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Mesmerist


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Mesmerist Spells
Spell Name Comp. Description Source
Bleed   Cause a stabilized creature to resume dying. PRG:CRB
Dancing Lights   Creates torches or other lights. PRG:CRB
Daze   A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic   Detects spells and magic items within 60 ft. PRG:CRB
Detect Poison   Detects poison in one creature or object. PRG:CRB
Detect Psychic Significance   Find psychically charged items. PRG:OA
Flare   Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound   Figment sounds. PRG:CRB
Haunted Fey Aspect   You surround yourself with disturbing illusions. PRG:UC
Light   Object shines like a torch. PRG:CRB
Lullaby   Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PRG:CRB
Mage Hand   5-pound telekinesis. PRG:CRB
Message   Whisper conversation at distance. PRG:CRB
Open/Close   Opens or closes small or light things. PRG:CRB
Prestidigitation   Performs minor tricks. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Touch of Fatigue   Touch attack fatigues target. PRG:CRB
Unwitting Ally   Subject is considered ally for 1 round. PRG:APG

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1st-Level Mesmerist Spells
Spell Name Comp. Description Source
Adoration   You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Animate Rope   Makes a rope move at your command. PRG:CRB
Anticipate Peril   Target gains a bonus on one initiative check. PRG:UM
Aphasia   Prevent a target from understanding language. PRG:UI
Auditory Hallucination   Create a phantasm with auditory effects. PRG:UI
Aversion   Cause the target to avoid an object or location. PRG:OA
Bane   Enemies take –1 on attack rolls and saves against fear. PRG:CRB
Beguiling Gift   Subject immediately accepts an offered item and uses it. PRG:APG
Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement   As blur, but only while you are moving. PRG:ACG
Bungle   Target takes a -20 penalty on its next attack roll or check. PRG:UM
Burst of Adrenaline   Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight   Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Call Animal   Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. PRG:APG
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Charm Person   Makes one person your friend. PRG:CRB
Color Spray   Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Command   One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages   You understand all spoken and written languages. PRG:CRB
Compulsive Liar   Prevent target from speaking the truth. PRG:UI
Confusion, Lesser   One creature is confused for 1 round. PRG:CRB
Crime of Opportunity   Compel a target to take a criminal action. PRG:UI
Decrepit Disguise   Make an object seem worthless. PRG:OA
Deja Vu   Make a creature repeat its actions. PRG:OA
Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Detect Mindscape   Sense the presence and attributes of mindscapes. PRG:OA
Detect Secret Doors   Reveals hidden doors within 60 ft. PRG:CRB
Detect Undead   Reveals undead within 60 ft. PRG:CRB
Diagnose Disease   Detect and identify diseases. PRG:UM
Discern Next of Kin   Read the target’s mind to learn about its family. PRG:ACG
Disguise Self   Changes your appearance. PRG:CRB
Disguise Weapon   Changes one weapon’s appearance. PRG:ACG
Doom   One subject takes –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Echo Cause a sound to repeat itself. PRG:UW
Expeditious Retreat   Your base speed increases by 30 ft. PRG:CRB
Faerie Fire   Outlines subjects with light, canceling blur, concealment, and the like. PRG:CRB
Fool’s Gold   Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Forbid Action   Target obeys your command to not do something. PRG:UM
Forced Quiet   Target cannot make loud noises. PRG:UM
Fumbletongue   Target cannot speak intelligently. PRG:UM
Grease   Makes 10-ft. square or one object slippery. PRG:CRB
Healing Thief   You siphon half of all magical healing that the targeted creature receives. PRG:UC
Heightened Awareness   Your recall and ability to process information improve. PRG:ACG
Hermean Potential   You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Hidden Diplomacy   Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hideous Laughter   Subject loses actions for 1 round/ level. PRG:CRB
Hypnotism   Fascinates 2d4 HD of creatures. PRG:CRB
Ill Omen   Target rolls twice for checks and attacks and uses worst roll. PRG:APG
Illusion of Calm   You appear to be standing still, even when you take some actions. PRG:UC
Innocence   Gain +10 on Bluff checks to seem innocent. PRG:APG
Interrogation   Target answers questions or suffers pain. PRG:UM
Invigorate   Temporarily relieves fatigue or exhaustion. PRG:APG
Jitterbugs   Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Linked Legacy   This spell helps build community and ensure a shared vision for the future. PPC:AA
Lock Gaze   Compels the target to look only at you for the duration of the spell. PRG:UC
Magic Aura   Alters object’s magic aura. PRG:CRB
Magic Mouth M Objects speaks once when triggered. PRG:CRB
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG  
Memory Lapse   Subject forgets events back to last turn. PRG:APG
Mental Block   Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Murderous Command   Target is compelled to kill its ally. PRG:UM
Object Reading   Read psychic impressions left on an object. PRG:OA
Obscure Object   Masks object against scrying. PRG:CRB
Obscure Poison   Make it harder to detect a poison or a venomous creature. PRG:UI
Obscuring Mist   Fog surrounds you. PRG:CRB
Paranoia   Target becomes hostile to all creatures. PRG:OA
Polypurpose Panacea   Gain a relaxing or entertaining effect. PRG:UM
Psychic reading   Read surface thoughts to learn information about a subject. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening   Ray makes the subject sickened. PRG:UM
Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Remove Sickness   Suppress disease, nausea, and the sickened condition. PRG:UM
Shadow Trap   You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Share Language   Subject understands chosen language. PRG:APG
Silent Image   Creates minor illusion of your design. PRG:CRB
Sleep   Puts 4 HD of creatures into magical slumber. PRG:CRB
Sow Thought     PRG:ARG
Telempathic Projection   Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Theft Ward     PRG:ARG
Thought Echo   Replace surface thoughts with a mental echo. PRG:OA
Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Undetectable Alignment   Conceals alignment for 24 hours. PRG:CRB
Unnatural Lust   Target is compelled to kiss or caress another. PRG:UM
Unprepared Combatant   Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant   Invisible force obeys your commands. PRG:CRB
Vanish   As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism   Throws voice for 1 min./level. PRG:CRB
Vocal Alteration   Disguise target’s voice. PRG:UM
Wizened Appearance   Make a target appear as an older version of itself. PRG:UI

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2nd-Level Mesmerist Spells
Spell Name Comp. Description Source
Absurdity   Threats seem like a ridiculous farce. PRG:HA
Agonizing Rebuke      
Alter Self   Assume form of a Small or Medium humanoid. PRG:CRB
Animal Messenger      
Animal Trance      
Anonymous Interaction      
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Aversion      
Babble   Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Blindness/Deafness   Makes subject blinded or deafened. PRG:CRB
Blistering Invective      
Blood in the Water DF While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Blur   Attacks miss subject 20% of the time. PRG:CRB
Build Trust   Gain various bonuses when interacting with the target. PRG:UI
Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Calm Emotions      
Castigate      
Catatonia   Make a willing target appear to be dead. PRG:OA
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PRG:CRB
Codespeak   Speak, read, and write a new code language. PRG:UI
Cognitive Block   Add a thought component to all of the target’s spells. PRG:OA
Commune with Birds   You can ask birds a question. PRG:ARG
Compassionate Ally   Target is compelled to help injured ally. PRG:UM
Conditional Favor   Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Confess      
Daze Monster   Living creature of 6 HD or less loses its next action. PRG:CRB
Deflect Blame   Blame someone else for your action. PRG:UI
Delay Disease      
Delay Pain   Ignore pain for 1 hour/level. PRG:UM
Delay Poison      
Detect Anxieties   Learn what makes creatures anxious. PRG:UI
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Detect Mindscape      
Detect Thoughts   Allows “listening” to surface thoughts. PRG:CRB
Disfiguring Touch   Target becomes disfigured. PRG:UM
Dream Shield   You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Emotive Block   Add an emotion component to all of the target’s spells. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Enter Image      
Enthrall      
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
False Belief   Temporarily plant a false memory. PRG:UI
False Life   Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Focused Scrutiny      
Garrulous Grin   This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghostly Disguise   You look like a ghost of yourself. PRG:UM
Glitterdust   Blinds creatures, outlines invisible creatures. PRG:CRB
Haunting Mists   Creatures are shaken and take Wis damage. PRG:UM
Hidden Presence   Prevent creatures from noticing your presence. PRG:UI
Hidden speech      
Hold Animal      
Hold Person      
Honeyed Tongue      
Howling Agony      
Hypnotic Pattern   Fascinates 2d4 + level HD of creatures. PRG:CRB
Implant False Reading   Instill false psychic impressions into an object. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Investigative Mind   Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Invisibility   Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jealous Rage   You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Knock   Opens locked or magically sealed door. PRG:CRB
Know Peerage   Target uses your Knowledge (nobility) ranks. PRG:UI
Levitate   Subject moves up and down at your direction. PRG:CRB
Locate Object   Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination   Target takes penalties to mental actions. PRG:UM
Mantle of Calm      
Matchmaker   Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger      
Mind Over Matter   You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
Minor Image   As silent image, plus some sound. PRG:CRB
Mirror Image   Creates decoy duplicates of you. PRG:CRB
Misdirection   Misleads divinations for 1 creature or object. PRG:CRB
Miserable Pity   Opponents cannot attack a pathetic creature. PRG:UM
Muffle Sound      
Object Reading      
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
Open Book   Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom   Target loses its next action. PRG:UM
Passing Fancy   When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues      
Phantasmal Affliction   Convince a target that it contracted an affliction. PRG:UI
Phantom Trap M Makes item seem trapped. PRG:CRB
Pilfering Hand   You may seize an object or manipulate it from afar. PRG:UC
Placebo Effect   Temporarily suppress an affliction or condition. PRG:OA
Psychic Leech   The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Pyrotechnics   Turns fire into blinding light or thick smoke. PRG:CRB
Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation   Target is compelled to stay near another. PRG:UM
Restoration (lesser)      
Rumormonger   Follow a rumor to see where it spreads. PRG:UI
Scare   Frightens creatures of less than 6 HD. PRG:CRB
Sense Fear   Perceive nearby creatures that are experiencing fear. PRG:HA
Shadow Anchor   Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shamefully Overdressed   Force target to remove equipment. PRG:UI
Share Language (communal)      
Share Memory   Share one memory with the target. PRG:UM
Shifted Steps   Make a target sound as if elsewhere. PRG:UI
Silence      
Silent Table   Give yourself privacy by muffling sound leaving the area. PRG:ACG
Steal Breath   You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Voice   Target gains the croaking spellblight. PRG:UM
Stricken Heart   Touch attack deals 2d6 damage and staggers target. PRG:ACG
Suggestion      
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Tongues      
Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze   Illusory fog obscures vision. PRG:ACG
Unadulterated Loathing      
Unliving Rage      
Voluminous Vocabulary   Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wartrain Mount      
Whispering Wind   Sends a short message 1 mile/level. PRG:CRB

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3rd-Level Mesmerist Spells
Spell Name Comp. Description Source
Adjustable disguise      
Agonizing rebuke      
Alpha Instinct Gain bonuses when you’re interacting with animals. PRG:UW
Analyze aura   Read a creature’s or object’s alignment, emotion, health, and magic auras. PRG:OA
Appearance of Life M Undead appear to be alive. PRG:HA
Apport animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination   Create a phantasm with auditory and visual effects. PRG:UI
Aura alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Aura of the Unremarkable   Make actions seem mundane to nearby creatures. PRG:UI
Aura Sight   Alignment auras become visible to you. PRG:ACG
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bleed glory      
Charm monster      
Clairaudience/clairvoyance      
Conditional Curse   Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Confusion      
Control summoned creature      
Crushing despair      
Cup of dust      
Curse of disgust      
Curse of magic negation      
Deep slumber      
Demanding Message   Send messages as per message with a suggestion for one creature. PRG:UI
Detect Desires   Learn what creatures desire. PRG:UI
Dispel Magic      
Displacement      
Dominate animal      
Draconic Malice   You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Dreadscape   Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Elemental Speech   Enables you to speak to elementals and some creatures. PRG:APG
Enchantment foil      
False Future   Cause divinations of the future to reveal the result you choose. PRG:UI
False life (greater)      
Fear      
Fearsome duplicate      
Fool’s Teleport   This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Geas (lesser)      
Glibness      
Haunting choir      
Heckle   You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hostile levitation      
Illusion of Treachery   Make it seem like another is also responsible for your attacks. PRG:UI
Illusory script      
Implanted Projection   As telempathic projection, except its mood-altering effects remain dormant in the target’s mind. PPC:OO
Instant Fake   Provide a short-term replica of an object. PRG:UI
Invigorate (mass)      
Invisibility Sphere      
Irregular Size   Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Isolate      
Jester’s jaunt      
Loathsome veil      
Magic Aura, Greater   As magic aura, but also affects creatures and allows more options. PRG:UI
Major image      
Malicious spite      
Marionette possession      
Mindscape door   Create a portal allowing entry to and exit from a mindscape. PRG:OA
Minor dream      
Mirage Create illusory terrain. PRG:UW
Motes of Dusk And Dawn   When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity   You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Mythic severance      
Nixie’s lure      
Node of blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Nondetection      
Object possession (lesser)   Project your soul into an object, animating it. PRG:OA
Oneiric horror (greater)   As oneiric horror, plus Str damage. PRG:OA
Out of Sight   The spell inhibits the memories of creatures that perceive you. PPC:OO
Overwhelming grief      
Penumbral Disguise   You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness. In addition, creatures that see you while you are in dim light or darkness are unable to discern any but the most general information about your appearance or actions. For example, they can determine your general shape (such as humanoid), as well as the gist of your actions (such as, “She was trying to break into the store”), but cannot determine your precise actions, your appearance, or any identifying information about you. In bright light, your normal appearance is revealed. PPC:BoS
Phantasmal Reminder   Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Ray of exhaustion      
Remove Blindness/deafness      
Remove Curse   Frees object or person from curse. PRG:CRB
Resilient reservoir      
Scrying      
Secret page      
See Invisibility   Reveals invisible creatures or objects. PRG:CRB
Seek thoughts      
Sending      
Sensory Amplifier   You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Shadow Enchantment   You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Shadowmind   You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Smug Narcissism      
Spite      
Stage Fright   You fill your targets with the sudden fear of failure. PPC:AA
Symbol of Laughter      
Synaptic Pulse   Stun creatures in a 30-ft. radius. PRG:OA
Synaptic Scramble   Prevent the target from communicating and cause it to act randomly. PRG:OA
Synesthesia   Target moves at half speed, takes penalties, and has trouble casting spells. PRG:OA
Terrible Remorse      
They Know   Convince target that a nearby creature knows her greatest secret. PRG:UI
Tongues (Communal)      
Trade Items   Swap a focus object with a target object. PRG:UI
Triggered Suggestion      
Vampiric Touch      
Vision of Hell      
Witness      

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4th-Level Mesmerist Spells
Spell Name Comp. Description Source
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Eye      
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Battlemind Link      
Break Enchantment      
Charm Person, Mass   As charm person, but affects multiple creatures within 30 ft. PRG:UI
Command (Greater)      
Complex Hallucination   Create a phantasm with effects for all senses. PRG:UI
Create Mindscape   Form an immersive mindscape. PRG:OA
Curse (Major)      
Curse of the Outcast   Curse someone to rub people the wrong way. PRG:UI
Daze (Mass)      
Deceitful Veneer   Make someone seem like an obvious liar. PRG:UI
Denounce      
Detect Scrying      
Dimension Door      
Dominate Person      
Dream      
Enervation      
Envious Urge      
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Feast on Fear      
Forbid Action (Greater)      
Forgetful Slumber      
Freedom of Movement      
Hallucinatory Terrain      
Hold Monster      
Horrific Doubles   Call forth disturbing mirror images. PRG:HA
Hostile Juxtaposition      
Illusion of Treachery, Greater   Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Illusory Wall      
Impossible Angles   Distort geometry in an area. PRG:HA
Invisibility (Greater)      
Locate Creature      
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Majestic Image   As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Minor Phantom Object      
Modify Memory      
Nondetection (Communal)      
Old Salt’s Curse      
Passing Fancy, Mass   This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Pessimism   Force a creature to see the negative side of things. PRG:HA
Phantasmal Asphyxiation   Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer      
Poison      
Primal Scream      
Restoration      
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Serenity      
Shadow Conjuration      
Shadowform   You replace the target’s body with mystic shadow material drawn from the Shadow Plane, rendering the target’s physical form only quasi-real. PPC:BoS
Shocking Image      
Sleepwalk      
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Solid fog      
Steal power      
Synapse overload   Deal 1d6 points of damage per level and stagger target for 1 minute. PRG:OA
Synaptic pulse (greater)   As synaptic pulse, but for 1d4 rounds. PRG:OA
Telepathic bond      
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA
Tough Crowd   You fortify your allies against attempts to control or mislead them. PPC:AA
Truespeak      
Utter contempt      
Vicarious View   Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PRG:UW
Zone of silence      

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5th-Level Mesmerist Spells
Spell Name Comp. Description Source
Castigate (mass)      
Charnel House M Create an area of semi-real gore. PRG:HA
Cloak of dreams      
Compelling Rant   People believe your ridiculous speech as long as you keep talking. PRG:HA
Crime Wave   Compel targets to commit criminal actions. PRG:UI
Death Pact   As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind. PPC:OO
Dream council      
Dream scan      
False vision      
Feeblemind      
Foe to friend      
Foster hatred   Cause creatures to hate one type of creature. PRG:OA
Grand Destiny   The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Inflict pain (mass)   As inflict pain, but affecting one creature per level. PRG:OA
Joyful rapture      
Mage’s Decree   Send a message to creatures within miles. PRG:UI
Mage’s private sanctum      
Major phantom object      
Mind fog      
Mind swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mirage arcana      
Mislead   Turns you invisible and creates illusory double. PRG:CRB
Mydriatic Spontaneity, Mass   As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Nightmare      
Object possession   As lesser object possession, but with a larger object. PRG:OA
Passwall      
Persistent Image      
Phantasmal Putrefaction   Trick creatures into thinking their flesh is rotting. PRG:HA
Phantasmal Web      
Phobia   Induce an irrational fear in a creature to the point of madness. PRG:HA
Possession   Project your soul into a creature’s body. PRG:OA
Pox of Rumors   Curse a creature to attract nasty rumors. PRG:UI
Primal Regression   Make a creature become bestial and unintelligent. PRG:OA
Prying Eyes      
Psychic Asylum   Perform a lengthy mental task in a private mindscape. PRG:OA
Psychic Surgery M Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. PRG:OA
Repress Memory   Remove a piece of knowledge from your mind. PRG:OA
Scripted Hallucination   As complex hallucination, but without concentration. PRG:UI
Secret Chest      
Seeming      
Shadow Evocation      
Shadow Walk   Step into shadow to travel rapidly. PRG:CRB
Subjective Reality   You alter your perceptions to become convinced the target is an illusion. PPC:OO
Suggestion (mass)      
Symbol of Pain      
Symbol of Sleep      
Synesthesia (mass)   As synesthesia, but affecting multiple creatures. PRG:OA
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Vengeful Outrage      
Village Veil      
Waves of Fatigue      

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6th-Level Mesmerist Spells
Spell Name Comp. Description Source
Charm Monster (mass)      
Create Mindscape (greater)   As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Demand      
Demanding Message, Mass   Send messages as per message with one suggestion for each creature. PRG:UI
Dream Travel   Enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. PRG:OA
Euphoric Tranquility      
Eyebite   Target becomes panicked, sickened, and comatose. PRG:CRB
False Vision, Greater   As false vision, but moves with the target. PRG:UI
Geas/quest      
Getaway   Teleports you and select creatures to predetermined location. PRG:APG
Hold person (mass)      
Hostile juxtaposition (greater)      
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Insanity      
Invisibility (mass)      
Irresistible dance      
Life of Crime   Permanently turn someone into a crazed criminal. PRG:UI
Mantle of Doubt   Wrap your mind in phantasms of crippling doubt that assail any who dare harm you. PPC:OO
Night Terrors   Disturb a creature’s rest with dark dreams. PRG:HA
Overwhelming Presence      
Permanent Image      
Phantasmal Revenge      
Power Word blind      
Programmed Image      
Project Image      
Scrying (greater)      
Shadow Enchantment, Greater   As shadow enchantment but up to 5th level spells. PCS:OR
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion      
Triggered Hallucination   As scripted hallucination, but it only appears when triggered. PRG:UI
True Seeing M Lets you see all things as they really are. PRG:CRB
Veil      
Waves of Ecstasy      
Waves of Exhaustion      

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