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Bloodrager

Spell Level 1 | 2 | 3 | 4

Third Party Bloodrager Spells

The following table is arranged by class and level. An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

1st-Level Bloodrager Spells
Spell Name Comp. Description Source
Barbed Chains M Hellish chains attack and cause a target to become shaken. PZO1135
Biting Words   Your voice becomes suffused with magic so that you can harm your opponents with but a word. PPC:MaTT
Blade Lash   Use your weapon like a whip to trip an opponent. PZO1129
Bloodbath F Cause yourself and enemies to bleed. PZO1135
Blurred Movement   As blur, but only while you are moving. PZO1129
Bouncy Body   The target’s flesh becomes flexible and rubbery. PRG:MC
Break   Gives an object the broken condition. PZO1115
Burning Hands   1d4/level fire damage (max 5d4). PZO1110
Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. PZO1110
Celestial Healing   You anoint a wounded creature with the blood of a good outsider. PPZO9410
Cheetah’s Sprint   A wild surge of energy courses through your body and propels you into a sprint. PZO9456
Chill Touch   One touch/level deals 1d6 damage and possibly 1 Str damage. PZO1110
Color Spray   Knocks unconscious, blinds, and/or stuns weak creatures. PZO1110
Corrosive Touch   Touch attack deals 1d4 acid/level. PZO1117
Desperate Weapon   Create an improvised weapon. PZO1134
Ear-Piercing Scream   Deal sonic damage and daze target. PZO1117
Endure Elements   Exist comfortably in hot or cold regions. PZO1110
Enlarge Person   Humanoid creature doubles in size. PZO1110
Expeditious Excavation   Moves 5-ft. cubes of earth. PZO1115
Face of the Devourer   You transform the target’s face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seeping pits instead of eyes, and suckered tongues dangling from its misshapen mouth. PZO9267
Fear the Sun   Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PZO9466
Feather Fall   Objects or creatures fall slowly. PZO1110
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). PZO9267
Flare Burst   As flare, but affects all creatures in 10 ft. PZO1115
Frostbite   Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. PZO1117
Guardian Armor   Teleport armor you are wearing off of you and onto an ally within range. PZO9467
Hydraulic Push   Wave of water bull rushes an enemy. PZO1115
Ice Armor   You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points. PZO9267
Icicle Dagger   Masterwork ice dagger deals +1 cold damage. PZO1117
Infernal Healing   Touch a creature with devils blood, giving it fast healing 1. PZO9226
Jump   Subject gets bonus on Acrobatics checks. PZO1110
Line in the Sand   Increase your attacks of opportunity per round. PZO1129
Long Arm   Your arms lengthen, giving you extra reach. PZO1129
Mage Armor   Gives subject +4 armor bonus. PZO1110
Magic Missile   1d4+1 damage; +1 missile per two levels above 1st (max 5). PZO1110
Magic Weapon   Weapon gains +1 bonus. PZO1110
Marid’s Mastery   If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PZO1121
Mirror Strike   You may strike multiple opponents with a single attack. PZO1118
Mount   Summons riding horse for 2 hours/level. PZO1110
Mudball   Range touch attack that cause the target to be blinded. PZO1121
Phantom Blood   Gain temporary hp if Con loss would knock you out or kill you. PZO1129
Protection from Chaos/Evil/Good/Law   +2 to AC and saves, plus additional protection against selected alignment. PZO1110
Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. PZO1110
Ray of Sickening   Ray makes the subject sickened. PZO1117
Reduce Person   Humanoid creature halves in size. PZO1110
Returning Weapon   Grants a weapon the returning special weapon quality. PZO1118
Sense Fear   Perceive nearby creatures that are experiencing fear. PZO1135
Shadow Trap   You pin the target’s shadow to its current location. PZO9466
Shadow Weapon   Create a quasi-real masterwork weapon. PZO1117
Shield   Invisible disc gives +4 to AC, blocks magic missiles. PZO1110
Shield of Shards   This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PZO9467
Shock Arrow   You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. PZO9267
Shock Shield   A shield of force protects you until you dismiss it in an explosion of electricity. PZO1118
Shocking Grasp   Touch delivers 1d6/level electricity damage (max 5d6). PZO1110
Snowball   Throw a conjured ball of snow at a target. PZO1140
Spiked Armor   The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. PZO9226
Stone Fist   Your unarmed strikes are lethal. PZO1115
Stone Shield   A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. PZO1121
Stone Throwing   The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Strong Wings   The target’s wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). PZO1121
Sundering Shards   Sundered item explodes, dealing 1d6 damage to adjacent creatures. PZO1129
Tamer’s Lash   Create a whip made of sound that damages foes and can frighten animals. PZO1140
Thunderstomp   Trip one creature within range. PZO1129
Touch of Bloodletting   This spell causes existing wounds on a target to bleed profusely. PZO9267
Touch of Combustion   Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PZO1121
Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PZO1115
Touch of the Sea   Swim speed becomes 30 ft. PZO1115
Tracking Mark   You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PZO9267
True Strike   Gain a +20 bonus on your next attack roll. PZO1110
Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PZO1118
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PZO1118
Wave Shield   Water blunts one incoming attack or fire effect. PZO1129
Web Bolt   You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature’s space. PZO1121
Windy Escape   You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. PZO1121
Winter Feathers   The target’s feathers thicken and fluff up to ward against winter’s chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. PZO1121

2nd-Level Bloodrager Spells
Spell Name Comp. Description Source
Ablative Barrier F Surrounds the target with layers of force. PZO1118
Acid Arrow   Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PZO1110
Adhesive Blood   Attackers’ weapons stick to your gluey blood. PZO1129
Animal Aspect   You gain some of the beneficial qualities of an animal. PZO1118
Arcane Disruption   This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PZO1110
Blindness/Deafness   Makes subject blinded or deafened. PZO1110
Blood Armor   Your blood hardens when you are wounded, increasing your AC. PZO1129
Blood Blaze   Aura that makes injured creatures spray burning blood. PZO1121
Boiling Blood   Targets take fire damage; orcs get +2 Strength. PZO1117
Bone Fists   The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. PZO1118
Bullet Shield   You gain a +4 deflection bonus to AC against firearm attacks. PZO1118
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PZO1110
Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. PZO1115
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PZO1110
Certain Grip   You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PZO1118
Daze Monster   Living creature of 6 HD or less loses its next action. PZO1110
Death from Below   Grant bonus to AC against larger creatures. PZO1121
Defensive Shock   Electricity damages your attackers. PZO1117
Delay Pain   Ignore pain for 1 hour/level. PZO1117
Disfiguring Touch   Target becomes disfigured. PZO1117
Divine Trident   You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. PZO9202
Dust of Twilight   Black particles extinguish light sources within area. PZO1115
Eagle’s Splendor   Subject gains +4 to Cha for 1 min./level. PZO1110
Elemental Touch   Gain energy damage touch attack. PZO1115
Extreme Flexibility   Gain a bonus to AC, on Escape Artist checks, and when grappling. PZO1129
False Life   Gain 1d10 temporary hp + 1/level (max +10). PZO1110
Final Sacrifice   You disrupt the conjuring energies within a summoned creature, causing it to violently explode. PPC:MSH
Fire Breath   Exhale a cone of flame at will. PZO1115
Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. PZO1110
Force Sword   You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPZO9410
Frigid Touch   Target takes cold damage and is staggered. PZO1117
Ghoul Touch   Paralyzes one subject, which exudes stench that makes those nearby sickened. PZO1110
Glitterdust   Blinds creatures, outlines invisible creatures. PZO1110
Gust of Wind   Blows away or knocks down smaller creatures. PZO1110
Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PZO1121
Heckle   You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPZO9410
Imbue with Elemental Might   As imbue with spell ability except it transfers the use of elemental assault ability. PZO1121
Instant Weapon   You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PZO9468
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Jealous Rage   You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Mindshock   You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Mirror Image   Creates decoy duplicates of you. PZO1110
Molten Orb   Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PZO1129
Perfect Placement   Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPZO9410
Pouncing Fury   Make a full attack with your claws after a charge. PZO1140
Protection from Arrows   Subject gains DR 10/magic against ranged attacks. PZO1110
Pyrotechnics   Turns fire into blinding light or thick smoke. PZO1110
Quick Change   Use change shape as a swift action and surprise foes. PZO1135
Reaper’s Coterie DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl. PZO9468
Resist Energy   Ignores first 10 (or more) points of damage per attack from specified energy type. PZO1110
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Scales of Deflection   Brilliant draconic iconography matching your draconic heritage. PZO9470
Scorching Ray   Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PZO1110
See Invisibility   Reveals invisible creatures or objects. PZO1110
Shatter   Sonic energy damages objects or crystalline creatures. PZO1110
Slipstream   Wave boosts creature’s speed. PZO1115
Sonic Scream   Create a cone of damaging sound at will. PZO1129
Spider Climb   Grants ability to walk on walls and ceilings. PZO1110
Splinter Spell Resistance   You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPZO9410
Steal Breath   You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PZO1121
Steal Size   Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PCS:GHH
Stone Call   2d6 damage to all creatures in area. PZO1115
Stone Discus   Flying discus deals bludgeoning or slashing damage. PZO1129
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PZO1135
Touch of Idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. PZO1110
Tremor Blast   You create a minor earthquake that can trip creatures. PZO9267
Unshakable Chill   Target is afflicted with severe cold. PZO1117
Vine Strike   Enhance one of your natural or unarmed attacks with thorny vine growth. PZO1140
Wild Instinct   This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. PZO9456
Winged Sword   Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPZO9410
With the Wind   Protect a target from being blown away by wind of less than windstorm force. PZO1140

3rd-Level Bloodrager Spells
Spell Name Comp. Description Source
Air Breathing   The transmuted creatures can breathe air freely. PRG:MC
Air Geyser   Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PZO1129
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. PZO1118
Aqueous Orb   Creates rolling sphere of water. PZO1115
Beast Shape I   You take the form and some of the powers of a Small or Medium animal. PZO1110
Blade Snare   This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PZO9267
Blood Biography   Learn about a creature with its blood. PZO1115
Blood Salvation   You’re immune to any damaging area spells you cast. PPC:ACO
Blood Scent   Gain scent ability against injured creatures. PZO1121
Burrow   Target gains a burrow speed of 15. PZO1117
Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PZO1118
Chain of Perdition   Creates a floating chain of force. PZO1118
Channel Vigor   You gain either a +4 competence bonus on Knowledge, Perception checks and ranged attack rolls, or, you gain the benefits of the haste spell, or, you gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks, or, you gain a +6 competence bonus on Fortitude saving throws and Concentration checks. PZO9202
Cloak of Winds   Creates a screen of wind around you. PZO1115
Countless Eyes   Extra eyes give all-around vision. PZO1117
Draconic Malice   You surround yourself with a palpable aura of draconic fear and dread. PZO9470
Draconic Reservoir   Subject can absorb energy damage and enhance melee attacks with it. PZO1115
Earth Tremor   Unleash a tremor that creates difficult terrain and can knock foes down and damage them. PZO1140
Elemental Aura   Creates an aura of energy around you. PZO1115
Eruptive Pustules   Acid boils burst when you are attacked. PZO1117
Excruciating Deformation   Target takes Dex and Con damage. PZO1117
Fey Form I   Assume the form of a Small or Medium fey creature. PZO1140
Find Fault   You instantly learn many of the target’s weaknesses. PPZO9410
Fire Trail   Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PZO1121
Fireball   1d6 damage per level, 20-ft. radius. PZO1110
Firestream   2d6 points of fire damage in a 20-ft. line, that can change each round. PZO1121
Flame Arrow   Arrows deal +1d6 fire damage. PZO1110
Fly   Subject flies at speed of 60 ft. PZO1110
Force Hook Charge   Hook of force drags you to the target. PZO1117
Force Punch   Target takes force damage and is pushed away. PZO1117
Fractions of Heal and Harm   Heal yourself when you cast your next damaging spell. PAP:SS
Gloomblind Bolts   Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PZO1121
Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PZO1110
Heroism   Gives +2 bonus on attack rolls, saves, skill checks. PZO1110
Hold Person   Paralyzes one humanoid for 1 round/level. PZO1110
Hostile Levitation   Levitates the targeted creature up off the ground. PZO1118
Howling Agony   Screaming pain limits the target’s actions. PZO1117
Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. PZO1115
Infuse Self Assume the form of a native outsider. PRG:PA
Keen Edge   Doubles normal weapon’s threat range. PZO1110
Lightning Bolt   Electricity deals 1d6/level damage. PZO1110
Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. PZO1118
Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). PZO1110
Monstrous Extremities   You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PZO9267
Monstrous Physique I   Take the form and some of the powers of a Small or Medium monstrous humanoid. PZO1117
Pack Empathy   Create an empathic bond with allies. PZO1134
Pain Strike   Inflicts 1d6 nonlethal damage 1 round/level. PZO1115
Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PZO1121
Phantom Steed   Magic horse appears for 1 hour/level. PZO1110
Protection from Energy   Absorbs 12 points/level of damage from one kind of energy. PZO1110
Psychic Leech   The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Pyrotechnic Eruption   Erupting flames burn a target several times. PZO1135
Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PZO1110
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PZO1121
Ray of Exhaustion   Ray makes subject exhausted. PZO1110
Resinous Skin   You gain DR 5/piercing and +4 to CMD against disarm attempts. PZO1118
Runic Overload   Cause magical runes to explode. PCS:GHH
Silver Darts   Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PZO1129
Sky Swim   Target gains ability to ‘swim’ through air; if already has a swim speed, can move through air at that speed otherwise must make Swim checks to move. PZO9418
Sleet Storm   Hampers vision and movement. PZO1110
Stinking Cloud   Nauseating vapors, 1 round/level. PZO1110
Tail Strike   You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PZO9470
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PZO1135
Thunderstomp, Greater   Trip multiple creatures within range. PZO1129
Trial of Fire and Acid   The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twilight Knife   Floating knife attacks with you. PZO1115
Undead Anatomy I   Take the form and some of the powers of a Small or Medium undead. PZO1117
Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PZO1110
Vermin Shape I[ACG:O]   Take the form and some of the powers of a Small or Medium vermin. PZO1117
Versatile Weapon   Weapon bypasses some DR. PZO1115
Vision of Hell   Illusory hellscape makes creatures shaken. PZO1117
Water Breathing   Subjects can breathe underwater. PZO1110
Waves of Blood   A cone of blood pushes creatures, sickens them, and makes the ground slick. PZO1135
Wind Wall   Deflects arrows, smaller creatures, and gases. PZO1110

4th-Level Bloodrager Spells
Spell Name Comp. Description Source
Absorbing Inhalation   Inhale a gas removing it from the area without harm and use it as a breath weapon. PZO1121
Ball Lightning   Flying balls of lightning deal 3d6 electricity damage each. PZO1115
Banishing Blade   You imbue a weapon with the ability to bull rush a creature. PPZO9410
Baphomet’s Blessing   Flying balls of lightning deal 3d6 electricity damage each. PZO1115
Beast Shape II   You take the form and some of the powers of a Tiny or Large animal. PZO1110
Bestow Curse   –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PZO1110
Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. PZO1110
Break, Greater   Break all nearby objects. PZO1134
Calcific Touch   Touch attack slows target, 1d4 Dex damage. PZO1115
Caustic Blood   Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage. PZO9267
Celestial Healing, Greater   As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPZO9410
Confusion   Subjects behave oddly for 1 round/level. PZO1110
Contagion   Infects subject with chosen disease. PZO1110
Controlled Fireball   As fireball, but secretly deals less damage to your allies. PZO1134
Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. PZO1110
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PZO1115
Dimensional Blade   For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PZO9468
Dragon’s Breath   Gives you a dragon’s breath weapon. PZO1115
Earth Glide   Gain the ability to pass through stone, dirt and earth. PZO1121
Elemental Body I   Turns you into a Small elemental. PZO1110
Enervation   Subject gains 1d4 negative levels. PZO1110
Enlarge Person, Mass   1 humanoid creature/level doubles in size. PZO1110
False Life, Greater   Gain 2d10 temporary hp + 1/level. PZO1117
Fear   Subjects within cone flee for 1 round/level. PZO1110
Fire Shield   Creatures attacking you take fire damage; you’re protected from heat or cold. PZO1110
Firefall   Causes fire to burst up, dealing 2d6 fire damage. PZO1115
Flaming Sphere, Greater   Rolling ball of fire deals 6d6 fire damage and ignites targets. PZO1129
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. PCS:Orcs
Hellmouth Lash   Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). PZO1121
Hollow Heroism   Provide a heroism effect that you can reverse at any time. PZO1134
Horrific Doubles   Call forth disturbing mirror images. PZO1135
Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. PZO1110
Irregular Size   Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Mask From Divination   You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. While afixed it is protected as by nondetection, and it also foils divination spells that attempt to gather information about the creature, even if they don’t target it. PPZO9410
Masochistic Shadow   You animate the target’s shadow with semi-living energies drawn from the Shadow Plane. PZO9466
Monstrous Physique II   Take the form and some of the powers of a Tiny or Large monstrous humanoid. PZO1117
Moonstruck   Subject is enraged and confused. PZO1115
Pellet Blast M Creates an explosion of conjured metal pellets. PZO1118
Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. PZO1110
Reduce Person, Mass   As reduce person, but affects 1 humanoid creature/level. PZO1110
Ride the Waves   Target can breathe water and swim. PZO1117
River of Wind   A stream of wind causes nonlethal damage and can knock down or push creatures. PZO1115
Sadomasochism   When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PZO9267
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Shocking Image   As mirror image, but the duplicates emit electrical damage when destroyed. PZO1118
Shout   Deafens all within cone and deals 5d6 sonic damage. PZO1110
Spellsword   You can hide a rod or staff in an extradimensional space within a target weapon. PPZO9410
Stoneskin M Grants DR 10/adamantine. PZO1110
Tail Current   Create a current in water to enhance or impede swimming. PZO1140
Tailwind   Create a current of wind to enhance or impede flight. PZO1140
Telekinetic Charge   Launches an ally through the air. PZO1118
Touch of Slime   Touch infests a target with green slime. PZO1117
Vermin Shape I[ACG]   Take the form and some of the powers of a Small or Medium vermin. PZO1117
Vermin Shape II[ACG:O]   As vermin shape, but Tiny or Large. Note: This spell does not normally appear on the bloodrager spell list but there is some confusion due to it now appearing there in the spell list for bloodragers (and Vermin Shape I has moved to 3rd level instead of 4th level as per ACG? Awaiting Paizo response and will update when more clear. Until then consult your GM whether or not VS2 is available at all and if VS1 is 3rd or 4th level.) PZO1117
Vitriolic Mist   As fire shield, except acid damage. PZO1117
Volcanic Storm   Hot rocks deal 5d6 damage. PZO1117
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PZO1110
Wall of Ice   Ice plane creates wall or hemisphere creates dome. PZO1110
Wall of Sound   Sonic wall deflects and damages creatures. PZO1117
Warp Metal   Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PZO1118