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Psychic

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Psychic Spells
Spell Name Comp. Description Source
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). PZO1110
Bleed Cause a stabilized creature to resume dying. PZO1110
Dancing lights Creates torches or other lights. PZO1110
Daze A single humanoid creature with 4 HD or less loses its next action. PZO1110
Detect magic Detects all spells and magic items within 60 ft. PZO1110
Detect poison Detects poison in one creature or small object. PZO1110
Detect psychic significance Find psychically charged items PRG:OA
Flare Dazzles one creature (–1 on attack rolls). PZO1110
Ghost sound Figment sounds. PZO1110
Grave words Force a corpse to babble. PRG:OA
Haunted fey aspect You surround yourself with disturbing illusions. PRG:UC
Know direction You discern north. PZO1110
Light Object shines like a torch. PZO1110
Lullaby Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PZO1110
Mage hand 5-pound telekinesis. PZO1110
Mending Makes minor repairs on an object. PZO1110
Message Whisper conversation at distance. PZO1110
Open/close Opens or closes small or light things. PZO1110
Prestidigitation Performs minor tricks. PZO1110
Read magic Read scrolls and spellbooks. PZO1110
Resistance Subject gains +1 on saving throws. PZO1110
Sift See area as though examining it. PZO1115
Stabilize Cause a dying creature to stabilize. PZO1110
Telekinetic projectile Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
Virtue Touched creature gains 1 temporary hp. PZO1110

1st-Level Psychic Spells
Spell Name Comp. Description Source
Abundant ammunition Replaces nonmagical ammunition every round.  PRG:UC
Adhesive spittle Spit a tanglefoot bag at a creature.  PZO1129
Adjuring step You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
Air bubble Creates a small pocket of air around your head or an object.  PRG:UC
Alarm Wards an area for 2 hours/level. PZO1110
Animal purpose training Animal gains a new general purpose.  PZO1129
Animate rope Makes a rope move at your command.  PZO1110
Ant haul Triples carrying capacity of a creature.  PZO1115
Anticipate Peril Target gains a bonus on one initiative check.  PZO1117
Aphasia Prevent a target from understanding language. PZO1134
Auditory Hallucination Create a phantasm with auditory effects. PZO1134
Beguiling Gift Subject immediately accepts an offered item and uses it.  PZO1115
Bestow Planar Infusion I Grant a target the effects of a planar infusion. PRG:PA
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement As blur, but only while you are moving.  PZO1129
Borrow Skill Make a skill check using another’s ranks.  PZO1115
Break Gives an object the broken condition. PZO1115
Bungle Target takes a -20 penalty on its next attack roll or check. PZO1117
Burst of Adrenaline Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Calm Animals Calms 2d4 + level HD of animals.  PZO1110
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.  PZO1110
Charge object Infuse psychic energy and ownership history into an item. PRG:OA
Charm animal Makes one animal your friend. PZO1110
Charm person Makes one person your friend.  PZO1110
Color spray Knocks unconscious, blinds, and/or stuns weak creatures. PZO1110
Command One subject obeys selected command for 1 round. PZO1110
Compel hostility Compels opponents to attack you instead of your allies. PRG:UC
Comprehend languages You understand all spoken and written languages. PZO1110
Confusion (lesser) One creature is confused for 1 round. PZO1110
Cultural Adaptation Adapt to fit the local culture. PZO1134
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PZO9466
Decompose corpse Turn a corpse into a clean skeleton. PZO1117
Decrepit disguise Make an object seem worthless. PRG:OA
Deja vu Make a creature repeat its actions. PRG:OA
Delusional pride Target is penalized on attacks and checks but gains bonus against charms and compulsions. PZO1117
Detect aberration Reveals presence of aberrations. PZO1115
Detect animals or plants Detects kinds of animals or plants.  PZO1110
Detect secret doors Reveals hidden doors within 60 ft.  PZO1110
Detect Thoughts Allows “listening” to surface thoughts. PZO1110
Detect undead Reveals undead within 60 ft. PZO1110
Diagnose disease Detect and identify diseases. PZO1117
Discern next of kin Read the target’s mind to learn about its family. PZO1129
Disguise self Changes your appearance. PZO1110
Disguise weapon Changes one weapon’s appearance. PZO1129
Ear-piercing scream Deal sonic damage and daze target. PZO1117
Endure elements Exist comfortably in hot or cold regions.  PZO1110
Enlarge person Humanoid creature doubles in size. PZO1110
Entropic shield Ranged attacks against you have 20% miss chance. PZO1110
Erase Mundane or magical writing vanishes. PZO1110
Expeditious retreat Your base speed increases by 30 ft.  PZO1110
Fabricate Disguise Create a disguise in an instant. PZO1134
Feather fall Objects or creatures fall slowly. PZO1110
Feather step Ignore movement penalty in difficult terrain. PZO1115
Flare burst As flare, but on all creatures within 10 ft. PZO1115
Floating disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PZO1110
Fool’s Gold F Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPZO9410
Forbid action Target obeys your command to not do something. PZO1117
Forced quiet Target cannot make loud noises. PZO1117
Fumbletongue Target cannot speak intelligently. PZO1117
Glue seal Makes one 5-ft. square or one object sticky. PZO1129
Heightened awareness Your recall and ability to process information improve. PZO1129
Hermean Potential You gift the target with the ability to perfect its actions via mental clarity. PZO9470
Hidden Diplomacy Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hold portal Holds door shut. PZO1110
Hypnotism Fascinates 2d4 HD of creatures. PZO1110
Identify Gives +10 bonus to identify magic items. PZO1110
Ill omen Target rolls twice for checks and attacks and uses worst roll. PZO1115
Illusion of calm You appear to be standing still, even when you take some actions. PRG:UC
Interrogation Target answers questions or suffers pain. PZO1117
Invigorate Temporarily relieves fatigue or exhaustion. PZO1115
Invisibility Alarm As alarm, but reacting only to invisible creatures. PZO1129
Jump Subject gets bonus on Acrobatics checks. PZO1110
Jury-rig Removes the broken condition from the targeted object. PRG:UC
Ki arrow Arrow deals damage as your unarmed strike. PZO1117
Liberating command Target makes an Escape Artist check as an immediate action and gains a bonus on it.  PRG:UC
Linked Legacy This spell helps build community and ensure a shared vision for the future. PPZO9410
Lock gaze Compels the target to look only at you for the duration of the spell. PRG:UC
Long arm Your arms lengthen, giving you extra reach. PZO1129
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Mage armor Gives subject +4 armor bonus. PZO1110
Magic aura Alters object’s magic aura. PZO1110
Magic missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).  PZO1110
Mask dweomer Hides presence of a spell from detect magic. PZO1115
Memorize page F Target perfectly memorizes one page of information. PZO1129
Mind thrust I Mentally deal 1d6 points of damage per level. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Mirror strike You may strike multiple opponents with a single attack. PRG:UC
Moment of greatness Doubles a morale bonus. PRG:UC
Monkey fish Gain a climb speed and a swim speed of 10 ft. for a time. PZO1129
Murderous command Target is compelled to kill its ally. PZO1117
Negative reaction Targeted creature may not positively influence anyone.  PRG:UC
Peacebond Locks a weapon in place on the target’s body. PRG:UC
Polypurpose panacea Gain a relaxing or entertaining effect. PZO1117
Psychic reading Read surface thoughts to learn information about a subject. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PZO1121
Reduce person Humanoid creature halves in size. PZO1110
Remove fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PZO1110
Restore corpse Skeletal corpse grows flesh. PZO1117
See alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PRG:UC
Shadow Trap You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PZO9466
Shadow weapon Create a quasi-real masterwork weapon. PZO1117
Share Language Subject understands chosen language. PZO1115
Shield Invisible disc gives +4 to AC, blocks magic missiles. PZO1110
Silent image Creates minor illusion of your design. PZO1110
Sleep Puts 4 HD of creatures into magical slumber. PZO1110
Songbird Conjure music from a good-aligned plane. PRG:PA
Sow thought Plant a brief thought in the mind of another.  PZO1121
Stunning barrier Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PZO1129
Summon minor monster Summon 1d3 Tiny animals. PZO1117
Summon monster I Summons extraplanar creature to fight for you. PZO1110
Sunder breaker The next weapon that sunders an item belonging to the target takes damage. PZO1129
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. PZO1129
Telempathic projection Alter the target’s attitude or give bonuses to those interacting with the target.  PRG:OA
Thought echo Replace surface thoughts with a mental echo. PRG:OA
Touch of Combustion Cause the touched target to ignite in a violent burst of flame. PZO1121
True Strike +20 on your next attack roll.  PZO1110
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared combatant Target takes -4 on initiative and Reflex saves. PZO1117
Unseen servant Invisible force obeys your commands. PZO1110
Unwitting ally Subject is considered ally for 1 round.  PZO1115
Vanish As invisibility for 1 round/level (5 max). PZO1115
Ventriloquism Throws voice for 1 min./level. PZO1110
Vocal Alteration Disguise target’s voice. PZO1117
Whispering lore Gain a bonus to Knowledge checks about your environment from the land itself.  Elf only.  PZO1121
Wizened Appearance Make a target appear as an older version of itself. PZO1134
Youthful Appearance Target appears younger. PZO1117

2nd-Level Psychic Spells
Spell Name Comp. Description Source
Absurdity Threats seem like a ridiculous farce. PZO1135
Acute senses Subject gains bonus on Perception checks. PZO1117
Adhesive Blood Attackers’ weapons stick to your gluey blood. PZO1129
Adoration You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Alter Self Assume form of a Small or Medium humanoid. PZO1110
Amplify Stench You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Ancestral regression Transform a drow into a surface elf. PZO1121
Animal Aspect You gain some of the beneficial qualities of an animal. PRG:UC
Animal messenger Sends a Tiny animal to a specific place. PZO1110
Animal trance Fascinates 2d6 HD of animals. PZO1110
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched. PRG:UC
Anticipate thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Anonymous interaction Creatures forget details about you and conversations with you.  PZO1129
Apport object Send or receive a small object via teleportation. PRG:OA
Augury MF Learns whether an action will be good or bad. PZO1110
Aversion Cause the target to avoid an object or location. PRG:OA
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PZO1110
Bestow Insight Target gain insight bonus on skill checks and is considered trained in that skill. PZO1121
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Blindness/Deafness Makes subject blinded or deafened. PZO1110
Blood Armor Your blood hardens when you are wounded, increasing your AC. PZO1129
Bloodbath F Cause yourself and enemies to bleed. PZO1135
Blood Blaze Aura that makes injured creatures spray burning blood. PZO1121
Blood in the Water DF While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Blur Attacks miss subject 20% of the time. PZO1110
Boiling Blood Targets take fire damage; orcs get +2 Strength. PZO1117
Bone Fists The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Build Trust Gain various bonuses when interacting with the target. PZO1134
Bullet Shield You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PZO1129
Bull’s Strength Subject gains +4 to Str for 1 min./level. PZO1110
Buoyancy Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Calm emotions Calms creatures, negating emotion effects. PZO1110
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PZO1110
Chill metal Cold metal damages those who touch it. PZO1110
Codespeak Speak, read, and write a new code language. PZO1134
Commune with Birds You can ask birds a question. PZO1121
Compassionate Ally Target is compelled to help injured ally. PZO1117
Compulsive Liar Prevent target from speaking the truth. PZO1134
Confess Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). PZO1115
Contact Entity I M Ask eldritch entities to find and converse with you. PZO1135
Create Treasure Map M Creates treasure map out of a creature’s corpse. PZO1115
Crimson Confession Touching the marked object or area turns one’s skin red. PZO1129
Cushioning Bands Force bands protect against crushing. PZO1117
Darkvision See 60 ft. in total darkness. PZO1110
Daze Monster Living creature of 6 HD or less loses its next action. PZO1110
Deflect Blame Blame someone else for your action. PZO1134
Delay Pain Ignore pain for 1 hour/level. PZO1117
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Detect Anxieties Learn what makes creatures anxious. PZO1134
Detect Desires Learn what creatures desire. PZO1134
Detect Magic, Greater As detect magic, but learn more information. PZO1134
Detect Mindscape Sense the presence and attributes of mindscapes. PRG:OA
Diminish Resistance Weaken a creature’s energy resistance. PRG:PA
Disfiguring Touch Target becomes disfigured. PZO1117
Disguise Other As disguise self, but affects you or another. PZO1117
Eagle Eye Creates a magical sensor high above you. PZO1115
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PZO1110
Effortless Armor Armor you wear no longer slows your speed. PRG:UC
Endure Elements (Communal) As endure elements, but you may divide the duration among creatures touched. PRG:UC
Enshroud Thoughts You are warded against the mental prying of others. BoE
Enthrall Captivates all within 100 ft. + 10 ft./level. PZO1110
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PZO1129
Extreme Flexibility Gain a bonus to AC, on Escape Artist checks, and when grappling. PZO1129
False Belief Temporarily plant a false memory. PZO1134
False Life Gain 1d10 temporary hp + 1/level (max +10). PZO1110
Fear the Sun Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PZO9466
Feast of Ashes A target starves with an insatiable hunger. PZO1115
Find Traps Notice traps as a rogue does. PZO1110
First World Revisions As ancestral regression, except as noted. PZO9466
Fleshy facade Alter your appearance to appear living.
Focused Scrutiny Gain skill bonuses when interacting with the target. PZO1129
Force Sword You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPZO9410
Fox’s Cunning Subject gains +4 to Int for 1 min./level. PZO1110
Garrulous Grin This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghost whip You create a ghost touch whip that you may wield.  PRG:OA
Ghostly Disguise You look like a ghost of yourself. PZO1117
Glide You take no falling damage, move 60 ft./round while falling. PZO1115
Haunting Mists Creatures are shaken and take Wis damage. PZO1117
Heat Metal Makes metal so hot it damages those who touch it. PZO1110
Heckle You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPZO9410
Hidden speech You greatly enhance the ability of the subjects to communicate hidden messages to each other.  PZO1115
Hidden Presence Prevent creatures from noticing your presence. PZO1134
Hideous Laughter Subject loses actions for 1 round/level. PZO1110
Hold animal This spell functions like hold person, except that it affects an animal instead of a humanoid.  PZO1110
Hold person Paralyzes one humanoid for 1 round/level.  PZO1110
Howling agony Screaming pain limits the target’s actions. PZO1117
Human Potential The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPZO9410
Hypercognition Quickly perform a linguistics, knowledge, or intelligence check with a bonus equal to CL.  PRG:OA
Hypnotic Pattern Fascinates 2d4 + level HD of creatures. PZO1110
Id insinuation I Confuse target creature for as long as you concentrate.  PRG:OA
Implant false reading You implant a false psychometric reading into an object, imbuing the item with misleading information PRG:OA
Inflict pain Inflict target creature with pain, causing a -4 penalty to attack rolls and skill / ability checks. PRG:OA
Instant armor You instantly wrap your body in a suit of armor made from opaque force for 1 min / level. PZO1115
Instigate psychic duel You begin a psychic duel with a creature. This psychic duel takes place on a binary mindscape that includes only two minds: yours and the target’s.   PRG:OA
Investigative Mind Roll twice and take the higher roll when using certain mental skills. PZO1129
Invisibility Subject is invisible for 1 min./level or until it attacks. PZO1110
Ironskin You gain a +4 enhancement bonus to your existing natural armor bonus for 1 min / level.
Jitterbugs Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PZO1121
Kinetic Reverberation Channels the force of an enemy’s attack back into its weapon. PRG:UC
Knock Opens locked or magically sealed door. PZO1110
Know Peerage Target uses your Knowledge (nobility) ranks. PZO1134
Levitate Subject moves up and down at your direction. PZO1110
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. PZO1129
Locate Object Senses direction toward object (specific or type). PZO1110
Mad Hallucination Target takes penalties to mental actions. PZO1117
Magic Mouth M Object speaks once when triggered. PZO1110
Make Whole Repairs an object. PZO1110
Mask dweomer (communal) M You mask and manipulate a spell’s magic aura to make it harder to detect.  PRG:UC
Mental barrier I You put a barrier of mental energy that protects you from harm, granting a +4 shield AC bonus.    PRG:OA
Mental block Target loses all skill ranks, spells known, spells prepared, and activated feats, as well as its extraordinary, supernatural, and spell-like abilities.    PRG:OA
Mind Over Matter You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
Mindshock You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Mind thrust II You divine the most vulnerable portions of your opponent’s mind and overload it with a glut of psychic information    PRG:OA
Minor Image As silent image, plus some sound. PZO1110
Mirror Hideaway As many as eight creatures hide in an extradimensional space. PZO1129
Mirror Image Creates decoy duplicates of you. PZO1110
Misdirection Misleads divinations for 1 creature or object. PZO1110
Miserable Pity Opponents cannot attack a pathetic creature. PZO1117
Muffle sound You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks.  PZO1129
Object reading You read the psychic impressions left upon an object by emotionally or psychically charged events in the item’s history, or the information imprinted by the charge object or implant false reading spells.  PRG:OA
Obscure Object Masks object against scrying. PZO1110
Oneiric horror You cause the subject to believe it is being attacked by a creature out of its nightmares.  PRG:OA
Open Book Make it permanently easier to learn more about a target. PZO1134
Oppressive Boredom Target loses its next action. PZO1117
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PZO1110
Pain Strike Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal damage per round for 1 round per level.  PZO1115
Paranoia The target believes everyone it sees is an enemy. The target becomes hostile to all creatures, treating all creatures as enemies and only itself as an ally.  PRG:OA
Passing Fancy When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues M Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For the duration of the spell, you receive a +5 competence bonus on Perception and Sense Motive checks.  PZO1115
Phantom Trap M Makes item seem trapped. PZO1110
Piercing shriek You emit an ear-splitting shriek which can be heard only by the target of this spell; all other observers merely see you screaming silently.  PZO1117
Pilfering Hand You may seize an object or manipulate it from afar. PRG:UC
Placebo effect M The subject temporarily ceases to feel the ill effects of a single ongoing affliction or condition.  PRG:OA
Protection from Arrows Subject gains DR 10/magic against ranged attacks. PZO1110
Protective Penumbra Shadow protects the target from light. PZO1117
Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Psychonaut Manifestation You take a mental journey through the doors of perception to enter an altered state of consciousness. PPC:OO
Pyrotechnics Turns fire into blinding light or thick smoke. PZO1110
Qualm Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type. PZO1110
Returning Weapon Grants a weapon the returning special weapon quality. PRG:UC
Rope Trick As many as eight creatures hide in extradimensional space. PZO1110
Savage maw Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.  PZO1121
Scare Frightens creatures of less than 6 HD. PZO1110
Sculpt Simulacrum Alter a simulacrum’s appearance. PZO1117
See Invisibility Reveals invisible creatures or objects. PZO1110
Seek thoughts M Similar to detect thoughts, this spell allows you to sift through the surface thoughts of those around you.  PZO1115
Sense Fear Perceive nearby creatures that are experiencing fear. PZO1135
Sense Madness Determine mental disturbances in nearby creatures. PZO1135
Shadow Anchor Target needs to make a bull rush to move more than 5 feet away from his current square. PZO1121
Share language (communal) M You can share your facility for one particular language with another creature.  PRG:UC
Share Memory Share one memory with the target. PZO1117
Shatter Sonic energy damages objects or crystalline creatures. PZO1110
Shield of fortification DF You create a magical barrier that protects a target’s vital areas.  PZO1129
Shield other F This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.
Shifted Steps Make a target sound as if elsewhere. PZO1134
Silence Upon the casting of this spell, complete silence prevails in the affected area.
Silent Table Give yourself privacy by muffling sound leaving the area. PZO1129
Skinsend Animate and possess your own skin as if it were a separate creature. PZO1117
Sonic Scream Create a cone of damaging sound at will. PZO1129
Speak with animals You can ask questions of and receive answers from animals, but the spell doesn’t make them any more friendly than normal.
Spectral Hand Creates disembodied glowing hand to deliver touch attacks. PZO1110
Spider Climb Grants ability to walk on walls and ceilings. PZO1110
Splinter Spell Resistance You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPZO9410
Spontaneous Immolation Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Status Allows you to mentally monitor their relative positions and general condition
Steal Breath You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PZO1121
Steal Voice Target gains the croaking spellblight. PZO1117
Stricken Heart Touch attack deals 2d6 damage and staggers target. PZO1129
Suggestion You influence the actions of the target creature by suggesting a course of activity.
Summon monster II
Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Thought Shield I Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This grants you a +4 circumstance bonus on Will saving throws against mind-affecting effects.   PRG:OA
Time Shudder Nearby creatures are affected by haste or slow each round. PZO1129
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha. PZO1110
Twilight Haze Illusory fog obscures vision. PZO1129
Twisted Space Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Undetectable alignment Conceals the alignment of an object or a creature from all forms of divination.
Unnatural Lust Target is compelled to kiss or caress another creature. PZO1117
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Whispering Wind Sends a short message 1 mile/level. PZO1110
Zone of truth Creatures within the emanation area (or those who enter it) can’t speak any deliberate and intentional lies.

3rd-Level Psychic Spells
Spell Name Comp. Description Source
Ablative barrier
Adjustable disguise
Agonizing rebuke
Air breathing
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Analyze aura
Anchored step
Appearance of Life M Undead appear to be alive. PZO1135
Apport animal
Arcane Sight
Assume Appearance F Use a creature’s corpse to adopt its form. PZO1135
Audiovisual Hallucination Create a phantasm with auditory and visual effects. PZO1134
Aura of the Unremarkable Make actions seem mundane to nearby creatures. PZO1134
Aura Sight Alignment auras become visible to you. PZO1129
Babble Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Blink You randomly vanish and reappear for 1 round per level. PZO1110
Bleed glory
Blood Biography Learn about a creature with its blood. PZO1115
Blood scent
Borrow fortune
Burst of speed
Catatonia
Chain of perdition
Clairaudience/clairvoyance
Cognitive block
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PZO1135
Contagious zeal
Contingent action
Continual Flame M Makes a permanent, heatless light. PZO1110
Countless eyes
Cup of dust
Darkvision (communal)
Daze (mass)
Deep slumber
Deft Digits You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPZO9410
Demanding Message Send messages as per message with a suggestion for one creature. PZO1134
Devolution
Dispel magic
Displacement
Disrupt Silence Disrupt all silence effects in an area. PZO1134
Distracting cacophony
Dream Shield You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Echo Cause a sound to repeat itself. PZO1140
Ectoplasmic snare
Ego whip I
Eldritch Fever
Emotive block
Enter Image
Excruciating deformation
Fearsome duplicate
Feather step (mass)
Find Fault You instantly learn many of the target’s weaknesses. PPZO9410
Fly
Force punch
Gaseous form
Guardian Monument, Lesser An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. PPZO9410
Guiding star
Haste
Healing thief
Helping hand
Heroism Gives +2 bonus on attack rolls, saves, skill checks. PZO1110
Hostile levitation
Id insinuation II
Illusory script
Implanted Projection As telempathic projection, except its mood-altering effects remain dormant in the target’s mind. PPC:OO
Invisibility Sphere
Isolate
Jealous Rage You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Ki leech
Loathsome veil
Locate weakness
Major image
Mantle of calm
Marionette possession
Meld into stone
Mental barrier II
Mind thrust III
Mindlocked messenger
Mindscape door
Minor dream
Mirage Create illusory terrain. PZO1140
Motes of Dusk And Dawn When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PZO9466
Mydriatic Spontaneity You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PZO9466
Nixie’s lure
Node of blasting
Nondetection
Object possession (lesser)
Pellet blast
Perfect Placement Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPZO9410
Phantasmal Affliction Convince a target that it contracted an affliction. PZO1134
Phantasmal Reminder Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Pierce disguise
Protection from Arrows (communal)
Protection from Energy
Purge spirit
Quell Energy You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PZO1110
Rain of Frogs Summon a swarm of poisonous frogs. PZO1117
Reckless Infatuation Target is compelled to stay near another. PZO1117
Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched. PRG:UC
Restore mythic power
Returning weapon (communal)
Rumormonger Follow a rumor to see where it spreads. PZO1134
Sands of time
Scales of Deflection Brilliant draconic iconography matching your draconic heritage. PZO9470
Selective Alarm As alarm, but only against selected creatures. PZO1134
Sensory Amplifier You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PZO9466
Shadow Enchantment You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Shamefully Overdressed Force target to remove equipment. PZO1134
Share glory
Share senses
Shrink item
Slow
Speak with dead
Spellcurse Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spider climb (communal)
Stage Fright You fill your targets with the sudden fear of failure. PPZO9410
Strangling hair
Stunning barrier (greater)
Summon monster III
Swarm of fangs
Synaptic pulse
Synesthesia
Telekinetic maneuver
Thought shield II
Tongues
Touch injection
Tough Crowd You fortify your allies against attempts to control or mislead them. PPZO9410
Transfer regeneration
Twilight knife
Unadulterated loathing
Vampiric touch
Versatile weapon
Vision of hell
Voluminous Vocabulary Grant ability to speak, read, and write one or more languages for 8 hours. PZO1134
Wall of nausea
Water breathing
Water walk
Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick. PZO1135
Witness

4th-Level Psychic Spells
Spell Name Comp. Description Source
Adjustable polymorph
Age resistance (lesser)
Agonize
Animal aspect (greater)
Anti-incorporeal shell
Anywhere But Here Transport yourself and willing creatures to a random planar destination. PRG:PA
Arcane Eye
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PZO1135
Aura alteration
Aura of doom
Bestow Planar Infusion II Grant a target the effects of an improved planar infusion. PRG:PA
Black tentacles
Borrow Corruption Temporarily gain the effects of a corrupted creature’s manifestations. PZO1135
Break enchantment
Calcific touch
Cast out
Charm monster
Complex Hallucination Create a phantasm with effects for all senses. PZO1134
Condensed ether
Confusion
Conjuration Foil Interfere with nearby teleportation effects. PZO1134
Contingent scroll
Control summoned creature
Coordinated effort
Create Armaments You create one non-magical weapon, shield, or set of armor but it might be broken. PPZO9410
Create mindscape
Crushing despair
Curse of burning Sleep
Curse of magic negation
Darkvision (greater)
Deadman’s Contingency Set one of a list of contingencies for your demise. PZO1134
Deathless
Debilitating portent
Deceitful Veneer Make someone seem like an obvious liar. PZO1134
Detect scrying
Dimension door
Dimensional anchor
Discern lies
Divination
Dominate animal
Dreadscape Surroundings and unfamiliar creatures seem like something out of a nightmare. PZO1135
Dream
Ego whip II
Enchantment foil
Enlarge person (mass)
Eyes of the void
False Future Cause divinations of the future to reveal the result you choose. PZO1134
False life (greater)
Fear
Fleshworm infestation
Fool’s Teleport This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Force hook charge
Foretell Failure You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPZO9410
Forgetful slumber
Freedom of movement
Geas (lesser)
Ghost wolf
Glimpse of Truth Gain true seeing for 1 round. PZO1134
Globe of invulnerability (lesser)
Hallucinatory terrain
Healing warmth
Hollow Heroism Provide a heroism effect that you can reverse at any time. PZO1134
Horrific Doubles Call forth disturbing mirror images. PZO1135
Hunger for Flesh Give a creature a bite attack and a hunger for its own kind’s flesh. PZO1135
Id insinuation III
Illusion of Treachery Make it seem like another is also responsible for your attacks. PZO1134
Illusory wall
Innocuous Shape Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Insect Scouts This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Intellect fortress I
Interrogation (greater)
Invigorate (mass)
Invisibility (greater)
Locate creature
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PZO1135
Magic Aura, Greater As magic aura, but also affects creatures and allows more options. PZO1134
Malicious spite
Mental barrier III
Mind probe
Mind thrust IV
Mindwipe
Minor creation
Minor phantom object
Mirror transport
Moonstruck
Mythic severance
Named bullet
Nondetection (communal)
Oneiric horror (greater)
Out of Sight When a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. PPC:OO
Overwhelming grief
Pain strike (mass)
Persistent vigor
Phantasmal Asphyxiation Trick a creature into thinking it can’t breathe. PZO1135
Phantasmal killer
Planar adaptation
Planar ally (lesser)
Protection from Energy (communal)
Quieting Weapons Weapons make no sound and quiet their victims. PZO1134
Rainbow pattern
Reduce person (mass)
Resilient reservoir
Resilient sphere
Riding possession
Rigor Mortis Painfully swell a target’s joints. PZO1135
Scrying
Sending
Shadowform You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PZO9466
Shadow step
Shadowy haven
Shield of fortification (greater)
Shout
Simulacrum (lesser)
Sleepwalk
Speak with haunt
Spell immunity
Spellcrash (lesser)
Stoneskin
Summon monster IV
Synaptic scramble
Telekinesis
Telekinetic charge
Telepathic bond
Terrible remorse
They Know Convince target that a nearby creature knows her greatest secret. PZO1134
Thought shield III
Thoughtsense
Tongues (communal)
Touch of Slime
Trace Teleport Determine where and when teleportation occurred, and glimpse the origin or destination. PZO1134
Triggered Suggestion
True form
Umbral Infusion You infuse the target mindless undead creature with power drawn from the Shadow Plane. PZO9466
Unbearable brightness
Vicarious View Plant a scrying sensor that you can use to spy on a creature, object, or location. PZO1134
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PZO1140
Vomit twin
Wall of blindness/deafness
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Wandering star motes
Warp Metal Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Water walk (communal)

5th-Level Psychic Spells
Spell Name Comp. Description Source
Absorb toxicity
Arcana theft
Astral projection (lesser)
Banish seeming
Bind Sage Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Blood Ties When a target is harmed, so is the target’s relative. PZO1135
Charm Person, Mass As charm person, but affects multiple creatures within 30 ft. PZO1134
Charnel House M Create an area of semi-real gore. PZO1135
Command (greater)
Commune with nature
Commune with Plane Learn about local planar terrain. PRG:PA
Compelling Rant People believe your ridiculous speech as long as you keep talking. PZO1135
Conditional Curse Bestow a curse that is difficult to remove without fulfilling a condition. PZO1134
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PZO1135
Contact other plane
Darkvault You ward an area’s shadows such that light cannot penetrate them. PZO9466
Denounce
Dismissal
Dominate person
Dream scan
Echolocation
Ectoplasmic Hand You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Ego whip III
Entrap spirit
Erase impressions
Ethereal envelope
Etheric shards
Explode head
Fabricate
False vision
Feast on fear
Feeblemind
Flash Forward At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Flexile Curse Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Forbid action (greater)
Guardian Monument, Greater As lesser guardian monument, except it grants DR 4/magic. PPZO9410
Half-blood extraction
Hold monster
Hostile juxtaposition
Id insinuation IV
Illusion of Treachery, Greater Make it seem like another is responsible for your attacks while concealing your own actions. PZO1134
Impossible Angles Distort geometry in an area. PZO1135
Intellect fortress II
Interposing hand
Lend path
Life bubble
Locate Gate Find a nearby magical portal. PZO1135
Mage’s private sanctum
Major creation
Major phantom object
Mental barrier IV
Mind fog
Mind swap
Mind thrust V
Mirage arcana
Modify memory
Nightmare
Object possession
Overland flight
Passing Fancy, Mass This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Passwall
Peacebond, Greater As peacebond, but on multiple weapons, even if they aren’t sheathed. PZO1134
Permanency
Persistent image
Pessimism Force a creature to see the negative side of things. PZO1135
Phantasmal web
Planar binding (lesser)
Plane shift
Possession
Prying eyes
Psychic asylum
Psychic crush I
Red Hand of the Killer Stain the hand of a creature’s killer red. PZO1134
Remote viewing
Replay Tracks Reconstruct past events from a set of tracks. PZO1140
Retrocognition
Scripted Hallucination As complex hallucination, but without concentration. PZO1134
Secret chest
Seeming
Serenity
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PZO1135
Slough Slough off a target’s skin. PZO1135
Smug narcissism
Song of discord
Sonic thrust
Spell immunity (communal)
Spell resistance
Spellsteal
Steal power
Stoneskin (communal)
Suffocation
Suggestion (mass)
Summon monster V
Summoner conduit
Synapse overload
Synaptic pulse (greater)
Telepathy
Teleport
Thought shield IV
Tower of iron will I
True Seeing M Lets you see all things as they really are. PZO1110
Truespeak
Utter contempt
Village veil
Wall of ectoplasm
Wall of force
Wall of sound
Waves of fatigue
Wreath of blades

6th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance
Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PZO1135
Analyze dweomer
Animate objects
Antilife shell
Awaken construct
Battlemind link
Bear’s endurance (mass)
Blade barrier
Break, Greater Break all nearby objects. PZO1134
Bull’s strength (mass)
Cat’s grace (mass)
Cloak of dreams
Conjure black pudding
Contingency
Create mindscape (greater)
Cruel Jaunt Sense creatures suffering from fear, then teleport close to them. PZO1135
Curse (major)
Curse of disgust
Decapitate F Turn a critical hit into a decapitation. PZO1135
Decollate A target can safely remove its head. PZO1135
Demanding Message, Mass Send messages as per message with one suggestion for each creature. PZO1134
Disintegrate
Death Pact As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind. PPC:OO
Dispel magic (greater)
Dream council
Dream travel
Dust form
Eagle’s splendor (mass)
Ego whip IV
Enemy Hammer Allows you to telekinetically use a creature as a weapon. PZO1115
Envious urge
Ethereal jaunt
Find the path
Fluid form
Forceful hand
Foster hatred
Fox’s cunning (mass)
Geas/quest
Getaway Teleports you and select creatures to predetermined location. PZO1115
Globe of invulnerability
Heroism (greater)
Human Potential, Mass As human potential, except it affects multiple creatures. PPZO9410
Incorporeal chains
Inflict pain (mass)
Intellect fortress III
Joyful rapture
Leashed Shackles Target is restricted to a specific location. PZO1117
Legend Lore MF Lets you learn tales about a person, place, or thing. PZO1110
Mage’s Decree Send a message to creatures within miles. PZO1134
Mental barrier V
Mind thrust VI
Mislead Turns you invisible and creates illusory double. PZO1110
Mydriatic Spontaneity, Mass As mydriatic spontaneity, except it can affect multiple creatures. PZO9466
Named bullet (greater)
Night Terrors Disturb a creature’s rest with dark dreams. PZO1135
Object possession (greater)
Owl’s wisdom (mass)
Permanent image
Phantom Limb This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. PPC:OO
Phobia Induce an irrational fear in a creature to the point of madness. PZO1135
Planar adaptation (mass)
Planar ally
Planar binding
Primal regression
Prognostication Gain cryptic information from further in the future than divination. PZO1134
Programmed image
Psychic crush II
Psychic surgery
Repress memory
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Shadow Enchantment, Greater As shadow enchantment but up to 5th level spells. PCS:OR
Sonic form
Spellblight Jinx Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Spellcrash
Stone Tell
Subjective Reality You alter your perceptions to become convinced the target is an illusion. PPC:OO
Summon monster VI
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Thought shield V
Touch of Slumber A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Tower of iron will II
Transformation M You gain combat bonuses. PZO1110
Treacherous Teleport As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PZO1134
Triggered Hallucination As scripted hallucination, but it only appears when triggered. PZO1134
Unwilling Shield M Subject shares wounds you receive. PZO1115
Veil
Vengeful outrage
Withdraw affliction

7th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance (greater)
Antimagic field
Arcane Sight (greater)
Banishment
Bestow Planar Infusion III Grant a target the effects of a greater planar infusion. PRG:PA
Circle of clarity
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PZO1135
Create demiplane (lesser)
Crime Wave Compel targets to commit criminal actions. PZO1134
Defending Sword As mage’s sword except as noted. PPZO9410
Deflection
Dimensional bounce
Ectoplasmic eruption
Ego whip V
Elude time
Ethereal envelopment
False Vision, Greater As false vision, but moves with the target. PZO1134
Finger of death
Fly (mass)
Foe to friend
Forcecage
Form of the Alien Dragon I You become a Medium esoteric or outer dragon. PZO9470
Grasping hand
Hold person (mass)
Hollow Heroism, Greater Provide a greater heroism effect that you can reverse at any time. PZO1134
Hostile juxtaposition (greater)
Hunger for Flesh, Mass Give creatures bite attacks and a hunger for their own kind’s flesh. PZO1135
Insanity
Instant summons
Invisibility (mass)
Ki shout
Limited wish
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Lunar veil
Mage’s magnificent mansion
Mage’s sword
Mind blank
Particulate Form Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Permanent Hallucination As scripted hallucination, but permanent. PZO1134
Phantasmal revenge
Phase door
Power word blind
Pox of Rumors Curse a creature to attract nasty rumors. PZO1134
Project image
Psychic crush III
Repulsion F Creatures can’t approach you. PZO1110
Resonating word You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target.
Reverse gravity M/DF This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round.
Scrying (greater) M/DF You can observe a creature at any distance.
Sequester M When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell).
Simulacrum M This spell creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow.
Spell turning M/DF Spells and spell-like effects targeted on you are turned back upon the original caster.
Summon monster VII
Synesthesia (mass) You overstimulate the senses of the affected creature, causing its senses to interfere with another.
Telekinetic sphere M This spell functions like resilient sphere, but the creatures or objects caught inside the globe created by the spell are made nearly weightless.
Teleport (greater) This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level.
Teleport object This spell functions like teleport, except that it teleports an object, not you.
Temporary resurrection M You restore temporary life to a body that has been dead for less than 48 hours.
Terraform M You alter the area’s terrain and climate to a new terrain and climate type appropriate to the planet or plane.
Tower of iron will III
Umbral Strike You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PZO9466
Unshakable zeal F You fill the target with boundless enthusiasm and faith in its ultimate triumph.
Vision M This spell functions like legend lore, except that it works more quickly and produces some strain on you.
Walk through space M When under the effects of this spell, you can teleport up to 30 feet as a move action.
Waves of ecstasy You emanate waves of intense pleasure that cause all targets within range to falter.
Waves of exhaustion Waves of negative energy cause all living creatures in the spell’s area to become exhausted.
Word of recall This spell teleports you instantly back to your sanctuary when the word is uttered.

8th-Level Psychic Spells
Spell Name Comp. Description Source
Antipathy M/DF You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you.
Bilocation The spell creates an identical copy of you, along with everything you wear and carry, anywhere you choose within range; you exist in two places at once until the spell ends.
Binding M This spell creates a magical restraint to hold a creature.
Brilliant inspiration You open a link between your mind and the subject’s mind, giving advice and encouragement for as long as the spell is in effect.
Call construct M This spell functions as instant summons, except it can only summon a construct you control.
Charm monster (mass) This spell functions like charm monster, except that affecting a number of creatures whose combined HD do not exceed twice your level, or at least one creature regardless of HD.
Clenched fist F/DF This spell functions like interposing hand, except that the hand can also push or strike one opponent that you select.
Create demiplane This spell functions as create lesser demiplane, except the area is larger and you can add more features to the plane.
Death Clutch Rip out someone’s heart. PZO1135
Demand M/DF This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best to carry out.
Dimensional lock You create a shimmering emerald barrier that completely blocks extradimensional travel.
Discern location DF This spell is among the most powerful means of locating creatures or objects.
Earthquake DF An intense but highly localized tremor rips the ground.
Etherealness This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal.
Euphoric Tranquility M/DF A creature under the effect of this enchantment enters a state of euphoria.
Fool’s forbiddance M Through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter it.
Form of the Alien Dragon II As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PZO9470
Frightful aspect M You become a larger, awful version of yourself. You grow to size Large, and take on features that horrify your enemies.
Instant Summons, Greater As instant summons, but for multiple objects and creatures. PZO1134
Iron body M/DF This spell transforms your body into living iron, which grants you several powerful resistances and abilities.
Irresistible dance The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping.
Life of Crime Permanently turn someone into a crazed criminal. PZO1134
Mantle of Doubt You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. PPC:OO
Maze You banish the subject into an extra-dimensional labyrinth.
Mind blank (communal) The subject is protected from all devices and spells that gather information about the target through divination magic.
Moment of prescience This spell grants you a sixth sense.
Orb of the void M You create a small weightless sphere of pure negative energy.
Phasic Challenge Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Planar ally (greater) M This spell functions as lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12.
Planar binding (greater) This spell functions as lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12.
Possession (greater) You attempt to possess a creature by projecting your soul into its body.
Power word stun You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not.
Prediction of failure You wrack the target’s body and mind with the anguish and suffering of every bitter failure it will ever experience, rendering it permanently shaken and sickened.
Prismatic wall This spell creates a vertical, opaque wall- a shimmering, multicolored plane of light that protects you from all forms of attack.
Protection from Spells M The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).
Prying eyes (greater) M You create a number of semi-tangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell.
Psychic crush IV Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body.
Refuge M When you cast this spell, you create powerful magic in a specially prepared object.
Scintillating pattern M A twisting pattern of coruscating colors weaves through the air, affecting creatures within.
Screen This spell creates a powerful protection from scrying and observation.
Shout (greater) You emit an ear-splitting yell that deafens and damages creatures in its path.
Spell immunity (greater) DF The warded creature is immune to the effects of one specified spell for every four levels you have.
Summon monster VIII
Sympathy M You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you.
Temporal stasis M You place the subject into a state of suspended animation.
Tower of iron will IV You project a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resiliency to all inside the area.
Trap the soul M This spell forces a creature’s life force (and its material body) into a gem.
True Prognostication Gain incredibly cryptic information from the distant future. PZO1134

9th-Level Psychic Spells
Spell Name Comp. Description Source
Akashic form You create a perfect record of your physical body in the Akashic Record at the time the spell is cast.  PRG:OA
Ascension You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic path of its choice.
Astral projection M By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether.
Create demiplane (greater) This spell functions as create lesser demiplane, except the area is larger and you can add more features to the plane.
Crushing hand F This spell functions as interposing hand, except that it can also grapple one opponent as grasping hand.
Divide mind You partition your mind to maximize your mental power. Until the spell ends, you roll twice and use the higher result for all Will saves, Intelligence checks, and Intelligence-based skill checks.
Dominate monster This spell functions like dominate person, except that the spell is not restricted by creature type.
Dream voyage This spell functions as dream travel, but you and your companions travel through the Dimension of Dreams in a fantastical vehicle of your own devising that halves the travel time.
Foresight M/DF This spell grants you a powerful sixth sense in relation to yourself or another.
Form of the Alien Dragon III This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PZO9470
Freedom The subject is freed from spells and effects that restrict movement.
Gate M Creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direction.
Heroic invocation Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell.
Hold monster (mass) M/DF This spell functions like hold person, except that it affects any living creature that fails its Will save.
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Implosion This spell causes a destructive resonance in a corporeal creature’s body.
Imprisonment When you cast this spell and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the ground.
Interplanetary teleport This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to (“the third planet from the sun” is an acceptable destination, but “a habitable world near that bright star” is not).
Judgment Undone F,M Restores a petitioner to its mortal life. PRG:PA
Mage’s disjunction All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined.
Massacre M Slaughter creatures in a line. PZO1135
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PZO1135
Microcosm You plunge the targets’ minds into a veiled immersive mindscape of your own design.
Mind swap (major) This spell is similar to possession, except you switch minds with the target, so instead of the target’s soul sharing its body with yours and being unable to act, the target’s mind moves to your body and can control it as if you each had cast possession on the other.
Overwhelming presence M Your presence inspires incredible awe in those nearby.
Power word kill You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not.
Psychic crush V Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body.
Psychic image You envelop your consciousness in a quasi-real image of yourself.
Resplendent Mansion Conjure an opulent mansion several stories tall. PZO1134
Soul bind F You draw the soul from a newly dead body and imprison it in a black sapphire gem.
Spell immunity (greater communal) DF The warded creature is immune to the effects of one specified spell for every four levels you have.
Suffocation (mass) M This spell extracts the air from the target’s lungs, causing swift suffocation.
Summon monster IX
Telekinetic storm You generate a storm of telekinetic energy that emanates from you, ripping through the spell’s area of effect with devastating force.
Teleportation circle You create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it to a designated spot.
Time stop This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds.
Tower of iron will V You project a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resiliency to all inside the area.
Transmute blood to acid M You transmute blood in the target’s body to acid.
Wail of the banshee When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself).
Wall of suppression M You create a wall of glittering motes that suppresses or even negates any magical effect passing through it.
Weird This spell functions like phantasmal killer, except it can affect more than one creature.
Wish Wish is the mightiest spell a wizard or sorcerer can cast.