Casting Time 1 standard action
Components V, S, M (a small piece of flint)
This spell creates a chaotic charge within the black powder loaded in a target firearm. The next time the target weapon fires during this spell’s duration, it automatically misfires. If this misfire causes the firearm to explode, the radius of the explosion is doubled and it deals maximum damage to all creatures in the radius. The firearm’s wielder also takes 1d6 additional points of fire damage per 2 caster levels (maximum 10d6) you have.
If the target is an advanced firearm, and the firearm misfires a second time in a row while this spell is in effect, it does not explode but still deals the additional damage to the wielder as described.
Violent Misfire, Mass
Range medium (100 ft. + 10 ft./level)
Target one early or advanced firearm/level, no two of which can be more than 30 ft. apart
This spell functions as violent misfire except as noted above.
Pathfinder Player Companion: People of the Wastes © 2017, Paizo Inc.; Authors: Logan Bonner, John Compton, Nathan King, Luis Loza, Christopher Wasko, and Linda Zayas-Palmer.