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Summon Nature's Ally

Table: Summon Nature's Ally
1st Level Subtype
Dire rat
Dog
Dolphin
Eagle
Giant centipede
Fire beetle
Mite (gremlin)
Poisonous frog
Pony (horse)
Stirge
Viper (snake)
2nd Level Subtype
Ant, giant (worker)
Elemental (small) Elemental
Giant frog
Giant spider
Goblin dog
Horse
Hyena
Octopus
Squid
Wolf
2nd Level Alternatives Source
Axe beak AP75
Celestial Elk AP32
Dire badger AP75
Giant porcupine AP75
Venomous snake* AP42
3rd Level Subtype
Ant, giant (soldier)
Ape
Aurochs (herd animal)
Boar
Cheetah
Constrictor snake
Crocodile
Dire bat
Electric eel
Giant Crab
Leopard (cat)
Monitor lizard
Shark
Wolverine
3rd Level Alternatives Source
Celestial dire boar AP32
4th Level Subtype
Ant, giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elemental (medium) Elemental
Giant scorpion
Giant stag beetle
Giant wasp
Griffon
Grizzly bear
Lion
Mephit (any) Elemental
Owlbear
Pteranodon (dinosaur)
Rhinoceros
Satyr
Tiger
4th Level Alternatives Source
Amphisbaena AP42
Giant chameleon lizard AP75
Giant skunk AP75
Seaweed leshy AP75
Giant vulture AP75
5th Level Subtype
Ankylosaurus (dinosaur)
Cyclops
Dire lion
Elemental (large) Elemental
Ettin
Giant moray eel
Girallon
Orca (dolphin)
Manticore
Woolly rhinoceros
5th Level Alternatives Source
Emperor cobra* AP42
Giant owl AP75
Giant gar AP75
Merrow, saltwater (NE) AP55
6th Level Subtype
Bulette
Dire bear
Dire tiger
Elasmosaurus (dinosaur)
Elemental (huge) Elemental
Elephant
Giant octopus
Hill giant
Stegosaurus (dinosaur)
Stone giant Earth
Triceratops (dinosaur)
6th Level Alternatives Source
Shambling mound AP75
Tylosaurus (dinosaur) (N) AP55
7th Level Subtype
Brachiosaurus (dinosaur)
Dire crocodile
Dire shark
Elemental (greater) Elemental
Fire giant Fire
Frost giant Cold
Giant squid
Mastodon (elephant)
Roc
Tyrannosaurus (dinosaur)
7th Level Alternatives Source
Giant anaconda* AP42
Giant flytrap AP75
Giant snapping turtle AP75
8th Level Subtype
Cloud giant Air
Elemental (elder) Elemental
Purple worm
9th Level Subtype
Pixie (w/irresistible dance and sleep arrows)
Storm giant

Summon Nature's Ally I

School conjuration (summoning); Level druid 1, ranger 1

CASTING

Casting Time 1 round
Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

The spell conjures one of the creatures from the 1st Level list on Table: Nature's Ally. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Summon Nature's Ally II

School conjuration (summoning); Level druid 2, ranger 2

This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

Summon Nature's Ally III

School conjuration (summoning); Level druid 3, ranger 3

This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.

Summon Nature's Ally IV

School conjuration (summoning); Level druid 4, ranger 4; Domain animal 4

This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally V

School conjuration (summoning); Level druid 5

This spell functions like summon nature's ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally VI

School conjuration (summoning); Level druid 6

This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally VII

School conjuration (summoning) Level druid 7

This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally VIII

School conjuration (summoning); Level druid 8; Domain animal 8

This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally IX

School conjuration (summoning); Level druid 9

This spell functions like summon nature's ally I, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

*Alternative Summoning Options

The alternative summoning options presented here are most definitely not "core" rules as they are provided only as options in various Paizo Adventure Paths. In most cases the options are tied to specific types of gods, cults, or groups where the types of creatures are appropriate. For example, clerics of a snake-god gain various snakes as alternative summoning options. In most cases these alternatives should be relatively similar in power to other standard options. The Source column indicates which Adventure Path or specific book included that creature as an alternative summoning option. Consult your GM to determine if these alternative options are available in his or her campaign.