Casting Time 1 standard action
Components V, S, M, DF (ground glass)
Range medium (100 ft. + 10 ft./level)
Area 20 ft. radius spread
Duration 1 round/level
Saving Throw none; Spell Resistance no
Ice encrusts the ground, radiating supernatural cold and making it difficult for creatures to maintain their balance.
This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks attempted in the area by 5.
A creature that begins its turn in the affected area takes 1d6 points of cold damage, and takes a –2 penalty on saving throws against all spells with the cold descriptor for 1 round.
Pathfinder Player Companion: People of the North © 2013, Paizo Publishing, LLC; Authors: Matthew Goodall, Shaun Hocking, Rob McCreary, Philip Minchin, and William Thrasher.