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Occultist


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Occultists gain access to the following spells, as determined by their chosen implement schools. A spell is not considered to be on the occultist’s spell list until the occultist selects its implement school though the implements class feature.

Once an implement school has been chosen, all spells on the lists from that school below are considered to be on the occultist’s spell list for the purpose of spell trigger and spell completion magic items. The occultist casts all spells as psychic spells.

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Resistance   Subject gains +1 on saving throws. PRG:CRB
Conjuration
Create Water      
Stabilize      
Divination
Detect Magic      
Detect Poison      
Detect Psychic Significance   Find psychically charged items. PRG:OA
Guidance      
Know Direction      
Read Magic      
Sift      
Enchantment
Daze   A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Evocation
Dancing Lights      
Flare   Dazzles one creature (–1 on attack rolls). PRG:CRB
Light   Object shines like a torch. PRG:CRB
Spark   Ignites flammable objects. PRG:APG
Telekinetic Projectile   Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
Illusion
Ghost Sound      
Necromancy
Bleed   Cause a stabilized creature to resume dying. PRG:CRB
Grave Words   Force a corpse to babble. PRG:OA
Touch of Fatigue      
Transmutation
Mage Hand      
Mending   Makes minor repairs on an object. PRG:CRB
Message   Whisper conversation at distance. PRG:CRB
Open/close      
Purify Food and Drink      

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1st-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Abjuring Step      
Alarm   Wards an area for 2 hours/level. PRG:CRB
Hex Ward      
Hold Portal      
Peacebond   Locks a weapon in place on the target’s body. PRG:UC
Shield   Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Shock Shield      
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Conjuration
Barbed Chains M Hellish chains attack and cause a target to become shaken. PRG:HA
Cure Light Wounds      
Desperate Weapon   Create an improvised weapon. PRG:UI
Icicle Dagger      
Mage Armor      
Mount   Summons riding horse for 2 hours/level. PRG:CRB
Returning Weapon   Grants a weapon the returning special weapon quality. PRG:UC
Unseen Servant      
Divination
Anticipate Peril      
Comprehend Languages      
Cultural Adaptation   Adapt to fit the local culture. PRG:UI
Detect Secret Doors      
Detect Snares and Pits      
Diagnose Disease      
Discern Next of Kin      
Heightened Awareness      
Identify   Gives +10 bonus to identify magic items. PRG:CRB
Linked Legacy   This spell helps build community and ensure a shared vision for the future. PPC:AA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Object Reading   Read psychic impressions left on an object. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Enchantment
Charm Person      
Command      
Forbid Action      
Hypnotism   Fascinates 2d4 HD of creatures. PRG:CRB
Memorize Page      
Memory Lapse      
Murderous Command      
Sleep   Puts 4 HD of creatures into magical slumber. PRG:CRB
Evocation
Burning Hands      
Floating Disk      
Shocking Grasp      
Illusion
Alter Musical Instrument      
Auditory Hallucination   Create a phantasm with auditory effects. PRG:UI
Blurred Movement      
Decrepit Disguise   Make an object seem worthless. PRG:OA
Disguise Self      
Disguise Weapon      
Illusion of Calm      
Echo Cause a sound to repeat itself. PRG:UW
Magic Aura      
Mask Dweomer      
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
Shadow Trap   You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow Weapon      
Silent Image      
Vanish   As invisibility for 1 round/level (5 max). PRG:APG
Necromancy
Cause Fear      
Decompose Corpse      
Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Inflict Light Wounds      
Itching Curse   Curse target with a distracting, unbearable itch. PPC:MaTT
Restore Corpse      
Sculpt Corpse      
Transmutation
Alter Winds      
Ant Haul      
Break   Gives an object the broken condition. PRG:APG
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Crafter’s Curse   Subject takes –5 on Craft skill checks. PRG:APG
Crafter’s Fortune   Subject gains +5 on next Craft check. PRG:APG
Enlarge Person      
Erase   Mundane or magical writing vanishes. PRG:CRB
Expeditious Retreat      
Feather Fall      
Gravity Bow      
Jury-rig      
Keen Senses      
Lead Blades      
Liberating Command      
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon      
Mirror Polish      
Negate Aroma      
Pass without Trace      
Reduce Person      
Refine Improvised Weapon      
Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Sundering Shards   Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Tears to Wine   This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Vocal Alteration   Disguise target’s voice. PRG:UM
Wizened Appearance   Make a target appear as an older version of itself. PRG:UI
Youthful Appearance   Target appears younger. PRG:UM

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2nd-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Arcane Lock M Magically locks a portal or chest. PRG:CRB
Bullet Shield   You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Conditional Favor   Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Crimson Confession   Touching the marked object or area turns one’s skin red. PRG:ACG
Node of Blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Obscure Object   Masks object against scrying. PRG:CRB
Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
With the Wind Protect a target from being blown away by wind of less than windstorm force. PRG:UW
Conjuration
Ablative Barrier      
Apport Object   Send or receive a small object via teleportation. PRG:OA
Cure Moderate Wounds      
Delay Poison      
Glitterdust   Blinds creatures, outlines invisible creatures. PRG:CRB
Guardian Armor   Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Mount (Communal)      
Returning Weapon (Communal)      
Divination
Analyze Aura   Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Augury      
Blood Biography   Learn about a creature with its blood. PRG:APG
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Find Traps      
Know Peerage   Target uses your Knowledge (nobility) ranks. PRG:UI
Locate Object   Senses direction toward object (specific or type). PRG:CRB
Mindshock   You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Residual Tracking      
See Invisibility   Reveals invisible creatures or objects. PRG:CRB
Sense Fear   Perceive nearby creatures that are experiencing fear. PRG:HA
Sense Madness   Determine mental disturbances in nearby creatures. PRG:HA
Share Language   Subject understands chosen language. PRG:APG
Share Memory   Share one memory with the target. PRG:UM
Status      
Voluminous Vocabulary   Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Enchantment
Aversion   Cause the target to avoid an object or location. PRG:OA
Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Calm Emotions      
Daze Monster   Living creature of 6 HD or less loses its next action. PRG:CRB
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Investigative Mind   Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Evocation
Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Campfire Wall      
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Continual Flame M Makes a permanent, heatless light. PRG:CRB
Darkness   20-ft. radius of supernatural shadow. PRG:CRB
Defensive Shock   Electricity damages your attackers. PRG:UM
Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flickering Lights   Create an area of inconsistent lighting. PRG:HA
Force Sword   You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frost Fall   The area is covered in a chilling frost. PRG:UC
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Gust of Wind   Blows away or knocks down smaller creatures. PRG:CRB
Pilfering Hand   You may seize an object or manipulate it from afar. PRG:UC
Protective Penumbra   Shadow protects the target from light. PRG:UM
Shatter   Sonic energy damages objects or crystalline creatures. PRG:CRB
Sound Burst      
Illusion
Blur   Attacks miss subject 20% of the time. PRG:CRB
Disguise Other   As disguise self, but affects you or another. PRG:UM
Ghostly Disguise   You look like a ghost of yourself. PRG:UM
Implant False Reading   Instill false psychic impressions into an object. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Invisibility   Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Magic Mouth M Object speaks once when triggered. PRG:CRB
Mask Dweomer (Communal)      
Minor Image   As silent image, plus some sound. PRG:CRB
Mirror Image   Creates decoy duplicates of you. PRG:CRB
Misdirection   Misleads divinations for 1 creature or object. PRG:CRB
Phantom Trap M Makes item seem trapped. PRG:CRB
Shifted Steps   Make a target sound as if elsewhere. PRG:UI
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Necromancy
Animate Dead (Lesser)      
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
False Life   Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Inflict Moderate Wounds      
Object Possession (Lesser)   Project your soul into an object, animating it. PRG:OA
Pernicious Poison   Target takes a -4 penalty against poison. PRG:UM
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Scare   Frightens creatures of less than 6 HD. PRG:CRB
Skinsend   Animate and possess your own skin as if it were a separate creature. PRG:UM
Spectral Hand   Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Transmutation
Accelerate Poison   Hastens targeted poison’s onset. PRG:APG
Air Step   Tread unsteadily on air, with limitations. PRG:ACG
Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. PRG:UC
Aristocrat’s Nightmare   Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Badger’s Ferocity   Weapons are keen while you concentrate. PRG:UM
Bowstaff      
Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Chill Metal      
Codespeak   Speak, read, and write a new code language. PRG:UI
Darkvision   See 60 ft. in total darkness. PRG:CRB
Disfiguring Touch   Target becomes disfigured. PRG:UM
Effortless Armor      
Enter Image      
Fear the Sun   Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of Ashes      
Fool’s Gold   Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Ghostbane Dirge      
Glide   You take no falling damage, move 60 ft./round while falling. PRG:APG
Heat Metal      
Knock   Opens locked or magically sealed door. PRG:CRB
Levitate   Subject moves up and down at your direction. PRG:CRB
Magic Siege Engine   Siege gains +1 on targeting and damage rolls. PRG:UC
Make Whole   Repairs an object. PRG:CRB
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Mirror Hideaway   As many as eight creatures hide in an extradimensional space. PRG:ACG
Perceive Cues      
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Rope Trick   As many as eight creatures hide in extradimensional space. PRG:CRB
Ropeweave Create useful tools from a coil of rope. PRG:UW
Silk To Steel   Use a scarf as a shield or whip. PRG:UM
Spider Climb   Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance   You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Versatile Weapon      
Warp Wood      
Weapon of Awe      
Winged Sword   Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA
Wood Shape      

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3rd-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Cloak of Winds      
Dispel Magic      
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Explosive Runes      
Guardian Monument, Lesser   An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
Magic Circle Against Chaos/Evil/Good/Law      
Nondetection      
Protection from Energy      
Quell Energy   You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scales of Deflection   Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm   As alarm, but only against selected creatures. PRG:UI
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PRG:UW
Conjuration
Create Food and Water      
Cure Serious Wounds      
Minor Creation      
Penumbral Disguise   You mask your features with shadowy illumination. PPC:BoS
Phantom Driver      
Phantom Steed      
Pocketful of Vipers   Ward a container with summoned vipers. PRG:UI
Sepia Snake Sigil      
Symbol of Healing      
Urban Step   Step into one doorway and out another. PRG:UI
Divination
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Sight      
Clairaudience/Clairvoyance      
Follow Aura      
Locate Weakness      
Meticulous Match   Determine if two things are identical. PRG:UI
Pierce Disguise      
Replay Tracks Reconstruct past events from a set of tracks. PRG:UW
Retrocognition   Gain psychic impressions from past events in a location. PRG:OA
Seek Thoughts      
Share Language (communal)      
Symbol of Revelation      
Witness
Enchantment
Control Summoned Creature      
Deep Slumber      
Hold Person      
Suggestion      
Symbol of Laughter
Evocation
Agonize      
Call Lightning      
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Daybreak Arrow      
Daylight      
Deeper Darkness      
Fireball      
Invisibility Purge      
Lightning Bolt      
Motes of Dusk And Dawn   When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Spotlight   You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Talismanic Implement   As contingency, but invests a spell into one of your implements. PRG:OA
Tiny hut      
Twilight Knife      
Wall of Split Illumination   An immobile curtain of illumination springs into existence. PPC:BoS
Wind Wall      
Illusion
Adjustable Disguise      
Audiovisual Hallucination   Create a phantasm with auditory and visual effects. PRG:UI
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Displacement      
Illusory Script      
Instant Fake   Provide a short-term replica of an object. PRG:UI
Invisibility Sphere      
Magic Aura, Greater   As magic aura, but also affects creatures and allows more options. PRG:UI
Major Image      
Mirage Create illusory terrain. PRG:UW
Shadowmind   You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Undetectable Trap   Make a trap extremely difficult to find. PRG:UI
Vision of Hell      
Necromancy
Animate Dead      
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Flesh Puppet M Control a zombie in human guise. PRG:HA
Gentle Repose      
Healing Thief      
Inflict Serious Wounds      
Retributive Reparations   If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. PPC:OO
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Sands of Time      
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Toxic Gift      
Transmutation
Age Resistance (Lesser)      
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Bloodhound      
Borrow Corruption   Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Countless Eyes      
Cup of Dust      
Darkvision (Communal)      
Deft Digits   You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Flame Arrow      
Fly      
Full Pouch   You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
Gaseous Form      
Ghost Brand   Allow an item to transform into a brand and back. PRG:UI
Haste      
Heart of the Metal      
Hostile Levitation      
Irregular Size   Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Keen Edge      
Magic Vestment      
Magic Weapon (Greater)      
Rags to Riches   The target object is enhanced to function as a masterwork item. PPC:AA
Secret Page      
Shrink Item      
Slow      
Spider Climb (Communal)      
Stone Shape      
Symbol of Slowing      
Tail Current Create a current in water to enhance or impede swimming. PRG:UW
Tailwind Create a current of wind to enhance or impede flight. PRG:UW
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PRG:HA

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4th-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Break Enchantment      
Conjuration Foil   Interfere with nearby teleportation effects. PRG:UI
Curse of Magic Negation      
Dimensional Anchor      
Dismissal      
Enchantment Foil      
Fire Trap      
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Freedom of Movement      
Globe of Invulnerability (Lesser)      
Life Bubble      
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Nondetection (Communal)      
Peacebond, Greater   As peacebond, but on multiple weapons, even if they aren’t sheathed. PRG:UI
Soothe Construct      
Spell Immunity      
Spellsword   You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA
Stoneskin      
Symbol of Sealing      
True Form      
Unbreakable Construct      
Wreath of Blades      
Conjuration
Cure Critical Wounds      
Dimension Door      
Major Creation      
Phantom Chariot      
Phantom Steed (Communal)      
Poisonous Balm   As cure serious wounds, but leave behind a latent venom. PRG:UI
Straitjacket   Restrain a creature’s arms and grant it a second saving throw against certain magic. PRG:HA
Divination
Arcane Eye      
Contact other Plane      
Detect Scrying      
Glimpse of Truth   Gain true seeing for 1 round. PRG:UI
Locate Creature      
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Scrying      
Symbol of Scrying      
Unerring Tracker   Follow an entire trail unerringly. PRG:UI
Vicarious View   Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Enchantment
Charm Monster      
Charm Person, Mass   As charm person, but affects multiple creatures within 30 ft. PRG:UI
Confusion      
Curse of Disgust      
Daze (Mass)      
Demanding Message   Send messages as per message with a suggestion for one creature. PRG:UI
Hold Monster      
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Planeslayer’s Call      
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion      
Symbol of Sleep      
Evocation
Ball Lightning      
Contingent Scroll      
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Controlled Fireball   As fireball, but secretly deals less damage to your allies. PRG:UI
Etheric Shards   Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Fire Shield      
Flaming Sphere (Greater)      
Ice Storm      
Pyrotechnic Eruption   Erupting flames burn a target several times. PRG:HA
Resilient Sphere      
River of Wind   A stream of wind causes nonlethal damage and can knock down or push creatures. PRG:APG
Sending      
Shout      
Spirit-Bound Blade   Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Unbearable Brightness      
Wall of Fire      
Wall of Ice      
Illusion
Complex Hallucination   Create a phantasm with effects for all senses. PRG:UI
Illusion of Treachery   Make it seem like another is also responsible for your attacks. PRG:UI
Illusory Wall      
Impossible Angles   Distort geometry in an area. PRG:HA
Invisibility (Greater)      
Majestic Image   As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Quieting Weapons   Weapons make no sound and quiet their victims. PRG:UI
Shocking Image      
Symbol of Striking      
Wandering Star Motes      
Necromancy
Conditional Curse   Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Death Ward      
False Life (Greater)      
Fear      
Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Inflict Critical Wounds      
Masochistic Shadow   You animate the target’s shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner’s life energy within it. PPC:BoS
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Poison      
Possession   Project your soul into a creature’s body. PRG:OA
Red Hand of the Killer   Stain the hand of a creature’s killer red. PRG:UI
Spellcurse   Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Summoner Conduit      
Symbol of Fear      
Symbol of Pain      
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Umbral Infusion   You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Transmutation
Age Resistance      
Air Walk      
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Darkvision (Greater)      
Echolocation      
Magic Siege Engine (Greater)      
Malfunction      
Mirror Transport      
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Planar Adaptation      
Rapid Repair      
Revenant Armor   When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Rigor Mortis   Painfully swell a target’s joints. PRG:HA
Rusting Grasp      
Slough   Slough off a target’s skin. PRG:HA
Treasure Stitching      

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5th-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Dispel Magic (Greater)      
Guardian Monument, Greater   As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Spell Immunity (Communal)      
Spell Resistance      
Stoneskin (Communal)      
Conjuration
Bind Sage   Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Create Demiplane (Lesser)      
Cure Light Wounds (Mass)      
Planar Binding (Lesser)      
Secret Chest      
Teleport      
Wall of Stone      
Divination
Battlemind Link      
Commune      
Find Quarry      
Foretell Failure   You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Locate Gate   Find a nearby magical portal. PRG:HA
Prying Eyes      
Remote Viewing   Gain psychic impressions from a distant location. PRG:OA
True Seeing M Lets you see all things as they really are. PRG:CRB
Enchantment
Command (Greater)      
Dominate Person      
Forbid Action (Greater)      
Inflict Pain (Mass)   As inflict pain, but affecting one creature per level. PRG:OA
Mind Fog      
Suggestion (Mass)      
Symbol of Stunning      
Evocation
Call Lightning Storm      
Cone of Cold      
Ectoplasmic Hand   You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Fire Snake      
Interposing Hand      
Spellblight Jinx   Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Wall of Force      
Illusion
False Vision      
Illusion of Treachery, Greater   Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Mislead   Turns you invisible and creates illusory double. PRG:CRB
Persistent Image      
Scripted Hallucination   As complex hallucination, but without concentration. PRG:UI
Seeming      
Necromancy
Curse (Major)      
Entrap Spirit   Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Inflict Light Wounds (Mass)      
Object Possession (Greater)   As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Suffocation      
Symbol of Weakness      
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Transmutation
Age Resistance (Greater)      
Air Walk (Communal)      
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Control Winds      
Energy Siege Shot      
Fabricate      
Ghostbane Dirge (Mass)      
Overland Flight      
Particulate Form   Targets’ physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Telekinesis      
Transmute Mud to Rock      
Transmute Rock to Mud      
Warp Metal   Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

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6th-Level Occultist Spells
Spell Name Comp. Description Source
Abjuration
Antimagic Field      
Forbiddance      
Globe of Invulnerability      
Repulsion F Creatures can’t approach you. PRG:CRB
Symbol of Vulnerability      
Conjuration
Call Construct      
Create Demiplane      
Cure Moderate Wounds (Mass)      
Getaway   Teleports you and select creatures to predetermined location. PRG:APG
Heal      
Planar Binding      
Treacherous Teleport   As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Wall of Iron      
Divination
Analyze Dweomer      
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Find the Path      
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Prediction of Failure      
Scrying (Greater)      
Enchantment
Antipathy      
Charm Monster (Mass)      
Cloak of Dreams      
Demanding Message, Mass   Send messages as per message with one suggestion for each creature. PRG:UI
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Symbol of Insanity      
Symbol of Strife      
Sympathy      
Evocation
Blade Barrier      
Chain Lightning      
Cold Ice Strike      
Contagious Flame      
Contingency      
Defending Sword   As mage’s sword except as noted. PPC:AA
Forceful Hand      
Freezing Sphere      
Sirocco      
Illusion
Permanent Image      
Project Image      
Necromancy
Harm      
Inflict Moderate Wounds (Mass)      
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Possession (Greater)   As possession, but your body vanishes. PRG:OA
Symbol of Death      
Temporary Resurrection      
Triggered Hallucination   As scripted hallucination, but it only appears when triggered. PRG:UI
Umbral Strike   You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Transmutation
Animate Objects      
Artificer’s Curse   You temporarily suppress the most powerful qualities of a magical item. PPC:AA
Break, Greater   Break all nearby objects. PRG:UI
Control Construct      
Disintegrate      
Enemy Hammer   Allows you to telekinetically use a creature as a weapon. PRG:APG
Energy Siege Shot (Greater)      
Ironwood      
Planar Adaptation (Mass)      
Scribe’s Binding F This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. PPC:SpyHB
Statue      
Transformation M You gain combat bonuses. PRG:CRB

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