Synesthesia

School illusion (phantasm)) [mind-affecting]; Level mesmerist 3, psychic 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The affected creature moves at half speed, has a 20% miss chance on attacks, and takes a –4 penalty to AC and on skill checks and Reflex saves. Successful spellcasting while affected requires a concentration check with a DC equal to this spell’s save DC plus the level of spell being cast.

In addition, the affected creature is considered distracted for the purpose of attempting Perception checks. Effects that negate or reduce concealment do not affect the miss chance from synesthesia.

Synesthesia, Mass

School illusion (phantasm)) [mind-affecting]; Level mesmerist 5, psychic 7

EFFECT

Range medium (100 ft. + 10 ft./level)

Targets one or more living creatures, no two of which can be more than 30 ft. apart

This spell functions like synesthesia, except as noted above.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

scroll to top