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    Alchemist

    Formulae Level 1 | 2 | 3 | 4 | 5 | 6

    Third Party Formulae

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    1st-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Adhesive Spittle
    Spit a tanglefoot bag at a creature. ACG
    Adjuring Step
    You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
    Ant Haul
    Triples carrying capacity of a creature. APG
    Anticipate Peril
    Target gains a bonus on one initiative check. UM
    Blend
    Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Blurred Movement
    As blur, but only while you are moving. ACG
    Body Capacitance
    Store electricity attacks used against you and release the energy as a touch attack. ACG
    Bomber's Eye
    Increases thrown weapon range; +1 attack. APG
    Comprehend Languages
    You understand all spoken and written languages. CRB
    Crafter's Fortune
    Subject gains +5 on next Craft check. APG
    Cure Light Wounds
    Cures 1d8 damage + 1/level (max +5). CRB
    Detect Metal
    You detect any metal objects or creatures within a 60-foot cone. PR
    Detect Secret Doors
    Reveals hidden doors within 60 ft. CRB
    Detect Undead
    Reveals undead within 60 ft. CRB
    Disguise Self
    Changes your appearance. CRB
    Endure Elements
    Exist comfortably in hot or cold regions. CRB
    Enlarge Person
    Humanoid creature doubles in size. CRB
    Expeditious Retreat
    Your base speed increases by 30 ft. CRB
    Heightened Awareness
    Your recall and ability to process information improve. ACG
    Illusion of Calm
    You appear to be standing still, even when you take some actions. UC
    Identify
    Gives +10 bonus to identify magic items. CRB
    Invisibility Alarm
    As alarm, but reacting only to invisible creatures. ACG
    Jump
    Subject gets bonus on Acrobatics checks. CRB
    Keen Senses
    Gain +2 Perception and low-light vision. APG
    Linebreaker
    Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Long Arm
    Your arms lengthen, giving you extra reach. ACG
    Longshot
    Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Monkey Fish
    Gain a climb speed and a swim speed of 10 ft. for a time. ACG
    Negate Aroma
    Subject cannot be tracked by scent. APG
    Phantom Blood
    Gain temporary hp if Con loss would knock you out or kill you. ACG
    Polypurpose Panacea
    Gain a relaxing or entertaining effect. UM
    Recharge Innate Magic
    Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Reduce Person
    Humanoid creature halves in size. CRB
    Savage Maw
    Gain a bite attack. ARG
    See Alignment
    Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
    Shield
    Invisible disc gives +4 to AC, blocks magic missiles. CRB
    Shock Shield
    A shield of force protects you until you dismiss it in an explosion of electricity. UC
    Stone Fist
    Your unarmed strikes are lethal. APG
    Targeted Bomb Admixture
    Empowers bombs you throw to deal more damage to a single creature. UC
    Touch of the Sea
    Swim speed becomes 30 ft. APG
    True Strike
    +20 on your next attack roll. CRB
    Vocal Alteration
    Disguise target's voice. UM
    Youthful Appearance
    Target appears younger. UM

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    2nd-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Ablative Barrier
    Surrounds the target with layers of force. UC
    Acute Senses
    Subject gains a bonus on Perception checks. UM
    Adhesive Blood
    Attackers' weapons stick to your gluey blood. ACG
    Aid
    +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
    Air Step
    Tread unsteadily on air, with limitations. ACG
    Alchemical Allocation
    Gain potion's benefits without consuming it. APG
    Alter Self
    Assume form of a Small or Medium humanoid. CRB
    Ancestral Regression
    Transform a drow into a surface elf. ARG
    Animal Aspect
    You gain some of the beneficial qualities of an animal. UC
    Ant Haul, Communal
    As ant haul, but you may divide the duration among creatures touched. UC
    Barksin
    Grants +2 (or higher) enhancement to natural armor. CRB
    Bear's Endurance
    Subject gains +4 to Con for 1 min./level. CRB
    Bestow Weapon Proficiency
    Grants a creature proficiency in a single weapon for short period of time. UC
    Blood Armor
    Your blood hardens when you are wounded, increasing your AC. ACG
    Blood Blaze
    Aura that makes injured creatures spray burning blood. ARG
    Blood Transcription
    Learn a spell from the target's blood. UM
    Blistering Invective
    Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
    Blur
    Attacks miss subject 20% of the time. CRB
    Bullet Shield
    You gain a +4 deflection bonus to AC against firearm attacks. UC
    Bull's Strength
    Subject gains +4 to Str for 1 min./level. CRB
    Cat's Grace
    Subject gains +4 to Dex for 1 min./level. CRB
    Certain Grip
    You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
    Cure Moderate Wounds
    Cures 2d8 damage + 1/level (max +10). CRB
    Darkvision
    See 60 ft. in total darkness. CRB
    Deathwine
    Turn potion into temporary pool of necromatic energy. RoRLAE
    Defensive Shock
    Electricity damages your attackers. UM
    Delay Disease  DF Gain immunity to disease for 24h. ARG
    Delay Poison
    Stops poison from harming target for 1 hour/level. CRB
    Detect Thoughts
    Allows “listening” to surface thoughts. CRB
    Eagle's Splendor
    Subject gains +4 to Cha for 1 min./level. CRB
    Elemental Touch
    Gain energy damage touch attack. APG
    Empower Holy Water
    You empower a vial of holy water to deal additional damage to undead creatures. USH
    Enshroud Thoughts
    You are warded against the mental prying of others. BoE
    Extreme Flexibility
    Gain a bonus to AC, on Escape Artist checks, and when grappling. ACG
    False Life
    Gain 1d10 temporary hp + 1/level (max +10). CRB
    Fire Breath
    Exhale a cone of flame at will. CRB
    Fire Sneeze
    Launch flaming, forceful loogies at your enemies. Gob
    Focused Scrutiny
    Gain skill bonuses when interacting with the target. ACG
    Fox's Cunning
    Subject gains +4 to Int for 1 min./level. CRB
    Ghostly Disguise
    You look like a ghost of yourself. UM
    Heroic Fortune M The target gains 1 temporary hero point. APG
    Imbue With Addiction
    The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. MM
    Investigative Mind
    Roll twice and take the higher roll when using certain mental skills. ACG
    Invisibility
    Subject is invisible for 1 min./level or until it attacks. CRB
    Kinetic Reverberation
    Channels the force of an enemy’s attack back into its weapon. UC
    Levitate
    Subject moves up and down at your direction. CRB
    Minor Dream
    As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. ARG
    Owl's Wisdom
    Subject gains +4 to Wis for 1 min./level. CRB
    Perceive Cues
    +5 Perception and Sense Motive 10 min./level. APG
    Protection from Arrows
    Subject gains DR 10/magic against ranged attacks. CRB
    Resist Energy
    Ignores first 10 (or more) points of damage per attack from specified energy type. CRB
    Restoration, Lesser
    Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    See Invisibility
    Reveals invisible creatures or objects. CRB
    Shadow Bomb Admixture
    Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. UC
    Skinsend
    Animate and possess your own skin as if it were a separate creature. UM
    Spider Climb
    Grants ability to walk on walls and ceilings. CRB
    Tattoo Potion M Turn a potion into a spell tattoo. ISM
    Touch Injection
    You can deliver an infusion, elixir, poison, or potion as a touch attack. UC
    Transmute Potion to Poison
    Spit poison onto weapon after drinking potion. APG
    Undetectable Alignment
    Conceals alignment for 24 hours. CRB
    Vomit Swarm
    Produces a spider swarm that fights for you. APG
    Waters of Maddening M Create a more potent unholy water. ISWG

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    3rd-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Absorb Toxicity
    You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Absorbing Touch
    Caster absorbs an item for 1 day/level. APG
    Adjustable Disguise
    As disguise self, but you can change the disguise as a swift action. ACG
    Age Resistance, Lesser
    Ignore penalties from middle age. UM
    Amplify Elixir
    Empowers or extends the effects of any potion or elixir. APG
    Anchored Step
    Vines beneath your feet stabilize you but slow you down. ACG
    Animal Aspect, Greater
    As animal aspect, but you gain two animal qualities. UC
    Arcane Sight
    Magical auras become visible to you. CRB
    Aura Sight
    Alignment auras become visible to you. ACG
    Battle Trance
    Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Beast Shape I
    You take the form and some of the powers of a Small or Medium animal. CRB
    Bloodhound
    Enhances sense of smell and grants the caster the scent special ability. APG
    Blood Scent
    Gain scent ability against injured creatures. ARG
    Blood Sentinel M Animate an animal sculpture to be your temporary familiar. ACG
    Burrow
    Target gains a burrow speed of 15. UM
    Burst of Speed
    You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Countless Eyes
    Extra eyes give all-around vision. UM
    Cure Serious Wounds
    Cures 3d8 damage + 1/level (max +15). CRB
    Darkvision, Communal
    As darkvision, but you may divide the duration among creatures touched. UC
    Delay Poison, Communal
    As delay poison, but you may divide the duration among creatures touched. UC
    Disable Construct
    Touch attack makes a construct helpless for 1 round/level. ACG
    Displacement
    Attacks miss subject 50% of the time. CRB
    Draconic Reservoir
    Subject can absorb energy damage and enhance melee attacks with it. APG
    Elemental Aura
    Creates and aura of energy around you. CRB
    Endure Elements, Communal
    As endure elements, but you may divide the duration among creatures touched. UC
    Eruptive Postules
    Acid boils burst when you are attacked. UM
    Fire Trail
    Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
    Fly
    Subject flies at speed of 60 ft. CRB
    Gaseous Form
    Subject becomes insubstantial and can fly slowly. CRB
    Haste
    One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
    Heroism
    Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Lightning Lash Bomb Admixture
    Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. UC
    Marionette Possession
    As magic jar, but limited to line of sight. UM
    Monstrous Physique I
    Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
    Nauseating Trail
    Creature leaves a trail of stinking cloud squares. ACG
    Nondetection M Hides subject from divination, scrying. CRB
    Orchid’s Drop M Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. ISM
    Paragon Surge
    Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Prehensile Pilfer
    Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
    Protection from Arrows, Communal
    As protection from arrows, but you may divide the duration among creatures touched. UC
    Protection from Energy
    Absorbs 12 points/level of damage from one kind of energy. CRB
    Rage
    Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Remove Blindness/Deafness
    Cures normal or magical blindness or deafness. CRB
    Remove Curse
    Frees object or person from curse. CRB
    Remove Disease
    Cures all diseases affecting subject. CRB
    Resinous Skin
    You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
    Resist Energy, Communal
    As resist energy, but you may divide the duration among creatures touched. UC
    Seek Thoughts
    Detects thinking creatures' thoughts. APG
    Spider Climb, Communal
    As spider climb, but you may divide the duration among creatures touched. UC
    Thorn Body
    Those attacking you take 1d6+1 damage/level. APG
    Tongues
    Speak and understand any language. CRB
    Undead Anatomy I
    Take the form and some of the powers of a Small or Medium undead. UM
    Water Breathing
    Subjects can breathe underwater. CRB

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    4th-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Absorbing Inhalation
    Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
    Adjustable Polymorph
    As alter self, but you can change the shape as a swift action. ACG
    Age Resistance
    Ignore penalties from old age. UM
    Air Walk
    Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
    Arcane Eye
    Invisible floating eye moves 30 ft./round. CRB
    Beast Shape II
    You take the form and some of the powers of a Tiny or Large animal. CRB
    Cure Critical Wounds
    Cures 4d8 damage + 1/level (max +20). CRB
    Darkvision, Greater
    See 120 ft. in total darkness. UM
    Death Ward
    Grants bonuses against death spells and negative energy. CRB
    Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
    Discern Lies
    Reveals deliberate falsehoods. CRB
    Dragon's Breath
    Gives you a dragon's breath weapon. APG
    Earth Glide
    Gain the ability to pass through stone, dirt and earth. ARG
    Echolocation
    Sonic sense gives you blindsight 40 ft. UM
    Elemental Body I
    Turns you into a Small elemental. CRB
    Enchantment Foil
    Trick opponents who try to cast enchantments on you. ACG
    Eyes of the Void
    See 60 ft. in darkness, including magical darkness. ACG
    False Life, Greater
    Gain 2d10 temporary hp + 1/level. UM
    Fire Shield
    Creatures attacking you take fire damage; you're protected from heat or cold. CRB
    Fluid Form
    Gain DR 10/slashing, increases reach 10 ft., and breathe water. APG
    Freedom of Movement
    Subject moves normally despite impediments to movement. CRB
    Healing warmth
    As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
    Invisibility, Greater
    As invisibility, but subject can attack and stay invisible. CRB
    Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. ARG
    Monstrous Physique II
    Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
    Mutagenic Touch
    You can pass a weaker version of your mutagen to another creature. UC
    Neutralize Poison
    Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Persistent Vigor
    Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. ACG
    Restoration M Restores level and ability score drains. CRB
    Scorching Ash Form M As gaseous form, except you become a swirl of ash. ARG
    Spell Immunity
    Subject is immune to one spell per 4 levels. CRB
    Stoneskin
    Grants DR 10/adamantine. CRB
    Touch of Slime
    Touch infests a target with green slime. UM
    Tongues, Communal
    As tongues, but you may divide the duration among creatures touched. UC
    Unbearable Brightness
    Your glowing body dazzles or blinds others. ACG
    Universal Formula M Acts as any extract 3rd level or lower. APG
    Vermin Shape I
    Take the form and some of the powers of a Small or Medium vermin. UM
    Viper Bomb Admixture
    Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. UC
    Vitriolic Mist
    As fire shield, except acid damage. UM

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    5th-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Age Resistance, Greater
    Ignore any penalties from venerable age. UM
    Air Walk, Communal
    As air walk, but you may divide the duration among creatures touched. UC
    Ancestral Memory
    Gain insight into current situation. ISWG
    Beast Shape III
    You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
    Contact Other Plane
    Lets you ask question of extraplanar entity. CRB
    Delayed Consumption
    Extract doesn't come into effect until you want it to. APG
    Dream
    Sends message to anyone sleeping. CRB
    Dust Form
    You become an incorporeal creature of dust for a short period of time. UC
    Elemental Body II
    Turns you into a Medium elemental. CRB
    Elude Time M Puts you in temporary suspended animation. APG
    Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
    Languid Bomb Admixture
    Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. UC
    Magic Jar F Enables possession of another creature. CRB
    Monstrous Physique III
    Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
    Nightmare
    Sends vision dealing 1d10 damage, fatigue. CRB
    Overland Flight
    You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Planar Adaptation
    Resist harmful effects of one plane. CRB
    Plant Shape I
    Turns you into a Small or Medium plant. CRB
    Polymorph
    Gives one willing subject a new form. CRB
    Resurgent Transformation M Gain second wind when close to death. APG
    Sending
    Delivers short message anywhere, instantly. CRB
    Spell Resistance
    Subject gains SR 12 + level. CRB
    Stoneskin. Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Undead Anatomy II
    Take the form and some of the powers of a Tiny or Large undead. UM
    Vermin Shape II
    As vermin shape, but Tiny or Large. UM

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    6th-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Beast Shape IV
    You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
    Caging Bomb Admixture
    Your bombs create a cage of force that traps creatures inside the bomb’s splash radius. UC
    Elemental Body III
    Turns you into a Large elemental. CRB
    Eyebite
    Target becomes panicked, sickened, and comatose. CRB
    Form of the Dragon I
    Turns you into a Medium dragon. CRB
    Giant Form I
    Turns you into a Large giant. CRB
    Heal
    Cures 10 points/level damage, all diseases and mental conditions. CRB
    Magnetic Field
    You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
    Mislead
    Turns you invisible and creates illusory double. CRB
    Monstrous Physique IV
    As monstrous physique III, with more abilities. UM
    Plant Shape II
    Turns you into a Large plant creature. CRB
    Shadow Walk
    Step into shadow to travel rapidly. CRB
    Sonic Form
    Turn yourself into a creature of semisolid sound. ACG
    Statue
    Subject can become a statue at will. CRB
    Transformation M +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attabk bonus CRB
    True Seeing M Lets you see all things as they really are. CRB
    Twin Form
    Creates controllable duplicate of you. APG
    Undead Anatomy III
    Take the form and some of the powers of a Diminutive or Huge undead. UM
    Walk through Space
    You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Wind Walk
    You and your allies turn vaporous and travel fast. CRB

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