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Teleport

School conjuration (teleportation); Level sorcerer/wizard 5, summoner 4, magus 5, witch 5; Domain travel 5

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range personal and touch
Target you and touched objects or other touched willing creatures
Duration instantaneous
Saving Throw none and Will negates (object); Spell Resistance no and yes (object)

By the way...
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.

Source Skull & Shackles Player's Guide