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Medium


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Medium Spells
Spell Name Comp. Description Source
Bleed   Cause a stabilized creature to resume dying. PRG:CRB
Dancing Lights   Creates torches or other lights. PRG:CRB
Daze   A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic   Detects spells and magic items within 60 ft. PRG:CRB
Detect Psychic Significance   Find psychically charged items. PRG:OA
Flare   Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound   Figment sounds. PRG:CRB
Grave Words   Force a corpse to babble. PRG:OA
Guidance   Touched creature gains +1 on one attack roll, saving throw, or skill check. PRG:CRB
Haunted Fey Aspect   You surround yourself with disturbing illusions. PRG:UC
Light   Object shines like a torch. PRG:CRB
Mage Hand   5-pound telekinesis. PRG:CRB
Message   Whisper conversation at distance. PRG:CRB
Open/Close   Opens or closes small or light things. PRG:CRB
Prestidigitation   Performs minor tricks. PRG:CRB
Read Magic   Read scrolls and spellbooks. PRG:CRB
Resistance   Touched creature gains +1 on saving throws. PRG:CRB
Sift   See area as though examining it. PRG:APG
Stabilize   Cause a dying creature to stabilize. PRG:CRB
Virtue   Touched creature gains 1 temporary hp. PRG:CRB

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1st-Level Medium Spells
Spell Name Comp. Description Source
Ant Haul   Triples carrying capacity of a creature. PRG:APG
Anticipate Peril   Target gains a bonus on one initiative check. PRG:UM
Auditory Hallucination   Create a phantasm with auditory effects. PRG:UI
Bleed Glory   Target costs for all mythic power path abilities, feats, spells, and other effects increases by 1. PRG:MA
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Borrow Skill   Make a skill check using another’s ranks. PRG:APG
Burst of Insight   Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Calm Spirit   Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Command   One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility   Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages   You understand all spoken and written languages. PRG:CRB
Confusion, Lesser   One creature is confused for 1 round. PRG:CRB
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Cultural Adaptation   Adapt to fit the local culture. PRG:UI
Deathwatch   Reveals how near death subjects within 30 ft. are. PRG:CRB
Decompose Corpse   Turn corpse into clean skeleton. PRG:UM
Decrepit Disguise   Make an object seem worthless. PRG:OA
Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Detect Undead   Reveals undead within 60 ft. PRG:CRB
Discern Next of Kin   Read the target’s mind to learn about its family. PRG:ACG
Disguise Self   Changes your appearance. PRG:CRB
Disguise Weapon   Changes one weapon’s appearance. PRG:ACG
Ear-Piercing Scream   Deal sonic damage and daze target. PRG:UM
Echo Cause a sound to repeat itself. PRG:UW
Enlarge Person   Humanoid creature doubles in size. PRG:CRB
Expeditious Retreat   Your base land speed increases by 30 ft. PRG:CRB
Heightened Awareness   Your recall and ability to process information improve. PRG:ACG
Hermean Potential   You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Identify   Gives +10 bonus to identify magic items. PRG:CRB
Ill Omen   Target rolls twice for checks and attacks and uses worst roll. PRG:APG
Invigorate   Temporarily relieves fatigue or exhaustion. PRG:APG
Know Peerage   Target uses your Knowledge (nobility) ranks. PRG:UI
Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Linked Legacy   This spell helps build community and ensure a shared vision for the future. PPC:AA
Long Arm   Your arms lengthen, giving you extra reach. PRG:ACG
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Murderous Command   Target is compelled to kill its ally. PRG:UM
Negative Reaction   Targeted creature may not positively influence anyone. PRG:UC
Object Reading   Read psychic impressions left on an object. PRG:OA
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
Reduce Person   Humanoid creature halves in size. PRG:CRB
Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Restore Corpse   Skeletal corpse grows flesh. PRG:UM
Rumormonger   Follow a rumor to see where it spreads. PRG:UI
Sense Fear   Perceive nearby creatures that are experiencing fear. PRG:HA
Share Glory   Imbue the targets with a fraction of your mythic nature. PRG:MA
Share Language   Subject understands chosen language. PRG:APG
Silent Image   Creates minor illusion of your design. PRG:CRB
Summon Minor Monster   Summon 1d3 Tiny animals. PRG:UM
Summon Monster I   Summons extraplanar creature to fight for you. PRG:CRB
Tears to Wine   This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
True Strike   +20 on your next attack roll. PRG:CRB
Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared Combatant   Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant   Invisible force obeys your commands. PRG:CRB
Ventriloquism   Throws voice for 1 min./level. PRG:CRB
Vocal Alteration   Disguise target’s voice. PRG:UM
Whispering Lore   Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. PRG:ARG
Wizened Appearance   Make a target appear as an older version of itself. PRG:UI
Youthful Appearance   Target appears younger. PRG:UM

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2nd-Level Medium Spells
Spell Name Comp. Description Source
Absurdity   Threats seem like a ridiculous farce. PRG:HA
Aid   +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PRG:CRB
Alpha Instinct Gain bonuses when you’re interacting with animals. PRG:UW
Alter Self   Assume form of a Small or Medium humanoid. PRG:CRB
Analyze Aura   Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Appearance of Life M Undead appear to be alive. PRG:HA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Audiovisual Hallucination   Create a phantasm with auditory and visual effects. PRG:UI
Augury MF Learns whether an action will be good or bad. PRG:CRB
Aura of the Unremarkable   Make actions seem mundane to nearby creatures. PRG:UI
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency   Grant a creature proficiency in a single weapon for short period of time. PRG:UC
Blood Biography   Learn about a creature with its blood. PRG:APG
Blur   Attacks miss subject 20% of the time. PRG:CRB
Borrow Corruption   Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PRG:CRB
Cast Out   Does 2d8 damage +1/level (max +15) to creature and dispels an effect. PRG:APG
Catatonia   Make a willing target appear to be dead. PRG:OA
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PRG:CRB
Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. PRG:CRB
Codespeak   Speak, read, and write a new code language. PRG:UI
Cognitive Block   Add a thought component to all of the target’s spells. PRG:OA
Compassionate Ally   Target compelled to help injured ally. PRG:UM
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Darkvision   See 60 ft. in total darkness. PRG:CRB
Daze Monster   Living creature of 6 HD or less loses next action. PRG:CRB
Detect Anxieties   Learn what makes creatures anxious. PRG:UI
Detect Desires   Learn what creatures desire. PRG:UI
Detect Magic, Greater   As detect magic, but learn more information. PRG:UI
Detect Mindscape   Sense the presence and attributes of mindscapes. PRG:OA
Detect Thoughts   Allows “listening” to surface thoughts. PRG:CRB
Dream Shield   You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Disguise Other   As disguise self, but affects you or another. PRG:UM
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PRG:CRB
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Extreme Flexibility   Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
False Life   Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Find Traps   Notice traps as a rogue does. PRG:CRB
First World Revisions   As ancestral regression, except as noted. PPC:BoS
Focused Scrutiny   Gain skill bonuses when interacting with the target. PRG:ACG
Fox’s Cunning   Subject gains +4 to Int for 1 min./level. PRG:CRB
Gentle Repose   Preserves one corpse. PRG:CRB
Ghostly Disguise   You look like a ghost of yourself. PRG:UM
Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Helping Hand   Ghostly hand leads subject to you. PRG:CRB
Heroism   Gives +2 on attack rolls, saves, skill checks. PRG:CRB
Hidden Speech   Gain +10 on Bluff to send secret messages. PRG:APG
Hideous Laughter   Subject loses actions for 1 round/ level. PRG:CRB
Hold Person   Paralyzes one humanoid for 1 round/level. PRG:CRB
Hostile Levitation   Levitates the targeted creature up off the ground. PRG:UC
Human Potential   The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Hypercognition   Rapidly recall everything you know about a subject. PRG:OA
Ignoble Form   Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Investigative Mind   Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Invisibility   Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Irregular Size   Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Knock   Opens locked or magically sealed door. PRG:CRB
Lend Path   Temporarily transfer one of your mythic path abilities to another creature. PRG:MA
Levitate   Subject moves up and down at your direction. PRG:CRB
Locate Object   Senses direction toward object (specific or type). PRG:CRB
Magic Mouth M Objects speaks once when triggered. PRG:CRB
Mindshock   You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Minor Dream   Allow yourself or a gnome you touch to send a short message to a dreaming recipient. PRG:ARG
Minor Image   As silent image, plus some sound. PRG:CRB
Mirror Image   Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PRG:CRB
Misdirection   Misleads divinations for one creature or object. PRG:CRB
Mythic Severance   Restrict the target’s access to its mythic power. PRG:MA
Nondetection M Hides subject from divination, scrying. PRG:CRB
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Oneiric Horror, Greater   As oneiric horror, plus Str damage. PRG:OA
Oppressive Boredom   Target loses its next action. PRG:UM
Owl’s Wisdom   Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pack Empathy   Create an empathic bond with allies. PRG:UI
Pilfering Hand   You may seize an object or manipulate it from afar. PRG:UC
Placebo Effect   Temporarily suppress an affliction or condition. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change   Use change shape as a swift action and surprise foes. PRG:HA
Restore Mythic Power   Transfer some of your mythic essence to the target. PRG:MA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Rope Trick   As many as eight creatures hide in extradimensional space. PRG:CRB
Scare   Panics creatures of less than 6 HD. PRG:CRB
Sealed Life   Prevent a creature from transferring life force to or from others. PRG:OA
Seek Thoughts   Detects thinking creatures’ thoughts. PRG:APG
Sense Madness   Determine mental disturbances in nearby creatures. PRG:HA
Sensory Amplifier   You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Share Memory   Share one memory with the target. PRG:UM
Shield of Shards   This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PPC:AMH
Shifted Steps   Make a target sound as if elsewhere. PRG:UI
Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Speak with Dead   Corpse answers one question/two levels. PRG:CRB
Speak with Haunt   Haunt answers one question/2 levels. PRG:ACG
Spectral Hand   Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spider Climb   Grants ability to walk on walls and ceilings. PRG:CRB
Spiritual Weapon   Magic weapon attacks on its own. PRG:CRB
Status   Monitors condition, position of allies. PRG:CRB
Steal Voice   Target gains the croaking spellblight. PRG:UM
Suggestion   Compels subject to follow stated course of action. PRG:CRB
Summon Monster II   Summons extraplanar creature to fight for you. PRG:CRB
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Tongues   Speak and understand any language. PRG:CRB
Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Voluminous Vocabulary   Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Water Walk   Subject treads on water as if solid. PRG:CRB
Whispering Wind   Sends a short message 1 mile/level. PRG:CRB
Zone of Truth   Subjects within range cannot lie. PRG:CRB

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3rd-Level Medium Spells
Spell Name Comp. Description Source
Adjustable Disguise   As disguise self, but you can change the disguise as a swift action. PRG:ACG
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Borrow Fortune   Retry attack or check, but do worse on next two. PRG:APG
Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Call Spirit   Make the spirit of one creature manifest. PRG:OA
Complex Hallucination   Create a phantasm with effects for all senses. PRG:UI
Conditional Curse   Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Daze, Mass   As daze, but affecting multiple creatures. PRG:UM
Deceitful Veneer   Make someone seem like an obvious liar. PRG:UI
Deft Digits   You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Demanding Message   Send messages as per message with a suggestion for one creature. PRG:UI
Detect Scrying   Alerts you to magical eavesdropping. PRG:CRB
Dimension Door   Teleports you a short distance. PRG:CRB
Dimensional Anchor   Bars extradimensional movement. PRG:CRB
Discern Lies   Reveals deliberate falsehoods. PRG:CRB
Dispel Magic   Cancels one magical spell or effect. PRG:CRB
Displacement   Attacks miss subject 50% of the time. PRG:CRB
Divination M Provides useful advice for specific proposed actions. PRG:CRB
Dreadscape   Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Dream   Sends message to anyone sleeping. PRG:CRB
Entice Fey, Lesser   Entice service from a fey of 6 Hit Dice or fewer. PRG:UI
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Enter Image   Transfers your consciousness to an object bearing your likeness. PRG:APG
False Future   Cause divinations of the future to reveal the result you choose. PRG:UI
False Life, Greater   Gain 2d10 temporary hp + 1/level. PRG:UM
Find Fault   You instantly learn many of the target’s weaknesses. PPC:AA
Fly   Subject flies at speed of 60 ft. PRG:CRB
Gaseous Form   Subject becomes insubstantial and can fly slowly. PRG:CRB
Glimpse of Truth   Gain true seeing for 1 round. PRG:UI
Hollow Heroism   Provide a heroism effect that you can reverse at any time. PRG:UI
Horrific Doubles   Call forth disturbing mirror images. PRG:HA
Impossible Angles   Distort geometry in an area. PRG:HA
Invisibility, Greater   As invisibility, but subject can attack and stay invisible. PRG:CRB
Locate Creature   Indicates direction to known creature. PRG:CRB
Magic Circle against Chaos/Evil/Good/Law   As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Major Image   As silent image, plus sound, smell, and thermal effects. PRG:CRB
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mindscape Door   Create a portal allowing entry to and exit from a mindscape. PRG:OA
Motes of Dusk And Dawn   When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Node of Blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Out of Sight   The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. PPC:OO
Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Phantasmal Asphyxiation   Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Pierce Disguise   See through low-level magical disguises. PRG:ACG
Planar Ally, Lesser M Exchange services with a 6 HD extraplanar creature. PRG:CRB
Possession   Project your soul into a creature’s body. PRG:OA
Psychic Leech   The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Rags to Riches   The target object is enhanced to function as a masterwork item. PPC:AA
Red Hand of the Killer   Stain the hand of a creature’s killer red. PRG:UI
Remove Curse   Frees object or person from curse. PRG:CRB
Replay Tracks Reconstruct past events from a set of tracks. PRG:UW
Retrocognition   Gain psychic impressions from past events in a location. PRG:OA
Scrying F Spies on subject from a distance. PRG:CRB
Sending   Delivers short message anywhere, instantly. PRG:CRB
Share Senses   See/hear/smell what your familiar is. PRG:APG
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Summon Monster IV   Summons extraplanar creature to fight for you. PRG:CRB
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
Tail Strike   You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Vicarious View   Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PRG:UW
Witness   See through the target’s eyes and ears. PRG:UM

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4th-Level Medium Spells
Spell Name Comp. Description Source
Adjustable Polymorph   As alter self, but you can change the shape as a swift action. PRG:ACG
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Banishing Blade   You imbue a weapon with the ability to bull rush a creature. PPC:AA
Battlemind Link   You and an ally gain attack and AC bonuses. PRG:UM
Break Enchantment   Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Command, Greater   As command, but affects one subject/level. PRG:CRB
Conjuration Foil   Interfere with nearby teleportation effects. PRG:UI
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Create Armaments   You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Create Mindscape   Form an immersive mindscape. PRG:OA
Darkvision, Greater   See 120 ft. in total darkness. PRG:UM
Death Ward   Grants bonuses against death spells and negative energy. PRG:CRB
Deathless   The target’s soul is strongly anchored to its body, preventing death from hit point damage. PRG:MA
Dismissal   Forces a creature to return to native plane. PRG:CRB
Dream Council   Communicate with multiple sleeping creatures. PRG:OA
Dream Scan   Read a dreaming creature’s thoughts. PRG:OA
Entrap Spirit   Trap an incorporeal creature or a haunt in a mirror. PRG:OA
False Vision M Fools scrying with an illusion. PRG:CRB
Fear   Subjects within cone flee for 1 round/level. PRG:CRB
Feeblemind   Subject’s Int and Cha drop to 1. PRG:CRB
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Freedom of Movement   Subject moves normally despite impediments to movement. PRG:CRB
Grand Destiny   The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Hold Monster   As hold person, but any creature. PRG:CRB
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Mage’s Private Sanctum   Prevents anyone from viewing or scrying an area for 24 hours. PRG:CRB
Majestic Image   As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Modify Memory   Changes 5 minutes of subject’s memories. PRG:CRB
Nightmare   Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Persistent Image   As major image, but no concentration required. PRG:CRB
Pessimism   Force a creature to see the negative side of things. PRG:HA
Phantasmal Putrefaction   Trick creatures into thinking their flesh is rotting. PRG:HA
Planar Adaptation   Resist harmful effects of other plane. PRG:APG
Planar Binding, Lesser   Traps extraplanar creature of 6 HD or less until it performs a task. PRG:CRB
Plane Shift F As many as 8 subjects travel to another plane. PRG:CRB
Prognostication   Gain cryptic information from further in the future than divination. PRG:UI
Reincarnate   Brings dead subject back in a random body. PRG:CRB
Remote Viewing   Gain psychic impressions from a distant location. PRG:OA
Revenant Armor   When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Scripted Hallucination   As complex hallucination, but without concentration. PRG:UI
Seeming   Changes appearance of one person per two levels. PRG:CRB
Spirit-Bound Blade   Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Spiritual Ally   Creates a divine ally to aid you. PRG:APG
Summon Monster V   Summons extraplanar creature to fight for you. PRG:CRB
Telepathic Bond   Link lets allies communicate. PRG:CRB
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
Teleport   Instantly transports you as far as 100 miles per level. PRG:CRB
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA
True Seeing M Lets you see all things as they really are. PRG:CRB
Warp Metal   Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

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6th-Level Medium Spells
Spell Name Comp. Description Source
Baleful Shadow Transmutation   You infuse a target’s shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. PPC:BoS
Emblem of Greed   You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Shadow Transmutation   You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS

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