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Alchemist

Formulae Level 1 | 2 | 3 | 4 | 5 | 6

Third Party Formulae

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

1st-Level Alchemist Formulae
Formula Name Comp. Description Source
Adhesive Spittle
Spit a tanglefoot bag at a creature. ACG
Adjuring Step
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
Ant Haul
Triples carrying capacity of a creature. APG
Anticipate Peril
Target gains a bonus on one initiative check. UM
Blend
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement
As blur, but only while you are moving. ACG
Body Capacitance
Store electricity attacks used against you and release the energy as a touch attack. ACG
Bomber's Eye
Increases thrown weapon range; +1 attack. APG
Bouncy Body
The target's flesh becomes flexible and rubbery. MC
Comprehend Languages
You understand all spoken and written languages. CRB
Crafter's Fortune
Subject gains +5 on next Craft check. APG
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). CRB
Detect Metal
You detect any metal objects or creatures within a 60-foot cone. PR
Detect Secret Doors
Reveals hidden doors within 60 ft. CRB
Detect Undead
Reveals undead within 60 ft. CRB
Disguise Self
Changes your appearance. CRB
Endure Elements
Exist comfortably in hot or cold regions. CRB
Enlarge Person
Humanoid creature doubles in size. CRB
Expeditious Retreat
Your base speed increases by 30 ft. CRB
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). ISG
Heightened Awareness
Your recall and ability to process information improve. ACG
Illusion of Calm
You appear to be standing still, even when you take some actions. UC
Identify
Gives +10 bonus to identify magic items. CRB
Invisibility Alarm
As alarm, but reacting only to invisible creatures. ACG
Jump
Subject gets bonus on Acrobatics checks. CRB
Keen Senses
Gain +2 Perception and low-light vision. APG
Linebreaker
Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
Long Arm
Your arms lengthen, giving you extra reach. ACG
Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
Monkey Fish
Gain a climb speed and a swim speed of 10 ft. for a time. ACG
Negate Aroma
Subject cannot be tracked by scent. APG
Phantom Blood
Gain temporary hp if Con loss would knock you out or kill you. ACG
Polypurpose Panacea
Gain a relaxing or entertaining effect. UM
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
Reduce Person
Humanoid creature halves in size. CRB
See Alignment
Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
Shield
Invisible disc gives +4 to AC, blocks magic missiles. CRB
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity. UC
Stone Fist
Your unarmed strikes are lethal. APG
Targeted Bomb Admixture
Empowers bombs you throw to deal more damage to a single creature. UC
Touch of the Sea
Swim speed becomes 30 ft. APG
True Strike
+20 on your next attack roll. CRB
Vocal Alteration
Disguise target's voice. UM
Youthful Appearance
Target appears younger. UM

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2nd-Level Alchemist Formulae
Formula Name Comp. Description Source
Ablative Barrier
Surrounds the target with layers of force. UC
Acute Senses
Subject gains a bonus on Perception checks. UM
Adhesive Blood
Attackers' weapons stick to your gluey blood. ACG
Aid
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
Air Step
Tread unsteadily on air, with limitations. ACG
Alchemical Allocation
Gain potion's benefits without consuming it. APG
Alter Self
Assume form of a Small or Medium humanoid. CRB
Ancestral Regression
Transform a drow into a surface elf. ARG
Animal Aspect
You gain some of the beneficial qualities of an animal. UC
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. UC
Barksin
Grants +2 (or higher) enhancement to natural armor. CRB
Bear's Endurance
Subject gains +4 to Con for 1 min./level. CRB
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. UC
Blood Armor
Your blood hardens when you are wounded, increasing your AC. ACG
Blood Blaze
Aura that makes injured creatures spray burning blood. ARG
Blood Transcription
Learn a spell from the target's blood. UM
Blistering Invective
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
Blur
Attacks miss subject 20% of the time. CRB
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks. UC
Bull's Strength
Subject gains +4 to Str for 1 min./level. CRB
Cat's Grace
Subject gains +4 to Dex for 1 min./level. CRB
Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). CRB
Darkvision
See 60 ft. in total darkness. CRB
Deathwine
Turn potion into temporary pool of necromatic energy. RoRLAE
Defensive Shock
Electricity damages your attackers. UM
Delay Disease  DF Gain immunity to disease for 24h. ARG
Delay Poison
Stops poison from harming target for 1 hour/level. CRB
Detect Thoughts
Allows “listening” to surface thoughts. CRB
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. CRB
Elemental Touch
Gain energy damage touch attack. APG
Empower Holy Water
You empower a vial of holy water to deal additional damage to undead creatures. USH
Enshroud Thoughts
You are warded against the mental prying of others. BoE
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. ACG
False Life
Gain 1d10 temporary hp + 1/level (max +10). CRB
Fire Breath
Exhale a cone of flame at will. CRB
Fire Sneeze
Launch flaming, forceful loogies at your enemies. Gob
Focused Scrutiny
Gain skill bonuses when interacting with the target. ACG
Fox's Cunning
Subject gains +4 to Int for 1 min./level. CRB
Ghostly Disguise
You look like a ghost of yourself. UM
Heroic Fortune M The target gains 1 temporary hero point. APG
Imbue With Addiction
The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. MM
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. ACG
Invisibility
Subject is invisible for 1 min./level or until it attacks. CRB
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. MC
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon. UC
Levitate
Subject moves up and down at your direction. CRB
Minor Dream
As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. ARG
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. CRB
Perceive Cues
+5 Perception and Sense Motive 10 min./level. APG
Protection from Arrows
Subject gains DR 10/magic against ranged attacks. CRB
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. CRB
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. MC
See Invisibility
Reveals invisible creatures or objects. CRB
Shadow Bomb Admixture
Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. UC
Skinsend
Animate and possess your own skin as if it were a separate creature. UM
Spider Climb
Grants ability to walk on walls and ceilings. CRB
Tattoo Potion M Turn a potion into a spell tattoo. ISM
Touch Injection
You can deliver an infusion, elixir, poison, or potion as a touch attack. UC
Transmute Potion to Poison
Spit poison onto weapon after drinking potion. APG
Undetectable Alignment
Conceals alignment for 24 hours. CRB
Vomit Swarm
Produces a spider swarm that fights for you. APG
Waters of Maddening M Create a more potent unholy water. ISWG

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3rd-Level Alchemist Formulae
Formula Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. UC
Absorbing Touch
Caster absorbs an item for 1 day/level. APG
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. ACG
Age Resistance, Lesser
Ignore penalties from middle age. UM
Air Breathing
The transmuted creatures can breathe air freely. MC
Amplify Elixir
Empowers or extends the effects of any potion or elixir. APG
Anchored Step
Vines beneath your feet stabilize you but slow you down. ACG
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. UC
Arcane Sight
Magical auras become visible to you. CRB
Aura Sight
Alignment auras become visible to you. ACG
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
Beast Shape I
You take the form and some of the powers of a Small or Medium animal. CRB
Bloodhound
Enhances sense of smell and grants the caster the scent special ability. APG
Blood Scent
Gain scent ability against injured creatures. ARG
Blood Sentinel M Animate an animal sculpture to be your temporary familiar. ACG
Burrow
Target gains a burrow speed of 15. UM
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
Countless Eyes
Extra eyes give all-around vision. UM
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). CRB
Darkvision, Communal
As darkvision, but you may divide the duration among creatures touched. UC
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. UC
Disable Construct
Touch attack makes a construct helpless for 1 round/level. ACG
Displacement
Attacks miss subject 50% of the time. CRB
Draconic Reservoir
Subject can absorb energy damage and enhance melee attacks with it. APG
Elemental Aura
Creates and aura of energy around you. CRB
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. UC
Eruptive Postules
Acid boils burst when you are attacked. UM
Fire Trail
Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
Fly
Subject flies at speed of 60 ft. CRB
Gaseous Form
Subject becomes insubstantial and can fly slowly. CRB
Haste
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
Heroism
Gives +2 bonus on attack rolls, saves, skill checks. CRB
Lightning Lash Bomb Admixture
Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. UC
Marionette Possession
As magic jar, but limited to line of sight. UM
Monstrous Physique I
Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
Nauseating Trail
Creature leaves a trail of stinking cloud squares. ACG
Nondetection M Hides subject from divination, scrying. CRB
Orchid’s Drop M Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. ISM
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
Prehensile Pilfer
Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
Protection from Arrows, Communal
As protection from arrows, but you may divide the duration among creatures touched. UC
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. CRB
Rage
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
Remove Blindness/Deafness
Cures normal or magical blindness or deafness. CRB
Remove Curse
Frees object or person from curse. CRB
Remove Disease
Cures all diseases affecting subject. CRB
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. UC
Seek Thoughts
Detects thinking creatures' thoughts. APG
Spider Climb, Communal
As spider climb, but you may divide the duration among creatures touched. UC
Thorn Body
Those attacking you take 1d6+1 damage/level. APG
Tongues
Speak and understand any language. CRB
Undead Anatomy I
Take the form and some of the powers of a Small or Medium undead. UM
Water Breathing
Subjects can breathe underwater. CRB

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4th-Level Alchemist Formulae
Formula Name Comp. Description Source
Absorbing Inhalation
Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
Adjustable Polymorph
As alter self, but you can change the shape as a swift action. ACG
Age Resistance
Ignore penalties from old age. UM
Air Walk
Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
Arcane Eye
Invisible floating eye moves 30 ft./round. CRB
Beast Shape II
You take the form and some of the powers of a Tiny or Large animal. CRB
Caustic Blood
Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage. ISG
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). CRB
Darkvision, Greater
See 120 ft. in total darkness. UM
Death Ward
Grants bonuses against death spells and negative energy. CRB
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
Discern Lies
Reveals deliberate falsehoods. CRB
Dragon's Breath
Gives you a dragon's breath weapon. APG
Earth Glide
Gain the ability to pass through stone, dirt and earth. ARG
Echolocation
Sonic sense gives you blindsight 40 ft. UM
Elemental Body I
Turns you into a Small elemental. CRB
Enchantment Foil
Trick opponents who try to cast enchantments on you. ACG
Eyes of the Void
See 60 ft. in darkness, including magical darkness. ACG
False Life, Greater
Gain 2d10 temporary hp + 1/level. UM
Fire Shield
Creatures attacking you take fire damage; you're protected from heat or cold. CRB
Fluid Form
Gain DR 10/slashing, increases reach 10 ft., and breathe water. APG
Freedom of Movement
Subject moves normally despite impediments to movement. CRB
Healing warmth
As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. CRB
Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. ARG
Monstrous Physique II
Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
Mutagenic Touch
You can pass a weaker version of your mutagen to another creature. UC
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. CRB
Persistent Vigor
Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. ACG
Restoration M Restores level and ability score drains. CRB
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. MC
Scorching Ash Form M As gaseous form, except you become a swirl of ash. ARG
Spell Immunity
Subject is immune to one spell per 4 levels. CRB
Stoneskin
Grants DR 10/adamantine. CRB
Touch of Slime
Touch infests a target with green slime. UM
Tongues, Communal
As tongues, but you may divide the duration among creatures touched. UC
Unbearable Brightness
Your glowing body dazzles or blinds others. ACG
Universal Formula M Acts as any extract 3rd level or lower. APG
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. UM
Viper Bomb Admixture
Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. UC
Vitriolic Mist
As fire shield, except acid damage. UM

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5th-Level Alchemist Formulae
Formula Name Comp. Description Source
Age Resistance, Greater
Ignore any penalties from venerable age. UM
Air Walk, Communal
As air walk, but you may divide the duration among creatures touched. UC
Ancestral Memory
Gain insight into current situation. ISWG
Beast Shape III
You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
Contact Other Plane
Lets you ask question of extraplanar entity. CRB
Delayed Consumption
Extract doesn't come into effect until you want it to. APG
Dream
Sends message to anyone sleeping. CRB
Dust Form
You become an incorporeal creature of dust for a short period of time. UC
Elemental Body II
Turns you into a Medium elemental. CRB
Elude Time M Puts you in temporary suspended animation. APG
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
Languid Bomb Admixture
Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. UC
Magic Jar F Enables possession of another creature. CRB
Monstrous Physique III
Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
Nightmare
Sends vision dealing 1d10 damage, fatigue. CRB
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances. CRB
Planar Adaptation
Resist harmful effects of one plane. CRB
Plant Shape I
Turns you into a Small or Medium plant. CRB
Polymorph
Gives one willing subject a new form. CRB
Resurgent Transformation M Gain second wind when close to death. APG
Sending
Delivers short message anywhere, instantly. CRB
Spell Resistance
Subject gains SR 12 + level. CRB
Stoneskin. Communal M As stoneskin, but you may divide the duration among creatures touched. UC
Transplant Visage
You add or remove a creature's face to or from your own. ISG
Undead Anatomy II
Take the form and some of the powers of a Tiny or Large undead. UM
Vermin Shape II
As vermin shape, but Tiny or Large. UM

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6th-Level Alchemist Formulae
Formula Name Comp. Description Source
Analyze Dweomer F Reveals magical aspects of subject. CRB
Beast Shape IV
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
Caging Bomb Admixture
Your bombs create a cage of force that traps creatures inside the bomb’s splash radius. UC
Elemental Body III
Turns you into a Large elemental. CRB
Eyebite
Target becomes panicked, sickened, and comatose. CRB
Form of the Dragon I
Turns you into a Medium dragon. CRB
Giant Form I
Turns you into a Large giant. CRB
Heal
Cures 10 points/level damage, all diseases and mental conditions. CRB
Magnetic Field
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
Mislead
Turns you invisible and creates illusory double. CRB
Monstrous Physique IV
As monstrous physique III, with more abilities. UM
Plant Shape II
Turns you into a Large plant creature. CRB
Shadow Walk
Step into shadow to travel rapidly. CRB
Sonic Form
Turn yourself into a creature of semisolid sound. ACG
Statue
Subject can become a statue at will. CRB
Transformation M +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attack bonus CRB
True Seeing M Lets you see all things as they really are. CRB
Twin Form
Creates controllable duplicate of you. APG
Undead Anatomy III
Take the form and some of the powers of a Diminutive or Huge undead. UM
Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
Wind Walk
You and your allies turn vaporous and travel fast. CRB

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