Summon Totem Creature

School conjuration (summoning); Level cleric 3, druid 3, ranger 3, sorcerer/wizard 3, summoner 3

CASTING

Casting Time 10 minutes
Components V, S, M/DF (a piece of bone from any one of your totem animals)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 hour (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. These spellcasters have learned ways to call upon the might of their totem creatures in times of need.

Characters with access to this spell can only summon creatures revered by the clan they are a part of, as noted on the following lists. Except as noted above, this spell functions as summon nature’s ally III.

Moon Clan: small air elemental, 1d3 bats, wolf, 1d3 owls.

Axe Clan: 1d3 eagles, small earth elemental, small water elemental.

Hawk Clan: small air elemental, 1d3+1 hawks (familiars), horse.

Spire Clan: small air elemental, small earth elemental, 1d3 eagles.

Sun Clan: 1d3 fire beetles, small fire elemental, horse.

Skull Clan: 1d3+1 eagles (vultures), 1d3 fire beetles, 1d3 giant centipedes.

Wind Clan: small air elemental, 1d3 eagles, small earth elemental.

Section 15: Copyright Notice

Pathfinder Player Companion: Humans of Golarion. © 2011, Paizo Publishing, LLC; Authors: James Jacobs, Colin McComb, Sean K Reynolds, Amber Scott, and Larry Wilhelm.

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