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Psychic

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Psychic Spells
Spell Name Comp. Description Source
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Bleed Cause a stabilized creature to resume dying. PRG:CRB
Dancing lights Creates torches or other lights. PRG:CRB
Daze A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect magic Detects all spells and magic items within 60 ft. PRG:CRB
Detect poison Detects poison in one creature or small object. PRG:CRB
Detect psychic significance Find psychically charged items PRG:OA
Flare Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost sound Figment sounds. PRG:CRB
Grave words Force a corpse to babble. PRG:OA
Haunted fey aspect You surround yourself with disturbing illusions. PRG:UC
Know direction You discern north. PRG:CRB
Light Object shines like a torch. PRG:CRB
Lullaby Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PRG:CRB
Mage hand 5-pound telekinesis. PRG:CRB
Mending Makes minor repairs on an object. PRG:CRB
Message Whisper conversation at distance. PRG:CRB
Open/close Opens or closes small or light things. PRG:CRB
Prestidigitation Performs minor tricks. PRG:CRB
Read magic Read scrolls and spellbooks. PRG:CRB
Resistance Subject gains +1 on saving throws. PRG:CRB
Sift See area as though examining it. PRG:APG
Stabilize Cause a dying creature to stabilize. PRG:CRB
Telekinetic projectile Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
Virtue Touched creature gains 1 temporary hp. PRG:CRB

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1st-Level Psychic Spells
Spell Name Comp. Description Source
Abjuring step
Abundant ammunition
Adhesive spittle
Air bubble
Alarm Wards an area for 2 hours/level. PRG:CRB
Animal purpose training
Animate rope
Ant haul
Anticipate Peril
Aphasia Prevent a target from understanding language. PRG:UI
Auditory Hallucination Create a phantasm with auditory effects. PRG:UI
Beguiling Gift
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement
Borrow Skill
Break Gives an object the broken condition. PRG:APG
Bungle Target takes a -20 penalty on its next attack roll or check. PRG:UM
Burst of Adrenaline
Burst of Insight
Calm Animals
Cause Fear
Charge object
Charm animal
Charm person
Color spray
Command
Compel hostility
Comprehend languages
Confusion (lesser)
Cultural Adaptation Adapt to fit the local culture. PRG:UI
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Decompose corpse
Decrepit disguise
Deja vu
Delusional pride
Detect aberration
Detect animals or plants
Detect secret doors
Detect Thoughts Allows “listening” to surface thoughts. PRG:CRB
Detect undead
Delusional pride
Diagnose disease
Discern next of kin
Disguise self
Disguise weapon
Ear-piercing scream
Endure elements
Enlarge person
Entropic shield
Erase Mundane or magical writing vanishes. PRG:CRB
Expeditious retreat
Fabricate Disguise Create a disguise in an instant. PRG:UI
Feather fall
Feather step
Flare burst
Floating disk
Fool’s Gold Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Forbid action
Forced quiet
Fumbletongue
Glue seal
Heightened awareness
Hermean Potential You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Hidden Diplomacy Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hold portal
Hypnotism Fascinates 2d4 HD of creatures. PRG:CRB
Identify Gives +10 bonus to identify magic items. PRG:CRB
Ill omen
Illusion of calm
Interrogation Target answers questions or suffers pain. PRG:UM
Invigorate
Invisibility Alarm As alarm, but reacting only to invisible creatures. PRG:ACG
Jump Subject gets bonus on Acrobatics checks. PRG:CRB
Jury-rig
Ki arrow
Liberating command
Linked Legacy This spell helps build community and ensure a shared vision for the future. PPC:AA
Lock gaze
Long arm
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Mage armor
Magic aura
Magic missile
Mask dweomer
Memorize page
Mind thrust I
Mindlink
Mirror strike
Moment of greatness
Monkey fish
Murderous command
Negative reaction
Peacebond Locks a weapon in place on the target’s body. PRG:UC
Polypurpose panacea Gain a relaxing or entertaining effect. PRG:UM
Psychic reading
Quintessence
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce person
Remove fear
Restore corpse
See alignment
Shadow Trap You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow weapon
Share Language Subject understands chosen language. PRG:APG
Shield Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Silent image
Sleep Puts 4 HD of creatures into magical slumber. PRG:CRB
Sow thought
Stunning barrier
Summon minor monster
Summon monster I
Sunder breaker
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Telempathic projection
Thought echo
Touch of Combustion
True Strike
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared combatant
Unseen servant
Unwitting ally
Vanish As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism Throws voice for 1 min./level. PRG:CRB
Vocal Alteration Disguise target’s voice. PRG:UM
Whispering lore
Wizened Appearance Make a target appear as an older version of itself. PRG:UI
Youthful Appearance Target appears younger. PRG:UM

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2nd-Level Psychic Spells
Spell Name Comp. Description Source
Absurdity Threats seem like a ridiculous farce. PRG:HA
Acute senses
Adhesive Blood Attackers’ weapons stick to your gluey blood. PRG:ACG
Adoration You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Alter Self Assume form of a Small or Medium humanoid. PRG:CRB
Amplify Stench You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Ancestral regression
Animal Aspect You gain some of the beneficial qualities of an animal. PRG:UC
Animal messenger
Animal trance
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched. PRG:UC
Anticipate thoughts
Anonymous interaction
Apport object
Augury
Aversion
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Insight Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Blindness/Deafness Makes subject blinded or deafened. PRG:CRB
Blood Armor Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood Blaze Aura that makes injured creatures spray burning blood. PRG:ARG
Blood in the Water DF While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Blur Attacks miss subject 20% of the time. PRG:CRB
Boiling Blood Targets take fire damage; orcs get +2 Strength. PRG:UM
Bone Fists The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Build Trust Gain various bonuses when interacting with the target. PRG:UI
Bullet Shield You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Bull’s Strength Subject gains +4 to Str for 1 min./level. PRG:CRB
Buoyancy Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Calm emotions
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PRG:CRB
Chill metal
Codespeak Speak, read, and write a new code language. PRG:UI
Commune with Birds You can ask birds a question. PRG:ARG
Compassionate Ally Target is compelled to help injured ally. PRG:UM
Compulsive Liar Prevent target from speaking the truth. PRG:UI
Confess
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Crimson Confession Touching the marked object or area turns one’s skin red. PRG:ACG
Cushioning Bands Force bands protect against crushing. PRG:UM
Darkvision See 60 ft. in total darkness. PRG:CRB
Daze Monster Living creature of 6 HD or less loses its next action. PRG:CRB
Deflect Blame Blame someone else for your action. PRG:UI
Delay Pain Ignore pain for 1 hour/level. PRG:UM
Demand offering
Detect Anxieties Learn what makes creatures anxious. PRG:UI
Detect Desires Learn what creatures desire. PRG:UI
Detect Magic, Greater As detect magic, but learn more information. PRG:UI
Detect mindscape
Disfiguring Touch Target becomes disfigured. PRG:UM
Disguise Other As disguise self, but affects you or another. PRG:UM
Eagle eye
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PRG:CRB
Effortless armor
Endure elements (communal)
Enshroud thoughts
Enthrall
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Extreme Flexibility Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
False Belief Temporarily plant a false memory. PRG:UI
False Life Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Fear the Sun Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of ashes
Find traps
First World Revisions As ancestral regression, except as noted. PPC:BoS
Fleshy facade
Focused scrutiny
Force Sword You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Fox’s Cunning Subject gains +4 to Int for 1 min./level. PRG:CRB
Garrulous Grin This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghost whip
Ghostly Disguise You look like a ghost of yourself. PRG:UM
Glide You take no falling damage, move 60 ft./round while falling. PRG:APG
Haunting Mists Creatures are shaken and take Wis damage. PRG:UM
Heat metal
Heckle You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hidden speech
Hidden Presence Prevent creatures from noticing your presence. PRG:UI
Hideous Laughter Subject loses actions for 1 round/level. PRG:CRB
Hold animal
Hold person
Howling agony
Human Potential The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Hypercognition
Hypnotic Pattern Fascinates 2d4 + level HD of creatures. PRG:CRB
Id insinuation I
Implant false reading
Inflict pain
Instant armor
Instigate psychic duel
Investigative Mind Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Invisibility Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Ironskin
Jitterbugs Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Kinetic Reverberation Channels the force of an enemy’s attack back into its weapon. PRG:UC
Knock Opens locked or magically sealed door. PRG:CRB
Know Peerage Target uses your Knowledge (nobility) ranks. PRG:UI
Levitate Subject moves up and down at your direction. PRG:CRB
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Locate Object Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination Target takes penalties to mental actions. PRG:UM
Magic Mouth M Object speaks once when triggered. PRG:CRB
Make Whole Repairs an object. PRG:CRB
Mask dweomer (communal)
Mental barrier I
Mental block
Mind Over Matter You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
Mindshock You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Mind thrust II
Minor Image As silent image, plus some sound. PRG:CRB
Mirror Hideaway As many as eight creatures hide in an extradimensional space. PRG:ACG
Mirror Image Creates decoy duplicates of you. PRG:CRB
Misdirection Misleads divinations for 1 creature or object. PRG:CRB
Miserable Pity Opponents cannot attack a pathetic creature. PRG:UM
Muffle sound
Object reading
Obscure Object Masks object against scrying. PRG:CRB
Oneiric horror
Open Book Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom Target loses its next action. PRG:UM
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pain Strike
Paranoia
Passing Fancy When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues
Phantom Trap M Makes item seem trapped. PRG:CRB
Piercing shriek
Pilfering Hand You may seize an object or manipulate it from afar. PRG:UC
Placebo effect
Protection from Arrows Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protective Penumbra Shadow protects the target from light. PRG:UM
Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Psychonaut Manifestation You take a mental journey through the doors of perception to enter an altered state of consciousness. PPC:OO
Pyrotechnics Turns fire into blinding light or thick smoke. PRG:CRB
Qualm Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Returning Weapon Grants a weapon the returning special weapon quality. PRG:UC
Rope Trick As many as eight creatures hide in extradimensional space. PRG:CRB
Savage maw
Scare Frightens creatures of less than 6 HD. PRG:CRB
Sculpt Simulacrum Alter a simulacrum’s appearance. PRG:UM
See Invisibility Reveals invisible creatures or objects. PRG:CRB
Seek thoughts
Sense Fear Perceive nearby creatures that are experiencing fear. PRG:HA
Sense Madness Determine mental disturbances in nearby creatures. PRG:HA
Shadow Anchor Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Share language (communal)
Share Memory Share one memory with the target. PRG:UM
Shatter Sonic energy damages objects or crystalline creatures. PRG:CRB
Shield of fortification
Shield other
Shifted Steps Make a target sound as if elsewhere. PRG:UI
Silence
Silent Table Give yourself privacy by muffling sound leaving the area. PRG:ACG
Skinsend Animate and possess your own skin as if it were a separate creature. PRG:UM
Sonic Scream Create a cone of damaging sound at will. PRG:ACG
Speak with animals
Spectral Hand Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spider Climb Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Spontaneous Immolation Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Status
Steal Breath You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Voice Target gains the croaking spellblight. PRG:UM
Stricken Heart Touch attack deals 2d6 damage and staggers target. PRG:ACG
Suggestion
Summon monster II
Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Thought Shield I
Time Shudder Nearby creatures are affected by haste or slow each round. PRG:ACG
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze Illusory fog obscures vision. PRG:ACG
Twisted Space Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Undetectable alignment
Unnatural Lust Target is compelled to kiss or caress another creature. PRG:UM
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Whispering Wind Sends a short message 1 mile/level. PRG:CRB
Zone of truth

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3rd-Level Psychic Spells
Spell Name Comp. Description Source
Ablative barrier
Adjustable disguise
Agonizing rebuke
Air breathing
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Analyze aura
Anchored step
Appearance of Life M Undead appear to be alive. PRG:HA
Apport animal
Arcane Sight
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination Create a phantasm with auditory and visual effects. PRG:UI
Aura of the Unremarkable Make actions seem mundane to nearby creatures. PRG:UI
Aura Sight Alignment auras become visible to you. PRG:ACG
Babble Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Blink You randomly vanish and reappear for 1 round per level. PRG:CRB
Bleed glory
Blood Biography Learn about a creature with its blood. PRG:APG
Blood scent
Borrow fortune
Burst of speed
Catatonia
Chain of perdition
Clairaudience/clairvoyance
Cognitive block
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contagious zeal
Contingent action
Continual Flame M Makes a permanent, heatless light. PRG:CRB
Countless eyes
Cup of dust
Darkvision (communal)
Daze (mass)
Deep slumber
Deft Digits You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Demanding Message Send messages as per message with a suggestion for one creature. PRG:UI
Devolution
Dispel magic
Displacement
Disrupt Silence Disrupt all silence effects in an area. PRG:UI
Distracting cacophony
Dream Shield You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Ectoplasmic snare
Ego whip I
Eldritch Fever
Emotive block
Enter Image
Excruciating deformation
Fearsome duplicate
Feather step (mass)
Find Fault You instantly learn many of the target’s weaknesses. PPC:AA
Fly
Force punch
Gaseous form
Guardian Monument, Lesser An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. PPC:AA
Guiding star
Haste
Healing thief
Helping hand
Heroism Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hostile levitation
Id insinuation II
Illusory script
Implanted Projection As telempathic projection, except its mood-altering effects remain dormant in the target’s mind. PPC:OO
Invisibility Sphere
Isolate
Jealous Rage You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Ki leech
Loathsome veil
Locate weakness
Major image
Mantle of calm
Marionette possession
Meld into stone
Mental barrier II
Mind thrust III
Mindlocked messenger
Mindscape door
Minor dream
Motes of Dusk And Dawn When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Nixie’s lure
Node of blasting
Nondetection
Object possession (lesser)
Pellet blast
Perfect Placement Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Phantasmal Affliction Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Pierce disguise
Protection from Arrows (communal)
Protection from Energy
Purge spirit
Quell Energy You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Rain of Frogs Summon a swarm of poisonous frogs. PRG:UM
Reckless Infatuation Target is compelled to stay near another. PRG:UM
Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched. PRG:UC
Restore mythic power
Returning weapon (communal)
Rumormonger Follow a rumor to see where it spreads. PRG:UI
Sands of time
Scales of Deflection Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm As alarm, but only against selected creatures. PRG:UI
Sensory Amplifier You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Shadow Enchantment You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Shamefully Overdressed Force target to remove equipment. PRG:UI
Share glory
Share senses
Shrink item
Slow
Speak with dead
Spellcurse Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spider climb (communal)
Stage Fright You fill your targets with the sudden fear of failure. PPC:AA
Strangling hair
Stunning barrier (greater)
Summon monster III
Swarm of fangs
Synaptic pulse
Synesthesia
Telekinetic maneuver
Thought shield II
Tongues
Touch injection
Tough Crowd You fortify your allies against attempts to control or mislead them. PPC:AA
Transfer regeneration
Twilight knife
Unadulterated loathing
Vampiric touch
Versatile weapon
Vision of hell
Voluminous Vocabulary Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wall of nausea
Water breathing
Water walk
Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Witness

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4th-Level Psychic Spells
Spell Name Comp. Description Source
Adjustable polymorph
Age resistance (lesser)
Agonize
Animal aspect (greater)
Anti-incorporeal shell
Arcane Eye
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Aura alteration
Aura of doom
Black tentacles
Borrow Corruption Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Break enchantment
Calcific touch
Cast out
Charm monster
Complex Hallucination Create a phantasm with effects for all senses. PRG:UI
Condensed ether
Confusion
Conjuration Foil Interfere with nearby teleportation effects. PRG:UI
Contingent scroll
Control summoned creature
Coordinated effort
Create Armaments You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Create mindscape
Crushing despair
Curse of burning Sleep
Curse of magic negation
Darkvision (greater)
Deadman’s Contingency Set one of a list of contingencies for your demise. PRG:UI
Deathless
Debilitating portent
Deceitful Veneer Make someone seem like an obvious liar. PRG:UI
Detect scrying
Dimension door
Dimensional anchor
Discern lies
Divination
Dominate animal
Dreadscape Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Dream
Ego whip II
Enchantment foil
Enlarge person (mass)
Eyes of the void
False Future Cause divinations of the future to reveal the result you choose. PRG:UI
False life (greater)
Fear
Fleshworm infestation
Fool’s Teleport This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Force hook charge
Foretell Failure You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Forgetful slumber
Freedom of movement
Geas (lesser)
Ghost wolf
Glimpse of Truth Gain true seeing for 1 round. PRG:UI
Globe of invulnerability (lesser)
Hallucinatory terrain
Healing warmth
Hollow Heroism Provide a heroism effect that you can reverse at any time. PRG:UI
Horrific Doubles Call forth disturbing mirror images. PRG:HA
Hunger for Flesh Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Id insinuation III
Illusion of Treachery Make it seem like another is also responsible for your attacks. PRG:UI
Illusory wall
Innocuous Shape Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Insect Scouts This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Intellect fortress I
Interrogation (greater)
Invigorate (mass)
Invisibility (greater)
Locate creature
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Magic Aura, Greater As magic aura, but also affects creatures and allows more options. PRG:UI
Malicious spite
Mental barrier III
Mind probe
Mind thrust IV
Mindwipe
Minor creation
Minor phantom object
Mirror transport
Moonstruck
Mythic severance
Named bullet
Nondetection (communal)
Oneiric horror (greater)
Out of Sight When a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. PPC:OO
Overwhelming grief
Pain strike (mass)
Persistent vigor
Phantasmal Asphyxiation Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal killer
Planar adaptation
Planar ally (lesser)
Protection from Energy (communal)
Quieting Weapons Weapons make no sound and quiet their victims. PRG:UI
Rainbow pattern
Reduce person (mass)
Resilient reservoir
Resilient sphere
Riding possession
Rigor Mortis Painfully swell a target’s joints. PRG:HA
Scrying
Sending
Shadowform You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow step
Shadowy haven
Shield of fortification (greater)
Shout
Simulacrum (lesser)
Sleepwalk
Speak with haunt
Spell immunity
Spellcrash (lesser)
Stoneskin
Summon monster IV
Synaptic scramble
Telekinesis
Telekinetic charge
Telepathic bond
Terrible remorse
They Know Convince target that a nearby creature knows her greatest secret. PRG:UI
Thought shield III
Thoughtsense
Tongues (communal)
Touch of Slime
Trace Teleport Determine where and when teleportation occurred, and glimpse the origin or destination. PRG:UI
Triggered Suggestion
True form
Umbral Infusion You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Unbearable brightness
Vicarious View Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Vomit twin
Wall of blindness/deafness
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Wandering star motes
Warp Metal Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Water walk (communal)

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5th-Level Psychic Spells
Spell Name Comp. Description Source
Absorb toxicity
Arcana theft
Astral projection (lesser)
Banish seeming
Bind Sage Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Blood Ties When a target is harmed, so is the target’s relative. PRG:HA
Charm Person, Mass As charm person, but affects multiple creatures within 30 ft. PRG:UI
Charnel House M Create an area of semi-real gore. PRG:HA
Command (greater)
Commune with nature
Compelling Rant People believe your ridiculous speech as long as you keep talking. PRG:HA
Conditional Curse Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Contact other plane
Darkvault You ward an area’s shadows such that light cannot penetrate them. PPC:BoS
Denounce
Dismissal
Dominate person
Dream scan
Echolocation
Ectoplasmic Hand You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Ego whip III
Entrap spirit
Erase impressions
Ethereal envelope
Etheric shards
Explode head
Fabricate
False vision
Feast on fear
Feeblemind
Flash Forward At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Flexile Curse Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Forbid action (greater)
Guardian Monument, Greater As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Half-blood extraction
Hold monster
Hostile juxtaposition
Id insinuation IV
Illusion of Treachery, Greater Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Impossible Angles Distort geometry in an area. PRG:HA
Intellect fortress II
Interposing hand
Lend path
Life bubble
Locate Gate Find a nearby magical portal. PRG:HA
Mage’s private sanctum
Major creation
Major phantom object
Mental barrier IV
Mind fog
Mind swap
Mind thrust V
Mirage arcana
Modify memory
Nightmare
Object possession
Overland flight
Passing Fancy, Mass This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Passwall
Peacebond, Greater As peacebond, but on multiple weapons, even if they aren’t sheathed. PRG:UI
Permanency
Persistent image
Pessimism Force a creature to see the negative side of things. PRG:HA
Phantasmal web
Planar binding (lesser)
Plane shift
Possession
Prying eyes
Psychic asylum
Psychic crush I
Red Hand of the Killer Stain the hand of a creature’s killer red. PRG:UI
Remote viewing
Retrocognition
Scripted Hallucination As complex hallucination, but without concentration. PRG:UI
Secret chest
Seeming
Serenity
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Slough Slough off a target’s skin. PRG:HA
Smug narcissism
Song of discord
Sonic thrust
Spell immunity (communal)
Spell resistance
Spellsteal
Steal power
Stoneskin (communal)
Suffocation
Suggestion (mass)
Summon monster V
Summoner conduit
Synapse overload
Synaptic pulse (greater)
Telepathy
Teleport
Thought shield IV
Tower of iron will I
True Seeing M Lets you see all things as they really are. PRG:CRB
Truespeak
Utter contempt
Village veil
Wall of ectoplasm
Wall of force
Wall of sound
Waves of fatigue
Wreath of blades

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6th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance
Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PRG:HA
Analyze dweomer
Animate objects
Antilife shell
Awaken construct
Battlemind link
Bear’s endurance (mass)
Blade barrier
Break, Greater Break all nearby objects. PRG:UI
Bull’s strength (mass)
Cat’s grace (mass)
Cloak of dreams
Conjure black pudding
Contingency
Create mindscape (greater)
Cruel Jaunt Sense creatures suffering from fear, then teleport close to them. PRG:HA
Curse (major)
Curse of disgust
Decapitate F Turn a critical hit into a decapitation. PRG:HA
Decollate A target can safely remove its head. PRG:HA
Demanding Message, Mass Send messages as per message with one suggestion for each creature. PRG:UI
Disintegrate
Death Pact As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind. PPC:OO
Dispel magic (greater)
Dream council
Dream travel
Dust form
Eagle’s splendor (mass)
Ego whip IV
Enemy Hammer Allows you to telekinetically use a creature as a weapon. PRG:APG
Envious urge
Ethereal jaunt
Find the path
Fluid form
Forceful hand
Foster hatred
Fox’s cunning (mass)
Geas/quest
Getaway Teleports you and select creatures to predetermined location. PRG:APG
Globe of invulnerability
Heroism (greater)
Human Potential, Mass As human potential, except it affects multiple creatures. PPC:AA
Incorporeal chains
Inflict pain (mass)
Intellect fortress III
Joyful rapture
Leashed Shackles Target is restricted to a specific location. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Mage’s Decree Send a message to creatures within miles. PRG:UI
Mental barrier V
Mind thrust VI
Mislead Turns you invisible and creates illusory double. PRG:CRB
Mydriatic Spontaneity, Mass As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Named bullet (greater)
Night Terrors Disturb a creature’s rest with dark dreams. PRG:HA
Object possession (greater)
Owl’s wisdom (mass)
Permanent image
Phantom Limb This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. PPC:OO
Phobia Induce an irrational fear in a creature to the point of madness. PRG:HA
Planar adaptation (mass)
Planar ally
Planar binding
Primal regression
Prognostication Gain cryptic information from further in the future than divination. PRG:UI
Programmed image
Psychic crush II
Psychic surgery
Repress memory
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Shadow Enchantment, Greater As shadow enchantment but up to 5th level spells. PCS:OR
Sonic form
Spellblight Jinx Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Spellcrash
Stone Tell
Subjective Reality You alter your perceptions to become convinced the target is an illusion. PPC:OO
Summon monster VI
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Thought shield V
Touch of Slumber A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Tower of iron will II
Transformation M You gain combat bonuses. PRG:CRB
Treacherous Teleport As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Triggered Hallucination As scripted hallucination, but it only appears when triggered. PRG:UI
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Veil
Vengeful outrage
Withdraw affliction

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7th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance (greater)
Antimagic field
Arcane Sight (greater)
Banishment
Circle of clarity
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Create demiplane (lesser)
Crime Wave Compel targets to commit criminal actions. PRG:UI
Defending Sword As mage’s sword except as noted. PPC:AA
Deflection
Dimensional bounce
Ectoplasmic eruption
Ego whip V
Elude time
Ethereal envelopment
False Vision, Greater As false vision, but moves with the target. PRG:UI
Finger of death
Fly (mass)
Foe to friend
Forcecage
Form of the Alien Dragon I You become a Medium esoteric or outer dragon. PPC:LoD
Grasping hand
Hold person (mass)
Hollow Heroism, Greater Provide a greater heroism effect that you can reverse at any time. PRG:UI
Hostile juxtaposition (greater)
Hunger for Flesh, Mass Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Insanity
Instant summons
Invisibility (mass)
Ki shout
Limited wish
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Lunar veil
Mage’s magnificent mansion
Mage’s sword
Mind blank
Particulate Form Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Permanent Hallucination As scripted hallucination, but permanent. PRG:UI
Phantasmal revenge
Phase door
Power word blind
Pox of Rumors Curse a creature to attract nasty rumors. PRG:UI
Project image
Psychic crush III
Repulsion F Creatures can’t approach you. PRG:CRB
Resonating word
Reverse gravity
Scrying (greater)
Sequester
Simulacrum
Spell turning
Summon monster VII
Synesthesia (mass)
Telekinetic sphere
Teleport (greater)
Teleport object
Temporary resurrection
Terraform
Tower of iron will III
Umbral Strike You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Unshakable zeal
Vision
Walk through space
Waves of ecstasy
Waves of exhaustion
Word of recall

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8th-Level Psychic Spells
Spell Name Comp. Description Source
Antipathy
Bilocation
Binding
Brilliant inspiration
Call construct
Charm monster (mass)
Clenched fist
Create demiplane
Death Clutch Rip out someone’s heart. PRG:HA
Demand
Dimensional lock
Discern location
Earthquake
Etherealness
Euphoric Tranquility
Fool’s forbiddance
Form of the Alien Dragon II As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PPC:LoD
Frightful aspect
Instant Summons, Greater As instant summons, but for multiple objects and creatures. PRG:UI
Iron body
Irresistible dance
Life of Crime Permanently turn someone into a crazed criminal. PRG:UI
Mantle of Doubt You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. PPC:OO
Maze
Mind blank (communal)
Moment of prescience
Orb of the void
Phasic Challenge Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Planar ally (greater)
Planar binding (greater)
Possession (greater)
Power word stun
Prediction of failure
Prismatic wall
Protection from Spells
Prying eyes (greater)
Psychic crush IV
Refuge
Scintillating pattern
Screen
Shout (greater)
Spell immunity (greater)
Summon monster VIII
Sympathy
Temporal stasis
Tower of iron will IV
Trap the soul
True Prognostication Gain incredibly cryptic information from the distant future. PRG:UI

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9th-Level Psychic Spells
Spell Name Comp. Description Source
Akashic form
Ascension
Astral projection
Create demiplane (greater)
Crushing hand
Divide mind
Dominate monster
Dream voyage
Foresight
Form of the Alien Dragon III This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PPC:LoD
Freedom
Gate
Heroic invocation
Hold monster (mass)
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Implosion
Imprisonment
Interplanetary teleport
Mage’s disjunction
Massacre M Slaughter creatures in a line. PRG:HA
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA
Microcosm
Mind swap (major)
Overwhelming presence
Power word kill
Psychic crush V
Psychic image
Resplendent Mansion Conjure an opulent mansion several stories tall. PRG:UI
Soul bind
Spell immunity (greater communal)
Suffocation (mass)
Summon monster IX
Telekinetic storm
Teleportation circle
Time stop
Tower of iron will V
Transmute blood to acid
Wail of the banshee
Wall of suppression
Weird
Wish

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