Magic >Spells (Paizo) >R >


School transmutation; Level druid 4, shaman 4, witch 5


Casting Time 10 minutes
Components V, S, M, DF (oils worth 1,000 gp)


Range touch
Target dead creature touched
Duration instantaneous
Saving Throw none, see text; Spell Resistance yes (harmless)


39-42Goblin (ARG Goblin)-2+2+0
90-93Kobold (ARG Kobold)-4+2-2
95-98Orc (ARG Orc)+4+0+0
100Other (GM’s choice)???

With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.

A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can’t be reincarnated). A character who died with spells prepared has a 50% chance of losing any given spell upon being reincarnated. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.

It’s possible for the change in the subject’s ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is advised to become a multiclass character.

For a humanoid creature, the new incarnation is determined using the table below. For non-humanoid creatures, a similar table of creatures of the same type should be created.

A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell can bring back a creature that has died of old age.

The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form.

A wish or a miracle spell can restore a reincarnated character to his or her original form.

Raced%StrDexConSize & SpeedSensesTraits lost/gained
Aasimar1-2Medium, 30′Darkvision (60′)Type Outsider), celestial resistance, spell-like ability
Android3+2Medium, 30′Alert, exceptional senses, constructed, nanite surge
Bugbear4+4+2+2Medium, 30′Darkvision (60′)
Catfolk5+2Medium, 30′Low-light visionCat’s luck, natural hunter, sprinter
Changeling6-2Medium, 30′Darkvision (60′)Natural armor, claws, inherited trait (1 at random)
Dhampir7+2-2Medium, 30′Darkvision (60′), low-light visionUndead resistance, resist level drain, spell-like abilities, light sensitivity, negative energy affinity
Drow8-9+2-2Medium, 30′Darkvision (120′)Keen Senses, immunities, spell resistance, spell-like abilities, light blindness
Duergar10+2Medium, 20′ (slow & steady)Darkvision (120′)Duergar immunities, stability, spell-like abilities, light sensitivity
Dwarf11-18+2Medium, 20′ (slow & steady)Darkvision (60′)Hardy, Stability
Elf19-26+2-2Medium, 30′Low-light visionElven immunities, keen senses
Fetchling27+2Medium, 30′Darkvision (60′), low-light visionShadow blending, shadowy resistance, spell-like abilities
Gathlain28+2-2Small, 30′ (fly 30′)Low-light visionType, natural armor, spell-like ability
Ghoran29+2Medium, 30′Type, delicious, natural armor, natural magic, ghorus seed, light-dependent
Gillmen30+2Medium, 30′ (swim 30′)Type, enchantment resistance, water-dependent, Amphibious
Gnoll31+2+2Medium, 30′Darkvision (60′)Natural armor
Gnome32-39-2+2Small, 20′Low-light visionIllusion resistance, keen senses, gnome magic
Goblin40-41-2+4Small, 30′Darkvision (60′)
Grippli42-2+2Small, 30′ (climb 20′)Darkvision (60′)Camouflage, swamp stride
Half-Elf43-46+2Medium, 30′Low-light visionElven immunities, keen senses
Half-orc47-50+2Medium, 30′Darkvision (60′)Intimidating, orc ferocity, orc blood
Halfling51-58-2+2Small, 20′Halfling luck, sure-footed, keen senses
Hobgoblin59+2+2Medium, 30′Darkvision (60′)
Human60-69+2Medium, 30′
Ifrit70+2Medium, 30′Darkvision (60′)Type, energy resistance, spell-like ability, fire affinity
Kasatha71+2Medium, 30′Desert runner, jumper, multi-armed
Kitsune72-2+2Medium, 30′Low-light visionType, agile, change shape, kitsune magic, natural weapon
Kobold73-74-4+2-2Small, 30′Darkvision (60′)Armor, light sensitivity
Lashunta75*+2*-2Medium, 30′Lashunta magic, limited Telepathy, sexual dimorphism (male +2 Str, female -2 Con)
Lizardfolk76+2+2Medium, 30′ (swim 30′)Natural armor, natural attacks
Merfolk77+2+2Medium, 5 (swim 50)Low-light visionType, armor, legless, amphibious
Nagaji78+2Medium, 30′Low-light visionArmored scales, resistant, serpent’s senses
Orc79-80+4Medium, 30′Darkvision (60′)Ferocity, light sensitivity
Oread81+2Medium, 20′Darkvision (60′)Type, energy resistance, spell-like ability, earth affinity
Ratfolk82-83-2+2Small, 20′Darkvision (60′)Rodent empathy, swarming
Samsaran84-2Medium, 30′Low-light visionLifebound, samsaran magic
Shabti85+2Medium, 30′Darkvision (60′)Immortal, immune to undead, resist level drain, shattered soul, spell-like ability
Strix86+2Medium, 30′ (fly 60′)Darkvision (60′), low-light visionNocturnal
Suli87+2Medium, 30′Low-light visionType, energy resistance, elemental assault (element at random)
Svirfneblin88-2+2Small, 20′Darkvision (120), low-light visionFortunate, spell resistance, svirfneblin magic
Sylph89+2-2Medium, 30′Darkvision (60′)Type, energy resistance, spell-like ability, air affinity
Syrinx90-2Medium, 30′ (fly 60′)Darkvision (60′), low-light visionNocturnal, speak with avians
Tengu91-92+2-2Medium, 30′Low-light visionSneaky, natural weapons
Tiefling93-94+2Medium, 30′Darkvision (60′)Type Outsider), fiendish resistance, skilled, spell-like ability, fiendish sorcery
Troglodyte95-2+4Medium, 30′Darkvision (90)Stench aura, natural AC (+6), +4 Stealth in rocky areas
Undine96-2+2Medium, 30′ (swim 30′)Darkvision (60′)Type, energy resistance, spell-like ability, water affinity
Vanara97+2Medium, 30′ (climb 20′)Low-light visionNimble, prehensile tail
Vishkanya98+2Medium, 30′Low-light visionPoison resistance, keen senses, limber, toxic
Wyrwood99+2Small, 30′Darkvision (60′), low-light visionType
Wyvaran100+2Medium, 30′ (fly 30′)Darkvision (60′), low-light visionType, natural attack