Casting Time 1 standard action
Components V, S, DF
Duration 1 round/level (D)
What kind of DR does an oracle get from the righteous might spell?
If the oracle chose the “all cure spells” option for her spells known, treat that as “channels positive energy” for the purpose of righteous might. If she chose “all inflict spells,” treat that as “channels negative energy” for the purpose of righteous might.
Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next larger one. You gain a +4 size bonus to Strength and Constitution and take a -2 penalty to your Dexterity. You gain a +2 enhancement bonus to your natural armor. You gain DR 5/evil (if you normally channel positive energy Editor’s Note: If you are an oracle see FAQ) or Damage Reduction 5/good (if you normally channel negative energy Editor’s Note: If you are an oracle see FAQ above right). At 15th level, this Damage Reduction becomes 10/evil or 10/good (the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category (see Table: Size Modifiers). This spell doesn’t change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process (see Smashing an Object). If you fail, you are constrained without harm by the materials enclosing you–the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee weapons deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical effects that increase size do not stack.