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    Alchemist

    Formulae Level 1 | 2 | 3 | 4 | 5 | 6

    Third Party Formulae

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    1st-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Adjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
    Ant Haul   Triples carrying capacity of a creature. APG
    Anticipate Peril   Target gains a bonus on one initiative check. UM
    Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Bomber's Eye   Increases thrown weapon range; +1 attack. APG
    Comprehend Languages   You understand all spoken and written languages. CRB
    Crafter's Fortune   Subject gains +5 on next Craft check. APG
    Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
    Detect Metal   You detect any metal objects or creatures within a 60-foot cone. PR
    Detect Secret Doors   Reveals hidden doors within 60 ft. CRB
    Detect Undead   Reveals undead within 60 ft. CRB
    Disguise Self   Changes your appearance. CRB
    Endure Elements   Exist comfortably in hot or cold regions. CRB
    Enlarge Person   Humanoid creature doubles in size. CRB
    Expeditious Retreat   Your base speed increases by 30 ft. CRB
    Illusion of Calm   You appear to be standing still, even when you take some actions. UC
    Identify   Gives +10 bonus to identify magic items. CRB
    Jump   Subject gets bonus on Acrobatics checks. CRB
    Keen Senses   Gain +2 Perception and low-light vision. APG
    Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. ARG
    Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Negate Aroma   Subject cannot be tracked by scent. APG
    Polypurpose Panacea   Gain a relaxing or entertaining effect. UM
    Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Reduce Person   Humanoid creature halves in size. CRB
    Savage Maw   Gain a bite attack. ARG
    See Alignment   Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
    Shield   Invisible disc gives +4 to AC, blocks magic missiles. CRB
    Shock Shield   A shield of force protects you until you dismiss it in an explosion of electricity. UC
    Stone Fist   Your unarmed strikes are lethal. APG
    Targeted Bomb Admixture   Empowers bombs you throw to deal more damage to a single creature. UC
    Touch of the Sea   Swim speed becomes 30 ft. APG
    True Strike   +20 on your next attack roll. CRB
    Vocal Alteration   Disguise target's voice. UM
    Youthful Appearance   Target appears younger. UM

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    2nd-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Ablative Barrier   Surrounds the target with layers of force. UC
    Acute Senses   Subject gains a bonus on Perception checks. UM
    Aid   +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CRB
    Alchemical Allocation   Gain potion's benefits without consuming it. APG
    Alter Self   Assume form of a Small or Medium humanoid. CRB
    Ancestral Regression   Transform a drow into a surface elf. ARG
    Animal Aspect   You gain some of the beneficial qualities of an animal. UC
    Ant Haul, Communal   As ant haul, but you may divide the duration among creatures touched. UC
    Barksin   Grants +2 (or higher) enhancement to natural armor. CRB
    Bear's Endurance   Subject gains +4 to Con for 1 min./level. CRB
    Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. UC
    Blood Blaze   Aura that makes injured creatures spray burning blood. ARG
    Blood Transcription   Learn a spell from the target's blood. UM
    Blistering Invective   Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
    Blur   Attacks miss subject 20% of the time. CRB
    Bullet Shield   You gain a +4 deflection bonus to AC against firearm attacks. UC
    Bull's Strength   Subject gains +4 to Str for 1 min./level. CRB
    Cat's Grace   Subject gains +4 to Dex for 1 min./level. CRB
    Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
    Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
    Darkvision   See 60 ft. in total darkness. CRB
    Deathwine   Turn potion into temporary pool of necromatic energy. RoRLAE
    Defensive Shock   Electricity damages your attackers. UM
    Delay Disease  DF Gain immunity to disease for 24h. ARG
    Delay Poison   Stops poison from harming target for 1 hour/level. CRB
    Detect Thoughts   Allows “listening” to surface thoughts. CRB
    Eagle's Splendor   Subject gains +4 to Cha for 1 min./level. CRB
    Elemental Touch   Gain energy damage touch attack. APG
    Empower Holy Water

    You empower a vial of holy water to deal additional damage to undead creatures.
    USH
    Enshroud Thoughts
    You are warded against the mental prying of others. BoE
    False Life   Gain 1d10 temporary hp + 1/level (max +10). CRB
    Fire Breath   Exhale a cone of flame at will. CRB
    Fire Sneeze   Launch flaming, forceful loogies at your enemies. Gob
    Fox's Cunning   Subject gains +4 to Int for 1 min./level. CRB
    Ghostly Disguise   You look like a ghost of yourself. UM
    Heroic Fortune M The target gains 1 temporary hero point. APG
    Imbue With Addiction   The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. MM
    Invisibility   Subject is invisible for 1 min./level or until it attacks. CRB
    Kinetic Reverberation   Channels the force of an enemy’s attack back into its weapon. UC
    Levitate   Subject moves up and down at your direction. CRB
    Minor Dream   As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. ARG
    Owl's Wisdom   Subject gains +4 to Wis for 1 min./level. CRB
    Perceive Cues   +5 Perception and Sense Motive 10 min./level. APG
    Protection from Arrows   Subject gains DR 10/magic against ranged attacks. CRB
    Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. CRB
    Restoration, Lesser   Dispels magical ability penalty or repairs 1d4 ability damage. CRB
    See Invisibility   Reveals invisible creatures or objects. CRB
    Shadow Bomb Admixture   Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. UC
    Skinsend   Animate and possess your own skin as if it were a separate creature. UM
    Spider Climb   Grants ability to walk on walls and ceilings. CRB
    Tattoo Potion M Turn a potion into a spell tattoo. ISM
    Touch Injection   You can deliver an infusion, elixir, poison, or potion as a touch attack. UC
    Transmute Potion to Poison   Spit poison onto weapon after drinking potion. APG
    Undetectable Alignment   Conceals alignment for 24 hours. CRB
    Vomit Swarm   Produces a spider swarm that fights for you. APG
    Waters of Maddening M Create a more potent unholy water. ISWG

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    3rd-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Absorb Toxicity   You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Absorbing Touch   Caster absorbs an item for 1 day/level. APG
    Age Resistance, Lesser   Ignore penalties from middle age. UM
    Amplify Elixir   Empowers or extends the effects of any potion or elixir. APG
    Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. UC
    Arcane Sight   Magical auras become visible to you. CRB
    Battle Trance   Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. ARG
    Beast Shape I   You take the form and some of the powers of a Small or Medium animal. CRB
    Bloodhound   Enhances sense of smell and grants the caster the scent special ability. APG
    Blood Scent   Gain scent ability against injured creatures. ARG
    Burrow   Target gains a burrow speed of 15. UM
    Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. UC
    Countless Eyes   Extra eyes give all-around vision. UM
    Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
    Darkvision, Communal   As darkvision, but you may divide the duration among creatures touched. UC
    Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
    Displacement   Attacks miss subject 50% of the time. CRB
    Draconic Reservoir   Subject can absorb energy damage and enhance melee attacks with it. APG
    Elemental Aura   Creates and aura of energy around you. CRB
    Endure Elements, Communal   As endure elements, but you may divide the duration among creatures touched. UC
    Eruptive Postules   Acid boils burst when you are attacked. UM
    Fire Trail   Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
    Fly   Subject flies at speed of 60 ft. CRB
    Gaseous Form   Subject becomes insubstantial and can fly slowly. CRB
    Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
    Heroism   Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Lightning Lash Bomb Admixture   Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. UC
    Marionette Possession   As magic jar, but limited to line of sight. UM
    Monstrous Physique I   Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
    Nondetection M Hides subject from divination, scrying. CRB
    Orchid’s Drop M Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. ISM
    Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Prehensile Pilfer   Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
    Protection from Arrows, Communal   As protection from arrows, but you may divide the duration among creatures touched. UC
    Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. CRB
    Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Remove Blindness/Deafness   Cures normal or magical blindness or deafness. CRB
    Remove Curse   Frees object or person from curse. CRB
    Remove Disease   Cures all diseases affecting subject. CRB
    Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
    Resist Energy, Communal   As resist energy, but you may divide the duration among creatures touched. UC
    Seek Thoughts   Detects thinking creatures' thoughts. APG
    Spider Climb, Communal   As spider climb, but you may divide the duration among creatures touched. UC
    Thorn Body   Those attacking you take 1d6+1 damage/level. APG
    Tongues   Speak and understand any language. CRB
    Undead Anatomy I   Take the form and some of the powers of a Small or Medium undead. UM
    Water Breathing   Subjects can breathe underwater. CRB

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    4th-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
    Age Resistance   Ignore penalties from old age. UM
    Air Walk   Subject treads on air as if solid (climb or descend at 45-degree angle). CRB
    Arcane Eye   Invisible floating eye moves 30 ft./round. CRB
    Beast Shape II   You take the form and some of the powers of a Tiny or Large animal. CRB
    Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
    Darkvision, Greater   See 120 ft. in total darkness. UM
    Death Ward   Grants bonuses against death spells and negative energy. CRB
    Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
    Discern Lies   Reveals deliberate falsehoods. CRB
    Dragon's Breath   Gives you a dragon's breath weapon. APG
    Earth Glide   Gain the ability to pass through stone, dirt and earth. ARG
    Echolocation   Sonic sense gives you blindsight 40 ft. UM
    Elemental Body I   Turns you into a Small elemental. CRB
    False Life, Greater   Gain 2d10 temporary hp + 1/level. UM
    Fire Shield   Creatures attacking you take fire damage; you're protected from heat or cold. CRB
    Fluid Form   Gain DR 10/slashing, increases reach 10 ft., and breathe water. APG
    Freedom of Movement   Subject moves normally despite impediments to movement. CRB
    Healing warmth   As protection from energy, but can spend 12 points of energy absorption to heal 1d8. ARG
    Invisibility, Greater   As invisibility, but subject can attack and stay invisible. CRB
    Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. ARG
    Monstrous Physique II   Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
    Mutagenic Touch   You can pass a weaker version of your mutagen to another creature. UC
    Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Restoration M Restores level and ability score drains. CRB
    Scorching Ash Form M As gaseous form, except you become a swirl of ash. ARG
    Spell Immunity   Subject is immune to one spell per 4 levels. CRB
    Stoneskin   Grants DR 10/adamantine. CRB
    Touch of Slime   Touch infests a target with green slime. UM
    Tongues, Communal   As tongues, but you may divide the duration among creatures touched. UC
    Universal Formula M Acts as any extract 3rd level or lower. APG
    Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. UM
    Viper Bomb Admixture   Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. UC
    Vitriolic Mist   As fire shield, except acid damage. UM

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    5th-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Age Resistance, Greater   Ignore any penalties from venerable age. UM
    Air Walk, Communal   As air walk, but you may divide the duration among creatures touched. UC
    Ancestral Memory   Gain insight into current situation. ISWG
    Beast Shape III   You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
    Contact Other Plane   Lets you ask question of extraplanar entity. CRB
    Delayed Consumption   Extract doesn't come into effect until you want it to. APG
    Dream   Sends message to anyone sleeping. CRB
    Dust Form   You become an incorporeal creature of dust for a short period of time. UC
    Elemental Body II   Turns you into a Medium elemental. CRB
    Elude Time M Puts you in temporary suspended animation. APG
    Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
    Languid Bomb Admixture   Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. UC
    Magic Jar F Enables possession of another creature. CRB
    Monstrous Physique III   Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
    Nightmare   Sends vision dealing 1d10 damage, fatigue. CRB
    Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Planar Adaptation   Resist harmful effects of one plane. CRB
    Plant Shape I   Turns you into a Small or Medium plant. CRB
    Polymorph   Gives one willing subject a new form. CRB
    Resurgent Transformation M Gain second wind when close to death. APG
    Sending   Delivers short message anywhere, instantly. CRB
    Spell Resistance   Subject gains SR 12 + level. CRB
    Stoneskin. Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Undead Anatomy II   Take the form and some of the powers of a Tiny or Large undead. UM
    Vermin Shape II   As vermin shape, but Tiny or Large. UM

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    6th-Level Alchemist Formulae
    Formula Name Comp. Description Source
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Beast Shape IV   You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
    Caging Bomb Admixture   Your bombs create a cage of force that traps creatures inside the bomb’s splash radius. UC
    Elemental Body III   Turns you into a Large elemental. CRB
    Eyebite   Target becomes panicked, sickened, and comatose. CRB
    Form of the Dragon I   Turns you into a Medium dragon. CRB
    Giant Form I   Turns you into a Large giant. CRB
    Heal   Cures 10 points/level damage, all diseases and mental conditions. CRB
    Magnetic Field
    You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PR
    Mislead   Turns you invisible and creates illusory double. CRB
    Monstrous Physique IV   As monstrous physique III, with more abilities. UM
    Plant Shape II   Turns you into a Large plant creature. CRB
    Shadow Walk   Step into shadow to travel rapidly. CRB
    Statue   Subject can become a statue at will. CRB
    Transformation M +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attabk bonus CRB
    True Seeing M Lets you see all things as they really are. CRB
    Twin Form   Creates controllable duplicate of you. APG
    Undead Anatomy III   Take the form and some of the powers of a Diminutive or Huge undead. UM
    Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Wind Walk   You and your allies turn vaporous and travel fast. CRB

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