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    Witch

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    Third Party Witch Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Witch Spells (Cantrips)
    Spell Name Comp. Description Source
    Arcane Mark   Inscribes a personal rune on an object or creature (visible or invisible). CRB
    Bleed   Cause a stabilized creature to resume dying. CRB
    Dancing Lights   Creates torches or other lights. CRB
    Daze   A single humanoid creature with 4 HD or less loses its next action. CRB
    Detect Magic   Detects all spells and magic items within 60 ft. CRB
    Detect Poison   Detects poison in one creature or small object. CRB
    Guidance   +1 on one attack roll, saving throw, or skill check. CRB
    Light   Object shines like a torch. CRB
    Mending   Makes minor repairs on an object. CRB
    Message   Whisper conversation at distance. CRB
    Putrefy Food and Drink   Makes food and water inedible. APG
    Read Magic   Read scrolls and spellbooks. CRB
    Resistance   Subject gains +1 on saving throws. CRB
    Spark   Ignites flammable objects. APG
    Stabilize   Cause a dying creature to stabilize. CRB
    Touch of Fatigue   Touch attack fatigues target. CRB

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    1st-Level Witch Spells
    Spell Name Comp. Description Source
    Alchemical Tinkering   Transform one firearm or alchemical item into another one. ARG
    Air Bubble   Creates a small pocket of air around your head or an object. UC
    Alchemical Tinkering   Transform one mundane alchemical item or firearm into another. ARG
    Beguiling Gift   Subject immediately accepts an offered item and uses it. APG
    Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Blood Money   Use your blood to create material components for spells. RoRLAE
    Bungle   Target takes a -20 penalty on its next attack roll or check. UM
    Burning Hands   1d4/level fire damage (max 5d4). CRB
    Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. CRB
    Charm Person   Makes one person your friend. CRB
    Chill Touch   One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
    Command   One subject obeys selected command for 1 round. CRB
    Compel Hostility   Compels opponents to attack you instead of your allies. UC
    Comprehend Languages   You understand all spoken and written languages. CRB
    Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
    Damp Powder   Ruins ammunition loaded in the targeted firearm. UC
    Dancing Lantern   Animates a lantern that follows you. APG
    Decompose Corpse   Turn a corpse into a clean skeleton. UM
    Delay Disease  DF Gain immunity to disease for 24h. ARG
    Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
    Detect Secret Doors   Reveals hidden doors within 60 ft. CRB
    Diagnose Disease   Detect and identify diseases. UM
    Ear Piercing Scream   Deal sonic damage and daze target. UM
    Enlarge Person   Humanoid creature doubles in size. CRB
    Forced Quiet   Target cannot make loud noises. UM
    Frostbite   Target takes cold damage and is fatigued. UM
    Fumbletongue   Target cannot speak intelligently. UM
    Hex Ward   Target gains +4 on saves against witch hexes. UM
    Hypnotism   Fascinates 2d4 HD of creatures. CRB
    Icicle Dagger   Masterwork ice dagger deals +1 cold damage. UM
    Identify   Gives +10 bonus to identify magic items. CRB
    Ill Omen   Target rolls twice for checks and attacks and uses worst roll. APG
    Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. ISWG
    Inflict Light Wounds   Touch deals 1d8 damage +1/level (max +5). CRB
    Interrogation   Target answers questions or suffers pain. UM
    Jury-Rig   Removes the broken condition from the targeted object. UC
    Karmic Blessing   Target treats skill of choice as a class skill. ARG
    Ki Arrow   Arrow deals damage as your unarmed strike. UM
    Lock Gaze   Compels the target to look only at you for the duration of the spell. UC
    Mage Armor   Gives subject +4 armor bonus. CRB
    Marid’s Mastery   Target gains bonus to attack and damage rolls if it and opponent are touching water, or a penalty if they are touching the ground. ARG
    Mask Dweomer   Hides presence of a spell from detect magic. APG
    Mount   Summons riding horse for 2 hours/level. CRB
    Mudball   Blind an opponent with a ball of sticky mud. ARG
    Negative Reaction   Targeted creature may not positively influence anyone. UC
    Nereid’s Grace   Gain a deflection bonus to Armor Class and CMD when not wearing armor or the armor is invisible. ARG
    Obscuring Mist   Fog surrounds you. CRB
    Peacebond   Locks a weapon in place on the target’s body. UC
    Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
    Ray of Sickening   Ray makes subject sickened. UM
    Recharge Innate Magic   Regain one use of all 0-level and 1st-level spell-like abilities you can use as the result of a racial trait. ARG
    Reduce Person   Humanoid creature halves in size. CRB
    Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. UC
    Remove Sickness   Suppress disease, nausea, and the sickened condition. UM
    Restore Corpse   Skeletal corpse grows flesh. UM
    Sanctify Corpse   Prevent a corpse from becoming an undead. UM
    Shadow Weapon   Create a quasi-real masterwork weapon. UM
    Sleep   Puts 4 HD of creatures into magical slumber. CRB
    Sow Thought   Plant a brief thought in the mind of another. ARG
    Strong Wings   Improved the fly speed and maneuverability of a winged creature. ARG
    Summon Minor Monster   Summon 1d3 Tiny animals. UM
    Summon Monster I   Summons extraplanar creature to fight for you. CRB
    Theft Ward   Gain a bonus to Perception checks to notice someone trying to steal an object from you. ARG
    Touch of Combustion   Cause the touched target to ignite in a violent burst of flame. ARG
    Transfer Tattoo   Move a magic tattoo from one creature to another. ISM
    Unbreakable Heart   Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
    Undine’s Curse   Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. ARG
    Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Unprepared Combatant   Target takes -4 on initiative and Reflex saves. UM
    Unseen Servant   Invisible force obeys your commands. CRB
    Urban Grace   Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. ARG
    Vocal Alteration   Disguise target's voice. UM
    Weaken Powder   Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. UC
    Web Bolt   Trap the target in a miniature version of the web spell. ARG
    Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
    ARG
    Youthful Appearance   Target appears younger. UM

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    2nd-Level Witch Spells
    Spell Name Comp. Description Source
    Aboleth’s Lung   Targets can breath water, but lose the ability to breathe air. ARG
    Adoration   You gain a bonus on Diplomacy checks and performance combat checks. UC
    Alter Self   Assume form of a Small or Medium humanoid. CRB
    Ancestral Regression   Drow target temporarily transforms into a surface elf and is protected as by undetectable alignment. ARG
    Augury MF Learns whether an action will be good or bad. CRB
    Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. UC
    Binding Earth  /DF Target creature treats areas of earth and stone as difficult terrain. ARG
    Blindness/Deafness   Makes subject blinded or deafened. CRB
    Blood Blaze   Aura that makes injured creatures spray burning blood. ARG
    Blood Transcription   Learn a spell from the target's blood. UM
    Boiling Blood   Targets take fire damage; orcs get +2 Strength. UM
    Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. APG
    Carry Companion   Transform a willing animal or magical beast and its gear into a small statuette, from which form it can be restored on command. APG
    Commune with Birds   You can ask birds a question. ARG
    Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
    Daze Monster   Living creature of 6 HD or less loses its next action. CRB
    Death Candle   Kills dying creature; you summon a fire elemental. ARG
    Death Knell   Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CRB
    Delay Pain   Ignore pain for 1 hour/level. UM
    Delay Poison   Stops poison from harming target for 1 hour/level. CRB
    Destabilize Powder   Ammunition in the targeted firearm is prone to misfire. UC
    Detect Thoughts   Allows “listening” to surface thoughts. CRB
    Disfiguring Touch   Target becomes disfigured. UM
    Eldritch Conduit   Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. ISM
    Embrace Destiny    Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. ISM
    Enemy's Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. ARG
    Enthrall   Captivates all within 100 ft. + 10 ft./level. CRB
    False Life   Gain 1d10 temporary hp + 1/level (max +10). CRB
    Feast of Ashes   A target starves with an insatiable hunger. APG
    Fester   Gives subject SR 12 + your level vs. healing effects. APG
    Find Traps   Notice traps as a rogue does. CRB
    Fog Cloud   Fog obscures vision. CRB
    Frost Fall   The area is covered in a chilling frost. UC
    Fury of the Sun   Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). ARG
    Gentle Repose   Preserves one corpse. CRB
    Ghostly Disguise   You look like a ghost of yourself. UM
    Glide   You take no falling damage and move 60 ft./round while falling. APG
    Glitterdust   Blinds creatures, outlines invisible creatures. CRB
    Haunting Mists   Creatures are shaken and take Wis damage. UM
    Hidden Speech   Gain +10 on Bluff to send secret messages. APG
    Hold Person   Paralyzes one humanoid for 1 round/level. CRB
    Inflict Moderate Wounds   Touch attack, 2d8 damage + 1/level (max +10). CRB
    Levitate   Subject moves up and down at your direction. CRB
    Limp Lash   Create a magical noose around target's head, possibly paralyzing them. Gob
    Lipstitch   Stitch one creature's lips shut. Gob
    Mad Hallucination   Target takes penalties to mental actions. UM
    Mask Dweomer, Communal   As mask dweomer, but you may divide the duration among creatures touched. UC
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Minor Dream   Allow yourself or a gnome you touch to send a short message to a dreaming recipient. ARG
    Miserable Pity   Opponents cannot attack a pathetic creature. UM
    Mount, Communal   As mount, but you may divide the duration among creatures touched. UC
    Perceive Cues   +5 Perception and Sense Motive 10 min./level. APG
    Pernicious Poison   Target takes a -4 penalty against poison. UM
    Pox Pustules   Subject is sickened and has –4 Dex. APG
    Protective Penumbra   Shadow protects the target from light. UM
    Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Recoil Fire   Ammunition in the targeted firearm generates excessive recoil. UC
    Reinforce Armaments, Communal   As reinforce armaments, but you may divide the spell’s duration among objects touched. UC
    Returning Weapon   Grants a weapon the returning special weapon quality. UC
    Scare   Frightens creatures of less than 6 HD. CRB
    See Invisibility   Reveals invisible creatures or objects. CRB
    Sentry Skull M Animate the head of a recently dead creature to serve as a sentry. ARG
    Severed Fate   A target becomes shaken and can not use hero points for 10 minutes per level. APG
    Shadow Anchor   Tether the target to its current square with its own shadow, making it difficult for the target to move far. ARG
    Share Memory   Share one memory with the target. UM
    Sickening Strikes   Sicken creatures you hit with melee attacks. ARG
    Silk to Steel   Use a scarf as a shield or whip. UM
    Skinsend   Animate and possess your own skin as if it were a separate creature. UM
    Soothing Word   Reduces effects of multiple conditions on target. Cards
    Spectral Hand   Creates disembodied glowing hand to deliver touch attacks. CRB
    Squeeze   The target becomes flexible enough to squeeze through small spaces without penalty. ARG
    Stabilize Powder   Ammunition in the targeted firearm is less likely to misfire. UC
    Staggering Fall   Cause additional damage to a falling creature. RG
    Status   Monitors condition, position of allies. CRB
    Steal Breath   Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. ARG
    Steal Voice   Target gains the croaking spellblight. UM
    Summon Monster II   Summons extraplanar creature to fight for you. CRB
    Summon Swarm   Summons swarm of bats, rats, or spiders. CRB
    Symbol of Mirroring M Triggered rune creates mirror images. UM
    Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
    Thunder Fire   Ammunition in the targeted firearm deafens opponents. UC
    Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
    Unnatural Lust   Target is compelled to kiss or caress another. UM
    Unshakable Chill   Target is afflicted with severe cold. UM
    Vomit Swarm   Produces a spider swarm that fights for you. APG
    Web   Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
    Web Shelter   Create a comfortable shelter made of webbing. UM
    Zone of Truth   Subjects within range cannot lie. CRB

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    3rd-Level Witch Spells
    Spell Name Comp. Description Source
    Accursed Glare   Cause one creature to re-roll attack rolls and saving throws, taking the worse result. BotM
    Agonizing Rebuke   Deal nonlethal damage to the target every time it attempts to attack or harm you. ARG
    Anthropomorphic Animal   Animal becomes bipedal. UM
    Arcane Sight   Magical auras become visible to you. CRB
    Armor Lock   Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. A target in light or medium metal armor becomes entangled on failed Reflex save. CRB
    Ash Storm   Hamper vision and movement. UM
    Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
    Blood Scent   Gain scent ability against injured creatures. ARG
    Cackling Skull   Skull acts as magic mouth, listeners are shaken. UM
    Call the Void   An aura of nothingness damages and suffocates creatures adjacent to you. DEP
    Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
    Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. CRB
    Countless Eyes   Extra eyes give all-around vision. UM
    Cup of Dust   Causes a creature to become dehydrated. APG
    Deathwine   Turn potion to temporary pool of necromatic energy. RoRLAE
    Deep Slumber   Puts 10 HD of creatures to sleep. CRB
    Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
    Dispel Magic   Cancels one magical spell or effect. CRB
    Eldritch Fever   Target gains the eldritch ague spellblight. UM
    Eruptive Pustules   Acid boils burst when you are attacked. UM
    Excruciating Deformation   Target takes Dex and Con damage. UM
    Fearsome Duplicate   Make a monstrously distorted duplicate of you and control it. ARG
    Fins to Feet   Transform the target's fins, flippers, or tail into legs and feet. ARG
    Flash Fire   Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
    Fly   Subject flies at speed of 60 ft. CRB
    Gloomblind Bolts   Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
    Glyph of Warding M Inscription harms those who pass it. CRB
    Guiding Star   Know approximate distance from where you cast this spell. APG
    Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
    Healing Thief   You siphon half of all magical healing that the targeted creature receives. UC
    Heroism   Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Hostile Levitation   Levitates the targeted creature up off the ground. UC
    Howling Agony   Screaming pain limits the target's actions. UM
    Hydrophobia   Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Ice Spears   Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
    Imbue With Addiction   The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. MM
    Improve Trap   Increase the difficulty of finding, disarming, or avoiding a trap. ARG
    Ki Leech   Add to your ki pool when you critically hit. UM
    Lightning Bolt   Electricity deals 1d6/level damage. CRB
    Loathsome Veil   Nauseates and/or sickens weak creatures. UM
    Locate Object   Senses direction toward object (specific or type). CRB
    Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
    Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
    Marionette Possession   As magic jar, but limited to line of sight. UM
    Nature's Ravages   You greatly speed up the decomposition process of a nearby corpse. DHB
    Nature’s Exile   Gives subject –10 on Survival checks. APG
    Nixie’s Lure   Fascinate or lure creatures toward you with a song. ARG
    Pain Strike   Inf licts 1d6 nonlethal damage 1 round/level. APG
    Paragon Surge   Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat. ARG
    Pugwampi’s Grace   One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
    Pup Shape   Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
    Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Raging Rubble   Animate rubble or small stones into a swarm under your control. ARG
    Rain of Frogs   Summon a swarm of poisonous frogs. UM
    Ray of Exhaustion   Ray makes subject exhausted. CRB
    Reckless Infatuation   Target is compelled to stay near another. UM
    Remove Blindness/Deafness   Cures normal or magical blindness or deafness. CRB
    Remove Curse   Frees object or person from curse. CRB
    Remove Disease   Cures all diseases affecting subject. CRB
    Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. UC
    Sands of Time   Target temporarily ages. UM
    Screech   Foes provoke attacks of opportunity. APG
    Seek Thoughts   Detects thinking creatures’ thoughts. APG
    Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
    Share Senses   Perceive the world around your familiar. APG
    Sleet Storm   Hampers vision and movement. CRB
    Speak with Dead   Corpse answers one question/two levels. CRB
    Spit Venom   Spit blinding black adder venom. UM
    Stinking Cloud   Nauseating vapors, 1 round/level. CRB
    Strangling Hair   Your hair animates and grapples. UM
    Suggestion   Compels a subject to follow stated course of action. CRB
    Summon Monster III   Summons extraplanar creature to fight for you. CRB
    Tongues   Speak and understand any language. CRB
    Twilight Knife   Floating knife attacks with you. APG
    Unadulterated Loathing   Target is compelled to avoid another creature. UM
    Unravel Destiny   A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
    Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
    Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. UM
    Vision of Hell   Illusory hellscape makes creatures shaken. UM
    Ward of the Season   Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Elf only.
    ARG
    Water Walk   Subject treads on water as if solid. CRB
    Waters of Maddening M Create a more potent unholy water. ISWG
    Witness   See through the target's eyes and ears. UM

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    4th-Level Witch Spells
    Spell Name Comp. Description Source
    Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Age Resistance, Lesser   Ignore penalties from middle age. UM
    Antithetical Constraint   The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
    Arcane Eye   Invisible floating eye moves 30 ft./round. CRB
    Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Black Spot   Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
    Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. CRB
    Blast Barrier   Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
    Cape of Wasps   Wasp swarm defends or carries you. UM
    Charm Monster   Makes monster believe it is your ally. CRB
    Confusion   Subjects behave oddly for 1 round/level. CRB
    Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
    Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Daze, Mass   As daze, but affecting multiple creatures. UM
    Death Ward   Grants bonuses against death spells and negative energy. CRB
    Debilitating Portent   Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell UC
    Detect Scrying   Alerts you to magical eavesdropping. CRB
    Dimension Door   Teleports you a short distance. CRB
    Discern Lies   Reveals deliberate falsehoods. CRB
    Divination M Provides useful advice for specific proposed actions. CRB
    Enervation   Subject gains 1d4 negative levels. CRB
    False Life, Greater   Gain 2d10 temporary hp + 1/level. UM
    Familiar Melding   Possess your familiar. UM
    Fear   Subjects within cone flee for 1 round/level. CRB
    Fleshworm Infestation   Worms deal hp and Dex damage. UM
    Forgetful Slumber M As deep slumber and make target forgets the last 5 minutes. ARG
    Geas, Lesser   Commands subject of 7 HD or less. CRB
    Geb’s Hammer   Use destroyed undead to smash foes for 1d6 damage per 3 levels. ISM
    Hellmouth Lash   Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. ARG
    Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. CRB
    Infernal Healing, Greater   Touch a creature with devils blood, giving it fast healing 4. ISWG
    Inflict Serious Wounds   Touch attack, 3d8 damage + 1/level (max +15). CRB
    Locate Creature   Indicates direction to familiar creature. CRB
    Minor Creation   Creates one cloth or wood object. CRB
    Moonstruck   Subject is enraged and confused. APG
    Named Bullet   Imbues ammunition with accuracy against a specific creature type. UC
    Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. CRB
    Poison   Touch deals 1d3 Con damage 1/round for 6 rounds. CRB
    Resilient Reservoir   Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses. ARG
    Ride the Waves   Target can breathe water and swim. UM
    Scrying F Spies on subject from a distance. CRB
    Secure Shelter   Creates sturdy cottage. CRB
    Shadow Step   Teleport from one shadow to another. UM
    Skeleton Crew   Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
    Sleepwalk M Causes creature to move while asleep. APG
    Solid Fog   Blocks vision and slows movement. CRB
    Spite F Inflict touch spell upon creature that attacks you. APG
    Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
    Summon Monster IV   Summons extraplanar creature to fight for you. CRB
    Symbol of Healing M Triggered rune heals living creatures. UM
    Symbol of Revelation M Triggered symbol reveals illusions. UM
    Symbol of Slowing M Triggered rune slows creatures. UM
    Threefold Aspect F Appear older or younger. APG
    Tongues, Communal   As tongues, but you may divide the duration among creatures touched. UC
    Touch of Slime   Touch infests a target with green slime. UM
    Vermin Shape II   As vermin shape, but Tiny or Large. UM
    Volcanic Storm   Hot rocks deal 5d6 damage. UM
    Wandering Star Motes   Outlines subject and produces light as a sunrod. APG
    Web Cloud   Create a moving cloud of webbing that hinders travel and traps creatures. ARG

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    5th-Level Witch Spells
    Spell Name Comp. Description Source
    Baleful Polymorph   Turns subject into harmless animal. CRB
    Banish Seeming   Dispels touched illusion or a creature's change in form. APG
    Blood Boil   Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
    Blight   Withers one plant or deals 1d6/level damage to plant creature. CRB
    Break Enchantment   Frees subjects from enchantments, transmutations, and curses. CRB
    Cloudkill   Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
    Contact Other Plane   Lets you ask question of extraplanar entity. CRB
    Contagion, Greater   Infect a subject with a magical disease. UM
    Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
    Curse of Disgust   Target is sickened while viewing trigger. UM
    Curse, Major   As bestow curse, but harder to remove. UM
    Damnation Stride   Teleports you a short distance and produce a burst of fire. ARG
    Dominate Person   Controls humanoid telepathically. CRB
    Feeblemind   Subject's Int and Cha drop to 1. CRB
    Ghoul Army   1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
    Half-Blood Extraction M Transform a willing half-orc into a full-blooded orc. ARG
    Hold Monster   As hold person, but any creature. CRB
    Hostile Juxtaposition   You create a dimensional link with a targeted creature, and switch spots with it. UC
    Inflict Critical Wounds   Touch attack, 4d8 damage + 1/level (max +20). CRB
    Magic Jar F Enables possession of another creature. CRB
    Major Creation   As minor creation, plus stone and metal. CRB
    Mark of Justice   Designates action that triggers curse on subject. CRB
    Mind Fog   Subjects in fog get –10 to Wis and Will checks. CRB
    Old Salt’s Curse   Curse a creature with permanent seasickness. ARG
    Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Pain Strike, Mass   As pain strike, but affects multiple creatures. APG
    Plague Carrier   Target's attacks carry filth fever. UM
    Possess Object M Possess and animate one object. UM
    Prying Eyes   1d4 + 1/level floating eyes scout for you. CRB
    Reincarnate   Brings dead subject back in a random body. CRB
    Rest Eternal M Dead creature cannot be revived. APG
    Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
    Siphon Magic   Transfers a magical effect from touched creature to yourself. ISM
    Smug Narcissism   Target is distracted by its sense of self. UM
    Suffocation   Target quickly suffocates to death. APG
    Summon Infernal Host   Summon host devils. RG
    Summon Monster V   Summons extraplanar creature to fight for you. CRB
    Summoner Conduit   The target takes damage whenever its summoned creature does. UC
    Symbol of Pain M Triggered rune wracks creatures with pain. CRB
    Symbol of Scrying M Triggered rune activates scrying sensor. UM
    Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
    Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
    Telepathic Bond   Link lets allies communicate. CRB
    Teleport   Instantly transports you as far as 100 miles per level. CRB
    Truespeak   Communicate with any creature which is not mindless. ARG
    Unseen Crew   Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
    Village Veil   Discourage creatures from investigating an area by making it look useless. ARG
    Waves of Fatigue   Several targets become fatigued. CRB
    Wind Blades   Create invisible blades that harm the target more the faster it moves. ARG
    Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC

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    6th-Level Witch Spells
    Spell Name Comp. Description Source
    Age Resistance   Ignore penalties from old age. UM
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Animate Objects   Objects attack your foes. CRB
    Binding Earth, Mass  DF Target creatures treats areas of earth and stone as difficult terrain. ARG
    Cloak of Dreams   Causes living creatures within 5 ft. to fall asleep. APG
    Cone of Cold   1d6/level cold damage. CRB
    Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Dispel Magic, Greater   As dispel magic, but with multiple targets. CRB
    Dust Form   You become an incorporeal creature of dust for a short period of time. UC
    Eldritch Conduit, Greater   Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. ISM
    Epidemic   Infect a subject with a highly contagious disease. UM
    Eyebite   Target becomes panicked, sickened, and comatose. CRB
    Fester, Mass   As fester, but affecting multiple targets. APG
    Find the Path   Shows most direct way to a location. CRB
    Flesh to Stone   Turns subject creature into statue. CRB
    Geas/Quest   As lesser geas, but affects any creature. CRB
    Guards and Wards   Array of magic effects protect area. CRB
    Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
    Ice Crystal Teleport   Target is frozen, then teleported. UM
    Inflict Light Wounds, Mass    Deals 1d8 damage + 1/level, affects 1 subject/level.  CRB
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Named Bullet, Greater   As named bullet, but deals 2 points of damage for every caster level. UC
    Plague Storm   Cloud infects creatures like contagion. UM
    Raise Dead M Restores life to subject who died as long as one day/level ago. CRB
    Share Skin   Possess an animal BotM
    Slay Living   Touch attack deals 12d6 + 1 per level. CRB
    Stone to Flesh   Restores petrified creature. CRB
    Suggestion, Mass   As suggestion, affects 1 subject/level. CRB
    Summon Monster VI   Summons extraplanar creature to fight for you. CRB
    Swarm Skin   Turns your body into a swarm of vermin. APG
    Symbol of Fear M Triggered rune panics nearby creatures. CRB
    Symbol of Persuasion M Triggered rune charms creatures. CRB
    Symbol of Sealing M Create triggered wall of force. UM
    Transformation M You gain combat bonuses. CRB
    True Seeing M Lets you see all things as they really are. CRB
    Unconscious Agenda   Plant subconscious directive in target creature. RoRLAE
    Undeath Ward   You create a pale silver barrier that repels undead. DoG
    Unwilling Shield M Subject shares wounds you receive. APG
    Vengeful Outrage   Target is compelled to destroy one enemy. UM

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    7th-Level Witch Spells
    Spell Name Comp. Description Source
    Age Resistance, Greater   Ignore penalties from venerable age. UM
    Arcane Sight, Greater   As arcane sight, but also reveals magic effects on creatures and objects. CRB
    Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. ARG
    Chain Lightning   1d6/level damage and 1 secondary bolt/level. CRB
    Control Weather   Changes weather in local area. CRB
    Create Demiplane, Lesser F Create your own demiplane. UM
    Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Harm   Deals 10 points/level damage to target. CRB
    Heal   Cures 10 points/level damage, all diseases and mental conditions. CRB
    Hold Person, Mass   As hold person, but all within 30 ft. CRB
    Hostile Juxtaposition, Greater   You may target one creature for every four of your caster levels. UC
    Ice Body   Your body becomes living ice. UM
    Inflict Moderate Wounds, Mass   Deals 2d8 damage + 1/level, affects 1 subject/level. CRB
    Insanity   Subject suffers continuous confusion. CRB
    Instant Summons M Prepared object appears in your hand. CRB
    Lunar Veil   Dispel light and revert lycanthropes. UM
    Nature's Ravages, Greater   You greatly speed up the decomposition process of a nearby corpse on the scale of years. DHB
    Phase Door   Creates an invisible passage through a barrier. CRB
    Plane Shift F As many as eight subjects travel to another plane. CRB
    Power Word Blind   Blinds creature with 200 hp or less. CRB
    Regenerate   Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). CRB
    Scouring Winds   Winds block vision and deal 3d6 damage per round. UM
    Scrying, Greater   As scrying, but faster and longer. CRB
    Summon Monster VII   Summons extraplanar creature to fight for you. CRB
    Symbol of Stunning M Triggered rune stuns creatures. CRB
    Symbol of Weakness M Triggered rune weakens creatures. CRB
    Teleport Object   As teleport, but affects a touched object. CRB
    Teleport, Greater   As teleport, but no range limit and no off-target arrival. CRB
    Temporary Resurrection M Bring a creature to life for 24 hours. UM
    Vision M As legend lore, but quicker. CRB
    Vision of Doom     ISWG
    Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Waves of Ecstasy   Pleasure stuns and staggers creatures. UM
    Waves of Exhaustion   Several targets become exhausted. CRB

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    8th-Level Witch Spells
    Spell Name Comp. Description Source
    Antipathy   Object or location affected by spell repels certain creatures. CRB
    Charm Monster, Mass   As charm monster, but all within 30 ft. CRB
    Clone MF Duplicate awakens when original dies. CRB
    Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
    Cure Serious Wounds, Mass   Cures 3d8 damage + 1/level, affects 1 subject/level. CRB
    Demand   As sending, plus you can send suggestion. CRB
    Destruction F Kills subject and destroys remains. CRB
    Discern Location   Reveals exact location of creature or object. CRB
    Frightful Aspect   You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
    Horrid Wilting   Deals 1d6/level damage within 30 ft. CRB
    Inflict Serious Wounds, Mass   Deals 3d8 damage + 1/level, affects 1 subject/level. CRB
    Irresistible Dance   Forces subject to dance. CRB
    Maze   Traps subject in extradimensional maze. CRB
    Mind Blank   Subject is protected from mental/emotional magic and scrying. CRB
    Moment of Prescience   You gain +1/level insight bonus on single attack roll, check, or save. CRB
    Nine Lives   The target can choose nine times from a variety of abilities which help get out of trouble or relive harmful effects or conditions. ARG
    Power Word Stun   Stuns creature with 150 hp or less. CRB
    Prediction of Failure   Target is permanently shaken and sickened, and may gain a spellblight. UM
    Prying Eyes, Greater   As prying eyes, but eyes have true seeing. CRB
    Resurrection M Fully restore dead subject. CRB
    Share Skin, Greater   Possess a creature  BotM
    Stormbolts   1d8 damage/level (max 20d8) to targets. APG
    Summon Monster VIII   Summons extraplanar creature to fight for you. CRB
    Symbol of Death M Triggered rune kills nearby creatures. CRB
    Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
    Sympathy M Object or location attracts certain creatures. CRB
    Trap the Soul M Imprisons subject within gem. CRB

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    9th-Level Witch Spells
    Spell Name Comp. Description Source
    Astral Projection M Projects you and others onto Astral Plane. CRB
    Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
    Cure Critical Wounds, Mass   Cures 4d8 damage + 1/level for many creatures. CRB
    Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
    Dominate Monster   As dominate person, but any creature. CRB
    Elemental Swarm   Summons multiple elementals. CRB
    Foresight   “Sixth sense” warns of impending danger. CRB
    Heroic Invocation   Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
    Hold Monster, Mass   As hold monster, but all within 30 ft. CRB
    Inflict Critical Wounds, Mass   Deals 4d8 damage + 1/level, affects 1 subject/level. CRB
    Mind Blank, Communal   As mind blank, but you may divide the duration among creatures touched. UC
    Polar Midnight   Cold darkness paralyzes and deals damage. UM
    Power Word Kill   Kills one creature with 100 hp or less. CRB
    Refuge M Alters item to transport its possessor to your abode. CRB
    Soul Bind F Traps newly dead soul to prevent resurrection. CRB
    Storm of Vengeance   Storm rains acid, lightning, and hail. CRB
    Suffocation, Mass   One creature/level suffocates to death. APG
    Summon Monster IX   Summons extraplanar creature to fight for you. CRB
    Symbol of Strife M Triggered rune makes creatures attack. UM
    Symbol of Vulnerability M Triggered rune gives penalties. UM
    Teleportation Circle M Teleports creatures inside circle. CRB
    Wail of the Banshee   Deals 10 damage/level to 1 creature/level. CRB

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