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Scale Spikes

School transmutation; Level alchemist 2, bloodrager 2, druid 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a small thorn)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and that also has a natural armor bonus of at least +1
Duration 1 minute/level
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

When the target is affected by this spell, its scales grow jagged spikes.

These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.

Scale Spikes, Greater

School transmutation; Level alchemist 4, bloodrager 4, druid 3, ranger 3, shaman 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a bit of thistle)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bonus of at least +1
Duration 1 hour/level
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.