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Spectral Scout

School conjuration (creation); Level bard 3, druid 3, ranger 3, shaman 3, sorcerer/wizard 3

CASTING

Casting Time 1 minute
Components V, S

EFFECTS

Range 1 mile Effect one incorporeal animal of size Tiny or smaller
Duration 10 minutes/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square. The creature emits a faint glow of a color you choose at the time of the spell’s casting, providing the illumination of a candle. It has the same statistics as the creature after which it is modeled (including ability scores, Armor Class, feats, senses, skills, and speed), but is incorporeal and has only 1 hit point. A spectral scout cannot attack, but can otherwise follow any basic instructions that could be given to a pet or animal companion of similar intelligence but without the need to make Handle Animal skill checks.

A spectral scout can communicate verbally with the caster but can’t be understood by others. A spectral scout can relay information it has directly witnessed with perfect clarity, including sights, sounds, and smells, but it cannot further interpret that information. For example, a spectral scout can report on how many individuals it sees, the direction they are going, and what equipment they carry; it can’t tell the caster whether the people were friend or foe, or their objective.

Section 15: Copyright Notice

Pathfinder Adventure Path #116: Fangs of War © 2017, Paizo Inc.; Authors: Ron Lundeen, with John Compton, Adam Daigle, Crystal Frasier, Michelle Jones, and Mark Moreland.