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Mesmerist


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Bleed Cause a stabilized creature to resume dying.PRG:CRB
Dancing Lights Creates torches or other lights.PRG:CRB
Daze A single humanoid creature with 4 HD or less loses its next action.PRG:CRB
Detect Magic Detects spells and magic items within 60 ft.PRG:CRB
Detect Poison Detects poison in one creature or object.PRG:CRB
Detect Psychic Significance Find psychically charged items.PRG:OA
Flare Dazzles one creature (–1 on attack rolls).PRG:CRB
Ghost Sound Figment sounds.PRG:CRB
Haunted Fey Aspect You surround yourself with disturbing illusions.PRG:UC
Light Object shines like a torch.PRG:CRB
Lullaby Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.)PRG:CRB
Mage Hand 5-pound telekinesis.PRG:CRB
Message Whisper conversation at distance.PRG:CRB
Open/Close Opens or closes small or light things.PRG:CRB
Prestidigitation Performs minor tricks.PRG:CRB
Read Magic Read scrolls and spellbooks.PRG:CRB
Touch of Fatigue Touch attack fatigues target.PRG:CRB
Unwitting Ally Subject is considered ally for 1 round.PRG:APG

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1st-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Adoration You gain a bonus on Diplomacy checks and performance combat checks.PRG:UC
Animate Rope Makes a rope move at your command.PRG:CRB
Anticipate Peril Target gains a bonus on one initiative check.PRG:UM
Aphasia Prevent a target from understanding language.PRG:UI
Auditory Hallucination Create a phantasm with auditory effects.PRG:UI
Aversion Cause the target to avoid an object or location.PRG:OA
Bane Enemies take –1 on attack rolls and saves against fear.PRG:CRB
Beguiling Gift Subject immediately accepts an offered item and uses it.PRG:APG
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only.ARG
Blurred Movement As blur, but only while you are moving.PRG:ACG
Bungle Target takes a -20 penalty on its next attack roll or check.PRG:UM
Burst of Adrenaline Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.PRG:OA
Burst of Insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.PRG:OA
Call Animal Calls the nearest wild animal of the designated type with CR equal to or less than your caster level.PRG:APG
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.PRG:CRB
Charge Object Infuse psychic energy and ownership history into an item.PRG:OA
Charm Person Makes one person your friend.PRG:CRB
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures.PRG:CRB
Command One subject obeys selected command for 1 round.PRG:CRB
Compel Hostility Compels opponents to attack you instead of your allies.PRG:UC
Comprehend Languages You understand all spoken and written languages.PRG:CRB
Compulsive Liar Prevent target from speaking the truth.PRG:UI
Confusion, Lesser One creature is confused for 1 round.PRG:CRB
Crime of Opportunity Compel a target to take a criminal action.PRG:UI
Decrepit Disguise Make an object seem worthless.PRG:OA
Deja Vu Make a creature repeat its actions.PRG:OA
Delusional Pride Target is penalized on attacks and checks but gains bonus against charms and compulsions.PRG:UM
Demand Offering Make a creature give you an object it’s holding.PRG:OA
Detect Mindscape Sense the presence and attributes of mindscapes.PRG:OA
Detect Secret Doors Reveals hidden doors within 60 ft.PRG:CRB
Detect Undead Reveals undead within 60 ft.PRG:CRB
Diagnose Disease Detect and identify diseases.PRG:UM
Discern Next of Kin Read the target’s mind to learn about its family.PRG:ACG
Disguise Self Changes your appearance.PRG:CRB
Disguise Weapon Changes one weapon’s appearance.PRG:ACG
Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks.PRG:CRB
Expeditious Retreat Your base speed increases by 30 ft.PRG:CRB
Faerie Fire Outlines subjects with light, canceling blur, concealment, and the like.PRG:CRB
Fool’s Gold Those who possess gold pieces you have cast this spell on are more vulnerable to your magics.PPC:AA
Forbid Action Target obeys your command to not do something.PRG:UM
Forced Quiet Target cannot make loud noises.PRG:UM
Fumbletongue Target cannot speak intelligently.PRG:UM
Grease Makes 10-ft. square or one object slippery.PRG:CRB
Healing Thief You siphon half of all magical healing that the targeted creature receives.PRG:UC
Heightened Awareness Your recall and ability to process information improve.PRG:ACG
Hermean Potential You gift the target with the ability to perfect its actions via mental clarity.PPC:LoD
Hidden Diplomacy Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends.PPC:SpyHB
Hideous Laughter Subject loses actions for 1 round/ level.PRG:CRB
Hypnotism Fascinates 2d4 HD of creatures.PRG:CRB
Ill Omen Target rolls twice for checks and attacks and uses worst roll.PRG:APG
Illusion of Calm You appear to be standing still, even when you take some actions.PRG:UC
Innocence Gain +10 on Bluff checks to seem innocent.PRG:APG
Interrogation Target answers questions or suffers pain.PRG:UM
Invigorate Temporarily relieves fatigue or exhaustion.PRG:APG
Jitterbugs Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.PRG:ARG
Linked Legacy This spell helps build community and ensure a shared vision for the future.PPC:AA
Lock Gaze Compels the target to look only at you for the duration of the spell.PRG:UC
Magic Aura Alters object’s magic aura.PRG:CRB
Magic MouthMObjects speaks once when triggered.PRG:CRB
Memorize PageFTarget perfectly memorizes one page of information.PRG:ACG 
Memory Lapse Subject forgets events back to last turn.PRG:APG
Mental Block Prevent the target from using its skill ranks, spells, feats, and abilities.PRG:OA
Mindlink Communicate a great deal of information in an instant.PRG:OA
Murderous Command Target is compelled to kill its ally.PRG:UM
Object Reading Read psychic impressions left on an object.PRG:OA
Obscure Object Masks object against scrying.PRG:CRB
Obscure Poison Make it harder to detect a poison or a venomous creature.PRG:UI
Obscuring Mist Fog surrounds you.PRG:CRB
Paranoia Target becomes hostile to all creatures.PRG:OA
Polypurpose Panacea Gain a relaxing or entertaining effect.PRG:UM
Psychic reading Read surface thoughts to learn information about a subject.PRG:OA
Quintessence Mask any flaws of or damage to a creature or object.PRG:OA
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels.PRG:CRB
Ray of Sickening Ray makes the subject sickened.PRG:UM
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.PRG:ARG
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.PRG:CRB
Remove Sickness Suppress disease, nausea, and the sickened condition.PRG:UM
Shadow Trap You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain.PPC:BoS
Share Language Subject understands chosen language.PRG:APG
Silent Image Creates minor illusion of your design.PRG:CRB
Sleep Puts 4 HD of creatures into magical slumber.PRG:CRB
Sow Thought  PRG:ARG
Telempathic Projection Alter the target’s attitude or give bonuses to those interacting with the target.PRG:OA
Theft Ward  PRG:ARG
Thought Echo Replace surface thoughts with a mental echo.PRG:OA
Touch of Gracelessness Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.PRG:APG
Undetectable Alignment Conceals alignment for 24 hours.PRG:CRB
Unnatural Lust Target is compelled to kiss or caress another.PRG:UM
Unprepared Combatant Target takes -4 on initiative and Reflex saves.PRG:UM
Unseen Servant Invisible force obeys your commands.PRG:CRB
Vanish As invisibility for 1 round/level (5 max).PRG:APG
Ventriloquism Throws voice for 1 min./level.PRG:CRB
Vocal Alteration Disguise target’s voice.PRG:UM
Wizened Appearance Make a target appear as an older version of itself.PRG:UI

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2nd-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Absurdity Threats seem like a ridiculous farce.PRG:HA
Agonizing Rebuke   
Alter Self Assume form of a Small or Medium humanoid.PRG:CRB
Animal Messenger   
Animal Trance   
Anonymous Interaction   
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.PRG:OA
Apport Object Send or receive a small object via teleportation.PRG:OA
Aversion   
Babble Target becomes nauseated and causes nearby creatures to become fascinated.PRG:OA
Bestow Insight Target gain insight bonus on skill checks and is considered trained in that skill.PRG:ARG
Blindness/Deafness Makes subject blinded or deafened.PRG:CRB
Blistering Invective   
Blood in the WaterDFWhile the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC.PRG:MC
Blur Attacks miss subject 20% of the time.PRG:CRB
Build Trust Gain various bonuses when interacting with the target.PRG:UI
Burning Gaze Inflict 1d6 fire damage to creature by looking at it.PRG:APG
Calm Emotions   
Castigate   
Catatonia Make a willing target appear to be dead.PRG:OA
Cat’s Grace Subject gains +4 to Dex for 1 min./level.PRG:CRB
Codespeak Speak, read, and write a new code language.PRG:UI
Cognitive Block Add a thought component to all of the target’s spells.PRG:OA
Commune with Birds You can ask birds a question.PRG:ARG
Compassionate Ally Target is compelled to help injured ally.PRG:UM
Conditional Favor Provide another spell whose effects reverse if the target breaks a restriction.PRG:UI
Confess   
Daze Monster Living creature of 6 HD or less loses its next action.PRG:CRB
Deflect Blame Blame someone else for your action.PRG:UI
Delay Disease   
Delay Pain Ignore pain for 1 hour/level.PRG:UM
Delay Poison   
Detect Anxieties Learn what makes creatures anxious.PRG:UI
Detect Magic, Greater As detect magic, but learn more information.PRG:UI
Detect Mindscape   
Detect Thoughts Allows “listening” to surface thoughts.PRG:CRB
Disfiguring Touch Target becomes disfigured.PRG:UM
Dream Shield You ward the target’s mind against intrusion and influence while she is unconscious.PPC:OO
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level.PRG:CRB
Emotive Block Add an emotion component to all of the target’s spells.PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration.PRG:OA
Enter Image   
Enthrall   
Euphoric CloudMFog obscures vision and fascinates living creatures.PRG:ACG
False Belief Temporarily plant a false memory.PRG:UI
False Life Gain 1d10 temporary hp + 1/level (max +10).PRG:CRB
Focused Scrutiny   
Garrulous Grin This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness.PPC:SpyHB
Ghostly Disguise You look like a ghost of yourself.PRG:UM
Glitterdust Blinds creatures, outlines invisible creatures.PRG:CRB
Haunting Mists Creatures are shaken and take Wis damage.PRG:UM
Hidden Presence Prevent creatures from noticing your presence.PRG:UI
Hidden speech   
Hold Animal   
Hold Person   
Honeyed Tongue   
Howling Agony   
Hypnotic Pattern Fascinates 2d4 + level HD of creatures.PRG:CRB
Implant False Reading Instill false psychic impressions into an object.PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks.PRG:OA
Instigate Psychic Duel Start a psychic duel between yourself and another creature.PRG:OA
Investigative Mind Roll twice and take the higher roll when using certain mental skills.PRG:ACG
Invisibility Subject is invisible for 1 min./level or until it attacks.PRG:CRB
Jealous Rage You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have.PPC:OO
Knock Opens locked or magically sealed door.PRG:CRB
Know Peerage Target uses your Knowledge (nobility) ranks.PRG:UI
Levitate Subject moves up and down at your direction.PRG:CRB
Locate Object Senses direction toward object (specific or type).PRG:CRB
Mad Hallucination Target takes penalties to mental actions.PRG:UM
Mantle of Calm   
Matchmaker Cause two creatures to fall in love.PRG:UI
Mindlocked Messenger   
Mind Over Matter You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score.PPC:OO
Minor Image As silent image, plus some sound.PRG:CRB
Mirror Image Creates decoy duplicates of you.PRG:CRB
Misdirection Misleads divinations for 1 creature or object.PRG:CRB
Miserable Pity Opponents cannot attack a pathetic creature.PRG:UM
Muffle Sound   
Object Reading   
Oneiric Horror Distract and fatigue the target with a creature from its nightmares.PRG:OA
Open Book Make it permanently easier to learn more about a target.PRG:UI
Oppressive Boredom Target loses its next action.PRG:UM
Passing Fancy When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target.PPC:SpyHB
Perceive Cues   
Phantasmal Affliction Convince a target that it contracted an affliction.PRG:UI
Phantom TrapMMakes item seem trapped.PRG:CRB
Pilfering Hand You may seize an object or manipulate it from afar.PRG:UC
Placebo Effect Temporarily suppress an affliction or condition.PRG:OA
Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity.PPC:OO
Pyrotechnics Turns fire into blinding light or thick smoke.PRG:CRB
Qualm Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.PRG:UC
Quick Change Use change shape as a swift action and surprise foes.PRG:HA
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC.PRG:CRB
Reckless Infatuation Target is compelled to stay near another.PRG:UM
Restoration (lesser)   
Rumormonger Follow a rumor to see where it spreads.PRG:UI
Scare Frightens creatures of less than 6 HD.PRG:CRB
Sense Fear Perceive nearby creatures that are experiencing fear.PRG:HA
Shadow Anchor Target needs to make a bull rush to move more than 5 feet away from his current square.PRG:ARG
Shamefully Overdressed Force target to remove equipment.PRG:UI
Share Language (communal)   
Share Memory Share one memory with the target.PRG:UM
Shifted Steps Make a target sound as if elsewhere.PRG:UI
Silence   
Silent Table Give yourself privacy by muffling sound leaving the area.PRG:ACG
Steal Breath You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.PRG:ARG
Steal Voice Target gains the croaking spellblight.PRG:UM
Stricken Heart Touch attack deals 2d6 damage and staggers target.PRG:ACG
Suggestion   
Symbol of MirroringMTriggered rune creates mirror images.PRG:UM
Tongues   
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha.PRG:CRB
Twilight Haze Illusory fog obscures vision.PRG:ACG
Unadulterated Loathing   
Unliving Rage   
Voluminous Vocabulary Grant ability to speak, read, and write one or more languages for 8 hours.PRG:UI
Wartrain Mount   
Whispering Wind Sends a short message 1 mile/level.PRG:CRB

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3rd-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Adjustable disguise   
Agonizing rebuke   
Analyze aura Read a creature’s or object’s alignment, emotion, health, and magic auras.PRG:OA
Appearance of LifeMUndead appear to be alive.PRG:HA
Apport animal Send or receive a Tiny or smaller animal via teleportation.PRG:OA
Assume AppearanceFUse a creature’s corpse to adopt its form.PRG:HA
Audiovisual Hallucination Create a phantasm with auditory and visual effects.PRG:UI
Aura alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras.PRG:OA
Aura of the Unremarkable Make actions seem mundane to nearby creatures.PRG:UI
Aura Sight Alignment auras become visible to you.PRG:ACG
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.PRG:CRB
Bleed glory   
Charm monster   
Clairaudience/clairvoyance   
Conditional Curse Bestow a curse that is difficult to remove without fulfilling a condition.PRG:UI
Confusion   
Control summoned creature   
Crushing despair   
Cup of dust   
Curse of disgust   
Curse of magic negation   
Deep slumber   
Demanding Message Send messages as per message with a suggestion for one creature.PRG:UI
Detect Desires Learn what creatures desire.PRG:UI
Dispel Magic   
Displacement   
Dominate animal   
Draconic Malice You surround yourself with a palpable aura of draconic fear and dread.PPC:LoD
Dreadscape Surroundings and unfamiliar creatures seem like something out of a nightmare.PRG:HA
Elemental Speech Enables you to speak to elementals and some creatures.PRG:APG
Enchantment foil   
False Future Cause divinations of the future to reveal the result you choose.PRG:UI
False life (greater)   
Fear   
Fearsome duplicate   
Fool’s Teleport This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away.PPC:OO
Geas (lesser)   
Glibness   
Haunting choir   
Heckle You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast.PPC:AA
Hostile levitation   
Illusion of Treachery Make it seem like another is also responsible for your attacks.PRG:UI
Illusory script   
Implanted Projection As telempathic projection, except its mood-altering effects remain dormant in the target’s mind.PPC:OO
Instant Fake Provide a short-term replica of an object.PRG:UI
Invigorate (mass)   
Invisibility Sphere   
Irregular Size Curse a creature so one set of its limbs shrivels in size.PPC:MaTT
Isolate   
Jester’s jaunt   
Loathsome veil   
Magic Aura, Greater As magic aura, but also affects creatures and allows more options.PRG:UI
Major image   
Malicious spite   
Marionette possession   
Mindscape door Create a portal allowing entry to and exit from a mindscape.PRG:OA
Minor dream   
Motes of Dusk And Dawn When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast.PPC:BoS
Mydriatic Spontaneity You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract.PPC:BoS
Mythic severance   
Nixie’s lure   
Node of blasting Place a trap on an object to mentally damage a creature that touches it.PRG:OA
Nondetection   
Object possession (lesser) Project your soul into an object, animating it.PRG:OA
Oneiric horror (greater) As oneiric horror, plus Str damage.PRG:OA
Out of Sight The spell inhibits the memories of creatures that perceive you.PPC:OO
Overwhelming grief   
Penumbral Disguise You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness. In addition, creatures that see you while you are in dim light or darkness are unable to discern any but the most general information about your appearance or actions. For example, they can determine your general shape (such as humanoid), as well as the gist of your actions (such as, “She was trying to break into the store”), but cannot determine your precise actions, your appearance, or any identifying information about you. In bright light, your normal appearance is revealed.PPC:BoS
Phantasmal Reminder Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection.PPC:MaTT
Ray of exhaustion   
Remove Blindness/deafness   
Remove Curse Frees object or person from curse.PRG:CRB
Resilient reservoir   
Scrying   
Secret page   
See Invisibility Reveals invisible creatures or objects.PRG:CRB
Seek thoughts   
Sending   
Sensory Amplifier You open the minds of all creatures near you and enhance their sensory receptors.PPC:OO
Shadow Enchantment You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower.PCS:OR
Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark.PPC:BoS
Smug Narcissism   
Spite   
Stage Fright You fill your targets with the sudden fear of failure.PPC:AA
Symbol of Laughter   
Synaptic Pulse Stun creatures in a 30-ft. radius.PRG:OA
Synaptic Scramble Prevent the target from communicating and cause it to act randomly.PRG:OA
Synesthesia Target moves at half speed, takes penalties, and has trouble casting spells.PRG:OA
Terrible Remorse   
They Know Convince target that a nearby creature knows her greatest secret.PRG:UI
Tongues (Communal)   
Trade Items Swap a focus object with a target object.PRG:UI
Triggered Suggestion   
Vampiric Touch   
Vision of Hell   
Witness   

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4th-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Akashic CommunionM/DFAttempt to gain a glimpse of some specific event from the Akashic Record.PPC:MaTT
Arcane Eye   
Assume Appearance, GreaterFUse a likeness to adopt a dead creature’s form.PRG:HA
Battlemind Link   
Break Enchantment   
Charm Person, Mass As charm person, but affects multiple creatures within 30 ft.PRG:UI
Command (Greater)   
Complex Hallucination Create a phantasm with effects for all senses.PRG:UI
Create Mindscape Form an immersive mindscape.PRG:OA
Curse (Major)   
Curse of the Outcast Curse someone to rub people the wrong way.PRG:UI
Daze (Mass)   
Deceitful Veneer Make someone seem like an obvious liar.PRG:UI
Denounce   
Detect Scrying   
Dimension Door   
Dominate Person   
Dream   
Enervation   
Envious Urge   
Erase Impressions Erase psychic impressions from an object.PRG:OA
Feast on Fear   
Forbid Action (Greater)   
Forgetful Slumber   
Freedom of Movement   
Hallucinatory Terrain   
Hold Monster   
Horrific Doubles Call forth disturbing mirror images.PRG:HA
Hostile Juxtaposition   
Illusion of Treachery, Greater Make it seem like another is responsible for your attacks while concealing your own actions.PRG:UI
Illusory Wall   
Impossible Angles Distort geometry in an area.PRG:HA
Invisibility (Greater)   
Locate Creature   
Mad Sultan’s MelodyFBizarre cacophony fascinates eldritch creatures.PRG:HA
Majestic Image As enter image, but also gain bonuses on social skills while in the image.PRG:UI
Mind Probe Learn answers from a subject’s memories.PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels.PRG:OA
Minor Phantom Object   
Modify Memory   
Nondetection (Communal)   
Old Salt’s Curse   
Passing Fancy, Mass This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart.PPC:SpyHB
Pessimism Force a creature to see the negative side of things.PRG:HA
Phantasmal Asphyxiation Trick a creature into thinking it can’t breathe.PRG:HA
Phantasmal Killer   
Poison   
Primal Scream   
Restoration   
Riding Possession As possession, but you observe instead of control the subject.PRG:OA
Serenity   
Shadow Conjuration   
Shadowform You replace the target’s body with mystic shadow material drawn from the Shadow Plane, rendering the target’s physical form only quasi-real.PPC:BoS
Shocking Image   
Sleepwalk   
Sleepwalking SuggestionMCause a creature to perform a suggested action while asleep.PRG:HA
Solid fog   
Steal power   
Synapse overload Deal 1d6 points of damage per level and stagger target for 1 minute.PRG:OA
Synaptic pulse (greater) As synaptic pulse, but for 1d4 rounds.PRG:OA
Telepathic bond   
Telepathy Communicate mentally with creatures within 100 ft.PRG:OA
Thoughtsense Automatically detect nearby conscious creatures.PRG:OA
Tough Crowd You fortify your allies against attempts to control or mislead them.PPC:AA
Truespeak   
Utter contempt   
Vicarious View Plant a scrying sensor that you can use to spy on a creature, object, or location.PRG:UI
Zone of silence   

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5th-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Castigate (mass)   
Charnel HouseMCreate an area of semi-real gore.PRG:HA
Cloak of dreams   
Compelling Rant People believe your ridiculous speech as long as you keep talking.PRG:HA
Crime Wave Compel targets to commit criminal actions.PRG:UI
Death Pact As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind.PPC:OO
Dream council   
Dream scan   
False vision   
Feeblemind   
Foe to friend   
Foster hatred Cause creatures to hate one type of creature.PRG:OA
Grand Destiny The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check.PPC:AA
Inflict pain (mass) As inflict pain, but affecting one creature per level.PRG:OA
Joyful rapture   
Mage’s Decree Send a message to creatures within miles.PRG:UI
Mage’s private sanctum   
Major phantom object   
Mind fog   
Mind swap Switch minds with another creature for 1 hour per level.PRG:OA
Mirage arcana   
Mislead Turns you invisible and creates illusory double.PRG:CRB
Mydriatic Spontaneity, Mass As mydriatic spontaneity, except it can affect multiple creatures.PPC:BoS
Nightmare   
Object possession As lesser object possession, but with a larger object.PRG:OA
Passwall   
Persistent Image   
Phantasmal Putrefaction Trick creatures into thinking their flesh is rotting.PRG:HA
Phantasmal Web   
Phobia Induce an irrational fear in a creature to the point of madness.PRG:HA
Possession Project your soul into a creature’s body.PRG:OA
Pox of Rumors Curse a creature to attract nasty rumors.PRG:UI
Primal Regression Make a creature become bestial and unintelligent.PRG:OA
Prying Eyes   
Psychic Asylum Perform a lengthy mental task in a private mindscape.PRG:OA
Psychic SurgeryMCure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.PRG:OA
Repress Memory Remove a piece of knowledge from your mind.PRG:OA
Scripted Hallucination As complex hallucination, but without concentration.PRG:UI
Secret Chest   
Seeming   
Shadow Evocation   
Shadow Walk Step into shadow to travel rapidly.PRG:CRB
Subjective Reality You alter your perceptions to become convinced the target is an illusion.PPC:OO
Suggestion (mass)   
Symbol of Pain   
Symbol of Sleep   
Synesthesia (mass) As synesthesia, but affecting multiple creatures.PRG:OA
Unwilling ShieldMSubject shares wounds you receive.PRG:APG
Vengeful Outrage   
Village Veil   
Waves of Fatigue   

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6th-Level Mesmerist Spells
Spell NameComp.DescriptionSource
Charm Monster (mass)   
Create Mindscape (greater) As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.PRG:OA
Demand   
Demanding Message, Mass Send messages as per message with one suggestion for each creature.PRG:UI
Dream Travel Enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping.PRG:OA
Euphoric Tranquility   
Eyebite Target becomes panicked, sickened, and comatose.PRG:CRB
False Vision, Greater As false vision, but moves with the target.PRG:UI
Geas/quest   
Getaway Teleports you and select creatures to predetermined location.PRG:APG
Hold person (mass)   
Hostile juxtaposition (greater)   
Impenetrable VeilMEnchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits.PPC:MaTT
Insanity   
Invisibility (mass)   
Irresistible dance   
Life of Crime Permanently turn someone into a crazed criminal.PRG:UI
Mantle of Doubt Wrap your mind in phantasms of crippling doubt that assail any who dare harm you.PPC:OO
Night Terrors Disturb a creature’s rest with dark dreams.PRG:HA
Overwhelming Presence   
Permanent Image   
Phantasmal Revenge   
Power Word blind   
Programmed Image   
Project Image   
Scrying (greater)   
Shadow Enchantment, Greater As shadow enchantment but up to 5th level spells.PCS:OR
Symbol of DistractionMAs symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details).PPC:MaTT
Symbol of Persuasion   
Triggered Hallucination As scripted hallucination, but it only appears when triggered.PRG:UI
True SeeingMLets you see all things as they really are.PRG:CRB
Veil   
Waves of Ecstasy   
Waves of Exhaustion