Casting Time 1 standard action
Components V, S, M/DF (mustard seed)
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. When a creature deals damage to the affected creature with a bite attack or the swallow whole ability, it must succeed at a Fortitude saving throw or become nauseated until the end of its next turn. After a creature has become nauseated by this spell, each subsequent failed saving throw against the spell instead gives it the sickened condition until the end of its next turn.
Pathfinder Player Companion: Monster Hunter’s Handbook © 2017, Paizo Inc.; Authors: Eric Hindley, Mikko Kallio, Luis Loza, and Christopher Wasko.