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Tidal Surge

School conjuration (creation) [water]; Level druid 5, shaman 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 30 ft. or 60 ft.; see text
Area cone-shaped burst or line; see text
Duration instantaneous
Saving Throw Reflex half; Spell Resistance no

DESCRIPTION

If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points of bludgeoning damage for every 2 caster levels you have (maximum 10d6 at 20th level) and extinguishes all non-magical fires in the area. Magical fire effects in the area of a tidal surge are affected as if you had cast dispel magic. In addition to taking damage, creatures that fail their Reflex saves are pushed 1d4×5 feet away from you, and Medium or smaller creatures are also knocked prone.

If you cast this spell in or on a body of water at least 30 feet across, you can shape the spell either as the cone described above or as a 60-foot line. In either shape, the water deals 1d10 points of bludgeoning damage for every 2 caster levels you have in addition to pushing away creatures that fail their Reflex saves.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.