 1/level (max +20). CRB
    Curse of Disgust
    Target is sickened while viewing trigger. UM
    Curse, Major
    As bestow curse, but harder to remove. UM
    Damnation Stride
    Teleports you a short distance and produce a burst of fire. ARG
    Dominate Person
    Controls humanoid telepathically. CRB
    Feeblemind
    Subject's Int and Cha drop to 1. CRB
    Ghoul Army
    1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
    Half-Blood Extraction M Transform a willing half-orc into a full-blooded orc. ARG
    Hold Monster
    As hold person, but any creature. CRB
    Hostile Juxtaposition
    You create a dimensional link with a targeted creature, and switch spots with it. UC
    Inflict Critical Wounds
    Touch attack, 4d8 damage + 1/level (max +20). CRB
    Magic Jar F Enables possession of another creature. CRB
    Major Creation
    As minor creation, plus stone and metal. CRB
    Mark of Justice
    Designates action that triggers curse on subject. CRB
    Mind Fog
    Subjects in fog get –10 to Wis and Will checks. CRB
    Old Salt’s Curse
    Curse a creature with permanent seasickness. ARG
    Overland Flight
    You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Pain Strike, Mass
    As pain strike, but affects multiple creatures. APG
    Plague Carrier
    Target's attacks carry filth fever. UM
    Possess Object M Possess and animate one object. UM
    Prying Eyes
    1d4 + 1/level floating eyes scout for you. CRB
    Reincarnate
    Brings dead subject back in a random body. CRB
    Rest Eternal M Dead creature cannot be revived. APG
    Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
    Siphon Magic
    Transfers a magical effect from touched creature to yourself. ISM
    Smug Narcissism
    Target is distracted by its sense of self. UM
    Suffocation
    Target quickly suffocates to death. APG
    Summon Infernal Host
    Summon host devils. RG
    Summon Monster V
    Summons extraplanar creature to fight for you. CRB
    Summoner Conduit
    The target takes damage whenever its summoned creature does. UC
    Symbol of Pain M Triggered rune wracks creatures with pain. CRB
    Symbol of Scrying M Triggered rune activates scrying sensor. UM
    Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
    Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
    Telepathic Bond
    Link lets allies communicate. CRB
    Teleport
    Instantly transports you as far as 100 miles per level. CRB
    Truespeak
    Communicate with any creature which is not mindless. ARG
    Unseen Crew
    Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
    Village Veil
    Discourage creatures from investigating an area by making it look useless. ARG
    Waves of Fatigue
    Several targets become fatigued. CRB
    Wind Blades
    Create invisible blades that harm the target more the faster it moves. ARG
    Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC

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    6th-Level Witch Spells
    Spell Name Comp. Description Source
    Age Resistance
    Ignore penalties from old age. UM
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Animate Objects
    Objects attack your foes. CRB
    Binding Earth, Mass DF Target creatures treats areas of earth and stone as difficult terrain. ARG
    Cloak of Dreams
    Causes living creatures within 5 ft. to fall asleep. APG
    Cone of Cold
    1d6/level cold damage. CRB
    Cure Light Wounds, Mass
    Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Dispel Magic, Greater
    As dispel magic, but with multiple targets. CRB
    Dust Form
    You become an incorporeal creature of dust for a short period of time. UC
    Eldritch Conduit, Greater
    Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. ISM
    Epidemic
    Infect a subject with a highly contagious disease. UM
    Eyebite
    Target becomes panicked, sickened, and comatose. CRB
    Fester, Mass
    As fester, but affecting multiple targets. APG
    Find the Path
    Shows most direct way to a location. CRB
    Flesh to Stone
    Turns subject creature into statue. CRB
    Geas/Quest
    As lesser geas, but affects any creature. CRB
    Guards and Wards
    Array of magic effects protect area. CRB
    Heroism, Greater
    Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
    Ice Crystal Teleport
    Target is frozen, then teleported. UM
    Inflict Light Wounds, Mass
    Deals 1d8 damage + 1/level, affects 1 subject/level. CRB
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Named Bullet, Greater
    As named bullet, but deals 2 points of damage for every caster level. UC
    Plague Storm
    Cloud infects creatures like contagion. UM
    Raise Dead M Restores life to subject who died as long as one day/level ago. CRB
    Sabotage Construct   As confusion, except that it affects only constructs. PR
    Share Skin
    Possess an animal BotM
    Slay Living
    Touch attack deals 12d6 + 1 per level. CRB
    Stone to Flesh
    Restores petrified creature. CRB
    Suggestion, Mass
    As suggestion, affects 1 subject/level. CRB
    Summon Monster VI
    Summons extraplanar creature to fight for you. CRB
    Swarm Skin
    Turns your body into a swarm of vermin. APG
    Symbol of Fear M Triggered rune panics nearby creatures. CRB
    Symbol of Persuasion M Triggered rune charms creatures. CRB
    Symbol of Sealing M Create triggered wall of force. UM
    Transformation M You gain combat bonuses. CRB
    True Seeing M Lets you see all things as they really are. CRB
    Unconscious Agenda
    Plant subconscious directive in target creature. RoRLAE
    Undeath Ward
    You create a pale silver barrier that repels undead. DoG
    Unwilling Shield M Subject shares wounds you receive. APG
    Vengeful Outrage
    Target is compelled to destroy one enemy. UM

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    7th-Level Witch Spells
    Spell Name Comp. Description Source
    Age Resistance, Greater
    Ignore penalties from venerable age. UM
    Arcane Sight, Greater
    As arcane sight, but also reveals magic effects on creatures and objects. CRB
    Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. ARG
    Chain Lightning
    1d6/level damage and 1 secondary bolt/level. CRB
    Control Weather
    Changes weather in local area. CRB
    Create Demiplane, Lesser F Create your own demiplane. UM
    Cure Moderate Wounds, Mass
    Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Harm
    Deals 10 points/level damage to target. CRB
    Heal
    Cures 10 points/level damage, all diseases and mental conditions. CRB
    Hold Person, Mass
    As hold person, but all within 30 ft. CRB
    Hostile Juxtaposition, Greater
    You may target one creature for every four of your caster levels. UC
    Ice Body
    Your body becomes living ice. UM
    Inflict Moderate Wounds, Mass
    Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
    Insanity
    Subject suffers continuous confusion. CRB
    Instant Summons M Prepared object appears in your hand. CRB
    Lunar Veil
    Dispel light and revert lycanthropes. UM
    Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
    Nature's Ravages, Greater
    You greatly speed up the decomposition process of a nearby corpse on the scale of years. DHB
    Phase Door
    Creates an invisible passage through a barrier. CRB
    Plane Shift F As many as eight subjects travel to another plane. CRB
    Power Word Blind
    Blinds creature with 200 hp or less. CRB
    Regenerate
    Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
    Scouring Winds
    Winds block vision and deal 3d6 damage per round. UM
    Scrying, Greater
    As scrying, but faster and longer. CRB
    Summon Monster VII
    Summons extraplanar creature to fight for you. CRB
    Symbol of Stunning M Triggered rune stuns creatures. CRB
    Symbol of Weakness M Triggered rune weakens creatures. CRB
    Teleport Object
    As teleport, but affects a touched object. CRB
    Teleport, Greater
    As teleport, but no range limit and no off-target arrival. CRB
    Temporary Resurrection M Bring a creature to life for 24 hours. UM
    Vision M As legend lore, but quicker. CRB
    Vision of Doom

    ISWG
    Walk through Space
    You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Waves of Ecstasy
    Pleasure stuns and staggers creatures. UM
    Waves of Exhaustion
    Several targets become exhausted. CRB

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    8th-Level Witch Spells
    Spell Name Comp. Description Source
    Antipathy
    Object or location affected by spell repels certain creatures. CRB
    Charm Monster, Mass
    As charm monster, but all within 30 ft. CRB
    Clone MF Duplicate awakens when original dies. CRB
    Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
    Cure Serious Wounds, Mass
    Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
    Demand
    As sending, plus you can send suggestion. CRB
    Destruction F Kills subject and destroys remains. CRB
    Discern Location
    Reveals exact location of creature or object. CRB
    Frightful Aspect
    You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
    Horrid Wilting
    Deals 1d6/level damage within 30 ft. CRB
    Inflict Serious Wounds, Mass
    Deals 3d8 damage + 1/level, affects 1 subject/level. CRB
    Irresistible Dance
    Forces subject to dance. CRB
    Maze
    Traps subject in extradimensional maze. CRB
    Mind Blank
    Subject is protected from mental/emotional magic and scrying. CRB
    Moment of Prescience
    You gain +1/level insight bonus on single attack roll, check, or save. CRB
    Nine Lives
    The target can choose nine times from a variety of abilities which help get out of trouble or relive harmful effects or conditions. ARG
    Power Word Stun
    Stuns creature with 150 hp or less. CRB
    Prediction of Failure
    Target is permanently shaken and sickened, and may gain a spellblight. UM
    Prying Eyes, Greater
    As prying eyes, but eyes have true seeing. CRB
    Resurrection M Fully restore dead subject. CRB
    Share Skin, Greater
    Possess a creature BotM
    Stormbolts
    1d8 damage/level (max 20d8) to targets. APG
    Summon Monster VIII
    Summons extraplanar creature to fight for you. CRB
    Symbol of Death M Triggered rune kills nearby creatures. CRB
    Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
    Sympathy M Object or location attracts certain creatures. CRB
    Trap the Soul M Imprisons subject within gem. CRB

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    9th-Level Witch Spells
    Spell Name Comp. Description Source
    Astral Projection M Projects you and others onto Astral Plane. CRB
    Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
    Cure Critical Wounds, Mass
    Cures 4d8 damage + 1/level for many creatures. CRB
    Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
    Dominate Monster
    As dominate person, but any creature. CRB
    Elemental Swarm
    Summons multiple elementals. CRB
    Foresight
    “Sixth sense” warns of impending danger. CRB
    Heroic Invocation
    Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
    Hold Monster, Mass
    As hold monster, but all within 30 ft. CRB
    Inflict Critical Wounds, Mass
    Deals 4d8 damage + 1/level, affects 1 subject/level. CRB
    Mind Blank, Communal
    As mind blank, but you may divide the duration among creatures touched. UC
    Polar Midnight
    Cold darkness paralyzes and deals damage. UM
    Power Word Kill
    Kills one creature with 100 hp or less. CRB
    Refuge M Alters item to transport its possessor to your abode. CRB
    Soul Bind F Traps newly dead soul to prevent resurrection. CRB
    Storm of Vengeance
    Storm rains acid, lightning, and hail. CRB
    Suffocation, Mass
    One creature/level suffocates to death. APG
    Summon Monster IX
    Summons extraplanar creature to fight for you. CRB
    Symbol of Strife M Triggered rune makes creatures attack. UM
    Symbol of Vulnerability M Triggered rune gives penalties. UM
    Teleportation Circle M Teleports creatures inside circle. CRB
    Wail of the Banshee
    Deals 10 damage/level to 1 creature/level. CRB

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