Spider Climb

School transmutation; Level alchemist 2, bloodrager 2, druid 2, magus 2, medium 2, occultist 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner 2

CASTING

Casting Time 1 standard action
Components V, S, M (a live spider)

EFFECT

Range touch
Target creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

Spider Climb, Communal

Source: Pathfinder Roleplaying Game Ultimate Combat

School transmutation; Level alchemist 3, druid 3, occultist 3, psychic 3, sorcerer/wizard 3, summoner/unchained summoner 3

CASTING

Casting Time 1 standard action
Components V, S, M (a live spider)

EFFECT

Range touch
Target creatures touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions like spider climb, except you divide the duration in 10-minute intervals among the creatures touched.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top