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Reincarnate

School transmutation; Level druid 4, shaman 4, witch 5

CASTING

Casting Time 10 minutes
Components V, S, M, DF (oils worth 1,000 gp)

EFFECT

Range touch
Target dead creature touched
Duration instantaneous
Saving Throw none, see text; Spell Resistance yes (harmless)

DESCRIPTION

With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.

A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can’t be reincarnated). A character who died with spells prepared has a 50% chance of losing any given spell upon being reincarnated. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.

It’s possible for the change in the subject’s ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is advised to become a multiclass character.

For a humanoid creature, the new incarnation is determined using the table below. For non-humanoid creatures, a similar table of creatures of the same type should be created.

A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell can bring back a creature that has died of old age.

The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form.

A wish or a miracle spell can restore a reincarnated character to his or her original form.

Official
d% Incarnation Str Dex Con
01 Bugbear +4 +2 +2
02-13 Dwarf +0 +0 +2
14-25 Elf +0 +2 -2
26 Gnoll +4 +0 +2
27-38 Gnome -2 +0 +2
39-42 Goblin (ARG Goblin) -2 +2 +0
43-52 Half-elf +0 +2 +0
53-62 Half-orc +2 +0 +0
63-74 Halfling -2 +2 +0
75-89 Human +0 +0 +2
90-93 Kobold (ARG Kobold) -4 +2 -2
94 Lizardfolk +2 +0 +2
95-98 Orc (ARG Orc) +4 +0 +0
99 Troglodyte +0 -2 +4
100 Other (GM’s choice) ? ? ?

Unofficial Table

The info below is unofficial and was compiled by Ramiro Murga, and originally appeared here.

Race d% Str Dex Con Size & Speed Senses Traits lost/gained
Aasimar 1-2 Medium, 30′ Darkvision (60′) Type Outsider), celestial resistance, spell-like ability
Android 3 +2 Medium, 30′ Alert, exceptional senses, constructed, nanite surge
Bugbear 4 +4 +2 +2 Medium, 30′ Darkvision (60′)
Catfolk 5 +2 Medium, 30′ Low-light vision Cat’s luck, natural hunter, sprinter
Changeling 6 -2 Medium, 30′ Darkvision (60′) Natural armor, claws, inherited trait (1 at random)
Dhampir 7 +2 -2 Medium, 30′ Darkvision (60′), low-light vision Undead resistance, resist level drain, spell-like abilities, light sensitivity, negative energy affinity
Drow 8-9 +2 -2 Medium, 30′ Darkvision (120′) Keen Senses, immunities, spell resistance, spell-like abilities, light blindness
Duergar 10 +2 Medium, 20′ (slow & steady) Darkvision (120′) Duergar immunities, stability, spell-like abilities, light sensitivity
Dwarf 11-18 +2 Medium, 20′ (slow & steady) Darkvision (60′) Hardy, Stability
Elf 19-26 +2 -2 Medium, 30′ Low-light vision Elven immunities, keen senses
Fetchling 27 +2 Medium, 30′ Darkvision (60′), low-light vision Shadow blending, shadowy resistance, spell-like abilities
Gathlain 28 +2 -2 Small, 30′ (fly 30′) Low-light vision Type, natural armor, spell-like ability
Ghoran 29 +2 Medium, 30′ Type, delicious, natural armor, natural magic, ghorus seed, light-dependent
Gillmen 30 +2 Medium, 30′ (swim 30′) Type, enchantment resistance, water-dependent, Amphibious
Gnoll 31 +2 +2 Medium, 30′ Darkvision (60′) Natural armor
Gnome 32-39 -2 +2 Small, 20′ Low-light vision Illusion resistance, keen senses, gnome magic
Goblin 40-41 -2 +4 Small, 30′ Darkvision (60′)
Grippli 42 -2 +2 Small, 30′ (climb 20′) Darkvision (60′) Camouflage, swamp stride
Half-Elf 43-46 +2 Medium, 30′ Low-light vision Elven immunities, keen senses
Half-orc 47-50 +2 Medium, 30′ Darkvision (60′) Intimidating, orc ferocity, orc blood
Halfling 51-58 -2 +2 Small, 20′ Halfling luck, sure-footed, keen senses
Hobgoblin 59 +2 +2 Medium, 30′ Darkvision (60′)
Human 60-69 +2 Medium, 30′
Ifrit 70 +2 Medium, 30′ Darkvision (60′) Type, energy resistance, spell-like ability, fire affinity
Kasatha 71 +2 Medium, 30′ Desert runner, jumper, multi-armed
Kitsune 72 -2 +2 Medium, 30′ Low-light vision Type, agile, change shape, kitsune magic, natural weapon
Kobold 73-74 -4 +2 -2 Small, 30′ Darkvision (60′) Armor, light sensitivity
Lashunta 75 *+2 *-2 Medium, 30′ Lashunta magic, limited Telepathy, sexual dimorphism (male +2 Str, female -2 Con)
Lizardfolk 76 +2 +2 Medium, 30′ (swim 30′) Natural armor, natural attacks
Merfolk 77 +2 +2 Medium, 5 (swim 50) Low-light vision Type, armor, legless, amphibious
Nagaji 78 +2 Medium, 30′ Low-light vision Armored scales, resistant, serpent’s senses
Orc 79-80 +4 Medium, 30′ Darkvision (60′) Ferocity, light sensitivity
Oread 81 +2 Medium, 20′ Darkvision (60′) Type, energy resistance, spell-like ability, earth affinity
Ratfolk 82-83 -2 +2 Small, 20′ Darkvision (60′) Rodent empathy, swarming
Samsaran 84 -2 Medium, 30′ Low-light vision Lifebound, samsaran magic
Shabti 85 +2 Medium, 30′ Darkvision (60′) Immortal, immune to undead, resist level drain, shattered soul, spell-like ability
Strix 86 +2 Medium, 30′ (fly 60′) Darkvision (60′), low-light vision Nocturnal
Suli 87 +2 Medium, 30′ Low-light vision Type, energy resistance, elemental assault (element at random)
Svirfneblin 88 -2 +2 Small, 20′ Darkvision (120), low-light vision Fortunate, spell resistance, svirfneblin magic
Sylph 89 +2 -2 Medium, 30′ Darkvision (60′) Type, energy resistance, spell-like ability, air affinity
Syrinx 90 -2 Medium, 30′ (fly 60′) Darkvision (60′), low-light vision Nocturnal, speak with avians
Tengu 91-92 +2 -2 Medium, 30′ Low-light vision Sneaky, natural weapons
Tiefling 93-94 +2 Medium, 30′ Darkvision (60′) Type Outsider), fiendish resistance, skilled, spell-like ability, fiendish sorcery
Troglodyte 95 -2 +4 Medium, 30′ Darkvision (90) Stench aura, natural AC (+6), +4 Stealth in rocky areas
Undine 96 -2 +2 Medium, 30′ (swim 30′) Darkvision (60′) Type, energy resistance, spell-like ability, water affinity
Vanara 97 +2 Medium, 30′ (climb 20′) Low-light vision Nimble, prehensile tail
Vishkanya 98 +2 Medium, 30′ Low-light vision Poison resistance, keen senses, limber, toxic
Wyrwood 99 +2 Small, 30′ Darkvision (60′), low-light vision Type
Wyvaran 100 +2 Medium, 30′ (fly 30′) Darkvision (60′), low-light vision Type, natural attack
Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.