Magus

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Magus Spells (Cantrips)
Spell Name Comp. Description Source
Acid Splash Orb deals 1d3 acid damage. PZO1110
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). PZO1110
Dancing Lights Creates torches or other lights. PZO1110
Daze A single humanoid creature with 4 HD or less loses its next action. PZO1110
Detect Fiendish Presence As detect evil, except this specifically detects outsiders with the evil subtype and their servants.
Detect Magic Detects spells and magic items within 60 ft. PZO1110
Disrupt Undead Deals 1d6 damage to one undead. PZO1110
Flare Dazzles one creature (–1 on attack rolls). PZO1110
Ghost Sound Figment sounds. PZO1110
Grasp Retry a Climb check as an immediate action
Light Object shines like a torch. PZO1110
Mage Hand 5-pound telekinesis. PZO1110
Open/Close Opens or closes small or light things. PZO1110
Prestidigitation Performs minor tricks. PZO1110
Ray of Frost Ray deals 1d3 cold damage. PZO1110
Read Magic Read scrolls and spellbooks. PZO1110
Spark Ignites flammable objects. PZO1115

1st-Level Magus Spells
Spell Name Comp. Description Source
Abjuring Step You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PZO1118
Auditory Hallucination Create a phantasm with auditory effects. PZO1134
Bed of Iron This spell makes even the clunkiest armor feel soft as silk to the wearer. PZO9426
Bestow Planar Infusion I Grant a target the effects of a planar infusion. PRG:PA
Blade Lash Use your weapon like a whip to trip an opponent. PZO1129
Blade Tutor’s Spirit Attack penalties you choose to suffer are reduced. PZO9468
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only. PZO1121
Blood Money Use your blood as material component for casting spells. RoRLAE
Blurred Movement As blur, but only while you are moving. PZO1129
Burning Hands 1d4/level fire damage (max 5d4). PZO1110
Call Weapon Telekinetically summon a weapon from an ally’s possession. PCS:ISM
Celestial Healing You anoint a wounded creature with the blood of a good outsider. PPZO9410
Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. PZO1110
Clarion Call Affected creature gains the ability to create a sound like the blast of a mighty horn or trumpet and can speak easily over great distances, lowering the DC of any check to hear what is said by –15. PZO9426
Coin Shot Turn coins into deadly projectiles.
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures. PZO1110
Corrosive Touch Touch attack deals 1d4 acid/level. PZO1117
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PZO9466
Darting Duplicate You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PZO9468
Deadeye’s Arrow Create an arrow of crackling electricity to harm your enemies or alert your allies.
Desperate Weapon Create an improvised weapon. PZO1134
Disguise Weapon Changes one weapon’s appearance. PZO1129
Duelist’s Parry Parry an incoming melee attack. PZO1138
Emblazon Crest This spell ensures the subject touched is always able to display her proper crest and coat of arms. PZO9426
Enlarge Person Humanoid creature doubles in size. PZO1110
Enlarge Tail Increase the reach and power of your tail.
Expeditious Retreat Your base speed increases by 30 ft. PZO1110
Fallback Strategy Gain a free re-roll while this spell is active.
Feather Fall Objects or creatures fall slowly. PZO1110
Flare Burst As flare, but affects all creatures in 10 ft. PZO1115
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PZO1110
Frostbite Target takes cold damage and is fatigued. PZO1117
Glue Seal Makes one 5-ft. square or one object sticky. PZO1129
Grease Makes 10-ft. square or one object slippery. PZO1110
Guardian Armor Teleport armor you are wearing off of you and onto an ally within range. PZO9467
Hidden Diplomacy Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hide Weapon Hide a weapon within your own arm.
Hobble Reduce creature’s speed
Hydraulic Push Wave of water bull rushes an enemy. PZO1115
Illusion of Calm You appear to be standing still, even when you take some actions. PZO1118
Infernal Healing You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. ISWG
Ironbeard Target gains a beard of cold iron that increases AC and can be used to attack enemies. PZO1121
Jump Subject gets bonus on Acrobatics checks. PZO1110
Jury-Rig Removes the broken condition from the targeted object. PZO1118
Keep Watch This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. PZO9426
Keif Vigor M Increase target’s strength with consumption of keif. PPC:BM
Lighten Object Decrease the target’s weight by half or reduce the armor check penalty of armor.
Linebreaker Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PZO1121
Line in the Sand Increase your attacks of opportunity per round. PZO1129
Lock Gaze Compels the target to look only at you for the duration of the spell. PZO1118
Long Arm Your arms lengthen, giving you extra reach. PZO1129
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired. PZO1118
Mage’s Perusal Gain a brief understanding from a book as if you had read it for 1 hour.
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). PZO1110
Magic Weapon Weapon gains +1 bonus. PZO1110
Mirror Strike You may strike multiple opponents with a single attack. PZO1118
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time. PZO1129
Mount Summons riding horse for 2 hours/level. PZO1110
Mudball Range touch attack that cause the target to be blinded. PZO1121
Negative Reaction Targeted creature may not positively influence anyone. PZO1118
Obscuring Mist Fog surrounds you. PZO1110
Phantom Blood Gain temporary hp if Con loss would knock you out or kill you. PZO1129
Poisoned Egg You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PZO9267
Punishing Armor Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. PZO1110
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PZO1121
Reduce Person Humanoid creature halves in size. PZO1110
Reinforce Armaments Temporarily mitigates the fragile quality in targeted weapon or armor. PZO1118
Returning Weapon Grants a weapon the returning special weapon quality. PZO1118
Secluded Grimoire Send a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PPC:MaTT
Shield Invisible disc gives +4 to AC, blocks magic missiles PZO1110
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PZO1110
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. PZO1118
Silent Image Creates minor illusion of your design. PZO1110
Skim Read four times faster than normal
Snowball Throw a conjured ball of snow at a target. PZO1140
Stone Fist Your unarmed strikes are lethal. PZO1115
Sunder Breaker The next weapon that sunders an item belonging to the target takes damage. PZO1129
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. PZO1129
Swift Girding Targets instantly don the armor you point to. PZO9426
Tamer’s Lash Create a whip made of sound that damages foes and can frighten animals. PZO1140
Thunderstomp Trip one creature within range. PZO1129
Touch of Combustion Cause someone to combust with a touch.
True Skill Gain an insight bonus equal to half your caster level on one skill check
True Strike +20 on your next attack roll. PZO1110
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PZO1118
Unseen Servant Invisible force obeys your commands. PZO1110
Vanish As invisibility for 1 round/level (5 max). PZO1115
Waterproof Target becomes waterproof for the spells duration
Wave Shield Water blunts one incoming attack or fire effect. PZO1129
Weaponwand F Place a wand inside your weapon to wield it along with the weapon PCS:ISM
Web Bolt You launch a ball of webbing at a target, causes target to be affected as if by a web spell.
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PZO1118
Windy Escape You respond to an attack by briefly becoming vaporous and insubstantial.

2nd-Level Magus Spells
Spell Name Comp. Description Source
Ablative Barrier F Surrounds the target with layers of force. PZO1118
Acid Arrow Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PZO1110
Aggressive Thundercloud Flying storm cloud deals 3d6 electricity damage. PZO1129
Alacrity Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Alter Self Assume form of a Small or Medium humanoid. PZO1110
Animal Aspect You gain some of the beneficial qualities of an animal. PZO1118
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Arcane Disruption This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Aristocrat’s Nightmare Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Armor Lock Upon pointing at an armored foe, you cause all of the joints of the target’s armor to stiffen as otherworldly chains wrap around the target. PZO9426
Assumed Likeness Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PZO1110
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time. PZO1118
Bladed Dash Move up to 30 feet in a straight line, attacking once at any time during the movement. PCS:ISM
Blood Blaze Aura that makes injured creatures spray burning blood. PZO1121
Blood Transcription Learn a spell from the target’s blood. PZO1117
Blur Attacks miss subject 20% of the time. PZO1110
Body Double Change one creature to look and act like another.
Brow Gasher Slashing weapon deals bleed damage to an opponent’s head. PZO1118
Bull’s Strength Subject gains +4 to Str for 1 min./level. PZO1110
Burning Gaze Inflict 1d6 fire damage to creature by looking at it. PZO1115
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PZO1110
Cauterizing Weapon Infuse a weapon with just enough energy to negate regeneration.
Contest of Skill Cause two creatures to automatically fail to confirm critical hits
Darkness 20-ft. radius of supernatural shadow. PZO1110
Defending Bone Animate a bone to float near you and block physical attacks.
Defensive Shock Electricity damages your attackers. PZO1117
Detect Magic, Greater As detect magic, but learn more information. PZO1134
Diminish Resistance Weaken a creature’s resistance to one type of energy. PRG:PA
Effortless Armor Armor you wear no longer slows your speed. PZO1118
Elemental Touch Gain energy damage touch attack. PZO1115
Erode Defenses Eat away at the damage reduction and natural armor of your opponent.
Escaping Ward Move 5 feet away from a larger attacking creature as an immediate action. PZO1121
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PZO1129
Extreme Flexibility Gain a bonus to AC, on Escape Artist checks, and when grappling. PZO1129
Fiery Runes You charge a weapon with a magic rune of fire. PZO9468
Fire Breath Exhale a cone of flame at will. PZO1115
Fire’s Friend Cloak yourself in flames that harm nearby enemies.
Flaming Sphere Rolling ball of fire deals 3d6 fire damage. PZO1110
Fleeting Defect Cause a single object to become broken. Can also disrupt a construct’s animating force.
Flickering Lights Create an area of inconsistent lighting. PZO1135
Flurry of Snowballs Cone-shaped blast of snowballs deals 4d6 cold damage.
Fog Cloud Fog obscures vision. PZO1110
Force Anchor Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PZO9444
Force Sword You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPZO9410
Frigid Touch Target takes cold damage and is staggered. PZO1117
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Glitterdust Blinds creatures, outlines invisible creatures. PZO1110
Groundswell Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses. PZO1121
Gust of Wind Blows away or knocks down smaller creatures. PZO1110
Gusting Sphere Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PZO1121
Hidden Blades Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hollow Blades Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Huntmaster’s Spear Enhance a spear to be especially deadly against a certain creature type
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Imbue with Elemental Might As imbue with spell ability except it transfers the use of elemental assault ability. PZO1121
Instant Weapon You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PZO9468
Invisibility Subject is invisible for 1 min./level or until it attacks. PZO1110
Invisibility Bubble As invisibility, but altered to work better underwater
Knell of the Depths Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks.
Levitate Subject moves up and down at your direction. PZO1110
Light Prison Surround a creature with a light prison, damaging and blinding it if it attempts to escape.
Minor Image As silent image, plus some sound. PZO1110
Mirror Image Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PZO1110
Molten Orb Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PZO1129
Mount, Communal As mount, but you may divide the duration among creatures touched. PZO1118
Page-Bound Epiphany Fill an empty book with knowledge on a topic from around the world.
Pilfering Hand You may seize an object or manipulate it from afar. PZO1118
Pouncing Fury Make a full attack with your claws after a charge. PZO1140
Pyrotechnics Turns fire into blinding light or choking smoke. PZO1110
Quick Change Use change shape as a swift action and surprise foes. PZO1135
Quick Throwing Draw thrown weapons faster, gaining full attacks with such weapons.
Raven’s Flight You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PZO9456
Reloading Hands Loads a single shot into your weapon every round. PZO1118
Reinforce Armaments, Communal As reinforce armaments, but you may divide the duration among objects touched. PZO1118
Returning weapon. Communal As returning weapon, but you may divide the duration among weapons touched. PZO1118
River Whip Create a whip of water that you wield as a weapon. PZO1129
Rock Whip Create a whip that passes through unworked stone
Savage Maw Gain a bite attack. PZO1121
Scorching Ray Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PZO1110
Shadow Claws Claws of shadow deal slashing damage and Strength damage
Shared Training Share your teamwork feats with allies
Slick Walls Increase the DC of Climb checks in the area
Shatter Sonic vibration damages objects or crystalline creatures. PZO1110
Shield of Shards This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PZO9467
Shifted Steps Make a target sound as if elsewhere. PZO1134
Sonic Scream Create a cone of damaging sound at will. PZO1129
Spider Climb Grants ability to walk on walls and ceilings. PZO1110
Splinter Spell Resistance You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPZO9410
Stone Call 2d6 damage to all creatures in area. PZO1115
Stone Discus Flying discus deals bludgeoning or slashing damage. PZO1129
Stone Shield 1-inch-thick slab of stone springs up from the ground, shielding you.
Stone Throwing The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Storm of Blades Create swords and propel them towards your target.
Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PZO1118
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PZO1118
Telekinetic Strikes Imbue a creature’s limbs with force, adding damage to unarmed strikes
Telekinetic Volley Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. PPC:RTT
Time Shudder Nearby creatures are affected by haste or slow each round. PZO1129
Twisted Space Targeted creature’s attacks target a random square instead of the intended target. PZO1118
Umbral Weapon 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PZO9468
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Web Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PZO1110
Winged Sword Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPZO9410
With the Wind Protect a target from being blown away by wind of less than windstorm force. PZO1140

3rd-Level Magus Spells
Spell Name Comp. Description Source
Air Breathing The transmuted creatures can breathe air freely. PRG:MC
Air Geyser Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PZO1129
Allied Cloak Enchanted cloak grants shield bonus to AC and can use aid another on you once per round
Animal Aspect, Greater As animal aspect, but you gain two animal qualities. PZO1118
Aqueous Orb Creates rolling sphere of water. PZO1115
Arcane Sight Magical auras become visible to you. PZO1110
Audiovisual Hallucination Create a phantasm with auditory and visual effects. PZO1134
Beast Shape I You take the form and some of the powers of a Small or Medium animal. PZO1110
Blade Snare This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PZO9267
Blink You randomly vanish and reappear for 1 round/level. PZO1110
Bloody Arrows When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Bone Flense Cause a target’s bones to erupt in sharp, jagged spurs, inflicting bleed and sickened
Burst of Speed You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PZO1118
Caustic Safeguard Imbue an object with an acidic protective ward.
Channel Vigor Focus your energy into a specific part of your body, giving you various enhancements.
Clay Skin Grants DR 5/Adamantine
Cloak of Winds Creates screen of strong wind around you. PZO1115
Collaborative Thaumaturgy Apply a metamagic property to an ally’s spell.
Conjuration Foil Interfere with nearby teleportation effects. PZO1134
Conjure Carriage Create a fine carriage. PZO1134
Curse of Dragonflies Target a creature with a curse that impacts its ability to fly.
Daylight 60-ft. radius of bright light. PZO1110
Discharge Dissipate charges from one technological object.
Dispel Magic Cancels one magical spell or effect. PZO1110
Displacement Attacks miss subject 50% of the time. PZO1110
Earth Tremor Unleash a tremor that creates difficult terrain and can knock foes down and damage them. PZO1140
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Elemental Aura Creates an aura of energy around you. PZO1115
Find Fault You instantly learn many of the target’s weaknesses. PPZO9410
Fire Trail Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PZO1121
Fireball 1d6 damage per level, 20-ft. radius. PZO1110
Firestream 2d6 points of fire damage in a 20-ft. line, that can change each round. PZO1121
Flame Arrow Arrows deal +1d6 fire damage. PZO1110
Fly Subject flies at speed of 60 ft. PZO1110
Force Hook Charge Hook of force drags you to the target. PZO1117
Force Punch Target takes 1d4 force damage per level and is pushed away. PZO1117
Forced Mutation Warp a creature’s flesh, inflicting deformaties and penalties to Constitution and Charisma
Gaseous Form Subject becomes insubstantial and can fly slowly. PZO1110
Gloomblind Bolts Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PZO1121
Grasping Tentacles Use a mass of tentacles to perform dirty tricks.
Guardian Monument, Lesser An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPZO9410
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PZO1110
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PZO1129
Heckle You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPZO9410
Horrifying Visage Cause creatures to gain a phobia
Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path. PZO1115
Infuse Self M Assume the form of a native outsider and gain some of its advantages. PRG:PA
Iron Spine Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron
Irradiate Flood an area with radiation.
Ja Noi Aspect Take on the appearance and some qualities of a ja noi oni.
Keen Edge Doubles normal weapon’s threat range. PZO1110
Lightning Bolt Electricity deals 1d6/level damage. PZO1110
Lightning Conductor Absorb electricity damage and discharge it with a touch, weapon, or ray
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. PZO1118
Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5). PZO1110
Major Image As silent image, plus sound, smell and thermal effects. PZO1110
Mark of Buoyancy Make a touched object weightless
Mnemonic Siphon Steal the spells of a creature carrying the affected object PPC:BotA
Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid. PZO1117
Motes of Dusk And Dawn When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PZO9466
Nauseating Trail Creature leaves a trail of stinking cloud squares. PZO1129
Numerological Evocation Use the Path of Numbers to fire rays of elemental energy.
Perfect Placement Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPZO9410
Phantom Steed Magic horse appears for 1 hour/level. PZO1110
Phase Step As per dimension door, but with more restrictions and affecting a creature you touch
Prehensile Pilfer Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PZO1121
Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Ray of Exhaustion Ray makes subject exhausted. PZO1110
Recharge M Restore up to 1 charge/level to a battery or technological item capable of being charged by a battery.
Reflexive Barrier Immediate burst of force provides +1 deflection bonus to AC per 2 caster levels
Resilient Reservoir Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PZO1121
Scales of Deflection Brilliant draconic iconography matching your draconic heritage. PZO9470
Selective Invisibility Allow one creature to see you while invisible.
Shining Cord M Form connection with a creature within 30 feet, gain bonuses vs. that creature, deal 1d6/level force damage if they move away. PCS:ISM
Sickening Strikes You are imbued with disease, and any creature you strike may be sickened.
Silver Darts Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PZO1129
Siphon Might You drain the might of the target and transfer that power to another creature. PPC:GHH
Sleet Storm Hampers vision and movement. PZO1110
Slow One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PZO1110
Spellsword You can hide a rod or staff in an extradimensional space within a target weapon. PPZO9410
Spotlight You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PZO9466
Steal Size Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PCS:GHH
Stinking Cloud Nauseating vapors, 1 round/level. PZO1110
Storm Step You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
Sundered Serpent Coil As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Tactical Adaptation F Gain a combat feat for the spell’s duration
Thunderstomp, Greater Trip multiple creatures within range. PZO1129
Titanic Anchoring Become grounded and nearly immovable.
Toxic Blood Turn your blood into venom, poisoning creatures that wound you
Trial of Fire and Acid The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twisted Innards Avoid critical hits and sneak attacks by making your vital organs writhe around.
Undead Anatomy I Take the form and some of the powers of a Small or Medium undead. PZO1117
Urban Step Step into one doorway and out another. PZO1134
Vampiric Touch Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PZO1110
Versatile Weapon Weapon bypasses some DR. PZO1115
Vomit Twin You vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Wall of Mist Create a wall of mist that creates concealment
Wall of Split Illumination An immobile curtain of illumination springs into existence. PZO9466
Water Breathing Subjects can breathe underwater. PZO1110
Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick. PZO1135
Wind Wall Deflects arrows, smaller creatures, and gases. PZO1110

4th-Level Magus Spells
Spell Name Comp. Description Source
Absorb Rune I M Absorb a magic rune up to 3rd level, which can be moved or dispelled
Adjustable Polymorph As alter self, but you can change the shape as a swift action. PZO1129
Aggressive Thundercloud, Greater Flying storm cloud deals 6d6 electricity damage. PZO1129
Anywhere But Here Transport yourself and willing creatures to a random planar destination. PRG:PA
Arcana Theft Targeted dispel transfers an effect to you. PZO1117
Ball Lightning Flying balls of lightning deal 3d6 electricity damage each. PZO1115
Beast Shape II You take the form and some of the powers of a Tiny or Large animal. PZO1110
Bestow Planar Infusion II Grant a target the effects of an improved planar infusion. PRG:PA
Black Tentacles Tentacles grapple all creatures within a 20-ft. spread. PZO1110
Blightburn Weapon Transform a weapon into pure blightburn.
Brightest Light As daylight, but lasts longer and can dispel darkness effects
Caustic Blood Acidic blood spurts from your body when you take piercing or slashing damage. PZO9267
Celestial Healing, Greater As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPZO9410
Complex Hallucination Create a phantasm with effects for all senses. PZO1134
Controlled Fireball As fireball, but secretly deals less damage to your allies. PZO1134
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PZO1115
Dimension Door Teleports you a short distance. PZO1110
Dragon’s Breath Gives you a dragon’s breath weapon. PZO1115
Elemental Body I Turns you into a Small elemental. PZO1110
Elemental Mastery Gain mastery over your elemental essence, granting bonus movement and attack.
Enlarge Person, Mass 1 humanoid creature/level doubles in size. PZO1110
Ethereal Fists Your claws, unarmed strikes, and touch spells affect ethereal creatures. PRG:OA
Fey Form I Assume the form of a Small or Medium fey creature. PZO1140
Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PZO1110
Firefall Causes fire to burst up, dealing 2d6 fire damage. PZO1115
Flaming Aura Gain the fire subtype or enhance an already existing subtype.
Flaming Sphere, Greater Rolling ball of fire deals 6d6 fire damage and ignites targets. PZO1129
Flash Forward At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Forceful Strike Deal 1d4/level force with weapon and possibly bull rush enemy. PCS:ISM
Frosty Aura Gain the cold subtype or enhance an already existing subtype.
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PZO1110
Illusion of Treachery Make it seem like another is also responsible for your attacks. PZO1134
Infernal Healing, Greater As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. ISWG
Instant Fake Provide a short-term replica of an object. PZO1134
Invisibility, Greater As invisibility, but subject can attack and stay invisible. PZO1110
Lend Path Transfer your mythic path abilities to another creature temporarily.
Martial Telekinesis As the combat maneuver version of telekinesis, with some additional changes
Masochistic Shadow You animate the target’s shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner’s life energy within it. PZO9466
Mischievous Shadow Curse a creature’s shadow to disrupt their actions
Monstrous Physique II Take the form and some of the powers of a Tiny or Large monstrous humanoid. PZO1117
Naga Shape I Take the form of a Large naga
Paragon Surge Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PZO1121
Pellet Blast M Creates an explosion of conjured metal pellets. PZO1118
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. PZO1110
Poisonous Cloud As per fog cloud, but lethally poisonous
Pyrotechnic Eruption Erupting flames burn a target several times. PZO1135
Quieting Weapons Weapons make no sound and quiet their victims. PZO1134
Reduce Person, Mass As reduce person, but affects 1 humanoid creature/level. PZO1110
Revenant Armor When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PZO9467
Rigor Mortis Painfully swell a target’s joints. PZO1135
Rising Water Create a pillar of water
River of Wind A stream of wind causes nonlethal damage and can knock down or push creatures. PZO1115
Rubberskin Bludgeoning and falling damage you take is converted into nonlethal damage. PZO9468
Runic Overload Cause magical runes to explode. PCS:GHH
Sadomasochism Take more damage from opponents, but force them to become demoralized.
Shadow Invasion F Create an area of darkness that strengthens shadow spells and attracts kytons. PRG:PA
Shield of Dawn Creatures that strike you take 1d6 +1/level fire damage. ISWG
Shout Deafens all within cone and deals 5d6 sonic damage. PZO1110
Solid Fog Blocks vision and slows movement. PZO1110
Stoneskin M Grants DR 10/adamantine. PZO1110
Tail Current Create a current in water to enhance or impede swimming. PZO1140
Tailwind Create a current of wind to enhance or impede flight. PZO1140
Telekinetic Maneuver Perform a telekinetic combat maneuver. PRG:OA
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PZO1135
Vermin Shape I Take the form and some of the powers of a Small or Medium vermin. PZO1117
Wall of Brine Conjure a 5-foot-thick wall of seawater with a powerful current.
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PZO1110
Wall of Ice Ice plane creates wall or hemisphere creates dome. PZO1110
Wall of Sound Sonic wall deflects and damages creatures. PZO1117
Ward Shield Enchant a shield with Spell Resistance and a bonus against area-effect spells.
Wing Thorns Sprout poisonous thorns from your wings.
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PZO1118

5th-Level Magus Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. PZO1117
Augmenting Wall You create a wall of faintly shimmering elemental energy. PPC:RTT
Baleful Polymorph Turns subject into harmless animal. PZO1110
Banishing Blade You imbue a weapon with the ability to bull rush a creature. PPZO9410
Beast Shape III You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PZO1110
Bladed Dash, Greater As bladed dash, except you may attack each enemy you pass during the dash. PCS:ISM
Blood Boil Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Burn Corruption Scour the life in an area, especially Abyssal life.
Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PZO1110
Cone of Cold 1d6/level cold damage. PZO1110
Conjure Deadfall You conjure a large metal cube covered in sharp spikes. DHB
Corrosive Consumption Acidic patch damages an opponent. PZO1117
Cosmic Ray Attack a creature with cosmic energy.
Dimensional Blade For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PZO9468
Elemental Body II Turns you into a Medium elemental. PZO1110
Ether Step Step briefly into the Ethereal Plane to avoid attacks and dangers that would otherwise harm you. PRG:PA
Fire Snake Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PZO1115
Furious Fire Barrage Conjure balls of flame to throw.
Geyser Creates a geyser of boiling water. PZO1115
Glimpse of Truth Gain true seeing for 1 round. PZO1134
Grease, Greater As grease, but with a greater area and/or targets
Impart Mind M Temporarily make a magic item intelligent. PCS:ISM
Interposing Hand Hand provides cover against 1 opponent. PZO1110
Lash of the Astradaemon Enhance your hands into fearsome claws that inflict negative levels.
Lighten Object, Mass As lighten object, except for multiple objects.
Mask From Divination You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. PPZO9410
Monstrous Physique III Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. PZO1117
Naga Shape II As naga shape I, with improved abilities
Ooze Form I Assume the form of a Small or Medium ooze creature. PZO1140
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. PZO1110
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Scripted Hallucination As complex hallucination, but without concentration. PZO1134
Shapechanger’s Gift Temporarily change a target into an animal, humanoid, or monstrous humanoid. PZO1140
Soulswitch You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Surface Excursion Temporarily teleport yourself and others to the surface
Symbol of Striking M As symbol of death, but fills a 5-foot square. PZO1118
Telekinesis Moves object, attacks creature, or hurls object or creature. PZO1110
Teleport Instantly transports you as far as 100 miles per level. PZO1110
Transplant Visage You add or remove a creature’s face to or from your own. PZO9267
Undead Anatomy II Take the form and some of the powers of a Tiny or Large undead. PZO1117
Vampiric Shadow Shield As fire shield, except attackers take negative energy damage and attacks heal you. PZO1129
Vermin Shape II As vermin shape I, but Tiny or Large. PZO1117
Waft Alter the targets so they are light enough to be carried by the wind.
Wall of Force Wall is immune to damage. PZO1110
Wall of Stone Creates a stone wall that can be shaped. PZO1110
Ward Shield With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. PZO9426
Wind Blades Harden the air around the target into jagged invisible blades.
Wooden Wing Shield Transmute your wings into a wooden shield-like barrier.

6th-Level Magus Spells
Spell Name Comp. Description Source
Absorb Rune II M As absorb rune I, but affecting a rune up to 5th level
Acid Fog Fog deals acid damage. PZO1110
Bear’s Endurance, Mass As bear’s endurance, affects one subject/level. PZO1110
Beast Shape IV You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. PZO1110
Borrowed Time Take extra swift actions at the cost of Con damage.
Bull’s Strength, Mass As bull’s strength, affects 1 subject per level. PZO1110
Cat’s Grace, Mass As cat’s grace, affects 1 subject/level. PZO1110
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PZO1121
Chain Lightning 1d6/level damage and 1 secondary bolt/level. PZO1110
Contagious Flame Scorching rays cause 4d6 fire damage, then move on to new targets. PZO1115
Cruel Jaunt Sense creatures suffering from fear, then teleport close to them. PZO1135
Decapitate F Turn a critical hit into a decapitation. PZO1135
Defending Sword As mage’s sword except as noted. PPZO9410
Discharge, Greater Dissipate charges from multiple technological objects.
Disintegrate Reduces one creature or object to dust. PZO1110
Dispel Magic, Greater As dispel magic, but with multiple targets. PZO1110
Elemental Body III Turns you into a Large elemental. PZO1110
Emblem of Greed You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPZO9410
Explode Head Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA
Fey Form II Assume the form of a Tiny or Large fey creature. PZO1140
Flesh to Stone Turns subject creature into statue. PZO1110
Forceful Hand Hand pushes creatures away. PZO1110
Form of the Alien Dragon I You become a Medium esoteric or outer dragon. PZO9470
Form of the Dragon I Turns you into a Medium dragon. PZO1110
Freezing Sphere Freezes water or deals cold damage. PZO1110
Grim Stalker Create a Grim to disrupt the targets sleep
Hellfire Ray Damn creatures to Hell with a blast of pure hellfire.
Illusion of Treachery, Greater Make it seem like another is responsible for your attacks while concealing your own actions. PZO1134
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Mislead Turns you invisible and creates illusory double. PZO1110
Monstrous Physique IV As monstrous physique III, with more abilities. PZO1117
Naga Shape III As naga shape I, with greater abilities
Ooze Form II Assume the form of a Large ooze creature. PZO1140
Shield of Dawn, Greater Create a shield of sunlight.
Sirocco Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PZO1115
Stone to Flesh Restores petrified creature. PZO1110
Transformation M You gain combat bonuses. PZO1110
Treacherous Teleport As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PZO1134
Triggered Hallucination As scripted hallucination, but it only appears when triggered. PZO1134
True Seeing M Lets you see all things as they really are. PZO1110
Umbral Strike You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PZO9466
Undead Anatomy III Take the form and some of the powers of a Diminutive or Huge undead. PZO1117
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PZO1118
Wall of Iron M 30 hp/four levels; can topple onto foes. PZO1110
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