Magic‎ > ‎Spells by Class‎ > ‎


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Magus Spells (Cantrips)
Spell Name Comp. Description Source
Acid Splash
Orb deals 1d3 acid damage. CRB
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). CRB
Dancing Lights
Creates torches or other lights. CRB
A single humanoid creature with 4 HD or less loses its next action. CRB
Detect Magic
Detects spells and magic items within 60 ft. CRB
Disrupt Undead
Deals 1d6 damage to one undead. CRB
Dazzles one creature (–1 on attack rolls). CRB
Ghost Sound
Figment sounds. CRB
Object shines like a torch. CRB
Mage Hand
5-pound telekinesis. CRB
Opens or closes small or light things. CRB
Performs minor tricks. CRB
Ray of Frost
Ray deals 1d3 cold damage. CRB
Read Magic
Read scrolls and spellbooks. CRB
Ignites flammable objects. APG

Back to Top

1st-Level Magus Spells
Spell Name Comp. Description Source
Adjuring Step
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
Bed of Iron

Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blood Money

Use your blood as material component for casting spells.
Burning Hands
1d4/level fire damage (max 5d4). CRB
Call Weapon
Telekinetically summon a weapon from an ally's possession. PCS:ISM
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
Clarion Call

Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. CRB
Corrosive Touch
Touch attack deals 1d4 acid/level. CRB
Emblazon Crest

Enlarge Person
Humanoid creature doubles in size. CRB
Expeditious Retreat
Your base speed increases by 30 ft. CRB
Feather Fall
Objects or creatures fall slowly. CRB
Flare Burst
As flare, but affects all creatures in 10 ft. APG
Floating Disk
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB
Target takes cold damage and is fatigued. CRB
Makes 10-ft. square or one object slippery. CRB
Hydraulic Push
Wave of water bull rushes an enemy. APG
Illusion of Calm
You appear to be standing still, even when you take some actions. UC
Infernal Healing

Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
Subject gets bonus on Acrobatics checks. CRB
Removes the broken condition from the targeted object. UC
Keep Watch

Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
Lock Gaze
Compels the target to look only at you for the duration of the spell. UC
Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
Magic Missile
1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB
Magic Weapon
Weapon gains +1 bonus. CRB
Mirror Strike
You may strike multiple opponents with a single attack. UC
Summons riding horse for 2 hours/level. CRB
Range touch attack that cause the target to be blinded. ARG
Negative Reaction
Targeted creature may not positively influence anyone. UC
Obscuring Mist
Fog surrounds you. CRB
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
Reduce Person
Humanoid creature halves in size. CRB
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. UC
Returning Weapon
Grants a weapon the returning special weapon quality. UC
Invisible disc gives +4 to AC, blocks magic missiles CRB
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6). CRB
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity. UC
Silent Image
Creates minor illusion of your design. CRB
Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
Stone Fist
Your unarmed strikes are lethal. APG
Swift Girding
Targets instantly don the armor you point to.
True Strike
+20 on your next attack roll. CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
Unseen Servant
Invisible force obeys your commands. CRB
As invisibility for 1 round/level (5 max). APG
Weaponwand F
Place a wand inside your weapon to wield it along with the weapon PCS:ISM
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC

Back to Top

2nd-Level Magus Spells
Spell Name Comp. Description Source
Ablative Barrier F Surrounds the target with layers of force. UC
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB
Alter Self
Assume form of a Small or Medium humanoid. CRB
Animal Aspect
You gain some of the beneficial qualities of an animal. UC
Bear’s Endurance
Subject gains +4 to Con for 1 min./level. CRB
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. UC
Bladed Dash
Move up to 30 feet in a straight line, attacking once at any time during the movement. PCS:ISM
Blood Blaze
Aura that makes injured creatures spray burning blood. ARG
Blood Transcription
Learn a spell from the target's blood. UM
Attacks miss subject 20% of the time. CRB
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. UC
Bull’s Strength
Subject gains +4 to Str for 1 min./level. CRB
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. APG
Cat’s Grace
Subject gains +4 to Dex for 1 min./level. CRB
20-ft. radius of supernatural shadow. CRB
Defensive Shock
Electricity damages your attackers. UM
Effortless Armor
Armor you wear no longer slows your speed. UC
Elemental Touch
Gain energy damage touch attack. APG
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action. ARG
Fire Breath
Exhale a cone of flame at will. APG
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. CRB
Fog Cloud
Fog obscures vision. CRB
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. USH
Frigid Touch
Target takes cold damage and is staggered. UM
Blinds creatures, outlines invisible creatures. CRB
Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. ARG
Gust of Wind
Blows away or knocks down smaller creatures. CRB
Gusting Sphere
Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
Imbue with Elemental Might
As imbue with spell ability except it transfers the use of elemental assault ability. ARG
Subject is invisible for 1 min./level or until it attacks. CRB
Subject moves up and down at your direction. CRB
Minor Image
As silent image, plus some sound. CRB
Mirror Image
Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). CRB
Mount, Communal
As mount, but you may divide the duration among creatures touched. UC
Pilfering Hand
You may seize an object or manipulate it from afar. UC
Turns fire into blinding light or choking smoke. CRB
Reloading Hands
Loads a single shot into your weapon every round. UC
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched. UC
Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. UC
Savage Maw
Gain a bite attack. ARG
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB
Armor Lock

Sonic vibration damages objects or crystalline creatures. CRB
Spider Climb
Grants ability to walk on walls and ceilings. CRB
Stone Call
2d6 damage to all creatures in area. APG
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC
Twisted Space
Targeted creature’s attacks target a random square instead of the intended target. UC
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB

Back to Top

3rd-Level Magus Spells
Spell Name Comp. Description Source
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. UC
Aqueous Orb
Creates rolling sphere of water. APG
Arcane Sight
Magical auras become visible to you. CRB
Beast Shape I
You take the form and some of the powers of a Small or Medium animal. CRB
You randomly vanish and reappear for 1 round/level. CRB
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
Cloak of Winds
Creates screen of strong wind around you. APG
60-ft. radius of bright light. CRB
Dispel Magic
Cancels one magical spell or effect. CRB
Attacks miss subject 50% of the time. CRB
Elemental Aura
Creates an aura of energy around you. APG
Fire Trail
Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
1d6 damage per level, 20-ft. radius. CRB
2d6 points of fire damage in a 20-ft. line, that can change each round. ARG
Flame Arrow
Arrows deal +1d6 fire damage. CRB
Subject flies at speed of 60 ft. CRB
Force Hook Charge
Hook of force drags you to the target. UM
Force Punch
Target takes 1d4 force damage per level and is pushed away. UM
Gaseous Form
Subject becomes insubstantial and can fly slowly. CRB
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. APG
Keen Edge
Doubles normal weapon's threat range. CRB
Lightning Bolt
Electricity deals 1d6/level damage. CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. UC
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). CRB
Major Image
As silent image, plus sound, smell and thermal effects. CRB
Monstrous Physique I
Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
Phantom Steed
Magic horse appears for 1 hour/level. CRB
Prehensile Pilfer
Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
Ray of Exhaustion
Ray makes subject exhausted. CRB
Resilient Reservoir
Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
Shining Cord M Form connection with a creature within 30 feet, gain bonuses vs. that creature, deal 1d6/level force damage if they move away. PCS:ISM
Sleet Storm
Hampers vision and movement. CRB
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
Stinking Cloud
Nauseating vapors, 1 round/level. CRB
Storm Step
You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
Undead Anatomy I
Take the form and some of the powers of a Small or Medium undead. UM
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
Versatile Weapon
Weapon bypasses some DR. APG
Water Breathing
Subjects can breathe underwater. CRB
Wind Wall
Deflects arrows, smaller creatures, and gases. CRB

Back to Top

4th-Level Magus Spells
Spell Name Comp. Description Source
Arcana Theft
Targeted dispel transfers an effect to you. UM
Ball Lightning
Flying balls of lightning deal 3d6 electricity damage each. APG
Beast Shape II
You take the form and some of the powers of a Tiny or Large animal. CRB
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. CRB
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
Dimension Door
Teleports you a short distance. CRB
Dragon’s Breath
Gives you a dragon's breath weapon. APG
Elemental Body I
Turns you into a Small elemental. CRB
Enlarge Person, Mass
1 humanoid creature/level doubles in size. CRB
Fire Shield
Creatures attacking you take fire damage; you're protected from heat or cold. CRB
Causes fire to burst up, dealing 2d6 fire damage. APG
Forceful Strike
Deal 1d4/level force with weapon and possibly bull rush enemy. ISM
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Infernal Healing, Greater

Invisibility, Greater
As invisibility, but subject can attack and stay invisible. CRB
Monstrous Physique II
Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
Pellet Blast M Creates an explosion of conjured metal pellets. UC
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. CRB
Reduce Person, Mass
As reduce person, but affects 1 humanoid creature/level. CRB
River of Wind
A stream of wind causes nonlethal damage and can knock down or push creatures. APG
Shield of the Dawnflower
Creatures that strike you take 1d6 +1/level fire damage. ISWG
Deafens all within cone and deals 5d6 sonic damage. CRB
Solid Fog
Blocks vision and slows movement. CRB
Stoneskin M Grants DR 10/adamantine. CRB
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB
Wall of Ice
Ice plane creates wall or hemisphere creates dome. CRB
Wall of Sound
Sonic wall deflects and damages creatures. UM
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC

Back to Top

5th-Level Magus Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
Baleful Polymorph
Turns subject into harmless animal. CRB
Beast Shape III
You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
Bladed Dash, Greater
As bladed dash, except you may attack each enemy you pass during the dash. ISM
Blood Boil
Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
Cone of Cold
1d6/level cold damage. CRB
Conjure Deadfall
You conjure a large metal cube covered in sharp spikes. DHB
Corrosive Consumption
Acidic patch damages an opponent. UM
Elemental Body II
Turns you into a Medium elemental. CRB
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
Creates a geyser of boiling water. APG
Impart Mind M Temporarily make a magic item intelligent. ISM
Interposing Hand
Hand provides cover against 1 opponent. CRB
Monstrous Physique III
Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances. CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
Moves object, attacks creature, or hurls object or creature. CRB
Instantly transports you as far as 100 miles per level. CRB
Undead Anatomy II
Take the form and some of the powers of a Tiny or Large undead. UM
Vermin Shape II
As vermin shape I, but Tiny or Large. UM
Wall of Force
Wall is immune to damage. CRB
Wall of Stone
Creates a stone wall that can be shaped. CRB
Ward Shield


Back to Top

6th-Level Magus Spells
Spell Name Comp. Description Source
Acid Fog
Fog deals acid damage. CRB
Bear’s Endurance, Mass
As bear's endurance, affects one subject/level. CRB
Beast Shape IV
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
Bull’s Strength, Mass
As bull's strength, affects 1 subject per level. CRB
Cat’s Grace, Mass
As cat's grace, affects 1 subject/level. CRB
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. ARG
Chain Lightning
1d6/level damage and 1 secondary bolt/level. CRB
Contagious Flame
Scorching rays cause 4d6 fire damage, then move on to new targets. APG
Reduces one creature or object to dust. CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. CRB
Elemental Body III
Turns you into a Large elemental. CRB
Flesh to Stone
Turns subject creature into statue. CRB
Forceful Hand
Hand pushes creatures away. CRB
Form of the Dragon I
Turns you into a Medium dragon. CRB
Freezing Sphere
Freezes water or deals cold damage. CRB
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
Turns you invisible and creates illusory double. CRB
Monstrous Physique IV
As monstrous physique III, with more abilities. UM
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
Stone to Flesh
Restores petrified creature. CRB
Transformation M You gain combat bonuses. CRB
True Seeing M Lets you see all things as they really are. CRB
Undead Anatomy III
Take the form and some of the powers of a Diminutive or Huge undead. UM
Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
Wall of Iron M 30 hp/four levels; can topple onto foes. CRB

Back to Top