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Shadow Enchantment

School illusion (shadow) [shadow]; Level bard 3, mesmerist 3, psychic 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range see text
Effect see text
Duration see text
Saving Throw Will disbelief; see text; Spell Resistance yes

DESCRIPTION

You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. Spells that deal damage or have other effects work as normal unless the affected creature succeeds at a Will save. If the disbelieved enchantment spell has a damaging effect, that effect is one-fifth as strong (if applicable) or only 20% likely to occur.

If recognized as a shadow enchantment, a damaging spell deals only one-fifth (20%) the normal amount of damage.

If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow enchantment’s level (3rd) rather than the spell’s normal level. Objects, mindless creatures, and creatures immune to mind-affecting effects automatically succeed at their Will saves against this spell.

Shadow Enchantment, Greater

School illusion (shadow) [shadow]; Level bard 6, mesmerist 6, psychic 6, sorcerer/wizard 6

DESCRIPTION

This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or wizard enchantment spells of 5th level or lower. If the spell is recognized as a greater shadow enchantment, it’s only three-fifths (60%) as effective.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Occult Realms © 2015, Paizo Inc.; Authors: Robert Brookes, Thurston Hillman, Thomas M. Reed, and Mark Seifter.