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Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Magus Spells (Cantrips)
Spell Name Comp. Description Source
Acid Splash
Orb deals 1d3 acid damage. PRG:CRB
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Dancing Lights
Creates torches or other lights. PRG:CRB
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Disrupt Undead
Deals 1d6 damage to one undead. PRG:CRB
Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound
Figment sounds. PRG:CRB
Object shines like a torch. PRG:CRB
Mage Hand
5-pound telekinesis. PRG:CRB
Opens or closes small or light things. PRG:CRB
Performs minor tricks. PRG:CRB
Ray of Frost
Ray deals 1d3 cold damage. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Ignites flammable objects. PRG:APG

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1st-Level Magus Spells
Spell Name Comp. Description Source
Adjuring Step
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PRG:UC
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Bed of Iron
This spell makes even the clunkiest armor feel soft as silk to the wearer. KoIS
Blade Lash
Use your weapon like a whip to trip an opponent. PRG:ACG
Blade Tutor’s Spirit
Attack penalties you choose to suffer are reduced. PPC:MTT
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. PRG:ARG
Blood Money
Use your blood as material component for casting spells. RoRLAE
Blurred Movement
As blur, but only while you are moving. PRG:ACG
Burning Hands
1d4/level fire damage (max 5d4). PRG:CRB
Call Weapon
Telekinetically summon a weapon from an ally’s possession. PCS:ISM
Celestial Healing
You anoint a wounded creature with the blood of a good outsider. PPC:AA
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Clarion Call
Affected creature gains the ability to create a sound like the blast of a mighty horn or trumpet and can speak easily over great distances, lowering the DC of any check to hear what is said by –15. KoIS
Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Corrosive Touch
Touch attack deals 1d4 acid/level. PRG:CRB
Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Darting Duplicate
You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Desperate Weapon
Create an improvised weapon. PRG:UI
Disguise Weapon
Changes one weapon’s appearance. PRG:ACG
Emblazon Crest
This spell ensures the subject touched is always able to display her proper crest and coat of arms. KoIS
Enlarge Person
Humanoid creature doubles in size. PRG:CRB
Expeditious Retreat
Your base speed increases by 30 ft. PRG:CRB
Feather Fall
Objects or creatures fall slowly. PRG:CRB
Flare Burst
As flare, but affects all creatures in 10 ft. PRG:APG
Floating Disk
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PRG:CRB
Target takes cold damage and is fatigued. PRG:CRB
Glue Seal
Makes one 5-ft. square or one object sticky. PRG:ACG
Makes 10-ft. square or one object slippery. PRG:CRB
Guardian Armor
Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Hidden Diplomacy
Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hydraulic Push
Wave of water bull rushes an enemy. PRG:APG
Illusion of Calm
You appear to be standing still, even when you take some actions. PRG:UC
Infernal Healing
You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. ISWG
Target gains a beard of cold iron that increases AC and can be used to attack enemies. PRG:ARG
Subject gets bonus on Acrobatics checks. PRG:CRB
Removes the broken condition from the targeted object. PRG:UC
Keep Watch
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. KoIS
Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PRG:ARG
Line in the Sand
Increase your attacks of opportunity per round. PRG:ACG
Lock Gaze
Compels the target to look only at you for the duration of the spell. PRG:UC
Long Arm
Your arms lengthen, giving you extra reach. PRG:ACG
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Missile
1d4+1 damage; +1 missile per two levels above 1st (max 5). PRG:CRB
Magic Weapon
Weapon gains +1 bonus. PRG:CRB
Mirror Strike
You may strike multiple opponents with a single attack. PRG:UC
Monkey Fish
Gain a climb speed and a swim speed of 10 ft. for a time. PRG:ACG
Summons riding horse for 2 hours/level. PRG:CRB
Range touch attack that cause the target to be blinded. PRG:ARG
Negative Reaction
Targeted creature may not positively influence anyone. PRG:UC
Obscuring Mist
Fog surrounds you. PRG:CRB
Phantom Blood
Gain temporary hp if Con loss would knock you out or kill you. PRG:ACG
Poisoned Egg
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce Person
Humanoid creature halves in size. PRG:CRB
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
Secluded Grimoire
Send a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PPC:MaTT
Invisible disc gives +4 to AC, blocks magic missiles PRG:CRB
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6). PRG:CRB
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity. PRG:UC
Silent Image
Creates minor illusion of your design. PRG:CRB
Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
Stone Fist
Your unarmed strikes are lethal. PRG:APG
Stone Throwing
The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Sunder Breaker
The next weapon that sunders an item belonging to the target takes damage. PRG:ACG
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Swift Girding
Targets instantly don the armor you point to.
Trip one creature within range. PRG:ACG
True Strike
+20 on your next attack roll. PRG:CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unseen Servant
Invisible force obeys your commands. PRG:CRB
As invisibility for 1 round/level (5 max). PRG:APG
Wave Shield
Water blunts one incoming attack or fire effect. PRG:ACG
Weaponwand F
Place a wand inside your weapon to wield it along with the weapon PCS:ISM
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC

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2nd-Level Magus Spells
Spell Name Comp. Description Source
Ablative Barrier F Surrounds the target with layers of force. PRG:UC
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PRG:CRB
Aggressive Thundercloud
Flying storm cloud deals 3d6 electricity damage. PRG:ACG
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Animal Aspect
You gain some of the beneficial qualities of an animal. PRG:UC
Arcane Disruption
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Aristocrat’s Nightmare
Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Armor Lock
Upon pointing at an armored foe, you cause all of the joints of the target’s armor to stiffen as otherworldly chains wrap around the target. KoIS
Bear’s Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Bladed Dash
Move up to 30 feet in a straight line, attacking once at any time during the movement. PCS:ISM
Blood Blaze
Aura that makes injured creatures spray burning blood. PRG:ARG
Blood Transcription
Learn a spell from the target’s blood. PRG:UM
Attacks miss subject 20% of the time. PRG:CRB
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
Bull’s Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Cat’s Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
20-ft. radius of supernatural shadow. PRG:CRB
Defensive Shock
Electricity damages your attackers. PRG:UM
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Effortless Armor
Armor you wear no longer slows your speed. PRG:UC
Elemental Touch
Gain energy damage touch attack. PRG:APG
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action. PRG:ARG
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
Fiery Runes
You charge a weapon with a magic rune of fire. PPC:MTT
Fire Breath
Exhale a cone of flame at will. PRG:APG
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flickering Lights
Create an area of inconsistent lighting. PRG:HA
Fog Cloud
Fog obscures vision. PRG:CRB
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PPC:USH
Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frigid Touch
Target takes cold damage and is staggered. PRG:UM
Blinds creatures, outlines invisible creatures. PRG:CRB
Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses. PRG:ARG
Gust of Wind
Blows away or knocks down smaller creatures. PRG:CRB
Gusting Sphere
Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PRG:ARG
Hidden Blades
Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hollow Blades
Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Ice Slick
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Imbue with Elemental Might
As imbue with spell ability except it transfers the use of elemental assault ability. PRG:ARG
Instant Weapon
You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PPC:MTT
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Subject moves up and down at your direction. PRG:CRB
Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PRG:CRB
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PRG:ACG
Mount, Communal
As mount, but you may divide the duration among creatures touched. PRG:UC
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Turns fire into blinding light or choking smoke. PRG:CRB
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Raven’s Flight
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Reloading Hands
Loads a single shot into your weapon every round. PRG:UC
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. PRG:UC
River Whip
Create a whip of water that you wield as a weapon. PRG:ACG
Savage Maw
Gain a bite attack. PRG:ARG
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PRG:CRB
Sonic vibration damages objects or crystalline creatures. PRG:CRB
Shield of Shards
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PPC:AMH
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Sonic Scream
Create a cone of damaging sound at will. PRG:ACG
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance
You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Stone Call
2d6 damage to all creatures in area. PRG:APG
Stone Discus
Flying discus deals bludgeoning or slashing damage. PRG:ACG
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Telekinetic Volley
Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. PPC:RTT
Time Shudder
Nearby creatures are affected by haste or slow each round. PRG:ACG
Twisted Space
Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Umbral Weapon
1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PRG:CRB
Winged Sword
Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA

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3rd-Level Magus Spells
Spell Name Comp. Description Source
Air Breathing
The transmuted creatures can breathe air freely. PRG:MC
Air Geyser
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. PRG:UC
Aqueous Orb
Creates rolling sphere of water. PRG:APG
Arcane Sight
Magical auras become visible to you. PRG:CRB
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Beast Shape I
You take the form and some of the powers of a Small or Medium animal. PRG:CRB
Blade Snare
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PCS:ISG
You randomly vanish and reappear for 1 round/level. PRG:CRB
Bloody Arrows
When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Cloak of Winds
Creates screen of strong wind around you. PRG:APG
Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Conjure Carriage
Create a fine carriage. PRG:UI
60-ft. radius of bright light. PRG:CRB
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Attacks miss subject 50% of the time. PRG:CRB
Elemental Aura
Creates an aura of energy around you. PRG:APG
Find Fault
You instantly learn many of the target’s weaknesses. PPC:AA
Fire Trail
Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PRG:ARG
1d6 damage per level, 20-ft. radius. PRG:CRB
2d6 points of fire damage in a 20-ft. line, that can change each round. PRG:ARG
Flame Arrow
Arrows deal +1d6 fire damage. PRG:CRB
Subject flies at speed of 60 ft. PRG:CRB
Force Hook Charge
Hook of force drags you to the target. PRG:UM
Force Punch
Target takes 1d4 force damage per level and is pushed away. PRG:UM
Gaseous Form
Subject becomes insubstantial and can fly slowly. PRG:CRB
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PRG:ARG
Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PRG:ACG
You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. PRG:APG
Keen Edge
Doubles normal weapon’s threat range. PRG:CRB
Lightning Bolt
Electricity deals 1d6/level damage. PRG:CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Major Image
As silent image, plus sound, smell and thermal effects. PRG:CRB
Monstrous Physique I
Take the form and some of the powers of a Small or Medium monstrous humanoid. PRG:UM
Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Nauseating Trail
Creature leaves a trail of stinking cloud squares. PRG:ACG
Perfect Placement
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Phantom Steed
Magic horse appears for 1 hour/level. PRG:CRB
Prehensile Pilfer
Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PRG:ARG
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Ray of Exhaustion
Ray makes subject exhausted. PRG:CRB
Resilient Reservoir
Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PRG:ARG
Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Shining Cord M Form connection with a creature within 30 feet, gain bonuses vs. that creature, deal 1d6/level force damage if they move away. PCS:ISM
Silver Darts
Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PRG:ACG
Siphon Might
You drain the might of the target and transfer that power to another creature. PPC:GHH
Sleet Storm
Hampers vision and movement. PRG:CRB
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Steal Size
Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PCS:GHH
Stinking Cloud
Nauseating vapors, 1 round/level. PRG:CRB
Storm Step
You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
Sundered Serpent Coil
As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Thunderstomp, Greater
Trip multiple creatures within range. PRG:ACG
Trial of Fire and Acid
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Undead Anatomy I
Take the form and some of the powers of a Small or Medium undead. PRG:UM
Urban Step
Step into one doorway and out another. PRG:UI
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Versatile Weapon
Weapon bypasses some DR. PRG:APG
Wall of Split Illumination
An immobile curtain of illumination springs into existence. PPC:BoS
Water Breathing
Subjects can breathe underwater. PRG:CRB
Waves of Blood
A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Wind Wall
Deflects arrows, smaller creatures, and gases. PRG:CRB

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4th-Level Magus Spells
Spell Name Comp. Description Source
Adjustable Polymorph
As alter self, but you can change the shape as a swift action. PRG:ACG
Aggressive Thundercloud, Greater
Flying storm cloud deals 6d6 electricity damage. PRG:ACG
Arcana Theft
Targeted dispel transfers an effect to you. PRG:UM
Ball Lightning
Flying balls of lightning deal 3d6 electricity damage each. PRG:APG
Beast Shape II
You take the form and some of the powers of a Tiny or Large animal. PRG:CRB
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Caustic Blood
Acidic blood spurts from your body when you take piercing or slashing damage. PCS:ISG
Celestial Healing, Greater
As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Controlled Fireball
As fireball, but secretly deals less damage to your allies. PRG:UI
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PRG:APG
Dimension Door
Teleports you a short distance. PRG:CRB
Dragon’s Breath
Gives you a dragon’s breath weapon. PRG:APG
Elemental Body I
Turns you into a Small elemental. PRG:CRB
Enlarge Person, Mass
1 humanoid creature/level doubles in size. PRG:CRB
Fire Shield
Creatures attacking you take fire damage; you’re protected from heat or cold. PRG:CRB
Causes fire to burst up, dealing 2d6 fire damage. PRG:APG
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets. PRG:ACG
Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Forceful Strike
Deal 1d4/level force with weapon and possibly bull rush enemy. PCS:ISM
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Illusion of Treachery
Make it seem like another is also responsible for your attacks. PRG:UI
Infernal Healing, Greater
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. ISWG
Instant Fake
Provide a short-term replica of an object. PRG:UI
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. PRG:CRB
Masochistic Shadow
You animate the target’s shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner’s life energy within it. PPC:BoS
Monstrous Physique II
Take the form and some of the powers of a Tiny or Large monstrous humanoid. PRG:UM
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Pellet Blast M Creates an explosion of conjured metal pellets. PRG:UC
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Pyrotechnic Eruption
Erupting flames burn a target several times. PRG:HA
Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Reduce Person, Mass
As reduce person, but affects 1 humanoid creature/level. PRG:CRB
Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Rigor Mortis
Painfully swell a target’s joints. PRG:HA
River of Wind
A stream of wind causes nonlethal damage and can knock down or push creatures. PRG:APG
Bludgeoning and falling damage you take is converted into nonlethal damage. PPC:MTT
Runic Overload
Cause magical runes to explode. PCS:GHH
Shield of Dawn
Creatures that strike you take 1d6 +1/level fire damage. ISWG
Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Solid Fog
Blocks vision and slows movement. PRG:CRB
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PRG:HA
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. PRG:UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PRG:CRB
Wall of Ice
Ice plane creates wall or hemisphere creates dome. PRG:CRB
Wall of Sound
Sonic wall deflects and damages creatures. PRG:UM
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PRG:UC

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5th-Level Magus Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. PRG:UM
Augmenting Wall
You create a wall of faintly shimmering elemental energy. PPC:RTT
Baleful Polymorph
Turns subject into harmless animal. PRG:CRB
Banishing Blade
You imbue a weapon with the ability to bull rush a creature. PPC:AA
Beast Shape III
You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PRG:CRB
Bladed Dash, Greater
As bladed dash, except you may attack each enemy you pass during the dash. PCS:ISM
Blood Boil
Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PRG:CRB
Cone of Cold
1d6/level cold damage. PRG:CRB
Conjure Deadfall
You conjure a large metal cube covered in sharp spikes. DHB
Corrosive Consumption
Acidic patch damages an opponent. PRG:UM
Dimensional Blade
For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Elemental Body II
Turns you into a Medium elemental. PRG:CRB
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PRG:APG
Creates a geyser of boiling water. PRG:APG
Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Impart Mind M Temporarily make a magic item intelligent. PCS:ISM
Interposing Hand
Hand provides cover against 1 opponent. PRG:CRB
Mask From Divination
You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. PPC:AA
Monstrous Physique III
Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. PRG:UM
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances. PRG:CRB
Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Symbol of Striking M As symbol of death, but fills a 5-foot square. PRG:UC
Moves object, attacks creature, or hurls object or creature. PRG:CRB
Instantly transports you as far as 100 miles per level. PRG:CRB
Transplant Visage
You add or remove a creature’s face to or from your own. PCS:ISG
Undead Anatomy II
Take the form and some of the powers of a Tiny or Large undead. PRG:UM
Vampiric Shadow Shield
As fire shield, except attackers take negative energy damage and attacks heal you. PRG:ACG
Vermin Shape II
As vermin shape I, but Tiny or Large. PRG:UM
Wall of Force
Wall is immune to damage. PRG:CRB
Wall of Stone
Creates a stone wall that can be shaped. PRG:CRB
Ward Shield
With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. KoIS

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6th-Level Magus Spells
Spell Name Comp. Description Source
Acid Fog
Fog deals acid damage. PRG:CRB
Bear’s Endurance, Mass
As bear’s endurance, affects one subject/level. PRG:CRB
Beast Shape IV
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. PRG:CRB
Bull’s Strength, Mass
As bull’s strength, affects 1 subject per level. PRG:CRB
Cat’s Grace, Mass
As cat’s grace, affects 1 subject/level. PRG:CRB
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PRG:ARG
Chain Lightning
1d6/level damage and 1 secondary bolt/level. PRG:CRB
Contagious Flame
Scorching rays cause 4d6 fire damage, then move on to new targets. PRG:APG
Cruel Jaunt
Sense creatures suffering from fear, then teleport close to them. PRG:HA
Decapitate F Turn a critical hit into a decapitation. PRG:HA
Defending Sword
As mage’s sword except as noted. PPC:AA
Reduces one creature or object to dust. PRG:CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. PRG:CRB
Elemental Body III
Turns you into a Large elemental. PRG:CRB
Emblem of Greed
You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Flesh to Stone
Turns subject creature into statue. PRG:CRB
Forceful Hand
Hand pushes creatures away. PRG:CRB
Form of the Alien Dragon I
You become a Medium esoteric or outer dragon. PPC:LoD
Form of the Dragon I
Turns you into a Medium dragon. PRG:CRB
Freezing Sphere
Freezes water or deals cold damage. PRG:CRB
Illusion of Treachery, Greater
Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Turns you invisible and creates illusory double. PRG:CRB
Monstrous Physique IV
As monstrous physique III, with more abilities. PRG:UM
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PRG:APG
Stone to Flesh
Restores petrified creature. PRG:CRB
Transformation M You gain combat bonuses. PRG:CRB
Treacherous Teleport
As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
True Seeing M Lets you see all things as they really are. PRG:CRB
Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Undead Anatomy III
Take the form and some of the powers of a Diminutive or Huge undead. PRG:UM
Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PRG:UC
Wall of Iron M 30 hp/four levels; can topple onto foes. PRG:CRB

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