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Rain of Frogs

School conjuration (summoning); Level bard 3, druid 3, psychic 3, shaman 4, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3

EFFECT

Effect one swarm of poisonous frogs

DESCRIPTION

This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm has the statistics of a centipede swarm, except it has the animal type and its poison deals Constitution damage instead of Dexterity damage.

Putting it all together…

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To save you the effort of looking up 5 different things, the wording (if meshed with summon swarm) would be:

Rain of Frogs

School conjuration (summoning); Level bard 3, druid 3, psychic 3, shaman 4,  sorcerer/wizard 3, summoner/unchained summoner 3, witch 3

CASTING

Casting Time 1 round
Components V, S, M/DF (a square of red cloth)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one swarm of poisonous frogs (see below)
Duration concentration + 2 rounds
Saving Throw none; Spell Resistance no

DESCRIPTION

You summon a swarm of poisonous frogs, which attacks all other creatures within its area. You may summon the swarm so that it shares the area of other creatures. If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.

And here is a complete stat block for a poisonous frog swarm:

Poisonous Frog Swarm  

N Diminutive animal (swarm)
Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4

DEFENSE

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
hp 31 (9d8–9)
Fort +5, Ref +7, Will +3
Defensive Abilities swarm traits, Immune weapon damage

OFFENSE

Speed 30 ft., climb 30 ft.
Melee swarm (2d6 plus poison [1d4 Con damage; Fort DC 13])
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13), poison

STATISTICS

Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
Base Atk +6; CMB —; CMD
Feats Weapon FinesseB
Skills Climb +12, Perception +4; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save.

The save DC is Constitution-based and includes a +2 racial bonus.

*Special Notes on the Stat Block: If this were truly an “animal” instead of vermin (as centipede would be) there would be many other changes to make as well. However, the spell simply says to use the centipede swarm with the following changes…” so only the changes indicated in the spell have been applied.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.