Summon Monster

Level I | II | III | IV | V | VI | VII | VIII | IX

Table: Summon Monster I
Creature Subtype(s) Source
Dire rat* B1
Dog*
B1
Dolphin* B1
Eagle* B1
Fire beetle* B1
Poisonous frog* B1
Pony (horse)* B1
Viper (snake)* B1
Table: Summon Monster I Alternative Summoning Options
1st Level Alternatives Subtype(s) Source
Bloody human skeleton2 AP47
Table: Summon Monster II
2nd Level Subtype(s) Source
Ant, giant (worker)* B1
Elemental (Small) Elemental B1
Giant centipede* B1
Giant frog* B1
Giant spider* B1
Goblin dog* B1
Horse* B1
Hyena* B1
Lemure (devil) Evil, Lawful B1
Octopus* B1
Squid* B1
Wolf* B1
Table: Summon Monster II Alternative Summoning Options
2nd Level Alternatives Subtype(s) Source
Akata AP64
Elk* AP32
Grig2 AP50
Hell hound Evil, Lawful AP29
Merfolk* AP38
Reefclaw AP55
Venomous snake* AP42
Table: Summon Monster III
3rd Level Subtype(s) Source
Ant, giant (soldier)* B1
Ape* B1
Aurochs (herd animal)* B1
Boar* B1
Cheetah* B1
Constrictor snake* B1
Crocodile* B1
Dire bat* B1
Dretch (demon) Chaotic, Evil B1
Electric eel* B1
Lantern archon Good, Lawful B1
Leopard (cat)* B1
Monitor lizard* B1
Shark* B1
Wolverine* B1
Table: Summon Monster III Alternative Summoning Options
3rd Level Alternatives Subtype(s) Source
Blink dog* AP41
Choker2 AP23
Dire boar* AP32
Human natural wererat rogue 22 AP59
Iron cobra (no poison)2 AP35
Nosoi psychopomp AP44
Silvanshee agathion Good AP50
Table: Summon Monster IV
4th Level Subtype(s) Source
Ant, giant (drone)* B1
Bison (herd animal)* B1
Deinonychus (dinosaur)* B1
Dire ape* B1
Dire boar* B1
Dire wolf* B1
Elemental (Medium) Elemental B1
Giant scorpion* B1
Giant wasp* B1
Grizzly bear* B1
Hell hound Evil, Lawful B1
Hound archon Good, Lawful B1
Lion* B1
Mephit (any) Elemental B1
Pteranodon (dinosaur)* B1
Rhinoceros* B1
Table: Summon Monster IV Alternative Summoning Options
4th Level Alternatives Subtype(s) Source
Amphisbaena AP42
Cerberi3 Evil, Lawful AP29
Choker2 AP59
Giant mantis* AP53
Gibbering mouther* AP23
Grick* AP23
Tiger* AP53
Table: Summon Monster V
5th Level Subtype(s) Source
Ankylosaurus (dinosaur)* B1
Babau (demon) Chaotic, Evil B1
Bearded devil Evil, Lawful B1
Bralani azata Chaotic, Good B1
Dire lion* B1
Elemental (Large) Elemental B1
Giant moray eel* B1
Kyton Evil, Lawful B1
Orca (dolphin)* B1
Salamander Evil B1
Woolly rhinoceros* B1
Xill Evil B1
Table: Summon Monster V Alternative Summoning Options
5th Level Alternatives Subtype(s) Source
Emperor cobra* AP42
Cloaker* AP41
Merrow, saltwater AP55
Shadow mastiff Evil AP59 (B3)
Vulpinal agathion Good AP50
Table: Summon Monster VI
6th Level Subtype(s) Source
Dire bear* B1
Dire tiger* B1
Elasmosaurus (dinosaur)* B1
Elemental (Huge) Elemental B1
Elephant* B1
Erinyes (devil) Evil, Lawful B1
Giant octopus* B1
Invisible stalker Air B1
Lillend azata Chaotic, Good B1
Shadow demon Chaotic, Evil B1
Shadow mastiff4 Evil B3
Succubus (demon) Chaotic, Evil B1
Triceratops (dinosaur)* B1
Table: Summon Monster VI Alternative Summoning Options
6th Level Alternatives Subtype(s) Source
Bulette2 AP35
Chaos Beast Chaotic AP64
Griffon* AP26
Mothman2 AP64
Tylosaurus (dinosaur) AP55
Vanth psychopomp AP44
Table: Summon Monster VII
7th Level Subtype(s) Source
Bebelith Chaotic, Evil B1
Bone devil Evil, Lawful B1
Brachiosaurus (dinosaur)* B1
Dire crocodile* B1
Dire shark* B1
Elemental (greater) Elemental B1
Giant squid* B1
Mastodon (elephant)* B1
Roc* B1
Tyrannosaurus (dinosaur)* B1
Vrock (demon) Chaotic, Evil B1
Table: Summon Monster VII Alternative Summoning Options
7th Level Alternatives Subtype(s) Source
Behir2 AP35
Daughter of the Dead2 AP47
Emkrah AP23
Giant anaconda* AP42
Young1 frost giant* AP38
Table: Summon Monster VIII
8th Level Subtype(s) Source
Barbed devil Evil, Lawful B1
Elemental (elder) Elemental B1
Hezrou (demon) Chaotic, Evil B1
Table: Summon Monster VIII Alternative Summoning Options
8th Level Alternatives Subtype(s) Source
Frost giant* AP38
Gorgon2 AP35
Young1 cloud giant* AP38
Table: Summon Monster IX
9th Level Subtype(s) Source
Astral deva (angel) Good B1
Ghaele azata Chaotic, Good B1
Glabrezu (demon) Chaotic, Evil B1
Ice devil Evil, Lawful B1
Nalfeshnee (demon) Chaotic, Evil B1
Trumpet archon Good, Lawful B1
Table: Summon Monster IX Alternative Summoning Options
9th Level Alternatives Subtype(s) Source
Cloud giant* AP38
Young1 storm giant* AP38

* This creature is summoned with the celestial template if you are good, the entropic template if you are chaotic, the fiendish template if you are evil, or the resolute template if you are lawful; you may choose any if you are neutral.

1 The original source material did not explicitly state this but it can be assumed the intent is to use the creature indicated but with the Young Creature template applied. The GM will need to adjust the creature with this template if d20pfsrd.com has not already created one with it applied.

2 This creature has the extraplanar subtype but is otherwise normal for its kind.

3 Adventure Path #29 refers to this monster as “Cerberai” but we could not find that exact named monster. We believe that the linked to monster is appropriate however.

4 The source indicated this monster could be summoned via summon monster VI but when the monster “officially” appeared in B3 this information was omitted. Consult your GM to determine if it can be summoned using summon monster VI or not in his or her campaign.

Summon Monster I

School conjuration (summoning) [see text]; Level antipaladin 1, bard 1, cleric/oracle 1, medium 1, psychic 1, sorcerer/wizard 1, spiritualist 1, summoner/unchained summoner 1, witch 1

CASTING

Casting Time 1 round
Components V, S, F/DF (a tiny bag and a small candle)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table: Summon Monster. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell’s type match your alignment.

The summon monster spells have numerous entries representing creatures that are summoned from the Outer Planes, and thus have the celestial or fiendish template or can be summoned with the entropic or resolute template (Pathfinder RPG Bestiary 2, pages 292 and 293, respectively).

Summon Monster II

School conjuration (summoning); Level antipaladin 2, bard 2, cleric/oracle 2, medium 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner 2, spiritualist 2, witch 2; Subdomain dark tapestry 2; Elemental School air 2, earth 2, fire 2, water 2

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Summon Monster III

School conjuration (summoning); Level antipaladin 3, bard 3, cleric/oracle 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3

This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Summon Monster IV

School conjuration (summoning); Level antipaladin 4, bard 4, cleric/oracle 4, medium 3, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 3, witch 4; Elemental School air 4, earth 4, fire 4, water 4

This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster V

School conjuration (summoning); Level bard 5, cleric/oracle 5, medium 4, psychic 5, sorcerer/wizard 5, spiritualist 5, summoner/unchained summoner 4, witch 5; Domain darkness 5; Subdomain dark tapestry 5; Elemental School air 5, earth 5, fire 5, water 5; Mystery flame 5

This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster VI

School conjuration (summoning); Level bard 6, cleric/oracle 6, psychic 6, sorcerer/wizard 6, spiritualist 6, unchained summoner 5, witch 6; Elemental School air 6, earth 6, fire 6, water 6

This spell functions like summon monster I, except that you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster VII

School conjuration (summoning); Level cleric/oracle 7, psychic 7, sorcerer/wizard 7, summoner 5, unchained summoner 6, witch 7; Bloodline aquatic 7; Elemental School air 7, earth 7, fire 7, water 7

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster VIII

School conjuration (summoning); Level cleric/oracle 8, psychic 8, sorcerer/wizard 8, summoner 6, witch 8; Bloodline elemental 8; Elemental School air 8, earth 8, fire 8, water 8

This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster IX

School conjuration (summoning); Level cleric/oracle 9, psychic 9, sorcerer/wizard 9, witch 9; Domain chaos 9, evil 9, good 9, law 9; Bloodline abyssal 9

This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Alternative Summoning Options

Many adventure paths include custom summoning options for characters who follow certain gods, or must meet other special requirements (such as only being available to members of certain races).

Like any other optional rules, players should always consult their GM to see if they are approved for use. The Source column indicates which Adventure Path or specific book included that creature as an alternative summoning option.

Applicable Feats

There are a few feats which have special effects on the summon monster spells.

These feats include custom summoning lists and are fully detailed in the feats section of this site.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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