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    Magus

    Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Magus Spells (Cantrips)
    Spell Name Comp. Description Source
    Acid Splash
    Orb deals 1d3 acid damage. CRB
    Arcane Mark
    Inscribes a personal rune on an object or creature (visible or invisible). CRB
    Dancing Lights
    Creates torches or other lights. CRB
    Daze
    A single humanoid creature with 4 HD or less loses its next action. CRB
    Detect Magic
    Detects spells and magic items within 60 ft. CRB
    Disrupt Undead
    Deals 1d6 damage to one undead. CRB
    Flare
    Dazzles one creature (–1 on attack rolls). CRB
    Ghost Sound
    Figment sounds. CRB
    Light
    Object shines like a torch. CRB
    Mage Hand
    5-pound telekinesis. CRB
    Open/Close
    Opens or closes small or light things. CRB
    Prestidigitation
    Performs minor tricks. CRB
    Ray of Frost
    Ray deals 1d3 cold damage. CRB
    Read Magic
    Read scrolls and spellbooks. CRB
    Spark
    Ignites flammable objects. APG

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    1st-Level Magus Spells
    Spell Name Comp. Description Source
    Adjuring Step
    You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
    Bed of Iron

    KoIS
    Blend
    Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Blood Money

    Use your blood as material component for casting spells.
    RoRLAE
    Burning Hands
    1d4/level fire damage (max 5d4). CRB
    Call Weapon
    Telekinetically summon a weapon from an ally's possession. PCS:ISM
    Chill Touch
    One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
    Clarion Call

    KoIS
    Color Spray
    Knocks unconscious, blinds, and/or stuns weak creatures. CRB
    Corrosive Touch
    Touch attack deals 1d4 acid/level. CRB
    Emblazon Crest

    KoIS
    Enlarge Person
    Humanoid creature doubles in size. CRB
    Expeditious Retreat
    Your base speed increases by 30 ft. CRB
    Feather Fall
    Objects or creatures fall slowly. CRB
    Flare Burst
    As flare, but affects all creatures in 10 ft. APG
    Floating Disk
    Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB
    Frostbite
    Target takes cold damage and is fatigued. CRB
    Grease
    Makes 10-ft. square or one object slippery. CRB
    Hydraulic Push
    Wave of water bull rushes an enemy. APG
    Illusion of Calm
    You appear to be standing still, even when you take some actions. UC
    Infernal Healing

    ISWG
    Ironbeard
    Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
    Jump
    Subject gets bonus on Acrobatics checks. CRB
    Jury-Rig
    Removes the broken condition from the targeted object. UC
    Keep Watch

    KoIS
    Linebreaker
    Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Lock Gaze
    Compels the target to look only at you for the duration of the spell. UC
    Longshot
    Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Magic Missile
    1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB
    Magic Weapon
    Weapon gains +1 bonus. CRB
    Mirror Strike
    You may strike multiple opponents with a single attack. UC
    Mount
    Summons riding horse for 2 hours/level. CRB
    Mudball
    Range touch attack that cause the target to be blinded. ARG
    Negative Reaction
    Targeted creature may not positively influence anyone. UC
    Obscuring Mist
    Fog surrounds you. CRB
    Ray of Enfeeblement
    Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
    Recharge Innate Magic
    Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Reduce Person
    Humanoid creature halves in size. CRB
    Reinforce Armaments
    Temporarily mitigates the fragile quality in targeted weapon or armor. UC
    Returning Weapon
    Grants a weapon the returning special weapon quality. UC
    Shield
    Invisible disc gives +4 to AC, blocks magic missiles CRB
    Shocking Grasp
    Touch delivers 1d6/level electricity damage (max 5d6). CRB
    Shock Shield
    A shield of force protects you until you dismiss it in an explosion of electricity. UC
    Silent Image
    Creates minor illusion of your design. CRB
    Snowball
    Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
    PotN
    Stone Fist
    Your unarmed strikes are lethal. APG
    Swift Girding
    Targets instantly don the armor you point to.
    KoIS
    True Strike
    +20 on your next attack roll. CRB
    Unerring Weapon
    Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Unseen Servant
    Invisible force obeys your commands. CRB
    Vanish
    As invisibility for 1 round/level (5 max). APG
    Weaponwand F
    Place a wand inside your weapon to wield it along with the weapon PCS:ISM
    Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC

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    2nd-Level Magus Spells
    Spell Name Comp. Description Source
    Ablative Barrier F Surrounds the target with layers of force. UC
    Acid Arrow
    Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB
    Alter Self
    Assume form of a Small or Medium humanoid. CRB
    Animal Aspect
    You gain some of the beneficial qualities of an animal. UC
    Bear’s Endurance
    Subject gains +4 to Con for 1 min./level. CRB
    Bestow Weapon Proficiency
    Grants a creature proficiency in a single weapon for short period of time. UC
    Bladed Dash
    Move up to 30 feet in a straight line, attacking once at any time during the movement. PCS:ISM
    Blood Blaze
    Aura that makes injured creatures spray burning blood. ARG
    Blood Transcription
    Learn a spell from the target's blood. UM
    Blur
    Attacks miss subject 20% of the time. CRB
    Brow Gasher
    Slashing weapon deals bleed damage to an opponent’s head. UC
    Bull’s Strength
    Subject gains +4 to Str for 1 min./level. CRB
    Burning Gaze
    Inflict 1d6 fire damage to creature by looking at it. APG
    Cat’s Grace
    Subject gains +4 to Dex for 1 min./level. CRB
    Darkness
    20-ft. radius of supernatural shadow. CRB
    Defensive Shock
    Electricity damages your attackers. UM
    Effortless Armor
    Armor you wear no longer slows your speed. UC
    Elemental Touch
    Gain energy damage touch attack. APG
    Escaping Ward
    Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Fire Breath
    Exhale a cone of flame at will. APG
    Flaming Sphere
    Rolling ball of fire deals 3d6 fire damage. CRB
    Fog Cloud
    Fog obscures vision. CRB
    Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. USH
    Frigid Touch
    Target takes cold damage and is staggered. UM
    Glitterdust
    Blinds creatures, outlines invisible creatures. CRB
    Groundswell
    Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. ARG
    Gust of Wind
    Blows away or knocks down smaller creatures. CRB
    Gusting Sphere
    Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
    Imbue with Elemental Might
    As imbue with spell ability except it transfers the use of elemental assault ability. ARG
    Invisibility
    Subject is invisible for 1 min./level or until it attacks. CRB
    Levitate
    Subject moves up and down at your direction. CRB
    Minor Image
    As silent image, plus some sound. CRB
    Mirror Image
    Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). CRB
    Mount, Communal
    As mount, but you may divide the duration among creatures touched. UC
    Pilfering Hand
    You may seize an object or manipulate it from afar. UC
    Pyrotechnics
    Turns fire into blinding light or choking smoke. CRB
    Reloading Hands
    Loads a single shot into your weapon every round. UC
    Reinforce Armaments, Communal
    As reinforce armaments, but you may divide the duration among objects touched. UC
    Returning weapon. Communal
    As returning weapon, but you may divide the duration among weapons touched. UC
    Savage Maw
    Gain a bite attack. ARG
    Scorching Ray
    Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB
    Armor Lock

    KoIS
    Shatter
    Sonic vibration damages objects or crystalline creatures. CRB
    Spider Climb
    Grants ability to walk on walls and ceilings. CRB
    Stone Call
    2d6 damage to all creatures in area. APG
    Tactical Acumen
    You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC
    Twisted Space
    Targeted creature’s attacks target a random square instead of the intended target. UC
    Web
    Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB

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    3rd-Level Magus Spells
    Spell Name Comp. Description Source
    Animal Aspect, Greater
    As animal aspect, but you gain two animal qualities. UC
    Aqueous Orb
    Creates rolling sphere of water. APG
    Arcane Sight
    Magical auras become visible to you. CRB
    Beast Shape I
    You take the form and some of the powers of a Small or Medium animal. CRB
    Blink
    You randomly vanish and reappear for 1 round/level. CRB
    Burst of Speed
    You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Cloak of Winds
    Creates screen of strong wind around you. APG
    Daylight
    60-ft. radius of bright light. CRB
    Dispel Magic
    Cancels one magical spell or effect. CRB
    Displacement
    Attacks miss subject 50% of the time. CRB
    Elemental Aura
    Creates an aura of energy around you. APG
    Fire Trail
    Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
    Fireball
    1d6 damage per level, 20-ft. radius. CRB
    Firestream
    2d6 points of fire damage in a 20-ft. line, that can change each round. ARG
    Flame Arrow
    Arrows deal +1d6 fire damage. CRB
    Fly
    Subject flies at speed of 60 ft. CRB
    Force Hook Charge
    Hook of force drags you to the target. UM
    Force Punch
    Target takes 1d4 force damage per level and is pushed away. UM
    Gaseous Form
    Subject becomes insubstantial and can fly slowly. CRB
    Gloomblind Bolts
    Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
    Haste
    One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
    Hydraulic Torrent
    Creates torrent of water that bull rushes any creature in its path. APG
    Keen Edge
    Doubles normal weapon's threat range. CRB
    Lightning Bolt
    Electricity deals 1d6/level damage. CRB
    Locate Weakness
    You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Magic Weapon, Greater
    Weapon gains +1 bonus/four levels (max +5). CRB
    Major Image
    As silent image, plus sound, smell and thermal effects. CRB
    Monstrous Physique I
    Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
    Phantom Steed
    Magic horse appears for 1 hour/level. CRB
    Prehensile Pilfer
    Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
    Ray of Exhaustion
    Ray makes subject exhausted. CRB
    Resilient Reservoir
    Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
    Shining Cord M Form connection with a creature within 30 feet, gain bonuses vs. that creature, deal 1d6/level force damage if they move away. PCS:ISM
    Sleet Storm
    Hampers vision and movement. CRB
    Slow
    One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
    Stinking Cloud
    Nauseating vapors, 1 round/level. CRB
    Storm Step
    You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
    Undead Anatomy I
    Take the form and some of the powers of a Small or Medium undead. UM
    Vampiric Touch
    Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
    Versatile Weapon
    Weapon bypasses some DR. APG
    Water Breathing
    Subjects can breathe underwater. CRB
    Wind Wall
    Deflects arrows, smaller creatures, and gases. CRB

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    4th-Level Magus Spells
    Spell Name Comp. Description Source
    Arcana Theft
    Targeted dispel transfers an effect to you. UM
    Ball Lightning
    Flying balls of lightning deal 3d6 electricity damage each. APG
    Beast Shape II
    You take the form and some of the powers of a Tiny or Large animal. CRB
    Black Tentacles
    Tentacles grapple all creatures within a 20-ft. spread. CRB
    Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
    Dimension Door
    Teleports you a short distance. CRB
    Dragon’s Breath
    Gives you a dragon's breath weapon. APG
    Elemental Body I
    Turns you into a Small elemental. CRB
    Enlarge Person, Mass
    1 humanoid creature/level doubles in size. CRB
    Fire Shield
    Creatures attacking you take fire damage; you're protected from heat or cold. CRB
    Firefall
    Causes fire to burst up, dealing 2d6 fire damage. APG
    Forceful Strike
    Deal 1d4/level force with weapon and possibly bull rush enemy. ISM
    Ice Storm
    Hail deals 5d6 damage in cylinder 40 ft. across. CRB
    Infernal Healing, Greater

    ISWG
    Invisibility, Greater
    As invisibility, but subject can attack and stay invisible. CRB
    Monstrous Physique II
    Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
    Paragon Surge
    Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Pellet Blast M Creates an explosion of conjured metal pellets. UC
    Phantasmal Killer
    Fearsome illusion kills subject or deals 3d6 damage. CRB
    Reduce Person, Mass
    As reduce person, but affects 1 humanoid creature/level. CRB
    River of Wind
    A stream of wind causes nonlethal damage and can knock down or push creatures. APG
    Shield of the Dawnflower
    Creatures that strike you take 1d6 +1/level fire damage. ISWG
    Shout
    Deafens all within cone and deals 5d6 sonic damage. CRB
    Solid Fog
    Blocks vision and slows movement. CRB
    Stoneskin M Grants DR 10/adamantine. CRB
    Vermin Shape I
    Take the form and some of the powers of a Small or Medium vermin. UM
    Wall of Fire
    Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB
    Wall of Ice
    Ice plane creates wall or hemisphere creates dome. CRB
    Wall of Sound
    Sonic wall deflects and damages creatures. UM
    Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC

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    5th-Level Magus Spells
    Spell Name Comp. Description Source
    Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
    Baleful Polymorph
    Turns subject into harmless animal. CRB
    Beast Shape III
    You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
    Bladed Dash, Greater
    As bladed dash, except you may attack each enemy you pass during the dash. ISM
    Blood Boil
    Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
    Cloudkill
    Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
    Cone of Cold
    1d6/level cold damage. CRB
    Conjure Deadfall
    You conjure a large metal cube covered in sharp spikes. DHB
    Corrosive Consumption
    Acidic patch damages an opponent. UM
    Elemental Body II
    Turns you into a Medium elemental. CRB
    Fire Snake
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
    Geyser
    Creates a geyser of boiling water. APG
    Impart Mind M Temporarily make a magic item intelligent. ISM
    Interposing Hand
    Hand provides cover against 1 opponent. CRB
    Monstrous Physique III
    Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
    Overland Flight
    You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
    Telekinesis
    Moves object, attacks creature, or hurls object or creature. CRB
    Teleport
    Instantly transports you as far as 100 miles per level. CRB
    Undead Anatomy II
    Take the form and some of the powers of a Tiny or Large undead. UM
    Vermin Shape II
    As vermin shape I, but Tiny or Large. UM
    Wall of Force
    Wall is immune to damage. CRB
    Wall of Stone
    Creates a stone wall that can be shaped. CRB
    Ward Shield

    KoIS

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    6th-Level Magus Spells
    Spell Name Comp. Description Source
    Acid Fog
    Fog deals acid damage. CRB
    Bear’s Endurance, Mass
    As bear's endurance, affects one subject/level. CRB
    Beast Shape IV
    You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
    Bull’s Strength, Mass
    As bull's strength, affects 1 subject per level. CRB
    Cat’s Grace, Mass
    As cat's grace, affects 1 subject/level. CRB
    Chains of Fire F 1d6/level damage and 1 secondary bolt/level. ARG
    Chain Lightning
    1d6/level damage and 1 secondary bolt/level. CRB
    Contagious Flame
    Scorching rays cause 4d6 fire damage, then move on to new targets. APG
    Disintegrate
    Reduces one creature or object to dust. CRB
    Dispel Magic, Greater
    As dispel magic, but with multiple targets. CRB
    Elemental Body III
    Turns you into a Large elemental. CRB
    Flesh to Stone
    Turns subject creature into statue. CRB
    Forceful Hand
    Hand pushes creatures away. CRB
    Form of the Dragon I
    Turns you into a Medium dragon. CRB
    Freezing Sphere
    Freezes water or deals cold damage. CRB
    Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
    Mislead
    Turns you invisible and creates illusory double. CRB
    Monstrous Physique IV
    As monstrous physique III, with more abilities. UM
    Sirocco
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
    Stone to Flesh
    Restores petrified creature. CRB
    Transformation M You gain combat bonuses. CRB
    True Seeing M Lets you see all things as they really are. CRB
    Undead Anatomy III
    Take the form and some of the powers of a Diminutive or Huge undead. UM
    Walk through Space
    You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Wall of Iron M 30 hp/four levels; can topple onto foes. CRB

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